diff options
-rw-r--r-- | src/gallium/state_trackers/vega/asm_fill.h | 102 | ||||
-rw-r--r-- | src/gallium/state_trackers/vega/shader.c | 40 | ||||
-rw-r--r-- | src/gallium/state_trackers/vega/shaders_cache.c | 31 | ||||
-rw-r--r-- | src/gallium/state_trackers/vega/shaders_cache.h | 8 |
4 files changed, 140 insertions, 41 deletions
diff --git a/src/gallium/state_trackers/vega/asm_fill.h b/src/gallium/state_trackers/vega/asm_fill.h index 22ad6ac39a..a95e4c9efc 100644 --- a/src/gallium/state_trackers/vega/asm_fill.h +++ b/src/gallium/state_trackers/vega/asm_fill.h @@ -181,7 +181,9 @@ image_normal( struct ureg_program *ureg, struct ureg_dst *temp, struct ureg_src *constant) { - ureg_TEX(ureg, *out, TGSI_TEXTURE_2D, in[1], sampler[3]); + /* store and pass image color in TEMP[1] */ + ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]); + ureg_MOV(ureg, *out, ureg_src(temp[1])); } @@ -193,6 +195,7 @@ image_multiply( struct ureg_program *ureg, struct ureg_dst *temp, struct ureg_src *constant) { + /* store and pass image color in TEMP[1] */ ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]); ureg_MUL(ureg, *out, ureg_src(temp[0]), ureg_src(temp[1])); } @@ -206,8 +209,9 @@ image_stencil( struct ureg_program *ureg, struct ureg_dst *temp, struct ureg_src *constant) { + /* store and pass image color in TEMP[1] */ ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]); - ureg_MUL(ureg, *out, ureg_src(temp[0]), ureg_src(temp[1])); + ureg_MOV(ureg, *out, ureg_src(temp[0])); } static INLINE void @@ -218,13 +222,54 @@ color_transform( struct ureg_program *ureg, struct ureg_dst *temp, struct ureg_src *constant) { - ureg_MAD(ureg, temp[1], ureg_src(temp[0]), constant[0], constant[1]); + /* note that TEMP[1] may already be used for image color */ + + ureg_MAD(ureg, temp[2], ureg_src(temp[0]), constant[0], constant[1]); /* clamp to [0.0f, 1.0f] */ - ureg_CLAMP(ureg, temp[1], - ureg_src(temp[1]), + ureg_CLAMP(ureg, temp[2], + ureg_src(temp[2]), ureg_scalar(constant[3], TGSI_SWIZZLE_X), ureg_scalar(constant[3], TGSI_SWIZZLE_Y)); - ureg_MOV(ureg, *out, ureg_src(temp[1])); + ureg_MOV(ureg, *out, ureg_src(temp[2])); +} + +static INLINE void +alpha_normal( struct ureg_program *ureg, + struct ureg_dst *out, + struct ureg_src *in, + struct ureg_src *sampler, + struct ureg_dst *temp, + struct ureg_src *constant) +{ + /* save per-channel alpha in TEMP[1] */ + ureg_MOV(ureg, temp[1], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W)); + + ureg_MOV(ureg, *out, ureg_src(temp[0])); +} + +static INLINE void +alpha_per_channel( struct ureg_program *ureg, + struct ureg_dst *out, + struct ureg_src *in, + struct ureg_src *sampler, + struct ureg_dst *temp, + struct ureg_src *constant) +{ + /* save per-channel alpha in TEMP[1] */ + ureg_MUL(ureg, + ureg_writemask(temp[1], TGSI_WRITEMASK_W), + ureg_src(temp[0]), + ureg_src(temp[1])); + ureg_MUL(ureg, + ureg_writemask(temp[1], TGSI_WRITEMASK_XYZ), + ureg_src(temp[1]), + ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W)); + + /* update alpha */ + ureg_MOV(ureg, + ureg_writemask(temp[0], TGSI_WRITEMASK_W), + ureg_src(temp[1])); + ureg_MOV(ureg, *out, ureg_src(temp[0])); } /** @@ -238,8 +283,8 @@ blend_generic(struct ureg_program *ureg, VGBlendMode mode, struct ureg_dst out, struct ureg_src src, - struct ureg_src dst, struct ureg_src src_channel_alpha, + struct ureg_src dst, struct ureg_src one, struct ureg_dst temp[2]) { @@ -320,13 +365,13 @@ blend_multiply( struct ureg_program *ureg, struct ureg_dst *temp, struct ureg_src *constant) { - ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]); + ureg_TEX(ureg, temp[2], TGSI_TEXTURE_2D, in[0], sampler[2]); blend_generic(ureg, VG_BLEND_MULTIPLY, *out, ureg_src(temp[0]), ureg_src(temp[1]), - ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W), + ureg_src(temp[2]), ureg_scalar(constant[3], TGSI_SWIZZLE_Y), - temp + 2); + temp + 3); } static INLINE void @@ -337,13 +382,13 @@ blend_screen( struct ureg_program *ureg, struct ureg_dst *temp, struct ureg_src *constant) { - ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]); + ureg_TEX(ureg, temp[2], TGSI_TEXTURE_2D, in[0], sampler[2]); blend_generic(ureg, VG_BLEND_SCREEN, *out, ureg_src(temp[0]), ureg_src(temp[1]), - ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W), + ureg_src(temp[2]), ureg_scalar(constant[3], TGSI_SWIZZLE_Y), - temp + 2); + temp + 3); } static INLINE void @@ -354,13 +399,13 @@ blend_darken( struct ureg_program *ureg, struct ureg_dst *temp, struct ureg_src *constant) { - ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]); + ureg_TEX(ureg, temp[2], TGSI_TEXTURE_2D, in[0], sampler[2]); blend_generic(ureg, VG_BLEND_DARKEN, *out, ureg_src(temp[0]), ureg_src(temp[1]), - ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W), + ureg_src(temp[2]), ureg_scalar(constant[3], TGSI_SWIZZLE_Y), - temp + 2); + temp + 3); } static INLINE void @@ -371,13 +416,13 @@ blend_lighten( struct ureg_program *ureg, struct ureg_dst *temp, struct ureg_src *constant) { - ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]); + ureg_TEX(ureg, temp[2], TGSI_TEXTURE_2D, in[0], sampler[2]); blend_generic(ureg, VG_BLEND_LIGHTEN, *out, ureg_src(temp[0]), ureg_src(temp[1]), - ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W), + ureg_src(temp[2]), ureg_scalar(constant[3], TGSI_SWIZZLE_Y), - temp + 2); + temp + 3); } static INLINE void @@ -488,7 +533,7 @@ static const struct shader_asm_info shaders_paint_asm[] = { /* image draw modes */ static const struct shader_asm_info shaders_image_asm[] = { {VEGA_IMAGE_NORMAL_SHADER, image_normal, - VG_TRUE, 0, 0, 3, 1, 0, 0}, + VG_TRUE, 0, 0, 3, 1, 0, 2}, {VEGA_IMAGE_MULTIPLY_SHADER, image_multiply, VG_TRUE, 0, 0, 3, 1, 0, 2}, {VEGA_IMAGE_STENCIL_SHADER, image_stencil, @@ -497,19 +542,26 @@ static const struct shader_asm_info shaders_image_asm[] = { static const struct shader_asm_info shaders_color_transform_asm[] = { {VEGA_COLOR_TRANSFORM_SHADER, color_transform, - VG_FALSE, 0, 4, 0, 0, 0, 2} + VG_FALSE, 0, 4, 0, 0, 0, 3} +}; + +static const struct shader_asm_info shaders_alpha_asm[] = { + {VEGA_ALPHA_NORMAL_SHADER, alpha_normal, + VG_FALSE, 0, 0, 0, 0, 0, 2}, + {VEGA_ALPHA_PER_CHANNEL_SHADER, alpha_per_channel, + VG_FALSE, 0, 0, 0, 0, 0, 2} }; /* extra blend modes */ static const struct shader_asm_info shaders_blend_asm[] = { {VEGA_BLEND_MULTIPLY_SHADER, blend_multiply, - VG_TRUE, 3, 1, 2, 1, 0, 4}, + VG_TRUE, 3, 1, 2, 1, 0, 5}, {VEGA_BLEND_SCREEN_SHADER, blend_screen, - VG_TRUE, 3, 1, 2, 1, 0, 4}, + VG_TRUE, 3, 1, 2, 1, 0, 5}, {VEGA_BLEND_DARKEN_SHADER, blend_darken, - VG_TRUE, 3, 1, 2, 1, 0, 4}, + VG_TRUE, 3, 1, 2, 1, 0, 5}, {VEGA_BLEND_LIGHTEN_SHADER, blend_lighten, - VG_TRUE, 3, 1, 2, 1, 0, 4}, + VG_TRUE, 3, 1, 2, 1, 0, 5}, }; static const struct shader_asm_info shaders_mask_asm[] = { diff --git a/src/gallium/state_trackers/vega/shader.c b/src/gallium/state_trackers/vega/shader.c index 20ced813b4..8577d21efe 100644 --- a/src/gallium/state_trackers/vega/shader.c +++ b/src/gallium/state_trackers/vega/shader.c @@ -209,6 +209,7 @@ static void setup_shader_program(struct shader *shader) VGint shader_id = 0; VGBlendMode blend_mode = ctx->state.vg.blend_mode; VGboolean black_white = is_format_bw(shader); + VGboolean advanced_blend; /* 1st stage: fill */ if (!shader->drawing_image || @@ -257,22 +258,47 @@ static void setup_shader_program(struct shader *shader) switch(blend_mode) { case VG_BLEND_MULTIPLY: - shader_id |= VEGA_BLEND_MULTIPLY_SHADER; - break; case VG_BLEND_SCREEN: - shader_id |= VEGA_BLEND_SCREEN_SHADER; - break; case VG_BLEND_DARKEN: - shader_id |= VEGA_BLEND_DARKEN_SHADER; - break; case VG_BLEND_LIGHTEN: - shader_id |= VEGA_BLEND_LIGHTEN_SHADER; + advanced_blend = VG_TRUE; break; default: /* handled by pipe_blend_state */ + advanced_blend = VG_FALSE; break; } + if (advanced_blend) { + if (shader->drawing_image && shader->image_mode == VG_DRAW_IMAGE_STENCIL) + shader_id |= VEGA_ALPHA_PER_CHANNEL_SHADER; + else + shader_id |= VEGA_ALPHA_NORMAL_SHADER; + + switch(blend_mode) { + case VG_BLEND_MULTIPLY: + shader_id |= VEGA_BLEND_MULTIPLY_SHADER; + break; + case VG_BLEND_SCREEN: + shader_id |= VEGA_BLEND_SCREEN_SHADER; + break; + case VG_BLEND_DARKEN: + shader_id |= VEGA_BLEND_DARKEN_SHADER; + break; + case VG_BLEND_LIGHTEN: + shader_id |= VEGA_BLEND_LIGHTEN_SHADER; + break; + default: + assert(0); + break; + } + } + else { + /* update alpha of the source */ + if (shader->drawing_image && shader->image_mode == VG_DRAW_IMAGE_STENCIL) + shader_id |= VEGA_ALPHA_PER_CHANNEL_SHADER; + } + if (shader->masking) shader_id |= VEGA_MASK_SHADER; diff --git a/src/gallium/state_trackers/vega/shaders_cache.c b/src/gallium/state_trackers/vega/shaders_cache.c index 76bac5139f..e9873eb18b 100644 --- a/src/gallium/state_trackers/vega/shaders_cache.c +++ b/src/gallium/state_trackers/vega/shaders_cache.c @@ -53,12 +53,13 @@ * 1) Paint generation (color/gradient/pattern) * 2) Image composition (normal/multiply/stencil) * 3) Color transform - * 4) Extended blend (multiply/screen/darken/lighten) - * 5) Mask - * 6) Premultiply/Unpremultiply - * 7) Color transform (to black and white) + * 4) Per-channel alpha generation + * 5) Extended blend (multiply/screen/darken/lighten) + * 6) Mask + * 7) Premultiply/Unpremultiply + * 8) Color transform (to black and white) */ -#define SHADER_STAGES 7 +#define SHADER_STAGES 8 struct cached_shader { void *driver_shader; @@ -301,6 +302,20 @@ create_shader(struct pipe_context *pipe, } /* fourth stage */ + sh = SHADERS_GET_ALPHA_SHADER(id); + switch (sh) { + case VEGA_ALPHA_NORMAL_SHADER: + case VEGA_ALPHA_PER_CHANNEL_SHADER: + shaders[idx] = &shaders_alpha_asm[ + (sh >> SHADERS_ALPHA_SHIFT) - 1]; + assert(shaders[idx]->id == sh); + idx++; + break; + default: + break; + } + + /* fifth stage */ sh = SHADERS_GET_BLEND_SHADER(id); switch (sh) { case VEGA_BLEND_MULTIPLY_SHADER: @@ -315,7 +330,7 @@ create_shader(struct pipe_context *pipe, break; } - /* fifth stage */ + /* sixth stage */ sh = SHADERS_GET_MASK_SHADER(id); switch (sh) { case VEGA_MASK_SHADER: @@ -327,7 +342,7 @@ create_shader(struct pipe_context *pipe, break; } - /* sixth stage */ + /* seventh stage */ sh = SHADERS_GET_PREMULTIPLY_SHADER(id); switch (sh) { case VEGA_PREMULTIPLY_SHADER: @@ -341,7 +356,7 @@ create_shader(struct pipe_context *pipe, break; } - /* seventh stage */ + /* eighth stage */ sh = SHADERS_GET_BW_SHADER(id); switch (sh) { case VEGA_BW_SHADER: diff --git a/src/gallium/state_trackers/vega/shaders_cache.h b/src/gallium/state_trackers/vega/shaders_cache.h index 008e4f5b94..9265c547ed 100644 --- a/src/gallium/state_trackers/vega/shaders_cache.h +++ b/src/gallium/state_trackers/vega/shaders_cache.h @@ -36,6 +36,7 @@ struct shaders_cache; #define _SHADERS_PAINT_BITS 3 #define _SHADERS_IMAGE_BITS 2 #define _SHADERS_COLOR_TRANSFORM_BITS 1 +#define _SHADERS_ALPHA_BITS 2 #define _SHADERS_BLEND_BITS 3 #define _SHADERS_MASK_BITS 1 #define _SHADERS_PREMULTIPLY_BITS 2 @@ -44,7 +45,8 @@ struct shaders_cache; #define SHADERS_PAINT_SHIFT (0) #define SHADERS_IMAGE_SHIFT (SHADERS_PAINT_SHIFT + _SHADERS_PAINT_BITS) #define SHADERS_COLOR_TRANSFORM_SHIFT (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS) -#define SHADERS_BLEND_SHIFT (SHADERS_COLOR_TRANSFORM_SHIFT + _SHADERS_COLOR_TRANSFORM_BITS) +#define SHADERS_ALPHA_SHIFT (SHADERS_COLOR_TRANSFORM_SHIFT + _SHADERS_COLOR_TRANSFORM_BITS) +#define SHADERS_BLEND_SHIFT (SHADERS_ALPHA_SHIFT + _SHADERS_ALPHA_BITS) #define SHADERS_MASK_SHIFT (SHADERS_BLEND_SHIFT + _SHADERS_BLEND_BITS) #define SHADERS_PREMULTIPLY_SHIFT (SHADERS_MASK_SHIFT + _SHADERS_MASK_BITS) #define SHADERS_BW_SHIFT (SHADERS_PREMULTIPLY_SHIFT + _SHADERS_PREMULTIPLY_BITS) @@ -55,6 +57,7 @@ struct shaders_cache; #define SHADERS_GET_PAINT_SHADER(id) _SHADERS_GET_STAGE(PAINT, id) #define SHADERS_GET_IMAGE_SHADER(id) _SHADERS_GET_STAGE(IMAGE, id) #define SHADERS_GET_COLOR_TRANSFORM_SHADER(id) _SHADERS_GET_STAGE(COLOR_TRANSFORM, id) +#define SHADERS_GET_ALPHA_SHADER(id) _SHADERS_GET_STAGE(ALPHA, id) #define SHADERS_GET_BLEND_SHADER(id) _SHADERS_GET_STAGE(BLEND, id) #define SHADERS_GET_MASK_SHADER(id) _SHADERS_GET_STAGE(MASK, id) #define SHADERS_GET_PREMULTIPLY_SHADER(id) _SHADERS_GET_STAGE(PREMULTIPLY, id) @@ -73,6 +76,9 @@ enum VegaShaderType { VEGA_COLOR_TRANSFORM_SHADER = 1 << SHADERS_COLOR_TRANSFORM_SHIFT, + VEGA_ALPHA_NORMAL_SHADER = 1 << SHADERS_ALPHA_SHIFT, + VEGA_ALPHA_PER_CHANNEL_SHADER = 2 << SHADERS_ALPHA_SHIFT, + VEGA_BLEND_MULTIPLY_SHADER = 1 << SHADERS_BLEND_SHIFT, VEGA_BLEND_SCREEN_SHADER = 2 << SHADERS_BLEND_SHIFT, VEGA_BLEND_DARKEN_SHADER = 3 << SHADERS_BLEND_SHIFT, |