diff options
-rw-r--r-- | configure.ac | 4 | ||||
-rw-r--r-- | src/glsl/Makefile | 130 | ||||
-rw-r--r-- | src/glsl/Makefile.am | 8 | ||||
-rw-r--r-- | src/mesa/Makefile | 19 | ||||
-rw-r--r-- | src/mesa/drivers/dri/Makefile.template | 4 | ||||
-rw-r--r-- | src/mesa/shader/ir_to_mesa.cpp | 1 | ||||
-rw-r--r-- | src/mesa/shader/shader_api.c | 6 | ||||
-rw-r--r-- | src/mesa/sources.mak | 21 |
8 files changed, 157 insertions, 36 deletions
diff --git a/configure.ac b/configure.ac index 21123ecccc..bf42992b2f 100644 --- a/configure.ac +++ b/configure.ac @@ -462,6 +462,8 @@ xxlib|xdri|xosmesa) ;; esac +PKG_CHECK_MODULES([TALLOC], [talloc]) + dnl dnl Driver specific build directories dnl @@ -852,7 +854,7 @@ if test "$mesa_driver" = dri; then [AC_MSG_ERROR([Expat required for DRI.])]) # put all the necessary libs together - DRI_LIB_DEPS="$SELINUX_LIBS $LIBDRM_LIBS $EXPAT_LIB -lm -lpthread $DLOPEN_LIBS" + DRI_LIB_DEPS="$SELINUX_LIBS $LIBDRM_LIBS $EXPAT_LIB -lm -lpthread $DLOPEN_LIBS $TALLOC_LIBS" fi AC_SUBST([DRI_DIRS]) AC_SUBST([EXPAT_INCLUDES]) diff --git a/src/glsl/Makefile b/src/glsl/Makefile index ca7f2d2ac7..91e4d2e05d 100644 --- a/src/glsl/Makefile +++ b/src/glsl/Makefile @@ -1,15 +1,129 @@ -# src/glsl/Makefile +#src/glsl/pp/Makefile TOP = ../.. include $(TOP)/configs/current -SUBDIRS = pp cl apps +LIBNAME = glsl -default install clean: - @for dir in $(SUBDIRS) ; do \ - if [ -d $$dir ] ; then \ - (cd $$dir && $(MAKE) $@) || exit 1; \ - fi \ - done +C_SOURCES = \ + glcpp/glcpp.c \ + glcpp/glcpp-lex.c \ + glcpp/glcpp-parse.c \ + glcpp/pp.c \ + glcpp/xtalloc.c +CXX_SOURCES = \ + ast_expr.cpp \ + ast_function.cpp \ + ast_to_hir.cpp \ + ast_type.cpp \ + builtin_function.cpp \ + glsl_lexer.cpp \ + glsl_parser.cpp \ + glsl_parser_extras.cpp \ + glsl_types.cpp \ + hir_field_selection.cpp \ + ir_basic_block.cpp \ + ir_clone.cpp \ + ir_constant_expression.cpp \ + ir_constant_folding.cpp \ + ir_constant_variable.cpp \ + ir_copy_propagation.cpp \ + ir.cpp \ + ir_dead_code.cpp \ + ir_dead_code_local.cpp \ + ir_expression_flattening.cpp \ + ir_function_can_inline.cpp \ + ir_function.cpp \ + ir_function_inlining.cpp \ + ir_hierarchical_visitor.cpp \ + ir_hv_accept.cpp \ + ir_if_simplification.cpp \ + ir_print_visitor.cpp \ + ir_reader.cpp \ + ir_swizzle_swizzle.cpp \ + ir_validate.cpp \ + ir_variable.cpp \ + ir_vec_index_to_swizzle.cpp \ + linker.cpp \ + s_expression.cpp + +LIBS = \ + $(TOP)/src/glsl/libglsl.a \ + $(shell pkg-config --libs talloc) + +APPS = glsl_compiler +GLSL2_C_SOURCES = \ + ../mesa/shader/hash_table.c \ + ../mesa/shader/symbol_table.c +GLSL2_CXX_SOURCES = \ + main.cpp + +GLSL2_OBJECTS = \ + $(GLSL2_C_SOURCES:.c=.o) \ + $(GLSL2_CXX_SOURCES:.cpp=.o) + +### Basic defines ### + +OBJECTS = \ + $(C_SOURCES:.c=.o) \ + $(CXX_SOURCES:.cpp=.o) + +INCLUDES = \ + -I. \ + -I../mesa \ + -I../mapi \ + -I../mesa/shader \ + $(LIBRARY_INCLUDES) + + +##### TARGETS ##### + +default: depend lib$(LIBNAME).a $(APPS) + +lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template + $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) + +depend: $(CXX_SOURCES) $(GLSL2_CXX_SOURCES) $(GLSL2_C_SOURCES) + rm -f depend + touch depend + $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $@ 2> /dev/null + +# Remove .o and backup files +clean: + rm -f $(OBJECTS) lib$(LIBNAME).a depend depend.bak + -rm -f $(APPS) + +# Dummy target +install: + @echo -n "" + + +##### RULES ##### + +glsl_compiler: $(GLSL2_OBJECTS) libglsl.a + $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@ + +.cpp.o: + $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(LIBRARY_DEFINES) $< -o $@ + +.c.o: + $(CC) -c $(INCLUDES) $(CFLAGS) $(LIBRARY_DEFINES) $< -o $@ + +glsl_lexer.cpp: glsl_lexer.lpp + flex --never-interactive --outfile="$@" $< + +glsl_parser.cpp: glsl_parser.ypp + bison -v -o "$@" --defines=glsl_parser.h $< + +glcpp/glcpp-lex.c: glcpp/glcpp-lex.l + flex --never-interactive --outfile="$@" $< + +glcpp/glcpp-parse.c: glcpp/glcpp-parse.y + bison -v -o "$@" --defines=glcpp/glcpp-parse.h $< + +builtin_function.cpp: builtins/*/* + ./builtins/tools/generate_builtins.pl > builtin_function.cpp + +-include depend diff --git a/src/glsl/Makefile.am b/src/glsl/Makefile.am index c34f7d8abf..5728a8b63d 100644 --- a/src/glsl/Makefile.am +++ b/src/glsl/Makefile.am @@ -32,7 +32,7 @@ glsl_LDFLAGS = @LDFLAGS@ $(talloc_LIBS) glsl_SOURCES = \ main.cpp \ builtin_types.h \ - symbol_table.c hash_table.c glsl_types.cpp \ + glsl_types.cpp \ glsl_parser.ypp glsl_lexer.lpp glsl_parser_extras.cpp \ ast_expr.cpp ast_to_hir.cpp ast_function.cpp ast_type.cpp \ ir.cpp hir_field_selection.cpp builtin_function.cpp \ @@ -62,11 +62,7 @@ glsl_SOURCES = \ ir_to_mesa.h \ ir_validate.cpp \ ir_vec_index_to_swizzle.cpp \ - linker.cpp \ - mesa/shader/prog_instruction.c \ - mesa/shader/prog_instruction.h \ - mesa/shader/prog_print.c \ - mesa/shader/prog_print.h + linker.cpp BUILT_SOURCES = glsl_parser.h glsl_parser.cpp glsl_lexer.cpp CLEANFILES = $(BUILT_SOURCES) diff --git a/src/mesa/Makefile b/src/mesa/Makefile index 4f81768924..84ced27953 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -35,16 +35,24 @@ MESA_GALLIUM_OBJECTS := $(addprefix $(MESA_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS)) MESA_INCLUDES := $(INCLUDE_DIRS) ES1_INCLUDES := -I$(TOP)/src/mapi/es1api $(INCLUDE_DIRS) ES2_INCLUDES := -I$(TOP)/src/mapi/es2api $(INCLUDE_DIRS) - +MESA_INCLUDES := -I$(TOP)/src/glsl $(MESA_INCLUDES) define mesa-cc-c @mkdir -p $(dir $@) $(CC) -c -o $@ $< $($(1)_CPPFLAGS) $($(1)_INCLUDES) $(CFLAGS) endef +define mesa-cxx-c + @mkdir -p $(dir $@) + $(CXX) -c -o $@ $< $($(1)_CPPFLAGS) $($(1)_INCLUDES) $(CXXFLAGS) +endef + $(MESA_OBJ_DIR)/%.o: %.c $(call mesa-cc-c,MESA) +$(MESA_OBJ_DIR)/%.o: %.cpp + $(call mesa-cxx-c,MESA) + $(MESA_OBJ_DIR)/%.o: %.S $(call mesa-cc-c,MESA) @@ -63,7 +71,7 @@ $(ES2_OBJ_DIR)/%.o: %.S # Default: build dependencies, then asm_subdirs, GLSL built-in lib, # then convenience libs (.a) and finally the device drivers: -default: $(DEPENDS) asm_subdirs glsl_builtin \ +default: $(DEPENDS) asm_subdirs \ $(MESA_LIBS) $(ES1_LIBS) $(ES2_LIBS) driver_subdirs main/api_exec_es1.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py main/APIspec.py @@ -114,12 +122,6 @@ asm_subdirs: ###################################################################### -# GLSL built-in library -glsl_builtin: - (cd shader/slang/library && $(MAKE)) || exit 1 ; - - -###################################################################### # Dependency generation depend: $(ALL_SOURCES) @@ -234,7 +236,6 @@ clean: clean-es1 clean-es2 -rm -f depend depend.bak libmesa.a libmesagallium.a -rm -f drivers/*/*.o -rm -f *.pc - -rm -f shader/slang/library/*_gc.h -@cd drivers/dri && $(MAKE) clean -@cd drivers/x11 && $(MAKE) clean -@cd drivers/osmesa && $(MAKE) clean diff --git a/src/mesa/drivers/dri/Makefile.template b/src/mesa/drivers/dri/Makefile.template index 8cb25439e4..35daacfacd 100644 --- a/src/mesa/drivers/dri/Makefile.template +++ b/src/mesa/drivers/dri/Makefile.template @@ -54,9 +54,9 @@ lib: symlinks subdirs depend $(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(EXTRA_MODULES) Makefile \ $(TOP)/src/mesa/drivers/dri/Makefile.template $(TOP)/src/mesa/drivers/dri/common/dri_test.o - $(MKLIB) -o $@.tmp -noprefix -linker '$(CC)' -ldflags '$(LDFLAGS)' \ + $(MKLIB) -o $@.tmp -noprefix -linker '$(CXX)' -ldflags '$(LDFLAGS)' \ $(OBJECTS) $(MESA_MODULES) $(EXTRA_MODULES) $(DRI_LIB_DEPS) - $(CC) $(CFLAGS) -o $@.test $(TOP)/src/mesa/drivers/dri/common/dri_test.o $@.tmp $(DRI_LIB_DEPS) + $(CXX) $(CFLAGS) -o $@.test $(TOP)/src/mesa/drivers/dri/common/dri_test.o $@.tmp $(DRI_LIB_DEPS) @rm -f $@.test mv -f $@.tmp $@ diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index 26449c5a5c..9fc1268e5a 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -36,6 +36,7 @@ #include "glsl_types.h" extern "C" { +#include "main/mtypes.h" #include "shader/prog_instruction.h" #include "shader/prog_print.h" } diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index c414e89825..a584f6072c 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -44,8 +44,6 @@ #include "shader/prog_uniform.h" #include "shader/shader_api.h" #include "shader/uniforms.h" -#include "shader/slang/slang_compile.h" -#include "shader/slang/slang_link.h" /** @@ -1100,7 +1098,7 @@ _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj) /* this call will set the sh->CompileStatus field to indicate if * compilation was successful. */ - (void) _slang_compile(ctx, sh); + _mesa_glsl_compile_shader(ctx, sh); } @@ -1126,7 +1124,7 @@ _mesa_link_program(GLcontext *ctx, GLuint program) FLUSH_VERTICES(ctx, _NEW_PROGRAM); - _slang_link(ctx, program, shProg); + _mesa_glsl_link_shader(ctx, shProg); /* debug code */ if (0) { diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak index ddd63cea0b..117b3f3d2b 100644 --- a/src/mesa/sources.mak +++ b/src/mesa/sources.mak @@ -250,6 +250,9 @@ SHADER_SOURCES = \ shader/shader_api.c \ shader/uniforms.c +SHADER_CXX_SOURCES = \ + shader/ir_to_mesa.cpp + SLANG_SOURCES = \ shader/slang/slang_builtin.c \ shader/slang/slang_codegen.c \ @@ -324,8 +327,10 @@ MESA_SOURCES = \ $(SWRAST_SOURCES) \ $(SWRAST_SETUP_SOURCES) \ $(COMMON_DRIVER_SOURCES)\ - $(ASM_C_SOURCES) \ - $(SLANG_SOURCES) + $(ASM_C_SOURCES) + +MESA_CXX_SOURCES = \ + $(SHADER_CXX_SOURCES) # Sources for building Gallium drivers MESA_GALLIUM_SOURCES = \ @@ -335,12 +340,15 @@ MESA_GALLIUM_SOURCES = \ $(STATETRACKER_SOURCES) \ $(SHADER_SOURCES) \ ppc/common_ppc.c \ - x86/common_x86.c \ - $(SLANG_SOURCES) + x86/common_x86.c + +MESA_GALLIUM_CXX_SOURCES = \ + $(SHADER_CXX_SOURCES) # All the core C sources, for dependency checking ALL_SOURCES = \ $(MESA_SOURCES) \ + $(MESA_CXX_SOURCES) \ $(MESA_ASM_SOURCES) \ $(STATETRACKER_SOURCES) @@ -349,10 +357,12 @@ ALL_SOURCES = \ MESA_OBJECTS = \ $(MESA_SOURCES:.c=.o) \ + $(MESA_CXX_SOURCES:.cpp=.o) \ $(MESA_ASM_SOURCES:.S=.o) MESA_GALLIUM_OBJECTS = \ $(MESA_GALLIUM_SOURCES:.c=.o) \ + $(MESA_GALLIUM_CXX_SOURCES:.cpp=.o) \ $(MESA_ASM_SOURCES:.S=.o) @@ -362,8 +372,7 @@ COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o) ### Other archives/libraries GLSL_LIBS = \ - $(TOP)/src/glsl/pp/libglslpp.a \ - $(TOP)/src/glsl/cl/libglslcl.a + $(TOP)/src/glsl/libglsl.a ### Include directories |