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-rwxr-xr-xbuiltin_types.sh2
-rw-r--r--glsl_types.h16
-rw-r--r--ir.cpp2
-rw-r--r--ir_function.cpp2
4 files changed, 11 insertions, 11 deletions
diff --git a/builtin_types.sh b/builtin_types.sh
index 6dd0ea7403..299a4cef41 100755
--- a/builtin_types.sh
+++ b/builtin_types.sh
@@ -275,7 +275,7 @@ gen_header "120"
for c in 2 3 4; do
for r in 2 3 4; do
if [ $c -ne $r ]; then
- gen_integral_type "mat${c}x${r}" "GLSL_TYPE_FLOAT" $c $r
+ gen_integral_type "mat${c}x${r}" "GLSL_TYPE_FLOAT" $r $c
fi
done
done
diff --git a/glsl_types.h b/glsl_types.h
index e1768d520b..96c9a1b2a4 100644
--- a/glsl_types.h
+++ b/glsl_types.h
@@ -75,7 +75,7 @@ struct glsl_type {
*/
unsigned vector_elements:3; /**< 0, 2, 3, or 4 vector elements. */
- unsigned matrix_rows:3; /**< 0, 2, 3, or 4 matrix rows. */
+ unsigned matrix_columns:3; /**< 0, 2, 3, or 4 matrix columns. */
/**
* Name of the data type
@@ -108,11 +108,11 @@ struct glsl_type {
glsl_type(unsigned base_type, unsigned vector_elements,
- unsigned matrix_rows, const char *name) :
+ unsigned matrix_columns, const char *name) :
base_type(base_type),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
sampler_type(0),
- vector_elements(vector_elements), matrix_rows(matrix_rows),
+ vector_elements(vector_elements), matrix_columns(matrix_columns),
name(name),
length(0)
{
@@ -124,7 +124,7 @@ struct glsl_type {
base_type(GLSL_TYPE_SAMPLER),
sampler_dimensionality(dim), sampler_shadow(shadow),
sampler_array(array), sampler_type(type),
- vector_elements(0), matrix_rows(0),
+ vector_elements(0), matrix_columns(0),
name(name),
length(0)
{
@@ -136,7 +136,7 @@ struct glsl_type {
base_type(GLSL_TYPE_STRUCT),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
sampler_type(0),
- vector_elements(0), matrix_rows(0),
+ vector_elements(0), matrix_columns(0),
name(name),
length(num_fields)
{
@@ -175,7 +175,7 @@ struct glsl_type {
bool is_vector() const
{
return (vector_elements > 0)
- && (matrix_rows == 0)
+ && (matrix_columns == 0)
&& (base_type >= GLSL_TYPE_UINT)
&& (base_type <= GLSL_TYPE_BOOL);
}
@@ -186,7 +186,7 @@ struct glsl_type {
bool is_matrix() const
{
/* GLSL only has float matrices. */
- return (matrix_rows > 0) && (base_type == GLSL_TYPE_FLOAT);
+ return (matrix_columns > 0) && (base_type == GLSL_TYPE_FLOAT);
}
/**
@@ -239,7 +239,7 @@ struct glsl_type {
const glsl_type *row_type() const
{
return is_matrix()
- ? get_instance(base_type, matrix_rows, 1)
+ ? get_instance(base_type, matrix_columns, 1)
: glsl_error_type;
}
diff --git a/ir.cpp b/ir.cpp
index 49df75425e..ad75cdad73 100644
--- a/ir.cpp
+++ b/ir.cpp
@@ -59,7 +59,7 @@ ir_constant::ir_constant(const struct glsl_type *type, const void *data)
{
const unsigned elements =
((type->vector_elements == 0) ? 1 : type->vector_elements)
- * ((type->matrix_rows == 0) ? 1 : type->matrix_rows);
+ * ((type->matrix_columns == 0) ? 1 : type->matrix_columns);
unsigned size = 0;
this->type = type;
diff --git a/ir_function.cpp b/ir_function.cpp
index 1ff5b203cc..b6139c4a9f 100644
--- a/ir_function.cpp
+++ b/ir_function.cpp
@@ -38,7 +38,7 @@ type_compare(const glsl_type *a, const glsl_type *b)
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
if ((a->vector_elements != b->vector_elements)
- || (a->matrix_rows != b->matrix_rows))
+ || (a->matrix_columns != b->matrix_columns))
return -1;
/* There is no implicit conversion to or from bool.