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-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_context.c120
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_context.h78
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_dd.c2
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_render.c24
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_state.c207
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tex.c1070
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_texman.c4
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_texstate.c217
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tris.c380
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_vb.c107
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_vb.h3
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h325
12 files changed, 1521 insertions, 1016 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_context.c b/src/mesa/drivers/dri/tdfx/tdfx_context.c
index fe23a15925..ea9ec077cd 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_context.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_context.c
@@ -26,6 +26,9 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_context.c,v 1.12 2003/05/08 09:25:35 herrb Exp $ */
/*
+ * New fixes:
+ * Daniel Borca <dborca@users.sourceforge.net>, 19 Jul 2004
+ *
* Original rewrite:
* Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
*
@@ -68,7 +71,16 @@ static void tdfxDDInitExtensions( GLcontext *ctx )
_mesa_enable_extension( ctx, "GL_HP_occlusion_test" );
_mesa_enable_extension( ctx, "GL_EXT_paletted_texture" );
+ _mesa_enable_extension( ctx, "GL_EXT_shared_texture_palette" );
_mesa_enable_extension( ctx, "GL_EXT_texture_lod_bias" );
+ _mesa_enable_extension( ctx, "GL_EXT_blend_func_separate" );
+ _mesa_enable_extension( ctx, "GL_EXT_fog_coord" );
+
+#if 0
+ _mesa_enable_extension(ctx, "GL_EXT_secondary_color");
+ _mesa_enable_extension(ctx, "GL_ARB_point_sprite");
+ _mesa_enable_extension(ctx, "GL_EXT_point_parameters");
+#endif
if ( fxMesa->haveTwoTMUs ) {
_mesa_enable_extension( ctx, "GL_EXT_texture_env_add" );
@@ -76,21 +88,41 @@ static void tdfxDDInitExtensions( GLcontext *ctx )
}
if ( TDFX_IS_NAPALM( fxMesa ) ) {
-#if 0
_mesa_enable_extension( ctx, "GL_ARB_texture_compression" );
_mesa_enable_extension( ctx, "GL_3DFX_texture_compression_FXT1" );
-#endif
- _mesa_enable_extension( ctx, "GL_EXT_texture_env_combine" );
- }
+ _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
+ _mesa_enable_extension( ctx, "GL_S3_s3tc" );
-#if 0
- _mesa_enable_extension( ctx, "GL_ARB_texture_cube_map");
- _mesa_enable_extension( ctx, "GL_NV_texture_rectangle");
-#endif
+ _mesa_enable_extension( ctx, "GL_NV_blend_square" );
+ _mesa_enable_extension( ctx, "GL_EXT_blend_subtract" );
+ _mesa_enable_extension( ctx, "GL_EXT_blend_equation_separate" );
+ } else {
+ _mesa_enable_extension( ctx, "GL_SGIS_generate_mipmap" );
+ }
if (fxMesa->haveHwStencil) {
_mesa_enable_extension( ctx, "GL_EXT_stencil_wrap" );
}
+
+ if (1/*fxMesa->Glide.HaveMirrorExt - JJJ*/) {
+ _mesa_enable_extension(ctx, "GL_ARB_texture_mirrored_repeat");
+ }
+
+ if (TDFX_IS_NAPALM(fxMesa)/*fxMesa->Glide.HaveCombineExt - JJJ*/) {
+ _mesa_enable_extension( ctx, "GL_EXT_texture_env_combine" );
+ }
+
+ /* core-level extensions */
+ _mesa_enable_extension(ctx, "GL_EXT_multi_draw_arrays");
+ _mesa_enable_extension(ctx, "GL_IBM_multimode_draw_arrays");
+ _mesa_enable_extension(ctx, "GL_ARB_vertex_buffer_object");
+#if 0
+ /* not just yet */
+ _mesa_enable_extension(ctx, "GL_ARB_vertex_program");
+ _mesa_enable_extension(ctx, "GL_NV_vertex_program");
+ _mesa_enable_extension(ctx, "GL_NV_vertex_program1_1");
+ _mesa_enable_extension(ctx, "GL_MESA_program_debug");
+#endif
}
@@ -98,10 +130,16 @@ static void tdfxDDInitExtensions( GLcontext *ctx )
static const struct tnl_pipeline_stage *tdfx_pipeline[] = {
&_tnl_vertex_transform_stage,
&_tnl_normal_transform_stage,
- &_tnl_lighting_stage, /* REMOVE: fog coord stage */
+ &_tnl_lighting_stage,
+ &_tnl_fog_coordinate_stage,
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
- /* REMOVE: point attenuation stage */
+ &_tnl_point_attenuation_stage,
+#if 0
+#if defined(FEATURE_NV_vertex_program) || defined(FEATURE_ARB_vertex_program)
+ &_tnl_vertex_program_stage,
+#endif
+#endif
&_tnl_render_stage,
0,
};
@@ -157,6 +195,10 @@ GLboolean tdfxCreateContext( const __GLcontextModes *mesaVis,
fxMesa->fxScreen = fxScreen;
fxMesa->sarea = saPriv;
+ /*JJJ - really?*/
+ fxMesa->haveHwAlpha = ( mesaVis->alphaBits &&
+ ((mesaVis->greenBits == 8) ||
+ (mesaVis->depthBits == 0)) );
fxMesa->haveHwStencil = ( TDFX_IS_NAPALM( fxMesa ) &&
mesaVis->stencilBits &&
mesaVis->depthBits == 24 );
@@ -293,7 +335,7 @@ static GLboolean tdfxInitVertexFormats( tdfxContextPtr fxMesa )
fxMesa->Glide.grCoordinateSpace( GR_WINDOW_COORDS );
fxMesa->Glide.grVertexLayout( GR_PARAM_XY, TDFX_XY_OFFSET, GR_PARAM_ENABLE );
fxMesa->Glide.grVertexLayout( GR_PARAM_Z, TDFX_Z_OFFSET, GR_PARAM_ENABLE );
- fxMesa->Glide.grVertexLayout( GR_PARAM_PARGB, TDFX_Q_OFFSET, GR_PARAM_ENABLE );
+ fxMesa->Glide.grVertexLayout( GR_PARAM_PARGB, TDFX_ARGB_OFFSET, GR_PARAM_ENABLE );
fxMesa->Glide.grGlideGetVertexLayout( fxMesa->layout[TDFX_LAYOUT_TINY] );
/* Non textured vertex format - 24 bytes (Need w for table fog)
@@ -315,7 +357,6 @@ static GLboolean tdfxInitVertexFormats( tdfxContextPtr fxMesa )
fxMesa->Glide.grVertexLayout( GR_PARAM_Q, TDFX_Q_OFFSET, GR_PARAM_ENABLE );
fxMesa->Glide.grVertexLayout( GR_PARAM_PARGB, TDFX_ARGB_OFFSET, GR_PARAM_ENABLE );
fxMesa->Glide.grVertexLayout( GR_PARAM_ST0, TDFX_ST0_OFFSET, GR_PARAM_ENABLE );
- /*grVertexLayout( GR_PARAM_FOG_EXT, TDFX_FOG_OFFSET, GR_PARAM_ENABLE );*/
fxMesa->Glide.grGlideGetVertexLayout( fxMesa->layout[TDFX_LAYOUT_SINGLE] );
/* Multitextured vertex format - 40 bytes.
@@ -328,10 +369,21 @@ static GLboolean tdfxInitVertexFormats( tdfxContextPtr fxMesa )
fxMesa->Glide.grVertexLayout( GR_PARAM_PARGB, TDFX_ARGB_OFFSET, GR_PARAM_ENABLE );
fxMesa->Glide.grVertexLayout( GR_PARAM_ST0, TDFX_ST0_OFFSET, GR_PARAM_ENABLE );
fxMesa->Glide.grVertexLayout( GR_PARAM_ST1, TDFX_ST1_OFFSET, GR_PARAM_ENABLE );
- /*fxMesa->Glide.grVertexLayout( GR_PARAM_FOG_EXT, TDFX_FOG_OFFSET, GR_PARAM_ENABLE );*/
fxMesa->Glide.grGlideGetVertexLayout( fxMesa->layout[TDFX_LAYOUT_MULTI] );
- /* Projected texture vertex format - 48 bytes.
+ /* Projected texture vertex format - 36 bytes.
+ */
+ fxMesa->Glide.grReset( GR_VERTEX_PARAMETER );
+ fxMesa->Glide.grCoordinateSpace( GR_WINDOW_COORDS );
+ fxMesa->Glide.grVertexLayout( GR_PARAM_XY, TDFX_XY_OFFSET, GR_PARAM_ENABLE );
+ fxMesa->Glide.grVertexLayout( GR_PARAM_Z, TDFX_Z_OFFSET, GR_PARAM_ENABLE );
+ fxMesa->Glide.grVertexLayout( GR_PARAM_Q, TDFX_Q_OFFSET, GR_PARAM_ENABLE );
+ fxMesa->Glide.grVertexLayout( GR_PARAM_PARGB, TDFX_ARGB_OFFSET, GR_PARAM_ENABLE );
+ fxMesa->Glide.grVertexLayout( GR_PARAM_ST0, TDFX_ST0_OFFSET, GR_PARAM_ENABLE );
+ fxMesa->Glide.grVertexLayout( GR_PARAM_Q0, TDFX_Q0_OFFSET, GR_PARAM_ENABLE );
+ fxMesa->Glide.grGlideGetVertexLayout( fxMesa->layout[TDFX_LAYOUT_PROJ1] );
+
+ /* Projected multitexture vertex format - 48 bytes.
*/
fxMesa->Glide.grReset( GR_VERTEX_PARAMETER );
fxMesa->Glide.grCoordinateSpace( GR_WINDOW_COORDS );
@@ -343,8 +395,7 @@ static GLboolean tdfxInitVertexFormats( tdfxContextPtr fxMesa )
fxMesa->Glide.grVertexLayout( GR_PARAM_Q0, TDFX_Q0_OFFSET, GR_PARAM_ENABLE );
fxMesa->Glide.grVertexLayout( GR_PARAM_ST1, TDFX_ST1_OFFSET, GR_PARAM_ENABLE );
fxMesa->Glide.grVertexLayout( GR_PARAM_Q1, TDFX_Q1_OFFSET, GR_PARAM_ENABLE );
- /*fxMesa->Glide.grVertexLayout( GR_PARAM_FOG_EXT, TDFX_FOG_OFFSET, GR_PARAM_ENABLE );*/
- fxMesa->Glide.grGlideGetVertexLayout( fxMesa->layout[TDFX_LAYOUT_PROJECT] );
+ fxMesa->Glide.grGlideGetVertexLayout( fxMesa->layout[TDFX_LAYOUT_PROJ2] );
UNLOCK_HARDWARE( fxMesa );
@@ -361,6 +412,7 @@ tdfxInitContext( __DRIdrawablePrivate *driDrawPriv, tdfxContextPtr fxMesa )
/* KW: Would be nice to make one of these a member of the other.
*/
FxI32 result[2];
+ const char *gext;
if ( TDFX_DEBUG & DEBUG_VERBOSE_DRI ) {
fprintf( stderr, "%s( %p )\n", __FUNCTION__, (void *)fxMesa );
@@ -407,6 +459,18 @@ tdfxInitContext( __DRIdrawablePrivate *driDrawPriv, tdfxContextPtr fxMesa )
LOCK_HARDWARE( fxMesa );
+ /* JJJ - COMMAND_TRANSPORT, PALETTE6666 */
+ gext = fxMesa->Glide.grGetString( GR_EXTENSION );
+ fxMesa->Glide.HaveCombineExt = strstr(gext, "COMBINE") && !getenv("MESA_FX_IGNORE_CMBEXT");
+ fxMesa->Glide.HaveCommandTransportExt = GL_FALSE;
+ fxMesa->Glide.HaveFogCoordExt = GL_TRUE;
+ fxMesa->Glide.HavePixelExt = strstr(gext, "PIXEXT") && !getenv("MESA_FX_IGNORE_PIXEXT");
+ fxMesa->Glide.HaveTextureBufferExt = GL_TRUE;
+ fxMesa->Glide.HaveTexFmtExt = strstr(gext, "TEXFMT") && !getenv("MESA_FX_IGNORE_TEXFMT");
+ fxMesa->Glide.HaveTexUMAExt = strstr(gext, "TEXUMA") && !getenv("MESA_FX_IGNORE_TEXUMA");
+ fxMesa->Glide.HaveMirrorExt = strstr(gext, "TEXMIRROR") && !getenv("MESA_FX_IGNORE_MIREXT");
+ fxMesa->Glide.HaveTexus2 = GL_FALSE;
+
if ( fxMesa->glCtx->Visual.depthBits > 0 ) {
fxMesa->Glide.grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
} else {
@@ -449,7 +513,7 @@ tdfxInitContext( __DRIdrawablePrivate *driDrawPriv, tdfxContextPtr fxMesa )
printf( "GR_VERSION = %s\n", (char *) fxMesa->Glide.grGetString( GR_VERSION ) );
printf( "GR_VENDOR = %s\n", (char *) fxMesa->Glide.grGetString( GR_VENDOR ) );
printf( "GR_HARDWARE = %s\n", (char *) fxMesa->Glide.grGetString( GR_HARDWARE ) );
- printf( "GR_EXTENSION = %s\n", (char *) fxMesa->Glide.grGetString( GR_EXTENSION ) );
+ printf( "GR_EXTENSION = %s\n", (char *) gext );
}
UNLOCK_HARDWARE( fxMesa );
@@ -550,15 +614,19 @@ tdfxMakeCurrent( __DRIcontextPrivate *driContextPriv,
newFx->driDrawable = driDrawPriv;
newFx->dirty = ~0;
}
- else if (curCtx == newCtx) {
- /* same drawable, same context -> no-op */
- /* Need to call _mesa_make_current2() in order to make sure API
- * dispatch is set correctly.
- */
- _mesa_make_current2( newCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate );
- return GL_TRUE;
+ else {
+ if (curCtx == newCtx) {
+ /* same drawable, same context -> no-op */
+ /* Need to call _mesa_make_current2() in order to make sure API
+ * dispatch is set correctly.
+ */
+ _mesa_make_current2( newCtx,
+ (GLframebuffer *) driDrawPriv->driverPrivate,
+ (GLframebuffer *) driReadPriv->driverPrivate );
+ return GL_TRUE;
+ }
+ /* [dBorca] tunnel2 requires this */
+ newFx->dirty = ~0;
}
if ( !newFx->Glide.Initialized ) {
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_context.h b/src/mesa/drivers/dri/tdfx/tdfx_context.h
index 201fce1a01..5af5a3d16a 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_context.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_context.h
@@ -26,6 +26,9 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_context.h,v 1.5 2002/02/24 21:51:10 dawes Exp $ */
/*
+ * New fixes:
+ * Daniel Borca <dborca@users.sourceforge.net>, 19 Jul 2004
+ *
* Original rewrite:
* Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
*
@@ -108,6 +111,7 @@
#define TDFX_UPLOAD_FOG_MODE 0x00000400
#define TDFX_UPLOAD_FOG_COLOR 0x00000800
#define TDFX_UPLOAD_FOG_TABLE 0x00001000
+#define TDFX_UPLOAD_CONSTANT_COLOR 0x00002000
#define TDFX_UPLOAD_CLIP 0x00002000
#define TDFX_UPLOAD_CULL 0x00004000
@@ -128,7 +132,7 @@
/* Flags for software fallback cases */
/* See correponding strings in tdfx_tris.c */
-#define TDFX_FALLBACK_TEXTURE_1D_3D 0x0001
+#define TDFX_FALLBACK_TEXTURE_MAP 0x0001
#define TDFX_FALLBACK_DRAW_BUFFER 0x0002
#define TDFX_FALLBACK_SPECULAR 0x0004
#define TDFX_FALLBACK_STENCIL 0x0008
@@ -146,15 +150,15 @@
#define TDFX_LAYOUT_NOTEX 1
#define TDFX_LAYOUT_SINGLE 2
#define TDFX_LAYOUT_MULTI 3
-#define TDFX_LAYOUT_PROJECT 4
-#define TDFX_NUM_LAYOUTS 5
+#define TDFX_LAYOUT_PROJ1 4
+#define TDFX_LAYOUT_PROJ2 5
+#define TDFX_NUM_LAYOUTS 6
#define TDFX_XY_OFFSET 0
#define TDFX_Z_OFFSET 8
#define TDFX_Q_OFFSET 12
#define TDFX_ARGB_OFFSET 16
-#define TDFX_PAD_OFFSET 20
-#define TDFX_FOG_OFFSET 20 /* experimental */
+#define TDFX_FOG_OFFSET 20
#define TDFX_ST0_OFFSET 24
#define TDFX_ST1_OFFSET 32
#define TDFX_Q0_OFFSET 40
@@ -316,7 +320,10 @@ typedef struct tdfxTexInfo_t
GLfloat sScale, tScale; /* texcoord scale factor */
+ GrTexTable_t paltype;
GuTexPalette palette;
+
+ GLboolean padded;
}
tdfxTexInfo;
@@ -344,49 +351,20 @@ struct tdfxSharedState {
/* ================================================================
* The vertex structures.
*/
-typedef struct {
- GLubyte blue;
- GLubyte green;
- GLubyte red;
- GLubyte alpha;
-} tdfx_color_t;
-
-typedef struct {
- GLfloat x, y, z; /* Coordinates in screen space */
- GLfloat rhw; /* Reciprocal homogeneous w */
- tdfx_color_t color; /* Diffuse color */
- GLuint pad;
- GLfloat tu0, tv0; /* Texture 0 coordinates */
- GLfloat tu1, tv1; /* Texture 1 coordinates */
-} tdfx_vertex;
-
-typedef struct {
+/* The size of this union is not of relevence:
+ */
+typedef struct tdfx_vertex_t {
GLfloat x, y, z; /* Coordinates in screen space */
GLfloat rhw; /* Reciprocal homogeneous w */
- tdfx_color_t color; /* Diffuse color */
- GLuint pad;
+ GLubyte color[4]; /* Diffuse color */
+ GLfloat fog;
GLfloat tu0, tv0; /* Texture 0 coordinates */
GLfloat tu1, tv1; /* Texture 1 coordinates */
GLfloat tq0, tq1; /* Texture 0/1 q coords */
-} tdfx_ptex_vertex;
-
-typedef struct {
- GLfloat x, y, z; /* Coordinates in screen space */
- tdfx_color_t color; /* Diffuse color */
-} tdfx_tiny_vertex;
-
-/* The size of this union is not of relevence:
- */
-union tdfx_vertex_t {
- tdfx_vertex v;
- tdfx_tiny_vertex tv;
- tdfx_ptex_vertex pv;
- GLfloat f[16];
- GLuint ui[16];
- GLubyte ub4[16][4];
-};
-
-typedef union tdfx_vertex_t tdfxVertex, *tdfxVertexPtr;
+ unsigned char pspec[4]; /* B, G, R, A [0..255] */
+ float psize; /* point size */
+ long pad[16 - 14]; /* ensure 64b structure */
+} tdfxVertex, *tdfxVertexPtr;
/* ================================================================
@@ -528,8 +506,10 @@ struct tdfx_color {
/* Blending */
GrAlphaBlendFnc_t BlendSrcRGB; /* Blend source RGB factor */
GrAlphaBlendFnc_t BlendDstRGB; /* Blend destination RGB factor */
+ GrAlphaBlendOp_t BlendEqRGB; /* Blend source RGB op */
GrAlphaBlendFnc_t BlendSrcA; /* Blend source alpha factor */
GrAlphaBlendFnc_t BlendDstA; /* Blend destination alpha factor */
+ GrAlphaBlendOp_t BlendEqA; /* Blend source alpha op */
GrDitherMode_t Dither; /* Dither enable */
};
@@ -601,6 +581,7 @@ struct tdfx_glide {
FxBool HaveTextureBufferExt; /* TEXTUREBUFFER */
FxBool HaveTexFmtExt; /* TEXFMT */
FxBool HaveTexUMAExt; /* TEXUMA */
+ FxBool HaveMirrorExt; /* MIRROR */
FxBool HaveTexus2; /* Texus 2 - FXT1 */
/* Glide library function pointers */
@@ -838,6 +819,7 @@ struct tdfx_context {
/* Mirror of hardware state, Glide parameters
*/
+ GLuint tmu_source[TDFX_NUM_TMU];
struct tdfx_texsource TexSource[TDFX_NUM_TMU];
struct tdfx_texparams TexParams[TDFX_NUM_TMU];
struct tdfx_texpalette TexPalette;
@@ -879,10 +861,9 @@ struct tdfx_context {
/* Variable-size Glide vertex formats
*/
- GLuint vertexFormat; /* the current format */
- GLuint vertex_stride_shift;
+ GLuint vertexFormat; /* the current format */
void *layout[TDFX_NUM_LAYOUTS];
- GLubyte *verts; /* tdfxVertices, arbitarily packed */
+ tdfxVertex *verts;
GLfloat hw_viewport[16];
@@ -903,6 +884,7 @@ struct tdfx_context {
int screen_height;
GLboolean haveTwoTMUs; /* True if we have 2 tmu's */
+ GLboolean haveHwAlpha;
GLboolean haveHwStencil;
GLboolean haveHwStipple;
@@ -1019,6 +1001,10 @@ extern int TDFX_DEBUG;
#define DEBUG_VERBOSE_IOCTL 0x20
#define DEBUG_VERBOSE_2D 0x40
+/* conf */
+#define FX_COMPRESS_S3TC_AS_FXT1_HACK 1
+#define FX_TC_NAPALM 0
+
#endif /* GLX_DIRECT_RENDERING */
#endif /* __TDFX_CONTEXT_H__ */
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_dd.c b/src/mesa/drivers/dri/tdfx/tdfx_dd.c
index 367b0d241e..34e4babcf5 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_dd.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_dd.c
@@ -49,7 +49,7 @@
#endif
-#define TDFX_DATE "20021125"
+#define TDFX_DATE "20040719"
/* These are used in calls to FX_grColorMaskv() */
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_render.c b/src/mesa/drivers/dri/tdfx/tdfx_render.c
index e15b38034e..1ab38a5662 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_render.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_render.c
@@ -26,6 +26,9 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_render.c,v 1.4 2002/02/22 21:45:03 dawes Exp $ */
/*
+ * New fixes:
+ * Daniel Borca <dborca@users.sourceforge.net>, 19 Jul 2004
+ *
* Original rewrite:
* Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
*
@@ -95,7 +98,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grStencilMask(/*ctx->Stencil.WriteMask*/ 0xff);
/* set stencil ref value = desired clear value */
fxMesa->Glide.grStencilFunc(GR_CMP_ALWAYS,
- ctx->Stencil.Clear, 0xff);
+ fxMesa->Stencil.Clear, 0xff);
fxMesa->Glide.grStencilOp(GR_STENCILOP_REPLACE,
GR_STENCILOP_REPLACE, GR_STENCILOP_REPLACE);
fxMesa->Glide.grEnable(GR_STENCIL_MODE_EXT);
@@ -532,8 +535,8 @@ static void uploadTextureImages( tdfxContextPtr fxMesa )
GLcontext *ctx = fxMesa->glCtx;
int unit;
for (unit = 0; unit < TDFX_NUM_TMU; unit++) {
- if (ctx->Texture.Unit[unit]._ReallyEnabled == TEXTURE_2D_BIT) {
- struct gl_texture_object *tObj = ctx->Texture.Unit[unit].Current2D;
+ if (ctx->Texture.Unit[unit]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) {
+ struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
if (ti && ti->reloadImages && ti->whichTMU != TDFX_TMU_NONE) {
/*
@@ -653,10 +656,10 @@ void tdfxEmitHwStateLocked( tdfxContextPtr fxMesa )
if (fxMesa->Glide.grAlphaBlendFunctionExt) {
fxMesa->Glide.grAlphaBlendFunctionExt( fxMesa->Color.BlendSrcRGB,
fxMesa->Color.BlendDstRGB,
- GR_BLEND_OP_ADD,
+ fxMesa->Color.BlendEqRGB,
fxMesa->Color.BlendSrcA,
fxMesa->Color.BlendDstA,
- GR_BLEND_OP_ADD );
+ fxMesa->Color.BlendEqA );
}
else {
fxMesa->Glide.grAlphaBlendFunction( fxMesa->Color.BlendSrcRGB,
@@ -727,10 +730,10 @@ void tdfxEmitHwStateLocked( tdfxContextPtr fxMesa )
fxMesa->dirty &= ~TDFX_UPLOAD_COLOR_MASK;
}
-/* if ( fxMesa->dirty & TDFX_UPLOAD_CONSTANT_COLOR ) { */
-/* grConstantColorValue( fxMesa->Color.MonoColor ); */
-/* fxMesa->dirty &= ~TDFX_UPLOAD_CONSTANT_COLOR; */
-/* } */
+ if ( fxMesa->dirty & TDFX_UPLOAD_CONSTANT_COLOR ) {
+ fxMesa->Glide.grConstantColorValue( fxMesa->Color.MonoColor );
+ fxMesa->dirty &= ~TDFX_UPLOAD_CONSTANT_COLOR;
+ }
if ( fxMesa->dirty & TDFX_UPLOAD_LINE ) {
if (fxMesa->glCtx->Line.SmoothFlag && fxMesa->glCtx->Line.Width == 1.0)
@@ -759,6 +762,9 @@ void tdfxEmitHwStateLocked( tdfxContextPtr fxMesa )
if ( fxMesa->dirty & TDFX_UPLOAD_VERTEX_LAYOUT ) {
fxMesa->Glide.grGlideSetVertexLayout( fxMesa->layout[fxMesa->vertexFormat] );
+ /* [dborca] enable fogcoord */
+ fxMesa->Glide.grVertexLayout(GR_PARAM_FOG_EXT, TDFX_FOG_OFFSET,
+ fxMesa->Fog.Mode == GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
fxMesa->dirty &= ~TDFX_UPLOAD_VERTEX_LAYOUT;
}
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c
index dffcccd9a2..7f1ce3c004 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_state.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c
@@ -26,6 +26,9 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_state.c,v 1.7 2002/10/30 12:52:00 alanh Exp $ */
/*
+ * New fixes:
+ * Daniel Borca <dborca@users.sourceforge.net>, 19 Jul 2004
+ *
* Original rewrite:
* Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
*
@@ -68,40 +71,19 @@ static void tdfxUpdateAlphaMode( GLcontext *ctx )
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GrCmpFnc_t func;
GrAlphaBlendFnc_t srcRGB, dstRGB, srcA, dstA;
+ GrAlphaBlendOp_t eqRGB, eqA;
GrAlpha_t ref = (GLint) (ctx->Color.AlphaRef * 255.0);
+
+ GLboolean isNapalm = TDFX_IS_NAPALM(fxMesa);
+ GLboolean have32bpp = (ctx->Visual.greenBits == 8);
+ GLboolean haveAlpha = fxMesa->haveHwAlpha;
if ( TDFX_DEBUG & DEBUG_VERBOSE_API ) {
fprintf( stderr, "%s()\n", __FUNCTION__ );
}
if ( ctx->Color.AlphaEnabled ) {
- switch ( ctx->Color.AlphaFunc ) {
- case GL_NEVER:
- func = GR_CMP_NEVER;
- break;
- case GL_LESS:
- func = GR_CMP_LESS;
- break;
- case GL_LEQUAL:
- func = GR_CMP_LEQUAL;
- break;
- case GL_EQUAL:
- func = GR_CMP_EQUAL;
- break;
- case GL_GEQUAL:
- func = GR_CMP_GEQUAL;
- break;
- case GL_GREATER:
- func = GR_CMP_GREATER;
- break;
- case GL_NOTEQUAL:
- func = GR_CMP_NOTEQUAL;
- break;
- case GL_ALWAYS:
- default:
- func = GR_CMP_ALWAYS;
- break;
- }
+ func = ctx->Color.AlphaFunc - GL_NEVER + GR_CMP_NEVER;
} else {
func = GR_CMP_ALWAYS;
}
@@ -128,14 +110,24 @@ static void tdfxUpdateAlphaMode( GLcontext *ctx )
srcRGB = GR_BLEND_ONE_MINUS_SRC_ALPHA;
break;
case GL_DST_ALPHA:
- srcRGB = GR_BLEND_DST_ALPHA;
+ srcRGB = haveAlpha ? GR_BLEND_DST_ALPHA : GR_BLEND_ONE/*JJJ*/;
break;
case GL_ONE_MINUS_DST_ALPHA:
- srcRGB = GR_BLEND_ONE_MINUS_DST_ALPHA;
+ srcRGB = haveAlpha ? GR_BLEND_ONE_MINUS_DST_ALPHA : GR_BLEND_ZERO/*JJJ*/;
break;
case GL_SRC_ALPHA_SATURATE:
srcRGB = GR_BLEND_ALPHA_SATURATE;
break;
+ case GL_SRC_COLOR:
+ if (isNapalm) {
+ srcRGB = GR_BLEND_SAME_COLOR_EXT;
+ break;
+ }
+ case GL_ONE_MINUS_SRC_COLOR:
+ if (isNapalm) {
+ srcRGB = GR_BLEND_ONE_MINUS_SAME_COLOR_EXT;
+ break;
+ }
default:
srcRGB = GR_BLEND_ONE;
}
@@ -147,23 +139,21 @@ static void tdfxUpdateAlphaMode( GLcontext *ctx )
case GL_ONE:
srcA = GR_BLEND_ONE;
break;
- case GL_DST_COLOR:
- srcA = GR_BLEND_DST_ALPHA; /* Napalm only */
- break;
- case GL_ONE_MINUS_DST_COLOR:
- srcA = GR_BLEND_ONE_MINUS_DST_ALPHA; /* Napalm only */
- break;
+ case GL_SRC_COLOR:
case GL_SRC_ALPHA:
- srcA = GR_BLEND_SRC_ALPHA; /* Napalm only */
+ srcA = have32bpp ? GR_BLEND_SRC_ALPHA : GR_BLEND_ONE/*JJJ*/;
break;
+ case GL_ONE_MINUS_SRC_COLOR:
case GL_ONE_MINUS_SRC_ALPHA:
- srcA = GR_BLEND_ONE_MINUS_SRC_ALPHA; /* Napalm only */
+ srcA = have32bpp ? GR_BLEND_ONE_MINUS_SRC_ALPHA : GR_BLEND_ONE/*JJJ*/;
break;
+ case GL_DST_COLOR:
case GL_DST_ALPHA:
- srcA = GR_BLEND_DST_ALPHA; /* Napalm only */
+ srcA = (have32bpp && haveAlpha) ? GR_BLEND_DST_ALPHA : GR_BLEND_ONE/*JJJ*/;
break;
+ case GL_ONE_MINUS_DST_COLOR:
case GL_ONE_MINUS_DST_ALPHA:
- srcA = GR_BLEND_ONE_MINUS_DST_ALPHA; /* Napalm only */
+ srcA = (have32bpp && haveAlpha) ? GR_BLEND_ONE_MINUS_DST_ALPHA : GR_BLEND_ZERO/*JJJ*/;
break;
case GL_SRC_ALPHA_SATURATE:
srcA = GR_BLEND_ONE;
@@ -192,11 +182,21 @@ static void tdfxUpdateAlphaMode( GLcontext *ctx )
dstRGB = GR_BLEND_ONE_MINUS_SRC_ALPHA;
break;
case GL_DST_ALPHA:
- dstRGB = GR_BLEND_DST_ALPHA;
+ dstRGB = haveAlpha ? GR_BLEND_DST_ALPHA : GR_BLEND_ONE/*JJJ*/;
break;
case GL_ONE_MINUS_DST_ALPHA:
- dstRGB = GR_BLEND_ONE_MINUS_DST_ALPHA;
+ dstRGB = haveAlpha ? GR_BLEND_ONE_MINUS_DST_ALPHA : GR_BLEND_ZERO/*JJJ*/;
break;
+ case GL_DST_COLOR:
+ if (isNapalm) {
+ srcRGB = GR_BLEND_SAME_COLOR_EXT;
+ break;
+ }
+ case GL_ONE_MINUS_DST_COLOR:
+ if (isNapalm) {
+ srcRGB = GR_BLEND_ONE_MINUS_SAME_COLOR_EXT;
+ break;
+ }
default:
dstRGB = GR_BLEND_ZERO;
}
@@ -209,32 +209,58 @@ static void tdfxUpdateAlphaMode( GLcontext *ctx )
dstA = GR_BLEND_ONE;
break;
case GL_SRC_COLOR:
- dstA = GR_BLEND_SRC_ALPHA; /* Napalm only */
- break;
- case GL_ONE_MINUS_SRC_COLOR:
- dstA = GR_BLEND_ONE_MINUS_SRC_ALPHA; /* Napalm only */
- break;
case GL_SRC_ALPHA:
- dstA = GR_BLEND_SRC_ALPHA; /* Napalm only */
+ dstA = have32bpp ? GR_BLEND_SRC_ALPHA : GR_BLEND_ZERO/*JJJ*/;
break;
+ case GL_ONE_MINUS_SRC_COLOR:
case GL_ONE_MINUS_SRC_ALPHA:
- dstA = GR_BLEND_ONE_MINUS_SRC_ALPHA; /* Napalm only */
+ dstA = have32bpp ? GR_BLEND_ONE_MINUS_SRC_ALPHA : GR_BLEND_ZERO/*JJJ*/;
break;
+ case GL_DST_COLOR:
case GL_DST_ALPHA:
- dstA = GR_BLEND_DST_ALPHA; /* Napalm only */
+ dstA = have32bpp ? GR_BLEND_DST_ALPHA : GR_BLEND_ONE/*JJJ*/;
break;
+ case GL_ONE_MINUS_DST_COLOR:
case GL_ONE_MINUS_DST_ALPHA:
- dstA = GR_BLEND_ONE_MINUS_DST_ALPHA; /* Napalm only */
+ dstA = have32bpp ? GR_BLEND_ONE_MINUS_DST_ALPHA : GR_BLEND_ZERO/*JJJ*/;
break;
default:
dstA = GR_BLEND_ZERO;
}
+
+ switch ( ctx->Color.BlendEquationRGB ) {
+ case GL_FUNC_SUBTRACT:
+ eqRGB = GR_BLEND_OP_SUB;
+ break;
+ case GL_FUNC_REVERSE_SUBTRACT:
+ eqRGB = GR_BLEND_OP_REVSUB;
+ break;
+ case GL_FUNC_ADD:
+ default:
+ eqRGB = GR_BLEND_OP_ADD;
+ break;
+ }
+
+ switch ( ctx->Color.BlendEquationA ) {
+ case GL_FUNC_SUBTRACT:
+ eqA = GR_BLEND_OP_SUB;
+ break;
+ case GL_FUNC_REVERSE_SUBTRACT:
+ eqA = GR_BLEND_OP_REVSUB;
+ break;
+ case GL_FUNC_ADD:
+ default:
+ eqA = GR_BLEND_OP_ADD;
+ break;
+ }
} else {
/* blend disabled */
srcRGB = GR_BLEND_ONE;
dstRGB = GR_BLEND_ZERO;
+ eqRGB = GR_BLEND_OP_ADD;
srcA = GR_BLEND_ONE;
dstA = GR_BLEND_ZERO;
+ eqA = GR_BLEND_OP_ADD;
}
if ( fxMesa->Color.AlphaFunc != func ) {
@@ -248,13 +274,17 @@ static void tdfxUpdateAlphaMode( GLcontext *ctx )
if ( fxMesa->Color.BlendSrcRGB != srcRGB ||
fxMesa->Color.BlendDstRGB != dstRGB ||
+ fxMesa->Color.BlendEqRGB != eqRGB ||
fxMesa->Color.BlendSrcA != srcA ||
- fxMesa->Color.BlendDstA != dstA )
+ fxMesa->Color.BlendDstA != dstA ||
+ fxMesa->Color.BlendEqA != eqA )
{
fxMesa->Color.BlendSrcRGB = srcRGB;
fxMesa->Color.BlendDstRGB = dstRGB;
+ fxMesa->Color.BlendEqRGB = eqRGB;
fxMesa->Color.BlendSrcA = srcA;
fxMesa->Color.BlendDstA = dstA;
+ fxMesa->Color.BlendEqA = eqA;
fxMesa->dirty |= TDFX_UPLOAD_BLEND_FUNC;
}
}
@@ -337,40 +367,8 @@ static void tdfxUpdateZMode( GLcontext *ctx )
bias = (FxI32) (ctx->Polygon.OffsetUnits * TDFX_DEPTH_BIAS_SCALE);
if ( ctx->Depth.Test ) {
- switch ( ctx->Depth.Func ) {
- case GL_NEVER:
- func = GR_CMP_NEVER;
- break;
- case GL_LESS:
- func = GR_CMP_LESS;
- break;
- case GL_LEQUAL:
- func = GR_CMP_LEQUAL;
- break;
- case GL_EQUAL:
- func = GR_CMP_EQUAL;
- break;
- case GL_GEQUAL:
- func = GR_CMP_GEQUAL;
- break;
- case GL_GREATER:
- func = GR_CMP_GREATER;
- break;
- case GL_NOTEQUAL:
- func = GR_CMP_NOTEQUAL;
- break;
- case GL_ALWAYS:
- default:
- func = GR_CMP_ALWAYS;
- break;
- }
-
- if ( ctx->Depth.Mask ) {
- mask = FXTRUE;
- }
- else {
- mask = FXFALSE;
- }
+ func = ctx->Depth.Func - GL_NEVER + GR_CMP_NEVER;
+ mask = ctx->Depth.Mask;
}
else {
/* depth testing disabled */
@@ -378,8 +376,7 @@ static void tdfxUpdateZMode( GLcontext *ctx )
mask = FXFALSE; /* zbuffer is not touched */
}
- fxMesa->Depth.Clear = (FxU32) (((1 << fxMesa->glCtx->Visual.depthBits) - 1)
- * ctx->Depth.Clear);
+ fxMesa->Depth.Clear = (FxU32) (ctx->DepthMaxF * ctx->Depth.Clear);
if ( fxMesa->Depth.Bias != bias ) {
fxMesa->Depth.Bias = bias;
@@ -464,7 +461,7 @@ static void tdfxUpdateStencil( GLcontext *ctx )
if (fxMesa->haveHwStencil) {
if (ctx->Stencil.Enabled) {
- fxMesa->Stencil.Function = ctx->Stencil.Function[0] - GL_NEVER;
+ fxMesa->Stencil.Function = ctx->Stencil.Function[0] - GL_NEVER + GR_CMP_NEVER;
fxMesa->Stencil.RefValue = ctx->Stencil.Ref[0];
fxMesa->Stencil.ValueMask = ctx->Stencil.ValueMask[0];
fxMesa->Stencil.WriteMask = ctx->Stencil.WriteMask[0];
@@ -520,7 +517,11 @@ static void tdfxUpdateFogAttrib( GLcontext *ctx )
}
if ( ctx->Fog.Enabled ) {
- mode = GR_FOG_WITH_TABLE_ON_Q;
+ if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) {
+ mode = GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT;
+ } else {
+ mode = GR_FOG_WITH_TABLE_ON_Q;
+ }
} else {
mode = GR_FOG_DISABLE;
}
@@ -532,6 +533,7 @@ static void tdfxUpdateFogAttrib( GLcontext *ctx )
if ( fxMesa->Fog.Mode != mode ) {
fxMesa->Fog.Mode = mode;
fxMesa->dirty |= TDFX_UPLOAD_FOG_MODE;
+ fxMesa->dirty |= TDFX_UPLOAD_VERTEX_LAYOUT;/*JJJ*/
}
if ( fxMesa->Fog.Color != color ) {
fxMesa->Fog.Color = color;
@@ -569,6 +571,26 @@ static void tdfxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
FLUSH_BATCH( fxMesa );
fxMesa->new_state |= TDFX_NEW_FOG;
+
+ switch (pname) {
+ case GL_FOG_COORDINATE_SOURCE_EXT: {
+ GLenum p = (GLenum)*param;
+ if (p == GL_FOG_COORDINATE_EXT) {
+ _swrast_allow_vertex_fog(ctx, GL_TRUE);
+ _swrast_allow_pixel_fog(ctx, GL_FALSE);
+ _tnl_allow_vertex_fog( ctx, GL_TRUE);
+ _tnl_allow_pixel_fog( ctx, GL_FALSE);
+ } else {
+ _swrast_allow_vertex_fog(ctx, GL_FALSE);
+ _swrast_allow_pixel_fog(ctx, GL_TRUE);
+ _tnl_allow_vertex_fog( ctx, GL_FALSE);
+ _tnl_allow_pixel_fog( ctx, GL_TRUE);
+ }
+ break;
+ }
+ default:
+ ;
+ }
}
@@ -912,7 +934,7 @@ static void tdfxDDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
fxMesa->new_state |= TDFX_NEW_ALPHA;
FALLBACK( fxMesa, TDFX_FALLBACK_LOGICOP,
(ctx->Color.ColorLogicOpEnabled &&
- ctx->Color.LogicOp != GL_COPY));
+ ctx->Color.LogicOp != GL_COPY)/*JJJ - more blending*/);
break;
case GL_CULL_FACE:
@@ -974,15 +996,16 @@ static void tdfxDDEnable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_STENCIL_TEST:
FLUSH_BATCH( fxMesa );
FALLBACK( fxMesa, TDFX_FALLBACK_STENCIL, state && !fxMesa->haveHwStencil);
+ fxMesa->new_state |= TDFX_NEW_STENCIL;
break;
- case GL_TEXTURE_1D:
case GL_TEXTURE_3D:
FLUSH_BATCH( fxMesa );
- FALLBACK( fxMesa, TDFX_FALLBACK_TEXTURE_1D_3D, state); /* wrong */
+ FALLBACK( fxMesa, TDFX_FALLBACK_TEXTURE_MAP, state); /* wrong */
fxMesa->new_state |= TDFX_NEW_TEXTURE;
break;
+ case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
FLUSH_BATCH( fxMesa );
fxMesa->new_state |= TDFX_NEW_TEXTURE;
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
index f9d6c2a657..ebb06b1d35 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
@@ -26,6 +26,9 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_tex.c,v 1.7 2002/11/05 17:46:10 tsi Exp $ */
/*
+ * New fixes:
+ * Daniel Borca <dborca@users.sourceforge.net>, 19 Jul 2004
+ *
* Original rewrite:
* Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
*
@@ -36,6 +39,7 @@
*/
#include "image.h"
+#include "texcompress.h"
#include "texformat.h"
#include "teximage.h"
#include "texstore.h"
@@ -45,6 +49,55 @@
#include "tdfx_texman.h"
+void
+_mesa_halve2x2_teximage2d ( GLuint bytesPerPixel,
+ GLint srcWidth, GLint srcHeight,
+ const GLvoid *srcImage, GLvoid *dstImage )
+{
+ GLint i, j, k;
+ const GLint dstWidth = srcWidth / 2;
+ const GLint dstHeight = srcHeight / 2;
+ const GLint srcRowStride = srcWidth * bytesPerPixel;
+ const GLubyte *src = srcImage;
+ GLubyte *dst = dstImage;
+
+ /* no borders! can't halve 1x1! (stride > width * comp) not allowed */
+ if (srcHeight == 1) {
+ for (i = 0; i < dstWidth; i++) {
+ for (k = 0; k < bytesPerPixel; k++) {
+ dst[0] = (src[0] + src[bytesPerPixel] + 1) / 2;
+ src++;
+ dst++;
+ }
+ src += bytesPerPixel;
+ }
+ } else if (srcWidth == 1) {
+ for (j = 0; j < dstHeight; j++) {
+ for (k = 0; k < bytesPerPixel; k++) {
+ dst[0] = (src[0] + src[srcRowStride] + 1) / 2;
+ src++;
+ dst++;
+ }
+ src += srcRowStride;
+ }
+ } else {
+ for (j = 0; j < dstHeight; j++) {
+ for (i = 0; i < dstWidth; i++) {
+ for (k = 0; k < bytesPerPixel; k++) {
+ dst[0] = (src[0] +
+ src[bytesPerPixel] +
+ src[srcRowStride] +
+ src[srcRowStride + bytesPerPixel] + 2) / 4;
+ src++;
+ dst++;
+ }
+ src += bytesPerPixel;
+ }
+ src += srcRowStride;
+ }
+ }
+}
+
static int
logbase2(int n)
@@ -102,45 +155,38 @@ tdfxTexGetInfo(const GLcontext *ctx, int w, int h,
logw = logbase2(w);
logh = logbase2(h);
ar = logw - logh; /* aspect ratio = difference in log dimensions */
+ s = t = 256.0;
+ ws = hs = 1;
/* Hardware only allows a maximum aspect ratio of 8x1, so handle
|ar| > 3 by scaling the image and using an 8x1 aspect ratio */
if (ar >= 0) {
ASSERT(width >= height);
lod = logw;
- s = 256.0;
- ws = 1;
if (ar <= GR_ASPECT_LOG2_8x1) {
t = 256 >> ar;
- hs = 1;
}
else {
/* have to stretch image height */
t = 32.0;
hs = 1 << (ar - 3);
+ ar = GR_ASPECT_LOG2_8x1;
}
}
else {
ASSERT(width < height);
lod = logh;
- t = 256.0;
- hs = 1;
if (ar >= GR_ASPECT_LOG2_1x8) {
s = 256 >> -ar;
- ws = 1;
}
else {
/* have to stretch image width */
s = 32.0;
ws = 1 << (-ar - 3);
+ ar = GR_ASPECT_LOG2_1x8;
}
}
- if (ar < GR_ASPECT_LOG2_1x8)
- ar = GR_ASPECT_LOG2_1x8;
- else if (ar > GR_ASPECT_LOG2_8x1)
- ar = GR_ASPECT_LOG2_8x1;
-
if (lodlevel)
*lodlevel = (GrLOD_t) lod;
if (aspectratio)
@@ -196,6 +242,16 @@ static void RevalidateTexture(GLcontext *ctx, struct gl_texture_object *tObj)
ti->minLevel = minl;
ti->maxLevel = maxl;
ti->info.data = NULL;
+
+ /* this is necessary because of fxDDCompressedTexImage2D */
+ if (ti->padded) {
+ struct gl_texture_image *texImage = tObj->Image[0][minl];
+ tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage);
+ if (mml->wScale != 1 || mml->hScale != 1) {
+ ti->sScale /= mml->wScale;
+ ti->tScale /= mml->hScale;
+ }
+ }
}
@@ -244,7 +300,7 @@ tdfxBindTexture(GLcontext * ctx, GLenum target,
tObj->DriverData);
}
- if (target != GL_TEXTURE_2D)
+ if ((target != GL_TEXTURE_1D) && (target != GL_TEXTURE_2D))
return;
if (!tObj->DriverData) {
@@ -301,7 +357,7 @@ tdfxTexParameter(GLcontext * ctx, GLenum target,
tObj->DriverData, pname, param);
}
- if (target != GL_TEXTURE_2D)
+ if ((target != GL_TEXTURE_1D) && (target != GL_TEXTURE_2D))
return;
if (!tObj->DriverData)
@@ -323,7 +379,7 @@ tdfxTexParameter(GLcontext * ctx, GLenum target,
ti->LODblend = FXFALSE;
break;
case GL_NEAREST_MIPMAP_LINEAR:
- if (TDFX_IS_NAPALM(fxMesa)) {
+ if (!fxMesa->Glide.HaveCombineExt) {
if (fxMesa->haveTwoTMUs) {
ti->mmMode = GR_MIPMAP_NEAREST;
ti->LODblend = FXTRUE;
@@ -345,7 +401,7 @@ tdfxTexParameter(GLcontext * ctx, GLenum target,
ti->LODblend = FXFALSE;
break;
case GL_LINEAR_MIPMAP_LINEAR:
- if (TDFX_IS_NAPALM(fxMesa)) {
+ if (!fxMesa->Glide.HaveCombineExt) {
if (fxMesa->haveTwoTMUs) {
ti->mmMode = GR_MIPMAP_NEAREST;
ti->LODblend = FXTRUE;
@@ -369,6 +425,7 @@ tdfxTexParameter(GLcontext * ctx, GLenum target,
default:
break;
}
+ ti->reloadImages = GL_TRUE;
RevalidateTexture(ctx, tObj);
fxMesa->new_state |= TDFX_NEW_TEXTURE;
break;
@@ -389,12 +446,17 @@ tdfxTexParameter(GLcontext * ctx, GLenum target,
case GL_TEXTURE_WRAP_S:
switch (param) {
+ case GL_CLAMP_TO_BORDER:
+ case GL_CLAMP_TO_EDGE:
case GL_CLAMP:
ti->sClamp = GR_TEXTURECLAMP_CLAMP;
break;
case GL_REPEAT:
ti->sClamp = GR_TEXTURECLAMP_WRAP;
break;
+ case GL_MIRRORED_REPEAT:
+ ti->sClamp = GR_TEXTURECLAMP_MIRROR_EXT;
+ break;
default:
break;
}
@@ -403,12 +465,17 @@ tdfxTexParameter(GLcontext * ctx, GLenum target,
case GL_TEXTURE_WRAP_T:
switch (param) {
+ case GL_CLAMP_TO_BORDER:
+ case GL_CLAMP_TO_EDGE:
case GL_CLAMP:
ti->tClamp = GR_TEXTURECLAMP_CLAMP;
break;
case GL_REPEAT:
ti->tClamp = GR_TEXTURECLAMP_WRAP;
break;
+ case GL_MIRRORED_REPEAT:
+ ti->tClamp = GR_TEXTURECLAMP_MIRROR_EXT;
+ break;
default:
break;
}
@@ -469,7 +536,7 @@ tdfxIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj)
/*
* Convert a gl_color_table texture palette to Glide's format.
*/
-static void
+static GrTexTable_t
convertPalette(FxU32 data[256], const struct gl_color_table *table)
{
const GLubyte *tableUB = (const GLubyte *) table->Table;
@@ -488,7 +555,7 @@ convertPalette(FxU32 data[256], const struct gl_color_table *table)
a = tableUB[i];
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
- break;
+ return GR_TEXTABLE_PALETTE_6666_EXT;
case GL_LUMINANCE:
for (i = 0; i < width; i++) {
r = tableUB[i];
@@ -497,21 +564,21 @@ convertPalette(FxU32 data[256], const struct gl_color_table *table)
a = 255;
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
- break;
+ return GR_TEXTABLE_PALETTE;
case GL_ALPHA:
for (i = 0; i < width; i++) {
r = g = b = 255;
a = tableUB[i];
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
- break;
+ return GR_TEXTABLE_PALETTE_6666_EXT;
case GL_LUMINANCE_ALPHA:
for (i = 0; i < width; i++) {
r = g = b = tableUB[i * 2 + 0];
a = tableUB[i * 2 + 1];
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
- break;
+ return GR_TEXTABLE_PALETTE_6666_EXT;
case GL_RGB:
for (i = 0; i < width; i++) {
r = tableUB[i * 3 + 0];
@@ -520,7 +587,7 @@ convertPalette(FxU32 data[256], const struct gl_color_table *table)
a = 255;
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
- break;
+ return GR_TEXTABLE_PALETTE;
case GL_RGBA:
for (i = 0; i < width; i++) {
r = tableUB[i * 4 + 0];
@@ -529,7 +596,7 @@ convertPalette(FxU32 data[256], const struct gl_color_table *table)
a = tableUB[i * 4 + 3];
data[i] = (a << 24) | (r << 16) | (g << 8) | b;
}
- break;
+ return GR_TEXTABLE_PALETTE_6666_EXT;
}
}
@@ -552,12 +619,14 @@ tdfxUpdateTexturePalette(GLcontext * ctx, struct gl_texture_object *tObj)
tObj->DriverData = fxAllocTexObjData(fxMesa);
ti = TDFX_TEXTURE_DATA(tObj);
assert(ti);
- convertPalette(ti->palette.data, &tObj->Palette);
+ ti->paltype = convertPalette(ti->palette.data, &tObj->Palette);
/*tdfxTexInvalidate(ctx, tObj);*/
}
else {
/* global texture palette */
- convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette);
+ fxMesa->TexPalette.Type = convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette);
+ fxMesa->TexPalette.Data = &(fxMesa->glbPalette.data);
+ fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PALETTE;
}
fxMesa->new_state |= TDFX_NEW_TEXTURE; /* XXX too heavy-handed */
}
@@ -599,6 +668,7 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
+ case GL_COMPRESSED_ALPHA:
return &_mesa_texformat_a8;
case 1:
case GL_LUMINANCE:
@@ -606,6 +676,7 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
+ case GL_COMPRESSED_LUMINANCE:
return &_mesa_texformat_l8;
case 2:
case GL_LUMINANCE_ALPHA:
@@ -615,31 +686,52 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
return &_mesa_texformat_al88;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
+ case GL_COMPRESSED_INTENSITY:
return &_mesa_texformat_i8;
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
return &_mesa_texformat_rgb565;
+ case GL_COMPRESSED_RGB:
+ /* intentional fall-through */
case 3:
case GL_RGB:
+ if ( srcFormat == GL_RGB && srcType == GL_UNSIGNED_SHORT_5_6_5 ) {
+ return &_mesa_texformat_rgb565;
+ }
+ /* intentional fall through */
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return (allow32bpt) ? &_mesa_texformat_argb8888
: &_mesa_texformat_rgb565;
- break;
case GL_RGBA2:
case GL_RGBA4:
return &_mesa_texformat_argb4444;
+ case GL_COMPRESSED_RGBA:
+ /* intentional fall-through */
case 4:
case GL_RGBA:
+ if ( srcFormat == GL_BGRA ) {
+ if ( srcType == GL_UNSIGNED_INT_8_8_8_8_REV ) {
+ return &_mesa_texformat_argb8888;
+ }
+ else if ( srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ) {
+ return &_mesa_texformat_argb4444;
+ }
+ else if ( srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ) {
+ return &_mesa_texformat_argb1555;
+ }
+ }
+ /* intentional fall through */
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
@@ -656,6 +748,25 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
return &_mesa_texformat_ci8;
+ /* GL_EXT_texture_compression_s3tc */
+ /* GL_S3_s3tc */
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ return &_mesa_texformat_rgb_dxt1;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return &_mesa_texformat_rgba_dxt1;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ return &_mesa_texformat_rgba_dxt3;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return &_mesa_texformat_rgba_dxt5;
+ /* GL_3DFX_texture_compression_FXT1 */
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return &_mesa_texformat_rgb_fxt1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return &_mesa_texformat_rgba_fxt1;
default:
_mesa_problem(ctx, "unexpected format in tdfxChooseTextureFormat");
return NULL;
@@ -688,6 +799,16 @@ fxGlideFormat(GLint mesaFormat)
return GR_TEXFMT_ARGB_1555;
case MESA_FORMAT_ARGB8888:
return GR_TEXFMT_ARGB_8888;
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
+ return GR_TEXFMT_ARGB_CMP_FXT1;
+ case MESA_FORMAT_RGB_DXT1:
+ case MESA_FORMAT_RGBA_DXT1:
+ return GR_TEXFMT_ARGB_CMP_DXT1;
+ case MESA_FORMAT_RGBA_DXT3:
+ return GR_TEXFMT_ARGB_CMP_DXT3;
+ case MESA_FORMAT_RGBA_DXT5:
+ return GR_TEXFMT_ARGB_CMP_DXT5;
default:
_mesa_problem(NULL, "Unexpected format in fxGlideFormat");
return 0;
@@ -701,6 +822,9 @@ fxGlideFormat(GLint mesaFormat)
* images on tdfx hardware (the 8:1 aspect ratio limit).
* Hence, we need special functions here.
*/
+extern void
+fxt1_decode_1 (const void *texture, int width,
+ int i, int j, unsigned char *rgba);
static void
fetch_intensity8(const struct gl_texture_image *texImage,
@@ -747,8 +871,6 @@ fetch_alpha8(const struct gl_texture_image *texImage,
i = i * mml->wScale;
j = j * mml->hScale;
- i = i * mml->width / texImage->Width;
- j = j * mml->height / texImage->Height;
texel = ((GLubyte *) texImage->Data) + j * mml->width + i;
rgba[RCOMP] = 255;
@@ -760,11 +882,16 @@ fetch_alpha8(const struct gl_texture_image *texImage,
static void
fetch_index8(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan * rgba)
+ GLint i, GLint j, GLint k, GLchan * indexOut)
{
const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage);
- (void) mml;
- /* XXX todo */
+ const GLubyte *texel;
+
+ i = i * mml->wScale;
+ j = j * mml->hScale;
+
+ texel = ((GLubyte *) texImage->Data) + j * mml->width + i;
+ *indexOut = *texel;
}
@@ -858,36 +985,206 @@ fetch_a8r8g8b8(const struct gl_texture_image *texImage,
}
+static void
+fetch_rgb_fxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *rgba)
+{
+ const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage);
+
+ i = i * mml->wScale;
+ j = j * mml->hScale;
+
+ fxt1_decode_1(texImage->Data, mml->width, i, j, rgba);
+ rgba[ACOMP] = 255;
+}
+
+
+static void
+fetch_rgba_fxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *rgba)
+{
+ const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage);
+
+ i = i * mml->wScale;
+ j = j * mml->hScale;
+
+ fxt1_decode_1(texImage->Data, mml->width, i, j, rgba);
+}
+
+
+static void
+fetch_rgb_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *rgba)
+{
+ const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage);
+
+ i = i * mml->wScale;
+ j = j * mml->hScale;
+
+ _mesa_texformat_rgb_dxt1.FetchTexel2D(texImage, i, j, k, rgba);
+}
+
+
+static void
+fetch_rgba_dxt1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *rgba)
+{
+ const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage);
+
+ i = i * mml->wScale;
+ j = j * mml->hScale;
+
+ _mesa_texformat_rgba_dxt1.FetchTexel2D(texImage, i, j, k, rgba);
+}
+
+
+static void
+fetch_rgba_dxt3(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *rgba)
+{
+ const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage);
+
+ i = i * mml->wScale;
+ j = j * mml->hScale;
+
+ _mesa_texformat_rgba_dxt3.FetchTexel2D(texImage, i, j, k, rgba);
+}
+
+
+static void
+fetch_rgba_dxt5(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *rgba)
+{
+ const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage);
+
+ i = i * mml->wScale;
+ j = j * mml->hScale;
+
+ _mesa_texformat_rgba_dxt5.FetchTexel2D(texImage, i, j, k, rgba);
+}
+
+
static FetchTexelFuncC
fxFetchFunction(GLint mesaFormat)
{
switch (mesaFormat) {
case MESA_FORMAT_I8:
- return fetch_intensity8;
+ return &fetch_intensity8;
case MESA_FORMAT_A8:
- return fetch_alpha8;
+ return &fetch_alpha8;
case MESA_FORMAT_L8:
- return fetch_luminance8;
+ return &fetch_luminance8;
case MESA_FORMAT_CI8:
- return fetch_index8;
+ return &fetch_index8;
case MESA_FORMAT_AL88:
- return fetch_luminance8_alpha8;
+ return &fetch_luminance8_alpha8;
case MESA_FORMAT_RGB565:
- return fetch_r5g6b5;
+ return &fetch_r5g6b5;
case MESA_FORMAT_ARGB4444:
- return fetch_r4g4b4a4;
+ return &fetch_r4g4b4a4;
case MESA_FORMAT_ARGB1555:
- return fetch_r5g5b5a1;
+ return &fetch_r5g5b5a1;
case MESA_FORMAT_ARGB8888:
- return fetch_a8r8g8b8;
+ return &fetch_a8r8g8b8;
+ case MESA_FORMAT_RGB_FXT1:
+ return &fetch_rgb_fxt1;
+ case MESA_FORMAT_RGBA_FXT1:
+ return &fetch_rgba_fxt1;
+ case MESA_FORMAT_RGB_DXT1:
+ return &fetch_rgb_dxt1;
+ case MESA_FORMAT_RGBA_DXT1:
+ return &fetch_rgba_dxt1;
+ case MESA_FORMAT_RGBA_DXT3:
+ return &fetch_rgba_dxt3;
+ case MESA_FORMAT_RGBA_DXT5:
+ return &fetch_rgba_dxt5;
default:
_mesa_problem(NULL, "Unexpected format in fxFetchFunction");
- printf("%d\n", mesaFormat);
return NULL;
}
}
+static GLboolean
+adjust2DRatio (GLcontext *ctx,
+ GLint xoffset, GLint yoffset,
+ GLint width, GLint height,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ tdfxMipMapLevel *mml,
+ struct gl_texture_image *texImage,
+ GLint texelBytes,
+ GLint dstRowStride)
+{
+ const GLint newWidth = width * mml->wScale;
+ const GLint newHeight = height * mml->hScale;
+ GLvoid *tempImage;
+
+ if (!texImage->IsCompressed) {
+ GLubyte *destAddr;
+ tempImage = MALLOC(width * height * texelBytes);
+ if (!tempImage) {
+ return GL_FALSE;
+ }
+
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ texImage->TexFormat, tempImage,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ width * texelBytes, /* dstRowStride */
+ 0, /* dstImageStride */
+ width, height, 1,
+ format, type, pixels, packing);
+
+ /* now rescale */
+ /* compute address of dest subimage within the overal tex image */
+ destAddr = (GLubyte *) texImage->Data
+ + (yoffset * mml->hScale * mml->width
+ + xoffset * mml->wScale) * texelBytes;
+
+ _mesa_rescale_teximage2d(texelBytes,
+ dstRowStride, /* dst stride */
+ width, height,
+ newWidth, newHeight,
+ tempImage, destAddr);
+ } else {
+ const GLint rawBytes = 4;
+ GLvoid *rawImage = MALLOC(width * height * rawBytes);
+ if (!rawImage) {
+ return GL_FALSE;
+ }
+ tempImage = MALLOC(newWidth * newHeight * rawBytes);
+ if (!tempImage) {
+ return GL_FALSE;
+ }
+ /* unpack image, apply transfer ops and store in rawImage */
+ _mesa_texstore_rgba8888(ctx, 2, GL_RGBA,
+ &_mesa_texformat_rgba8888_rev, rawImage,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ width * rawBytes, /* dstRowStride */
+ 0, /* dstImageStride */
+ width, height, 1,
+ format, type, pixels, packing);
+ _mesa_rescale_teximage2d(rawBytes,
+ newWidth * rawBytes, /* dst stride */
+ width, height, /* src */
+ newWidth, newHeight, /* dst */
+ rawImage /*src*/, tempImage /*dst*/ );
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ texImage->TexFormat, texImage->Data,
+ xoffset * mml->wScale, yoffset * mml->hScale, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ 0, /* dstImageStride */
+ newWidth, newHeight, 1,
+ GL_RGBA, CHAN_TYPE, tempImage, &ctx->DefaultPacking);
+ FREE(rawImage);
+ }
+
+ FREE(tempImage);
+
+ return GL_TRUE;
+}
+
+
static void
tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat, GLint width, GLint height, GLint border,
@@ -899,7 +1196,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
tdfxTexInfo *ti;
tdfxMipMapLevel *mml;
- GLint texelBytes;
+ GLint texelBytes, dstRowStride;
/*
printf("TexImage id=%d int 0x%x format 0x%x type 0x%x %dx%d\n",
@@ -942,6 +1239,45 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
mml->width = width * mml->wScale;
mml->height = height * mml->hScale;
+#if FX_COMPRESS_S3TC_AS_FXT1_HACK
+ /* [koolsmoky] substitute FXT1 for DXTn and Legacy S3TC */
+ /* [dBorca] we should update texture's attribute, then,
+ * because if the application asks us to decompress, we
+ * have to know the REAL format! Also, DXT3/5 might not
+ * be correct, since it would mess with "compressedSize".
+ * Ditto for GL_RGBA[4]_S3TC, which is always mapped to DXT3.
+ */
+ if (texImage->IsCompressed) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ internalFormat = GL_COMPRESSED_RGB_FXT1_3DFX;
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ internalFormat = GL_COMPRESSED_RGBA_FXT1_3DFX;
+ }
+ texImage->IntFormat = internalFormat;
+ }
+#endif
+#if FX_TC_NAPALM
+ if (fxMesa->type >= GR_SSTTYPE_Voodoo4) {
+ GLenum texNapalm = 0;
+ if (internalFormat == GL_COMPRESSED_RGB) {
+ texNapalm = GL_COMPRESSED_RGB_FXT1_3DFX;
+ } else if (internalFormat == GL_COMPRESSED_RGBA) {
+ texNapalm = GL_COMPRESSED_RGBA_FXT1_3DFX;
+ }
+ if (texNapalm) {
+ texImage->IntFormat = internalFormat = texNapalm;
+ texImage->IsCompressed = GL_TRUE;
+ }
+ }
+#endif
/* choose the texture format */
assert(ctx->Driver.ChooseTextureFormat);
@@ -953,58 +1289,88 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
texImage->FetchTexelc = fxFetchFunction(texImage->TexFormat->MesaFormat);
texelBytes = texImage->TexFormat->TexelBytes;
- if (mml->width != width || mml->height != height) {
- /* rescale the image to overcome 1:8 aspect limitation */
- GLvoid *tempImage;
- /* allocate temporary image */
- tempImage = MALLOC(width * height * texelBytes);
- if (!tempImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
- /* allocate texture memory */
- assert(!texImage->Data);
- texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- FREE(tempImage);
- return;
- }
- if (pixels) {
- /* unpack image, apply transfer ops and store in tempImage */
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
- texImage->TexFormat, tempImage,
- 0, 0, 0, /* dstX/Y/Zoffset */
- width * texelBytes, /* dstRowStride */
- 0, /* dstImageStride */
- width, height, 1,
- format, type, pixels, packing);
- /* rescale */
- _mesa_rescale_teximage2d(texelBytes,
- mml->width * texelBytes, /* dst stride */
- width, height,
- mml->width, mml->height,
- tempImage /*src*/, texImage->Data /*dst*/ );
- }
- FREE(tempImage);
+ if (texImage->IsCompressed) {
+ texImage->CompressedSize = _mesa_compressed_texture_size(ctx,
+ mml->width,
+ mml->height,
+ 1,
+ internalFormat);
+ dstRowStride = _mesa_compressed_row_stride(internalFormat, mml->width);
+ texImage->Data = MESA_PBUFFER_ALLOC(texImage->CompressedSize);
+ } else {
+ dstRowStride = mml->width * texelBytes;
+ texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes);
}
- else {
- /* no rescaling needed */
- assert(!texImage->Data);
- texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
- /* unpack image, apply transfer ops and store in texImage->Data */
- if (pixels) {
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
- texImage->TexFormat, texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- width * texelBytes, /* dstRowStride */
- 0, /* dstImageStride */
- width, height, 1,
- format, type, pixels, packing);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
+ }
+
+ if (pixels != NULL) {
+ if (mml->wScale != 1 || mml->hScale != 1) {
+ /* rescale image to overcome 1:8 aspect limitation */
+ if (!adjust2DRatio(ctx,
+ 0, 0,
+ width, height,
+ format, type, pixels,
+ packing,
+ mml,
+ texImage,
+ texelBytes,
+ dstRowStride)
+ ) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
+ }
+ }
+ else {
+ /* no rescaling needed */
+ /* unpack image, apply transfer ops and store in texImage->Data */
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+ texImage->TexFormat, texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ 0, /* dstImageStride */
+ width, height, 1,
+ format, type, pixels, packing);
+ }
+
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ GLint mipWidth, mipHeight;
+ tdfxMipMapLevel *mip;
+ struct gl_texture_image *mipImage;
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, texObj->Target);
+
+ assert(!texImage->IsCompressed);
+
+ while (level < texObj->MaxLevel && level < maxLevels - 1) {
+ mipWidth = width / 2;
+ if (!mipWidth) {
+ mipWidth = 1;
+ }
+ mipHeight = height / 2;
+ if (!mipHeight) {
+ mipHeight = 1;
+ }
+ if ((mipWidth == width) && (mipHeight == height)) {
+ break;
+ }
+ _mesa_TexImage2D(target, ++level, internalFormat,
+ mipWidth, mipHeight, border,
+ format, type,
+ NULL);
+ mipImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+ mip = TDFX_TEXIMAGE_DATA(mipImage);
+ _mesa_halve2x2_teximage2d(texelBytes,
+ mml->width, mml->height,
+ texImage->Data, mipImage->Data);
+ texImage = mipImage;
+ mml = mip;
+ width = mipWidth;
+ height = mipHeight;
+ }
}
}
@@ -1028,7 +1394,7 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
tdfxTexInfo *ti;
tdfxMipMapLevel *mml;
- GLint texelBytes;
+ GLint texelBytes, dstRowStride;
if (!texObj->DriverData) {
_mesa_problem(ctx, "problem in fxDDTexSubImage2D");
@@ -1044,201 +1410,309 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
assert(texImage->Format);
texelBytes = texImage->TexFormat->TexelBytes;
+ if (texImage->IsCompressed) {
+ dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat, mml->width);
+ } else {
+ dstRowStride = mml->width * texelBytes;
+ }
if (mml->wScale != 1 || mml->hScale != 1) {
- /* need to rescale subimage to match mipmap level's rescale factors */
- const GLint newWidth = width * mml->wScale;
- const GLint newHeight = height * mml->hScale;
- GLvoid *scaledImage, *tempImage;
- GLubyte *destAddr;
- tempImage = MALLOC(width * height * texelBytes);
- if (!tempImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
- return;
- }
-
- texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
- texImage->TexFormat, texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- width * texelBytes, /* dstRowStride */
- 0, /* dstImageStride */
- width, height, 1,
- format, type, pixels, packing);
-
- /* now rescale */
- scaledImage = MALLOC(newWidth * newHeight * texelBytes);
- if (!scaledImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
- FREE(tempImage);
- return;
- }
-
- /* compute address of dest subimage within the overal tex image */
- destAddr = (GLubyte *) texImage->Data
- + (yoffset * mml->hScale * mml->width
- + xoffset * mml->wScale) * texelBytes;
-
- _mesa_rescale_teximage2d(texelBytes,
- mml->width * texelBytes, /* dst stride */
- width, height,
- newWidth, newHeight,
- tempImage, destAddr);
-
- FREE(tempImage);
- FREE(scaledImage);
+ /* need to rescale subimage to match mipmap level's rescale factors */
+ if (!adjust2DRatio(ctx,
+ xoffset, yoffset,
+ width, height,
+ format, type, pixels,
+ packing,
+ mml,
+ texImage,
+ texelBytes,
+ dstRowStride)
+ ) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
+ return;
+ }
}
else {
/* no rescaling needed */
texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
texImage->TexFormat, texImage->Data,
xoffset, yoffset, 0,
- mml->width * texelBytes, /* dstRowStride */
+ dstRowStride,
0, /* dstImageStride */
width, height, 1,
format, type, pixels, packing);
}
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ GLint mipWidth, mipHeight;
+ tdfxMipMapLevel *mip;
+ struct gl_texture_image *mipImage;
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ const GLint maxLevels = _mesa_max_texture_levels(ctx, texObj->Target);
+
+ assert(!texImage->IsCompressed);
+
+ width = texImage->Width;
+ height = texImage->Height;
+ while (level < texObj->MaxLevel && level < maxLevels - 1) {
+ mipWidth = width / 2;
+ if (!mipWidth) {
+ mipWidth = 1;
+ }
+ mipHeight = height / 2;
+ if (!mipHeight) {
+ mipHeight = 1;
+ }
+ if ((mipWidth == width) && (mipHeight == height)) {
+ break;
+ }
+ ++level;
+ mipImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+ mip = TDFX_TEXIMAGE_DATA(mipImage);
+ _mesa_halve2x2_teximage2d(texelBytes,
+ mml->width, mml->height,
+ texImage->Data, mipImage->Data);
+ texImage = mipImage;
+ mml = mip;
+ width = mipWidth;
+ height = mipHeight;
+ }
+ }
+
ti->reloadImages = GL_TRUE; /* signal the image needs to be reloaded */
fxMesa->new_state |= TDFX_NEW_TEXTURE; /* XXX this might be a bit much */
}
+static void
+tdfxTexImage1D(GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat, GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ tdfxTexImage2D(ctx, target, level,
+ internalFormat, width, 1, border,
+ format, type, pixels,
+ packing,
+ texObj,
+ texImage);
+}
+
+static void
+tdfxTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ tdfxTexSubImage2D(ctx, target, level,
+ xoffset, 0,
+ width, 1,
+ format, type,
+ pixels,
+ packing,
+ texObj,
+ texImage);
+}
/**********************************************************************/
/**** COMPRESSED TEXTURE IMAGE FUNCTIONS ****/
/**********************************************************************/
-#if 0000
-GLboolean
-tdfxCompressedTexImage2D( GLcontext *ctx, GLenum target,
- GLint level, GLsizei imageSize,
- const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage,
- GLboolean *retainInternalCopy)
+static void
+tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target,
+ GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
- const GLboolean allow32bpt = TDFX_IS_NAPALM(fxMesa);
- GrTextureFormat_t gldformat;
tdfxTexInfo *ti;
tdfxMipMapLevel *mml;
- GLint dstWidth, dstHeight, wScale, hScale, texelSize;
- MesaIntTexFormat intFormat;
- GLboolean isCompressedFormat;
- GLsizei texSize;
- if (target != GL_TEXTURE_2D || texImage->Border > 0)
- return GL_FALSE;
+ if (TDFX_DEBUG & DEBUG_VERBOSE_DRI) {
+ fprintf(stderr, "tdfxCompressedTexImage2D: id=%d int 0x%x %dx%d\n",
+ texObj->Name, internalFormat,
+ width, height);
+ }
+
+ if ((target != GL_TEXTURE_1D && target != GL_TEXTURE_2D) || texImage->Border > 0) {
+ _mesa_problem(NULL, "tdfx: unsupported texture in tdfxCompressedTexImg()\n");
+ return;
+ }
+
+ assert(texImage->IsCompressed);
ti = TDFX_TEXTURE_DATA(texObj);
+ if (!ti) {
+ texObj->DriverData = fxAllocTexObjData(fxMesa);
+ if (!texObj->DriverData) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
+ return;
+ }
+ ti = TDFX_TEXTURE_DATA(texObj);
+ }
assert(ti);
- mml = &ti->mipmapLevel[level];
- isCompressedFormat = tdfxDDIsCompressedGlideFormatMacro(texImage->IntFormat);
- if (!isCompressedFormat) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2D(format)");
- return GL_FALSE;
+ mml = TDFX_TEXIMAGE_DATA(texImage);
+ if (!mml) {
+ texImage->DriverData = CALLOC(sizeof(tdfxMipMapLevel));
+ if (!texImage->DriverData) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
+ return;
+ }
+ mml = TDFX_TEXIMAGE_DATA(texImage);
}
- /* Determine the apporpriate GL internal texel format, Mesa internal
- * texel format, and texelSize (bytes) given the user's internal
- * texture format hint.
- */
- tdfxTexGetFormat(texImage->IntFormat, allow32bpt,
- &gldformat, &intFormat, &texelSize);
- /* Determine width and height scale factors for texture.
- * Remember, Glide is limited to 8:1 aspect ratios.
+ tdfxTexGetInfo(ctx, width, height, NULL, NULL, NULL, NULL,
+ &mml->wScale, &mml->hScale);
+
+ mml->width = width * mml->wScale;
+ mml->height = height * mml->hScale;
+
+
+ /* choose the texture format */
+ assert(ctx->Driver.ChooseTextureFormat);
+ texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
+ internalFormat, -1/*format*/, -1/*type*/);
+ assert(texImage->TexFormat);
+
+ /* Determine the appropriate Glide texel format,
+ * given the user's internal texture format hint.
*/
- tdfxTexGetInfo(ctx,
- texImage->Width, texImage->Height,
- NULL, /* lod level */
- NULL, /* aspect ratio */
- NULL, NULL, /* sscale, tscale */
- &wScale, &hScale);
- dstWidth = texImage->Width * wScale;
- dstHeight = texImage->Height * hScale;
- /* housekeeping */
- _mesa_set_teximage_component_sizes(intFormat, texImage);
-
- texSize = tdfxDDCompressedImageSize(ctx,
- texImage->IntFormat,
- 2,
- texImage->Width,
- texImage->Height,
- 1);
- if (texSize != imageSize) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage2D(texSize)");
- return GL_FALSE;
- }
+ mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat);
+ ti->info.format = mml->glideFormat;
+ texImage->FetchTexelc = fxFetchFunction(texImage->TexFormat->MesaFormat);
/* allocate new storage for texture image, if needed */
- if (!mml->data || mml->glideFormat != gldformat ||
- mml->width != dstWidth || mml->height != dstHeight ||
- texSize != mml->dataSize) {
- if (mml->data) {
- FREE(mml->data);
- }
- mml->data = MALLOC(texSize);
- if (!mml->data) {
- return GL_FALSE;
- }
- mml->texelSize = texelSize;
- mml->glideFormat = gldformat;
- mml->width = dstWidth;
- mml->height = dstHeight;
- tdfxTMMoveOutTM(fxMesa, texObj);
- /*tdfxTexInvalidate(ctx, texObj);*/
+ if (!texImage->Data) {
+ texImage->CompressedSize = _mesa_compressed_texture_size(ctx,
+ mml->width,
+ mml->height,
+ 1,
+ internalFormat);
+ texImage->Data = MESA_PBUFFER_ALLOC(texImage->CompressedSize);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
+ return;
+ }
}
/* save the texture data */
- MEMCPY(mml->data, data, imageSize);
+ if (mml->wScale != 1 || mml->hScale != 1) {
+ /* [dBorca] Hack alert:
+ * now we're screwed. We can't decompress,
+ * unless we do it in HW (via textureBuffer).
+ * We still have some chances:
+ * 1) we got FXT1 textures - we CAN decompress, rescale for
+ * aspectratio, then compress back.
+ * 2) there is a chance that MIN("s", "t") won't be overflowed.
+ * Thus, we don't care about textureclamp and we could lower
+ * MIN("uscale", "vscale") below 32. We still have to have
+ * our data aligned inside a 8:1 rectangle.
+ * 3) just in case if MIN("s", "t") gets overflowed with GL_REPEAT,
+ * we replicate the data over the padded area.
+ * For now, we take 2) + 3) but texelfetchers will be wrong!
+ */
+ GLuint srcRowStride = _mesa_compressed_row_stride(internalFormat, width);
+
+ GLuint destRowStride = _mesa_compressed_row_stride(internalFormat,
+ mml->width);
+
+ _mesa_upscale_teximage2d(srcRowStride, (height+3) / 4,
+ destRowStride, (mml->height+3) / 4,
+ 1, data, srcRowStride,
+ texImage->Data);
+ ti->padded = GL_TRUE;
+ } else {
+ MEMCPY(texImage->Data, data, texImage->CompressedSize);
+ }
+
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ assert(!texImage->IsCompressed);
+ }
RevalidateTexture(ctx, texObj);
ti->reloadImages = GL_TRUE;
fxMesa->new_state |= TDFX_NEW_TEXTURE;
-
- *retainInternalCopy = GL_FALSE;
- return GL_TRUE;
}
-GLboolean
+
+static void
tdfxCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
- GLint level, GLint xoffset,
- GLint yoffset, GLsizei width,
- GLint height, GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
+ GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width,
+ GLint height, GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
tdfxTexInfo *ti;
tdfxMipMapLevel *mml;
+ GLint destRowStride, srcRowStride;
+ GLint i, rows;
+ GLubyte *dest;
- /*
- * We punt if we are not replacing the entire image. This
- * is allowed by the spec.
- */
- if ((xoffset != 0) && (yoffset != 0)
- && (width != texImage->Width)
- && (height != texImage->Height)) {
- return GL_FALSE;
+ if (TDFX_DEBUG & DEBUG_VERBOSE_DRI) {
+ fprintf(stderr, "tdfxCompressedTexSubImage2D: id=%d\n", texObj->Name);
}
ti = TDFX_TEXTURE_DATA(texObj);
- mml = &ti->mipmapLevel[level];
- if (imageSize != mml->dataSize) {
- return GL_FALSE;
+ assert(ti);
+ mml = TDFX_TEXIMAGE_DATA(texImage);
+ assert(mml);
+
+ srcRowStride = _mesa_compressed_row_stride(texImage->IntFormat, width);
+
+ destRowStride = _mesa_compressed_row_stride(texImage->IntFormat,
+ mml->width);
+ dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
+ texImage->IntFormat,
+ mml->width,
+ (GLubyte*) texImage->Data);
+
+ rows = height / 4; /* [dBorca] hardcoded 4, but works for FXT1/DXTC */
+
+ for (i = 0; i < rows; i++) {
+ MEMCPY(dest, data, srcRowStride);
+ dest += destRowStride;
+ data = (GLvoid *)((GLuint)data + (GLuint)srcRowStride);
+ }
+
+ /* [dBorca] Hack alert:
+ * see fxDDCompressedTexImage2D for caveats
+ */
+ if (mml->wScale != 1 || mml->hScale != 1) {
+ srcRowStride = _mesa_compressed_row_stride(texImage->IntFormat, texImage->Width);
+
+ destRowStride = _mesa_compressed_row_stride(texImage->IntFormat,
+ mml->width);
+ _mesa_upscale_teximage2d(srcRowStride, texImage->Height / 4,
+ destRowStride, mml->height / 4,
+ 1, texImage->Data, destRowStride,
+ texImage->Data);
}
- MEMCPY(data, mml->data, imageSize);
+
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ assert(!texImage->IsCompressed);
+ }
+
+ RevalidateTexture(ctx, texObj);
ti->reloadImages = GL_TRUE;
fxMesa->new_state |= TDFX_NEW_TEXTURE;
-
- return GL_TRUE;
}
-#endif
-
#if 0
@@ -1273,7 +1747,7 @@ tdfxTestProxyTexImage(GLcontext *ctx, GLenum target,
switch (target) {
case GL_PROXY_TEXTURE_1D:
- return GL_TRUE; /* software rendering */
+ /*JJJ wrong*/
case GL_PROXY_TEXTURE_2D:
{
struct gl_texture_object *tObj;
@@ -1340,141 +1814,6 @@ tdfxTestProxyTexImage(GLcontext *ctx, GLenum target,
}
-#if 000
-/*
- * This is called from _mesa_GetCompressedTexImage. We just
- * copy out the compressed data.
- */
-void
-tdfxGetCompressedTexImage( GLcontext *ctx, GLenum target,
- GLint lod, void *image,
- const struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- tdfxTexInfo *ti;
- tdfxMipMapLevel *mml;
-
- if (target != GL_TEXTURE_2D)
- return;
-
- if (!texObj->DriverData)
- return;
-
- ti = TDFX_TEXTURE_DATA(texObj);
- assert(ti);
- mml = &ti->mipmapLevel[lod];
- if (mml->data) {
- MEMCPY(image, mml->data, mml->dataSize);
- }
-}
-#endif
-
-/*
- * Calculate a specific texture format given a generic
- * texture format.
- */
-GLint
-tdfxSpecificCompressedTexFormat(GLcontext *ctx,
- GLint internalFormat,
- GLint numDimensions)
-{
- tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
-
- if (numDimensions != 2) {
- return internalFormat;
- }
- /*
- * If we don't have pointers to the functions, then
- * we drop back to uncompressed format. The logic
- * in Mesa proper handles this for us.
- *
- * This is just to ease the transition to a Glide with
- * the texus2 library.
- */
- if (!fxMesa->Glide.txImgQuantize || !fxMesa->Glide.txImgDequantizeFXT1) {
- return internalFormat;
- }
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_ARB:
- return GL_COMPRESSED_RGB_FXT1_3DFX;
- case GL_COMPRESSED_RGBA_ARB:
- return GL_COMPRESSED_RGBA_FXT1_3DFX;
- }
- return internalFormat;
-}
-
-/*
- * Calculate a specific texture format given a generic
- * texture format.
- */
-GLint
-tdfxBaseCompressedTexFormat(GLcontext *ctx,
- GLint internalFormat)
-{
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return GL_RGB;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return GL_RGBA;
- }
- return -1;
-}
-
-/*
- * Tell us if an image is compressed. The real work is done
- * in a macro, but we need to have a function to create a
- * function pointer.
- */
-GLboolean
-tdfxDDIsCompressedFormat(GLcontext *ctx, GLint internalFormat)
-{
- return tdfxDDIsCompressedFormatMacro(internalFormat);
-}
-
-
-/*
- * Calculate the image size of a compressed texture.
- *
- * The current compressed format, the FXT1 family, all
- * map 8x32 texel blocks into 128 bits.
- *
- * We return 0 if we can't calculate the size.
- *
- * Glide would report this out to us, but we don't have
- * exactly the right parameters.
- */
-GLsizei
-tdfxDDCompressedImageSize(GLcontext *ctx,
- GLenum intFormat,
- GLuint numDimensions,
- GLuint width,
- GLuint height,
- GLuint depth)
-{
- if (numDimensions != 2) {
- return 0;
- }
- switch (intFormat) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- /*
- * Round height and width to multiples of 4 and 8,
- * divide the resulting product by 32 to get the number
- * of blocks, and multiply by 32 = 128/8 to get the.
- * number of bytes required. That is to say, just
- * return the product. Remember that we are returning
- * bytes, not texels, so we have shrunk the texture
- * by a factor of the texel size.
- */
- width = (width + 0x7) &~ 0x7;
- height = (height + 0x3) &~ 0x3;
- return width * height;
- }
- return 0;
-}
-
-
-
/**
* Allocate a new texture object.
* Called via ctx->Driver.NewTextureObject.
@@ -1500,9 +1839,12 @@ void tdfxInitTextureFuncs( struct dd_function_table *functions )
functions->TexEnv = tdfxTexEnv;
functions->TexParameter = tdfxTexParameter;
functions->ChooseTextureFormat = tdfxChooseTextureFormat;
+ functions->TexImage1D = tdfxTexImage1D;
+ functions->TexSubImage1D = tdfxTexSubImage1D;
functions->TexImage2D = tdfxTexImage2D;
functions->TexSubImage2D = tdfxTexSubImage2D;
functions->IsTextureResident = tdfxIsTextureResident;
+ functions->CompressedTexImage2D = tdfxCompressedTexImage2D;
+ functions->CompressedTexSubImage2D = tdfxCompressedTexSubImage2D;
functions->UpdateTexturePalette = tdfxUpdateTexturePalette;
}
-
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texman.c b/src/mesa/drivers/dri/tdfx/tdfx_texman.c
index 6f303aee66..2b2c93f1c3 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_texman.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_texman.c
@@ -852,8 +852,8 @@ tdfxTMMoveInTM_NoLock( tdfxContextPtr fxMesa, struct gl_texture_object *tObj,
if (ti->tm[TDFX_TMU0])
fxMesa->stats.memTexUpload += texmemsize;
- texmemsize = fxMesa->Glide.grTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH,
- &(ti->info));
+ /*texmemsize = fxMesa->Glide.grTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH,
+ &(ti->info));*/
ti->tm[TDFX_TMU1] = AllocTexMem(fxMesa, TDFX_TMU1, texmemsize);
break;
default:
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c
index 3de73c4513..bb974279a2 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c
@@ -26,6 +26,9 @@
/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_texstate.c,v 1.2 2002/02/22 21:45:04 dawes Exp $ */
/*
+ * New fixes:
+ * Daniel Borca <dborca@users.sourceforge.net>, 19 Jul 2004
+ *
* Original rewrite:
* Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
*
@@ -899,11 +902,10 @@ SetupSingleTexEnvVoodoo3(GLcontext *ctx, int unit,
}
else if (baseFormat == GL_INTENSITY) {
/* Av = Af * (1 - It) + Ac * It */
- /* XXX this is wrong */
- alphaComb.Function = GR_COMBINE_FUNCTION_LOCAL;
- alphaComb.Factor = GR_COMBINE_FACTOR_NONE;
+ alphaComb.Function = GR_COMBINE_FUNCTION_BLEND;
+ alphaComb.Factor = GR_COMBINE_FACTOR_TEXTURE_ALPHA;
alphaComb.Local = locala;
- alphaComb.Other = GR_COMBINE_OTHER_NONE;
+ alphaComb.Other = GR_COMBINE_OTHER_CONSTANT;
alphaComb.Invert = FXFALSE;
}
else {
@@ -922,13 +924,18 @@ SetupSingleTexEnvVoodoo3(GLcontext *ctx, int unit,
colorComb.Invert = FXFALSE;
}
else {
- colorComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
- colorComb.Factor = GR_COMBINE_FACTOR_ONE;
+ colorComb.Function = GR_COMBINE_FUNCTION_BLEND;
+ colorComb.Factor = GR_COMBINE_FACTOR_TEXTURE_RGB;
colorComb.Local = localc;
- colorComb.Other = GR_COMBINE_OTHER_TEXTURE;
+ colorComb.Other = GR_COMBINE_OTHER_CONSTANT;
colorComb.Invert = FXTRUE;
}
- /* XXX return GL_FALSE for modes we don't support */
+ fxMesa->Color.MonoColor = PACK_RGBA32(
+ ctx->Texture.Unit[unit].EnvColor[0] * 255.0f,
+ ctx->Texture.Unit[unit].EnvColor[1] * 255.0f,
+ ctx->Texture.Unit[unit].EnvColor[2] * 255.0f,
+ ctx->Texture.Unit[unit].EnvColor[3] * 255.0f);
+ fxMesa->dirty |= TDFX_UPLOAD_CONSTANT_COLOR;
break;
case GL_REPLACE:
@@ -1051,15 +1058,8 @@ SetupDoubleTexEnvVoodoo3(GLcontext *ctx, int tmu0,
if (envMode0 == GL_MODULATE && envMode1 == GL_MODULATE) {
GLboolean isalpha[TDFX_NUM_TMU];
- if (baseFormat0 == GL_ALPHA)
- isalpha[tmu0] = GL_TRUE;
- else
- isalpha[tmu0] = GL_FALSE;
-
- if (baseFormat1 == GL_ALPHA)
- isalpha[tmu1] = GL_TRUE;
- else
- isalpha[tmu1] = GL_FALSE;
+ isalpha[tmu0] = (baseFormat0 == GL_ALPHA);
+ isalpha[tmu1] = (baseFormat1 == GL_ALPHA);
if (isalpha[TDFX_TMU1]) {
fxMesa->TexCombine[1].FunctionRGB = GR_COMBINE_FUNCTION_ZERO;
@@ -1105,7 +1105,7 @@ SetupDoubleTexEnvVoodoo3(GLcontext *ctx, int tmu0,
fxMesa->AlphaCombine.Invert = FXFALSE;
}
else if (envMode0 == GL_REPLACE && envMode1 == GL_BLEND) { /* Quake */
- if (tmu1 == TDFX_TMU1) {
+ if (tmu0 == TDFX_TMU1) {
fxMesa->TexCombine[1].FunctionRGB = GR_COMBINE_FUNCTION_LOCAL;
fxMesa->TexCombine[1].FactorRGB = GR_COMBINE_FACTOR_NONE;
fxMesa->TexCombine[1].FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL;
@@ -1198,14 +1198,9 @@ SetupDoubleTexEnvVoodoo3(GLcontext *ctx, int tmu0,
else if (envMode0 == GL_MODULATE && envMode1 == GL_ADD) {
/* Quake 3 sky */
GLboolean isalpha[TDFX_NUM_TMU];
- if (baseFormat0 == GL_ALPHA)
- isalpha[tmu0] = GL_TRUE;
- else
- isalpha[tmu0] = GL_FALSE;
- if (baseFormat1 == GL_ALPHA)
- isalpha[tmu1] = GL_TRUE;
- else
- isalpha[tmu1] = GL_FALSE;
+
+ isalpha[tmu0] = (baseFormat0 == GL_ALPHA);
+ isalpha[tmu1] = (baseFormat1 == GL_ALPHA);
if (isalpha[TDFX_TMU1]) {
fxMesa->TexCombine[1].FunctionRGB = GR_COMBINE_FUNCTION_ZERO;
@@ -1250,8 +1245,102 @@ SetupDoubleTexEnvVoodoo3(GLcontext *ctx, int tmu0,
fxMesa->AlphaCombine.Other = GR_COMBINE_OTHER_TEXTURE;
fxMesa->AlphaCombine.Invert = FXFALSE;
}
+ else if (envMode0 == GL_REPLACE && envMode1 == GL_ADD) {
+ /* Vulpine sky */
+ GLboolean isalpha[TDFX_NUM_TMU];
+
+ isalpha[tmu0] = (baseFormat0 == GL_ALPHA);
+ isalpha[tmu1] = (baseFormat1 == GL_ALPHA);
+
+ if (isalpha[TDFX_TMU1]) {
+ fxMesa->TexCombine[1].FunctionRGB = GR_COMBINE_FUNCTION_ZERO;
+ fxMesa->TexCombine[1].FactorRGB = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorAlpha = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].InvertRGB = FXTRUE;
+ fxMesa->TexCombine[1].InvertAlpha = FXFALSE;
+ } else {
+ fxMesa->TexCombine[1].FunctionRGB = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorRGB = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[1].FactorAlpha = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[1].InvertAlpha = FXFALSE;
+ }
+
+ if (isalpha[TDFX_TMU0]) {
+ fxMesa->TexCombine[0].FunctionRGB = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ fxMesa->TexCombine[0].FactorRGB = GR_COMBINE_FACTOR_ONE;
+ fxMesa->TexCombine[0].FunctionAlpha = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
+ fxMesa->TexCombine[0].FactorAlpha = GR_COMBINE_FACTOR_ONE;
+ fxMesa->TexCombine[0].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[0].InvertAlpha = FXFALSE;
+ } else {
+ fxMesa->TexCombine[0].FunctionRGB = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
+ fxMesa->TexCombine[0].FactorRGB = GR_COMBINE_FACTOR_ONE;
+ fxMesa->TexCombine[0].FunctionAlpha = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
+ fxMesa->TexCombine[0].FactorAlpha = GR_COMBINE_FACTOR_ONE;
+ fxMesa->TexCombine[0].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[0].InvertAlpha = FXFALSE;
+ }
+
+ fxMesa->ColorCombine.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ fxMesa->ColorCombine.Factor = GR_COMBINE_FACTOR_ONE;
+ fxMesa->ColorCombine.Local = localc;
+ fxMesa->ColorCombine.Other = GR_COMBINE_OTHER_TEXTURE;
+ fxMesa->ColorCombine.Invert = FXFALSE;
+ fxMesa->AlphaCombine.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ fxMesa->AlphaCombine.Factor = GR_COMBINE_FACTOR_ONE;
+ fxMesa->AlphaCombine.Local = locala;
+ fxMesa->AlphaCombine.Other = GR_COMBINE_OTHER_TEXTURE;
+ fxMesa->AlphaCombine.Invert = FXFALSE;
+ }
+ else if (envMode1 == GL_REPLACE) {
+ /* Homeworld2 */
+
+ fxMesa->TexCombine[1].FunctionRGB = GR_COMBINE_FUNCTION_ZERO;
+ fxMesa->TexCombine[1].FactorRGB = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].FunctionAlpha = GR_COMBINE_FUNCTION_ZERO;
+ fxMesa->TexCombine[1].FactorAlpha = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[1].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[1].InvertAlpha = FXFALSE;
+
+ fxMesa->TexCombine[0].FunctionRGB = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[0].FactorRGB = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[0].FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->TexCombine[0].FactorAlpha = GR_COMBINE_FACTOR_NONE;
+ fxMesa->TexCombine[0].InvertRGB = FXFALSE;
+ fxMesa->TexCombine[0].InvertAlpha = FXFALSE;
+
+ if ((baseFormat0 == GL_RGB) && (baseFormat0 == GL_LUMINANCE)) {
+ fxMesa->AlphaCombine.Function = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->AlphaCombine.Factor = GR_COMBINE_FACTOR_NONE;
+ fxMesa->AlphaCombine.Local = locala;
+ fxMesa->AlphaCombine.Other = GR_COMBINE_OTHER_NONE;
+ fxMesa->AlphaCombine.Invert = FXFALSE;
+ } else {
+ fxMesa->AlphaCombine.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ fxMesa->AlphaCombine.Factor = GR_COMBINE_FACTOR_ONE;
+ fxMesa->AlphaCombine.Local = locala;
+ fxMesa->AlphaCombine.Other = GR_COMBINE_OTHER_TEXTURE;
+ fxMesa->AlphaCombine.Invert = FXFALSE;
+ }
+ if (baseFormat0 == GL_ALPHA) {
+ fxMesa->ColorCombine.Function = GR_COMBINE_FUNCTION_LOCAL;
+ fxMesa->ColorCombine.Factor = GR_COMBINE_FACTOR_NONE;
+ fxMesa->ColorCombine.Local = localc;
+ fxMesa->ColorCombine.Other = GR_COMBINE_OTHER_NONE;
+ fxMesa->ColorCombine.Invert = FXFALSE;
+ } else {
+ fxMesa->ColorCombine.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
+ fxMesa->ColorCombine.Factor = GR_COMBINE_FACTOR_ONE;
+ fxMesa->ColorCombine.Local = localc;
+ fxMesa->ColorCombine.Other = GR_COMBINE_OTHER_TEXTURE;
+ fxMesa->ColorCombine.Invert = FXFALSE;
+ }
+ }
else {
- /*_mesa_problem(ctx, "%s: Unexpected dual texture mode encountered", __FUNCTION__);*/
+ _mesa_problem(ctx, "%s: Unexpected dual texture mode encountered", __FUNCTION__);
return GL_FALSE;
}
@@ -1329,7 +1418,7 @@ setupSingleTMU(tdfxContextPtr fxMesa, struct gl_texture_object *tObj)
GLint u;
if (ti->info.format == GR_TEXFMT_P_8 && !ctx->Texture.SharedPalette) {
- fxMesa->TexPalette.Type = GR_TEXTABLE_PALETTE_6666_EXT;
+ fxMesa->TexPalette.Type = ti->paltype;
fxMesa->TexPalette.Data = &(ti->palette);
fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PALETTE;
}
@@ -1367,7 +1456,7 @@ setupSingleTMU(tdfxContextPtr fxMesa, struct gl_texture_object *tObj)
}
if (ti->info.format == GR_TEXFMT_P_8 && !ctx->Texture.SharedPalette) {
- fxMesa->TexPalette.Type = GR_TEXTABLE_PALETTE_6666_EXT;
+ fxMesa->TexPalette.Type = ti->paltype;
fxMesa->TexPalette.Data = &(ti->palette);
fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PALETTE;
}
@@ -1482,8 +1571,8 @@ selectSingleTMUSrc(tdfxContextPtr fxMesa, GLint tmu, FxBool LODblend)
static void print_state(tdfxContextPtr fxMesa)
{
GLcontext *ctx = fxMesa->glCtx;
- struct gl_texture_object *tObj0 = ctx->Texture.Unit[0].Current2D;
- struct gl_texture_object *tObj1 = ctx->Texture.Unit[1].Current2D;
+ struct gl_texture_object *tObj0 = ctx->Texture.Unit[0]._Current;
+ struct gl_texture_object *tObj1 = ctx->Texture.Unit[1]._Current;
GLenum base0 = tObj0->Image[0][tObj0->BaseLevel] ? tObj0->Image[0][tObj0->BaseLevel]->Format : 99;
GLenum base1 = tObj1->Image[0][tObj1->BaseLevel] ? tObj1->Image[0][tObj1->BaseLevel]->Format : 99;
@@ -1517,7 +1606,7 @@ static void setupTextureSingleTMU(GLcontext * ctx, GLuint unit)
int tmu;
GLenum envMode, baseFormat;
- tObj = ctx->Texture.Unit[unit].Current2D;
+ tObj = ctx->Texture.Unit[unit]._Current;
if (tObj->Image[0][tObj->BaseLevel]->Border > 0) {
FALLBACK(fxMesa, TDFX_FALLBACK_TEXTURE_BORDER, GL_TRUE);
return;
@@ -1544,10 +1633,10 @@ static void setupTextureSingleTMU(GLcontext * ctx, GLuint unit)
if (TDFX_IS_NAPALM(fxMesa)) {
/* see if we really need to update the unit */
- if (fxMesa->TexState.Enabled[unit] != ctx->Texture.Unit[unit]._ReallyEnabled ||
+ if (1/*fxMesa->TexState.Enabled[unit] != ctx->Texture.Unit[unit]._ReallyEnabled ||
envMode != fxMesa->TexState.EnvMode[0] ||
envMode == GL_COMBINE_EXT ||
- baseFormat != fxMesa->TexState.TexFormat[0]) {
+ baseFormat != fxMesa->TexState.TexFormat[0]*/) {
struct tdfx_texcombine_ext *otherEnv;
if (!SetupTexEnvNapalm(ctx, GL_TRUE,
&ctx->Texture.Unit[unit], baseFormat,
@@ -1578,30 +1667,34 @@ static void setupTextureSingleTMU(GLcontext * ctx, GLuint unit)
otherEnv->Alpha.Shift = 0;
otherEnv->Alpha.Invert = FXFALSE;
+#if 0/*JJJ*/
fxMesa->TexState.Enabled[unit] = ctx->Texture.Unit[unit]._ReallyEnabled;
fxMesa->TexState.EnvMode[0] = envMode;
fxMesa->TexState.TexFormat[0] = baseFormat;
fxMesa->TexState.EnvMode[1] = 0;
fxMesa->TexState.TexFormat[1] = 0;
+#endif
}
}
else {
/* Voodoo3 */
/* see if we really need to update the unit */
- if (fxMesa->TexState.Enabled[unit] != ctx->Texture.Unit[unit]._ReallyEnabled ||
+ if (1/*fxMesa->TexState.Enabled[unit] != ctx->Texture.Unit[unit]._ReallyEnabled ||
envMode != fxMesa->TexState.EnvMode[0] ||
envMode == GL_COMBINE_EXT ||
- baseFormat != fxMesa->TexState.TexFormat[0]) {
- if (!SetupSingleTexEnvVoodoo3(ctx, tmu, envMode, baseFormat)) {
+ baseFormat != fxMesa->TexState.TexFormat[0]*/) {
+ if (!SetupSingleTexEnvVoodoo3(ctx, unit, envMode, baseFormat)) {
/* software fallback */
FALLBACK(fxMesa, TDFX_FALLBACK_TEXTURE_ENV, GL_TRUE);
}
+#if 0/*JJJ*/
fxMesa->TexState.Enabled[unit] = ctx->Texture.Unit[unit]._ReallyEnabled;
fxMesa->TexState.EnvMode[0] = envMode;
fxMesa->TexState.TexFormat[0] = baseFormat;
fxMesa->TexState.EnvMode[1] = 0;
fxMesa->TexState.TexFormat[1] = 0;
+#endif
}
}
}
@@ -1731,12 +1824,12 @@ setupDoubleTMU(tdfxContextPtr fxMesa,
if (!ctx->Texture.SharedPalette) {
if (ti0->info.format == GR_TEXFMT_P_8) {
- fxMesa->TexPalette.Type = GR_TEXTABLE_PALETTE_6666_EXT;
+ fxMesa->TexPalette.Type = ti0->paltype;
fxMesa->TexPalette.Data = &(ti0->palette);
fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PALETTE;
}
else if (ti1->info.format == GR_TEXFMT_P_8) {
- fxMesa->TexPalette.Type = GR_TEXTABLE_PALETTE_6666_EXT;
+ fxMesa->TexPalette.Type = ti1->paltype;
fxMesa->TexPalette.Data = &(ti1->palette);
fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PALETTE;
}
@@ -1823,8 +1916,8 @@ setupDoubleTMU(tdfxContextPtr fxMesa,
static void setupTextureDoubleTMU(GLcontext * ctx)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
- struct gl_texture_object *tObj0 = ctx->Texture.Unit[0].Current2D;
- struct gl_texture_object *tObj1 = ctx->Texture.Unit[1].Current2D;
+ struct gl_texture_object *tObj0 = ctx->Texture.Unit[1]._Current;
+ struct gl_texture_object *tObj1 = ctx->Texture.Unit[0]._Current;
tdfxTexInfo *ti0 = TDFX_TEXTURE_DATA(tObj0);
tdfxTexInfo *ti1 = TDFX_TEXTURE_DATA(tObj1);
struct gl_texture_image *baseImage0 = tObj0->Image[0][tObj0->BaseLevel];
@@ -1851,29 +1944,33 @@ static void setupTextureDoubleTMU(GLcontext * ctx)
GLboolean hw1 = GL_TRUE, hw2 = GL_TRUE;
/* check if we really need to update glide unit 1 */
- if (fxMesa->TexState.Enabled[0] != ctx->Texture.Unit[0]._ReallyEnabled ||
+ if (1/*fxMesa->TexState.Enabled[0] != ctx->Texture.Unit[0]._ReallyEnabled ||
envMode0 != fxMesa->TexState.EnvMode[1] ||
envMode0 == GL_COMBINE_EXT ||
baseImage0->Format != fxMesa->TexState.TexFormat[1] ||
- (fxMesa->Fallback & TDFX_FALLBACK_TEXTURE_ENV)) {
+ (fxMesa->Fallback & TDFX_FALLBACK_TEXTURE_ENV)*/) {
hw1 = SetupTexEnvNapalm(ctx, GL_TRUE, &ctx->Texture.Unit[0],
baseImage0->Format, &fxMesa->TexCombineExt[1]);
+#if 0/*JJJ*/
fxMesa->TexState.EnvMode[1] = envMode0;
fxMesa->TexState.TexFormat[1] = baseImage0->Format;
fxMesa->TexState.Enabled[0] = ctx->Texture.Unit[0]._ReallyEnabled;
+#endif
}
/* check if we really need to update glide unit 0 */
- if (fxMesa->TexState.Enabled[1] != ctx->Texture.Unit[1]._ReallyEnabled ||
+ if (1/*fxMesa->TexState.Enabled[1] != ctx->Texture.Unit[1]._ReallyEnabled ||
envMode1 != fxMesa->TexState.EnvMode[0] ||
envMode1 == GL_COMBINE_EXT ||
baseImage1->Format != fxMesa->TexState.TexFormat[0] ||
- (fxMesa->Fallback & TDFX_FALLBACK_TEXTURE_ENV)) {
+ (fxMesa->Fallback & TDFX_FALLBACK_TEXTURE_ENV)*/) {
hw2 = SetupTexEnvNapalm(ctx, GL_FALSE, &ctx->Texture.Unit[1],
baseImage1->Format, &fxMesa->TexCombineExt[0]);
+#if 0/*JJJ*/
fxMesa->TexState.EnvMode[0] = envMode1;
fxMesa->TexState.TexFormat[0] = baseImage1->Format;
fxMesa->TexState.Enabled[1] = ctx->Texture.Unit[1]._ReallyEnabled;
+#endif
}
@@ -1889,7 +1986,7 @@ static void setupTextureDoubleTMU(GLcontext * ctx)
unit0 = 0;
unit1 = 1 - unit0;
- if (fxMesa->TexState.Enabled[0] != ctx->Texture.Unit[0]._ReallyEnabled ||
+ if (1/*fxMesa->TexState.Enabled[0] != ctx->Texture.Unit[0]._ReallyEnabled ||
fxMesa->TexState.Enabled[1] != ctx->Texture.Unit[1]._ReallyEnabled ||
envMode0 != fxMesa->TexState.EnvMode[unit0] ||
envMode0 == GL_COMBINE_EXT ||
@@ -1897,7 +1994,7 @@ static void setupTextureDoubleTMU(GLcontext * ctx)
envMode1 == GL_COMBINE_EXT ||
baseImage0->Format != fxMesa->TexState.TexFormat[unit0] ||
baseImage1->Format != fxMesa->TexState.TexFormat[unit1] ||
- (fxMesa->Fallback & TDFX_FALLBACK_TEXTURE_ENV)) {
+ (fxMesa->Fallback & TDFX_FALLBACK_TEXTURE_ENV)*/) {
if (!SetupDoubleTexEnvVoodoo3(ctx, unit0,
ctx->Texture.Unit[0].EnvMode, baseImage0->Format,
@@ -1905,12 +2002,14 @@ static void setupTextureDoubleTMU(GLcontext * ctx)
FALLBACK(fxMesa, TDFX_FALLBACK_TEXTURE_ENV, GL_TRUE);
}
+#if 0/*JJJ*/
fxMesa->TexState.EnvMode[unit0] = envMode0;
fxMesa->TexState.TexFormat[unit0] = baseImage0->Format;
fxMesa->TexState.EnvMode[unit1] = envMode1;
fxMesa->TexState.TexFormat[unit1] = baseImage1->Format;
fxMesa->TexState.Enabled[0] = ctx->Texture.Unit[0]._ReallyEnabled;
fxMesa->TexState.Enabled[1] = ctx->Texture.Unit[1]._ReallyEnabled;
+#endif
}
}
}
@@ -1924,20 +2023,20 @@ tdfxUpdateTextureState( GLcontext *ctx )
FALLBACK(fxMesa, TDFX_FALLBACK_TEXTURE_BORDER, GL_FALSE);
FALLBACK(fxMesa, TDFX_FALLBACK_TEXTURE_ENV, GL_FALSE);
- if (ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT &&
+ if (ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT) &&
ctx->Texture.Unit[1]._ReallyEnabled == 0) {
LOCK_HARDWARE( fxMesa ); /* XXX remove locking eventually */
setupTextureSingleTMU(ctx, 0);
UNLOCK_HARDWARE( fxMesa );
}
else if (ctx->Texture.Unit[0]._ReallyEnabled == 0 &&
- ctx->Texture.Unit[1]._ReallyEnabled == TEXTURE_2D_BIT) {
+ ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) {
LOCK_HARDWARE( fxMesa );
setupTextureSingleTMU(ctx, 1);
UNLOCK_HARDWARE( fxMesa );
}
- else if (ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT &&
- ctx->Texture.Unit[1]._ReallyEnabled == TEXTURE_2D_BIT) {
+ else if (ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT) &&
+ ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) {
LOCK_HARDWARE( fxMesa );
setupTextureDoubleTMU(ctx);
UNLOCK_HARDWARE( fxMesa );
@@ -2009,8 +2108,8 @@ void
tdfxUpdateTextureBinding( GLcontext *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
- struct gl_texture_object *tObj0 = ctx->Texture.Unit[0].Current2D;
- struct gl_texture_object *tObj1 = ctx->Texture.Unit[1].Current2D;
+ struct gl_texture_object *tObj0 = ctx->Texture.Unit[0]._Current;
+ struct gl_texture_object *tObj1 = ctx->Texture.Unit[1]._Current;
tdfxTexInfo *ti0 = TDFX_TEXTURE_DATA(tObj0);
tdfxTexInfo *ti1 = TDFX_TEXTURE_DATA(tObj1);
@@ -2021,12 +2120,12 @@ tdfxUpdateTextureBinding( GLcontext *ctx )
fxMesa->sScale0 = ti0->sScale;
fxMesa->tScale0 = ti0->tScale;
if (ti0->info.format == GR_TEXFMT_P_8) {
- fxMesa->TexPalette.Type = GR_TEXTABLE_PALETTE_6666_EXT;
+ fxMesa->TexPalette.Type = ti0->paltype;
fxMesa->TexPalette.Data = &(ti0->palette);
fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PALETTE;
}
else if (ti1 && ti1->info.format == GR_TEXFMT_P_8) {
- fxMesa->TexPalette.Type = GR_TEXTABLE_PALETTE_6666_EXT;
+ fxMesa->TexPalette.Type = ti1->paltype;
fxMesa->TexPalette.Data = &(ti1->palette);
fxMesa->dirty |= TDFX_UPLOAD_TEXTURE_PALETTE;
}
@@ -2036,7 +2135,7 @@ tdfxUpdateTextureBinding( GLcontext *ctx )
fxMesa->tScale1 = ti1->tScale;
}
- if (ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT &&
+ if (ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT) &&
ctx->Texture.Unit[0]._ReallyEnabled == 0) {
/* Only unit 0 2D enabled */
if (shared->umaTexMemory) {
@@ -2070,7 +2169,7 @@ tdfxUpdateTextureBinding( GLcontext *ctx )
}
}
else if (ctx->Texture.Unit[0]._ReallyEnabled == 0 &&
- ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT) {
+ ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) {
/* Only unit 1 2D enabled */
if (shared->umaTexMemory) {
fxMesa->TexSource[0].StartAddress = ti1->tm[0]->startAddr;
@@ -2078,8 +2177,8 @@ tdfxUpdateTextureBinding( GLcontext *ctx )
fxMesa->TexSource[0].Info = &(ti1->info);
}
}
- else if (ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT &&
- ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT) {
+ else if (ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT) &&
+ ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) {
/* Both 2D enabled */
if (shared->umaTexMemory) {
const FxU32 tmu0 = 0, tmu1 = 1;
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.c b/src/mesa/drivers/dri/tdfx/tdfx_tris.c
index c3398c73fc..1f0e03c04b 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tris.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.c
@@ -25,7 +25,10 @@
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.c,v 1.4 2002/10/30 12:52:01 alanh Exp $ */
-/* Authors:
+/* New fixes:
+ * Daniel Borca <dborca@users.sourceforge.net>, 19 Jul 2004
+ *
+ * Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
@@ -68,8 +71,14 @@ do { \
fxMesa->draw_triangle( fxMesa, a, b, d ); \
fxMesa->draw_triangle( fxMesa, b, c, d ); \
} else { \
- fxMesa->Glide.grDrawTriangle( a, b, d ); \
- fxMesa->Glide.grDrawTriangle( b, c, d ); \
+ tdfxVertex *_v_[4]; \
+ _v_[0] = d; \
+ _v_[1] = a; \
+ _v_[2] = b; \
+ _v_[3] = c; \
+ fxMesa->Glide.grDrawVertexArray(GR_TRIANGLE_FAN, 4, _v_);\
+ /*fxMesa->Glide.grDrawTriangle( a, b, d );*/\
+ /*fxMesa->Glide.grDrawTriangle( b, c, d );*/\
} \
} while (0)
@@ -78,15 +87,15 @@ do { \
if (DO_FALLBACK) \
fxMesa->draw_line( fxMesa, v0, v1 ); \
else { \
- v0->v.x += LINE_X_OFFSET - TRI_X_OFFSET; \
- v0->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET; \
- v1->v.x += LINE_X_OFFSET - TRI_X_OFFSET; \
- v1->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET; \
+ v0->x += LINE_X_OFFSET - TRI_X_OFFSET; \
+ v0->y += LINE_Y_OFFSET - TRI_Y_OFFSET; \
+ v1->x += LINE_X_OFFSET - TRI_X_OFFSET; \
+ v1->y += LINE_Y_OFFSET - TRI_Y_OFFSET; \
fxMesa->Glide.grDrawLine( v0, v1 ); \
- v0->v.x -= LINE_X_OFFSET - TRI_X_OFFSET; \
- v0->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET; \
- v1->v.x -= LINE_X_OFFSET - TRI_X_OFFSET; \
- v1->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET; \
+ v0->x -= LINE_X_OFFSET - TRI_X_OFFSET; \
+ v0->y -= LINE_Y_OFFSET - TRI_Y_OFFSET; \
+ v1->x -= LINE_X_OFFSET - TRI_X_OFFSET; \
+ v1->y -= LINE_Y_OFFSET - TRI_Y_OFFSET; \
} \
} while (0)
@@ -95,11 +104,11 @@ do { \
if (DO_FALLBACK) \
fxMesa->draw_point( fxMesa, v0 ); \
else { \
- v0->v.x += PNT_X_OFFSET - TRI_X_OFFSET; \
- v0->v.y += PNT_Y_OFFSET - TRI_Y_OFFSET; \
+ v0->x += PNT_X_OFFSET - TRI_X_OFFSET; \
+ v0->y += PNT_Y_OFFSET - TRI_Y_OFFSET; \
fxMesa->Glide.grDrawPoint( v0 ); \
- v0->v.x -= PNT_X_OFFSET - TRI_X_OFFSET; \
- v0->v.y -= PNT_Y_OFFSET - TRI_Y_OFFSET; \
+ v0->x -= PNT_X_OFFSET - TRI_X_OFFSET; \
+ v0->y -= PNT_Y_OFFSET - TRI_Y_OFFSET; \
} \
} while (0)
@@ -120,49 +129,45 @@ tdfx_translate_vertex( GLcontext *ctx, const tdfxVertex *src, SWvertex *dst)
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
if (fxMesa->vertexFormat == TDFX_LAYOUT_TINY) {
- dst->win[0] = src->tv.x - fxMesa->x_offset;
- dst->win[1] = src->tv.y - (fxMesa->screen_height - fxMesa->height - fxMesa->y_offset);
- dst->win[2] = src->tv.z;
+ dst->win[0] = src->x - fxMesa->x_offset;
+ dst->win[1] = src->y - (fxMesa->screen_height - fxMesa->height - fxMesa->y_offset);
+ dst->win[2] = src->z;
dst->win[3] = 1.0;
- dst->color[0] = src->tv.color.red;
- dst->color[1] = src->tv.color.green;
- dst->color[2] = src->tv.color.blue;
- dst->color[3] = src->tv.color.alpha;
+ dst->color[0] = src->color[2];
+ dst->color[1] = src->color[1];
+ dst->color[2] = src->color[0];
+ dst->color[3] = src->color[3];
}
else {
- GLfloat w = 1.0 / src->v.rhw;
-
- dst->win[0] = src->v.x - fxMesa->x_offset;
- dst->win[1] = fxMesa->screen_height - fxMesa->y_offset - src->v.y;
- dst->win[2] = src->v.z;
- dst->win[3] = src->v.rhw;
-
- dst->color[0] = src->v.color.red;
- dst->color[1] = src->v.color.green;
- dst->color[2] = src->v.color.blue;
- dst->color[3] = src->v.color.alpha;
-
- if (fxMesa->vertexFormat == TDFX_LAYOUT_PROJECT) {
- dst->texcoord[0][0] = fxMesa->sScale0 * w * src->pv.tu0;
- dst->texcoord[0][1] = fxMesa->tScale0 * w * src->pv.tv0;
- dst->texcoord[0][3] = w * src->pv.tq0;
-
- if (fxMesa->SetupIndex & TDFX_TEX1_BIT) {
- dst->texcoord[1][0] = fxMesa->sScale1 * w * src->pv.tu1;
- dst->texcoord[1][1] = fxMesa->tScale1 * w * src->pv.tv1;
- dst->texcoord[1][3] = w * src->pv.tq1;
- }
- } else if (fxMesa->SetupIndex & TDFX_TEX0_BIT) {
- dst->texcoord[0][0] = fxMesa->sScale0 * w * src->v.tu0;
- dst->texcoord[0][1] = fxMesa->tScale0 * w * src->v.tv0;
+ GLfloat w = 1.0 / src->rhw;
+
+ dst->win[0] = src->x - fxMesa->x_offset;
+ dst->win[1] = src->y - (fxMesa->screen_height - fxMesa->height - fxMesa->y_offset);
+ dst->win[2] = src->z;
+ dst->win[3] = src->rhw;
+
+ dst->color[0] = src->color[2];
+ dst->color[1] = src->color[1];
+ dst->color[2] = src->color[0];
+ dst->color[3] = src->color[3];
+
+ dst->texcoord[0][0] = 1.0 / fxMesa->sScale0 * w * src->tu0;
+ dst->texcoord[0][1] = 1.0 / fxMesa->tScale0 * w * src->tv0;
+ if (fxMesa->vertexFormat == TDFX_LAYOUT_PROJ1 || fxMesa->vertexFormat == TDFX_LAYOUT_PROJ2) {
+ dst->texcoord[0][3] = w * src->tq0;
+ } else {
dst->texcoord[0][3] = 1.0;
+ }
- if (fxMesa->SetupIndex & TDFX_TEX1_BIT) {
- dst->texcoord[1][0] = fxMesa->sScale1 * w * src->v.tu1;
- dst->texcoord[1][1] = fxMesa->tScale1 * w * src->v.tv1;
+ if (fxMesa->SetupIndex & TDFX_TEX1_BIT) {
+ dst->texcoord[1][0] = 1.0 / fxMesa->sScale1 * w * src->tu1;
+ dst->texcoord[1][1] = 1.0 / fxMesa->tScale1 * w * src->tv1;
+ if (fxMesa->vertexFormat == TDFX_LAYOUT_PROJ2) {
+ dst->texcoord[1][3] = w * src->tq1;
+ } else {
dst->texcoord[1][3] = 1.0;
- }
+ }
}
}
@@ -214,27 +219,22 @@ tdfx_fallback_point( tdfxContextPtr fxMesa,
static void tdfx_print_vertex( GLcontext *ctx, const tdfxVertex *v )
{
- tdfxContextPtr imesa = TDFX_CONTEXT( ctx );
+ tdfxContextPtr tmesa = TDFX_CONTEXT( ctx );
fprintf(stderr, "vertex at %p\n", (void *)v);
- if (imesa->vertexFormat == TDFX_LAYOUT_TINY) {
- fprintf(stderr, "x %f y %f z %f\n", v->v.x, v->v.y, v->v.z);
- fprintf(stderr, "r %d g %d b %d a %d\n",
- v->tv.color.red,
- v->tv.color.green,
- v->tv.color.blue,
- v->tv.color.alpha);
+ if (tmesa->vertexFormat == TDFX_LAYOUT_TINY) {
+ fprintf(stderr, "x %f y %f z %f\n", v->x, v->y, v->z);
}
else {
fprintf(stderr, "x %f y %f z %f oow %f\n",
- v->v.x, v->v.y, v->v.z, v->v.rhw);
- fprintf(stderr, "r %d g %d b %d a %d\n",
- v->v.color.red,
- v->v.color.green,
- v->v.color.blue,
- v->v.color.alpha);
+ v->x, v->y, v->z, v->rhw);
}
+ fprintf(stderr, "r %d g %d b %d a %d\n",
+ v->color[0],
+ v->color[1],
+ v->color[2],
+ v->color[3]);
fprintf(stderr, "\n");
}
@@ -327,34 +327,36 @@ static struct {
#define VERTEX tdfxVertex
#define TAB rast_tab
-#define TDFX_COLOR( dst, src ) \
-do { \
- UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
- UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
- UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
- UNCLAMPED_FLOAT_TO_UBYTE((dst)[3], (src)[3]); \
-} while (0)
-
#define DEPTH_SCALE 1.0
#define UNFILLED_TRI unfilled_tri
#define UNFILLED_QUAD unfilled_quad
-#define VERT_X(_v) _v->v.x
-#define VERT_Y(_v) _v->v.y
-#define VERT_Z(_v) _v->v.z
+#define VERT_X(_v) _v->x
+#define VERT_Y(_v) _v->y
+#define VERT_Z(_v) _v->z
#define AREA_IS_CCW( a ) (a < 0)
-#define GET_VERTEX(e) (fxMesa->verts + (e<<fxMesa->vertex_stride_shift))
+#define GET_VERTEX(e) (fxMesa->verts + (e))
+
+#define VERT_SET_RGBA( dst, f ) \
+do { \
+ UNCLAMPED_FLOAT_TO_UBYTE(dst->color[2], f[0]);\
+ UNCLAMPED_FLOAT_TO_UBYTE(dst->color[1], f[1]);\
+ UNCLAMPED_FLOAT_TO_UBYTE(dst->color[0], f[2]);\
+ UNCLAMPED_FLOAT_TO_UBYTE(dst->color[3], f[3]);\
+} while (0)
-#define VERT_SET_RGBA( v, c ) TDFX_COLOR( v->ub4[coloroffset], c )
-#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
-#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
-#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
+#define VERT_COPY_RGBA( v0, v1 ) \
+ *(GLuint *)&v0->color = *(GLuint *)&v1->color
+
+#define VERT_SAVE_RGBA( idx ) \
+ *(GLuint *)&color[idx] = *(GLuint *)&v[idx]->color
+
+#define VERT_RESTORE_RGBA( idx ) \
+ *(GLuint *)&v[idx]->color = *(GLuint *)&color[idx]
#define LOCAL_VARS(n) \
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); \
- GLuint coloroffset = (fxMesa->vertexFormat == \
- TDFX_LAYOUT_TINY) ? 3 : 4; \
- GLuint color[n]; \
- (void) color; (void)coloroffset
+ GLubyte color[n][4]; \
+ (void) color;
@@ -554,6 +556,7 @@ static void init_rast_tab( void )
/* Accelerate vertex buffer rendering when renderindex == 0 and
* there is no clipping.
*/
+#define INIT(x) tdfxRenderPrimitive( ctx, x )
static void tdfx_render_vb_points( GLcontext *ctx,
GLuint start,
@@ -561,25 +564,24 @@ static void tdfx_render_vb_points( GLcontext *ctx,
GLuint flags )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
- GLuint shift = fxMesa->vertex_stride_shift;
- GLubyte *fxVB = fxMesa->verts + (start << shift);
- int stride = 1<<shift;
- GLubyte *tmp;
+ tdfxVertex *fxVB = fxMesa->verts;
GLint i;
(void) flags;
+ INIT(GL_POINTS);
+
/* Adjust point coords */
- for (i = start, tmp = fxVB; i < count; i++, tmp += stride) {
- ((tdfxVertexPtr)tmp)->v.x += PNT_X_OFFSET - TRI_X_OFFSET;
- ((tdfxVertexPtr)tmp)->v.y += PNT_Y_OFFSET - TRI_Y_OFFSET;
+ for (i = start; i < count; i++) {
+ fxVB[i].x += PNT_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].y += PNT_Y_OFFSET - TRI_Y_OFFSET;
}
fxMesa->Glide.grDrawVertexArrayContiguous( GR_POINTS, count-start,
- fxVB, stride);
+ fxVB + start, sizeof(tdfxVertex));
/* restore point coords */
- for (i = start, tmp = fxVB; i < count; i++, tmp += stride) {
- ((tdfxVertexPtr)tmp)->v.x -= PNT_X_OFFSET - TRI_X_OFFSET;
- ((tdfxVertexPtr)tmp)->v.y -= PNT_Y_OFFSET - TRI_Y_OFFSET;
+ for (i = start; i < count; i++) {
+ fxVB[i].x -= PNT_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].y -= PNT_Y_OFFSET - TRI_Y_OFFSET;
}
}
@@ -589,26 +591,25 @@ static void tdfx_render_vb_line_strip( GLcontext *ctx,
GLuint flags )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
- GLuint shift = fxMesa->vertex_stride_shift;
- GLubyte *fxVB = fxMesa->verts + (start << shift);
- int stride = 1<<shift;
- GLubyte *tmp;
+ tdfxVertex *fxVB = fxMesa->verts;
GLint i;
(void) flags;
+ INIT(GL_LINE_STRIP);
+
/* adjust line coords */
- for (i = start, tmp = fxVB; i < count; i++, tmp += stride) {
- ((tdfxVertexPtr)tmp)->v.x += LINE_X_OFFSET - TRI_X_OFFSET;
- ((tdfxVertexPtr)tmp)->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET;
+ for (i = start; i < count; i++) {
+ fxVB[i].x += LINE_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].y += LINE_Y_OFFSET - TRI_Y_OFFSET;
}
fxMesa->Glide.grDrawVertexArrayContiguous( GR_LINE_STRIP, count-start,
- fxVB, 1<<shift);
+ fxVB + start, sizeof(tdfxVertex) );
/* restore line coords */
- for (i = start, tmp = fxVB; i < count; i++, tmp += stride) {
- ((tdfxVertexPtr)tmp)->v.x -= LINE_X_OFFSET - TRI_X_OFFSET;
- ((tdfxVertexPtr)tmp)->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
+ for (i = start; i < count; i++) {
+ fxVB[i].x -= LINE_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
}
}
@@ -618,36 +619,34 @@ static void tdfx_render_vb_line_loop( GLcontext *ctx,
GLuint flags )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
- GLuint shift = fxMesa->vertex_stride_shift;
- GLubyte *fxVB = fxMesa->verts + (start << shift);
- int stride = 1<<shift;
- GLubyte *tmp, *tmp2 = fxVB;
+ tdfxVertex *fxVB = fxMesa->verts;
GLint i;
GLint j = start;
(void) flags;
+ INIT(GL_LINE_LOOP);
+
if (!(flags & PRIM_BEGIN)) {
- fxVB += (1 << shift);
j++;
}
/* adjust line coords */
- for (i = start, tmp = tmp2; i < count; i++, tmp += stride) {
- ((tdfxVertexPtr)tmp)->v.x += LINE_X_OFFSET - TRI_X_OFFSET;
- ((tdfxVertexPtr)tmp)->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET;
+ for (i = start; i < count; i++) {
+ fxVB[i].x += LINE_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].y += LINE_Y_OFFSET - TRI_Y_OFFSET;
}
fxMesa->Glide.grDrawVertexArrayContiguous( GR_LINE_STRIP, count-j,
- fxVB, 1<<shift);
+ fxVB + j, sizeof(tdfxVertex));
if (flags & PRIM_END)
- fxMesa->Glide.grDrawLine( fxMesa->verts + ((count - 1)<<shift),
- fxMesa->verts + (start<<shift) );
+ fxMesa->Glide.grDrawLine( fxVB + (count - 1),
+ fxVB + start );
/* restore line coords */
- for (i = start, tmp = tmp2; i < count; i++, tmp += stride) {
- ((tdfxVertexPtr)tmp)->v.x -= LINE_X_OFFSET - TRI_X_OFFSET;
- ((tdfxVertexPtr)tmp)->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
+ for (i = start; i < count; i++) {
+ fxVB[i].x -= LINE_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
}
}
@@ -657,26 +656,25 @@ static void tdfx_render_vb_lines( GLcontext *ctx,
GLuint flags )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
- GLuint shift = fxMesa->vertex_stride_shift;
- GLubyte *fxVB = fxMesa->verts + (start << shift);
- int stride = 1<<shift;
- GLubyte *tmp;
+ tdfxVertex *fxVB = fxMesa->verts;
GLint i;
(void) flags;
+ INIT(GL_LINES);
+
/* adjust line coords */
- for (i = start, tmp = fxVB; i < count; i++, tmp += stride) {
- ((tdfxVertexPtr)tmp)->v.x += LINE_X_OFFSET - TRI_X_OFFSET;
- ((tdfxVertexPtr)tmp)->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET;
+ for (i = start; i < count; i++) {
+ fxVB[i].x += LINE_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].y += LINE_Y_OFFSET - TRI_Y_OFFSET;
}
fxMesa->Glide.grDrawVertexArrayContiguous( GR_LINES, count-start,
- fxVB, 1<<shift);
+ fxVB + start, sizeof(tdfxVertex));
/* restore line coords */
- for (i = start, tmp = fxVB; i < count; i++, tmp += stride) {
- ((tdfxVertexPtr)tmp)->v.x -= LINE_X_OFFSET - TRI_X_OFFSET;
- ((tdfxVertexPtr)tmp)->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
+ for (i = start; i < count; i++) {
+ fxVB[i].x -= LINE_X_OFFSET - TRI_X_OFFSET;
+ fxVB[i].y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
}
}
@@ -686,12 +684,28 @@ static void tdfx_render_vb_triangles( GLcontext *ctx,
GLuint flags )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
- GLuint shift = fxMesa->vertex_stride_shift;
- GLubyte *fxVB = fxMesa->verts + (start << shift);
+ tdfxVertex *fxVB = fxMesa->verts;
(void) flags;
+ INIT(GL_TRIANGLES);
+
+#if 0
+ /* [dBorca]
+ * apparently, this causes troubles with some programs (GLExcess);
+ * might be a bug in Glide... However, "grDrawVertexArrayContiguous"
+ * eventually calls "grDrawTriangle" for GR_TRIANGLES, so we're better
+ * off doing it by hand...
+ */
fxMesa->Glide.grDrawVertexArrayContiguous( GR_TRIANGLES, count-start,
- fxVB, 1<<shift);
+ fxVB + start, sizeof(tdfxVertex));
+#else
+ {
+ GLuint j;
+ for (j=start+2; j<count; j+=3) {
+ fxMesa->Glide.grDrawTriangle(fxVB + (j-2), fxVB + (j-1), fxVB + j);
+ }
+ }
+#endif
}
@@ -701,18 +715,19 @@ static void tdfx_render_vb_tri_strip( GLcontext *ctx,
GLuint flags )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
- GLuint shift = fxMesa->vertex_stride_shift;
- GLubyte *fxVB = fxMesa->verts + (start << shift);
+ tdfxVertex *fxVB = fxMesa->verts;
int mode;
(void) flags;
+ INIT(GL_TRIANGLE_STRIP);
+
/* fprintf(stderr, "%s/%d\n", __FUNCTION__, 1<<shift); */
/* if(!prevLockLine) abort(); */
mode = GR_TRIANGLE_STRIP;
fxMesa->Glide.grDrawVertexArrayContiguous( mode, count-start,
- fxVB, 1<<shift);
+ fxVB + start, sizeof(tdfxVertex));
}
@@ -722,12 +737,13 @@ static void tdfx_render_vb_tri_fan( GLcontext *ctx,
GLuint flags )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
- GLuint shift = fxMesa->vertex_stride_shift;
- GLubyte *fxVB = fxMesa->verts + (start << shift);
+ tdfxVertex *fxVB = fxMesa->verts;
(void) flags;
+ INIT(GL_TRIANGLE_FAN);
+
fxMesa->Glide.grDrawVertexArrayContiguous( GR_TRIANGLE_FAN, count-start,
- fxVB, 1<<shift );
+ fxVB + start, sizeof(tdfxVertex) );
}
static void tdfx_render_vb_quads( GLcontext *ctx,
@@ -736,15 +752,22 @@ static void tdfx_render_vb_quads( GLcontext *ctx,
GLuint flags )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
- GLuint shift = fxMesa->vertex_stride_shift;
- GLubyte *fxVB = fxMesa->verts;
+ tdfxVertex *fxVB = fxMesa->verts;
GLuint i;
(void) flags;
+
+ INIT(GL_QUADS);
- for (i = start ; i < count-3 ; i += 4 ) {
-#define VERT(x) (fxVB + ((x)<<shift))
- fxMesa->Glide.grDrawTriangle( VERT(i), VERT(i+1), VERT(i+3) );
- fxMesa->Glide.grDrawTriangle( VERT(i+1), VERT(i+2), VERT(i+3) );
+ for (i = start + 3 ; i < count ; i += 4 ) {
+#define VERT(x) (fxVB + (x))
+ tdfxVertex *_v_[4];
+ _v_[0] = VERT(i);
+ _v_[1] = VERT(i-3);
+ _v_[2] = VERT(i-2);
+ _v_[3] = VERT(i-1);
+ fxMesa->Glide.grDrawVertexArray(GR_TRIANGLE_FAN, 4, _v_);
+ /*fxMesa->Glide.grDrawTriangle( VERT(i-3), VERT(i-2), VERT(i) );*/
+ /*fxMesa->Glide.grDrawTriangle( VERT(i-2), VERT(i-1), VERT(i) );*/
#undef VERT
}
}
@@ -755,14 +778,15 @@ static void tdfx_render_vb_quad_strip( GLcontext *ctx,
GLuint flags )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
- GLuint shift = fxMesa->vertex_stride_shift;
- GLubyte *fxVB = fxMesa->verts + (start << shift);
+ tdfxVertex *fxVB = fxMesa->verts;
(void) flags;
+ INIT(GL_QUAD_STRIP);
+
count -= (count-start)&1;
fxMesa->Glide.grDrawVertexArrayContiguous( GR_TRIANGLE_STRIP,
- count-start, fxVB, 1<<shift);
+ count-start, fxVB + start, sizeof(tdfxVertex));
}
static void tdfx_render_vb_poly( GLcontext *ctx,
@@ -771,12 +795,13 @@ static void tdfx_render_vb_poly( GLcontext *ctx,
GLuint flags )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
- GLuint shift = fxMesa->vertex_stride_shift;
- GLubyte *fxVB = fxMesa->verts + (start << shift);
+ tdfxVertex *fxVB = fxMesa->verts;
(void) flags;
+
+ INIT(GL_POLYGON);
fxMesa->Glide.grDrawVertexArrayContiguous( GR_POLYGON, count-start,
- fxVB, 1<<shift);
+ fxVB + start, sizeof(tdfxVertex));
}
static void tdfx_render_vb_noop( GLcontext *ctx,
@@ -804,6 +829,7 @@ static void (*tdfx_render_tab_verts[GL_POLYGON+2])(GLcontext *,
tdfx_render_vb_poly,
tdfx_render_vb_noop,
};
+#undef INIT
/**********************************************************************/
@@ -811,7 +837,7 @@ static void (*tdfx_render_tab_verts[GL_POLYGON+2])(GLcontext *,
/**********************************************************************/
-#define VERT(x) (tdfxVertex *)(vertptr + ((x)<<vertshift))
+#define VERT(x) (tdfxVertex *)(vertptr + (x))
#define RENDER_POINTS( start, count ) \
for ( ; start < count ; start++) \
@@ -824,15 +850,23 @@ static void (*tdfx_render_tab_verts[GL_POLYGON+2])(GLcontext *,
fxMesa->Glide.grDrawTriangle( VERT(v0), VERT(v1), VERT(v2) )
#define RENDER_QUAD( v0, v1, v2, v3 ) \
- tdfx_draw_quad( fxMesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
+ do { \
+ tdfxVertex *_v_[4]; \
+ _v_[0] = VERT(v3); \
+ _v_[1] = VERT(v0); \
+ _v_[2] = VERT(v1); \
+ _v_[3] = VERT(v2); \
+ fxMesa->Glide.grDrawVertexArray(GR_TRIANGLE_FAN, 4, _v_);\
+ /*fxMesa->Glide.grDrawTriangle( VERT(v0), VERT(v1), VERT(v3) );*/\
+ /*fxMesa->Glide.grDrawTriangle( VERT(v1), VERT(v2), VERT(v3) );*/\
+ } while (0)
#define INIT(x) tdfxRenderPrimitive( ctx, x )
#undef LOCAL_VARS
#define LOCAL_VARS \
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); \
- GLubyte *vertptr = (GLubyte *)fxMesa->verts; \
- const GLuint vertshift = fxMesa->vertex_stride_shift; \
+ tdfxVertex *vertptr = fxMesa->verts; \
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
(void) elt;
@@ -848,6 +882,14 @@ static void (*tdfx_render_tab_verts[GL_POLYGON+2])(GLcontext *,
#define ELT(x) elt[x]
#include "tnl_dd/t_dd_rendertmp.h"
+/* Verts, no clipping.
+ */
+#undef ELT
+#undef TAG
+#define TAG(x) tdfx_##x##_verts
+#define ELT(x) x
+/*#include "tnl_dd/t_dd_rendertmp.h"*/
+
/**********************************************************************/
@@ -888,14 +930,22 @@ static void tdfxRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
static void tdfxFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
GLuint n )
{
- tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
- GLubyte *vertptr = (GLubyte *)fxMesa->verts;
- const GLuint vertshift = fxMesa->vertex_stride_shift;
- const GLuint *start = (const GLuint *)VERT(elts[0]);
int i;
-
- for (i = 2 ; i < n ; i++) {
- fxMesa->Glide.grDrawTriangle( VERT(elts[i-1]), VERT(elts[i]), start );
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+ tdfxVertex *vertptr = fxMesa->verts;
+ if (n == 3) {
+ fxMesa->Glide.grDrawTriangle( VERT(elts[0]), VERT(elts[1]), VERT(elts[2]) );
+ } else if (n <= 32) {
+ tdfxVertex *newvptr[32];
+ for (i = 0 ; i < n ; i++) {
+ newvptr[i] = VERT(elts[i]);
+ }
+ fxMesa->Glide.grDrawVertexArray(GR_TRIANGLE_FAN, n, newvptr);
+ } else {
+ const tdfxVertex *start = VERT(elts[0]);
+ for (i = 2 ; i < n ; i++) {
+ fxMesa->Glide.grDrawTriangle( start, VERT(elts[i-1]), VERT(elts[i]) );
+ }
}
}
@@ -1166,7 +1216,7 @@ static void tdfxRenderFinish( GLcontext *ctx )
/**********************************************************************/
static char *fallbackStrings[] = {
- "1D/3D Texture map",
+ "3D/Rect/Cube Texture map",
"glDrawBuffer(GL_FRONT_AND_BACK)",
"Separate specular color",
"glEnable/Disable(GL_STENCIL_TEST)",
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_vb.c b/src/mesa/drivers/dri/tdfx/tdfx_vb.c
index b7d75bb4e4..aff90cab73 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_vb.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_vb.c
@@ -39,35 +39,19 @@
#include "tdfx_state.h"
#include "tdfx_render.h"
-static void copy_pv_rgba4( GLcontext *ctx, GLuint edst, GLuint esrc )
+static void copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
- GLubyte *tdfxverts = (GLubyte *)fxMesa->verts;
- GLuint shift = fxMesa->vertex_stride_shift;
- tdfxVertex *dst = (tdfxVertex *)(tdfxverts + (edst << shift));
- tdfxVertex *src = (tdfxVertex *)(tdfxverts + (esrc << shift));
- dst->ui[4] = src->ui[4];
+ tdfxVertex *dst = fxMesa->verts + edst;
+ tdfxVertex *src = fxMesa->verts + esrc;
+ *(GLuint *)&dst->color = *(GLuint *)&src->color;
}
-static void copy_pv_rgba3( GLcontext *ctx, GLuint edst, GLuint esrc )
-{
- tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
- GLubyte *tdfxverts = (GLubyte *)fxMesa->verts;
- GLuint shift = fxMesa->vertex_stride_shift;
- tdfxVertex *dst = (tdfxVertex *)(tdfxverts + (edst << shift));
- tdfxVertex *src = (tdfxVertex *)(tdfxverts + (esrc << shift));
- dst->ui[3] = src->ui[3];
-}
-
-typedef void (*tdfx_emit_func)( GLcontext *, GLuint, GLuint, void *, GLuint );
-
static struct {
- tdfx_emit_func emit;
+ tnl_emit_func emit;
tnl_interp_func interp;
tnl_copy_pv_func copy_pv;
GLboolean (*check_tex_sizes)( GLcontext *ctx );
- GLuint vertex_size;
- GLuint vertex_stride_shift;
GLuint vertex_format;
} setup_tab[TDFX_MAX_SETUP];
@@ -87,7 +71,7 @@ static void interp_extras( GLcontext *ctx,
/*fprintf(stderr, "%s\n", __FUNCTION__);*/
if (VB->ColorPtr[1]) {
- INTERP_4CHAN( t,
+ INTERP_4F( t,
GET_COLOR(VB->ColorPtr[1], dst),
GET_COLOR(VB->ColorPtr[1], out),
GET_COLOR(VB->ColorPtr[1], in) );
@@ -106,7 +90,7 @@ static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src )
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (VB->ColorPtr[1]) {
- COPY_CHAN4( GET_COLOR(VB->ColorPtr[1], dst),
+ COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst),
GET_COLOR(VB->ColorPtr[1], src) );
}
@@ -163,6 +147,29 @@ static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src )
#include "tdfx_vbtmp.h"
+/* fogc { */
+#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_FOGC_BIT)
+#define TAG(x) x##_wgf
+#include "tdfx_vbtmp.h"
+
+#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_FOGC_BIT)
+#define TAG(x) x##_wgt0f
+#include "tdfx_vbtmp.h"
+
+#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT|TDFX_FOGC_BIT)
+#define TAG(x) x##_wgt0t1f
+#include "tdfx_vbtmp.h"
+
+#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_PTEX_BIT|TDFX_FOGC_BIT)
+#define TAG(x) x##_wgpt0f
+#include "tdfx_vbtmp.h"
+
+#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT|\
+ TDFX_PTEX_BIT|TDFX_FOGC_BIT)
+#define TAG(x) x##_wgpt0t1f
+#include "tdfx_vbtmp.h"
+/* fogc } */
+
static void init_setup_tab( void )
{
@@ -178,19 +185,27 @@ static void init_setup_tab( void )
init_t0t1();
init_gt0();
init_gt0t1();
+
+ /* fogcoord */
+ init_wgf();
+ init_wgt0f();
+ init_wgt0t1f();
+ init_wgpt0f();
+ init_wgpt0t1f();
}
void tdfxPrintSetupFlags(char *msg, GLuint flags )
{
- fprintf(stderr, "%s(%x): %s%s%s%s%s\n",
+ fprintf(stderr, "%s(%x): %s%s%s%s%s%s\n",
msg,
(int)flags,
(flags & TDFX_XYZ_BIT) ? " xyz," : "",
(flags & TDFX_W_BIT) ? " w," : "",
(flags & TDFX_RGBA_BIT) ? " rgba," : "",
(flags & TDFX_TEX0_BIT) ? " tex-0," : "",
- (flags & TDFX_TEX1_BIT) ? " tex-1," : "");
+ (flags & TDFX_TEX1_BIT) ? " tex-1," : "",
+ (flags & TDFX_FOGC_BIT) ? " fogc," : "");
}
@@ -210,7 +225,6 @@ void tdfxCheckTexSizes( GLcontext *ctx )
FLUSH_BATCH(fxMesa);
fxMesa->dirty |= TDFX_UPLOAD_VERTEX_LAYOUT;
fxMesa->vertexFormat = setup_tab[ind].vertex_format;
- fxMesa->vertex_stride_shift = setup_tab[ind].vertex_stride_shift;
/* This is required as we have just changed the vertex
* format, so the interp and copy routines must also change.
@@ -230,8 +244,7 @@ void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint count,
GLuint newinputs )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
- GLubyte *v = (fxMesa->verts + (start<<fxMesa->vertex_stride_shift));
- GLuint stride = 1<<fxMesa->vertex_stride_shift;
+ tdfxVertex *v = fxMesa->verts + start;
newinputs |= fxMesa->SetupNewInputs;
fxMesa->SetupNewInputs = 0;
@@ -240,12 +253,15 @@ void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint count,
return;
if (newinputs & VERT_BIT_POS) {
- setup_tab[fxMesa->SetupIndex].emit( ctx, start, count, v, stride );
+ setup_tab[fxMesa->SetupIndex].emit( ctx, start, count, v );
} else {
GLuint ind = 0;
if (newinputs & VERT_BIT_COLOR0)
ind |= TDFX_RGBA_BIT;
+
+ if (newinputs & VERT_BIT_FOG)
+ ind |= TDFX_FOGC_BIT;
if (newinputs & VERT_BIT_TEX0)
ind |= TDFX_TEX0_BIT;
@@ -259,7 +275,7 @@ void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint count,
ind &= fxMesa->SetupIndex;
if (ind) {
- setup_tab[ind].emit( ctx, start, count, v, stride );
+ setup_tab[ind].emit( ctx, start, count, v );
}
}
}
@@ -271,15 +287,25 @@ void tdfxChooseVertexState( GLcontext *ctx )
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
GLuint ind = TDFX_XYZ_BIT|TDFX_RGBA_BIT;
- if (ctx->Texture._EnabledUnits & 0x2)
- /* unit 1 enabled */
- ind |= TDFX_W_BIT|TDFX_TEX1_BIT|TDFX_TEX0_BIT;
- else if (ctx->Texture._EnabledUnits & 0x1)
+ fxMesa->tmu_source[0] = 0;
+ fxMesa->tmu_source[1] = 1;
+
+ if (ctx->Texture._EnabledUnits & 0x2) {
+ if (ctx->Texture._EnabledUnits & 0x1) {
+ ind |= TDFX_TEX1_BIT;
+ }
+ ind |= TDFX_W_BIT|TDFX_TEX0_BIT;
+ fxMesa->tmu_source[0] = 1;
+ fxMesa->tmu_source[1] = 0;
+ } else if (ctx->Texture._EnabledUnits & 0x1) {
/* unit 0 enabled */
ind |= TDFX_W_BIT|TDFX_TEX0_BIT;
- else if (ctx->Fog.Enabled)
- ind |= TDFX_W_BIT;
-
+ }
+
+ if (fxMesa->Fog.Mode == GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT) {
+ ind |= TDFX_FOGC_BIT;
+ }
+
fxMesa->SetupIndex = ind;
if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {
@@ -294,7 +320,6 @@ void tdfxChooseVertexState( GLcontext *ctx )
FLUSH_BATCH(fxMesa);
fxMesa->dirty |= TDFX_UPLOAD_VERTEX_LAYOUT;
fxMesa->vertexFormat = setup_tab[ind].vertex_format;
- fxMesa->vertex_stride_shift = setup_tab[ind].vertex_stride_shift;
}
}
@@ -310,10 +335,8 @@ void tdfxInitVB( GLcontext *ctx )
firsttime = 0;
}
- fxMesa->verts = (GLubyte *)ALIGN_MALLOC(size * sizeof(tdfxVertex), 32);
- fxMesa->vertexFormat = setup_tab[TDFX_XYZ_BIT|TDFX_RGBA_BIT].vertex_format;
- fxMesa->vertex_stride_shift = setup_tab[(TDFX_XYZ_BIT|
- TDFX_RGBA_BIT)].vertex_stride_shift;
+ fxMesa->verts = ALIGN_MALLOC(size * sizeof(tdfxVertex), 32);
+ fxMesa->vertexFormat = TDFX_LAYOUT_TINY;
fxMesa->SetupIndex = TDFX_XYZ_BIT|TDFX_RGBA_BIT;
}
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_vb.h b/src/mesa/drivers/dri/tdfx/tdfx_vb.h
index 7cb90f5a5b..4e5f0b2528 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_vb.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_vb.h
@@ -39,7 +39,8 @@
#define TDFX_TEX1_BIT 0x8
#define TDFX_TEX0_BIT 0x10
#define TDFX_PTEX_BIT 0x20
-#define TDFX_MAX_SETUP 0x40
+#define TDFX_FOGC_BIT 0x40
+#define TDFX_MAX_SETUP 0x80
#define _TDFX_NEW_RASTERSETUP (_NEW_TEXTURE | \
_DD_NEW_SEPARATE_SPECULAR | \
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h b/src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h
index e51e1f561a..9b780761f4 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h
+++ b/src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h
@@ -1,19 +1,54 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Daniel Borca <dborca@users.sourceforge.net>
+ */
+
+
+#define VIEWPORT_X(dst,x) dst = s[0] * x + s[12]
+#define VIEWPORT_Y(dst,y) dst = s[5] * y + s[13]
+#define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14]
-#if (IND & (TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT))
static void TAG(emit)( GLcontext *ctx,
GLuint start, GLuint end,
- void *dest,
- GLuint stride )
+ void *dest )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLuint tmu0_source = fxMesa->tmu_source[0];
+ GLuint tmu1_source = fxMesa->tmu_source[1];
GLfloat (*tc0)[4], (*tc1)[4];
GLfloat (*col)[4];
GLuint tc0_stride, tc1_stride, col_stride;
- GLuint tc0_size, tc1_size;
+ GLuint tc0_size, tc1_size, col_size;
GLfloat (*proj)[4] = VB->NdcPtr->data;
GLuint proj_stride = VB->NdcPtr->stride;
+ GLfloat (*fog)[4];
+ GLuint fog_stride;
tdfxVertex *v = (tdfxVertex *)dest;
GLfloat u0scale,v0scale,u1scale,v1scale;
const GLubyte *mask = VB->ClipMask;
@@ -21,30 +56,34 @@ static void TAG(emit)( GLcontext *ctx,
int i;
/* fprintf(stderr, "%s\n", __FUNCTION__); */
- ASSERT(stride > 16);
-
if (IND & TDFX_TEX0_BIT) {
- tc0_stride = VB->TexCoordPtr[0]->stride;
- tc0 = VB->TexCoordPtr[0]->data;
+ tc0_stride = VB->TexCoordPtr[tmu0_source]->stride;
+ tc0 = VB->TexCoordPtr[tmu0_source]->data;
u0scale = fxMesa->sScale0;
v0scale = fxMesa->tScale0;
if (IND & TDFX_PTEX_BIT)
- tc0_size = VB->TexCoordPtr[0]->size;
+ tc0_size = VB->TexCoordPtr[tmu0_source]->size;
}
if (IND & TDFX_TEX1_BIT) {
- tc1 = VB->TexCoordPtr[1]->data;
- tc1_stride = VB->TexCoordPtr[1]->stride;
+ tc1 = VB->TexCoordPtr[tmu1_source]->data;
+ tc1_stride = VB->TexCoordPtr[tmu1_source]->stride;
u1scale = fxMesa->sScale1;
v1scale = fxMesa->tScale1;
if (IND & TDFX_PTEX_BIT)
- tc1_size = VB->TexCoordPtr[1]->size;
+ tc1_size = VB->TexCoordPtr[tmu1_source]->size;
}
if (IND & TDFX_RGBA_BIT) {
col = VB->ColorPtr[0]->data;
col_stride = VB->ColorPtr[0]->stride;
+ col_size = VB->ColorPtr[0]->size;
+ }
+
+ if (IND & TDFX_FOGC_BIT) {
+ fog = VB->FogCoordPtr->data;
+ fog_stride = VB->FogCoordPtr->stride;
}
{
@@ -58,153 +97,65 @@ static void TAG(emit)( GLcontext *ctx,
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
if (IND & TDFX_RGBA_BIT)
STRIDE_4F(col, start * col_stride);
+ if (IND & TDFX_FOGC_BIT)
+ STRIDE_4F(fog, start * fog_stride);
}
- for (i=start; i < end; i++, v = (tdfxVertex *)((GLubyte *)v + stride)) {
+ for (i=start; i < end; i++, v++) {
if (IND & TDFX_XYZ_BIT) {
if (mask[i] == 0) {
/* unclipped */
- v->v.x = s[0] * proj[0][0] + s[12];
- v->v.y = s[5] * proj[0][1] + s[13];
- v->v.z = s[10] * proj[0][2] + s[14];
- v->v.rhw = proj[0][3];
+ VIEWPORT_X(v->x, proj[0][0]);
+ VIEWPORT_Y(v->y, proj[0][1]);
+ VIEWPORT_Z(v->z, proj[0][2]);
+ v->rhw = proj[0][3];
} else {
/* clipped */
- v->v.rhw = 1.0;
+ v->rhw = 1.0;
}
proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride);
}
if (IND & TDFX_RGBA_BIT) {
- GLubyte *b = (GLubyte *)((GLuint *)v + 4);
- UNCLAMPED_FLOAT_TO_UBYTE(b[0], col[0][2]);
- UNCLAMPED_FLOAT_TO_UBYTE(b[1], col[0][1]);
- UNCLAMPED_FLOAT_TO_UBYTE(b[2], col[0][0]);
- UNCLAMPED_FLOAT_TO_UBYTE(b[3], col[0][3]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->color[0], col[0][2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->color[1], col[0][1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->color[2], col[0][0]);
+ if (col_size == 4) {
+ UNCLAMPED_FLOAT_TO_UBYTE(v->color[3], col[0][3]);
+ } else {
+ v->color[3] = 255;
+ }
STRIDE_4F(col, col_stride);
}
+ if (IND & TDFX_FOGC_BIT) {
+ v->fog = CLAMP(fog[0][0], 0.0f, 1.0f);
+ STRIDE_4F(fog, fog_stride);
+ }
if (IND & TDFX_TEX0_BIT) {
- GLfloat w = v->v.rhw;
+ GLfloat w = v->rhw;
+ v->tu0 = tc0[0][0] * u0scale * w;
+ v->tv0 = tc0[0][1] * v0scale * w;
if (IND & TDFX_PTEX_BIT) {
- v->pv.tu0 = tc0[0][0] * u0scale * w;
- v->pv.tv0 = tc0[0][1] * v0scale * w;
- v->pv.tq0 = w;
+ v->tq0 = w;
if (tc0_size == 4)
- v->pv.tq0 = tc0[0][3] * w;
- }
- else {
- v->v.tu0 = tc0[0][0] * u0scale * w;
- v->v.tv0 = tc0[0][1] * v0scale * w;
+ v->tq0 = tc0[0][3] * w;
}
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
}
if (IND & TDFX_TEX1_BIT) {
- GLfloat w = v->v.rhw;
+ GLfloat w = v->rhw;
+ v->tu1 = tc1[0][0] * u1scale * w;
+ v->tv1 = tc1[0][1] * v1scale * w;
if (IND & TDFX_PTEX_BIT) {
- v->pv.tu1 = tc1[0][0] * u1scale * w;
- v->pv.tv1 = tc1[0][1] * v1scale * w;
- v->pv.tq1 = w;
+ v->tq1 = w;
if (tc1_size == 4)
- v->pv.tq1 = tc1[0][3] * w;
- }
- else {
- v->v.tu1 = tc1[0][0] * u1scale * w;
- v->v.tv1 = tc1[0][1] * v1scale * w;
+ v->tq1 = tc1[0][3] * w;
}
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
}
}
}
}
-#else
-#if (IND & TDFX_XYZ_BIT)
-static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
- void *dest, GLuint stride )
-{
- tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLfloat (*col)[4];
- GLuint col_stride;
- GLfloat (*proj)[4] = VB->NdcPtr->data;
- GLuint proj_stride = VB->NdcPtr->stride;
- GLfloat *v = (GLfloat *)dest;
- const GLubyte *mask = VB->ClipMask;
- const GLfloat *s = fxMesa->hw_viewport;
- int i;
-
-/* fprintf(stderr, "%s %d..%d dest %p stride %d\n", __FUNCTION__, */
-/* start, end, dest, stride); */
-
- ASSERT(fxMesa->SetupIndex == (TDFX_XYZ_BIT|TDFX_RGBA_BIT));
- ASSERT(stride == 16);
-
- col = VB->ColorPtr[0]->data;
- col_stride = VB->ColorPtr[0]->stride;
- ASSERT(VB->ColorPtr[0]->Type == GL_UNSIGNED_BYTE);
- /* Pack what's left into a 4-dword vertex. Color is in a different
- * place, and there is no 'w' coordinate.
- */
- {
- if (start) {
- proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride);
- STRIDE_4F(col, start * col_stride);
- }
-
- for (i=start; i < end; i++, v+=4) {
- if (mask[i] == 0) {
- v[0] = s[0] * proj[0][0] + s[12];
- v[1] = s[5] * proj[0][1] + s[13];
- v[2] = s[10] * proj[0][2] + s[14];
- }
- proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride);
- {
- GLubyte *b = (GLubyte *)&v[3];
- UNCLAMPED_FLOAT_TO_UBYTE(b[0], col[0][2]);
- UNCLAMPED_FLOAT_TO_UBYTE(b[1], col[0][1]);
- UNCLAMPED_FLOAT_TO_UBYTE(b[2], col[0][0]);
- UNCLAMPED_FLOAT_TO_UBYTE(b[3], col[0][3]);
- STRIDE_4F(col, col_stride);
- }
- }
- }
-}
-#else
-static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
- void *dest, GLuint stride )
-{
- tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLfloat (*col)[4];
- GLuint col_stride;
- GLfloat *v = (GLfloat *)dest;
- int i;
-
- col = VB->ColorPtr[0]->data;
- col_stride = VB->ColorPtr[0]->stride;
-
- if (start)
- STRIDE_4F(col, col_stride * start);
-
- /* Need to figure out where color is:
- */
- if (fxMesa->SetupIndex & TDFX_W_BIT )
- v += 4;
- else
- v += 3;
-
- for (i=start; i < end; i++, STRIDE_F(v, stride)) {
- GLubyte *b = (GLubyte *)v;
- UNCLAMPED_FLOAT_TO_UBYTE(b[0], col[0][2]);
- UNCLAMPED_FLOAT_TO_UBYTE(b[1], col[0][1]);
- UNCLAMPED_FLOAT_TO_UBYTE(b[2], col[0][0]);
- UNCLAMPED_FLOAT_TO_UBYTE(b[3], col[0][3]);
- STRIDE_4F(col, col_stride);
- }
-}
-#endif
-#endif
-
-#if (IND & TDFX_XYZ_BIT) && (IND & TDFX_RGBA_BIT)
static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
{
@@ -231,6 +182,7 @@ static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
return GL_TRUE;
}
+
static void TAG(interp)( GLcontext *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
@@ -238,69 +190,44 @@ static void TAG(interp)( GLcontext *ctx,
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- const GLuint shift = fxMesa->vertex_stride_shift;
const GLfloat *dstclip = VB->ClipPtr->data[edst];
const GLfloat oow = (dstclip[3] == 0.0F) ? 1.0F : (1.0F / dstclip[3]);
const GLfloat *s = fxMesa->hw_viewport;
- GLubyte *tdfxverts = (GLubyte *)fxMesa->verts;
- tdfxVertex *dst = (tdfxVertex *) (tdfxverts + (edst << shift));
- const tdfxVertex *out = (const tdfxVertex *) (tdfxverts + (eout << shift));
- const tdfxVertex *in = (const tdfxVertex *) (tdfxverts + (ein << shift));
- const GLfloat wout = 1.0F / out->v.rhw;
- const GLfloat win = 1.0F / in->v.rhw;
-
- dst->v.x = s[0] * dstclip[0] * oow + s[12];
- dst->v.y = s[5] * dstclip[1] * oow + s[13];
- dst->v.z = s[10] * dstclip[2] * oow + s[14];
-
- if (IND & (TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT)) {
- dst->v.rhw = oow;
-
- INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] );
- INTERP_UB( t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1] );
- INTERP_UB( t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2] );
- INTERP_UB( t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3] );
+ tdfxVertex *dst = fxMesa->verts + edst;
+ const tdfxVertex *out = fxMesa->verts + eout;
+ const tdfxVertex *in = fxMesa->verts + ein;
+ const GLfloat wout = oow / out->rhw;
+ const GLfloat win = oow / in->rhw;
+
+ VIEWPORT_X(dst->x, dstclip[0] * oow);
+ VIEWPORT_Y(dst->y, dstclip[1] * oow);
+ VIEWPORT_Z(dst->z, dstclip[2] * oow);
+ dst->rhw = oow;
+
+ INTERP_UB( t, dst->color[0], out->color[0], in->color[0] );
+ INTERP_UB( t, dst->color[1], out->color[1], in->color[1] );
+ INTERP_UB( t, dst->color[2], out->color[2], in->color[2] );
+ INTERP_UB( t, dst->color[3], out->color[3], in->color[3] );
+
+ if (IND & TDFX_FOGC_BIT) {
+ INTERP_F( t, dst->fog, out->fog, in->fog );
+ }
- if (IND & TDFX_TEX0_BIT) {
- if (IND & TDFX_PTEX_BIT) {
- INTERP_F( t, dst->pv.tu0, out->pv.tu0 * wout, in->pv.tu0 * win );
- INTERP_F( t, dst->pv.tv0, out->pv.tv0 * wout, in->pv.tv0 * win );
- INTERP_F( t, dst->pv.tq0, out->pv.tq0 * wout, in->pv.tq0 * win );
- dst->pv.tu0 *= oow;
- dst->pv.tv0 *= oow;
- dst->pv.tq0 *= oow;
- } else {
- INTERP_F( t, dst->v.tu0, out->v.tu0 * wout, in->v.tu0 * win );
- INTERP_F( t, dst->v.tv0, out->v.tv0 * wout, in->v.tv0 * win );
- dst->v.tu0 *= oow;
- dst->v.tv0 *= oow;
- }
- }
- if (IND & TDFX_TEX1_BIT) {
- if (IND & TDFX_PTEX_BIT) {
- INTERP_F( t, dst->pv.tu1, out->pv.tu1 * wout, in->pv.tu1 * win );
- INTERP_F( t, dst->pv.tv1, out->pv.tv1 * wout, in->pv.tv1 * win );
- INTERP_F( t, dst->pv.tq1, out->pv.tq1 * wout, in->pv.tq1 * win );
- dst->pv.tu1 *= oow;
- dst->pv.tv1 *= oow;
- dst->pv.tq1 *= oow;
- } else {
- INTERP_F( t, dst->v.tu1, out->v.tu1 * wout, in->v.tu1 * win );
- INTERP_F( t, dst->v.tv1, out->v.tv1 * wout, in->v.tv1 * win );
- dst->v.tu1 *= oow;
- dst->v.tv1 *= oow;
- }
+ if (IND & TDFX_TEX0_BIT) {
+ INTERP_F( t, dst->tu0, out->tu0 * wout, in->tu0 * win );
+ INTERP_F( t, dst->tv0, out->tv0 * wout, in->tv0 * win );
+ if (IND & TDFX_PTEX_BIT) {
+ INTERP_F( t, dst->tq0, out->tq0 * wout, in->tq0 * win );
}
- } else {
- /* 4-dword vertex. Color is in v[3] and there is no oow coordinate.
- */
- INTERP_UB( t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0] );
- INTERP_UB( t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1] );
- INTERP_UB( t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2] );
- INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] );
+ }
+ if (IND & TDFX_TEX1_BIT) {
+ INTERP_F( t, dst->tu1, out->tu1 * wout, in->tu1 * win );
+ INTERP_F( t, dst->tv1, out->tv1 * wout, in->tv1 * win );
+ if (IND & TDFX_PTEX_BIT) {
+ INTERP_F( t, dst->tq1, out->tq1 * wout, in->tq1 * win );
+ }
}
}
-#endif
static void TAG(init)( void )
@@ -308,50 +235,30 @@ static void TAG(init)( void )
/* fprintf(stderr, "%s\n", __FUNCTION__); */
setup_tab[IND].emit = TAG(emit);
-
-#if ((IND & TDFX_XYZ_BIT) && (IND & TDFX_RGBA_BIT))
setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);
setup_tab[IND].interp = TAG(interp);
-
- if (IND & (TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT))
- setup_tab[IND].copy_pv = copy_pv_rgba4;
- else
- setup_tab[IND].copy_pv = copy_pv_rgba3;
-
+ setup_tab[IND].copy_pv = copy_pv;
if (IND & TDFX_TEX1_BIT) {
if (IND & TDFX_PTEX_BIT) {
- setup_tab[IND].vertex_format = TDFX_LAYOUT_PROJECT;
- setup_tab[IND].vertex_size = 12;
- setup_tab[IND].vertex_stride_shift = 6;
+ setup_tab[IND].vertex_format = TDFX_LAYOUT_PROJ2;
}
else {
setup_tab[IND].vertex_format = TDFX_LAYOUT_MULTI;
- setup_tab[IND].vertex_size = 10;
- setup_tab[IND].vertex_stride_shift = 6;
}
}
else if (IND & TDFX_TEX0_BIT) {
if (IND & TDFX_PTEX_BIT) {
- setup_tab[IND].vertex_format = TDFX_LAYOUT_PROJECT;
- setup_tab[IND].vertex_size = 12;
- setup_tab[IND].vertex_stride_shift = 6;
+ setup_tab[IND].vertex_format = TDFX_LAYOUT_PROJ1;
} else {
setup_tab[IND].vertex_format = TDFX_LAYOUT_SINGLE;
- setup_tab[IND].vertex_size = 8;
- setup_tab[IND].vertex_stride_shift = 5;
}
}
else if (IND & TDFX_W_BIT) {
setup_tab[IND].vertex_format = TDFX_LAYOUT_NOTEX;
- setup_tab[IND].vertex_size = 6;
- setup_tab[IND].vertex_stride_shift = 5;
} else {
setup_tab[IND].vertex_format = TDFX_LAYOUT_TINY;
- setup_tab[IND].vertex_size = 4;
- setup_tab[IND].vertex_stride_shift = 4;
}
-#endif
}