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-rw-r--r--src/mesa/main/mtypes.h2
-rw-r--r--src/mesa/main/state.c2
-rw-r--r--src/mesa/main/state.h2
-rw-r--r--src/mesa/main/texenvprogram.c30
-rw-r--r--src/mesa/vbo/vbo_exec_array.c2
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c2
-rw-r--r--src/mesa/vbo/vbo_save_draw.c2
7 files changed, 22 insertions, 20 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index ca1e369a35..dff474d6d0 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3073,7 +3073,7 @@ struct __GLcontextRec
GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
- GLuint varying_vp_inputs;
+ GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
/** \name Derived state */
/*@{*/
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index e0eb5f81e2..b124d48269 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -532,7 +532,7 @@ _mesa_update_state( GLcontext *ctx )
*/
void
_mesa_set_varying_vp_inputs( GLcontext *ctx,
- unsigned varying_inputs )
+ GLbitfield varying_inputs )
{
if (ctx->varying_vp_inputs != varying_inputs) {
ctx->varying_vp_inputs = varying_inputs;
diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h
index dc08043a76..79f2f6beb0 100644
--- a/src/mesa/main/state.h
+++ b/src/mesa/main/state.h
@@ -39,6 +39,6 @@ _mesa_update_state_locked( GLcontext *ctx );
void
_mesa_set_varying_vp_inputs( GLcontext *ctx,
- unsigned varying_inputs );
+ GLbitfield varying_inputs );
#endif
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 7049467c22..638d6be5ad 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -192,7 +192,8 @@ static GLuint translate_tex_src_bit( GLbitfield bit )
#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
-/* Identify all possible varying inputs. The fragment program will
+/**
+ * Identify all possible varying inputs. The fragment program will
* never reference non-varying inputs, but will track them via state
* constants instead.
*
@@ -200,15 +201,15 @@ static GLuint translate_tex_src_bit( GLbitfield bit )
* has access to. The bitmask is later reduced to just those which
* are actually referenced.
*/
-static GLuint get_fp_input_mask( GLcontext *ctx )
+static GLbitfield get_fp_input_mask( GLcontext *ctx )
{
- GLuint fp_inputs = 0;
+ GLbitfield fp_inputs = 0x0;
if (!ctx->VertexProgram._Enabled ||
!ctx->VertexProgram._Current) {
/* Fixed function logic */
- GLuint varying_inputs = ctx->varying_vp_inputs;
+ GLbitfield varying_inputs = ctx->varying_vp_inputs;
/* First look at what values may be computed by the generated
* vertex program:
@@ -235,7 +236,7 @@ static GLuint get_fp_input_mask( GLcontext *ctx )
}
else {
/* calculate from vp->outputs */
- GLuint vp_outputs = ctx->VertexProgram._Current->Base.OutputsWritten;
+ GLbitfield vp_outputs = ctx->VertexProgram._Current->Base.OutputsWritten;
if (vp_outputs & (1 << VERT_RESULT_COL0)) fp_inputs |= FRAG_BIT_COL0;
if (vp_outputs & (1 << VERT_RESULT_COL1)) fp_inputs |= FRAG_BIT_COL1;
@@ -255,8 +256,8 @@ static GLuint get_fp_input_mask( GLcontext *ctx )
static void make_state_key( GLcontext *ctx, struct state_key *key )
{
GLuint i, j;
- GLuint inputs_referenced = FRAG_BIT_COL0;
- GLuint inputs_available = get_fp_input_mask( ctx );
+ GLbitfield inputs_referenced = FRAG_BIT_COL0;
+ GLbitfield inputs_available = get_fp_input_mask( ctx );
memset(key, 0, sizeof(*key));
@@ -311,7 +312,8 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
key->inputs_available = (inputs_available & inputs_referenced);
}
-/* Use uregs to represent registers internally, translate to Mesa's
+/**
+ * Use uregs to represent registers internally, translate to Mesa's
* expected formats on emit.
*
* NOTE: These are passed by value extensively in this file rather
@@ -344,16 +346,16 @@ static const struct ureg undef = {
};
-/* State used to build the fragment program:
+/** State used to build the fragment program:
*/
struct texenv_fragment_program {
struct gl_fragment_program *program;
GLcontext *ctx;
struct state_key *state;
- GLbitfield alu_temps; /* Track texture indirections, see spec. */
- GLbitfield temps_output; /* Track texture indirections, see spec. */
- GLbitfield temp_in_use; /* Tracks temporary regs which are in use. */
+ GLbitfield alu_temps; /**< Track texture indirections, see spec. */
+ GLbitfield temps_output; /**< Track texture indirections, see spec. */
+ GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */
GLboolean error;
struct ureg src_texture[MAX_TEXTURE_UNITS];
@@ -361,11 +363,11 @@ struct texenv_fragment_program {
* else undef.
*/
- struct ureg src_previous; /* Reg containing color from previous
+ struct ureg src_previous; /**< Reg containing color from previous
* stage. May need to be decl'd.
*/
- GLuint last_tex_stage; /* Number of last enabled texture unit */
+ GLuint last_tex_stage; /**< Number of last enabled texture unit */
struct ureg half;
struct ureg one;
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 3d74f9f431..8871e10cf6 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -127,7 +127,7 @@ static void recalculate_input_bindings( GLcontext *ctx )
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
const struct gl_client_array **inputs = &exec->array.inputs[0];
- GLuint const_inputs = 0;
+ GLbitfield const_inputs = 0x0;
GLuint i;
exec->array.program_mode = get_program_mode(ctx);
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index ad60c9b05f..ae43857c8a 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -150,7 +150,7 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
GLubyte *data = exec->vtx.buffer_map;
const GLuint *map;
GLuint attr;
- GLuint varying_inputs = 0;
+ GLbitfield varying_inputs = 0x0;
/* Install the default (ie Current) attributes first, then overlay
* all active ones.
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 68f3a965a5..0488c5d718 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -118,7 +118,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
GLuint data = node->buffer_offset;
const GLuint *map;
GLuint attr;
- GLuint varying_inputs = 0;
+ GLbitfield varying_inputs = 0x0;
/* Install the default (ie Current) attributes first, then overlay
* all active ones.