diff options
| -rw-r--r-- | src/mesa/shader/shader_api.c | 211 | 
1 files changed, 123 insertions, 88 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index eea44eb92a..3a067fe3e1 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -213,6 +213,35 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name)  /** + * As above, but record an error if program is not found. + */ +static struct gl_shader_program * +_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name, +                                const char *caller) +{ +   if (!name) { +      _mesa_error(ctx, GL_INVALID_VALUE, caller); +      return NULL; +   } +   else { +      struct gl_shader_program *shProg = (struct gl_shader_program *) +         _mesa_HashLookup(ctx->Shared->ShaderObjects, name); +      if (!shProg) { +         _mesa_error(ctx, GL_INVALID_VALUE, caller); +         return NULL; +      } +      if (shProg->Type != GL_SHADER_PROGRAM_MESA) { +         _mesa_error(ctx, GL_INVALID_OPERATION, caller); +         return NULL; +      } +      return shProg; +   } +} + + + + +/**   * Allocate a new gl_shader object, initialize it.   */  struct gl_shader * @@ -315,6 +344,33 @@ _mesa_lookup_shader(GLcontext *ctx, GLuint name)  /** + * As above, but record an error if shader is not found. + */ +static struct gl_shader * +_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller) +{ +   if (!name) { +      _mesa_error(ctx, GL_INVALID_VALUE, caller); +      return NULL; +   } +   else { +      struct gl_shader *sh = (struct gl_shader *) +         _mesa_HashLookup(ctx->Shared->ShaderObjects, name); +      if (!sh) { +         _mesa_error(ctx, GL_INVALID_VALUE, caller); +         return NULL; +      } +      if (sh->Type == GL_SHADER_PROGRAM_MESA) { +         _mesa_error(ctx, GL_INVALID_OPERATION, caller); +         return NULL; +      } +      return sh; +   } +} + + + +/**   * Initialize context's shader state.   */  void @@ -382,29 +438,20 @@ _mesa_is_shader(GLcontext *ctx, GLuint name)  static void  _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)  { -   struct gl_shader_program *shProg -      = _mesa_lookup_shader_program(ctx, program); -   struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); -   GLuint n; -   GLuint i; +   struct gl_shader_program *shProg; +   struct gl_shader *sh; +   GLuint i, n; -   if (!shProg) { -      GLenum err = _mesa_is_shader(ctx, program) -         ? GL_INVALID_OPERATION : GL_INVALID_VALUE; -      _mesa_error(ctx, err, "glAttachShader(bad program or shader name)"); +   shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader"); +   if (!shProg)        return; -   } +   sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");     if (!sh) { -      GLenum err = _mesa_is_program(ctx, shader) -         ? GL_INVALID_OPERATION : GL_INVALID_VALUE; -      _mesa_error(ctx, err, "glAttachShader(bad program or shader name)");        return;     } -     n = shProg->NumShaders; -     for (i = 0; i < n; i++) {        if (shProg->Shaders[i] == sh) {           /* already attached */ @@ -434,10 +481,9 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program,                            const GLchar *name)  {     struct gl_shader_program *shProg -      = _mesa_lookup_shader_program(ctx, program); +      = _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");     if (!shProg) { -      _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocation");        return -1;     } @@ -464,15 +510,13 @@ static void  _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,                             const GLchar *name)  { -   struct gl_shader_program *shProg -      = _mesa_lookup_shader_program(ctx, program); +   struct gl_shader_program *shProg;     const GLint size = -1; /* unknown size */     GLint i, oldIndex; +   shProg = _mesa_lookup_shader_program_err(ctx, program, +                                            "glBindAttribLocation");     if (!shProg) { -      GLenum err = _mesa_is_shader(ctx, program) -         ? GL_INVALID_OPERATION : GL_INVALID_VALUE; -      _mesa_error(ctx, err, "glBindAttribLocation(program)");        return;     } @@ -571,11 +615,9 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name)      */     struct gl_shader_program *shProg; -   shProg = _mesa_lookup_shader_program(ctx, name); -   if (!shProg) { -      _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgram(name)"); +   shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram"); +   if (!shProg)        return; -   }     shProg->DeletePending = GL_TRUE; @@ -587,10 +629,11 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name)  static void  _mesa_delete_shader(GLcontext *ctx, GLuint shader)  { -   struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); -   if (!sh) { +   struct gl_shader *sh; + +   sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader"); +   if (!sh)        return; -   }     sh->DeletePending = GL_TRUE; @@ -602,16 +645,13 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader)  static void  _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)  { -   struct gl_shader_program *shProg -      = _mesa_lookup_shader_program(ctx, program); +   struct gl_shader_program *shProg;     GLuint n;     GLuint i, j; -   if (!shProg) { -      _mesa_error(ctx, GL_INVALID_VALUE, -                  "glDetachShader(bad program or shader name)"); +   shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader"); +   if (!shProg)        return; -   }     n = shProg->NumShaders; @@ -620,7 +660,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)           /* found it */           struct gl_shader **newList; -         /* derefernce */ +         /* release */           _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);           /* alloc new, smaller array */ @@ -656,8 +696,17 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)     }     /* not found */ -   _mesa_error(ctx, GL_INVALID_VALUE, -               "glDetachShader(shader not found)"); +   { +      GLenum err; +      if (_mesa_is_shader(ctx, shader)) +         err = GL_INVALID_OPERATION; +      else if (_mesa_is_program(ctx, shader)) +         err = GL_INVALID_OPERATION; +      else +         err = GL_INVALID_VALUE; +      _mesa_error(ctx, err, "glDetachProgram(shader)"); +      return; +   }  } @@ -669,14 +718,12 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,     static const GLenum vec_types[] = {        GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4     }; -   struct gl_shader_program *shProg -      = _mesa_lookup_shader_program(ctx, program); +   struct gl_shader_program *shProg;     GLint sz; -   if (!shProg) { -      _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib"); +   shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); +   if (!shProg)        return; -   }     if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) {        _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); @@ -701,15 +748,13 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,                           GLsizei maxLength, GLsizei *length, GLint *size,                           GLenum *type, GLchar *nameOut)  { -   const struct gl_shader_program *shProg -      = _mesa_lookup_shader_program(ctx, program); +   const struct gl_shader_program *shProg;     const struct gl_program *prog;     GLint progPos; -   if (!shProg) { -      _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform"); +   shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); +   if (!shProg)        return; -   }     if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {        _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); @@ -748,19 +793,16 @@ static void  _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,                             GLsizei *count, GLuint *obj)  { -   struct gl_shader_program *shProg -      = _mesa_lookup_shader_program(ctx, program); +   struct gl_shader_program *shProg = +      _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");     if (shProg) { -      GLint i; -      for (i = 0; i < maxCount && i < shProg->NumShaders; i++) { +      GLuint i; +      for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {           obj[i] = shProg->Shaders[i]->Name;        }        if (count)           *count = i;     } -   else { -      _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders"); -   }  } @@ -841,10 +883,9 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,  static void  _mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)  { -   struct gl_shader *shader = _mesa_lookup_shader(ctx, name); +   struct gl_shader *shader = _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");     if (!shader) { -      _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderiv(shader)");        return;     } @@ -905,14 +946,9 @@ static void  _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,                          GLsizei *length, GLchar *sourceOut)  { -   struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); +   struct gl_shader *sh; +   sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");     if (!sh) { -      GLenum err; -      if (_mesa_lookup_shader_program(ctx, shader)) -         err = GL_INVALID_OPERATION; -      else -         err = GL_INVALID_VALUE; -      _mesa_error(ctx, err, "glGetShaderSource(shader)");        return;     }     copy_string(sourceOut, maxLength, length, sh->Source); @@ -969,11 +1005,16 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,  static GLint  _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)  { -   struct gl_shader_program *shProg -      = _mesa_lookup_shader_program(ctx, program); +   struct gl_shader_program *shProg = +      _mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation"); +     if (!shProg)        return -1; +   /* XXX we should return -1 if the uniform was declared, but not +    * actually used. +    */ +     return _mesa_lookup_uniform(shProg->Uniforms, name);  } @@ -985,16 +1026,11 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)  static void  _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)  { -   struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); -   if (!sh) { -      GLenum err; -      if (_mesa_lookup_shader_program(ctx, shader)) -         err = GL_INVALID_OPERATION; -      else -         err = GL_INVALID_VALUE; -      _mesa_error(ctx, err, "glShaderSource(shaderObj)"); +   struct gl_shader *sh; + +   sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource"); +   if (!sh)        return; -   }     /* free old shader source string and install new one */     if (sh->Source) { @@ -1011,12 +1047,11 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)  static void  _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)  { -   struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj); +   struct gl_shader *sh; -   if (!sh) { -      _mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)"); +   sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader"); +   if (!sh)        return; -   }     sh->CompileStatus = _slang_compile(ctx, sh);  } @@ -1030,11 +1065,9 @@ _mesa_link_program(GLcontext *ctx, GLuint program)  {     struct gl_shader_program *shProg; -   shProg = _mesa_lookup_shader_program(ctx, program); -   if (!shProg) { -      _mesa_error(ctx, GL_INVALID_VALUE, "glLinkProgram(program)"); +   shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram"); +   if (!shProg)        return; -   }     FLUSH_VERTICES(ctx, _NEW_PROGRAM); @@ -1059,10 +1092,12 @@ _mesa_use_program(GLcontext *ctx, GLuint program)     FLUSH_VERTICES(ctx, _NEW_PROGRAM);     if (program) { -      shProg = _mesa_lookup_shader_program(ctx, program); +      shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");        if (!shProg) { -         _mesa_error(ctx, GL_INVALID_VALUE, -                     "glUseProgramObjectARB(programObj)"); +         return; +      } +      if (!shProg->LinkStatus) { +         _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgram");           return;        }     } @@ -1107,7 +1142,7 @@ update_textures_used(struct gl_program *prog)   */  static void  set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, -                    GLenum type, GLint count, GLint elems, const void *values) +                    GLenum type, GLsizei count, GLint elems, const void *values)  {     if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) {        /* This controls which texture unit which is used by a sampler */ @@ -1139,7 +1174,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,     }     else {        /* ordinary uniform variable */ -      GLint k, i; +      GLsizei k, i;        if (count * elems > program->Parameters->Parameters[location].Size) {           _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)");  | 
