diff options
| -rw-r--r-- | progs/egl/eglgears.c | 10 | ||||
| -rw-r--r-- | progs/egl/egltri.c | 5 | ||||
| -rw-r--r-- | progs/egl/peglgears.c | 10 | 
3 files changed, 15 insertions, 10 deletions
diff --git a/progs/egl/eglgears.c b/progs/egl/eglgears.c index 0eee9ecf4d..052d0f9e25 100644 --- a/progs/egl/eglgears.c +++ b/progs/egl/eglgears.c @@ -274,10 +274,10 @@ draw(void)  static void  reshape(int width, int height)  { -   glViewport(0, 0, (GLint) width, (GLint) height); -     GLfloat h = (GLfloat) height / (GLfloat) width; +   glViewport(0, 0, (GLint) width, (GLint) height); +     glMatrixMode(GL_PROJECTION);     glLoadIdentity();     glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); @@ -333,6 +333,8 @@ static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr)  	double st = current_time();  	double ct = st;  	int frames = 0; +	GLfloat seconds, fps; +  	while (ct - st < ttr)  	{  		double tt = current_time(); @@ -352,8 +354,8 @@ static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr)  		frames++;  	} -	GLfloat seconds = ct - st; -	GLfloat fps = frames / seconds; +	seconds = ct - st; +	fps = frames / seconds;  	printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);  } diff --git a/progs/egl/egltri.c b/progs/egl/egltri.c index 79f6702007..9bbc3cddaf 100644 --- a/progs/egl/egltri.c +++ b/progs/egl/egltri.c @@ -127,6 +127,7 @@ static void run(EGLDisplay dpy, EGLSurface surf, int ttr)  	double st = current_time();  	double ct = st;  	int frames = 0; +	GLfloat seconds, fps;  	while (ct - st < ttr)  	{ @@ -139,8 +140,8 @@ static void run(EGLDisplay dpy, EGLSurface surf, int ttr)  		frames++;  	} -	GLfloat seconds = ct - st; -	GLfloat fps = frames / seconds; +	seconds = ct - st; +	fps = frames / seconds;  	printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);  } diff --git a/progs/egl/peglgears.c b/progs/egl/peglgears.c index 1ddb691677..212d1acf69 100644 --- a/progs/egl/peglgears.c +++ b/progs/egl/peglgears.c @@ -274,10 +274,10 @@ draw(void)  static void  reshape(int width, int height)  { -   glViewport(0, 0, (GLint) width, (GLint) height); -     GLfloat h = (GLfloat) height / (GLfloat) width; +   glViewport(0, 0, (GLint) width, (GLint) height); +     glMatrixMode(GL_PROJECTION);     glLoadIdentity();     glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); @@ -333,6 +333,8 @@ static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr)  	double st = current_time();  	double ct = st;  	int frames = 0; +	GLfloat seconds, fps; +  	while (ct - st < ttr)  	{  		double tt = current_time(); @@ -352,8 +354,8 @@ static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr)  		frames++;  	} -	GLfloat seconds = ct - st; -	GLfloat fps = frames / seconds; +	seconds = ct - st; +	fps = frames / seconds;  	printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);  }  | 
