diff options
| -rw-r--r-- | progs/es1/xegl/Makefile | 77 | ||||
| -rw-r--r-- | progs/es1/xegl/drawtex.c | 427 | ||||
| -rw-r--r-- | progs/es1/xegl/es1_info.c | 274 | ||||
| -rw-r--r-- | progs/es1/xegl/msaa.c | 442 | ||||
| -rw-r--r-- | progs/es1/xegl/pbuffer.c | 607 | ||||
| -rw-r--r-- | progs/es1/xegl/render_tex.c | 657 | ||||
| -rw-r--r-- | progs/es1/xegl/torus.c | 509 | ||||
| -rw-r--r-- | progs/es1/xegl/tri.c | 470 | ||||
| -rw-r--r-- | progs/es1/xegl/two_win.c | 433 | ||||
| -rw-r--r-- | progs/es2/xegl/Makefile | 51 | ||||
| -rw-r--r-- | progs/es2/xegl/tri.c | 514 | 
11 files changed, 4461 insertions, 0 deletions
| diff --git a/progs/es1/xegl/Makefile b/progs/es1/xegl/Makefile new file mode 100644 index 0000000000..7f684d68e3 --- /dev/null +++ b/progs/es1/xegl/Makefile @@ -0,0 +1,77 @@ +# progs/es1/xegl/Makefile + +TOP = ../../.. +include $(TOP)/configs/current + + +INCLUDE_DIRS = \ +	-I$(TOP)/include \ + +HEADERS = $(TOP)/include/GLES/egl.h + + +ES1_LIB_DEPS = \ +	$(TOP)/$(LIB_DIR)/libEGL.so \ +	$(TOP)/$(LIB_DIR)/libGLESv1_CM.so + + +ES1_LIBS = \ +	-L$(TOP)/$(LIB_DIR) -lEGL \ +	-L$(TOP)/$(LIB_DIR) -lGLESv1_CM $(LIBDRM_LIB) -lX11 + +PROGRAMS = \ +	drawtex \ +	es1_info \ +	msaa \ +	pbuffer \ +	render_tex \ +	torus \ +	tri \ +	two_win + + +.c.o: +	$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@ + + + +default: $(PROGRAMS) + + + +drawtex: drawtex.o $(ES1_LIB_DEPS) +	$(CC) $(CFLAGS) drawtex.o $(ES1_LIBS) -o $@ + + +es1_info: es1_info.o $(ES1_LIB_DEPS) +	$(CC) $(CFLAGS) es1_info.o $(ES1_LIBS) -o $@ + + +msaa: msaa.o $(ES1_LIB_DEPS) +	$(CC) $(CFLAGS) msaa.o $(ES1_LIBS) -o $@ + + +pbuffer: pbuffer.o $(ES1_LIB_DEPS) +	$(CC) $(CFLAGS) pbuffer.o $(ES1_LIBS) -o $@ + + +render_tex: render_tex.o $(ES1_LIB_DEPS) +	$(CC) $(CFLAGS) render_tex.o $(ES1_LIBS) -o $@ + + +torus: torus.o $(ES1_LIB_DEPS) +	$(CC) $(CFLAGS) torus.o $(ES1_LIBS) -o $@ + + +two_win: two_win.o $(ES1_LIB_DEPS) +	$(CC) $(CFLAGS) two_win.o $(ES1_LIBS) -o $@ + + +tri: tri.o $(ES1_LIB_DEPS) +	$(CC) $(CFLAGS) tri.o $(ES1_LIBS) -o $@ + + +clean: +	rm -f *.o *~ +	rm -f $(PROGRAMS) + diff --git a/progs/es1/xegl/drawtex.c b/progs/es1/xegl/drawtex.c new file mode 100644 index 0000000000..ca0615e267 --- /dev/null +++ b/progs/es1/xegl/drawtex.c @@ -0,0 +1,427 @@ +/* + * Copyright (C) 2008  Tunsgten Graphics,Inc.   All Rights Reserved. + */ + +/* + * Test GL_OES_draw_texture + * Brian Paul + * August 2008 + */ + +#define GL_GLEXT_PROTOTYPES + +#include <assert.h> +#include <math.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <X11/keysym.h> +#include <GLES/gl.h> +#include <GLES/glext.h> +#include <EGL/egl.h> + + + +static GLfloat view_posx = 10.0, view_posy = 20.0; +static GLfloat width = 200, height = 200; + + +static void +draw(void) +{ +   glClear(GL_COLOR_BUFFER_BIT); + +   glDrawTexfOES(view_posx, view_posy, 0.0, width, height); +} + + +/* new window size or exposure */ +static void +reshape(int width, int height) +{ +   GLfloat ar = (GLfloat) width / (GLfloat) height; + +   glViewport(0, 0, (GLint) width, (GLint) height); + +   glMatrixMode(GL_PROJECTION); +   glLoadIdentity(); + +#ifdef GL_VERSION_ES_CM_1_0 +   glFrustumf(-ar, ar, -1, 1, 5.0, 60.0); +#else +   glFrustum(-ar, ar, -1, 1, 5.0, 60.0); +#endif +    +   glMatrixMode(GL_MODELVIEW); +   glLoadIdentity(); +   glTranslatef(0.0, 0.0, -15.0); +} + + +static float +dist(GLuint i, GLuint j, float x, float y) +{ +   return sqrt((i-x) * (i-x) + (j-y) * (j-y)); +} + +static void +make_smile_texture(void) +{ +#define SZ 128 +   GLenum Filter = GL_LINEAR; +   GLubyte image[SZ][SZ][4]; +   GLuint i, j; +   GLint cropRect[4]; + +   for (i = 0; i < SZ; i++) { +      for (j = 0; j < SZ; j++) { +         GLfloat d_mouth = dist(i, j, SZ/2, SZ/2); +         GLfloat d_rt_eye = dist(i, j, SZ*3/4, SZ*3/4); +         GLfloat d_lt_eye = dist(i, j, SZ*3/4, SZ*1/4); +         if (d_rt_eye < SZ / 8 || d_lt_eye < SZ / 8) { +            image[i][j][0] = 20; +            image[i][j][1] = 50; +            image[i][j][2] = 255; +            image[i][j][3] = 255; +         } +         else if (i < SZ/2 && d_mouth < SZ/3) { +            image[i][j][0] = 255; +            image[i][j][1] = 20; +            image[i][j][2] = 20; +            image[i][j][3] = 255; +         } +         else { +            image[i][j][0] = 200; +            image[i][j][1] = 200; +            image[i][j][2] = 200; +            image[i][j][3] = 255; +         } +      } +   } + +   glActiveTexture(GL_TEXTURE0); /* unit 0 */ +   glBindTexture(GL_TEXTURE_2D, 42); +   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0, +                GL_RGBA, GL_UNSIGNED_BYTE, image); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + +   cropRect[0] = 0; +   cropRect[1] = 0; +   cropRect[2] = SZ; +   cropRect[3] = SZ; +   glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect); +#undef SZ +} + + + +static void +init(void) +{ +   const char *ext = (char *) glGetString(GL_EXTENSIONS); + +   if (!strstr(ext, "GL_OES_draw_texture")) { +      fprintf(stderr, "Sorry, this program requires GL_OES_draw_texture"); +      exit(1); +   } + +   glClearColor(0.4, 0.4, 0.4, 0.0); + +   make_smile_texture(); +   glEnable(GL_TEXTURE_2D); +} + + +/* + * Create an RGB, double-buffered X window. + * Return the window and context handles. + */ +static void +make_x_window(Display *x_dpy, EGLDisplay egl_dpy, +              const char *name, +              int x, int y, int width, int height, +              Window *winRet, +              EGLContext *ctxRet, +              EGLSurface *surfRet) +{ +   static const EGLint attribs[] = { +      EGL_RED_SIZE, 1, +      EGL_GREEN_SIZE, 1, +      EGL_BLUE_SIZE, 1, +      EGL_NONE +   }; + +   int scrnum; +   XSetWindowAttributes attr; +   unsigned long mask; +   Window root; +   Window win; +   XVisualInfo *visInfo, visTemplate; +   int num_visuals; +   EGLContext ctx; +   EGLConfig config; +   EGLint num_configs; +   EGLint vid; + +   scrnum = DefaultScreen( x_dpy ); +   root = RootWindow( x_dpy, scrnum ); + +   if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) { +      printf("Error: couldn't get an EGL visual config\n"); +      exit(1); +   } + +   assert(config); +   assert(num_configs > 0); + +   if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { +      printf("Error: eglGetConfigAttrib() failed\n"); +      exit(1); +   } + +   /* The X window visual must match the EGL config */ +   visTemplate.visualid = vid; +   visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); +   if (!visInfo) { +      printf("Error: couldn't get X visual\n"); +      exit(1); +   } + +   /* window attributes */ +   attr.background_pixel = 0; +   attr.border_pixel = 0; +   attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); +   attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; +   mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + +   win = XCreateWindow( x_dpy, root, 0, 0, width, height, +		        0, visInfo->depth, InputOutput, +		        visInfo->visual, mask, &attr ); + +   /* set hints and properties */ +   { +      XSizeHints sizehints; +      sizehints.x = x; +      sizehints.y = y; +      sizehints.width  = width; +      sizehints.height = height; +      sizehints.flags = USSize | USPosition; +      XSetNormalHints(x_dpy, win, &sizehints); +      XSetStandardProperties(x_dpy, win, name, name, +                              None, (char **)NULL, 0, &sizehints); +   } + +   eglBindAPI(EGL_OPENGL_ES_API); + +   ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL ); +   if (!ctx) { +      printf("Error: eglCreateContext failed\n"); +      exit(1); +   } + +   *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL); + +   if (!*surfRet) { +      printf("Error: eglCreateWindowSurface failed\n"); +      exit(1); +   } + +   XFree(visInfo); + +   *winRet = win; +   *ctxRet = ctx; +} + + +static void +event_loop(Display *dpy, Window win, +           EGLDisplay egl_dpy, EGLSurface egl_surf) +{ +   int anim = 0; + +   while (1) { +      int redraw = 0; + +      if (!anim || XPending(dpy)) { +         XEvent event; +         XNextEvent(dpy, &event); + +         switch (event.type) { +         case Expose: +            redraw = 1; +            break; +         case ConfigureNotify: +            reshape(event.xconfigure.width, event.xconfigure.height); +            break; +         case KeyPress: +            { +               char buffer[10]; +               int r, code; +               code = XLookupKeysym(&event.xkey, 0); +               if (code == XK_Left) { +               view_posx -= 1.0; +               } +               else if (code == XK_Right) { +                  view_posx += 1.0; +               } +               else if (code == XK_Up) { +                  view_posy += 1.0; +               } +               else if (code == XK_Down) { +                  view_posy -= 1.0; +               } +               else { +                  r = XLookupString(&event.xkey, buffer, sizeof(buffer), +                                    NULL, NULL); +                  if (buffer[0] == ' ') { +                     anim = !anim; +                  } +                  else if (buffer[0] == 'w') { +                     width -= 1.0f; +                  } +                  else if (buffer[0] == 'W') { +                     width += 1.0f; +                  } +                  else if (buffer[0] == 'h') { +                     height -= 1.0f; +                  } +                  else if (buffer[0] == 'H') { +                     height += 1.0f; +                  } +                  else if (buffer[0] == 27) { +                     /* escape */ +                     return; +                  } +               } +            } +            redraw = 1; +            break; +         default: +            ; /*no-op*/ +         } +      } + +      if (anim) { +         view_posx += 1.0; +         view_posy += 2.0; +         redraw = 1; +      } + +      if (redraw) { +         draw(); +         eglSwapBuffers(egl_dpy, egl_surf); +      } +   } +} + + +static void +usage(void) +{ +   printf("Usage:\n"); +   printf("  -display <displayname>  set the display to run on\n"); +   printf("  -info                   display OpenGL renderer info\n"); +} +  + +int +main(int argc, char *argv[]) +{ +   const int winWidth = 400, winHeight = 300; +   Display *x_dpy; +   Window win; +   EGLSurface egl_surf; +   EGLContext egl_ctx; +   EGLDisplay egl_dpy; +   char *dpyName = NULL; +   GLboolean printInfo = GL_FALSE; +   EGLint egl_major, egl_minor; +   int i; +   const char *s; + +   for (i = 1; i < argc; i++) { +      if (strcmp(argv[i], "-display") == 0) { +         dpyName = argv[i+1]; +         i++; +      } +      else if (strcmp(argv[i], "-info") == 0) { +         printInfo = GL_TRUE; +      } +      else { +         usage(); +         return -1; +      } +   } + +   x_dpy = XOpenDisplay(dpyName); +   if (!x_dpy) { +      printf("Error: couldn't open display %s\n", +	     dpyName ? dpyName : getenv("DISPLAY")); +      return -1; +   } + +   egl_dpy = eglGetDisplay(x_dpy); +   if (!egl_dpy) { +      printf("Error: eglGetDisplay() failed\n"); +      return -1; +   } + +   if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) { +      printf("Error: eglInitialize() failed\n"); +      return -1; +   } + +   s = eglQueryString(egl_dpy, EGL_VERSION); +   printf("EGL_VERSION = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_VENDOR); +   printf("EGL_VENDOR = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_EXTENSIONS); +   printf("EGL_EXTENSIONS = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_CLIENT_APIS); +   printf("EGL_CLIENT_APIS = %s\n", s); + +   make_x_window(x_dpy, egl_dpy, +                 "drawtex", 0, 0, winWidth, winHeight, +                 &win, &egl_ctx, &egl_surf); + +   XMapWindow(x_dpy, win); +   if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { +      printf("Error: eglMakeCurrent() failed\n"); +      return -1; +   } + +   if (printInfo) { +      printf("GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER)); +      printf("GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION)); +      printf("GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR)); +      printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); +   } + +   init(); + +   /* Set initial projection/viewing transformation. +    * We can't be sure we'll get a ConfigureNotify event when the window +    * first appears. +    */ +   reshape(winWidth, winHeight); + +   event_loop(x_dpy, win, egl_dpy, egl_surf); + +   eglDestroyContext(egl_dpy, egl_ctx); +   eglDestroySurface(egl_dpy, egl_surf); +   eglTerminate(egl_dpy); + + +   XDestroyWindow(x_dpy, win); +   XCloseDisplay(x_dpy); + +   return 0; +} diff --git a/progs/es1/xegl/es1_info.c b/progs/es1/xegl/es1_info.c new file mode 100644 index 0000000000..963304de13 --- /dev/null +++ b/progs/es1/xegl/es1_info.c @@ -0,0 +1,274 @@ +/* + * Copyright (C) 2008  Tunsgten Graphics,Inc.   All Rights Reserved. + */ + +/* + * List OpenGL ES extensions. + * Print ES 1 or ES 2 extensions depending on which library we're + * linked with: libGLESv1_CM.so vs libGLESv2.so + */ + +#define GL_GLEXT_PROTOTYPES + +#include <assert.h> +#include <math.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <X11/keysym.h> +#include <GLES/gl.h> +#include <GLES/glext.h> +#include <EGL/egl.h> + + +/* + * Print a list of extensions, with word-wrapping. + */ +static void +print_extension_list(const char *ext) +{ +   const char *indentString = "    "; +   const int indent = 4; +   const int max = 79; +   int width, i, j; + +   if (!ext || !ext[0]) +      return; + +   width = indent; +   printf(indentString); +   i = j = 0; +   while (1) { +      if (ext[j] == ' ' || ext[j] == 0) { +         /* found end of an extension name */ +         const int len = j - i; +         if (width + len > max) { +            /* start a new line */ +            printf("\n"); +            width = indent; +            printf(indentString); +         } +         /* print the extension name between ext[i] and ext[j] */ +         while (i < j) { +            printf("%c", ext[i]); +            i++; +         } +         /* either we're all done, or we'll continue with next extension */ +         width += len + 1; +         if (ext[j] == 0) { +            break; +         } +         else { +            i++; +            j++; +            if (ext[j] == 0) +               break; +            printf(", "); +            width += 2; +         } +      } +      j++; +   } +   printf("\n"); +} + + +static void +info(EGLDisplay egl_dpy) +{ +   const char *s; + +   s = eglQueryString(egl_dpy, EGL_VERSION); +   printf("EGL_VERSION = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_VENDOR); +   printf("EGL_VENDOR = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_EXTENSIONS); +   printf("EGL_EXTENSIONS = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_CLIENT_APIS); +   printf("EGL_CLIENT_APIS = %s\n", s); + +   printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION)); +   printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER)); +   printf("GL_EXTENSIONS:\n"); +   print_extension_list((char *) glGetString(GL_EXTENSIONS)); +} + + +/* + * Create an RGB, double-buffered X window. + * Return the window and context handles. + */ +static void +make_x_window(Display *x_dpy, EGLDisplay egl_dpy, +              const char *name, +              int x, int y, int width, int height, +              Window *winRet, +              EGLContext *ctxRet, +              EGLSurface *surfRet) +{ +   static const EGLint attribs[] = { +      EGL_RED_SIZE, 1, +      EGL_GREEN_SIZE, 1, +      EGL_BLUE_SIZE, 1, +      EGL_NONE +   }; + +   int scrnum; +   XSetWindowAttributes attr; +   unsigned long mask; +   Window root; +   Window win; +   XVisualInfo *visInfo, visTemplate; +   int num_visuals; +   EGLContext ctx; +   EGLConfig config; +   EGLint num_configs; +   EGLint vid; + +   scrnum = DefaultScreen( x_dpy ); +   root = RootWindow( x_dpy, scrnum ); + +   if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) { +      printf("Error: couldn't get an EGL visual config\n"); +      exit(1); +   } + +   assert(config); +   assert(num_configs > 0); + +   if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { +      printf("Error: eglGetConfigAttrib() failed\n"); +      exit(1); +   } + +   /* The X window visual must match the EGL config */ +   visTemplate.visualid = vid; +   visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); +   if (!visInfo) { +      printf("Error: couldn't get X visual\n"); +      exit(1); +   } + +   /* window attributes */ +   attr.background_pixel = 0; +   attr.border_pixel = 0; +   attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); +   attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; +   mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + +   win = XCreateWindow( x_dpy, root, 0, 0, width, height, +		        0, visInfo->depth, InputOutput, +		        visInfo->visual, mask, &attr ); + +   /* set hints and properties */ +   { +      XSizeHints sizehints; +      sizehints.x = x; +      sizehints.y = y; +      sizehints.width  = width; +      sizehints.height = height; +      sizehints.flags = USSize | USPosition; +      XSetNormalHints(x_dpy, win, &sizehints); +      XSetStandardProperties(x_dpy, win, name, name, +                              None, (char **)NULL, 0, &sizehints); +   } + +   eglBindAPI(EGL_OPENGL_ES_API); + +   ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL ); +   if (!ctx) { +      printf("Error: eglCreateContext failed\n"); +      exit(1); +   } + +   *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL); + +   if (!*surfRet) { +      printf("Error: eglCreateWindowSurface failed\n"); +      exit(1); +   } + +   XFree(visInfo); + +   *winRet = win; +   *ctxRet = ctx; +} + + +static void +usage(void) +{ +   printf("Usage:\n"); +   printf("  -display <displayname>  set the display to run on\n"); +} +  + +int +main(int argc, char *argv[]) +{ +   const int winWidth = 400, winHeight = 300; +   Display *x_dpy; +   Window win; +   EGLSurface egl_surf; +   EGLContext egl_ctx; +   EGLDisplay egl_dpy; +   char *dpyName = NULL; +   EGLint egl_major, egl_minor; +   int i; + +   for (i = 1; i < argc; i++) { +      if (strcmp(argv[i], "-display") == 0) { +         dpyName = argv[i+1]; +         i++; +      } +      else { +         usage(); +         return -1; +      } +   } + +   x_dpy = XOpenDisplay(dpyName); +   if (!x_dpy) { +      printf("Error: couldn't open display %s\n", +	     dpyName ? dpyName : getenv("DISPLAY")); +      return -1; +   } + +   egl_dpy = eglGetDisplay(x_dpy); +   if (!egl_dpy) { +      printf("Error: eglGetDisplay() failed\n"); +      return -1; +   } + +   if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) { +      printf("Error: eglInitialize() failed\n"); +      return -1; +   } + +   make_x_window(x_dpy, egl_dpy, +                 "ES info", 0, 0, winWidth, winHeight, +                 &win, &egl_ctx, &egl_surf); + +   /*XMapWindow(x_dpy, win);*/ +   if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { +      printf("Error: eglMakeCurrent() failed\n"); +      return -1; +   } + +   info(egl_dpy); + +   eglDestroyContext(egl_dpy, egl_ctx); +   eglDestroySurface(egl_dpy, egl_surf); +   eglTerminate(egl_dpy); + + +   XDestroyWindow(x_dpy, win); +   XCloseDisplay(x_dpy); + +   return 0; +} diff --git a/progs/es1/xegl/msaa.c b/progs/es1/xegl/msaa.c new file mode 100644 index 0000000000..b4c6c63217 --- /dev/null +++ b/progs/es1/xegl/msaa.c @@ -0,0 +1,442 @@ +/* + * Copyright (C) 2008  Brian Paul   All Rights Reserved. + *  + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + *  + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + *  + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Test MSAA with X/EGL and OpenGL ES 1.x + * Brian Paul + * 15 September 2008 + */ + +#define USE_FULL_GL 0 + + +#include <assert.h> +#include <math.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <X11/keysym.h> +#if USE_FULL_GL +#include <GL/gl.h>  /* use full OpenGL */ +#else +#include <GLES/gl.h>  /* use OpenGL ES 1.x */ +#include <GLES/glext.h> +#endif +#include <EGL/egl.h> + + + +static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0; +static GLboolean AA = 0*GL_TRUE; + + +static void +draw(void) +{ +   float a; + +   static const GLfloat verts[4][2] = { +      { -1, -.1 }, +      {  1, -.1 }, +      { -1,  .1 }, +      {  1,  .1 } +   }; +   static const GLfloat colors[4][4] = { +      { 1, 0, 0, 1 }, +      { 0, 1, 0, 1 }, +      { 0, 0, 1, 1 }, +      { 1, 0, 1, 1 } +   }; + +   if (AA) { +      printf("MSAA enabled\n"); +      glEnable(GL_MULTISAMPLE); +   } +   else { +      printf("MSAA disabled\n"); +      glDisable(GL_MULTISAMPLE); +   } + +   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + +   glPushMatrix(); +   glRotatef(view_rotx, 1, 0, 0); +   glRotatef(view_roty, 0, 1, 0); +   glRotatef(view_rotz, 0, 0, 1); + +   { +      glVertexPointer(2, GL_FLOAT, 0, verts); +      glColorPointer(4, GL_FLOAT, 0, colors); + +      glEnableClientState(GL_VERTEX_ARRAY); +      glEnableClientState(GL_COLOR_ARRAY); + +      for (a = 0; a < 360; a += 20.0) { +         glPushMatrix(); + +         glRotatef(a, 0, 0, 1); +         glTranslatef(1.5, 0, 0); + +         /* draw triangle */ +         glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + +         glPopMatrix(); +      } + +      glDisableClientState(GL_VERTEX_ARRAY); +      glDisableClientState(GL_COLOR_ARRAY); +   } + +   glPopMatrix(); +} + + +/* new window size or exposure */ +static void +reshape(int width, int height) +{ +   GLfloat ary = 3.0; +   GLfloat arx = ary * (GLfloat) width / (GLfloat) height; + +   glViewport(0, 0, (GLint) width, (GLint) height); + +   glMatrixMode(GL_PROJECTION); +   glLoadIdentity(); +#ifdef GL_VERSION_ES_CM_1_0 +   glOrthof(-arx, arx, -ary, ary, -1.0, 1.0); +#else +   glOrtho(-arx, arx, -ary, ary, -1.0, 1.0); +#endif +    +   glMatrixMode(GL_MODELVIEW); +   glLoadIdentity(); +} + + + +static void +init(void) +{ +   printf("Press 'a' to toggle multisample antialiasing\n"); +   printf("Press 'Esc' to exit\n"); +} + + +/* + * Create an RGB, double-buffered X window. + * Return the window and context handles. + */ +static void +make_x_window(Display *x_dpy, EGLDisplay egl_dpy, +              const char *name, +              int x, int y, int width, int height, +              Window *winRet, +              EGLContext *ctxRet, +              EGLSurface *surfRet) +{ +   static const EGLint attribs[] = { +      EGL_RED_SIZE, 1, +      EGL_GREEN_SIZE, 1, +      EGL_BLUE_SIZE, 1, +      EGL_DEPTH_SIZE, 1, +      EGL_SAMPLES, 1, +      EGL_SAMPLE_BUFFERS, 1, +      EGL_NONE +   }; + +   int scrnum; +   XSetWindowAttributes attr; +   unsigned long mask; +   Window root; +   Window win; +   XVisualInfo *visInfo, visTemplate; +   int num_visuals; +   EGLContext ctx; +   EGLConfig config; +   EGLint num_configs; +   EGLint vid; + +   scrnum = DefaultScreen( x_dpy ); +   root = RootWindow( x_dpy, scrnum ); + +   if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) { +      printf("Error: couldn't get an EGL visual config\n"); +      exit(1); +   } + +   if (num_configs < 1) { +      printf("Error: Unable to find multisample pixel format.\n"); +      printf("Try running glxinfo to see if your server supports MSAA.\n"); +      exit(1); +   } + +   if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { +      printf("Error: eglGetConfigAttrib() failed\n"); +      exit(1); +   } + +   /* The X window visual must match the EGL config */ +   visTemplate.visualid = vid; +   visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); +   if (!visInfo) { +      printf("Error: couldn't get X visual\n"); +      exit(1); +   } + +   /* window attributes */ +   attr.background_pixel = 0; +   attr.border_pixel = 0; +   attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); +   attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; +   mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + +   win = XCreateWindow( x_dpy, root, 0, 0, width, height, +		        0, visInfo->depth, InputOutput, +		        visInfo->visual, mask, &attr ); + +   /* set hints and properties */ +   { +      XSizeHints sizehints; +      sizehints.x = x; +      sizehints.y = y; +      sizehints.width  = width; +      sizehints.height = height; +      sizehints.flags = USSize | USPosition; +      XSetNormalHints(x_dpy, win, &sizehints); +      XSetStandardProperties(x_dpy, win, name, name, +                              None, (char **)NULL, 0, &sizehints); +   } + +#if USE_FULL_GL +   eglBindAPI(EGL_OPENGL_API); +#else +   eglBindAPI(EGL_OPENGL_ES_API); +#endif + +   ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL ); +   if (!ctx) { +      printf("Error: eglCreateContext failed\n"); +      exit(1); +   } + +   *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL); + +   if (!*surfRet) { +      printf("Error: eglCreateWindowSurface failed\n"); +      exit(1); +   } + +   XFree(visInfo); + +   *winRet = win; +   *ctxRet = ctx; +} + + +static void +event_loop(Display *dpy, Window win, +           EGLDisplay egl_dpy, EGLSurface egl_surf) +{ +   while (1) { +      int redraw = 0; +      XEvent event; + +      XNextEvent(dpy, &event); + +      switch (event.type) { +      case Expose: +         redraw = 1; +         break; +      case ConfigureNotify: +         reshape(event.xconfigure.width, event.xconfigure.height); +         break; +      case KeyPress: +         { +            char buffer[10]; +            int r, code; +            code = XLookupKeysym(&event.xkey, 0); +            if (code == XK_Left) { +               view_roty += 5.0; +            } +            else if (code == XK_Right) { +               view_roty -= 5.0; +            } +            else if (code == XK_Up) { +               view_rotx += 5.0; +            } +            else if (code == XK_Down) { +               view_rotx -= 5.0; +            } +            else { +               r = XLookupString(&event.xkey, buffer, sizeof(buffer), +                                 NULL, NULL); +               if (buffer[0] == 'a') { +                  AA = !AA; +                  redraw = 1; +               } +               else if (buffer[0] == 27) { +                  /* escape */ +                  return; +               } +            } +         } +         redraw = 1; +         break; +      default: +         ; /*no-op*/ +      } + +      if (redraw) { +         draw(); +         eglSwapBuffers(egl_dpy, egl_surf); +      } +   } +} + + +static void +usage(void) +{ +   printf("Usage:\n"); +   printf("  -display <displayname>  set the display to run on\n"); +   printf("  -info                   display OpenGL renderer info\n"); +} +  + +int +main(int argc, char *argv[]) +{ +   const int winWidth = 600, winHeight = 600; +   Display *x_dpy; +   Window win; +   EGLSurface egl_surf; +   EGLContext egl_ctx; +   EGLDisplay egl_dpy; +   char *dpyName = NULL; +   GLboolean printInfo = GL_FALSE; +   EGLint egl_major, egl_minor; +   int i; +   const char *s; + +   static struct { +      char *name; +      GLenum value; +      enum {GetString, GetInteger} type; +   } info_items[] = { +      {"GL_RENDERER", GL_RENDERER, GetString}, +      {"GL_VERSION", GL_VERSION, GetString}, +      {"GL_VENDOR", GL_VENDOR, GetString}, +      {"GL_EXTENSIONS", GL_EXTENSIONS, GetString}, +      {"GL_MAX_PALETTE_MATRICES_OES", GL_MAX_PALETTE_MATRICES_OES, GetInteger}, +      {"GL_MAX_VERTEX_UNITS_OES", GL_MAX_VERTEX_UNITS_OES, GetInteger}, +   }; + +   for (i = 1; i < argc; i++) { +      if (strcmp(argv[i], "-display") == 0) { +         dpyName = argv[i+1]; +         i++; +      } +      else if (strcmp(argv[i], "-info") == 0) { +         printInfo = GL_TRUE; +      } +      else { +         usage(); +         return -1; +      } +   } + +   x_dpy = XOpenDisplay(dpyName); +   if (!x_dpy) { +      printf("Error: couldn't open display %s\n", +	     dpyName ? dpyName : getenv("DISPLAY")); +      return -1; +   } + +   egl_dpy = eglGetDisplay(x_dpy); +   if (!egl_dpy) { +      printf("Error: eglGetDisplay() failed\n"); +      return -1; +   } + +   if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) { +      printf("Error: eglInitialize() failed\n"); +      return -1; +   } + +   s = eglQueryString(egl_dpy, EGL_VERSION); +   printf("EGL_VERSION = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_VENDOR); +   printf("EGL_VENDOR = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_EXTENSIONS); +   printf("EGL_EXTENSIONS = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_CLIENT_APIS); +   printf("EGL_CLIENT_APIS = %s\n", s); + +   make_x_window(x_dpy, egl_dpy, +                 "msaa", 0, 0, winWidth, winHeight, +                 &win, &egl_ctx, &egl_surf); + +   XMapWindow(x_dpy, win); +   if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { +      printf("Error: eglMakeCurrent() failed\n"); +      return -1; +   } + +   if (printInfo) { +      for (i = 0; i < sizeof(info_items)/sizeof(info_items[0]); i++) { +         switch (info_items[i].type) { +            case GetString: +               printf("%s = %s\n", info_items[i].name, (char *)glGetString(info_items[i].value)); +               break; +            case GetInteger: { +               GLint rv = -1; +               glGetIntegerv(info_items[i].value, &rv); +               printf("%s = %d\n", info_items[i].name, rv); +               break; +            } +         } +      } +   }; +   init(); + +   /* Set initial projection/viewing transformation. +    * We can't be sure we'll get a ConfigureNotify event when the window +    * first appears. +    */ +   reshape(winWidth, winHeight); + +   event_loop(x_dpy, win, egl_dpy, egl_surf); + +   eglDestroyContext(egl_dpy, egl_ctx); +   eglDestroySurface(egl_dpy, egl_surf); +   eglTerminate(egl_dpy); + + +   XDestroyWindow(x_dpy, win); +   XCloseDisplay(x_dpy); + +   return 0; +} diff --git a/progs/es1/xegl/pbuffer.c b/progs/es1/xegl/pbuffer.c new file mode 100644 index 0000000000..011c2af58f --- /dev/null +++ b/progs/es1/xegl/pbuffer.c @@ -0,0 +1,607 @@ +/* + * Copyright (C) 2008  Tunsgten Graphics,Inc.   All Rights Reserved. + */ + +/* + * Test EGL Pbuffers + * Brian Paul + * August 2008 + */ + + +#include <assert.h> +#include <math.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <X11/keysym.h> +#include <GLES/gl.h> +#include <GLES/glext.h> +#include <EGL/egl.h> + + + +static int WinWidth = 300, WinHeight = 300; + +static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0; + + +static void +Normal(GLfloat *n, GLfloat nx, GLfloat ny, GLfloat nz) +{ +   n[0] = nx; +   n[1] = ny; +   n[2] = nz; +} + +static void +Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz) +{ +   v[0] = vx; +   v[1] = vy; +   v[2] = vz; +} + +static void +Texcoord(GLfloat *v, GLfloat s, GLfloat t) +{ +   v[0] = s; +   v[1] = t; +} + + +/* Borrowed from glut, adapted */ +static void +draw_torus(GLfloat r, GLfloat R, GLint nsides, GLint rings) +{ +   int i, j; +   GLfloat theta, phi, theta1; +   GLfloat cosTheta, sinTheta; +   GLfloat cosTheta1, sinTheta1; +   GLfloat ringDelta, sideDelta; +   GLfloat varray[100][3], narray[100][3], tarray[100][2]; +   int vcount; + +   glVertexPointer(3, GL_FLOAT, 0, varray); +   glNormalPointer(GL_FLOAT, 0, narray); +   glTexCoordPointer(2, GL_FLOAT, 0, tarray); +   glEnableClientState(GL_VERTEX_ARRAY); +   glEnableClientState(GL_NORMAL_ARRAY); +   glEnableClientState(GL_TEXTURE_COORD_ARRAY); +    +   ringDelta = 2.0 * M_PI / rings; +   sideDelta = 2.0 * M_PI / nsides; + +   theta = 0.0; +   cosTheta = 1.0; +   sinTheta = 0.0; +   for (i = rings - 1; i >= 0; i--) { +      theta1 = theta + ringDelta; +      cosTheta1 = cos(theta1); +      sinTheta1 = sin(theta1); + +      vcount = 0; /* glBegin(GL_QUAD_STRIP); */ + +      phi = 0.0; +      for (j = nsides; j >= 0; j--) { +         GLfloat s0, s1, t; +         GLfloat cosPhi, sinPhi, dist; + +         phi += sideDelta; +         cosPhi = cos(phi); +         sinPhi = sin(phi); +         dist = R + r * cosPhi; + +         s0 = 20.0 * theta / (2.0 * M_PI); +         s1 = 20.0 * theta1 / (2.0 * M_PI); +         t = 8.0 * phi / (2.0 * M_PI); + +         Normal(narray[vcount], cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); +         Texcoord(tarray[vcount], s1, t); +         Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); +         vcount++; + +         Normal(narray[vcount], cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); +         Texcoord(tarray[vcount], s0, t); +         Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist,  r * sinPhi); +         vcount++; +      } + +      /*glEnd();*/ +      assert(vcount <= 100); +      glDrawArrays(GL_TRIANGLE_STRIP, 0, vcount); + +      theta = theta1; +      cosTheta = cosTheta1; +      sinTheta = sinTheta1; +   } + +   glDisableClientState(GL_VERTEX_ARRAY); +   glDisableClientState(GL_NORMAL_ARRAY); +   glDisableClientState(GL_TEXTURE_COORD_ARRAY); +} + + +static void +draw(void) +{ +   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + +   glPushMatrix(); +   glRotatef(view_rotx, 1, 0, 0); +   glRotatef(view_roty, 0, 1, 0); +   glRotatef(view_rotz, 0, 0, 1); +   glScalef(0.5, 0.5, 0.5); + +   draw_torus(1.0, 3.0, 30, 60); + +   glPopMatrix(); + +   glFinish(); +} + + +/** + * Draw to both the window and pbuffer and compare results. + */ +static void +draw_both(EGLDisplay egl_dpy, EGLSurface egl_surf, EGLSurface egl_pbuf, +          EGLContext egl_ctx) +{ +   unsigned *wbuf, *pbuf; +   int x = 100, y = 110; +   int i, dif; + +   wbuf = (unsigned *) malloc(WinWidth * WinHeight * 4); +   pbuf = (unsigned *) malloc(WinWidth * WinHeight * 4); + +   glPixelStorei(GL_PACK_ALIGNMENT, 1); + +   /* first draw to window */ +   if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { +      printf("Error: eglMakeCurrent(window) failed\n"); +      return; +   } +   draw(); +   glReadPixels(0, 0, WinWidth, WinHeight, GL_RGBA, GL_UNSIGNED_BYTE, wbuf); +   printf("Window[%d,%d] = 0x%08x\n", x, y, wbuf[y*WinWidth+x]); + +   /* then draw to pbuffer */ +   if (!eglMakeCurrent(egl_dpy, egl_pbuf, egl_pbuf, egl_ctx)) { +      printf("Error: eglMakeCurrent(pbuffer) failed\n"); +      return; +   } +   draw(); +   glReadPixels(0, 0, WinWidth, WinHeight, GL_RGBA, GL_UNSIGNED_BYTE, pbuf); +   printf("Pbuffer[%d,%d] = 0x%08x\n", x, y, pbuf[y*WinWidth+x]); + +   eglSwapBuffers(egl_dpy, egl_surf); + +   /* compare renderings */ +   for (dif = i = 0; i < WinWidth * WinHeight; i++) { +      if (wbuf[i] != pbuf[i]) { +         dif = 1; +         break; +      } +   } + +   if (dif) +      printf("Difference at %d: 0x%08x vs. 0x%08x\n", i, wbuf[i], pbuf[i]); +   else +      printf("Window rendering matches Pbuffer rendering!\n"); + +   free(wbuf); +   free(pbuf); +} + + +/* new window size or exposure */ +static void +reshape(int width, int height) +{ +   GLfloat ar = (GLfloat) width / (GLfloat) height; + +   WinWidth = width; +   WinHeight = height; + +   glViewport(0, 0, (GLint) width, (GLint) height); + +   glMatrixMode(GL_PROJECTION); +   glLoadIdentity(); + +#ifdef GL_VERSION_ES_CM_1_0 +   glFrustumf(-ar, ar, -1, 1, 5.0, 60.0); +#else +   glFrustum(-ar, ar, -1, 1, 5.0, 60.0); +#endif +    +   glMatrixMode(GL_MODELVIEW); +   glLoadIdentity(); +   glTranslatef(0.0, 0.0, -15.0); +} + + +static void +make_texture(void) +{ +#define SZ 64 +   GLenum Filter = GL_LINEAR; +   GLubyte image[SZ][SZ][4]; +   GLuint i, j; + +   for (i = 0; i < SZ; i++) { +      for (j = 0; j < SZ; j++) { +         GLfloat d = (i - SZ/2) * (i - SZ/2) + (j - SZ/2) * (j - SZ/2); +         d = sqrt(d); +         if (d < SZ/3) { +            image[i][j][0] = 255; +            image[i][j][1] = 255; +            image[i][j][2] = 255; +            image[i][j][3] = 255; +         } +         else { +            image[i][j][0] = 127; +            image[i][j][1] = 127; +            image[i][j][2] = 127; +            image[i][j][3] = 255; +         } +      } +   } + +   glActiveTexture(GL_TEXTURE0); /* unit 0 */ +   glBindTexture(GL_TEXTURE_2D, 42); +   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0, +                GL_RGBA, GL_UNSIGNED_BYTE, image); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); +#undef SZ +} + + + +static void +init(void) +{ +   static const GLfloat red[4] = {1, 0, 0, 0}; +   static const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0}; +   static const GLfloat diffuse[4] = {0.7, 0.7, 0.7, 1.0}; +   static const GLfloat specular[4] = {0.001, 0.001, 0.001, 1.0}; +   static const GLfloat pos[4] = {20, 20, 50, 1}; + +   glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red); +   glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white); +   glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 9.0); + +   glEnable(GL_LIGHTING); +   glEnable(GL_LIGHT0); +   glLightfv(GL_LIGHT0, GL_POSITION, pos); +   glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); +   glLightfv(GL_LIGHT0, GL_SPECULAR, specular); + +   glClearColor(0.4, 0.4, 0.4, 0.0); +   glEnable(GL_DEPTH_TEST); + +   make_texture(); +   glEnable(GL_TEXTURE_2D); +} + + +/* + * Create an RGB, double-buffered X window. + * Return the window and context handles. + */ +static void +make_x_window(Display *x_dpy, EGLDisplay egl_dpy, +              const char *name, +              int x, int y, int width, int height, +              Window *winRet, +              EGLContext *ctxRet, +              EGLSurface *surfRet) +{ +   static const EGLint attribs[] = { +      EGL_RED_SIZE, 1, +      EGL_GREEN_SIZE, 1, +      EGL_BLUE_SIZE, 1, +      EGL_DEPTH_SIZE, 1, +      EGL_NONE +   }; + +   int scrnum; +   XSetWindowAttributes attr; +   unsigned long mask; +   Window root; +   Window win; +   XVisualInfo *visInfo, visTemplate; +   int num_visuals; +   EGLContext ctx; +   EGLConfig config; +   EGLint num_configs; +   EGLint vid; + +   scrnum = DefaultScreen( x_dpy ); +   root = RootWindow( x_dpy, scrnum ); + +   if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) { +      printf("Error: couldn't get an EGL visual config\n"); +      exit(1); +   } + +   assert(config); +   assert(num_configs > 0); + +   if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { +      printf("Error: eglGetConfigAttrib() failed\n"); +      exit(1); +   } + +   /* The X window visual must match the EGL config */ +   visTemplate.visualid = vid; +   visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); +   if (!visInfo) { +      printf("Error: couldn't get X visual\n"); +      exit(1); +   } + +   /* window attributes */ +   attr.background_pixel = 0; +   attr.border_pixel = 0; +   attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); +   attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; +   mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + +   win = XCreateWindow( x_dpy, root, 0, 0, width, height, +		        0, visInfo->depth, InputOutput, +		        visInfo->visual, mask, &attr ); + +   /* set hints and properties */ +   { +      XSizeHints sizehints; +      sizehints.x = x; +      sizehints.y = y; +      sizehints.width  = width; +      sizehints.height = height; +      sizehints.flags = USSize | USPosition; +      XSetNormalHints(x_dpy, win, &sizehints); +      XSetStandardProperties(x_dpy, win, name, name, +                              None, (char **)NULL, 0, &sizehints); +   } + +   eglBindAPI(EGL_OPENGL_ES_API); + +   ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL ); +   if (!ctx) { +      printf("Error: eglCreateContext failed\n"); +      exit(1); +   } + +   *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL); + +   if (!*surfRet) { +      printf("Error: eglCreateWindowSurface failed\n"); +      exit(1); +   } + +   XFree(visInfo); + +   *winRet = win; +   *ctxRet = ctx; +} + + +static EGLSurface +make_pbuffer(Display *x_dpy, EGLDisplay egl_dpy, int width, int height) +{ +   static const EGLint config_attribs[] = { +      EGL_RED_SIZE, 1, +      EGL_GREEN_SIZE, 1, +      EGL_BLUE_SIZE, 1, +      EGL_DEPTH_SIZE, 1, +      EGL_NONE +   }; +   EGLConfig config; +   EGLSurface pbuf; +   EGLint num_configs; +   EGLint pbuf_attribs[5]; + +   pbuf_attribs[0] = EGL_WIDTH; +   pbuf_attribs[1] = width; +   pbuf_attribs[2] = EGL_HEIGHT; +   pbuf_attribs[3] = height; +   pbuf_attribs[4] = EGL_NONE; + +   if (!eglChooseConfig( egl_dpy, config_attribs, &config, 1, &num_configs)) { +      printf("Error: couldn't get an EGL config for pbuffer\n"); +      exit(1); +   } + +   pbuf = eglCreatePbufferSurface(egl_dpy, config, pbuf_attribs); + +   return pbuf; +} + + +static void +event_loop(Display *dpy, Window win, +           EGLDisplay egl_dpy, EGLSurface egl_surf, EGLSurface egl_pbuf, +           EGLContext egl_ctx) +{ +   int anim = 0; + +   while (1) { +      int redraw = 0; + +      if (!anim || XPending(dpy)) { +         XEvent event; +         XNextEvent(dpy, &event); + +         switch (event.type) { +         case Expose: +            redraw = 1; +            break; +         case ConfigureNotify: +            if (event.xconfigure.window == win) +               reshape(event.xconfigure.width, event.xconfigure.height); +            break; +         case KeyPress: +            { +               char buffer[10]; +               int r, code; +               code = XLookupKeysym(&event.xkey, 0); +               if (code == XK_Left) { +               view_roty += 5.0; +               } +               else if (code == XK_Right) { +                  view_roty -= 5.0; +               } +               else if (code == XK_Up) { +                  view_rotx += 5.0; +               } +               else if (code == XK_Down) { +                  view_rotx -= 5.0; +               } +               else { +                  r = XLookupString(&event.xkey, buffer, sizeof(buffer), +                                    NULL, NULL); +                  if (buffer[0] == ' ') { +                     anim = !anim; +                  } +                  else if (buffer[0] == 27) { +                     /* escape */ +                     return; +                  } +               } +            } +            redraw = 1; +            break; +         default: +            ; /*no-op*/ +         } +      } + +      if (anim) { +         view_rotx += 1.0; +         view_roty += 2.0; +         redraw = 1; +      } + +      if (redraw) { +         draw_both(egl_dpy, egl_surf, egl_pbuf, egl_ctx); +      } +   } +} + + +static void +usage(void) +{ +   printf("Usage:\n"); +   printf("  -display <displayname>  set the display to run on\n"); +   printf("  -info                   display OpenGL renderer info\n"); +} +  + +int +main(int argc, char *argv[]) +{ +   Display *x_dpy; +   Window win; +   EGLSurface egl_surf, egl_pbuf; +   EGLContext egl_ctx; +   EGLDisplay egl_dpy; +   char *dpyName = NULL; +   GLboolean printInfo = GL_FALSE; +   EGLint egl_major, egl_minor; +   int i; +   const char *s; + +   for (i = 1; i < argc; i++) { +      if (strcmp(argv[i], "-display") == 0) { +         dpyName = argv[i+1]; +         i++; +      } +      else if (strcmp(argv[i], "-info") == 0) { +         printInfo = GL_TRUE; +      } +      else { +         usage(); +         return -1; +      } +   } + +   x_dpy = XOpenDisplay(dpyName); +   if (!x_dpy) { +      printf("Error: couldn't open display %s\n", +	     dpyName ? dpyName : getenv("DISPLAY")); +      return -1; +   } + +   egl_dpy = eglGetDisplay(x_dpy); +   if (!egl_dpy) { +      printf("Error: eglGetDisplay() failed\n"); +      return -1; +   } + +   if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) { +      printf("Error: eglInitialize() failed\n"); +      return -1; +   } + +   s = eglQueryString(egl_dpy, EGL_VERSION); +   printf("EGL_VERSION = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_VENDOR); +   printf("EGL_VENDOR = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_EXTENSIONS); +   printf("EGL_EXTENSIONS = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_CLIENT_APIS); +   printf("EGL_CLIENT_APIS = %s\n", s); + +   make_x_window(x_dpy, egl_dpy, +                 "pbuffer", 0, 0, WinWidth, WinHeight, +                 &win, &egl_ctx, &egl_surf); + +   egl_pbuf = make_pbuffer(x_dpy, egl_dpy, WinWidth, WinHeight); +   if (!egl_pbuf) { +      printf("Error: eglCreatePBufferSurface() failed\n"); +      return -1; +   } + +   XMapWindow(x_dpy, win); +   if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { +      printf("Error: eglMakeCurrent() failed\n"); +      return -1; +   } + +   if (printInfo) { +      printf("GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER)); +      printf("GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION)); +      printf("GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR)); +      printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); +   } + +   init(); + +   /* Set initial projection/viewing transformation. +    * We can't be sure we'll get a ConfigureNotify event when the window +    * first appears. +    */ +   reshape(WinWidth, WinHeight); + +   event_loop(x_dpy, win, egl_dpy, egl_surf, egl_pbuf, egl_ctx); + +   eglDestroyContext(egl_dpy, egl_ctx); +   eglDestroySurface(egl_dpy, egl_surf); +   eglTerminate(egl_dpy); + + +   XDestroyWindow(x_dpy, win); +   XCloseDisplay(x_dpy); + +   return 0; +} diff --git a/progs/es1/xegl/render_tex.c b/progs/es1/xegl/render_tex.c new file mode 100644 index 0000000000..0d1027b712 --- /dev/null +++ b/progs/es1/xegl/render_tex.c @@ -0,0 +1,657 @@ +/* + * Copyright (C) 2008  Tunsgten Graphics,Inc.   All Rights Reserved. + */ + +/* + * Test EGL render to texture. + * Brian Paul + * August 2008 + */ + + +#include <assert.h> +#include <math.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <X11/keysym.h> +#include <GLES/gl.h> +#include <GLES/glext.h> +#include <EGL/egl.h> + + +static int TexWidth = 256, TexHeight = 256; + +static int WinWidth = 300, WinHeight = 300; + +static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0; + +static GLuint DotTexture, RenderTexture; + + +static void +Normal(GLfloat *n, GLfloat nx, GLfloat ny, GLfloat nz) +{ +   n[0] = nx; +   n[1] = ny; +   n[2] = nz; +} + +static void +Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz) +{ +   v[0] = vx; +   v[1] = vy; +   v[2] = vz; +} + +static void +Texcoord(GLfloat *v, GLfloat s, GLfloat t) +{ +   v[0] = s; +   v[1] = t; +} + + +/* Borrowed from glut, adapted */ +static void +draw_torus(GLfloat r, GLfloat R, GLint nsides, GLint rings) +{ +   int i, j; +   GLfloat theta, phi, theta1; +   GLfloat cosTheta, sinTheta; +   GLfloat cosTheta1, sinTheta1; +   GLfloat ringDelta, sideDelta; +   GLfloat varray[100][3], narray[100][3], tarray[100][2]; +   int vcount; + +   glVertexPointer(3, GL_FLOAT, 0, varray); +   glNormalPointer(GL_FLOAT, 0, narray); +   glTexCoordPointer(2, GL_FLOAT, 0, tarray); +   glEnableClientState(GL_VERTEX_ARRAY); +   glEnableClientState(GL_NORMAL_ARRAY); +   glEnableClientState(GL_TEXTURE_COORD_ARRAY); +    +   ringDelta = 2.0 * M_PI / rings; +   sideDelta = 2.0 * M_PI / nsides; + +   theta = 0.0; +   cosTheta = 1.0; +   sinTheta = 0.0; +   for (i = rings - 1; i >= 0; i--) { +      theta1 = theta + ringDelta; +      cosTheta1 = cos(theta1); +      sinTheta1 = sin(theta1); + +      vcount = 0; /* glBegin(GL_QUAD_STRIP); */ + +      phi = 0.0; +      for (j = nsides; j >= 0; j--) { +         GLfloat s0, s1, t; +         GLfloat cosPhi, sinPhi, dist; + +         phi += sideDelta; +         cosPhi = cos(phi); +         sinPhi = sin(phi); +         dist = R + r * cosPhi; + +         s0 = 20.0 * theta / (2.0 * M_PI); +         s1 = 20.0 * theta1 / (2.0 * M_PI); +         t = 8.0 * phi / (2.0 * M_PI); + +         Normal(narray[vcount], cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); +         Texcoord(tarray[vcount], s1, t); +         Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); +         vcount++; + +         Normal(narray[vcount], cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); +         Texcoord(tarray[vcount], s0, t); +         Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist,  r * sinPhi); +         vcount++; +      } + +      /*glEnd();*/ +      assert(vcount <= 100); +      glDrawArrays(GL_TRIANGLE_STRIP, 0, vcount); + +      theta = theta1; +      cosTheta = cosTheta1; +      sinTheta = sinTheta1; +   } + +   glDisableClientState(GL_VERTEX_ARRAY); +   glDisableClientState(GL_NORMAL_ARRAY); +   glDisableClientState(GL_TEXTURE_COORD_ARRAY); +} + + +static void +draw_torus_to_texture(void) +{ +   glViewport(0, 0, TexWidth, TexHeight); + +   glMatrixMode(GL_PROJECTION); +   glLoadIdentity(); +   glFrustumf(-1, 1, -1, 1, 5.0, 60.0); +    +   glMatrixMode(GL_MODELVIEW); +   glLoadIdentity(); +   glTranslatef(0.0, 0.0, -15.0); + +   glClearColor(0.4, 0.4, 0.4, 0.0); +   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + +   glBindTexture(GL_TEXTURE_2D, DotTexture); + +   glEnable(GL_LIGHTING); + +   glPushMatrix(); +   glRotatef(view_roty, 0, 1, 0); +   glScalef(0.5, 0.5, 0.5); + +   draw_torus(1.0, 3.0, 30, 60); + +   glPopMatrix(); + +   glDisable(GL_LIGHTING); + +#if 0 +   glBindTexture(GL_TEXTURE_2D, RenderTexture); +   glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, TexWidth, TexHeight); +#endif + +   glFinish(); +} + + +static void +draw_textured_quad(void) +{ +   GLfloat ar = (GLfloat) WinWidth / (GLfloat) WinHeight; + +   glViewport(0, 0, WinWidth, WinHeight); + +   glMatrixMode(GL_PROJECTION); +   glLoadIdentity(); +   glFrustumf(-ar, ar, -1, 1, 5.0, 60.0); +    +   glMatrixMode(GL_MODELVIEW); +   glLoadIdentity(); +   glTranslatef(0.0, 0.0, -8.0); + +   glClearColor(0.4, 0.4, 1.0, 0.0); +   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + +   glBindTexture(GL_TEXTURE_2D, RenderTexture); + +   glPushMatrix(); +   glRotatef(view_rotx, 1, 0, 0); +   glRotatef(view_rotz, 0, 0, 1); + +   { +      static const GLfloat texcoord[4][2] = { +         { 0, 0 },  { 1, 0 },  { 0, 1 },  { 1, 1 } +      }; +      static const GLfloat vertex[4][2] = { +         { -1, -1 },  {  1, -1 },  { -1,  1 },  {  1,  1 } +      }; + +      glVertexPointer(2, GL_FLOAT, 0, vertex); +      glTexCoordPointer(2, GL_FLOAT, 0, texcoord); +      glEnableClientState(GL_VERTEX_ARRAY); +      glEnableClientState(GL_TEXTURE_COORD_ARRAY); +   +      glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + +      glDisableClientState(GL_VERTEX_ARRAY); +      glDisableClientState(GL_TEXTURE_COORD_ARRAY); +   } + +   glPopMatrix(); +} + + + +static void +draw(EGLDisplay egl_dpy, EGLSurface egl_surf, EGLSurface egl_pbuf, +     EGLContext egl_ctx) +{ +   /*printf("Begin draw\n");*/ + +   /* first draw torus to pbuffer /texture */ +#if 01 +   if (!eglMakeCurrent(egl_dpy, egl_pbuf, egl_pbuf, egl_ctx)) { +#else +   if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { +#endif +      printf("Error: eglMakeCurrent(pbuf) failed\n"); +      return; +   } +   glBindTexture(GL_TEXTURE_2D, RenderTexture); +   eglBindTexImage(egl_dpy, egl_pbuf, EGL_BACK_BUFFER); +   draw_torus_to_texture(); +   eglReleaseTexImage(egl_dpy, egl_pbuf, EGL_BACK_BUFFER); + +   /* draw textured quad to window */ +   if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { +      printf("Error: eglMakeCurrent(pbuffer) failed\n"); +      return; +   } +   draw_textured_quad(); +   eglSwapBuffers(egl_dpy, egl_surf); + +   /*printf("End draw\n");*/ +} + + + +static void +make_dot_texture(void) +{ +#define SZ 64 +   GLenum Filter = GL_LINEAR; +   GLubyte image[SZ][SZ][4]; +   GLuint i, j; + +   for (i = 0; i < SZ; i++) { +      for (j = 0; j < SZ; j++) { +         GLfloat d = (i - SZ/2) * (i - SZ/2) + (j - SZ/2) * (j - SZ/2); +         d = sqrt(d); +         if (d < SZ/3) { +            image[i][j][0] = 255; +            image[i][j][1] = 255; +            image[i][j][2] = 255; +            image[i][j][3] = 255; +         } +         else { +            image[i][j][0] = 127; +            image[i][j][1] = 127; +            image[i][j][2] = 127; +            image[i][j][3] = 255; +         } +      } +   } + +   glGenTextures(1, &DotTexture); +   glBindTexture(GL_TEXTURE_2D, DotTexture); +   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0, +                GL_RGBA, GL_UNSIGNED_BYTE, image); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); +#undef SZ +} + + +static void +make_render_texture(void) +{ +   GLenum Filter = GL_LINEAR; +   glGenTextures(1, &RenderTexture); +   glBindTexture(GL_TEXTURE_2D, RenderTexture); +   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0, +                GL_RGBA, GL_UNSIGNED_BYTE, NULL); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); +} + + +static void +init(void) +{ +   static const GLfloat red[4] = {1, 0, 0, 0}; +   static const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0}; +   static const GLfloat diffuse[4] = {0.7, 0.7, 0.7, 1.0}; +   static const GLfloat specular[4] = {0.001, 0.001, 0.001, 1.0}; +   static const GLfloat pos[4] = {20, 20, 50, 1}; + +   glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red); +   glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white); +   glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 9.0); + +   glEnable(GL_LIGHT0); +   glLightfv(GL_LIGHT0, GL_POSITION, pos); +   glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); +   glLightfv(GL_LIGHT0, GL_SPECULAR, specular); + +   glEnable(GL_DEPTH_TEST); + +   make_dot_texture(); +   make_render_texture(); + +   printf("DotTexture=%u RenderTexture=%u\n", DotTexture, RenderTexture); + +   glEnable(GL_TEXTURE_2D); +} + + +/* + * Create an RGB, double-buffered X window. + * Return the window and context handles. + */ +static void +make_x_window(Display *x_dpy, EGLDisplay egl_dpy, +              const char *name, +              int x, int y, int width, int height, +              Window *winRet, +              EGLContext *ctxRet, +              EGLSurface *surfRet) +{ +   static const EGLint attribs[] = { +      EGL_RED_SIZE, 1, +      EGL_GREEN_SIZE, 1, +      EGL_BLUE_SIZE, 1, +      EGL_DEPTH_SIZE, 1, +      EGL_NONE +   }; + +   int scrnum; +   XSetWindowAttributes attr; +   unsigned long mask; +   Window root; +   Window win; +   XVisualInfo *visInfo, visTemplate; +   int num_visuals; +   EGLContext ctx; +   EGLConfig config; +   EGLint num_configs; +   EGLint vid; + +   scrnum = DefaultScreen( x_dpy ); +   root = RootWindow( x_dpy, scrnum ); + +   if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) { +      printf("Error: couldn't get an EGL visual config\n"); +      exit(1); +   } + +   assert(config); +   assert(num_configs > 0); + +   if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { +      printf("Error: eglGetConfigAttrib() failed\n"); +      exit(1); +   } + +   /* The X window visual must match the EGL config */ +   visTemplate.visualid = vid; +   visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); +   if (!visInfo) { +      printf("Error: couldn't get X visual\n"); +      exit(1); +   } + +   /* window attributes */ +   attr.background_pixel = 0; +   attr.border_pixel = 0; +   attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); +   attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; +   mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + +   win = XCreateWindow( x_dpy, root, 0, 0, width, height, +		        0, visInfo->depth, InputOutput, +		        visInfo->visual, mask, &attr ); + +   /* set hints and properties */ +   { +      XSizeHints sizehints; +      sizehints.x = x; +      sizehints.y = y; +      sizehints.width  = width; +      sizehints.height = height; +      sizehints.flags = USSize | USPosition; +      XSetNormalHints(x_dpy, win, &sizehints); +      XSetStandardProperties(x_dpy, win, name, name, +                              None, (char **)NULL, 0, &sizehints); +   } + +   eglBindAPI(EGL_OPENGL_ES_API); + +   ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL ); +   if (!ctx) { +      printf("Error: eglCreateContext failed\n"); +      exit(1); +   } + +   *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL); + +   if (!*surfRet) { +      printf("Error: eglCreateWindowSurface failed\n"); +      exit(1); +   } + +   XFree(visInfo); + +   *winRet = win; +   *ctxRet = ctx; +} + + +static EGLSurface +make_pbuffer(Display *x_dpy, EGLDisplay egl_dpy, int width, int height) +{ +   static const EGLint config_attribs[] = { +      EGL_RED_SIZE, 1, +      EGL_GREEN_SIZE, 1, +      EGL_BLUE_SIZE, 1, +      EGL_DEPTH_SIZE, 1, +      EGL_NONE +   }; +   EGLConfig config; +   EGLSurface pbuf; +   EGLint num_configs; +   EGLint pbuf_attribs[15]; +   int i = 0; + +   pbuf_attribs[i++] = EGL_WIDTH; +   pbuf_attribs[i++] = width; +   pbuf_attribs[i++] = EGL_HEIGHT; +   pbuf_attribs[i++] = height; +   pbuf_attribs[i++] = EGL_TEXTURE_FORMAT; +   pbuf_attribs[i++] = EGL_TEXTURE_RGBA; +   pbuf_attribs[i++] = EGL_TEXTURE_TARGET; +   pbuf_attribs[i++] = EGL_TEXTURE_2D; +   pbuf_attribs[i++] = EGL_MIPMAP_TEXTURE; +   pbuf_attribs[i++] = EGL_FALSE; +   pbuf_attribs[i++] = EGL_NONE; +   assert(i <= 15); + +   if (!eglChooseConfig( egl_dpy, config_attribs, &config, 1, &num_configs)) { +      printf("Error: couldn't get an EGL config for pbuffer\n"); +      exit(1); +   } + +   pbuf = eglCreatePbufferSurface(egl_dpy, config, pbuf_attribs); + +   return pbuf; +} + + +static void +event_loop(Display *dpy, Window win, +           EGLDisplay egl_dpy, EGLSurface egl_surf, EGLSurface egl_pbuf, +           EGLContext egl_ctx) +{ +   int anim = 0; + +   while (1) { +      int redraw = 0; + +      if (!anim || XPending(dpy)) { +         XEvent event; +         XNextEvent(dpy, &event); + +         switch (event.type) { +         case Expose: +            redraw = 1; +            break; +         case ConfigureNotify: +            if (event.xconfigure.window == win) { +               WinWidth = event.xconfigure.width; +               WinHeight = event.xconfigure.height; +            } +            break; +         case KeyPress: +            { +               char buffer[10]; +               int r, code; +               code = XLookupKeysym(&event.xkey, 0); +               if (code == XK_Left) { +               view_roty += 5.0; +               } +               else if (code == XK_Right) { +                  view_roty -= 5.0; +               } +               else if (code == XK_Up) { +                  view_rotx += 5.0; +               } +               else if (code == XK_Down) { +                  view_rotx -= 5.0; +               } +               else { +                  r = XLookupString(&event.xkey, buffer, sizeof(buffer), +                                    NULL, NULL); +                  if (buffer[0] == ' ') { +                     anim = !anim; +                  } +                  else if (buffer[0] == 'z') { +                     view_rotz += 5.0; +                  } +                  else if (buffer[0] == 'Z') { +                     view_rotz -= 5.0; +                  } +                  else if (buffer[0] == 27) { +                     /* escape */ +                     return; +                  } +               } +            } +            redraw = 1; +            break; +         default: +            ; /*no-op*/ +         } +      } + +      if (anim) { +         view_rotx += 1.0; +         view_roty += 2.0; +         redraw = 1; +      } + +      if (redraw) { +         draw(egl_dpy, egl_surf, egl_pbuf, egl_ctx); +      } +   } +} + + +static void +usage(void) +{ +   printf("Usage:\n"); +   printf("  -display <displayname>  set the display to run on\n"); +   printf("  -info                   display OpenGL renderer info\n"); +} +  + +int +main(int argc, char *argv[]) +{ +   Display *x_dpy; +   Window win; +   EGLSurface egl_surf, egl_pbuf; +   EGLContext egl_ctx; +   EGLDisplay egl_dpy; +   char *dpyName = NULL; +   GLboolean printInfo = GL_FALSE; +   EGLint egl_major, egl_minor; +   int i; +   const char *s; + +   for (i = 1; i < argc; i++) { +      if (strcmp(argv[i], "-display") == 0) { +         dpyName = argv[i+1]; +         i++; +      } +      else if (strcmp(argv[i], "-info") == 0) { +         printInfo = GL_TRUE; +      } +      else { +         usage(); +         return -1; +      } +   } + +   x_dpy = XOpenDisplay(dpyName); +   if (!x_dpy) { +      printf("Error: couldn't open display %s\n", +	     dpyName ? dpyName : getenv("DISPLAY")); +      return -1; +   } + +   egl_dpy = eglGetDisplay(x_dpy); +   if (!egl_dpy) { +      printf("Error: eglGetDisplay() failed\n"); +      return -1; +   } + +   if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) { +      printf("Error: eglInitialize() failed\n"); +      return -1; +   } + +   s = eglQueryString(egl_dpy, EGL_VERSION); +   printf("EGL_VERSION = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_VENDOR); +   printf("EGL_VENDOR = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_EXTENSIONS); +   printf("EGL_EXTENSIONS = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_CLIENT_APIS); +   printf("EGL_CLIENT_APIS = %s\n", s); + +   make_x_window(x_dpy, egl_dpy, +                 "render_tex", 0, 0, WinWidth, WinHeight, +                 &win, &egl_ctx, &egl_surf); + +   egl_pbuf = make_pbuffer(x_dpy, egl_dpy, TexWidth, TexHeight); +   if (!egl_pbuf) { +      printf("Error: eglCreatePBufferSurface() failed\n"); +      return -1; +   } + +   XMapWindow(x_dpy, win); +   if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { +      printf("Error: eglMakeCurrent() failed\n"); +      return -1; +   } + +   if (printInfo) { +      printf("GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER)); +      printf("GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION)); +      printf("GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR)); +      printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); +   } + +   init(); + +   event_loop(x_dpy, win, egl_dpy, egl_surf, egl_pbuf, egl_ctx); + +   eglDestroyContext(egl_dpy, egl_ctx); +   eglDestroySurface(egl_dpy, egl_surf); +   eglTerminate(egl_dpy); + + +   XDestroyWindow(x_dpy, win); +   XCloseDisplay(x_dpy); + +   return 0; +} diff --git a/progs/es1/xegl/torus.c b/progs/es1/xegl/torus.c new file mode 100644 index 0000000000..634d12641c --- /dev/null +++ b/progs/es1/xegl/torus.c @@ -0,0 +1,509 @@ +/* + * Copyright (C) 2008  Tunsgten Graphics,Inc.   All Rights Reserved. + */ + +/* + * Draw a lit, textured torus with X/EGL and OpenGL ES 1.x + * Brian Paul + * July 2008 + */ + + +#include <assert.h> +#include <math.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <X11/keysym.h> +#include <GLES/gl.h> +#include <GLES/glext.h> +#include <EGL/egl.h> + + + + +static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0; + + +static void +Normal(GLfloat *n, GLfloat nx, GLfloat ny, GLfloat nz) +{ +   n[0] = nx; +   n[1] = ny; +   n[2] = nz; +} + +static void +Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz) +{ +   v[0] = vx; +   v[1] = vy; +   v[2] = vz; +} + +static void +Texcoord(GLfloat *v, GLfloat s, GLfloat t) +{ +   v[0] = s; +   v[1] = t; +} + + +/* Borrowed from glut, adapted */ +static void +draw_torus(GLfloat r, GLfloat R, GLint nsides, GLint rings) +{ +   int i, j; +   GLfloat theta, phi, theta1; +   GLfloat cosTheta, sinTheta; +   GLfloat cosTheta1, sinTheta1; +   GLfloat ringDelta, sideDelta; +   GLfloat varray[100][3], narray[100][3], tarray[100][2]; +   int vcount; + +   glVertexPointer(3, GL_FLOAT, 0, varray); +   glNormalPointer(GL_FLOAT, 0, narray); +   glTexCoordPointer(2, GL_FLOAT, 0, tarray); +   glEnableClientState(GL_VERTEX_ARRAY); +   glEnableClientState(GL_NORMAL_ARRAY); +   glEnableClientState(GL_TEXTURE_COORD_ARRAY); +    +   ringDelta = 2.0 * M_PI / rings; +   sideDelta = 2.0 * M_PI / nsides; + +   theta = 0.0; +   cosTheta = 1.0; +   sinTheta = 0.0; +   for (i = rings - 1; i >= 0; i--) { +      theta1 = theta + ringDelta; +      cosTheta1 = cos(theta1); +      sinTheta1 = sin(theta1); + +      vcount = 0; /* glBegin(GL_QUAD_STRIP); */ + +      phi = 0.0; +      for (j = nsides; j >= 0; j--) { +         GLfloat s0, s1, t; +         GLfloat cosPhi, sinPhi, dist; + +         phi += sideDelta; +         cosPhi = cos(phi); +         sinPhi = sin(phi); +         dist = R + r * cosPhi; + +         s0 = 20.0 * theta / (2.0 * M_PI); +         s1 = 20.0 * theta1 / (2.0 * M_PI); +         t = 8.0 * phi / (2.0 * M_PI); + +         Normal(narray[vcount], cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); +         Texcoord(tarray[vcount], s1, t); +         Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); +         vcount++; + +         Normal(narray[vcount], cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); +         Texcoord(tarray[vcount], s0, t); +         Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist,  r * sinPhi); +         vcount++; +      } + +      /*glEnd();*/ +      assert(vcount <= 100); +      glDrawArrays(GL_TRIANGLE_STRIP, 0, vcount); + +      theta = theta1; +      cosTheta = cosTheta1; +      sinTheta = sinTheta1; +   } + +   glDisableClientState(GL_VERTEX_ARRAY); +   glDisableClientState(GL_NORMAL_ARRAY); +   glDisableClientState(GL_TEXTURE_COORD_ARRAY); +} + + +static void +draw(void) +{ +   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + +   glPushMatrix(); +   glRotatef(view_rotx, 1, 0, 0); +   glRotatef(view_roty, 0, 1, 0); +   glRotatef(view_rotz, 0, 0, 1); +   glScalef(0.5, 0.5, 0.5); + +   draw_torus(1.0, 3.0, 30, 60); + +   glPopMatrix(); +} + + +/* new window size or exposure */ +static void +reshape(int width, int height) +{ +   GLfloat ar = (GLfloat) width / (GLfloat) height; + +   glViewport(0, 0, (GLint) width, (GLint) height); + +   glMatrixMode(GL_PROJECTION); +   glLoadIdentity(); + +#ifdef GL_VERSION_ES_CM_1_0 +   glFrustumf(-ar, ar, -1, 1, 5.0, 60.0); +#else +   glFrustum(-ar, ar, -1, 1, 5.0, 60.0); +#endif +    +   glMatrixMode(GL_MODELVIEW); +   glLoadIdentity(); +   glTranslatef(0.0, 0.0, -15.0); +} + + +static void +make_texture(void) +{ +#define SZ 64 +   GLenum Filter = GL_LINEAR; +   GLubyte image[SZ][SZ][4]; +   GLuint i, j; + +   for (i = 0; i < SZ; i++) { +      for (j = 0; j < SZ; j++) { +         GLfloat d = (i - SZ/2) * (i - SZ/2) + (j - SZ/2) * (j - SZ/2); +         d = sqrt(d); +         if (d < SZ/3) { +            image[i][j][0] = 255; +            image[i][j][1] = 255; +            image[i][j][2] = 255; +            image[i][j][3] = 255; +         } +         else { +            image[i][j][0] = 127; +            image[i][j][1] = 127; +            image[i][j][2] = 127; +            image[i][j][3] = 255; +         } +      } +   } + +   glActiveTexture(GL_TEXTURE0); /* unit 0 */ +   glBindTexture(GL_TEXTURE_2D, 42); +   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0, +                GL_RGBA, GL_UNSIGNED_BYTE, image); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); +#undef SZ +} + + + +static void +init(void) +{ +   static const GLfloat red[4] = {1, 0, 0, 0}; +   static const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0}; +   static const GLfloat diffuse[4] = {0.7, 0.7, 0.7, 1.0}; +   static const GLfloat specular[4] = {0.001, 0.001, 0.001, 1.0}; +   static const GLfloat pos[4] = {20, 20, 50, 1}; + +   glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red); +   glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white); +   glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 9.0); + +   glEnable(GL_LIGHTING); +   glEnable(GL_LIGHT0); +   glLightfv(GL_LIGHT0, GL_POSITION, pos); +   glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); +   glLightfv(GL_LIGHT0, GL_SPECULAR, specular); + +   glClearColor(0.4, 0.4, 0.4, 0.0); +   glEnable(GL_DEPTH_TEST); + +   make_texture(); +   glEnable(GL_TEXTURE_2D); +} + + +/* + * Create an RGB, double-buffered X window. + * Return the window and context handles. + */ +static void +make_x_window(Display *x_dpy, EGLDisplay egl_dpy, +              const char *name, +              int x, int y, int width, int height, +              Window *winRet, +              EGLContext *ctxRet, +              EGLSurface *surfRet) +{ +   static const EGLint attribs[] = { +      EGL_RED_SIZE, 1, +      EGL_GREEN_SIZE, 1, +      EGL_BLUE_SIZE, 1, +      EGL_DEPTH_SIZE, 1, +      EGL_NONE +   }; + +   int scrnum; +   XSetWindowAttributes attr; +   unsigned long mask; +   Window root; +   Window win; +   XVisualInfo *visInfo, visTemplate; +   int num_visuals; +   EGLContext ctx; +   EGLConfig config; +   EGLint num_configs; +   EGLint vid; + +   scrnum = DefaultScreen( x_dpy ); +   root = RootWindow( x_dpy, scrnum ); + +   if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) { +      printf("Error: couldn't get an EGL visual config\n"); +      exit(1); +   } + +   assert(config); +   assert(num_configs > 0); + +   if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { +      printf("Error: eglGetConfigAttrib() failed\n"); +      exit(1); +   } + +   /* The X window visual must match the EGL config */ +   visTemplate.visualid = vid; +   visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); +   if (!visInfo) { +      printf("Error: couldn't get X visual\n"); +      exit(1); +   } + +   /* window attributes */ +   attr.background_pixel = 0; +   attr.border_pixel = 0; +   attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); +   attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; +   mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + +   win = XCreateWindow( x_dpy, root, 0, 0, width, height, +		        0, visInfo->depth, InputOutput, +		        visInfo->visual, mask, &attr ); + +   /* set hints and properties */ +   { +      XSizeHints sizehints; +      sizehints.x = x; +      sizehints.y = y; +      sizehints.width  = width; +      sizehints.height = height; +      sizehints.flags = USSize | USPosition; +      XSetNormalHints(x_dpy, win, &sizehints); +      XSetStandardProperties(x_dpy, win, name, name, +                              None, (char **)NULL, 0, &sizehints); +   } + +   eglBindAPI(EGL_OPENGL_ES_API); + +   ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL ); +   if (!ctx) { +      printf("Error: eglCreateContext failed\n"); +      exit(1); +   } + +   *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL); + +   if (!*surfRet) { +      printf("Error: eglCreateWindowSurface failed\n"); +      exit(1); +   } + +   XFree(visInfo); + +   *winRet = win; +   *ctxRet = ctx; +} + + +static void +event_loop(Display *dpy, Window win, +           EGLDisplay egl_dpy, EGLSurface egl_surf) +{ +   int anim = 1; + +   while (1) { +      int redraw = 0; + +      if (!anim || XPending(dpy)) { +         XEvent event; +         XNextEvent(dpy, &event); + +         switch (event.type) { +         case Expose: +            redraw = 1; +            break; +         case ConfigureNotify: +            reshape(event.xconfigure.width, event.xconfigure.height); +            break; +         case KeyPress: +            { +               char buffer[10]; +               int r, code; +               code = XLookupKeysym(&event.xkey, 0); +               if (code == XK_Left) { +               view_roty += 5.0; +               } +               else if (code == XK_Right) { +                  view_roty -= 5.0; +               } +               else if (code == XK_Up) { +                  view_rotx += 5.0; +               } +               else if (code == XK_Down) { +                  view_rotx -= 5.0; +               } +               else { +                  r = XLookupString(&event.xkey, buffer, sizeof(buffer), +                                    NULL, NULL); +                  if (buffer[0] == ' ') { +                     anim = !anim; +                  } +                  else if (buffer[0] == 27) { +                     /* escape */ +                     return; +                  } +               } +            } +            redraw = 1; +            break; +         default: +            ; /*no-op*/ +         } +      } + +      if (anim) { +         view_rotx += 1.0; +         view_roty += 2.0; +         redraw = 1; +      } + +      if (redraw) { +         draw(); +         eglSwapBuffers(egl_dpy, egl_surf); +      } +   } +} + + +static void +usage(void) +{ +   printf("Usage:\n"); +   printf("  -display <displayname>  set the display to run on\n"); +   printf("  -info                   display OpenGL renderer info\n"); +} +  + +int +main(int argc, char *argv[]) +{ +   const int winWidth = 300, winHeight = 300; +   Display *x_dpy; +   Window win; +   EGLSurface egl_surf; +   EGLContext egl_ctx; +   EGLDisplay egl_dpy; +   char *dpyName = NULL; +   GLboolean printInfo = GL_FALSE; +   EGLint egl_major, egl_minor; +   int i; +   const char *s; + +   for (i = 1; i < argc; i++) { +      if (strcmp(argv[i], "-display") == 0) { +         dpyName = argv[i+1]; +         i++; +      } +      else if (strcmp(argv[i], "-info") == 0) { +         printInfo = GL_TRUE; +      } +      else { +         usage(); +         return -1; +      } +   } + +   x_dpy = XOpenDisplay(dpyName); +   if (!x_dpy) { +      printf("Error: couldn't open display %s\n", +	     dpyName ? dpyName : getenv("DISPLAY")); +      return -1; +   } + +   egl_dpy = eglGetDisplay(x_dpy); +   if (!egl_dpy) { +      printf("Error: eglGetDisplay() failed\n"); +      return -1; +   } + +   if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) { +      printf("Error: eglInitialize() failed\n"); +      return -1; +   } + +   s = eglQueryString(egl_dpy, EGL_VERSION); +   printf("EGL_VERSION = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_VENDOR); +   printf("EGL_VENDOR = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_EXTENSIONS); +   printf("EGL_EXTENSIONS = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_CLIENT_APIS); +   printf("EGL_CLIENT_APIS = %s\n", s); + +   make_x_window(x_dpy, egl_dpy, +                 "torus", 0, 0, winWidth, winHeight, +                 &win, &egl_ctx, &egl_surf); + +   XMapWindow(x_dpy, win); +   if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { +      printf("Error: eglMakeCurrent() failed\n"); +      return -1; +   } + +   if (printInfo) { +      printf("GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER)); +      printf("GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION)); +      printf("GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR)); +      printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); +   } + +   init(); + +   /* Set initial projection/viewing transformation. +    * We can't be sure we'll get a ConfigureNotify event when the window +    * first appears. +    */ +   reshape(winWidth, winHeight); + +   event_loop(x_dpy, win, egl_dpy, egl_surf); + +   eglDestroyContext(egl_dpy, egl_ctx); +   eglDestroySurface(egl_dpy, egl_surf); +   eglTerminate(egl_dpy); + + +   XDestroyWindow(x_dpy, win); +   XCloseDisplay(x_dpy); + +   return 0; +} diff --git a/progs/es1/xegl/tri.c b/progs/es1/xegl/tri.c new file mode 100644 index 0000000000..42a978207c --- /dev/null +++ b/progs/es1/xegl/tri.c @@ -0,0 +1,470 @@ +/* + * Copyright (C) 2008  Brian Paul   All Rights Reserved. + *  + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + *  + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + *  + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Draw a triangle with X/EGL and OpenGL ES 1.x + * Brian Paul + * 5 June 2008 + */ + +#define USE_FULL_GL 0 + +#define USE_FIXED_POINT 0 + + +#include <assert.h> +#include <math.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <X11/keysym.h> +#if USE_FULL_GL +#include <GL/gl.h>  /* use full OpenGL */ +#else +#include <GLES/gl.h>  /* use OpenGL ES 1.x */ +#include <GLES/glext.h> +#endif +#include <EGL/egl.h> + + +#define FLOAT_TO_FIXED(X)   ((X) * 65535.0) + + + +static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0; + + +static void +draw(void) +{ +#if USE_FIXED_POINT +   static const GLfixed verts[3][2] = { +      { -65536, -65536 }, +      {  65536, -65536 }, +      {      0,  65536 } +   }; +   static const GLfixed colors[3][4] = { +      { 65536,     0,     0,    65536 }, +      {     0, 65536,     0 ,   65536}, +      {     0,     0, 65536 ,   65536} +   }; +#else +   static const GLfloat verts[3][2] = { +      { -1, -1 }, +      {  1, -1 }, +      {  0,  1 } +   }; +   static const GLfloat colors[3][4] = { +      { 1, 0, 0, 1 }, +      { 0, 1, 0, 1 }, +      { 0, 0, 1, 1 } +   }; +#endif + +   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + +   glPushMatrix(); +   glRotatef(view_rotx, 1, 0, 0); +   glRotatef(view_roty, 0, 1, 0); +   glRotatef(view_rotz, 0, 0, 1); + +   { +#if USE_FIXED_POINT +      glVertexPointer(2, GL_FIXED, 0, verts); +      glColorPointer(4, GL_FIXED, 0, colors); +#else +      glVertexPointer(2, GL_FLOAT, 0, verts); +      glColorPointer(4, GL_FLOAT, 0, colors); +#endif +      glEnableClientState(GL_VERTEX_ARRAY); +      glEnableClientState(GL_COLOR_ARRAY); + +      /* draw triangle */ +      glDrawArrays(GL_TRIANGLES, 0, 3); + +      /* draw some points */ +      glPointSizex(FLOAT_TO_FIXED(15.5)); +      glDrawArrays(GL_POINTS, 0, 3); + +      glDisableClientState(GL_VERTEX_ARRAY); +      glDisableClientState(GL_COLOR_ARRAY); +   } + +   if (0) { +      /* test code */ +      GLfixed size; +      glGetFixedv(GL_POINT_SIZE, &size); +      printf("GL_POINT_SIZE = 0x%x %f\n", size, size / 65536.0); +   } + +   glPopMatrix(); +} + + +/* new window size or exposure */ +static void +reshape(int width, int height) +{ +   GLfloat ar = (GLfloat) width / (GLfloat) height; + +   glViewport(0, 0, (GLint) width, (GLint) height); + +   glMatrixMode(GL_PROJECTION); +   glLoadIdentity(); +#ifdef GL_VERSION_ES_CM_1_0 +   glFrustumf(-ar, ar, -1, 1, 5.0, 60.0); +#else +   glFrustum(-ar, ar, -1, 1, 5.0, 60.0); +#endif +    +   glMatrixMode(GL_MODELVIEW); +   glLoadIdentity(); +   glTranslatef(0.0, 0.0, -10.0); +} + + +static void +test_query_matrix(void) +{ +   PFNGLQUERYMATRIXXOESPROC procQueryMatrixx; +   typedef void (*voidproc)(); +   GLfixed mantissa[16]; +   GLint exponent[16]; +   GLbitfield rv; +   int i; + +   procQueryMatrixx = (PFNGLQUERYMATRIXXOESPROC) eglGetProcAddress("glQueryMatrixxOES"); +   assert(procQueryMatrixx); +   /* Actually try out this one */ +   rv = (*procQueryMatrixx)(mantissa, exponent); +   for (i = 0; i < 16; i++) { +      if (rv & (1<<i)) { +        printf("matrix[%d] invalid\n", i); +      } +      else { +         printf("matrix[%d] = %f * 2^(%d)\n", i, mantissa[i]/65536.0, exponent[i]); +      } +   } +   assert(!eglGetProcAddress("glFoo")); +} + + +static void +init(void) +{ +   glClearColor(0.4, 0.4, 0.4, 0.0); + +   if (0) +      test_query_matrix(); +} + + +/* + * Create an RGB, double-buffered X window. + * Return the window and context handles. + */ +static void +make_x_window(Display *x_dpy, EGLDisplay egl_dpy, +              const char *name, +              int x, int y, int width, int height, +              Window *winRet, +              EGLContext *ctxRet, +              EGLSurface *surfRet) +{ +   static const EGLint attribs[] = { +      EGL_RED_SIZE, 1, +      EGL_GREEN_SIZE, 1, +      EGL_BLUE_SIZE, 1, +      EGL_DEPTH_SIZE, 1, +      EGL_NONE +   }; + +   int scrnum; +   XSetWindowAttributes attr; +   unsigned long mask; +   Window root; +   Window win; +   XVisualInfo *visInfo, visTemplate; +   int num_visuals; +   EGLContext ctx; +   EGLConfig config; +   EGLint num_configs; +   EGLint vid; + +   scrnum = DefaultScreen( x_dpy ); +   root = RootWindow( x_dpy, scrnum ); + +   if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) { +      printf("Error: couldn't get an EGL visual config\n"); +      exit(1); +   } + +   assert(config); +   assert(num_configs > 0); + +   if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { +      printf("Error: eglGetConfigAttrib() failed\n"); +      exit(1); +   } + +   /* The X window visual must match the EGL config */ +   visTemplate.visualid = vid; +   visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); +   if (!visInfo) { +      printf("Error: couldn't get X visual\n"); +      exit(1); +   } + +   /* window attributes */ +   attr.background_pixel = 0; +   attr.border_pixel = 0; +   attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); +   attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; +   mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + +   win = XCreateWindow( x_dpy, root, 0, 0, width, height, +		        0, visInfo->depth, InputOutput, +		        visInfo->visual, mask, &attr ); + +   /* set hints and properties */ +   { +      XSizeHints sizehints; +      sizehints.x = x; +      sizehints.y = y; +      sizehints.width  = width; +      sizehints.height = height; +      sizehints.flags = USSize | USPosition; +      XSetNormalHints(x_dpy, win, &sizehints); +      XSetStandardProperties(x_dpy, win, name, name, +                              None, (char **)NULL, 0, &sizehints); +   } + +#if USE_FULL_GL +   eglBindAPI(EGL_OPENGL_API); +#else +   eglBindAPI(EGL_OPENGL_ES_API); +#endif + +   ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL ); +   if (!ctx) { +      printf("Error: eglCreateContext failed\n"); +      exit(1); +   } + +   *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL); + +   if (!*surfRet) { +      printf("Error: eglCreateWindowSurface failed\n"); +      exit(1); +   } + +   XFree(visInfo); + +   *winRet = win; +   *ctxRet = ctx; +} + + +static void +event_loop(Display *dpy, Window win, +           EGLDisplay egl_dpy, EGLSurface egl_surf) +{ +   while (1) { +      int redraw = 0; +      XEvent event; + +      XNextEvent(dpy, &event); + +      switch (event.type) { +      case Expose: +         redraw = 1; +         break; +      case ConfigureNotify: +         reshape(event.xconfigure.width, event.xconfigure.height); +         break; +      case KeyPress: +         { +            char buffer[10]; +            int r, code; +            code = XLookupKeysym(&event.xkey, 0); +            if (code == XK_Left) { +               view_roty += 5.0; +            } +            else if (code == XK_Right) { +               view_roty -= 5.0; +            } +            else if (code == XK_Up) { +               view_rotx += 5.0; +            } +            else if (code == XK_Down) { +               view_rotx -= 5.0; +            } +            else { +               r = XLookupString(&event.xkey, buffer, sizeof(buffer), +                                 NULL, NULL); +               if (buffer[0] == 27) { +                  /* escape */ +                  return; +               } +            } +         } +         redraw = 1; +         break; +      default: +         ; /*no-op*/ +      } + +      if (redraw) { +         draw(); +         eglSwapBuffers(egl_dpy, egl_surf); +      } +   } +} + + +static void +usage(void) +{ +   printf("Usage:\n"); +   printf("  -display <displayname>  set the display to run on\n"); +   printf("  -info                   display OpenGL renderer info\n"); +} +  + +int +main(int argc, char *argv[]) +{ +   const int winWidth = 300, winHeight = 300; +   Display *x_dpy; +   Window win; +   EGLSurface egl_surf; +   EGLContext egl_ctx; +   EGLDisplay egl_dpy; +   char *dpyName = NULL; +   GLboolean printInfo = GL_FALSE; +   EGLint egl_major, egl_minor; +   int i; +   const char *s; + +   static struct { +      char *name; +      GLenum value; +      enum {GetString, GetInteger} type; +   } info_items[] = { +      {"GL_RENDERER", GL_RENDERER, GetString}, +      {"GL_VERSION", GL_VERSION, GetString}, +      {"GL_VENDOR", GL_VENDOR, GetString}, +      {"GL_EXTENSIONS", GL_EXTENSIONS, GetString}, +      {"GL_MAX_PALETTE_MATRICES_OES", GL_MAX_PALETTE_MATRICES_OES, GetInteger}, +      {"GL_MAX_VERTEX_UNITS_OES", GL_MAX_VERTEX_UNITS_OES, GetInteger}, +   }; + +   for (i = 1; i < argc; i++) { +      if (strcmp(argv[i], "-display") == 0) { +         dpyName = argv[i+1]; +         i++; +      } +      else if (strcmp(argv[i], "-info") == 0) { +         printInfo = GL_TRUE; +      } +      else { +         usage(); +         return -1; +      } +   } + +   x_dpy = XOpenDisplay(dpyName); +   if (!x_dpy) { +      printf("Error: couldn't open display %s\n", +	     dpyName ? dpyName : getenv("DISPLAY")); +      return -1; +   } + +   egl_dpy = eglGetDisplay(x_dpy); +   if (!egl_dpy) { +      printf("Error: eglGetDisplay() failed\n"); +      return -1; +   } + +   if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) { +      printf("Error: eglInitialize() failed\n"); +      return -1; +   } + +   s = eglQueryString(egl_dpy, EGL_VERSION); +   printf("EGL_VERSION = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_VENDOR); +   printf("EGL_VENDOR = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_EXTENSIONS); +   printf("EGL_EXTENSIONS = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_CLIENT_APIS); +   printf("EGL_CLIENT_APIS = %s\n", s); + +   make_x_window(x_dpy, egl_dpy, +                 "OpenGL ES 1.x tri", 0, 0, winWidth, winHeight, +                 &win, &egl_ctx, &egl_surf); + +   XMapWindow(x_dpy, win); +   if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { +      printf("Error: eglMakeCurrent() failed\n"); +      return -1; +   } + +   if (printInfo) { +      for (i = 0; i < sizeof(info_items)/sizeof(info_items[0]); i++) { +         switch (info_items[i].type) { +            case GetString: +               printf("%s = %s\n", info_items[i].name, (char *)glGetString(info_items[i].value)); +               break; +            case GetInteger: { +               GLint rv = -1; +               glGetIntegerv(info_items[i].value, &rv); +               printf("%s = %d\n", info_items[i].name, rv); +               break; +            } +         } +      } +   }; +   init(); + +   /* Set initial projection/viewing transformation. +    * We can't be sure we'll get a ConfigureNotify event when the window +    * first appears. +    */ +   reshape(winWidth, winHeight); + +   event_loop(x_dpy, win, egl_dpy, egl_surf); + +   eglDestroyContext(egl_dpy, egl_ctx); +   eglDestroySurface(egl_dpy, egl_surf); +   eglTerminate(egl_dpy); + + +   XDestroyWindow(x_dpy, win); +   XCloseDisplay(x_dpy); + +   return 0; +} diff --git a/progs/es1/xegl/two_win.c b/progs/es1/xegl/two_win.c new file mode 100644 index 0000000000..4785e5304d --- /dev/null +++ b/progs/es1/xegl/two_win.c @@ -0,0 +1,433 @@ +/* + * Copyright (C) 2008  Brian Paul   All Rights Reserved. + *  + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + *  + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + *  + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Test drawing to two windows. + * Brian Paul + * August 2008 + */ + + +#include <assert.h> +#include <math.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <X11/keysym.h> +#include <GLES/gl.h> +#include <GLES/glext.h> +#include <EGL/egl.h> + + +static int WinWidth[2] = {150, 300}, WinHeight[2] = {150, 300}; + + +static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0; + + +/* new window size or exposure */ +static void +reshape(int width, int height) +{ +   GLfloat ar = (GLfloat) width / (GLfloat) height; + +   glViewport(0, 0, (GLint) width, (GLint) height); + +   glMatrixMode(GL_PROJECTION); +   glLoadIdentity(); +#ifdef GL_VERSION_ES_CM_1_0 +   glFrustumf(-ar, ar, -1, 1, 5.0, 60.0); +#else +   glFrustum(-ar, ar, -1, 1, 5.0, 60.0); +#endif +    +   glMatrixMode(GL_MODELVIEW); +   glLoadIdentity(); +   glTranslatef(0.0, 0.0, -10.0); +} + + +static void +draw(int win) +{ +   static const GLfloat verts[3][2] = { +      { -1, -1 }, +      {  1, -1 }, +      {  0,  1 } +   }; +   static const GLfloat colors[3][4] = { +      { 1, 0, 0, 1 }, +      { 0, 1, 0, 1 }, +      { 0, 0, 1, 1 } +   }; + +   assert(win == 0 || win == 1); + +   reshape(WinWidth[win], WinHeight[win]); + +   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + +   glPushMatrix(); +   glRotatef(view_rotx, 1, 0, 0); +   glRotatef(view_roty, 0, 1, 0); +   glRotatef(view_rotz, 0, 0, 1); + +   /* draw triangle */ +   { +      glVertexPointer(2, GL_FLOAT, 0, verts); +      glColorPointer(4, GL_FLOAT, 0, colors); + +      glEnableClientState(GL_VERTEX_ARRAY); +      glEnableClientState(GL_COLOR_ARRAY); + +      glDrawArrays(GL_TRIANGLES, 0, 3); + +      glDisableClientState(GL_VERTEX_ARRAY); +      glDisableClientState(GL_COLOR_ARRAY); +   } + +   glPopMatrix(); +} + + +static void +init(void) +{ +   glClearColor(0.4, 0.4, 0.4, 0.0); +} + + +/* + * Create an RGB, double-buffered X window. + * Return the window and context handles. + */ +static void +make_x_window(Display *x_dpy, EGLDisplay egl_dpy, +              const char *name, +              int x, int y, int width, int height, +              Window *winRet, +              EGLContext *ctxRet, +              EGLSurface *surfRet) +{ +   static const EGLint attribs[] = { +      EGL_RED_SIZE, 1, +      EGL_GREEN_SIZE, 1, +      EGL_BLUE_SIZE, 1, +      EGL_DEPTH_SIZE, 1, +      EGL_NONE +   }; + +   int scrnum; +   XSetWindowAttributes attr; +   unsigned long mask; +   Window root; +   Window win; +   XVisualInfo *visInfo, visTemplate; +   int num_visuals; +   EGLContext ctx; +   EGLConfig config; +   EGLint num_configs; +   EGLint vid; + +   scrnum = DefaultScreen( x_dpy ); +   root = RootWindow( x_dpy, scrnum ); + +   if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) { +      printf("Error: couldn't get an EGL visual config\n"); +      exit(1); +   } + +   assert(config); +   assert(num_configs > 0); + +   if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { +      printf("Error: eglGetConfigAttrib() failed\n"); +      exit(1); +   } + +   /* The X window visual must match the EGL config */ +   visTemplate.visualid = vid; +   visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); +   if (!visInfo) { +      printf("Error: couldn't get X visual\n"); +      exit(1); +   } + +   /* window attributes */ +   attr.background_pixel = 0; +   attr.border_pixel = 0; +   attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); +   attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; +   mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + +   win = XCreateWindow( x_dpy, root, x, y, width, height, +		        0, visInfo->depth, InputOutput, +		        visInfo->visual, mask, &attr ); + +   /* set hints and properties */ +   { +      XSizeHints sizehints; +      sizehints.x = x; +      sizehints.y = y; +      sizehints.width  = width; +      sizehints.height = height; +      sizehints.flags = USSize | USPosition; +      XSetNormalHints(x_dpy, win, &sizehints); +      XSetStandardProperties(x_dpy, win, name, name, +                              None, (char **)NULL, 0, &sizehints); +   } + +#if USE_FULL_GL +   eglBindAPI(EGL_OPENGL_API); +#else +   eglBindAPI(EGL_OPENGL_ES_API); +#endif + +   if (ctxRet) { +      ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL ); +      if (!ctx) { +         printf("Error: eglCreateContext failed\n"); +         exit(1); +      } +      *ctxRet = ctx; +   } + +   *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL); + +   if (!*surfRet) { +      printf("Error: eglCreateWindowSurface failed\n"); +      exit(1); +   } + +   XFree(visInfo); + +   *winRet = win; +} + + +static void +event_loop(Display *dpy, Window win1, Window win2, +           EGLDisplay egl_dpy, EGLSurface egl_surf1, EGLSurface egl_surf2, +           EGLContext egl_ctx) +{ +   while (1) { +      int redraw = 0; +      int win; +      XEvent event; + +      XNextEvent(dpy, &event); + +      switch (event.type) { +      case Expose: +         redraw = 1; +         break; +      case ConfigureNotify: +         if (event.xconfigure.window == win1) +            win = 0; +         else +            win = 1; +         WinWidth[win] = event.xconfigure.width; +         WinHeight[win] = event.xconfigure.height; +         break; +      case KeyPress: +         { +            char buffer[10]; +            int r, code; +            code = XLookupKeysym(&event.xkey, 0); +            if (code == XK_Left) { +               view_roty += 5.0; +            } +            else if (code == XK_Right) { +               view_roty -= 5.0; +            } +            else if (code == XK_Up) { +               view_rotx += 5.0; +            } +            else if (code == XK_Down) { +               view_rotx -= 5.0; +            } +            else { +               r = XLookupString(&event.xkey, buffer, sizeof(buffer), +                                 NULL, NULL); +               if (buffer[0] == 27) { +                  /* escape */ +                  return; +               } +            } +         } +         redraw = 1; +         break; +      default: +         ; /*no-op*/ +      } + +      if (redraw) { +         /* win 1 */ +         if (!eglMakeCurrent(egl_dpy, egl_surf1, egl_surf1, egl_ctx)) { +            printf("Error: eglMakeCurrent(1) failed\n"); +            return; +         } +         draw(0); +         eglSwapBuffers(egl_dpy, egl_surf1); + +         /* win 2 */ +         if (!eglMakeCurrent(egl_dpy, egl_surf2, egl_surf2, egl_ctx)) { +            printf("Error: eglMakeCurrent(2) failed\n"); +            return; +         } +         draw(1); +         eglSwapBuffers(egl_dpy, egl_surf2); +      } +   } +} + + +static void +usage(void) +{ +   printf("Usage:\n"); +   printf("  -display <displayname>  set the display to run on\n"); +   printf("  -info                   display OpenGL renderer info\n"); +} +  + +int +main(int argc, char *argv[]) +{ +   Display *x_dpy; +   Window win1, win2; +   EGLSurface egl_surf1, egl_surf2; +   EGLContext egl_ctx; +   EGLDisplay egl_dpy; +   char *dpyName = NULL; +   GLboolean printInfo = GL_FALSE; +   EGLint egl_major, egl_minor; +   int i; +   const char *s; + +   static struct { +      char *name; +      GLenum value; +      enum {GetString, GetInteger} type; +   } info_items[] = { +      {"GL_RENDERER", GL_RENDERER, GetString}, +      {"GL_VERSION", GL_VERSION, GetString}, +      {"GL_VENDOR", GL_VENDOR, GetString}, +      {"GL_EXTENSIONS", GL_EXTENSIONS, GetString}, +      {"GL_MAX_PALETTE_MATRICES_OES", GL_MAX_PALETTE_MATRICES_OES, GetInteger}, +      {"GL_MAX_VERTEX_UNITS_OES", GL_MAX_VERTEX_UNITS_OES, GetInteger}, +   }; + +   for (i = 1; i < argc; i++) { +      if (strcmp(argv[i], "-display") == 0) { +         dpyName = argv[i+1]; +         i++; +      } +      else if (strcmp(argv[i], "-info") == 0) { +         printInfo = GL_TRUE; +      } +      else { +         usage(); +         return -1; +      } +   } + +   x_dpy = XOpenDisplay(dpyName); +   if (!x_dpy) { +      printf("Error: couldn't open display %s\n", +	     dpyName ? dpyName : getenv("DISPLAY")); +      return -1; +   } + +   egl_dpy = eglGetDisplay(x_dpy); +   if (!egl_dpy) { +      printf("Error: eglGetDisplay() failed\n"); +      return -1; +   } + +   if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) { +      printf("Error: eglInitialize() failed\n"); +      return -1; +   } + +   s = eglQueryString(egl_dpy, EGL_VERSION); +   printf("EGL_VERSION = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_VENDOR); +   printf("EGL_VENDOR = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_EXTENSIONS); +   printf("EGL_EXTENSIONS = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_CLIENT_APIS); +   printf("EGL_CLIENT_APIS = %s\n", s); + +   make_x_window(x_dpy, egl_dpy, +                 "xegl_two_win #1", 0, 0, WinWidth[0], WinHeight[0], +                 &win1, &egl_ctx, &egl_surf1); + +   make_x_window(x_dpy, egl_dpy, +                 "xegl_two_win #2", WinWidth[0] + 50, 0, +                 WinWidth[1], WinHeight[1], +                 &win2, NULL, &egl_surf2); + +   XMapWindow(x_dpy, win1); + +   XMapWindow(x_dpy, win2); + +   if (!eglMakeCurrent(egl_dpy, egl_surf1, egl_surf1, egl_ctx)) { +      printf("Error: eglMakeCurrent() failed\n"); +      return -1; +   } + +   if (printInfo) { +      for (i = 0; i < sizeof(info_items)/sizeof(info_items[0]); i++) { +         switch (info_items[i].type) { +            case GetString: +               printf("%s = %s\n", info_items[i].name, (char *)glGetString(info_items[i].value)); +               break; +            case GetInteger: { +               GLint rv = -1; +               glGetIntegerv(info_items[i].value, &rv); +               printf("%s = %d\n", info_items[i].name, rv); +               break; +            } +         } +      } +   }; + +   init(); + +   event_loop(x_dpy, win1, win2, egl_dpy, egl_surf1, egl_surf2, egl_ctx); + +   eglDestroyContext(egl_dpy, egl_ctx); +   eglDestroySurface(egl_dpy, egl_surf1); +   eglDestroySurface(egl_dpy, egl_surf2); +   eglTerminate(egl_dpy); + +   XDestroyWindow(x_dpy, win1); +   XDestroyWindow(x_dpy, win2); +   XCloseDisplay(x_dpy); + +   return 0; +} diff --git a/progs/es2/xegl/Makefile b/progs/es2/xegl/Makefile new file mode 100644 index 0000000000..88bb0127f8 --- /dev/null +++ b/progs/es2/xegl/Makefile @@ -0,0 +1,51 @@ +# progs/es2/xegl/Makefile + +TOP = ../../.. +include $(TOP)/configs/current + + +INCLUDE_DIRS = \ +	-I$(TOP)/include \ + +HEADERS = $(TOP)/include/GLES/egl.h + + +ES2_LIB_DEPS = \ +	$(TOP)/$(LIB_DIR)/libEGL.so \ +	$(TOP)/$(LIB_DIR)/libGLESv2.so + + +ES2_LIBS = \ +	-L$(TOP)/$(LIB_DIR) -lEGL \ +	-L$(TOP)/$(LIB_DIR) -lGLESv2 $(LIBDRM_LIB) -lX11 + +PROGRAMS = \ +	es2_info \ +	tri + + +.c.o: +	$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@ + + + +default: $(PROGRAMS) + + + +es2_info.c: +	cp ../../es1/xegl/es1_info.c es2_info.c + +es2_info: es2_info.o $(ES2_LIB_DEPS) +	$(CC) $(CFLAGS) es2_info.o $(ES2_LIBS) -o $@ + +tri: tri.o $(ES2_LIB_DEPS) +	$(CC) $(CFLAGS) tri.o $(ES2_LIBS) -o $@ + + + +clean: +	rm -f *.o *~ +	rm -f $(PROGRAMS) +	rm -f es2_info.c + diff --git a/progs/es2/xegl/tri.c b/progs/es2/xegl/tri.c new file mode 100644 index 0000000000..eb52b10620 --- /dev/null +++ b/progs/es2/xegl/tri.c @@ -0,0 +1,514 @@ +/************************************************************************** + *  + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + **************************************************************************/ + +/* + * Draw a triangle with X/EGL and OpenGL ES 2.x + */ + +#define USE_FULL_GL 0 + + + +#include <assert.h> +#include <math.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <X11/keysym.h> +#if USE_FULL_GL +#include <GL/gl.h>  /* use full OpenGL */ +#else +#include <GLES2/gl2.h>  /* use OpenGL ES 2.x */ +#endif +#include <EGL/egl.h> + + +#define FLOAT_TO_FIXED(X)   ((X) * 65535.0) + + + +static GLfloat view_rotx = 0.0, view_roty = 0.0; + +static GLint u_matrix = -1; +static GLint attr_pos = 0, attr_color = 1; + + +static void +make_z_rot_matrix(GLfloat angle, GLfloat *m) +{ +   float c = cos(angle * M_PI / 180.0); +   float s = sin(angle * M_PI / 180.0); +   int i; +   for (i = 0; i < 16; i++) +      m[i] = 0.0; +   m[0] = m[5] = m[10] = m[15] = 1.0; + +   m[0] = c; +   m[1] = s; +   m[4] = -s; +   m[5] = c; +} + +static void +make_scale_matrix(GLfloat xs, GLfloat ys, GLfloat zs, GLfloat *m) +{ +   int i; +   for (i = 0; i < 16; i++) +      m[i] = 0.0; +   m[0] = xs; +   m[5] = ys; +   m[10] = zs; +   m[15] = 1.0; +} + + +static void +mul_matrix(GLfloat *prod, const GLfloat *a, const GLfloat *b) +{ +#define A(row,col)  a[(col<<2)+row] +#define B(row,col)  b[(col<<2)+row] +#define P(row,col)  p[(col<<2)+row] +   GLfloat p[16]; +   GLint i; +   for (i = 0; i < 4; i++) { +      const GLfloat ai0=A(i,0),  ai1=A(i,1),  ai2=A(i,2),  ai3=A(i,3); +      P(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0); +      P(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1); +      P(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2); +      P(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3); +   } +   memcpy(prod, p, sizeof(p)); +#undef A +#undef B +#undef PROD +} + + +static void +draw(void) +{ +   static const GLfloat verts[3][2] = { +      { -1, -1 }, +      {  1, -1 }, +      {  0,  1 } +   }; +   static const GLfloat colors[3][3] = { +      { 1, 0, 0 }, +      { 0, 1, 0 }, +      { 0, 0, 1 } +   }; +   GLfloat mat[16], rot[16], scale[16]; + +   /* Set modelview/projection matrix */ +   make_z_rot_matrix(view_rotx, rot); +   make_scale_matrix(0.5, 0.5, 0.5, scale); +   mul_matrix(mat, rot, scale); +   glUniformMatrix4fv(u_matrix, 1, GL_FALSE, mat); + +   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + +   { +      glVertexAttribPointer(attr_pos, 2, GL_FLOAT, GL_FALSE, 0, verts); +      glVertexAttribPointer(attr_color, 3, GL_FLOAT, GL_FALSE, 0, colors); +      glEnableVertexAttribArray(attr_pos); +      glEnableVertexAttribArray(attr_color); + +      glDrawArrays(GL_TRIANGLES, 0, 3); + +      glDisableVertexAttribArray(attr_pos); +      glDisableVertexAttribArray(attr_color); +   } +} + + +/* new window size or exposure */ +static void +reshape(int width, int height) +{ +   glViewport(0, 0, (GLint) width, (GLint) height); +} + + +static void +create_shaders(void) +{ +   static const char *fragShaderText = +      "varying vec4 v_color;\n" +      "void main() {\n" +      "   gl_FragColor = v_color;\n" +      "}\n"; +   static const char *vertShaderText = +      "uniform mat4 modelviewProjection;\n" +      "attribute vec4 pos;\n" +      "attribute vec4 color;\n" +      "varying vec4 v_color;\n" +      "void main() {\n" +      "   gl_Position = modelviewProjection * pos;\n" +      "   v_color = color;\n" +      "}\n"; + +   GLuint fragShader, vertShader, program; +   GLint stat; + +   fragShader = glCreateShader(GL_FRAGMENT_SHADER); +   glShaderSource(fragShader, 1, (const char **) &fragShaderText, NULL); +   glCompileShader(fragShader); +   glGetShaderiv(fragShader, GL_COMPILE_STATUS, &stat); +   if (!stat) { +      printf("Error: fragment shader did not compile!\n"); +      exit(1); +   } + +   vertShader = glCreateShader(GL_VERTEX_SHADER); +   glShaderSource(vertShader, 1, (const char **) &vertShaderText, NULL); +   glCompileShader(vertShader); +   glGetShaderiv(vertShader, GL_COMPILE_STATUS, &stat); +   if (!stat) { +      printf("Error: vertex shader did not compile!\n"); +      exit(1); +   } + +   program = glCreateProgram(); +   glAttachShader(program, fragShader); +   glAttachShader(program, vertShader); +   glLinkProgram(program); + +   glGetProgramiv(program, GL_LINK_STATUS, &stat); +   if (!stat) { +      char log[1000]; +      GLsizei len; +      glGetProgramInfoLog(program, 1000, &len, log); +      printf("Error: linking:\n%s\n", log); +      exit(1); +   } + +   glUseProgram(program); + +   if (1) { +      /* test setting attrib locations */ +      glBindAttribLocation(program, attr_pos, "pos"); +      glBindAttribLocation(program, attr_color, "color"); +      glLinkProgram(program);  /* needed to put attribs into effect */ +   } +   else { +      /* test automatic attrib locations */ +      attr_pos = glGetAttribLocation(program, "pos"); +      attr_color = glGetAttribLocation(program, "color"); +   } + +   u_matrix = glGetUniformLocation(program, "modelviewProjection"); +   printf("Uniform modelviewProjection at %d\n", u_matrix); +   printf("Attrib pos at %d\n", attr_pos); +   printf("Attrib color at %d\n", attr_color); +} + + +static void +init(void) +{ +   typedef void (*proc)(); + +#if 1 /* test code */ +   proc p = eglGetProcAddress("glMapBufferOES"); +   assert(p); +#endif + +   glClearColor(0.4, 0.4, 0.4, 0.0); + +   create_shaders(); +} + + +/* + * Create an RGB, double-buffered X window. + * Return the window and context handles. + */ +static void +make_x_window(Display *x_dpy, EGLDisplay egl_dpy, +              const char *name, +              int x, int y, int width, int height, +              Window *winRet, +              EGLContext *ctxRet, +              EGLSurface *surfRet) +{ +   static const EGLint attribs[] = { +      EGL_RED_SIZE, 1, +      EGL_GREEN_SIZE, 1, +      EGL_BLUE_SIZE, 1, +      EGL_DEPTH_SIZE, 1, +      EGL_NONE +   }; +   static const EGLint ctx_attribs[] = { +      EGL_CONTEXT_CLIENT_VERSION, 2, +      EGL_NONE +   }; +   int scrnum; +   XSetWindowAttributes attr; +   unsigned long mask; +   Window root; +   Window win; +   XVisualInfo *visInfo, visTemplate; +   int num_visuals; +   EGLContext ctx; +   EGLConfig config; +   EGLint num_configs; +   EGLint vid; + +   scrnum = DefaultScreen( x_dpy ); +   root = RootWindow( x_dpy, scrnum ); + +   if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) { +      printf("Error: couldn't get an EGL visual config\n"); +      exit(1); +   } + +   assert(config); +   assert(num_configs > 0); + +   if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { +      printf("Error: eglGetConfigAttrib() failed\n"); +      exit(1); +   } + +   /* The X window visual must match the EGL config */ +   visTemplate.visualid = vid; +   visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); +   if (!visInfo) { +      printf("Error: couldn't get X visual\n"); +      exit(1); +   } + +   /* window attributes */ +   attr.background_pixel = 0; +   attr.border_pixel = 0; +   attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); +   attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; +   mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + +   win = XCreateWindow( x_dpy, root, 0, 0, width, height, +		        0, visInfo->depth, InputOutput, +		        visInfo->visual, mask, &attr ); + +   /* set hints and properties */ +   { +      XSizeHints sizehints; +      sizehints.x = x; +      sizehints.y = y; +      sizehints.width  = width; +      sizehints.height = height; +      sizehints.flags = USSize | USPosition; +      XSetNormalHints(x_dpy, win, &sizehints); +      XSetStandardProperties(x_dpy, win, name, name, +                              None, (char **)NULL, 0, &sizehints); +   } + +#if USE_FULL_GL /* XXX fix this when eglBindAPI() works */ +   eglBindAPI(EGL_OPENGL_API); +#else +   eglBindAPI(EGL_OPENGL_ES_API); +#endif + +   ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, ctx_attribs ); +   if (!ctx) { +      printf("Error: eglCreateContext failed\n"); +      exit(1); +   } + +   /* test eglQueryContext() */ +   { +      EGLint val; +      eglQueryContext(egl_dpy, ctx, EGL_CONTEXT_CLIENT_VERSION, &val); +      assert(val == 2); +   } + +   *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL); +   if (!*surfRet) { +      printf("Error: eglCreateWindowSurface failed\n"); +      exit(1); +   } + +   { +      EGLint val; +      eglQuerySurface(egl_dpy, *surfRet, EGL_WIDTH, &val); +      assert(val == width); +      eglQuerySurface(egl_dpy, *surfRet, EGL_HEIGHT, &val); +      assert(val == height); +      eglQuerySurface(egl_dpy, *surfRet, EGL_SURFACE_TYPE, &val); +      assert(val == EGL_WINDOW_BIT); +   } + +   XFree(visInfo); + +   *winRet = win; +   *ctxRet = ctx; +} + + +static void +event_loop(Display *dpy, Window win, +           EGLDisplay egl_dpy, EGLSurface egl_surf) +{ +   while (1) { +      int redraw = 0; +      XEvent event; + +      XNextEvent(dpy, &event); + +      switch (event.type) { +      case Expose: +         redraw = 1; +         break; +      case ConfigureNotify: +         reshape(event.xconfigure.width, event.xconfigure.height); +         break; +      case KeyPress: +         { +            char buffer[10]; +            int r, code; +            code = XLookupKeysym(&event.xkey, 0); +            if (code == XK_Left) { +               view_roty += 5.0; +            } +            else if (code == XK_Right) { +               view_roty -= 5.0; +            } +            else if (code == XK_Up) { +               view_rotx += 5.0; +            } +            else if (code == XK_Down) { +               view_rotx -= 5.0; +            } +            else { +               r = XLookupString(&event.xkey, buffer, sizeof(buffer), +                                 NULL, NULL); +               if (buffer[0] == 27) { +                  /* escape */ +                  return; +               } +            } +         } +         redraw = 1; +         break; +      default: +         ; /*no-op*/ +      } + +      if (redraw) { +         draw(); +         eglSwapBuffers(egl_dpy, egl_surf); +      } +   } +} + + +static void +usage(void) +{ +   printf("Usage:\n"); +   printf("  -display <displayname>  set the display to run on\n"); +   printf("  -info                   display OpenGL renderer info\n"); +} +  + +int +main(int argc, char *argv[]) +{ +   const int winWidth = 300, winHeight = 300; +   Display *x_dpy; +   Window win; +   EGLSurface egl_surf; +   EGLContext egl_ctx; +   EGLDisplay egl_dpy; +   char *dpyName = NULL; +   GLboolean printInfo = GL_FALSE; +   EGLint egl_major, egl_minor; +   int i; +   const char *s; + +   for (i = 1; i < argc; i++) { +      if (strcmp(argv[i], "-display") == 0) { +         dpyName = argv[i+1]; +         i++; +      } +      else if (strcmp(argv[i], "-info") == 0) { +         printInfo = GL_TRUE; +      } +      else { +         usage(); +         return -1; +      } +   } + +   x_dpy = XOpenDisplay(dpyName); +   if (!x_dpy) { +      printf("Error: couldn't open display %s\n", +	     dpyName ? dpyName : getenv("DISPLAY")); +      return -1; +   } + +   egl_dpy = eglGetDisplay(x_dpy); +   if (!egl_dpy) { +      printf("Error: eglGetDisplay() failed\n"); +      return -1; +   } + +   if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) { +      printf("Error: eglInitialize() failed\n"); +      return -1; +   } + +   s = eglQueryString(egl_dpy, EGL_VERSION); +   printf("EGL_VERSION = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_VENDOR); +   printf("EGL_VENDOR = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_EXTENSIONS); +   printf("EGL_EXTENSIONS = %s\n", s); + +   s = eglQueryString(egl_dpy, EGL_CLIENT_APIS); +   printf("EGL_CLIENT_APIS = %s\n", s); + +   make_x_window(x_dpy, egl_dpy, +                 "OpenGL ES 2.x tri", 0, 0, winWidth, winHeight, +                 &win, &egl_ctx, &egl_surf); + +   XMapWindow(x_dpy, win); +   if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { +      printf("Error: eglMakeCurrent() failed\n"); +      return -1; +   } + +   if (printInfo) { +      printf("GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER)); +      printf("GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION)); +      printf("GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR)); +      printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); +   } + +   init(); + +   /* Set initial projection/viewing transformation. +    * We can't be sure we'll get a ConfigureNotify event when the window +    * first appears. +    */ +   reshape(winWidth, winHeight); + +   event_loop(x_dpy, win, egl_dpy, egl_surf); + +   eglDestroyContext(egl_dpy, egl_ctx); +   eglDestroySurface(egl_dpy, egl_surf); +   eglTerminate(egl_dpy); + + +   XDestroyWindow(x_dpy, win); +   XCloseDisplay(x_dpy); + +   return 0; +} | 
