diff options
| -rw-r--r-- | src/mesa/drivers/glide/fxtris.c | 26 | 
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/drivers/glide/fxtris.c b/src/mesa/drivers/glide/fxtris.c index a83596fba5..04b0ebe67d 100644 --- a/src/mesa/drivers/glide/fxtris.c +++ b/src/mesa/drivers/glide/fxtris.c @@ -152,7 +152,7 @@ fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst)     fxMesaContext fxMesa = FX_CONTEXT(ctx);     GLuint ts0 = fxMesa->tmu_source[0];     GLuint ts1 = fxMesa->tmu_source[1]; -   GLfloat w = 1.0 / src->oow; +   GLfloat w = 1.0F / src->oow;     dst->win[0] = src->x;     dst->win[1] = src->y; @@ -185,7 +185,7 @@ fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst)     if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU0)        dst->texcoord[ts0][3] = src->tmuvtx[0].oow * w;     else -      dst->texcoord[ts0][3] = 1.0; +      dst->texcoord[ts0][3] = 1.0F;     if (fxMesa->SetupIndex & SETUP_TMU1) {        dst->texcoord[ts1][0] = fxMesa->inv_s1scale * src->tmuvtx[1].sow * w; @@ -194,7 +194,7 @@ fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst)        if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU1)  	 dst->texcoord[ts1][3] = src->tmuvtx[1].oow * w;        else -	 dst->texcoord[ts1][3] = 1.0; +	 dst->texcoord[ts1][3] = 1.0F;     }     dst->pointSize = src->psize; @@ -317,7 +317,7 @@ static void fx_draw_point_sprite ( fxMesaContext fxMesa,   GLfloat u1scale = fxMesa->s1scale * w;   GLfloat v1scale = fxMesa->t1scale * w; - radius = psize / 2.; + radius = psize / 2.0F;   _v_[0] = *v0;   _v_[1] = *v0;   _v_[2] = *v0; @@ -392,10 +392,10 @@ static void fx_draw_point_wide ( fxMesaContext fxMesa,   _v_[1] = &vtxB;   _v_[2] = &vtxC; - radius = psize / 2.; + radius = psize / 2.0F;   n = IROUND(psize * 2); /* radius x 4 */   if (n < 4) n = 4; - oon = 1.0 / (GLfloat)n; + oon = 1.0F / (GLfloat)n;   /* CLIP_LOOP ?!? */   /* point coverage? */ @@ -465,10 +465,10 @@ static void fx_draw_point_wide_aa ( fxMesaContext fxMesa,      return;   } - radius = psize / 2.; + radius = psize / 2.0F;   n = IROUND(psize * 2); /* radius x 4 */   if (n < 4) n = 4; - oon = 1.0 / (GLfloat)n; + oon = 1.0F / (GLfloat)n;   /* CLIP_LOOP ?!? */   /* point coverage? */ @@ -1403,15 +1403,15 @@ static void fxRunPipeline( GLcontext *ctx )        if (t0->_Current && FX_TEXTURE_DATA(t0)) {           fxMesa->s0scale = FX_TEXTURE_DATA(t0)->sScale;           fxMesa->t0scale = FX_TEXTURE_DATA(t0)->tScale; -         fxMesa->inv_s0scale = 1.0 / fxMesa->s0scale; -         fxMesa->inv_t0scale = 1.0 / fxMesa->t0scale; +         fxMesa->inv_s0scale = 1.0F / fxMesa->s0scale; +         fxMesa->inv_t0scale = 1.0F / fxMesa->t0scale;        }        if (t1->_Current && FX_TEXTURE_DATA(t1)) {           fxMesa->s1scale = FX_TEXTURE_DATA(t1)->sScale;           fxMesa->t1scale = FX_TEXTURE_DATA(t1)->tScale; -         fxMesa->inv_s1scale = 1.0 / fxMesa->s1scale; -         fxMesa->inv_t1scale = 1.0 / fxMesa->t1scale; +         fxMesa->inv_s1scale = 1.0F / fxMesa->s1scale; +         fxMesa->inv_t1scale = 1.0F / fxMesa->t1scale;        }     } @@ -1479,7 +1479,7 @@ static char *fallbackStrings[] = {     "Texture border",     "glColorMask",     "blend mode", -   "line stipple" +   "multitex"  };  | 
