diff options
-rw-r--r-- | src/mesa/main/texstate.c | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 7be3a44d59..bed2c1220a 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 6.5.3 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -41,8 +41,6 @@ #include "texenvprogram.h" #include "mtypes.h" #include "math/m_xform.h" -/*#include "shaderobjects.h"*/ - #define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X)) @@ -3076,16 +3074,14 @@ update_texture_state( GLcontext *ctx ) ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); } - /* XXX maybe move this below as an else-clause */ - ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits; - - /* Fragment programs may need texture coordinates but not the - * corresponding texture images. - */ + /* Determine which texture coordinate sets are actually needed */ if (fprog) { - const GLuint coordMask = (1 << MAX_TEXTURE_UNITS) - 1; + const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; ctx->Texture._EnabledCoordUnits - |= (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; + = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; + } + else { + ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits; } } |