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-rw-r--r--ast_to_hir.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/ast_to_hir.cpp b/ast_to_hir.cpp
index 79e04ee796..456271d300 100644
--- a/ast_to_hir.cpp
+++ b/ast_to_hir.cpp
@@ -1252,6 +1252,18 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
"fragment shader");
}
+ /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "The varying qualifier can be used only with the data types
+ * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
+ * these."
+ */
+ if (qual->varying && var->type->base_type != GLSL_TYPE_FLOAT) {
+ var->type = glsl_type::error_type;
+ _mesa_glsl_error(loc, state,
+ "varying variables must be of base type float");
+ }
+
if (qual->in && qual->out)
var->mode = ir_var_inout;
else if (qual->attribute || qual->in