diff options
| -rw-r--r-- | src/glsl/builtins/110/smoothstep | 101 | 
1 files changed, 15 insertions, 86 deletions
| diff --git a/src/glsl/builtins/110/smoothstep b/src/glsl/builtins/110/smoothstep index b4255ba78f..663eec6341 100644 --- a/src/glsl/builtins/110/smoothstep +++ b/src/glsl/builtins/110/smoothstep @@ -122,103 +122,32 @@         (declare (in) vec2 edge0)         (declare (in) vec2 edge1)         (declare (in) vec2 x)) -     ((declare () vec2 t) -      (declare () vec2 retval) - -      (assign (constant bool (1)) (swiz x (var_ref t)) -              (expression float max -	                  (expression float min -	                              (expression float / (expression float - (swiz x (var_ref x)) (swiz x (var_ref edge0))) (expression float - (swiz x (var_ref edge1)) (swiz x (var_ref edge0)))) -	                              (constant float (1.0))) -	                  (constant float (0.0)))) -      (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t))))))) - -      (assign (constant bool (1)) (swiz y (var_ref t)) -              (expression float max -	                  (expression float min -	                              (expression float / (expression float - (swiz y (var_ref x)) (swiz y (var_ref edge0))) (expression float - (swiz y (var_ref edge1)) (swiz y (var_ref edge0)))) -	                              (constant float (1.0))) -	                  (constant float (0.0)))) -      (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t))))))) -      (return (var_ref retval)) -      )) +     ((return (expression vec2 max +                          (expression vec2 min +                                      (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0))) +                                      (constant vec2 (1.0 1.0))) +                          (constant vec2 (0.0 0.0))))))     (signature vec3       (parameters         (declare (in) vec3 edge0)         (declare (in) vec3 edge1)         (declare (in) vec3 x)) -     ((declare () vec3 t) -      (declare () vec3 retval) - -      (assign (constant bool (1)) (swiz x (var_ref t)) -              (expression float max -	                  (expression float min -	                              (expression float / (expression float - (swiz x (var_ref x)) (swiz x (var_ref edge0))) (expression float - (swiz x (var_ref edge1)) (swiz x (var_ref edge0)))) -	                              (constant float (1.0))) -	                  (constant float (0.0)))) -      (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t))))))) - -      (assign (constant bool (1)) (swiz y (var_ref t)) -              (expression float max -	                  (expression float min -	                              (expression float / (expression float - (swiz y (var_ref x)) (swiz y (var_ref edge0))) (expression float - (swiz y (var_ref edge1)) (swiz y (var_ref edge0)))) -	                              (constant float (1.0))) -	                  (constant float (0.0)))) -      (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t))))))) - -      (assign (constant bool (1)) (swiz z (var_ref t)) -              (expression float max -	                  (expression float min -	                              (expression float / (expression float - (swiz z (var_ref x)) (swiz z (var_ref edge0))) (expression float - (swiz z (var_ref edge1)) (swiz z (var_ref edge0)))) -	                              (constant float (1.0))) -	                  (constant float (0.0)))) -      (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t))))))) -      (return (var_ref retval)) -      )) - +     ((return (expression vec3 max +                          (expression vec3 min +                                      (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0))) +                                      (constant vec3 (1.0 1.0 1.0))) +                          (constant vec3 (0.0 0.0 0.0))))))     (signature vec4       (parameters         (declare (in) vec4 edge0)         (declare (in) vec4 edge1)         (declare (in) vec4 x)) -     ((declare () vec4 t) -      (declare () vec4 retval) - -      (assign (constant bool (1)) (swiz x (var_ref t)) -              (expression float max -	                  (expression float min -	                              (expression float / (expression float - (swiz x (var_ref x)) (swiz x (var_ref edge0))) (expression float - (swiz x (var_ref edge1)) (swiz x (var_ref edge0)))) -	                              (constant float (1.0))) -	                  (constant float (0.0)))) -      (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t))))))) - -      (assign (constant bool (1)) (swiz y (var_ref t)) -              (expression float max -	                  (expression float min -	                              (expression float / (expression float - (swiz y (var_ref x)) (swiz y (var_ref edge0))) (expression float - (swiz y (var_ref edge1)) (swiz y (var_ref edge0)))) -	                              (constant float (1.0))) -	                  (constant float (0.0)))) -      (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t))))))) - -      (assign (constant bool (1)) (swiz z (var_ref t)) -              (expression float max -	                  (expression float min -	                              (expression float / (expression float - (swiz z (var_ref x)) (swiz z (var_ref edge0))) (expression float - (swiz z (var_ref edge1)) (swiz z (var_ref edge0)))) -	                              (constant float (1.0))) -	                  (constant float (0.0)))) -      (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t))))))) - -      (assign (constant bool (1)) (swiz w (var_ref t)) -              (expression float max -	                  (expression float min -	                              (expression float / (expression float - (swiz w (var_ref x)) (swiz w (var_ref edge0))) (expression float - (swiz w (var_ref edge1)) (swiz w (var_ref edge0)))) -	                              (constant float (1.0))) -	                  (constant float (0.0)))) -      (assign (constant bool (1)) (swiz w (var_ref retval)) (expression float * (swiz w (var_ref t)) (expression float * (swiz w (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz w (var_ref t))))))) -      (return (var_ref retval)) -      )) - +     ((return (expression vec4 max +                          (expression vec4 min +                                      (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0))) +                                      (constant vec4 (1.0 1.0 1.0 1.0))) +                          (constant vec4 (0.0 0.0 0.0 0.0))))))  )) | 
