diff options
| -rw-r--r-- | src/mesa/main/mipmap.c | 166 | 
1 files changed, 166 insertions, 0 deletions
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 11d5a0519e..b1989b4b91 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -288,6 +288,54 @@ do_row(GLenum datatype, GLuint comps, GLint srcWidth,           dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;        }     } + +   else if (datatype == GL_SHORT && comps == 4) { +      GLuint i, j, k; +      const GLshort(*rowA)[4] = (const GLshort(*)[4]) srcRowA; +      const GLshort(*rowB)[4] = (const GLshort(*)[4]) srcRowB; +      GLshort(*dst)[4] = (GLshort(*)[4]) dstRow; +      for (i = j = 0, k = k0; i < (GLuint) dstWidth; +           i++, j += colStride, k += colStride) { +         dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; +         dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; +         dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; +         dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; +      } +   } +   else if (datatype == GL_SHORT && comps == 3) { +      GLuint i, j, k; +      const GLshort(*rowA)[3] = (const GLshort(*)[3]) srcRowA; +      const GLshort(*rowB)[3] = (const GLshort(*)[3]) srcRowB; +      GLshort(*dst)[3] = (GLshort(*)[3]) dstRow; +      for (i = j = 0, k = k0; i < (GLuint) dstWidth; +           i++, j += colStride, k += colStride) { +         dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; +         dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; +         dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; +      } +   } +   else if (datatype == GL_SHORT && comps == 2) { +      GLuint i, j, k; +      const GLshort(*rowA)[2] = (const GLshort(*)[2]) srcRowA; +      const GLshort(*rowB)[2] = (const GLshort(*)[2]) srcRowB; +      GLshort(*dst)[2] = (GLshort(*)[2]) dstRow; +      for (i = j = 0, k = k0; i < (GLuint) dstWidth; +           i++, j += colStride, k += colStride) { +         dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; +         dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; +      } +   } +   else if (datatype == GL_SHORT && comps == 1) { +      GLuint i, j, k; +      const GLshort *rowA = (const GLshort *) srcRowA; +      const GLshort *rowB = (const GLshort *) srcRowB; +      GLshort *dst = (GLshort *) dstRow; +      for (i = j = 0, k = k0; i < (GLuint) dstWidth; +           i++, j += colStride, k += colStride) { +         dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; +      } +   } +     else if (datatype == GL_FLOAT && comps == 4) {        GLuint i, j, k;        const GLfloat(*rowA)[4] = (const GLfloat(*)[4]) srcRowA; @@ -507,6 +555,37 @@ do_row(GLenum datatype, GLuint comps, GLint srcWidth,           dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red;        }     } +   else if (datatype == GL_UNSIGNED_SHORT_5_5_5_1 && comps == 4) { +      GLuint i, j, k; +      const GLushort *rowA = (const GLushort *) srcRowA; +      const GLushort *rowB = (const GLushort *) srcRowB; +      GLushort *dst = (GLushort *) dstRow; +      for (i = j = 0, k = k0; i < (GLuint) dstWidth; +           i++, j += colStride, k += colStride) { +         const GLint rowAr0 = (rowA[j] >> 11) & 0x1f; +         const GLint rowAr1 = (rowA[k] >> 11) & 0x1f; +         const GLint rowBr0 = (rowB[j] >> 11) & 0x1f; +         const GLint rowBr1 = (rowB[k] >> 11) & 0x1f; +         const GLint rowAg0 = (rowA[j] >> 6) & 0x1f; +         const GLint rowAg1 = (rowA[k] >> 6) & 0x1f; +         const GLint rowBg0 = (rowB[j] >> 6) & 0x1f; +         const GLint rowBg1 = (rowB[k] >> 6) & 0x1f; +         const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; +         const GLint rowAb1 = (rowA[k] >> 1) & 0x1f; +         const GLint rowBb0 = (rowB[j] >> 1) & 0x1f; +         const GLint rowBb1 = (rowB[k] >> 1) & 0x1f; +         const GLint rowAa0 = (rowA[j] & 0x1); +         const GLint rowAa1 = (rowA[k] & 0x1); +         const GLint rowBa0 = (rowB[j] & 0x1); +         const GLint rowBa1 = (rowB[k] & 0x1); +         const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; +         const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; +         const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; +         const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; +         dst[i] = (red << 11) | (green << 6) | (blue << 1) | alpha; +      } +   } +     else if (datatype == GL_UNSIGNED_BYTE_3_3_2 && comps == 3) {        GLuint i, j, k;        const GLubyte *rowA = (const GLubyte *) srcRowA; @@ -682,6 +761,44 @@ do_row_3D(GLenum datatype, GLuint comps, GLint srcWidth,           FILTER_3D(0);        }     } +   else if ((datatype == GL_SHORT) && (comps == 4)) { +      DECLARE_ROW_POINTERS(GLshort, 4); + +      for (i = j = 0, k = k0; i < (GLuint) dstWidth; +           i++, j += colStride, k += colStride) { +         FILTER_3D(0); +         FILTER_3D(1); +         FILTER_3D(2); +         FILTER_3D(3); +      } +   } +   else if ((datatype == GL_SHORT) && (comps == 3)) { +      DECLARE_ROW_POINTERS(GLshort, 3); + +      for (i = j = 0, k = k0; i < (GLuint) dstWidth; +           i++, j += colStride, k += colStride) { +         FILTER_3D(0); +         FILTER_3D(1); +         FILTER_3D(2); +      } +   } +   else if ((datatype == GL_SHORT) && (comps == 2)) { +      DECLARE_ROW_POINTERS(GLshort, 2); + +      for (i = j = 0, k = k0; i < (GLuint) dstWidth; +           i++, j += colStride, k += colStride) { +         FILTER_3D(0); +         FILTER_3D(1); +      } +   } +   else if ((datatype == GL_SHORT) && (comps == 1)) { +      DECLARE_ROW_POINTERS(GLshort, 1); + +      for (i = j = 0, k = k0; i < (GLuint) dstWidth; +           i++, j += colStride, k += colStride) { +         FILTER_3D(0); +      } +   }     else if ((datatype == GL_FLOAT) && (comps == 4)) {        DECLARE_ROW_POINTERS(GLfloat, 4); @@ -910,6 +1027,55 @@ do_row_3D(GLenum datatype, GLuint comps, GLint srcWidth,           dst[i] = (a << 15) | (b << 10) | (g << 5) | r;        }     } +   else if ((datatype == GL_UNSIGNED_SHORT_5_5_5_1) && (comps == 4)) { +      DECLARE_ROW_POINTERS0(GLushort); + +      for (i = j = 0, k = k0; i < (GLuint) dstWidth; +           i++, j += colStride, k += colStride) { +         const GLint rowAr0 = (rowA[j] >> 11) & 0x1f; +         const GLint rowAr1 = (rowA[k] >> 11) & 0x1f; +         const GLint rowBr0 = (rowB[j] >> 11) & 0x1f; +         const GLint rowBr1 = (rowB[k] >> 11) & 0x1f; +         const GLint rowCr0 = (rowC[j] >> 11) & 0x1f; +         const GLint rowCr1 = (rowC[k] >> 11) & 0x1f; +         const GLint rowDr0 = (rowD[j] >> 11) & 0x1f; +         const GLint rowDr1 = (rowD[k] >> 11) & 0x1f; +         const GLint rowAg0 = (rowA[j] >> 6) & 0x1f; +         const GLint rowAg1 = (rowA[k] >> 6) & 0x1f; +         const GLint rowBg0 = (rowB[j] >> 6) & 0x1f; +         const GLint rowBg1 = (rowB[k] >> 6) & 0x1f; +         const GLint rowCg0 = (rowC[j] >> 6) & 0x1f; +         const GLint rowCg1 = (rowC[k] >> 6) & 0x1f; +         const GLint rowDg0 = (rowD[j] >> 6) & 0x1f; +         const GLint rowDg1 = (rowD[k] >> 6) & 0x1f; +         const GLint rowAb0 = (rowA[j] >> 1) & 0x1f; +         const GLint rowAb1 = (rowA[k] >> 1) & 0x1f; +         const GLint rowBb0 = (rowB[j] >> 1) & 0x1f; +         const GLint rowBb1 = (rowB[k] >> 1) & 0x1f; +         const GLint rowCb0 = (rowC[j] >> 1) & 0x1f; +         const GLint rowCb1 = (rowC[k] >> 1) & 0x1f; +         const GLint rowDb0 = (rowD[j] >> 1) & 0x1f; +         const GLint rowDb1 = (rowD[k] >> 1) & 0x1f; +         const GLint rowAa0 = (rowA[j] & 0x1); +         const GLint rowAa1 = (rowA[k] & 0x1); +         const GLint rowBa0 = (rowB[j] & 0x1); +         const GLint rowBa1 = (rowB[k] & 0x1); +         const GLint rowCa0 = (rowC[j] & 0x1); +         const GLint rowCa1 = (rowC[k] & 0x1); +         const GLint rowDa0 = (rowD[j] & 0x1); +         const GLint rowDa1 = (rowD[k] & 0x1); +         const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, +                                       rowCr0, rowCr1, rowDr0, rowDr1); +         const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, +                                       rowCg0, rowCg1, rowDg0, rowDg1); +         const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, +                                       rowCb0, rowCb1, rowDb0, rowDb1); +         const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1, +                                       rowCa0, rowCa1, rowDa0, rowDa1); + +         dst[i] = (r << 11) | (g << 6) | (b << 1) | a; +      } +   }     else if ((datatype == GL_UNSIGNED_BYTE_3_3_2) && (comps == 3)) {        DECLARE_ROW_POINTERS0(GLushort);  | 
