diff options
-rw-r--r-- | src/mesa/drivers/windows/gdi/colors.h | 530 | ||||
-rw-r--r-- | src/mesa/drivers/windows/gdi/wgl.c | 623 | ||||
-rw-r--r-- | src/mesa/drivers/windows/gdi/wmesa.c | 3322 | ||||
-rw-r--r-- | src/mesa/drivers/windows/gdi/wmesadef.h | 174 |
4 files changed, 4649 insertions, 0 deletions
diff --git a/src/mesa/drivers/windows/gdi/colors.h b/src/mesa/drivers/windows/gdi/colors.h new file mode 100644 index 0000000000..7070b85e32 --- /dev/null +++ b/src/mesa/drivers/windows/gdi/colors.h @@ -0,0 +1,530 @@ +/* File name : colors.h + * Version : 2.3 + * + * Header file for display driver for Mesa 2.3 under + * Windows95 and WindowsNT + * This file defines macros and global variables needed + * for converting color format + * + * Copyright (C) 1996- Li Wei + * Address : Institute of Artificial Intelligence + * : & Robotics + * : Xi'an Jiaotong University + * Email : liwei@aiar.xjtu.edu.cn + * Web page : http://sun.aiar.xjtu.edu.cn + * + * This file and its associations are partially based on the + * Windows NT driver for Mesa, written by Mark Leaming + * (mark@rsinc.com). + */ + +/* $Log: ddcolors.h 1997/6/14 by Li Wei(liwei@aiar.xjtu.edu.cn) + * Macros for pixel format defined + */ + +/* + * $Log: colors.h,v $ + * Revision 1.1 2003/07/24 03:47:46 kschultz + * Source code for GDI driver. + * + * Revision 1.3 2002/01/15 18:14:34 kschultz + * Fixed pixel color component problem and clear code for 24-bit Windows + * devices. (Jeff Lewis) + * + * Revision 1.2 2002/01/15 18:11:36 kschultz + * Remove trailing CR's. No logical changes. + * + * Revision 1.1.1.1 1999/08/19 00:55:42 jtg + * Imported sources + * + * Revision 1.2 1999/01/03 03:08:57 brianp + * Ted Jump's changes + * + * Revision 1.1 1999/01/03 03:08:12 brianp + * Initial revision + * + * Revision 2.0.2 1997/4/30 15:58:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn) + * Add LUTs need for dithering + */ + +/* + * $Log: colors.h,v $ + * Revision 1.1 2003/07/24 03:47:46 kschultz + * Source code for GDI driver. + * + * Revision 1.3 2002/01/15 18:14:34 kschultz + * Fixed pixel color component problem and clear code for 24-bit Windows + * devices. (Jeff Lewis) + * + * Revision 1.2 2002/01/15 18:11:36 kschultz + * Remove trailing CR's. No logical changes. + * + * Revision 1.1.1.1 1999/08/19 00:55:42 jtg + * Imported sources + * + * Revision 1.2 1999/01/03 03:08:57 brianp + * Ted Jump's changes + * + * Revision 1.1 1999/01/03 03:08:12 brianp + * Initial revision + * + * Revision 2.0.1 1997/4/29 15:52:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn) + * Add BGR8 Macro + */ + +/* + * $Log: colors.h,v $ + * Revision 1.1 2003/07/24 03:47:46 kschultz + * Source code for GDI driver. + * + * Revision 1.3 2002/01/15 18:14:34 kschultz + * Fixed pixel color component problem and clear code for 24-bit Windows + * devices. (Jeff Lewis) + * + * Revision 1.2 2002/01/15 18:11:36 kschultz + * Remove trailing CR's. No logical changes. + * + * Revision 1.1.1.1 1999/08/19 00:55:42 jtg + * Imported sources + * + * Revision 1.2 1999/01/03 03:08:57 brianp + * Ted Jump's changes + * + * Revision 1.1 1999/01/03 03:08:12 brianp + * Initial revision + * + * Revision 2.0 1996/11/15 10:55:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn) + * Initial revision + */ +/* Values for wmesa->pixelformat: */ + +#define PF_8A8B8G8R 3 /* 32-bit TrueColor: 8-A, 8-B, 8-G, 8-R */ +#define PF_8R8G8B 4 /* 32-bit TrueColor: 8-R, 8-G, 8-B */ +#define PF_5R6G5B 5 /* 16-bit TrueColor: 5-R, 6-G, 5-B bits */ +#define PF_DITHER8 6 /* Dithered RGB using a lookup table */ +#define PF_LOOKUP 7 /* Undithered RGB using a lookup table */ +#define PF_GRAYSCALE 10 /* Grayscale or StaticGray */ +#define PF_BADFORMAT 11 +#define PF_INDEX8 12 + +char ColorMap16[] = { +0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, +0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x01, +0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02, +0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03, +0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04, +0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05, +0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06, +0x07,0x07,0x07,0x07,0x07,0x07,0x07,0x07, +0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08, +0x09,0x09,0x09,0x09,0x09,0x09,0x09,0x09, +0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A, +0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,0x0B,0x0B, +0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C, +0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,0x0D,0x0D, +0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,0x0E,0x0E, +0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,0x0F, +0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10, +0x11,0x11,0x11,0x11,0x11,0x11,0x11,0x11, +0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12, +0x13,0x13,0x13,0x13,0x13,0x13,0x13,0x13, +0x14,0x14,0x14,0x14,0x14,0x14,0x14,0x14, +0x15,0x15,0x15,0x15,0x15,0x15,0x15,0x15, +0x16,0x16,0x16,0x16,0x16,0x16,0x16,0x16, +0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x17, +0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, +0x19,0x19,0x19,0x19,0x19,0x19,0x19,0x19, +0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,0x1A,0x1A, +0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B,0x1B, +0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,0x1C,0x1C, +0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,0x1D,0x1D, +0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E,0x1E, +0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F}; + +#define BGR8(r,g,b) (unsigned)(((BYTE)(b & 0xc0 | (g & 0xe0)>>2 | (r & 0xe0)>>5))) +#ifdef DDRAW +#define BGR16(r,g,b) ((WORD)(((BYTE)(ColorMap16[b]) | ((BYTE)(g&0xfc) << 3)) | (((WORD)(BYTE)(ColorMap16[r])) << 11))) +#else +#define BGR16(r,g,b) ((WORD)(((BYTE)(ColorMap16[b]) | ((BYTE)(ColorMap16[g]) << 5)) | (((WORD)(BYTE)(ColorMap16[r])) << 10))) +#endif +#define BGR24(r,g,b) (unsigned long)((DWORD)(((BYTE)(b)|((WORD)((BYTE)(g))<<8))|(((DWORD)(BYTE)(r))<<16))) + +#define BGR32(r,g,b) (unsigned long)((DWORD)(((BYTE)(b)|((WORD)((BYTE)(g))<<8))|(((DWORD)(BYTE)(r))<<16))) + + + +/* + * If pixelformat==PF_8A8B8G8R: + */ +#define PACK_8A8B8G8R( R, G, B, A ) \ + ( ((A) << 24) | ((B) << 16) | ((G) << 8) | (R) ) + + +/* + * If pixelformat==PF_8R8G8B: + */ +#define PACK_8R8G8B( R, G, B) ( ((R) << 16) | ((G) << 8) | (B) ) + + +/* + * If pixelformat==PF_5R6G5B: + */ + + +#ifdef DDRAW +#define PACK_5R6G5B( R, G, B) ((WORD)(((BYTE)(ColorMap16[B]) | ((BYTE)(G&0xfc) << 3)) | (((WORD)(BYTE)(ColorMap16[R])) << 11))) +#else +#define PACK_5R6G5B( R, G, B) ((WORD)(((BYTE)(ColorMap16[B]) | ((BYTE)(ColorMap16[G]) << 5)) | (((WORD)(BYTE)(ColorMap16[R])) << 10))) +#endif +/*---------------------------------------------------------------------------- + +Division lookup tables. These tables compute 0-255 divided by 51 and +modulo 51. These tables could approximate gamma correction. + +*/ + +char unsigned const aDividedBy51Rounded[256] = +{ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, +}; + +char unsigned const aDividedBy51[256] = +{ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, +}; + +char unsigned const aModulo51[256] = +{ + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, + 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, + 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6, + 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, + 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, + 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, + 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, + 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, + 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, + 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, + 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, + 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, + 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, + 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, +}; + +/*---------------------------------------------------------------------------- + +Multiplication LUTs. These compute 0-5 times 6 and 36. + +*/ + +char unsigned const aTimes6[6] = +{ + 0, 6, 12, 18, 24, 30 +}; + +char unsigned const aTimes36[6] = +{ + 0, 36, 72, 108, 144, 180 +}; + + +/*---------------------------------------------------------------------------- + +Dither matrices for 8 bit to 2.6 bit halftones. + +*/ + +char unsigned const aHalftone16x16[256] = +{ + 0, 44, 9, 41, 3, 46, 12, 43, 1, 44, 10, 41, 3, 46, 12, 43, + 34, 16, 25, 19, 37, 18, 28, 21, 35, 16, 26, 19, 37, 18, 28, 21, + 38, 6, 47, 3, 40, 9, 50, 6, 38, 7, 47, 4, 40, 9, 49, 6, + 22, 28, 13, 31, 25, 31, 15, 34, 22, 29, 13, 32, 24, 31, 15, 34, + 2, 46, 12, 43, 1, 45, 10, 42, 2, 45, 11, 42, 1, 45, 11, 42, + 37, 18, 27, 21, 35, 17, 26, 20, 36, 17, 27, 20, 36, 17, 26, 20, + 40, 8, 49, 5, 38, 7, 48, 4, 39, 8, 48, 5, 39, 7, 48, 4, + 24, 30, 15, 33, 23, 29, 13, 32, 23, 30, 14, 33, 23, 29, 14, 32, + 2, 46, 12, 43, 0, 44, 10, 41, 3, 47, 12, 44, 0, 44, 10, 41, + 37, 18, 27, 21, 35, 16, 25, 19, 37, 19, 28, 22, 35, 16, 25, 19, + 40, 9, 49, 5, 38, 7, 47, 4, 40, 9, 50, 6, 38, 6, 47, 3, + 24, 30, 15, 34, 22, 29, 13, 32, 25, 31, 15, 34, 22, 28, 13, 31, + 1, 45, 11, 42, 2, 46, 11, 42, 1, 45, 10, 41, 2, 46, 11, 43, + 36, 17, 26, 20, 36, 17, 27, 21, 35, 16, 26, 20, 36, 18, 27, 21, + 39, 8, 48, 4, 39, 8, 49, 5, 38, 7, 48, 4, 39, 8, 49, 5, + 23, 29, 14, 33, 24, 30, 14, 33, 23, 29, 13, 32, 24, 30, 14, 33, +}; + +char unsigned const aHalftone8x8[64] = +{ + 0, 38, 9, 47, 2, 40, 11, 50, + 25, 12, 35, 22, 27, 15, 37, 24, + 6, 44, 3, 41, 8, 47, 5, 43, + 31, 19, 28, 15, 34, 21, 31, 18, + 1, 39, 11, 49, 0, 39, 10, 48, + 27, 14, 36, 23, 26, 13, 35, 23, + 7, 46, 4, 43, 7, 45, 3, 42, + 33, 20, 30, 17, 32, 19, 29, 16, +}; + +char unsigned const aHalftone4x4_1[16] = +{ + 0, 25, 6, 31, + 38, 12, 44, 19, + 9, 35, 3, 28, + 47, 22, 41, 15 +}; + +char unsigned const aHalftone4x4_2[16] = +{ + 41, 3, 9, 28, + 35, 15, 22, 47, + 6, 25, 38, 0, + 19, 44, 31, 12 +}; + +/*************************************************************************** + aWinGHalftoneTranslation + + Translates a 2.6 bit-per-pixel halftoned representation into the + slightly rearranged WinG Halftone Palette. +*/ + +char unsigned const aWinGHalftoneTranslation[216] = +{ + 0, + 29, + 30, + 31, + 32, + 249, + 33, + 34, + 35, + 36, + 37, + 38, + 39, + 40, + 41, + 42, + 43, + 44, + 45, + 46, + 47, + 48, + 49, + 50, + 51, + 52, + 53, + 54, + 55, + 56, + 250, + 250, + 57, + 58, + 59, + 251, + 60, + 61, + 62, + 63, + 64, + 65, + 66, + 67, + 68, + 69, + 70, + 71, + 72, + 73, + 74, + 75, + 76, + 77, + 78, + 79, + 80, + 81, + 82, + 83, + 84, + 85, + 86, + 87, + 88, + 89, + 250, + 90, + 91, + 92, + 93, + 94, + 95, + 96, + 97, + 98, + 99, + 100, + 101, + 102, + 103, + 104, + 105, + 106, + 107, + 108, + 109, + 110, + 111, + 227, + 112, + 113, + 114, + 115, + 116, + 117, + 118, + 119, + 151, + 120, + 121, + 122, + 123, + 124, + 228, + 125, + 126, + 229, + 133, + 162, + 135, + 131, + 132, + 137, + 166, + 134, + 140, + 130, + 136, + 143, + 138, + 139, + 174, + 141, + 142, + 177, + 129, + 144, + 145, + 146, + 147, + 148, + 149, + 150, + 157, + 152, + 153, + 154, + 155, + 156, + 192, + 158, + 159, + 160, + 161, + 196, + 163, + 164, + 165, + 127, + 199, + 167, + 168, + 169, + 170, + 171, + 172, + 173, + 207, + 175, + 176, + 210, + 178, + 179, + 180, + 181, + 182, + 183, + 184, + 185, + 186, + 187, + 188, + 189, + 190, + 191, + 224, + 193, + 194, + 195, + 252, + 252, + 197, + 198, + 128, + 253, + 252, + 200, + 201, + 202, + 203, + 204, + 205, + 206, + 230, + 208, + 209, + 231, + 211, + 212, + 213, + 214, + 215, + 216, + 217, + 218, + 219, + 220, + 221, + 222, + 254, + 223, + 232, + 225, + 226, + 255, +}; diff --git a/src/mesa/drivers/windows/gdi/wgl.c b/src/mesa/drivers/windows/gdi/wgl.c new file mode 100644 index 0000000000..bceaeb315e --- /dev/null +++ b/src/mesa/drivers/windows/gdi/wgl.c @@ -0,0 +1,623 @@ +/* $Id: wgl.c,v 1.1 2003/07/24 03:47:46 kschultz Exp $ */ + +/* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Library General Public +* License as published by the Free Software Foundation; either +* version 2 of the License, or (at your option) any later version. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Library General Public License for more details. +* +* You should have received a copy of the GNU Library General Public +* License along with this library; if not, write to the Free +* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +* +*/ + +/* +* File name : wgl.c +* WGL stuff. Added by Oleg Letsinsky, ajl@ultersys.ru +* Some things originated from the 3Dfx WGL functions +*/ + +#ifdef WIN32 + +#ifdef __cplusplus +extern "C" { +#endif + +#include <windows.h> +#define GL_GLEXT_PROTOTYPES +#include <GL/gl.h> +#include <GL/glext.h> +//#include <GL/glu.h> + +#ifdef __cplusplus +} +#endif + +#include <stdio.h> +#include <tchar.h> +#include "wmesadef.h" +#include "GL/wmesa.h" +#include "mtypes.h" +#include "glapi.h" + +#define MAX_MESA_ATTRS 20 + +struct __pixelformat__ +{ + PIXELFORMATDESCRIPTOR pfd; + GLboolean doubleBuffered; +}; + +struct __pixelformat__ pix[] = +{ + /* Double Buffer, alpha */ + { { sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY, + PFD_TYPE_RGBA, + 24, 8, 0, 8, 8, 8, 16, 8, 24, + 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 }, + GL_TRUE + }, + /* Single Buffer, alpha */ + { { sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT, + PFD_TYPE_RGBA, + 24, 8, 0, 8, 8, 8, 16, 8, 24, + 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 }, + GL_FALSE + }, + /* Double Buffer, no alpha */ + { { sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY, + PFD_TYPE_RGBA, + 24, 8, 0, 8, 8, 8, 16, 0, 0, + 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 }, + GL_TRUE + }, + /* Single Buffer, no alpha */ + { { sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT, + PFD_TYPE_RGBA, + 24, 8, 0, 8, 8, 8, 16, 0, 0, + 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 }, + GL_FALSE + }, +}; + +int qt_pix = sizeof(pix) / sizeof(pix[0]); + +typedef struct { + WMesaContext ctx; + HDC hdc; +} MesaWglCtx; + +#define MESAWGL_CTX_MAX_COUNT 20 + +static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT]; + +static unsigned ctx_count = 0; +static unsigned ctx_current = -1; +static unsigned curPFD = 0; + +WGLAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc,HGLRC hglrcDst,UINT mask) +{ + return(FALSE); +} + +WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc) +{ + HWND hWnd; + int i = 0; + if(!(hWnd = WindowFromDC(hdc))) + { + SetLastError(0); + return(NULL); + } + if (!ctx_count) + { + for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++) + { + wgl_ctx[i].ctx = NULL; + wgl_ctx[i].hdc = NULL; + } + } + for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) + { + if ( wgl_ctx[i].ctx == NULL ) + { + wgl_ctx[i].ctx = WMesaCreateContext( hWnd, NULL, GL_TRUE, + pix[curPFD-1].doubleBuffered, + pix[curPFD-1].pfd.cAlphaBits ? GL_TRUE : GL_FALSE); + if (wgl_ctx[i].ctx == NULL) + break; + wgl_ctx[i].hdc = hdc; + ctx_count++; + return ((HGLRC)wgl_ctx[i].ctx); + } + } + SetLastError(0); + return(NULL); +} + +WGLAPI BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc) +{ + int i; + for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) + { + if ( wgl_ctx[i].ctx == (PWMC) hglrc ) + { + WMesaMakeCurrent((PWMC) hglrc); + WMesaDestroyContext(); + wgl_ctx[i].ctx = NULL; + wgl_ctx[i].hdc = NULL; + ctx_count--; + return(TRUE); + } + } + SetLastError(0); + return(FALSE); +} + +WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc,int iLayerPlane) +{ + SetLastError(0); + return(NULL); +} + +WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(VOID) +{ + if (ctx_current < 0) + return 0; + else + return (HGLRC) wgl_ctx[ctx_current].ctx; +} + +WGLAPI HDC GLAPIENTRY wglGetCurrentDC(VOID) +{ + if (ctx_current < 0) + return 0; + else + return wgl_ctx[ctx_current].hdc; +} + +WGLAPI BOOL GLAPIENTRY wglMakeCurrent(HDC hdc,HGLRC hglrc) +{ + int i; + + /* new code suggested by Andy Sy */ + if (!hdc || !hglrc) { + WMesaMakeCurrent(NULL); + ctx_current = -1; + return TRUE; + } + + for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) + { + if ( wgl_ctx[i].ctx == (PWMC) hglrc ) + { + wgl_ctx[i].hdc = hdc; + WMesaMakeCurrent( (WMesaContext) hglrc ); + ctx_current = i; + return TRUE; + } + } + return FALSE; +} + +WGLAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,HGLRC hglrc2) +{ + return(TRUE); +} + + +static FIXED FixedFromDouble(double d) +{ + long l = (long) (d * 65536L); + return *(FIXED *)&l; +} + + +/* +** This is cribbed from FX/fxwgl.c, and seems to implement support +** for bitmap fonts where the wglUseFontBitmapsA() code implements +** support for outline fonts. In combination they hopefully give +** fairly generic support for fonts. +*/ +static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar, + DWORD numChars, DWORD listBase) +{ +#define VERIFY(a) a + + TEXTMETRIC metric; + BITMAPINFO *dibInfo; + HDC bitDevice; + COLORREF tempColor; + int i; + + VERIFY(GetTextMetrics(fontDevice, &metric)); + + dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1); + dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + dibInfo->bmiHeader.biPlanes = 1; + dibInfo->bmiHeader.biBitCount = 1; + dibInfo->bmiHeader.biCompression = BI_RGB; + + bitDevice = CreateCompatibleDC(fontDevice); + // HDC bitDevice = CreateDC("DISPLAY", NULL, NULL, NULL); + // VERIFY(bitDevice); + + // Swap fore and back colors so the bitmap has the right polarity + tempColor = GetBkColor(bitDevice); + SetBkColor(bitDevice, GetTextColor(bitDevice)); + SetTextColor(bitDevice, tempColor); + + // Place chars based on base line + VERIFY(SetTextAlign(bitDevice, TA_BASELINE) >= 0 ? 1 : 0); + + for(i = 0; i < numChars; i++) { + SIZE size; + char curChar; + int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res; + HBITMAP bitObject; + HGDIOBJ origBmap; + unsigned char *bmap; + + curChar = i + firstChar; + + // Find how high/wide this character is + VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size)); + + // Create the output bitmap + charWidth = size.cx; + charHeight = size.cy; + bmapWidth = ((charWidth + 31) / 32) * 32; // Round up to the next multiple of 32 bits + bmapHeight = charHeight; + bitObject = CreateCompatibleBitmap(bitDevice, + bmapWidth, + bmapHeight); + //VERIFY(bitObject); + + // Assign the output bitmap to the device + origBmap = SelectObject(bitDevice, bitObject); + VERIFY(origBmap); + + VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) ); + + // Use our source font on the device + VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT))); + + // Draw the character + VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1)); + + // Unselect our bmap object + VERIFY(SelectObject(bitDevice, origBmap)); + + // Convert the display dependant representation to a 1 bit deep DIB + numBytes = (bmapWidth * bmapHeight) / 8; + bmap = malloc(numBytes); + dibInfo->bmiHeader.biWidth = bmapWidth; + dibInfo->bmiHeader.biHeight = bmapHeight; + res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap, + dibInfo, + DIB_RGB_COLORS); + //VERIFY(res); + + // Create the GL object + glNewList(i + listBase, GL_COMPILE); + glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent, + charWidth, 0.0, + bmap); + glEndList(); + // CheckGL(); + + // Destroy the bmap object + DeleteObject(bitObject); + + // Deallocate the bitmap data + free(bmap); + } + + // Destroy the DC + VERIFY(DeleteDC(bitDevice)); + + free(dibInfo); + + return TRUE; +#undef VERIFY +} + +WGLAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first, + DWORD count, DWORD listBase) +{ + int i; + GLuint font_list; + DWORD size; + GLYPHMETRICS gm; + HANDLE hBits; + LPSTR lpBits; + MAT2 mat; + int success = TRUE; + + if (first<0) + return FALSE; + if (count<0) + return FALSE; + if (listBase<0) + return FALSE; + + font_list = listBase; + + mat.eM11 = FixedFromDouble(1); + mat.eM12 = FixedFromDouble(0); + mat.eM21 = FixedFromDouble(0); + mat.eM22 = FixedFromDouble(-1); + + memset(&gm,0,sizeof(gm)); + + /* + ** If we can't get the glyph outline, it may be because this is a fixed + ** font. Try processing it that way. + */ + if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat) + == GDI_ERROR ) + { + return wglUseFontBitmaps_FX( hdc, first, count, listBase ); + } + + /* + ** Otherwise process all desired characters. + */ + for (i = 0; i < count; i++) + { + DWORD err; + + glNewList( font_list+i, GL_COMPILE ); + + /* allocate space for the bitmap/outline */ + size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, &gm, 0, NULL, &mat); + if (size == GDI_ERROR) + { + glEndList( ); + err = GetLastError(); + success = FALSE; + continue; + } + + hBits = GlobalAlloc(GHND, size+1); + lpBits = GlobalLock(hBits); + + err = + GetGlyphOutline(hdc, /* handle to device context */ + first + i, /* character to query */ + GGO_BITMAP, /* format of data to return */ + &gm, /* pointer to structure for metrics*/ + size, /* size of buffer for data */ + lpBits, /* pointer to buffer for data */ + &mat /* pointer to transformation */ + /* matrix structure */ + ); + + if (err == GDI_ERROR) + { + GlobalUnlock(hBits); + GlobalFree(hBits); + + glEndList( ); + err = GetLastError(); + success = FALSE; + continue; + } + + glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY, + -gm.gmptGlyphOrigin.x, + gm.gmptGlyphOrigin.y, + gm.gmCellIncX,gm.gmCellIncY, + (const GLubyte * )lpBits); + + GlobalUnlock(hBits); + GlobalFree(hBits); + + glEndList( ); + } + + return success; +} + + +WGLAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc,DWORD first,DWORD count,DWORD listBase) +{ + return FALSE; +} + +WGLAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc,DWORD first,DWORD count, + DWORD listBase,FLOAT deviation, + FLOAT extrusion,int format, + LPGLYPHMETRICSFLOAT lpgmf) +{ + SetLastError(0); + return(FALSE); +} + +WGLAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc,DWORD first,DWORD count, + DWORD listBase,FLOAT deviation, + FLOAT extrusion,int format, + LPGLYPHMETRICSFLOAT lpgmf) +{ + SetLastError(0); + return(FALSE); +} + +WGLAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc,int iPixelFormat, + int iLayerPlane,UINT nBytes, + LPLAYERPLANEDESCRIPTOR plpd) +{ + SetLastError(0); + return(FALSE); +} + +WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc,int iLayerPlane, + int iStart,int cEntries, + CONST COLORREF *pcr) +{ + SetLastError(0); + return(0); +} + +WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc,int iLayerPlane, + int iStart,int cEntries, + COLORREF *pcr) +{ + SetLastError(0); + return(0); +} + +WGLAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc,int iLayerPlane,BOOL bRealize) +{ + SetLastError(0); + return(FALSE); +} + +WGLAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc,UINT fuPlanes) +{ + if( !hdc ) + { + WMesaSwapBuffers(); + return(TRUE); + } + SetLastError(0); + return(FALSE); +} + +WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC hdc, + CONST PIXELFORMATDESCRIPTOR *ppfd) +{ + int i,best = -1,bestdelta = 0x7FFFFFFF,delta,qt_valid_pix; + + qt_valid_pix = qt_pix; + if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1) + { + SetLastError(0); + return(0); + } + for(i = 0;i < qt_valid_pix;i++) + { + delta = 0; + if( + (ppfd->dwFlags & PFD_DRAW_TO_WINDOW) && + !(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW)) + continue; + if( + (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) && + !(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP)) + continue; + if( + (ppfd->dwFlags & PFD_SUPPORT_GDI) && + !(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI)) + continue; + if( + (ppfd->dwFlags & PFD_SUPPORT_OPENGL) && + !(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL)) + continue; + if( + !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) && + ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER))) + continue; + if( + !(ppfd->dwFlags & PFD_STEREO_DONTCARE) && + ((ppfd->dwFlags & PFD_STEREO) != (pix[i].pfd.dwFlags & PFD_STEREO))) + continue; + if(ppfd->iPixelType != pix[i].pfd.iPixelType) + delta++; + if(ppfd->cAlphaBits != pix[i].pfd.cAlphaBits) + delta++; + if(delta < bestdelta) + { + best = i + 1; + bestdelta = delta; + if(bestdelta == 0) + break; + } + } + if(best == -1) + { + SetLastError(0); + return(0); + } + return(best); +} + +WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes, + LPPIXELFORMATDESCRIPTOR ppfd) +{ + int qt_valid_pix; + + qt_valid_pix = qt_pix; + if(ppfd == NULL) + return(qt_valid_pix); + if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || nBytes != sizeof(PIXELFORMATDESCRIPTOR)) + { + SetLastError(0); + return(0); + } + *ppfd = pix[iPixelFormat - 1].pfd; + return(qt_valid_pix); +} + +/* +* GetProcAddress - return the address of an appropriate extension +*/ +WGLAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc) +{ + PROC p = (PROC) _glapi_get_proc_address((const char *) lpszProc); + if (p) + return p; + + SetLastError(0); + return(NULL); +} + +WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc) +{ + if(curPFD == 0) + { + SetLastError(0); + return(0); + } + return(curPFD); +} + +WGLAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat, + PIXELFORMATDESCRIPTOR *ppfd) +{ + int qt_valid_pix; + + qt_valid_pix = qt_pix; + if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) + { + SetLastError(0); + return(FALSE); + } + curPFD = iPixelFormat; + return(TRUE); +} + +WGLAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc) +{ + if (ctx_current < 0) + return FALSE; + + if(wgl_ctx[ctx_current].ctx == NULL) { + SetLastError(0); + return(FALSE); + } + WMesaSwapBuffers(); + return(TRUE); +} + +#endif /* WIN32 */ diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c new file mode 100644 index 0000000000..01b08e8509 --- /dev/null +++ b/src/mesa/drivers/windows/gdi/wmesa.c @@ -0,0 +1,3322 @@ +/* $Id: wmesa.c,v 1.1 2003/07/24 03:47:46 kschultz Exp $ */ + +/* + * Windows (Win32) device driver for Mesa 3.4 + * + * Original author: + * + * Copyright (C) 1996- Li Wei + * Address : Institute of Artificial Intelligence + * : & Robotics + * : Xi'an Jiaotong University + * Email : liwei@aiar.xjtu.edu.cn + * Web page : http://sun.aiar.xjtu.edu.cn + * + * This file and its associations are partially borrowed from the + * Windows NT driver for Mesa 1.8 , written by Mark Leaming + * (mark@rsinc.com). + * + * Updated for Mesa 4.0 by Karl Schultz (kschultz@sourceforge.net) + */ + +#ifdef NDEBUG +#pragma auto_inline(on) +#pragma inline_depth(255) +#pragma inline_recursion(on) +#endif + +#include "wmesadef.h" +#include <GL/wmesa.h> +//#include "mesa_extend.h" + +#include "glheader.h" +#include "colors.h" +#include "context.h" +#include "colormac.h" +#include "dd.h" +#include "depth.h" +#include "extensions.h" +#include "imports.h" +#include "macros.h" +#include "matrix.h" +#include "mtypes.h" +#include "texformat.h" +#include "teximage.h" +#include "texstore.h" +#include "array_cache/acache.h" +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "swrast/s_context.h" +#include "swrast/s_depth.h" +#include "swrast/s_lines.h" +#include "swrast/s_triangle.h" +#include "swrast/s_trispan.h" +#include "tnl/tnl.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" + +/* Dither not tested for Mesa 4.0 */ +#ifdef DITHER +#ifdef USE_WING +#include <wing.h> +#endif // USE_WING +#endif + +#ifdef __CYGWIN32__ +#include "macros.h" +#include <string.h> +#define CopyMemory memcpy +#endif + +/* Stereo and parallel not tested for Mesa 4.0. */ +#define NO_STEREO +#if !defined(NO_STEREO) +#include "gl\glu.h" +#include "stereo.h" +#endif + +#define NO_PARALLEL +#if !defined(NO_PARALLEL) +#include "parallel.h" +#endif + + +/* File global varaibles */ +struct DISPLAY_OPTIONS { + int stereo; + int fullScreen; + int mode; + int bpp; +}; + +struct DISPLAY_OPTIONS displayOptions = +{ + 0, // stereo + 0, // fullScreen + 0, // full screen mode (1,2,3,4) + 0 // bpp (8,16,24,32) +}; +GLenum stereoCompile = GL_FALSE ; +GLenum stereoShowing = GL_FALSE ; +GLenum stereoBuffer = GL_FALSE; +#if !defined(NO_STEREO) +GLint displayList = MAXIMUM_DISPLAY_LIST ; +#endif +GLint stereo_flag = 0 ; + +static PWMC Current = NULL; +WMesaContext WC = NULL; + +#ifdef COMPILE_SETPIXEL + +#if defined(_MSC_VER) && _MSC_VER >= 1200 +#define FORCEINLINE __forceinline +#else +#define FORCEINLINE __inline +#endif + +FORCEINLINE void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) +{ + pwc->wmSetPixel(pwc,iScanLine,iPixel,r,g,b); +} + +void ChooseSetPixel(PWMC pwc); + +#endif // COMPILE_SETPIXEL + +/* If we are double-buffering, we want to get the DC for the + * off-screen DIB, otherwise the DC for the window. + */ +#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC ) +#define DD_RELEASEDC + +#define FLIP(Y) (Current->height-(Y)-1) + +#define DITHER_RGB_TO_8BIT_SETUP \ +GLubyte pixelDithered; + +#define DITHER_RGB_TO_8BIT(red, green, blue, pixel, scanline) \ +{ \ + char unsigned redtemp, greentemp, bluetemp, paletteindex; \ + redtemp = aDividedBy51[red] \ + + (aModulo51[red] > aHalftone8x8[(pixel%8)*8 \ + + scanline%8]); \ + greentemp = aDividedBy51[(char unsigned)green] \ + + (aModulo51[green] > aHalftone8x8[ \ + (pixel%8)*8 + scanline%8]); \ + bluetemp = aDividedBy51[(char unsigned)blue] \ + + (aModulo51[blue] > aHalftone8x8[ \ + (pixel%8)*8 +scanline%8]); \ + paletteindex = redtemp + aTimes6[greentemp] + aTimes36[bluetemp];\ + pixelDithered = aWinGHalftoneTranslation[paletteindex]; \ +} + +#ifdef DDRAW +static BOOL DDInit( WMesaContext wc, HWND hwnd); +static void DDFree( WMesaContext wc); +static HRESULT DDRestoreAll( WMesaContext wc ); +static void DDDeleteOffScreen(WMesaContext wc); +static BOOL DDCreateOffScreen(WMesaContext wc); + +// define this to use the GDI Rectangle call to +// clear the back buffer. Otherwise will manually +// set the pixels. On an NVidia GEForce 2MX under Windows XP +// and DirectX 8 , defining this makes apps run much much faster +#define USE_GDI_TO_CLEAR 1 +#endif + +static void FlushToFile(PWMC pwc, PSTR szFile); +BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize); +BOOL wmDeleteBackingStore(PWMC pwc); +void wmCreatePalette( PWMC pwdc ); +BOOL wmSetDibColors(PWMC pwc); +void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b); +BOOL wmFlush(PWMC pwc); +void wmCreateDIBSection( + HDC hDC, + PWMC pwc, // handle of device context + CONST BITMAPINFO *pbmi, // bitmap size, format, and color data + UINT iUsage // color data type indicator: RGB values or palette indices + ); +void WMesaViewport( GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height ); + + +static void wmSetPixelFormat( PWMC wc, HDC hDC) +{ + if(wc->rgb_flag) + wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL); + else + wc->cColorBits = 8; + switch(wc->cColorBits){ + case 8: + if(wc->dither_flag != GL_TRUE) + wc->pixelformat = PF_INDEX8; + else + wc->pixelformat = PF_DITHER8; + break; + case 16: + wc->pixelformat = PF_5R6G5B; + break; + case 32: + wc->pixelformat = PF_8R8G8B; + break; + default: + wc->pixelformat = PF_BADFORMAT; + } +} + + +/* This function sets the color table of a DIB section + * to match that of the destination DC + */ +BOOL wmSetDibColors(PWMC pwc) +{ + RGBQUAD *pColTab, *pRGB; + PALETTEENTRY *pPal, *pPE; + int i, nColors; + BOOL bRet=TRUE; + DWORD dwErr=0; + + /* Build a color table in the DIB that maps to the + * selected palette in the DC. + */ + nColors = 1 << pwc->cColorBits; + pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY)); + memset( pPal, 0, nColors * sizeof(PALETTEENTRY) ); + GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal ); + pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD)); + for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) { + pRGB->rgbRed = pPE->peRed; + pRGB->rgbGreen = pPE->peGreen; + pRGB->rgbBlue = pPE->peBlue; + } + if(pwc->db_flag) + bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab ); + + if(!bRet) + dwErr = GetLastError(); + + free( pColTab ); + free( pPal ); + + return bRet; +} + + +/* + * Free up the dib section that was created + */ +BOOL wmDeleteBackingStore(PWMC pwc) +{ + SelectObject(pwc->dib.hDC, pwc->hOldBitmap); + DeleteDC(pwc->dib.hDC); + DeleteObject(pwc->hbmDIB); +#ifdef USE_MAPPED_FILE + UnmapViewOfFile(pwc->dib.base); + CloseHandle(pwc->dib.hFileMap); +#endif + return TRUE; +} + + +/* + * This function creates the DIB section that is used for combined + * GL and GDI calls + */ +BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize) +{ + HDC hdc = pwc->hDC; + LPBITMAPINFO pbmi = &(pwc->bmi); + int iUsage; + + pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + pbmi->bmiHeader.biWidth = lxSize; + pbmi->bmiHeader.biHeight= -lySize; + pbmi->bmiHeader.biPlanes = 1; + if(pwc->rgb_flag) + pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL); + else + pbmi->bmiHeader.biBitCount = 8; + pbmi->bmiHeader.biCompression = BI_RGB; + pbmi->bmiHeader.biSizeImage = 0; + pbmi->bmiHeader.biXPelsPerMeter = 0; + pbmi->bmiHeader.biYPelsPerMeter = 0; + pbmi->bmiHeader.biClrUsed = 0; + pbmi->bmiHeader.biClrImportant = 0; + + iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS; + + pwc->cColorBits = pbmi->bmiHeader.biBitCount; + pwc->ScanWidth = pwc->pitch = lxSize; + + wmCreateDIBSection(hdc, pwc, pbmi, iUsage); + + if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) { + wmCreatePalette( pwc ); + wmSetDibColors( pwc ); + } + wmSetPixelFormat(pwc, pwc->hDC); + return TRUE; +} + +#if 0 +// D.R.S. 10/30/01 - this function is never referenced +/* + * This function copies one scan line in a DIB section to another + */ +BOOL wmSetDIBits(PWMC pwc, UINT uiScanWidth, UINT uiNumScans, + UINT nBypp, UINT uiNewWidth, LPBYTE pBits) +{ + UINT uiScans = 0; + LPBYTE pDest = pwc->pbPixels; + DWORD dwNextScan = uiScanWidth; + DWORD dwNewScan = uiNewWidth; + DWORD dwScanWidth = (uiScanWidth * nBypp); + + /* + * We need to round up to the nearest DWORD + * and multiply by the number of bytes per + * pixel + */ + dwNextScan = (((dwNextScan * nBypp)+ 3) & ~3); + dwNewScan = (((dwNewScan * nBypp)+ 3) & ~3); + + for(uiScans = 0; uiScans < uiNumScans; uiScans++){ + CopyMemory(pDest, pBits, dwScanWidth); + pBits += dwNextScan; + pDest += dwNewScan; + } + return TRUE; +} +#endif // 0 + +#if defined(FAST_RASTERIZERS) + +#define PIXELADDR(X,Y) \ + ((GLubyte *)Current->pbPixels + (Current->height-Y-1)* \ + Current->ScanWidth + (X)*nBypp) +#define PIXELADDR1( X, Y ) \ +((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)) +#define PIXELADDR2( X, Y ) \ +((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*2) +#define PIXELADDR4( X, Y ) \ +((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*4) + +#endif // 0 + +BYTE DITHER_RGB_2_8BIT( int r, int g, int b, int x, int y); + +/* Finish all pending operations and synchronize. */ +static void finish(GLcontext* ctx) +{ + /* No op */ +} + + +static void flush(GLcontext* ctx) +{ + if((Current->rgb_flag &&!(Current->db_flag)) + ||(!Current->rgb_flag)) + { + wmFlush(Current); + } + +} + + + +/* + * Set the color index used to clear the color buffer. + */ +static void clear_index(GLcontext* ctx, GLuint index) +{ + Current->clearpixel = index; +} + + + +/* + * Set the color used to clear the color buffer. + */ +static void clear_color( GLcontext* ctx, const GLfloat color[4] ) +{ + GLubyte col[4]; + CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); + Current->clearpixel = RGB(col[0], col[1], col[2]); +} + + +/* + * Clear the specified region of the color buffer using the clear color + * or index as specified by one of the two functions above. + * + * This procedure clears either the front and/or the back COLOR buffers. + * Only the "left" buffer is cleared since we are not stereo. + * Clearing of the other non-color buffers is left to the swrast. + * We also only clear the color buffers if the color masks are all 1's. + * Otherwise, we let swrast do it. + */ + +static clear(GLcontext* ctx, GLbitfield mask, + GLboolean all, GLint x, GLint y, GLint width, GLint height) +{ + const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask; + + if (all){ + x=y=0; + width=Current->width; + height=Current->height; + } + + + /* sanity check - can't have right(stereo) buffers */ + assert((mask & (DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT)) == 0); + + /* clear alpha */ + if ((mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) && + ctx->DrawBuffer->UseSoftwareAlphaBuffers && + ctx->Color.ColorMask[ACOMP]) { + _swrast_clear_alpha_buffers( ctx ); + } + + if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) { + if (mask & DD_BACK_LEFT_BIT) { +#if defined(USE_GDI_TO_CLEAR) +#if defined(DDRAW) + // D.R.S. 10/29/01 on my system (Pentium 4 with nvidia GeForce2 MX card, + // this is almose 100 times faster that the code below + HDC DC=NULL; + HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel); + HBRUSH Brush=CreateSolidBrush(Current->clearpixel); + HPEN Old_Pen=NULL; + HBRUSH Old_Brush=NULL; + Current->lpDDSOffScreen->lpVtbl->Unlock(Current->lpDDSOffScreen,NULL); + Current->lpDDSOffScreen->lpVtbl->GetDC(Current->lpDDSOffScreen,&DC); + Old_Pen=SelectObject(DC,Pen); + Old_Brush=SelectObject(DC,Brush); + Rectangle(DC,x,y,x+width,y+height); + SelectObject(DC,Old_Pen); + SelectObject(DC,Old_Brush); + DeleteObject(Pen); + DeleteObject(Brush); + Current->lpDDSOffScreen->lpVtbl->ReleaseDC(Current->lpDDSOffScreen,DC); + while (Current->lpDDSOffScreen->lpVtbl->Lock(Current->lpDDSOffScreen,NULL, &(Current->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING); + + mask &= ~DD_BACK_LEFT_BIT; +#else + /* single-buffer */ + HDC DC=DD_GETDC; + HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel); + HBRUSH Brush=CreateSolidBrush(Current->clearpixel); + HPEN Old_Pen=SelectObject(DC,Pen); + HBRUSH Old_Brush=SelectObject(DC,Brush); + Rectangle(DC,x+Current->rectSurface.left,Current->rectSurface.top+y,x+width+Current->rectSurface.left,y+height+Current->rectSurface.top); + + SelectObject(DC,Old_Pen); + SelectObject(DC,Old_Brush); + DeleteObject(Pen); + DeleteObject(Brush); + DD_RELEASEDC; + mask &= ~DD_BACK_LEFT_BIT; +#endif // DDRAW +#else + DWORD dwColor; + WORD wColor; + BYTE bColor; + LPDWORD lpdw = (LPDWORD)Current->pbPixels; + LPWORD lpw = (LPWORD)Current->pbPixels; + LPBYTE lpb = Current->pbPixels; + int lines; + /* Double-buffering - clear back buffer */ + UINT nBypp = Current->cColorBits / 8; + int i = 0; + int iSize = 0; + int mult = 4; + + + assert(Current->db_flag==GL_TRUE); /* we'd better be double buffer */ + if(nBypp ==1 ){ + iSize = Current->width/4; + bColor = BGR8(GetRValue(Current->clearpixel), + GetGValue(Current->clearpixel), + GetBValue(Current->clearpixel)); + wColor = MAKEWORD(bColor,bColor); + dwColor = MAKELONG(wColor, wColor); + } + else if(nBypp == 2){ + iSize = Current->width / 2; + wColor = BGR16(GetRValue(Current->clearpixel), + GetGValue(Current->clearpixel), + GetBValue(Current->clearpixel)); + dwColor = MAKELONG(wColor, wColor); + } + else if(nBypp == 3){ + BYTE r, g, b; + r = GetRValue(Current->clearpixel); + g = GetGValue(Current->clearpixel); + b = GetBValue(Current->clearpixel); + iSize = Current->width; + while (i < iSize) { + *lpb++ = b; + *lpb++ = g; + *lpb++ = r; + i++; + } + lpb = Current->pbPixels + Current->ScanWidth; + mult = 3; + } + else if(nBypp == 4){ + iSize = Current->width; + dwColor = BGR32(GetRValue(Current->clearpixel), + GetGValue(Current->clearpixel), + GetBValue(Current->clearpixel)); + } + + if (nBypp != 3) + { + /* clear a line */ + while(i < iSize){ + *lpdw = dwColor; + lpdw++; + i++; + } + } + + i = 0; + if (stereo_flag) + lines = height /2; + else + lines = height; + /* copy cleared line to other lines in buffer */ + do { + memcpy(lpb, Current->pbPixels, iSize*mult); + lpb += Current->ScanWidth; + i++; + } + while (i<lines-1); + mask &= ~DD_BACK_LEFT_BIT; +#endif // defined(USE_GDI_TO_CLEAR) + } /* double-buffer */ + + if (mask & DD_FRONT_LEFT_BIT) { + /* single-buffer */ + HDC DC=DD_GETDC; + HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel); + HBRUSH Brush=CreateSolidBrush(Current->clearpixel); + HPEN Old_Pen=SelectObject(DC,Pen); + HBRUSH Old_Brush=SelectObject(DC,Brush); + Rectangle(DC,x+Current->rectSurface.left,Current->rectSurface.top+y,x+width+Current->rectSurface.left,y+height+Current->rectSurface.top); + + SelectObject(DC,Old_Pen); + SelectObject(DC,Old_Brush); + DeleteObject(Pen); + DeleteObject(Brush); + DD_RELEASEDC; + mask &= ~DD_FRONT_LEFT_BIT; + } /* single-buffer */ + } /* if masks are all 1's */ + + /* Call swrast if there is anything left to clear (like DEPTH) */ + if (mask) + _swrast_Clear( ctx, mask, all, x, y, width, height ); +} + + +static void enable( GLcontext* ctx, GLenum pname, GLboolean enable ) +{ + if (!Current) + return; + + if (pname == GL_DITHER) { + if(enable == GL_FALSE){ + Current->dither_flag = GL_FALSE; + if(Current->cColorBits == 8) + Current->pixelformat = PF_INDEX8; + } + else{ + if (Current->rgb_flag && Current->cColorBits == 8){ + Current->pixelformat = PF_DITHER8; + Current->dither_flag = GL_TRUE; + } + else + Current->dither_flag = GL_FALSE; + } + } +} + + + +static void set_buffer(GLcontext *ctx, GLframebuffer *colorBuffer, + GLuint bufferBit ) +{ + /* XXX todo - examine bufferBit and set read/write pointers */ + return; +} + + + +/* Return characteristics of the output buffer. */ +static void buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height ) +{ + GET_CURRENT_CONTEXT(ctx); + int New_Size; + RECT CR; + + GetClientRect(Current->Window,&CR); + + *width=CR.right; + *height=CR.bottom; + + New_Size=((*width)!=Current->width) || ((*height)!=Current->height); + + if (New_Size){ + Current->width=*width; + Current->height=*height; + Current->ScanWidth=Current->width; + if ((Current->ScanWidth%sizeof(long))!=0) + Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long))); + + if (Current->db_flag){ +#ifdef DDRAW + DDDeleteOffScreen(Current); + DDCreateOffScreen(Current); +#else + if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){ + wmDeleteBackingStore(Current); + wmCreateBackingStore(Current, Current->width, Current->height); + } +#endif + } + + /* Resize OsmesaBuffer if in Parallel mode */ +#if !defined(NO_PARALLEL) + if(parallelFlag) + PRSizeRenderBuffer(Current->width, Current->height,Current->ScanWidth, + Current->rgb_flag == GL_TRUE ? Current->pbPixels: + Current->ScreenMem); +#endif + } +} + + + +/**********************************************************************/ +/***** Accelerated point, line, polygon rendering *****/ +/**********************************************************************/ + +/* Accelerated routines are not implemented in 4.0. See OSMesa for ideas. */ + +static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last ) +{ +} + +/* Return pointer to accelerated points function */ +extern points_func choose_points_function( GLcontext* ctx ) +{ + return NULL; +} + +static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0, + GLuint v1, GLuint pv ) +{ +} + +static line_func choose_line_function( GLcontext* ctx ) +{ +} + + +/**********************************************************************/ +/***** Span-based pixel drawing *****/ +/**********************************************************************/ + + +/* Write a horizontal span of 32-bit color-index pixels with a boolean mask. */ +static void write_ci32_span( const GLcontext* ctx, + GLuint n, GLint x, GLint y, + const GLuint index[], + const GLubyte mask[] ) +{ + GLuint i; + PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x; + assert(Current->rgb_flag==GL_FALSE); + for (i=0; i<n; i++) + if (mask[i]) + Mem[i]=index[i]; +} + + +/* Write a horizontal span of 8-bit color-index pixels with a boolean mask. */ +static void write_ci8_span( const GLcontext* ctx, + GLuint n, GLint x, GLint y, + const GLubyte index[], + const GLubyte mask[] ) +{ + GLuint i; + PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x; + assert(Current->rgb_flag==GL_FALSE); + for (i=0; i<n; i++) + if (mask[i]) + Mem[i]=index[i]; +} + + + +/* + * Write a horizontal span of pixels with a boolean mask. The current + * color index is used for all pixels. + */ +static void write_mono_ci_span(const GLcontext* ctx, + GLuint n,GLint x,GLint y, + GLuint colorIndex, const GLubyte mask[]) +{ + GLuint i; + BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x; + assert(Current->rgb_flag==GL_FALSE); + for (i=0; i<n; i++) + if (mask[i]) + Mem[i]=colorIndex; +} + +/* + * To improve the performance of this routine, frob the data into an actual + * scanline and call bitblt on the complete scan line instead of SetPixel. + */ + +/* Write a horizontal span of RGBA color pixels with a boolean mask. */ +static void write_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y, + const GLubyte rgba[][4], const GLubyte mask[] ) +{ + PWMC pwc = Current; + + if (pwc->rgb_flag==GL_TRUE) + { + GLuint i; + HDC DC=DD_GETDC; + y=FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + wmSetPixel(pwc, y, x + i, + rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); + } + else { + for (i=0; i<n; i++) + wmSetPixel(pwc, y, x + i, + rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] ); + } + DD_RELEASEDC; + } + else + { + GLuint i; + BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x; + y = FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + Mem[i] = GetNearestPaletteIndex(Current->hPal, + RGB(rgba[i][RCOMP], + rgba[i][GCOMP], + rgba[i][BCOMP])); + } + else { + for (i=0; i<n; i++) + Mem[i] = GetNearestPaletteIndex(Current->hPal, + RGB(rgba[i][RCOMP], + rgba[i][GCOMP], + rgba[i][BCOMP])); + } + } +} + +/* Write a horizontal span of RGB color pixels with a boolean mask. */ +static void write_rgb_span( const GLcontext* ctx, + GLuint n, GLint x, GLint y, + const GLubyte rgb[][3], const GLubyte mask[] ) +{ + PWMC pwc = Current; + + if (pwc->rgb_flag==GL_TRUE) + { + GLuint i; + HDC DC=DD_GETDC; + y=FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + wmSetPixel(pwc, y, x + i, + rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]); + } + else { + for (i=0; i<n; i++) + wmSetPixel(pwc, y, x + i, + rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] ); + } + DD_RELEASEDC; + } + else + { + GLuint i; + BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x; + y = FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + Mem[i] = GetNearestPaletteIndex(Current->hPal, + RGB(rgb[i][RCOMP], + rgb[i][GCOMP], + rgb[i][BCOMP])); + } + else { + for (i=0; i<n; i++) + Mem[i] = GetNearestPaletteIndex(Current->hPal, + RGB(rgb[i][RCOMP], + rgb[i][GCOMP], + rgb[i][BCOMP])); + } + } +} + +/* + * Write a horizontal span of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_span( const GLcontext* ctx, + GLuint n, GLint x, GLint y, + const GLchan color[4], const GLubyte mask[]) +{ + GLuint i; + PWMC pwc = Current; + assert(Current->rgb_flag==GL_TRUE); + y=FLIP(y); + if(Current->rgb_flag==GL_TRUE) + { + for (i=0; i<n; i++) + if (mask[i]) + wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]); + } + else + { + HDC DC=DD_GETDC; + ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] ); + for (i=0; i<n; i++) + if (mask[i]) + SetPixel(DC, y, x+i, pixel); + DD_RELEASEDC; + } +} + + + +/**********************************************************************/ +/***** Array-based pixel drawing *****/ +/**********************************************************************/ + + +/* Write an array of 32-bit index pixels with a boolean mask. */ +static void write_ci32_pixels( const GLcontext* ctx, + GLuint n, const GLint x[], const GLint y[], + const GLuint index[], const GLubyte mask[] ) +{ + GLuint i; + assert(Current->rgb_flag==GL_FALSE); + for (i=0; i<n; i++) { + if (mask[i]) { + BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]; + *Mem = index[i]; + } + } +} + + + +/* + * Write an array of pixels with a boolean mask. The current color + * index is used for all pixels. + */ +static void write_mono_ci_pixels( const GLcontext* ctx, + GLuint n, + const GLint x[], const GLint y[], + GLuint colorIndex, const GLubyte mask[] ) +{ + GLuint i; + assert(Current->rgb_flag==GL_FALSE); + for (i=0; i<n; i++) { + if (mask[i]) { + BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]; + *Mem = colorIndex; + } + } +} + + + +/* Write an array of RGBA pixels with a boolean mask. */ +static void write_rgba_pixels( const GLcontext* ctx, + GLuint n, const GLint x[], const GLint y[], + const GLubyte rgba[][4], const GLubyte mask[] ) +{ + GLuint i; + PWMC pwc = Current; + HDC DC=DD_GETDC; + assert(Current->rgb_flag==GL_TRUE); + for (i=0; i<n; i++) + if (mask[i]) + wmSetPixel(pwc, FLIP(y[i]), x[i], + rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); + DD_RELEASEDC; +} + + + +/* + * Write an array of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_pixels( const GLcontext* ctx, + GLuint n, + const GLint x[], const GLint y[], + const GLchan color[4], + const GLubyte mask[] ) +{ + GLuint i; + PWMC pwc = Current; + HDC DC=DD_GETDC; + assert(Current->rgb_flag==GL_TRUE); + for (i=0; i<n; i++) + if (mask[i]) + wmSetPixel(pwc, FLIP(y[i]),x[i],color[RCOMP], + color[GCOMP], color[BCOMP]); + DD_RELEASEDC; +} + + + +/**********************************************************************/ +/***** Read spans/arrays of pixels *****/ +/**********************************************************************/ + + +/* Read a horizontal span of color-index pixels. */ +static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y, + GLuint index[]) +{ + GLuint i; + BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x; + assert(Current->rgb_flag==GL_FALSE); + for (i=0; i<n; i++) + index[i]=Mem[i]; +} + + + + +/* Read an array of color index pixels. */ +static void read_ci32_pixels( const GLcontext* ctx, + GLuint n, const GLint x[], const GLint y[], + GLuint indx[], const GLubyte mask[] ) +{ + GLuint i; + assert(Current->rgb_flag==GL_FALSE); + for (i=0; i<n; i++) { + if (mask[i]) { + indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]); + } + } +} + + + +/* Read a horizontal span of color pixels. */ +static void read_rgba_span( const GLcontext* ctx, + GLuint n, GLint x, GLint y, + GLubyte rgba[][4] ) +{ + UINT i; + COLORREF Color; + HDC DC=DD_GETDC; + assert(Current->rgb_flag==GL_TRUE); + y = Current->height - y - 1; + for (i=0; i<n; i++) { + Color=GetPixel(DC,x+i,y); + rgba[i][RCOMP] = GetRValue(Color); + rgba[i][GCOMP] = GetGValue(Color); + rgba[i][BCOMP] = GetBValue(Color); + rgba[i][ACOMP] = 255; + } + DD_RELEASEDC; +} + + +/* Read an array of color pixels. */ +static void read_rgba_pixels( const GLcontext* ctx, + GLuint n, const GLint x[], const GLint y[], + GLubyte rgba[][4], const GLubyte mask[] ) +{ + GLuint i; + COLORREF Color; + HDC DC=DD_GETDC; + assert(Current->rgb_flag==GL_TRUE); + for (i=0; i<n; i++) { + if (mask[i]) { + GLint y2 = Current->height - y[i] - 1; + Color=GetPixel(DC,x[i],y2); + rgba[i][RCOMP] = GetRValue(Color); + rgba[i][GCOMP] = GetGValue(Color); + rgba[i][BCOMP] = GetBValue(Color); + rgba[i][ACOMP] = 255; + } + } + DD_RELEASEDC; +} + + + +/**********************************************************************/ +/**********************************************************************/ + + +static const GLubyte *get_string(GLcontext *ctx, GLenum name) +{ + if (name == GL_RENDERER) { + return (GLubyte *) "Mesa Windows"; + } + else { + return NULL; + } +} + +static void wmesa_update_state( GLcontext *ctx, GLuint new_state ); + +static void SetFunctionPointers(GLcontext *ctx) +{ + struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx ); + ctx->Driver.GetString = get_string; + ctx->Driver.UpdateState = wmesa_update_state; + ctx->Driver.ResizeBuffers = _swrast_alloc_buffers; + ctx->Driver.GetBufferSize = buffer_size; + + ctx->Driver.Accum = _swrast_Accum; + ctx->Driver.Bitmap = _swrast_Bitmap; + ctx->Driver.Clear = clear; + + ctx->Driver.Flush = flush; + ctx->Driver.ClearIndex = clear_index; + ctx->Driver.ClearColor = clear_color; + ctx->Driver.Enable = enable; + + ctx->Driver.CopyPixels = _swrast_CopyPixels; + ctx->Driver.DrawPixels = _swrast_DrawPixels; + ctx->Driver.ReadPixels = _swrast_ReadPixels; + ctx->Driver.DrawBuffer = _swrast_DrawBuffer; + + ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format; + ctx->Driver.TexImage1D = _mesa_store_teximage1d; + ctx->Driver.TexImage2D = _mesa_store_teximage2d; + ctx->Driver.TexImage3D = _mesa_store_teximage3d; + ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d; + ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d; + ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; + ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; + + ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d; + ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d; + ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d; + ctx->Driver.CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d; + ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; + ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; + + ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d; + ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d; + ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d; + ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d; + ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d; + ctx->Driver.CopyColorTable = _swrast_CopyColorTable; + ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; + ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; + ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; + + swdd->SetBuffer = set_buffer; + + /* Pixel/span writing functions: */ + swdd->WriteRGBASpan = write_rgba_span; + swdd->WriteRGBSpan = write_rgb_span; + swdd->WriteMonoRGBASpan = write_mono_rgba_span; + swdd->WriteRGBAPixels = write_rgba_pixels; + swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels; + swdd->WriteCI32Span = write_ci32_span; + swdd->WriteCI8Span = write_ci8_span; + swdd->WriteMonoCISpan = write_mono_ci_span; + swdd->WriteCI32Pixels = write_ci32_pixels; + swdd->WriteMonoCIPixels = write_mono_ci_pixels; + + swdd->ReadCI32Span = read_ci32_span; + swdd->ReadRGBASpan = read_rgba_span; + swdd->ReadCI32Pixels = read_ci32_pixels; + swdd->ReadRGBAPixels = read_rgba_pixels; + +} + +static void wmesa_update_state( GLcontext *ctx, GLuint new_state ) +{ + struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx ); + TNLcontext *tnl = TNL_CONTEXT(ctx); + + /* + * XXX these function pointers could be initialized just once during + * context creation since they don't depend on any state changes. + * kws - This is true - this function gets called a lot and it + * would be good to minimize setting all this when not needed. + */ +#ifndef SET_FPOINTERS_ONCE + SetFunctionPointers(ctx); +#if 0 + ctx->Driver.GetString = get_string; + ctx->Driver.UpdateState = wmesa_update_state; + ctx->Driver.ResizeBuffers = _swrast_alloc_buffers; + ctx->Driver.GetBufferSize = buffer_size; + + ctx->Driver.Accum = _swrast_Accum; + ctx->Driver.Bitmap = _swrast_Bitmap; + ctx->Driver.Clear = clear; + + ctx->Driver.Flush = flush; + ctx->Driver.ClearIndex = clear_index; + ctx->Driver.ClearColor = clear_color; + ctx->Driver.Enable = enable; + + ctx->Driver.CopyPixels = _swrast_CopyPixels; + ctx->Driver.DrawPixels = _swrast_DrawPixels; + ctx->Driver.ReadPixels = _swrast_ReadPixels; + + ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format; + ctx->Driver.TexImage1D = _mesa_store_teximage1d; + ctx->Driver.TexImage2D = _mesa_store_teximage2d; + ctx->Driver.TexImage3D = _mesa_store_teximage3d; + ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d; + ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d; + ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; + ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; + + ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d; + ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d; + ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d; + ctx->Driver.CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d; + ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; + ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; + + ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d; + ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d; + ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d; + ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d; + ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d; + ctx->Driver.CopyColorTable = _swrast_CopyColorTable; + ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; + ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; + ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; + + swdd->SetBuffer = set_buffer; + + /* Pixel/span writing functions: */ + swdd->WriteRGBASpan = write_rgba_span; + swdd->WriteRGBSpan = write_rgb_span; + swdd->WriteMonoRGBASpan = write_mono_rgba_span; + swdd->WriteRGBAPixels = write_rgba_pixels; + swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels; + swdd->WriteCI32Span = write_ci32_span; + swdd->WriteCI8Span = write_ci8_span; + swdd->WriteMonoCISpan = write_mono_ci_span; + swdd->WriteCI32Pixels = write_ci32_pixels; + swdd->WriteMonoCIPixels = write_mono_ci_pixels; + + swdd->ReadCI32Span = read_ci32_span; + swdd->ReadRGBASpan = read_rgba_span; + swdd->ReadCI32Pixels = read_ci32_pixels; + swdd->ReadRGBAPixels = read_rgba_pixels; +#endif // 0 +#endif // !SET_FPOINTERS_ONCE + tnl->Driver.RunPipeline = _tnl_run_pipeline; + + _swrast_InvalidateState( ctx, new_state ); + _swsetup_InvalidateState( ctx, new_state ); + _ac_InvalidateState( ctx, new_state ); + _tnl_InvalidateState( ctx, new_state ); +} + + + + +/**********************************************************************/ +/***** WMesa API Functions *****/ +/**********************************************************************/ + + + +#define PAL_SIZE 256 +static void GetPalette(HPALETTE Pal,RGBQUAD *aRGB) +{ + int i; + HDC hdc; + struct + { + WORD Version; + WORD NumberOfEntries; + PALETTEENTRY aEntries[PAL_SIZE]; + } Palette = + { + 0x300, + PAL_SIZE + }; + hdc=GetDC(NULL); + if (Pal!=NULL) + GetPaletteEntries(Pal,0,PAL_SIZE,Palette.aEntries); + else + GetSystemPaletteEntries(hdc,0,PAL_SIZE,Palette.aEntries); + if (GetSystemPaletteUse(hdc) == SYSPAL_NOSTATIC) + { + for(i = 0; i <PAL_SIZE; i++) + Palette.aEntries[i].peFlags = PC_RESERVED; + Palette.aEntries[255].peRed = 255; + Palette.aEntries[255].peGreen = 255; + Palette.aEntries[255].peBlue = 255; + Palette.aEntries[255].peFlags = 0; + Palette.aEntries[0].peRed = 0; + Palette.aEntries[0].peGreen = 0; + Palette.aEntries[0].peBlue = 0; + Palette.aEntries[0].peFlags = 0; + } + else + { + int nStaticColors; + int nUsableColors; + nStaticColors = GetDeviceCaps(hdc, NUMCOLORS)/2; + for (i=0; i<nStaticColors; i++) + Palette.aEntries[i].peFlags = 0; + nUsableColors = PAL_SIZE-nStaticColors; + for (; i<nUsableColors; i++) + Palette.aEntries[i].peFlags = PC_RESERVED; + for (; i<PAL_SIZE-nStaticColors; i++) + Palette.aEntries[i].peFlags = PC_RESERVED; + for (i=PAL_SIZE-nStaticColors; i<PAL_SIZE; i++) + Palette.aEntries[i].peFlags = 0; + } + ReleaseDC(NULL,hdc); + for (i=0; i<PAL_SIZE; i++) + { + aRGB[i].rgbRed=Palette.aEntries[i].peRed; + aRGB[i].rgbGreen=Palette.aEntries[i].peGreen; + aRGB[i].rgbBlue=Palette.aEntries[i].peBlue; + aRGB[i].rgbReserved=Palette.aEntries[i].peFlags; + } +} + + +WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal, + GLboolean rgb_flag, + GLboolean db_flag, + GLboolean alpha_flag ) +{ + RECT CR; + WMesaContext c; + GLboolean true_color_flag; + + c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context)); + if (!c) + return NULL; + + c->Window=hWnd; + c->hDC = GetDC(hWnd); + true_color_flag = GetDeviceCaps(c->hDC, BITSPIXEL) > 8; +#ifdef DDRAW + if(true_color_flag) c->rgb_flag = rgb_flag = GL_TRUE; +#endif + + +#ifdef DITHER + if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){ + c->dither_flag = GL_TRUE; +#ifdef USE_WING + c->hPalHalfTone = WinGCreateHalftonePalette(); +#else + c->hPalHalfTone = CreateHalftonePalette(c->hDC); +#endif + } + else + c->dither_flag = GL_FALSE; +#else + c->dither_flag = GL_FALSE; +#endif + + + if (rgb_flag==GL_FALSE) + { + c->rgb_flag = GL_FALSE; +#if 0 + /* Old WinG stuff???? */ + c->db_flag = db_flag =GL_TRUE; /* WinG requires double buffering */ + printf("Single buffer is not supported in color index mode, ", + "setting to double buffer.\n"); +#endif + } + else + { + c->rgb_flag = GL_TRUE; + } + GetClientRect(c->Window,&CR); + c->width=CR.right; + c->height=CR.bottom; + if (db_flag) + { + c->db_flag = 1; + /* Double buffered */ +#ifndef DDRAW + { + wmCreateBackingStore(c, c->width, c->height); + + } +#endif + } + else + { + /* Single Buffered */ + if (c->rgb_flag) + c->db_flag = 0; + } +#ifdef DDRAW + if (DDInit(c,hWnd) == GL_FALSE) { + free( (void *) c ); + exit(1); + } +#endif + + + c->gl_visual = _mesa_create_visual(rgb_flag, + db_flag, /* db_flag */ + GL_FALSE, /* stereo */ + 8,8,8, /* r, g, b bits */ + alpha_flag ? 8 : 0, /* alpha bits */ + 0, /* index bits */ + 16, /* depth_bits */ + 8, /* stencil_bits */ + 16,16,16,/* accum_bits */ + alpha_flag ? 16 : 0, /* alpha accum */ + 1); + + if (!c->gl_visual) { + return NULL; + } + + /* allocate a new Mesa context */ + c->gl_ctx = _mesa_create_context( c->gl_visual, NULL, (void *) c, GL_FALSE ); + + if (!c->gl_ctx) { + _mesa_destroy_visual( c->gl_visual ); + free(c); + return NULL; + } + + _mesa_enable_sw_extensions(c->gl_ctx); + _mesa_enable_1_3_extensions(c->gl_ctx); + _mesa_enable_1_4_extensions(c->gl_ctx); + + c->gl_buffer = _mesa_create_framebuffer( c->gl_visual, + c->gl_visual->depthBits > 0, + c->gl_visual->stencilBits > 0, + c->gl_visual->accumRedBits > 0, + alpha_flag /* s/w alpha */ ); + if (!c->gl_buffer) { + _mesa_destroy_visual( c->gl_visual ); + _mesa_free_context_data( c->gl_ctx ); + free(c); + return NULL; + } + + /* Initialize the software rasterizer and helper modules. + */ + { + GLcontext *ctx = c->gl_ctx; + _swrast_CreateContext( ctx ); + _ac_CreateContext( ctx ); + _tnl_CreateContext( ctx ); + _swsetup_CreateContext( ctx ); + +#ifdef SET_FPOINTERS_ONCE + SetFunctionPointers(ctx); +#endif // SET_FPOINTERS_ONCE + _swsetup_Wakeup( ctx ); + } +#ifdef COMPILE_SETPIXEL + ChooseSetPixel(c); +#endif + return c; +} + +void WMesaDestroyContext( void ) +{ + WMesaContext c = Current; + ReleaseDC(c->Window,c->hDC); + WC = c; + if(c->hPalHalfTone != NULL) + DeleteObject(c->hPalHalfTone); + + _swsetup_DestroyContext( c->gl_ctx ); + _tnl_DestroyContext( c->gl_ctx ); + _ac_DestroyContext( c->gl_ctx ); + _swrast_DestroyContext( c->gl_ctx ); + + _mesa_destroy_visual( c->gl_visual ); + _mesa_destroy_framebuffer( c->gl_buffer ); + _mesa_free_context_data( c->gl_ctx ); + free( (void *) c->gl_ctx); + + if (c->db_flag) +#ifdef DDRAW + DDFree(c); +#else + wmDeleteBackingStore(c); +#endif + free( (void *) c ); +#if !defined(NO_PARALLEL) + if(parallelMachine) + PRDestroyRenderBuffer(); +#endif + + // Destroyed context no longer valid + WMesaMakeCurrent( NULL ); +} + + +void WMesaMakeCurrent( WMesaContext c ) +{ + if(!c){ + Current = c; + return; + } + + if(Current == c) + return; + + Current = c; + wmesa_update_state(c->gl_ctx, 0); + _mesa_make_current(c->gl_ctx, c->gl_buffer); + if (Current->gl_ctx->Viewport.Width==0) { + /* initialize viewport to window size */ + _mesa_Viewport( 0, 0, Current->width, Current->height ); + Current->gl_ctx->Scissor.Width = Current->width; + Current->gl_ctx->Scissor.Height = Current->height; + } + if ((c->cColorBits <= 8 ) && (c->rgb_flag == GL_TRUE)){ + WMesaPaletteChange(c->hPalHalfTone); + } +} + + + +void WMesaSwapBuffers( void ) +{ + HDC DC = Current->hDC; + GET_CURRENT_CONTEXT(ctx); + + /* If we're swapping the buffer associated with the current context + * we have to flush any pending rendering commands first. + */ + if (Current && Current->gl_ctx == ctx) + _mesa_notifySwapBuffers(ctx); + + if (Current->db_flag) + wmFlush(Current); +} + + + +void WMesaPaletteChange(HPALETTE Pal) +{ +#ifndef DDRAW + int vRet; +#endif + LPPALETTEENTRY pPal; + if (Current && (Current->rgb_flag==GL_FALSE || + Current->dither_flag == GL_TRUE)) + { + pPal = (PALETTEENTRY *)malloc( 256 * sizeof(PALETTEENTRY)); + Current->hPal=Pal; + GetPaletteEntries( Pal, 0, 256, pPal ); +#ifdef DDRAW + Current->lpDD->lpVtbl->CreatePalette(Current->lpDD,DDPCAPS_8BIT, + pPal, &(Current->lpDDPal), NULL); + if (Current->lpDDPal) + Current->lpDDSPrimary->lpVtbl->SetPalette(Current->lpDDSPrimary, + Current->lpDDPal); +#else + vRet = SetDIBColorTable(Current->dib.hDC, 0, 256, (RGBQUAD*)pPal); +#endif + free( pPal ); + } +} + + + + +static unsigned char threeto8[8] = { + 0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377 +}; + +static unsigned char twoto8[4] = { + 0, 0x55, 0xaa, 0xff +}; + +static unsigned char oneto8[2] = { + 0, 255 +}; + +static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift) +{ + unsigned char val; + + val = i >> shift; + switch (nbits) { + + case 1: + val &= 0x1; + return oneto8[val]; + + case 2: + val &= 0x3; + return twoto8[val]; + + case 3: + val &= 0x7; + return threeto8[val]; + + default: + return 0; + } +} + +void wmCreatePalette( PWMC pwdc ) +{ + /* Create a compressed and re-expanded 3:3:2 palette */ + int i; + LOGPALETTE *pPal; + BYTE rb, rs, gb, gs, bb, bs; + + pwdc->nColors = 0x100; + + pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) + + pwdc->nColors * sizeof(PALETTEENTRY)); + memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) ); + + pPal->palVersion = 0x300; + + rb = REDBITS; + rs = REDSHIFT; + gb = GREENBITS; + gs = GREENSHIFT; + bb = BLUEBITS; + bs = BLUESHIFT; + + if (pwdc->db_flag) { + + /* Need to make two palettes: one for the screen DC and one for the DIB. */ + pPal->palNumEntries = pwdc->nColors; + for (i = 0; i < pwdc->nColors; i++) { + pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs ); + pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs ); + pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs ); + pPal->palPalEntry[i].peFlags = 0; + } + pwdc->hGLPalette = CreatePalette( pPal ); + pwdc->hPalette = CreatePalette( pPal ); + } + + else { + pPal->palNumEntries = pwdc->nColors; + for (i = 0; i < pwdc->nColors; i++) { + pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs ); + pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs ); + pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs ); + pPal->palPalEntry[i].peFlags = 0; + } + pwdc->hGLPalette = CreatePalette( pPal ); + } + + free(pPal); + +} + + +void +#ifdef COMPILE_SETPIXEL + +wmSetPixelDefault(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) +{ + if (Current->db_flag) + { +#ifdef DDRAW + HDC hdc = NULL; + Current->lpDDSOffScreen->lpVtbl->Unlock(Current->lpDDSOffScreen,NULL); + Current->lpDDSOffScreen->lpVtbl->GetDC(Current->lpDDSOffScreen,&hdc); + SetPixelV(hdc,iPixel, iScanLine, RGB(r,g,b)); + Current->lpDDSOffScreen->lpVtbl->ReleaseDC(Current->lpDDSOffScreen,hdc); + while (Current->lpDDSOffScreen->lpVtbl->Lock(Current->lpDDSOffScreen,NULL, &(Current->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING); +#else + SetPixelV(Current->hDC, iPixel, iScanLine, RGB(r,g,b)); +#endif + } + else + { + SetPixelV(Current->hDC, iPixel+pwc->rectSurface.left, pwc->rectSurface.top+iScanLine, RGB(r,g,b)); + } +} +#else +wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) +{ + if (Current->db_flag) + { + LPBYTE lpb = pwc->pbPixels; + UINT nBypp = pwc->cColorBits >> 3; + + lpb += pwc->ScanWidth * iScanLine; + lpb += iPixel * nBypp; + + if(nBypp == 1) + { + if(pwc->dither_flag) + *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel); + else + *lpb = BGR8(r,g,b); + } + else if(nBypp == 2) + *((LPWORD)lpb) = BGR16(r,g,b); + else if (nBypp == 3) + { + *lpb++ = b; + *lpb++ = g; + *lpb = r; + } + else if (nBypp == 4) + *((LPDWORD)lpb) = BGR32(r,g,b); + } + else + { + SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b)); + } +} +#endif +#ifdef COMPILE_SETPIXEL +void wmSetPixel4(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) +{ + LPDWORD lpdw = ((LPDWORD)(pwc->pbPixels + pwc->ScanWidth * iScanLine)) + iPixel; + *lpdw = BGR32(r,g,b); +// LPBYTE lpb = pwc->pbPixels + pwc->ScanWidth * iScanLine + iPixel + iPixel + iPixel + iPixel; +// *((LPDWORD)lpb) = BGR32(r,g,b); +} + +void wmSetPixel3(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) +{ + LPBYTE lpb = pwc->pbPixels + pwc->ScanWidth * iScanLine + iPixel + iPixel + iPixel; + *lpb++ = b; + *lpb++ = g; + *lpb = r; +} + +void wmSetPixel2(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) +{ + LPWORD lpw = ((LPWORD)(pwc->pbPixels + pwc->ScanWidth * iScanLine)) + iPixel; + *lpw = BGR16(r,g,b); +// LPBYTE lpb = pwc->pbPixels + pwc->ScanWidth * iScanLine + iPixel + iPixel; +// *((LPWORD)lpb) = BGR16(r,g,b); +} + +void wmSetPixel1(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) +{ + LPBYTE lpb = pwc->pbPixels + pwc->ScanWidth * iScanLine + iPixel; + *lpb = BGR8(r,g,b); +} + +void wmSetPixel1Dither(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) +{ + LPBYTE lpb = pwc->pbPixels + pwc->ScanWidth * iScanLine + iPixel; + *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel); +} + + +void ChooseSetPixel(PWMC pwc) +{ + UINT nBypp = (pwc ) ? pwc->cColorBits >> 3 : 0; + switch(nBypp) + { + case 1: + pwc->wmSetPixel = pwc->dither_flag ? &wmSetPixel1Dither : &wmSetPixel1; + break; + case 2: + pwc->wmSetPixel = &wmSetPixel2; + break; + case 3: + pwc->wmSetPixel = &wmSetPixel3; + break; + case 4: + pwc->wmSetPixel = &wmSetPixel4; + break; + default: + pwc->wmSetPixel = &wmSetPixelDefault; + break; + } +} + +#endif + +void wmCreateDIBSection( + HDC hDC, + PWMC pwc, // handle of device context + CONST BITMAPINFO *pbmi, // bitmap size, format, and color data + UINT iUsage // color data type indicator: RGB values or palette indices + ) +{ + DWORD dwSize = 0; + DWORD dwScanWidth; + UINT nBypp = pwc->cColorBits / 8; + HDC hic; + + dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3); + + pwc->ScanWidth =pwc->pitch = dwScanWidth; + + if (stereo_flag) + pwc->ScanWidth = 2* pwc->pitch; + + dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height); +#ifdef USE_MAPPED_FILE + pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE, + NULL, + PAGE_READWRITE | SEC_COMMIT, + 0, + dwSize, + NULL); + + if (!pwc->dib.hFileMap) + return; + + pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap, + FILE_MAP_ALL_ACCESS, + 0, + 0, + 0); + + if(!pwc->dib.base){ + CloseHandle(pwc->dib.hFileMap); + return; + } + + + CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO)); +#endif // USE_MAPPED_FILE + + hic = CreateIC("display", NULL, NULL, NULL); + pwc->dib.hDC = CreateCompatibleDC(hic); + +#ifdef USE_MAPPED_FILE + + pwc->hbmDIB = CreateDIBSection(hic, + &(pwc->bmi), + (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS), + &(pwc->pbPixels), + pwc->dib.hFileMap, + 0); +#else + pwc->hbmDIB = CreateDIBSection(hic, + &(pwc->bmi), + (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS), + &(pwc->pbPixels), + 0, + 0); +#endif // USE_MAPPED_FILE + pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels; + pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB); + + DeleteDC(hic); + + return; + +} + +/* + * Blit memory DC to screen DC + */ +BOOL wmFlush(PWMC pwc) +{ + BOOL bRet = 0; + DWORD dwErr = 0; +#ifdef DDRAW + HRESULT ddrval; +#endif + + if(pwc->db_flag){ +#ifdef DDRAW + if (pwc->lpDDSOffScreen == NULL) + if(DDCreateOffScreen(pwc) == GL_FALSE) + return FALSE; + + pwc->lpDDSOffScreen->lpVtbl->Unlock(pwc->lpDDSOffScreen, NULL); + + while( 1 ) + { + ddrval = pwc->lpDDSPrimary->lpVtbl->Blt( pwc->lpDDSPrimary, + &(pwc->rectSurface), + pwc->lpDDSOffScreen, + &(pwc->rectOffScreen), + 0, NULL ); + + if( ddrval == DD_OK ) + { + break; + } + if( ddrval == DDERR_SURFACELOST ) + { + if(!DDRestoreAll(pwc)) + { + break; + } + } + if( ddrval != DDERR_WASSTILLDRAWING ) + { + break; + } + } + + while (pwc->lpDDSOffScreen->lpVtbl->Lock(pwc->lpDDSOffScreen, + NULL, &(pwc->ddsd), 0, NULL) == + DDERR_WASSTILLDRAWING) + ; + + if(ddrval != DD_OK) + dwErr = GetLastError(); +#else + bRet = BitBlt(pwc->hDC, 0, 0, pwc->width, pwc->height, + pwc->dib.hDC, 0, 0, SRCCOPY); +#endif + } + + return(TRUE); + +} + + +/* The following code is added by Li Wei to enable stereo display */ + +#if !defined(NO_STEREO) + +static void __gluMakeIdentityf(GLfloat m[16]) +{ + m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0; + m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0; + m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0; + m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1; +} + +static void normalize(float v[3]) +{ + float r; + + r = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] ); + if (r == 0.0) return; + + v[0] /= r; + v[1] /= r; + v[2] /= r; +} + +static void cross(float v1[3], float v2[3], float result[3]) +{ + result[0] = v1[1]*v2[2] - v1[2]*v2[1]; + result[1] = v1[2]*v2[0] - v1[0]*v2[2]; + result[2] = v1[0]*v2[1] - v1[1]*v2[0]; +} + + +static void +__gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, + GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, + GLdouble upz) +{ + int i; + float forward[3], side[3], up[3]; + GLfloat m[4][4]; + + forward[0] = centerx - eyex; + forward[1] = centery - eyey; + forward[2] = centerz - eyez; + + up[0] = upx; + up[1] = upy; + up[2] = upz; + + normalize(forward); + + /* Side = forward x up */ + cross(forward, up, side); + normalize(side); + + /* Recompute up as: up = side x forward */ + cross(side, forward, up); + + __gluMakeIdentityf(&m[0][0]); + m[0][0] = side[0]; + m[1][0] = side[1]; + m[2][0] = side[2]; + + m[0][1] = up[0]; + m[1][1] = up[1]; + m[2][1] = up[2]; + + m[0][2] = -forward[0]; + m[1][2] = -forward[1]; + m[2][2] = -forward[2]; + + glMultMatrixf(&m[0][0]); + glTranslated(-eyex, -eyey, -eyez); +} + +GLfloat viewDistance = 1.0; + +void WMesaShowStereo(GLuint list) +{ + + GLbitfield mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; + GLfloat cm[16]; + GLint matrix_mode; + /* Must use double Buffer */ + if( ! Current-> db_flag ) + return; + + + glGetIntegerv(GL_MATRIX_MODE,&matrix_mode); + + WMesaViewport(Current->gl_ctx,0,Current->height/2, + Current->width,Current->height/2); + if(matrix_mode!=GL_MODELVIEW) + glMatrixMode(GL_MODELVIEW); + + glGetFloatv(GL_MODELVIEW_MATRIX,cm); + glLoadIdentity(); + __gluLookAt(viewDistance/2,0.0,0.0 , + viewDistance/2,0.0,-1.0, + 0.0,1.0,0.0 ); + glMultMatrixf( cm ); + + Current->ScreenMem = Current->pbPixels = Current->addrOffScreen; + glCallList( list ); + + glGetFloatv(GL_MODELVIEW_MATRIX,cm); + glLoadIdentity(); + __gluLookAt(-viewDistance/2,0.0,0.0 , + -viewDistance/2,0.0,-1.0, + 0.0,1.0,0.0 ); + glMultMatrixf(cm); + + Current->ScreenMem = Current->pbPixels = Current->addrOffScreen + Current->pitch; + glCallList(list); + if(matrix_mode!=GL_MODELVIEW) + glMatrixMode(matrix_mode); + + glFlush(); + + WMesaViewport(Current->gl_ctx,0,0,Current->width,Current->height); + WMesaSwapBuffers(); +} + +void toggleStereoMode() +{ + if(!Current->db_flag) + return; + if(!stereo_flag){ + stereo_flag = 1; + if(stereoBuffer==GL_FALSE) +#if !defined(NO_PARALLEL) + if(!parallelFlag) +#endif + { + Current->ScanWidth = Current->pitch*2; + } + } + else { + stereo_flag = 0; +#if !defined(NO_PARALLEL) + if(!parallelFlag) +#endif + Current->ScanWidth = Current->pitch; + Current->pbPixels = Current->addrOffScreen; + } +} + +/* if in stereo mode, the following function is called */ +void glShowStereo(GLuint list) +{ + WMesaShowStereo(list); +} + +#endif /* NO_STEREO */ + +#if !defined(NO_PARALLEL) + +void toggleParallelMode(void) +{ + if(!parallelFlag){ + parallelFlag = GL_TRUE; + if(parallelMachine==GL_FALSE){ + PRCreateRenderBuffer( Current->rgb_flag? GL_RGBA :GL_COLOR_INDEX, + Current->cColorBits/8, + Current->width ,Current->height, + Current->ScanWidth, + Current->rgb_flag? Current->pbPixels: + Current->ScreenMem); + parallelMachine = GL_TRUE; + } + } + else { + parallelFlag = GL_FALSE; + if(parallelMachine==GL_TRUE){ + PRDestroyRenderBuffer(); + parallelMachine=GL_FALSE; + ReadyForNextFrame = GL_TRUE; + } + + /*********************************************** + * Seems something wrong!!!! + ************************************************/ + + WMesaMakeCurrent(Current); +#if !defined(NO_STEREO) + stereo_flag = GL_FALSE ; +#endif + } +} + +void PRShowRenderResult(void) +{ + int flag = 0; + if(!glImageRendered()) + return; + + if (parallelFlag) + { + WMesaSwapBuffers(); + } + +} +#endif /* NO_PARALLEL */ + +BYTE DITHER_RGB_2_8BIT( int red, int green, int blue, int pixel, int scanline) +{ + char unsigned redtemp, greentemp, bluetemp, paletteindex; + + //*** now, look up each value in the halftone matrix + //*** using an 8x8 ordered dither. + redtemp = aDividedBy51[red] + + (aModulo51[red] > aHalftone8x8[(pixel%8)*8 + + scanline%8]); + greentemp = aDividedBy51[(char unsigned)green] + + (aModulo51[green] > aHalftone8x8[ + (pixel%8)*8 + scanline%8]); + bluetemp = aDividedBy51[(char unsigned)blue] + + (aModulo51[blue] > aHalftone8x8[ + (pixel%8)*8 +scanline%8]); + + //*** recombine the halftoned rgb values into a palette index + paletteindex = + redtemp + aTimes6[greentemp] + aTimes36[bluetemp]; + + //*** and translate through the wing halftone palette + //*** translation vector to give the correct value. + return aWinGHalftoneTranslation[paletteindex]; +} + +#ifdef DDRAW +/* + * restoreAll + * + * restore all lost objects + */ +HRESULT DDRestoreAll( WMesaContext wc ) +{ + HRESULT ddrval; + + ddrval = wc->lpDDSPrimary->lpVtbl->Restore(wc->lpDDSPrimary); + if( ddrval == DD_OK ) + { + ddrval = wc->lpDDSOffScreen->lpVtbl->Restore(wc->lpDDSOffScreen); + } + return ddrval; + +} /* restoreAll */ + + +/* + * This function is called if the initialization function fails + */ +BOOL initFail( HWND hwnd, WMesaContext wc ) +{ + DDFree(wc); + MessageBox( hwnd, "DirectDraw Init FAILED", "", MB_OK ); + return FALSE; + +} /* initFail */ + + +static void DDDeleteOffScreen(WMesaContext wc) +{ + if( wc->lpDDSOffScreen != NULL ) + { + wc->lpDDSOffScreen->lpVtbl->Unlock(wc->lpDDSOffScreen,NULL); + wc->lpDDSOffScreen->lpVtbl->Release(wc->lpDDSOffScreen); + wc->lpDDSOffScreen = NULL; + } + +} + +static void DDFreePrimarySurface(WMesaContext wc) +{ + if( wc->lpDDSPrimary != NULL ) + { + if(wc->db_flag == GL_FALSE) + wc->lpDDSPrimary->lpVtbl->ReleaseDC(wc->lpDDSPrimary, wc->hDC); + wc->lpDDSPrimary->lpVtbl->Release(wc->lpDDSPrimary); + wc->lpDDSPrimary = NULL; + } +} + +static BOOL DDCreatePrimarySurface(WMesaContext wc) +{ + HRESULT ddrval; +// DDSCAPS ddscaps; + wc->ddsd.dwSize = sizeof( wc->ddsd ); + wc->ddsd.dwFlags = DDSD_CAPS; + wc->ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; + + ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD,&(wc->ddsd), + &(wc->lpDDSPrimary), NULL ); + if( ddrval != DD_OK ) + { + return initFail(wc->hwnd , wc); + } + if(wc->db_flag == GL_FALSE) + wc->lpDDSPrimary->lpVtbl->GetDC(wc->lpDDSPrimary, &(wc->hDC)); + return TRUE; +} + +static BOOL DDCreateOffScreen(WMesaContext wc) +{ + POINT pt; + HRESULT ddrval; + if(wc->lpDD == NULL) + return FALSE; + GetClientRect( wc->hwnd, &(wc->rectOffScreen) ); + wc->ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; + wc->ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; + wc->ddsd.dwHeight = wc->rectOffScreen.bottom - wc->rectOffScreen.top; + wc->ddsd.dwWidth = wc->rectOffScreen.right - wc->rectOffScreen.left; + + ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD, &(wc->ddsd), + &(wc->lpDDSOffScreen), NULL ); + if( ddrval != DD_OK ) + { + return FALSE; + } + + while (wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, + &(wc->ddsd), 0, NULL) == + DDERR_WASSTILLDRAWING) + ; + + if(wc->ddsd.lpSurface==NULL) + return initFail(wc->hwnd, wc); + + wc->ScreenMem = wc->pbPixels = wc->addrOffScreen = + (PBYTE)(wc->ddsd.lpSurface); + wc->ScanWidth = wc->pitch = wc->ddsd.lPitch; + if (stereo_flag) + wc->ScanWidth = wc->ddsd.lPitch*2; + + GetClientRect( wc->hwnd, &(wc->rectSurface) ); + pt.x = pt.y = 0; + ClientToScreen( wc->hwnd, &pt ); + OffsetRect(&(wc->rectSurface), pt.x, pt.y); + wmSetPixelFormat(wc, wc->hDC); + return TRUE; +} + +typedef +struct tagWMesaContextList +{ + WMesaContext wc; + struct tagWMesaContextList *next; +}WMesaContextList; + +WMesaContextList *head = 0; + +void AddContext(WMesaContext wc) +{ + WMesaContextList *lst = (WMesaContextList *)malloc(sizeof(WMesaContextList)); + lst->wc = wc; + if( head ) + lst->next = head; + head = lst; +} + +WMesaContext FindContext(HWND hWnd) +{ + WMesaContextList *tmp = head; + while(tmp) + { + if( tmp->wc->hwnd == hWnd ) + return tmp->wc; + tmp = tmp->next; + } + return NULL; +} + +void RemoveContext(HWND hWnd) +{ + WMesaContextList *tmp = head; + if(tmp ) + { + if( tmp->wc->hwnd == hWnd ) + { + WMesaContextList *lst = tmp; + + head = tmp->next; + free((void *)lst); + } + else + while(tmp->next) + { + if( tmp->next->wc->hwnd == hWnd ) + { + WMesaContextList *lst = tmp->next; + tmp->next = tmp->next->next; + free((void *)lst); + } + tmp = tmp->next; + } + } +} + +static LRESULT CALLBACK MyWndProc(HWND hwnd,UINT message,WPARAM wParam, LPARAM lParam) +{ + WMesaContext wc = Current->hwnd == hwnd ? Current : FindContext(hwnd); + if( wc ) + { + LRESULT lret = CallWindowProc((WNDPROC)(wc->oldWndProc),hwnd,message,wParam,lParam); + if( message = WM_MOVE ) + { + POINT pt = {0}; + GetClientRect( wc->hwnd, &(wc->rectSurface) ); + ClientToScreen( hwnd, &pt ); + OffsetRect(&(wc->rectSurface), pt.x, pt.y); + } + return lret; + } + return 0L; +} + +/* + * doInit - do work required for every instance of the application: + * create the window, initialize data + */ +static BOOL DDInit( WMesaContext wc, HWND hwnd) +{ + HRESULT ddrval; +// DWORD dwFrequency; + +// LPDIRECTDRAW lpDD; // DirectDraw object +// LPDIRECTDRAW2 lpDD2; + LPDIRECTDRAWCLIPPER pcClipper = NULL; + + wc->fullScreen = displayOptions.fullScreen; + wc->gMode = displayOptions.mode; + wc->hwnd = hwnd; + stereo_flag = displayOptions.stereo; + if(wc->db_flag!= GL_TRUE) + stereo_flag = GL_FALSE; + /* + * create the main DirectDraw object + */ + ddrval = DirectDrawCreate( NULL, &(wc->lpDD), NULL ); + if( ddrval != DD_OK ) + { + return initFail(hwnd,wc); + } + + // Get exclusive mode if requested + if(wc->fullScreen) + { + ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, + DDSCL_EXCLUSIVE | + DDSCL_FULLSCREEN ); + } + else + { + ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, + DDSCL_NORMAL ); + } + if( ddrval != DD_OK ) + { + return initFail(hwnd , wc); + } + + + if(ddrval != DD_OK) + return initFail(hwnd , wc); + + + switch( wc->gMode ) + { + case 1: + ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 640, 480, + displayOptions.bpp); + break; + case 2: + ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 800, 600, + displayOptions.bpp); + break; + case 3: + ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1024, 768, + displayOptions.bpp); + break; + case 4: + ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1152, 864, + displayOptions.bpp); + break; + case 5: + ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1280, 1024, + displayOptions.bpp); + break; + } + + if( ddrval != DD_OK ) + { + printf("Can't modify display mode, current mode used\n"); + } + switch(ddrval){ + case DDERR_INVALIDOBJECT: + break; + case DDERR_INVALIDPARAMS: + break; + case DDERR_UNSUPPORTEDMODE: + ; + } + + if(DDCreatePrimarySurface(wc) == GL_FALSE) + return initFail(hwnd, wc); + + if(wc->db_flag) + DDCreateOffScreen(wc); + + if( FAILED( ddrval = wc->lpDD->lpVtbl->CreateClipper(wc->lpDD, 0, &pcClipper, NULL ) ) ) + return E_FAIL; + + if( FAILED( ddrval = pcClipper->lpVtbl->SetHWnd(pcClipper, 0, wc->hwnd ) ) ) + { + pcClipper->lpVtbl->Release(pcClipper); + return E_FAIL; + } + + if( FAILED( ddrval = wc->lpDDSPrimary->lpVtbl->SetClipper(wc->lpDDSPrimary, pcClipper ) ) ) + { + pcClipper->lpVtbl->Release(pcClipper); + return E_FAIL; + } + + // Done with clipper + pcClipper->lpVtbl->Release(pcClipper); + AddContext(wc); + // Hook the window so we can update the drawing rectangle when the window moves + wc->oldWndProc = SetWindowLong(wc->hwnd,GWL_WNDPROC,(LONG)MyWndProc); + + return TRUE; + +} /* DDInit */ + +static void DDFree( WMesaContext wc) +{ + RemoveContext(wc->hwnd); + SetWindowLong(wc->hwnd,GWL_WNDPROC,(LONG)(wc->oldWndProc)); + wc->oldWndProc = 0; + if( wc->lpDD != NULL ) + { + DDFreePrimarySurface(wc); + DDDeleteOffScreen(wc); + wc->lpDD->lpVtbl->Release(wc->lpDD); + wc->lpDD = NULL; + } + // Clean up the screen on exit + RedrawWindow( NULL, NULL, NULL, RDW_INVALIDATE | RDW_ERASE | + RDW_ALLCHILDREN ); + +} +#endif + +void WMesaMove(void) +{ + WMesaContext wc = Current; + POINT pt; + if (Current != NULL){ + GetClientRect( wc->hwnd, &(wc->rectSurface) ); + pt.x = pt.y = 0; + ClientToScreen( wc->hwnd, &pt ); + OffsetRect(&(wc->rectSurface), pt.x, pt.y); + } +} + + +/************************************************ + * Mesa 4.0 - These triangle rasterizers are not + * implemented in this version of the Windows + * driver. They could be implemented for a + * potential performance improvement. + * See OSMesa for an example of the approach + * to use. + * This old code is left in this file in case + * it is useful. However, it may end up looking + * a lot more like the OSMesa code. + ************************************************/ + + +#if defined(FAST_RASTERIZERS) + + +/* + * Like PACK_8A8B8G8R() but don't use alpha. This is usually an acceptable + * shortcut. + */ +#define PACK_8B8G8R( R, G, B ) ( ((B) << 16) | ((G) << 8) | (R) ) + +/**********************************************************************/ +/*** Triangle rendering ***/ +/**********************************************************************/ + +/* + * XImage, smooth, depth-buffered, PF_8A8B8G8R triangle. + */ +static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) +#define PIXEL_TYPE GLuint + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ + } + +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, smooth, depth-buffered, PF_8R8G8B triangle. +*/ +static void smooth_8R8G8B_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) +#define PIXEL_TYPE GLuint + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + + +/* +* XImage, smooth, depth-buffered, PF_5R6G5B triangle. +*/ +static void smooth_5R6G5B_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y) +#define PIXEL_TYPE GLushort + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + +/* +* XImage, flat, depth-buffered, PF_8A8B8G8R triangle. +*/ +static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0, + GLuint v1, GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) +#define PIXEL_TYPE GLuint + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define SETUP_CODE \ + unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = p; \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, flat, depth-buffered, PF_8R8G8B triangle. +*/ +static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) +#define PIXEL_TYPE GLuint + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define SETUP_CODE \ + unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = p; \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, flat, depth-buffered, PF_5R6G5B triangle. +*/ +static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y) +#define PIXEL_TYPE GLushort + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define SETUP_CODE \ + unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = p; \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle. +*/ +static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) +#define PIXEL_TYPE GLuint + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle. +*/ +static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) +#define PIXEL_TYPE GLuint + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle. +*/ +static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y) +#define PIXEL_TYPE GLushort + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + + +/* +* XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle. +*/ +static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, + GLuint v1, GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) +#define PIXEL_TYPE GLuint + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define SETUP_CODE \ + unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = p; \ + } \ + } + +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, flat, NON-depth-buffered, PF_8R8G8B triangle. +*/ +static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) +#define PIXEL_TYPE GLuint + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define SETUP_CODE \ + unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = p; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, flat, NON-depth-buffered, PF_5R6G5B triangle. +*/ +static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y) +#define PIXEL_TYPE GLushort + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define SETUP_CODE \ + unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = p; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle. +*/ + +static void smooth_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define INTERP_INDEX 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = FixedToInt(ffi); \ + zRow[i] = z; \ + } \ + ffi += fdidx; \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle. +*/ + +static void flat_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define SETUP_CODE \ + GLuint index = VB->IndexPtr->data[pv]; \ + (*ctx->Driver.Index)( ctx, index ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = index; \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + + +/* +* XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle. +*/ + +static void smooth_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define INTERP_INDEX 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = FixedToInt(ffi); \ + ffi += fdidx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle. +*/ +static void flat_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define SETUP_CODE \ + GLuint index = VB->IndexPtr->data[pv]; \ + (*ctx->Driver.Index)( ctx, index ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = index; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + +/* +* XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle. +*/ +static void smooth_DITHER8_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; + DITHER_RGB_TO_8BIT_SETUP +#define INTERP_Z 1 +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \ + for (i=0;i<len;i++,xx++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + DITHER_RGB_TO_8BIT( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb), xx, yy); \ + pRow[i] = pixelDithered; \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + +/* +* XImage, flat, depth-buffered, 8-bit PF_DITHER triangle. +*/ +static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; + DITHER_RGB_TO_8BIT_SETUP +#define INTERP_Z 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (wmesa->ScanWidth) + +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \ + for (i=0;i<len;i++,xx++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy); \ + pRow[i] = pixelDithered; \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + +/* +* XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle. +*/ +static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; + DITHER_RGB_TO_8BIT_SETUP +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx, yy = FLIP(Y); \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy);\ + *pixel = pixelDithered; \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + +/* +* XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle. +*/ + +static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; + DITHER_RGB_TO_8BIT_SETUP +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (wmesa->ScanWidth) + +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx, yy = FLIP(Y); \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy); \ + *pixel = pixelDithered; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + +#endif +/************** END DEAD TRIANGLE CODE ***********************/ + +static triangle_func choose_triangle_function( GLcontext *ctx ) +{ +#if 0 + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; + int depth = wmesa->cColorBits; + + if (ctx->Polygon.SmoothFlag) return NULL; + if (ctx->Texture._EnabledUnits) return NULL; + if (!wmesa->db_flag) return NULL; + if (ctx->swrast->_RasterMask & MULTI_DRAW_BIT) return NULL; + + /*if (wmesa->xm_buffer->buffer==XIMAGE)*/ { + if ( ctx->Light.ShadeModel==GL_SMOOTH + && ctx->_RasterMask==DEPTH_BIT + && ctx->Depth.Func==GL_LESS + && ctx->Depth.Mask==GL_TRUE + && ctx->Polygon.StippleFlag==GL_FALSE) { + switch (wmesa->pixelformat) { + case PF_8A8B8G8R: + return smooth_8A8B8G8R_z_triangle; + case PF_8R8G8B: + return smooth_8R8G8B_z_triangle; + case PF_5R6G5B: + return smooth_5R6G5B_z_triangle; + case PF_DITHER8: + return smooth_DITHER8_z_triangle; + case PF_INDEX8: + return smooth_ci_z_triangle; + default: + return NULL; + } + } + if ( ctx->Light.ShadeModel==GL_FLAT + && ctx->_RasterMask==DEPTH_BIT + && ctx->Depth.Func==GL_LESS + && ctx->Depth.Mask==GL_TRUE + && ctx->Polygon.StippleFlag==GL_FALSE) { + switch (wmesa->pixelformat) { + case PF_8A8B8G8R: + return flat_8A8B8G8R_z_triangle; + case PF_8R8G8B: + return flat_8R8G8B_z_triangle; + case PF_5R6G5B: + return flat_5R6G5B_z_triangle; + case PF_DITHER8: + return flat_DITHER8_z_triangle; + case PF_INDEX8: + return flat_ci_z_triangle; + default: + return NULL; + } + } + if ( ctx->_RasterMask==0 /* no depth test */ + && ctx->Light.ShadeModel==GL_SMOOTH + && ctx->Polygon.StippleFlag==GL_FALSE) { + switch (wmesa->pixelformat) { + case PF_8A8B8G8R: + return smooth_8A8B8G8R_triangle; + case PF_8R8G8B: + return smooth_8R8G8B_triangle; + case PF_5R6G5B: + return smooth_5R6G5B_triangle; + case PF_DITHER8: + return smooth_DITHER8_triangle; + case PF_INDEX8: + return smooth_ci_triangle; + default: + return NULL; + } + } + + if ( ctx->_RasterMask==0 /* no depth test */ + && ctx->Light.ShadeModel==GL_FLAT + && ctx->Polygon.StippleFlag==GL_FALSE) { + switch (wmesa->pixelformat) { + case PF_8A8B8G8R: + return flat_8A8B8G8R_triangle; + case PF_8R8G8B: + return flat_8R8G8B_triangle; + case PF_5R6G5B: + return flat_5R6G5B_triangle; + case PF_DITHER8: + return flat_DITHER8_triangle; + case PF_INDEX8: + return flat_ci_triangle; + default: + return NULL; + } + } + + return NULL; + } +#endif +} + +/* + * Define a new viewport and reallocate auxillary buffers if the size of + * the window (color buffer) has changed. + */ +void WMesaViewport( GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height ) +{ + assert(0); /* I don't think that this is being used. */ +#if 0 + /* Save viewport */ + ctx->Viewport.X = x; + ctx->Viewport.Width = width; + ctx->Viewport.Y = y; + ctx->Viewport.Height = height; + + /* compute scale and bias values */ +/* Pre-Keith 3.1 changes + ctx->Viewport.Map.m[Sx] = (GLfloat) width / 2.0F; + ctx->Viewport.Map.m[Tx] = ctx->Viewport.Sx + x; + ctx->Viewport.Map.m[Sy] = (GLfloat) height / 2.0F; + ctx->Viewport.Map.m[Ty] = ctx->Viewport.Sy + y; +*/ + ctx->Viewport.WindowMap.m[MAT_SX] = (GLfloat) width / 2.0F; + ctx->Viewport.WindowMap.m[MAT_TX] = ctx->Viewport.WindowMap.m[MAT_SX] + x; + ctx->Viewport.WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F; + ctx->Viewport.WindowMap.m[MAT_TY] = ctx->Viewport.WindowMap.m[MAT_SY] + y; +#endif +} diff --git a/src/mesa/drivers/windows/gdi/wmesadef.h b/src/mesa/drivers/windows/gdi/wmesadef.h new file mode 100644 index 0000000000..29fff9f4f5 --- /dev/null +++ b/src/mesa/drivers/windows/gdi/wmesadef.h @@ -0,0 +1,174 @@ +/* File name : wmesadef.h + * Version : 2.3 + * + * Header file for display driver for Mesa 2.3 under + * Windows95, WindowsNT and Win32 + * + * Copyright (C) 1996- Li Wei + * Address : Institute of Artificial Intelligence + * : & Robotics + * : Xi'an Jiaotong University + * Email : liwei@aiar.xjtu.edu.cn + * Web page : http://sun.aiar.xjtu.edu.cn + * + * This file and its associations are partially based on the + * Windows NT driver for Mesa, written by Mark Leaming + * (mark@rsinc.com). + */ + +/* + * $Log: wmesadef.h,v + * Revision 1.1.1.1 1999/08/19 00:55:42 jt + * Imported source + + * Revision 1.3 1999/01/03 03:08:57 brian + * Ted Jump's change + * + * Initial version 1997/6/14 CST by Li Wei(liwei@aiar.xjtu.edu.cn) + */ + +/* + * $Log: wmesadef.h,v + * Revision 1.1.1.1 1999/08/19 00:55:42 jt + * Imported source + + * Revision 1.3 1999/01/03 03:08:57 brian + * Ted Jump's change + * + * Revision 2.1 1996/11/15 10:54:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn) + * a new element added to wmesa_context : + * dither_flag + */ + +/* + * $Log: wmesadef.h,v + * Revision 1.1.1.1 1999/08/19 00:55:42 jt + * Imported source + + * Revision 1.3 1999/01/03 03:08:57 brian + * Ted Jump's change + * + * Revision 2.0 1996/11/15 10:54:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn) + * Initial revision + */ + + + +#ifndef DDMESADEF_H +#define DDMESADEF_H + +// uncomment this to use DirectDraw driver +//#define DDRAW 1 +// uncomment this to use a pointer to a function for setting the pixels +// in the buffer +#define COMPILE_SETPIXEL 1 +// uncomment this to enable the fast win32 rasterizers ( commented out for MesaGL 4.0 ) +// #define FAST_RASTERIZERS 1 +// uncomment this to enable setting function pointers once inside of +// WMesaCreateContext instead of on every call to wmesa_update_state() +#define SET_FPOINTERS_ONCE 1 + + +#include <windows.h> +#include <GL\gl.h> +#include "context.h" +#ifdef DDRAW +#define DIRECTDRAW_VERSION 0x0100 + #include <ddraw.h> +#endif +//#include "profile.h" + +#define REDBITS 0x03 +#define REDSHIFT 0x00 +#define GREENBITS 0x03 +#define GREENSHIFT 0x03 +#define BLUEBITS 0x02 +#define BLUESHIFT 0x06 + +typedef struct _dibSection{ + HDC hDC; + HANDLE hFileMap; + BOOL fFlushed; + LPVOID base; +}WMDIBSECTION, *PWMDIBSECTION; + +#ifdef COMPILE_SETPIXEL +typedef void (*SETPIXELTYPE)(struct wmesa_context *pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b); +#endif + +typedef struct wmesa_context{ + GLcontext *gl_ctx; /* The core GL/Mesa context */ + GLvisual *gl_visual; /* Describes the buffers */ + GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */ + + + HWND Window; + HDC hDC; + HPALETTE hPalette; + HPALETTE hOldPalette; + HPEN hPen; + HPEN hOldPen; + HCURSOR hOldCursor; + COLORREF crColor; + // 3D projection stuff + RECT drawRect; + UINT uiDIBoffset; + // OpenGL stuff + HPALETTE hGLPalette; + GLuint width; + GLuint height; + GLuint ScanWidth; + GLboolean db_flag; //* double buffered? + GLboolean rgb_flag; //* RGB mode? + GLboolean dither_flag; //* use dither when 256 color mode for RGB? + GLuint depth; //* bits per pixel (1, 8, 24, etc) + ULONG pixel; // current color index or RGBA pixel value + ULONG clearpixel; //* pixel for clearing the color buffers + PBYTE ScreenMem; // WinG memory + BITMAPINFO *IndexFormat; + HPALETTE hPal; // Current Palette + HPALETTE hPalHalfTone; + + + WMDIBSECTION dib; + BITMAPINFO bmi; + HBITMAP hbmDIB; + HBITMAP hOldBitmap; + HBITMAP Old_Compat_BM; + HBITMAP Compat_BM; // Bitmap for double buffering + PBYTE pbPixels; + int nColors; + BYTE cColorBits; + int pixelformat; + +#ifdef DDRAW + LPDIRECTDRAW lpDD; // DirectDraw object +// LPDIRECTDRAW2 lpDD2; // DirectDraw object + LPDIRECTDRAWSURFACE lpDDSPrimary; // DirectDraw primary surface + LPDIRECTDRAWSURFACE lpDDSOffScreen; // DirectDraw off screen surface + LPDIRECTDRAWPALETTE lpDDPal; // DirectDraw palette + BOOL bActive; // is application active? + DDSURFACEDESC ddsd; // surface description + int fullScreen; // fullscreen ? + int gMode ; // fullscreen mode + LONG oldWndProc; // old Window proc. we need to hook WM_MOVE message to update the drawing rectangle +#endif + RECT rectOffScreen; + RECT rectSurface; + HWND hwnd; + DWORD pitch; + PBYTE addrOffScreen; +#ifdef COMPILE_SETPIXEL + SETPIXELTYPE wmSetPixel; +#endif // COMPILE_SETPIXEL +//#ifdef PROFILE +// MESAPROF profile; +//#endif +} *PWMC; + + +#define PAGE_FILE 0xffffffff + + + +#endif |