diff options
| -rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 70 | 
1 files changed, 55 insertions, 15 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index c1e6206231..8f547fc8ba 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -455,6 +455,7 @@ public:     void generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src);     void emit_dummy_fs(); +   void emit_fragcoord_interpolation(ir_variable *ir);     void emit_interpolation();     void emit_pinterp(int location);     void emit_fb_writes(); @@ -490,6 +491,7 @@ public:     fs_reg pixel_x;     fs_reg pixel_y; +   fs_reg wpos_w;     fs_reg pixel_w;     fs_reg delta_x;     fs_reg delta_y; @@ -608,6 +610,49 @@ fs_visitor::setup_uniform_values(int loc, const glsl_type *type)  }  void +fs_visitor::emit_fragcoord_interpolation(ir_variable *ir) +{ +   fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type); +   fs_reg wpos = *reg; +   fs_reg neg_y = this->pixel_y; +   neg_y.negate = true; + +   /* gl_FragCoord.x */ +   if (ir->pixel_center_integer) { +      emit(fs_inst(BRW_OPCODE_MOV, wpos, this->pixel_x)); +   } else { +      emit(fs_inst(BRW_OPCODE_ADD, wpos, this->pixel_x, fs_reg(0.5f))); +   } +   wpos.reg_offset++; + +   /* gl_FragCoord.y */ +   if (ir->origin_upper_left && ir->pixel_center_integer) { +      emit(fs_inst(BRW_OPCODE_MOV, wpos, this->pixel_y)); +   } else { +      fs_reg pixel_y = this->pixel_y; +      float offset = (ir->pixel_center_integer ? 0.0 : 0.5); + +      if (!ir->origin_upper_left) { +	 pixel_y.negate = true; +	 offset += c->key.drawable_height - 1.0; +      } + +      emit(fs_inst(BRW_OPCODE_ADD, wpos, pixel_y, fs_reg(offset))); +   } +   wpos.reg_offset++; + +   /* gl_FragCoord.z */ +   emit(fs_inst(FS_OPCODE_LINTERP, wpos, this->delta_x, this->delta_y, +		interp_reg(FRAG_ATTRIB_WPOS, 2))); +   wpos.reg_offset++; + +   /* gl_FragCoord.w: Already set up in emit_interpolation */ +   emit(fs_inst(BRW_OPCODE_MOV, wpos, this->wpos_w)); + +   hash_table_insert(this->variable_ht, reg, ir); +} + +void  fs_visitor::visit(ir_variable *ir)  {     fs_reg *reg = NULL; @@ -624,7 +669,10 @@ fs_visitor::visit(ir_variable *ir)     }     if (ir->mode == ir_var_in) { -      if (strcmp(ir->name, "gl_FrontFacing") == 0) { +      if (!strcmp(ir->name, "gl_FragCoord")) { +	 emit_fragcoord_interpolation(ir); +	 return; +      } else if (!strcmp(ir->name, "gl_FrontFacing")) {  	 reg = new(this->mem_ctx) fs_reg(this, ir->type);  	 struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD);  	 /* bit 31 is "primitive is back face", so checking < (1 << 31) gives @@ -1404,23 +1452,15 @@ fs_visitor::emit_interpolation()  		fs_reg(negate(brw_vec1_grf(1, 1)))));     this->current_annotation = "compute pos.w and 1/pos.w"; -   /* Compute wpos.  Unlike many other varying inputs, we usually need it -    * to produce 1/w, and the varying variable wouldn't show up. +   /* Compute wpos.w.  It's always in our setup, since it's needed to +    * interpolate the other attributes.      */ -   fs_reg wpos = fs_reg(this, glsl_type::vec4_type); -   this->interp_attrs[FRAG_ATTRIB_WPOS] = wpos; -   emit(fs_inst(BRW_OPCODE_MOV, wpos, this->pixel_x)); /* FINISHME: ARB_fcc */ -   wpos.reg_offset++; -   emit(fs_inst(BRW_OPCODE_MOV, wpos, this->pixel_y)); /* FINISHME: ARB_fcc */ -   wpos.reg_offset++; -   emit(fs_inst(FS_OPCODE_LINTERP, wpos, this->delta_x, this->delta_y, -		interp_reg(FRAG_ATTRIB_WPOS, 2))); -   wpos.reg_offset++; -   emit(fs_inst(FS_OPCODE_LINTERP, wpos, this->delta_x, this->delta_y, +   this->wpos_w = fs_reg(this, glsl_type::float_type); +   emit(fs_inst(FS_OPCODE_LINTERP, wpos_w, this->delta_x, this->delta_y,  		interp_reg(FRAG_ATTRIB_WPOS, 3))); -   /* Compute the pixel W value from wpos.w. */ +   /* Compute the pixel 1/W value from wpos.w. */     this->pixel_w = fs_reg(this, glsl_type::float_type); -   emit(fs_inst(FS_OPCODE_RCP, this->pixel_w, wpos)); +   emit(fs_inst(FS_OPCODE_RCP, this->pixel_w, wpos_w));     foreach_iter(exec_list_iterator, iter, *this->shader->ir) {        ir_instruction *ir = (ir_instruction *)iter.get();  | 
