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-rw-r--r--src/mesa/main/texfetch_tmp.h27
1 files changed, 17 insertions, 10 deletions
diff --git a/src/mesa/main/texfetch_tmp.h b/src/mesa/main/texfetch_tmp.h
index 0b69b69add..2de41f31d0 100644
--- a/src/mesa/main/texfetch_tmp.h
+++ b/src/mesa/main/texfetch_tmp.h
@@ -135,7 +135,7 @@ static void store_texel_rgba_f32(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *depth = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
dst[0] = depth[RCOMP];
dst[1] = depth[GCOMP];
dst[2] = depth[BCOMP];
@@ -163,9 +163,12 @@ static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage,
static void store_texel_rgba_f16(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
- const GLfloat *depth = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(*depth);
+ const GLfloat *src = (const GLfloat *) texel;
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
+ dst[0] = _mesa_float_to_half(src[RCOMP]);
+ dst[1] = _mesa_float_to_half(src[GCOMP]);
+ dst[2] = _mesa_float_to_half(src[BCOMP]);
+ dst[3] = _mesa_float_to_half(src[ACOMP]);
}
#endif
@@ -188,9 +191,11 @@ static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage,
static void store_texel_rgb_f32(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
- const GLfloat *depth = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- dst[0] = *depth;
+ const GLfloat *src = (const GLfloat *) texel;
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
+ dst[0] = src[RCOMP];
+ dst[1] = src[GCOMP];
+ dst[2] = src[BCOMP];
}
#endif
@@ -214,9 +219,11 @@ static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage,
static void store_texel_rgb_f16(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
- const GLfloat *depth = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(*depth);
+ const GLfloat *src = (const GLfloat *) texel;
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
+ dst[0] = _mesa_float_to_half(src[RCOMP]);
+ dst[1] = _mesa_float_to_half(src[GCOMP]);
+ dst[2] = _mesa_float_to_half(src[BCOMP]);
}
#endif