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-rw-r--r--src/mesa/swrast/s_span.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 4628fd0527..973ef3e3e4 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -284,6 +284,7 @@ interpolate_specular(SWspan *span)
GLuint i;
switch (span->array->ChanType) {
+#if CHAN_BITS != 32
case GL_UNSIGNED_BYTE:
{
GLubyte (*spec)[4] = span->array->color.sz1.spec;
@@ -348,6 +349,7 @@ interpolate_specular(SWspan *span)
}
}
break;
+#endif
case GL_FLOAT:
{
GLfloat (*spec)[4] = span->array->color.sz4.spec;
@@ -1390,7 +1392,6 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
/* Interpolate texcoords? */
if (ctx->Texture._EnabledCoordUnits && (span->interpMask & SPAN_TEXTURE)) {
interpolate_texcoords(ctx, span);
- ASSERT(span->arrayMask & SPAN_TEXTURE);
}
if (ctx->ShaderObjects._FragmentShaderPresent) {
@@ -1413,6 +1414,8 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
if (span->interpMask & SPAN_FOG)
interpolate_fog(ctx, span);
+ /* XXX need this code below too? */
+
/* use float colors if running a fragment program or shader */
if (ctx->ShaderObjects._FragmentShaderPresent ||
ctx->FragmentProgram._Enabled ||