diff options
| -rw-r--r-- | src/mesa/main/extensions.c | 255 | ||||
| -rw-r--r-- | src/mesa/main/extensions.h | 4 | 
2 files changed, 129 insertions, 130 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index f0d7dbec2c..606a75c1df 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -1,4 +1,4 @@ -/* $Id: extensions.c,v 1.2 1999/09/11 11:31:34 brianp Exp $ */ +/* $Id: extensions.c,v 1.3 1999/09/11 11:48:11 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -206,168 +206,168 @@ const char *gl_extensions_get_string( GLcontext *ctx )   * But since the client must also call glGetString(GL_EXTENSIONS) to   * test for the extension this isn't a big deal.   */ -void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName ) +GLfunction gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName )  {     struct proc {        const char *name; -      void *address; +      GLfunction address;     };     static struct proc procTable[] = { -      { "glGetProcAddressEXT", glGetProcAddressEXT },  /* myself! */ +      { "glGetProcAddressEXT", (GLfunction) glGetProcAddressEXT },  /* me! */        /* OpenGL 1.1 functions */ -      { "glEnableClientState", glEnableClientState }, -      { "glDisableClientState", glDisableClientState }, -      { "glPushClientAttrib", glPushClientAttrib }, -      { "glPopClientAttrib", glPopClientAttrib }, -      { "glIndexub", glIndexub }, -      { "glIndexubv", glIndexubv }, -      { "glVertexPointer", glVertexPointer }, -      { "glNormalPointer", glNormalPointer }, -      { "glColorPointer", glColorPointer }, -      { "glIndexPointer", glIndexPointer }, -      { "glTexCoordPointer", glTexCoordPointer }, -      { "glEdgeFlagPointer", glEdgeFlagPointer }, -      { "glGetPointerv", glGetPointerv }, -      { "glArrayElement", glArrayElement }, -      { "glDrawArrays", glDrawArrays }, -      { "glDrawElements", glDrawElements }, -      { "glInterleavedArrays", glInterleavedArrays }, -      { "glGenTextures", glGenTextures }, -      { "glDeleteTextures", glDeleteTextures }, -      { "glBindTexture", glBindTexture }, -      { "glPrioritizeTextures", glPrioritizeTextures }, -      { "glAreTexturesResident", glAreTexturesResident }, -      { "glIsTexture", glIsTexture }, -      { "glTexSubImage1D", glTexSubImage1D }, -      { "glTexSubImage2D", glTexSubImage2D }, -      { "glCopyTexImage1D", glCopyTexImage1D }, -      { "glCopyTexImage2D", glCopyTexImage2D }, -      { "glCopyTexSubImage1D", glCopyTexSubImage1D }, -      { "glCopyTexSubImage2D", glCopyTexSubImage2D }, +      { "glEnableClientState", (GLfunction) glEnableClientState }, +      { "glDisableClientState", (GLfunction) glDisableClientState }, +      { "glPushClientAttrib", (GLfunction) glPushClientAttrib }, +      { "glPopClientAttrib", (GLfunction) glPopClientAttrib }, +      { "glIndexub", (GLfunction) glIndexub }, +      { "glIndexubv", (GLfunction) glIndexubv }, +      { "glVertexPointer", (GLfunction) glVertexPointer }, +      { "glNormalPointer", (GLfunction) glNormalPointer }, +      { "glColorPointer", (GLfunction) glColorPointer }, +      { "glIndexPointer", (GLfunction) glIndexPointer }, +      { "glTexCoordPointer", (GLfunction) glTexCoordPointer }, +      { "glEdgeFlagPointer", (GLfunction) glEdgeFlagPointer }, +      { "glGetPointerv", (GLfunction) glGetPointerv }, +      { "glArrayElement", (GLfunction) glArrayElement }, +      { "glDrawArrays", (GLfunction) glDrawArrays }, +      { "glDrawElements", (GLfunction) glDrawElements }, +      { "glInterleavedArrays", (GLfunction) glInterleavedArrays }, +      { "glGenTextures", (GLfunction) glGenTextures }, +      { "glDeleteTextures", (GLfunction) glDeleteTextures }, +      { "glBindTexture", (GLfunction) glBindTexture }, +      { "glPrioritizeTextures", (GLfunction) glPrioritizeTextures }, +      { "glAreTexturesResident", (GLfunction) glAreTexturesResident }, +      { "glIsTexture", (GLfunction) glIsTexture }, +      { "glTexSubImage1D", (GLfunction) glTexSubImage1D }, +      { "glTexSubImage2D", (GLfunction) glTexSubImage2D }, +      { "glCopyTexImage1D", (GLfunction) glCopyTexImage1D }, +      { "glCopyTexImage2D", (GLfunction) glCopyTexImage2D }, +      { "glCopyTexSubImage1D", (GLfunction) glCopyTexSubImage1D }, +      { "glCopyTexSubImage2D", (GLfunction) glCopyTexSubImage2D },        /* OpenGL 1.2 functions */ -      { "glDrawRangeElements", glDrawRangeElements }, -      { "glTexImage3D", glTexImage3D }, -      { "glTexSubImage3D", glTexSubImage3D }, -      { "glCopyTexSubImage3D", glCopyTexSubImage3D }, +      { "glDrawRangeElements", (GLfunction) glDrawRangeElements }, +      { "glTexImage3D", (GLfunction) glTexImage3D }, +      { "glTexSubImage3D", (GLfunction) glTexSubImage3D }, +      { "glCopyTexSubImage3D", (GLfunction) glCopyTexSubImage3D },        /* NOTE: 1.2 imaging subset functions not implemented in Mesa */        /* GL_EXT_blend_minmax */ -      { "glBlendEquationEXT", glBlendEquationEXT }, +      { "glBlendEquationEXT", (GLfunction) glBlendEquationEXT },        /* GL_EXT_blend_color */ -      { "glBlendColorEXT", glBlendColorEXT }, +      { "glBlendColorEXT", (GLfunction) glBlendColorEXT },        /* GL_EXT_polygon_offset */ -      { "glPolygonOffsetEXT", glPolygonOffsetEXT }, +      { "glPolygonOffsetEXT", (GLfunction) glPolygonOffsetEXT },        /* GL_EXT_vertex_arrays */ -      { "glVertexPointerEXT", glVertexPointerEXT }, -      { "glNormalPointerEXT", glNormalPointerEXT }, -      { "glColorPointerEXT", glColorPointerEXT }, -      { "glIndexPointerEXT", glIndexPointerEXT }, -      { "glTexCoordPointerEXT", glTexCoordPointerEXT }, -      { "glEdgeFlagPointerEXT", glEdgeFlagPointerEXT }, -      { "glGetPointervEXT", glGetPointervEXT }, -      { "glArrayElementEXT", glArrayElementEXT }, -      { "glDrawArraysEXT", glDrawArraysEXT }, +      { "glVertexPointerEXT", (GLfunction) glVertexPointerEXT }, +      { "glNormalPointerEXT", (GLfunction) glNormalPointerEXT }, +      { "glColorPointerEXT", (GLfunction) glColorPointerEXT }, +      { "glIndexPointerEXT", (GLfunction) glIndexPointerEXT }, +      { "glTexCoordPointerEXT", (GLfunction) glTexCoordPointerEXT }, +      { "glEdgeFlagPointerEXT", (GLfunction) glEdgeFlagPointerEXT }, +      { "glGetPointervEXT", (GLfunction) glGetPointervEXT }, +      { "glArrayElementEXT", (GLfunction) glArrayElementEXT }, +      { "glDrawArraysEXT", (GLfunction) glDrawArraysEXT },        /* GL_EXT_texture_object */ -      { "glGenTexturesEXT", glGenTexturesEXT }, -      { "glDeleteTexturesEXT", glDeleteTexturesEXT }, -      { "glBindTextureEXT", glBindTextureEXT }, -      { "glPrioritizeTexturesEXT", glPrioritizeTexturesEXT }, -      { "glAreTexturesResidentEXT", glAreTexturesResidentEXT }, -      { "glIsTextureEXT", glIsTextureEXT }, +      { "glGenTexturesEXT", (GLfunction) glGenTexturesEXT }, +      { "glDeleteTexturesEXT", (GLfunction) glDeleteTexturesEXT }, +      { "glBindTextureEXT", (GLfunction) glBindTextureEXT }, +      { "glPrioritizeTexturesEXT", (GLfunction) glPrioritizeTexturesEXT }, +      { "glAreTexturesResidentEXT", (GLfunction) glAreTexturesResidentEXT }, +      { "glIsTextureEXT", (GLfunction) glIsTextureEXT },        /* GL_EXT_texture3D */ -      { "glTexImage3DEXT", glTexImage3DEXT }, -      { "glTexSubImage3DEXT", glTexSubImage3DEXT }, -      { "glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT }, +      { "glTexImage3DEXT", (GLfunction) glTexImage3DEXT }, +      { "glTexSubImage3DEXT", (GLfunction) glTexSubImage3DEXT }, +      { "glCopyTexSubImage3DEXT", (GLfunction) glCopyTexSubImage3DEXT },        /* GL_EXT_color_table */ -      { "glColorTableEXT", glColorTableEXT }, -      { "glColorSubTableEXT", glColorSubTableEXT }, -      { "glGetColorTableEXT", glGetColorTableEXT }, -      { "glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT }, -      { "glGetColorTableParameterivEXT", glGetColorTableParameterivEXT }, +      { "glColorTableEXT", (GLfunction) glColorTableEXT }, +      { "glColorSubTableEXT", (GLfunction) glColorSubTableEXT }, +      { "glGetColorTableEXT", (GLfunction) glGetColorTableEXT }, +      { "glGetColorTableParameterfvEXT", (GLfunction) glGetColorTableParameterfvEXT }, +      { "glGetColorTableParameterivEXT", (GLfunction) glGetColorTableParameterivEXT },        /* GL_ARB_multitexture */ -      { "glActiveTextureARB", glActiveTextureARB }, -      { "glClientActiveTextureARB", glClientActiveTextureARB }, -      { "glMultiTexCoord1dARB", glMultiTexCoord1dARB }, -      { "glMultiTexCoord1dvARB", glMultiTexCoord1dvARB }, -      { "glMultiTexCoord1fARB", glMultiTexCoord1fARB }, -      { "glMultiTexCoord1fvARB", glMultiTexCoord1fvARB }, -      { "glMultiTexCoord1iARB", glMultiTexCoord1iARB }, -      { "glMultiTexCoord1ivARB", glMultiTexCoord1ivARB }, -      { "glMultiTexCoord1sARB", glMultiTexCoord1sARB }, -      { "glMultiTexCoord1svARB", glMultiTexCoord1svARB }, -      { "glMultiTexCoord2dARB", glMultiTexCoord2dARB }, -      { "glMultiTexCoord2dvARB", glMultiTexCoord2dvARB }, -      { "glMultiTexCoord2fARB", glMultiTexCoord2fARB }, -      { "glMultiTexCoord2fvARB", glMultiTexCoord2fvARB }, -      { "glMultiTexCoord2iARB", glMultiTexCoord2iARB }, -      { "glMultiTexCoord2ivARB", glMultiTexCoord2ivARB }, -      { "glMultiTexCoord2sARB", glMultiTexCoord2sARB }, -      { "glMultiTexCoord2svARB", glMultiTexCoord2svARB }, -      { "glMultiTexCoord3dARB", glMultiTexCoord3dARB }, -      { "glMultiTexCoord3dvARB", glMultiTexCoord3dvARB }, -      { "glMultiTexCoord3fARB", glMultiTexCoord3fARB }, -      { "glMultiTexCoord3fvARB", glMultiTexCoord3fvARB }, -      { "glMultiTexCoord3iARB", glMultiTexCoord3iARB }, -      { "glMultiTexCoord3ivARB", glMultiTexCoord3ivARB }, -      { "glMultiTexCoord3sARB", glMultiTexCoord3sARB }, -      { "glMultiTexCoord3svARB", glMultiTexCoord3svARB }, -      { "glMultiTexCoord4dARB", glMultiTexCoord4dARB }, -      { "glMultiTexCoord4dvARB", glMultiTexCoord4dvARB }, -      { "glMultiTexCoord4fARB", glMultiTexCoord4fARB }, -      { "glMultiTexCoord4fvARB", glMultiTexCoord4fvARB }, -      { "glMultiTexCoord4iARB", glMultiTexCoord4iARB }, -      { "glMultiTexCoord4ivARB", glMultiTexCoord4ivARB }, -      { "glMultiTexCoord4sARB", glMultiTexCoord4sARB }, -      { "glMultiTexCoord4svARB", glMultiTexCoord4svARB }, +      { "glActiveTextureARB", (GLfunction) glActiveTextureARB }, +      { "glClientActiveTextureARB", (GLfunction) glClientActiveTextureARB }, +      { "glMultiTexCoord1dARB", (GLfunction) glMultiTexCoord1dARB }, +      { "glMultiTexCoord1dvARB", (GLfunction) glMultiTexCoord1dvARB }, +      { "glMultiTexCoord1fARB", (GLfunction) glMultiTexCoord1fARB }, +      { "glMultiTexCoord1fvARB", (GLfunction) glMultiTexCoord1fvARB }, +      { "glMultiTexCoord1iARB", (GLfunction) glMultiTexCoord1iARB }, +      { "glMultiTexCoord1ivARB", (GLfunction) glMultiTexCoord1ivARB }, +      { "glMultiTexCoord1sARB", (GLfunction) glMultiTexCoord1sARB }, +      { "glMultiTexCoord1svARB", (GLfunction) glMultiTexCoord1svARB }, +      { "glMultiTexCoord2dARB", (GLfunction) glMultiTexCoord2dARB }, +      { "glMultiTexCoord2dvARB", (GLfunction) glMultiTexCoord2dvARB }, +      { "glMultiTexCoord2fARB", (GLfunction) glMultiTexCoord2fARB }, +      { "glMultiTexCoord2fvARB", (GLfunction) glMultiTexCoord2fvARB }, +      { "glMultiTexCoord2iARB", (GLfunction) glMultiTexCoord2iARB }, +      { "glMultiTexCoord2ivARB", (GLfunction) glMultiTexCoord2ivARB }, +      { "glMultiTexCoord2sARB", (GLfunction) glMultiTexCoord2sARB }, +      { "glMultiTexCoord2svARB", (GLfunction) glMultiTexCoord2svARB }, +      { "glMultiTexCoord3dARB", (GLfunction) glMultiTexCoord3dARB }, +      { "glMultiTexCoord3dvARB", (GLfunction) glMultiTexCoord3dvARB }, +      { "glMultiTexCoord3fARB", (GLfunction) glMultiTexCoord3fARB }, +      { "glMultiTexCoord3fvARB", (GLfunction) glMultiTexCoord3fvARB }, +      { "glMultiTexCoord3iARB", (GLfunction) glMultiTexCoord3iARB }, +      { "glMultiTexCoord3ivARB", (GLfunction) glMultiTexCoord3ivARB }, +      { "glMultiTexCoord3sARB", (GLfunction) glMultiTexCoord3sARB }, +      { "glMultiTexCoord3svARB", (GLfunction) glMultiTexCoord3svARB }, +      { "glMultiTexCoord4dARB", (GLfunction) glMultiTexCoord4dARB }, +      { "glMultiTexCoord4dvARB", (GLfunction) glMultiTexCoord4dvARB }, +      { "glMultiTexCoord4fARB", (GLfunction) glMultiTexCoord4fARB }, +      { "glMultiTexCoord4fvARB", (GLfunction) glMultiTexCoord4fvARB }, +      { "glMultiTexCoord4iARB", (GLfunction) glMultiTexCoord4iARB }, +      { "glMultiTexCoord4ivARB", (GLfunction) glMultiTexCoord4ivARB }, +      { "glMultiTexCoord4sARB", (GLfunction) glMultiTexCoord4sARB }, +      { "glMultiTexCoord4svARB", (GLfunction) glMultiTexCoord4svARB },        /* GL_EXT_point_parameters */ -      { "glPointParameterfEXT", glPointParameterfEXT }, -      { "glPointParameterfvEXT", glPointParameterfvEXT }, +      { "glPointParameterfEXT", (GLfunction) glPointParameterfEXT }, +      { "glPointParameterfvEXT", (GLfunction) glPointParameterfvEXT },        /* GL_INGR_blend_func_separate */ -      { "glBlendFuncSeparateINGR", glBlendFuncSeparateINGR }, +      { "glBlendFuncSeparateINGR", (GLfunction) glBlendFuncSeparateINGR },        /* GL_MESA_window_pos */ -      { "glWindowPos2iMESA", glWindowPos2iMESA }, -      { "glWindowPos2sMESA", glWindowPos2sMESA }, -      { "glWindowPos2fMESA", glWindowPos2fMESA }, -      { "glWindowPos2dMESA", glWindowPos2dMESA }, -      { "glWindowPos2ivMESA", glWindowPos2ivMESA }, -      { "glWindowPos2svMESA", glWindowPos2svMESA }, -      { "glWindowPos2fvMESA", glWindowPos2fvMESA }, -      { "glWindowPos2dvMESA", glWindowPos2dvMESA }, -      { "glWindowPos3iMESA", glWindowPos3iMESA }, -      { "glWindowPos3sMESA", glWindowPos3sMESA }, -      { "glWindowPos3fMESA", glWindowPos3fMESA }, -      { "glWindowPos3dMESA", glWindowPos3dMESA }, -      { "glWindowPos3ivMESA", glWindowPos3ivMESA }, -      { "glWindowPos3svMESA", glWindowPos3svMESA }, -      { "glWindowPos3fvMESA", glWindowPos3fvMESA }, -      { "glWindowPos3dvMESA", glWindowPos3dvMESA }, -      { "glWindowPos4iMESA", glWindowPos4iMESA }, -      { "glWindowPos4sMESA", glWindowPos4sMESA }, -      { "glWindowPos4fMESA", glWindowPos4fMESA }, -      { "glWindowPos4dMESA", glWindowPos4dMESA }, -      { "glWindowPos4ivMESA", glWindowPos4ivMESA }, -      { "glWindowPos4svMESA", glWindowPos4svMESA }, -      { "glWindowPos4fvMESA", glWindowPos4fvMESA }, -      { "glWindowPos4dvMESA", glWindowPos4dvMESA }, +      { "glWindowPos2iMESA", (GLfunction) glWindowPos2iMESA }, +      { "glWindowPos2sMESA", (GLfunction) glWindowPos2sMESA }, +      { "glWindowPos2fMESA", (GLfunction) glWindowPos2fMESA }, +      { "glWindowPos2dMESA", (GLfunction) glWindowPos2dMESA }, +      { "glWindowPos2ivMESA", (GLfunction) glWindowPos2ivMESA }, +      { "glWindowPos2svMESA", (GLfunction) glWindowPos2svMESA }, +      { "glWindowPos2fvMESA", (GLfunction) glWindowPos2fvMESA }, +      { "glWindowPos2dvMESA", (GLfunction) glWindowPos2dvMESA }, +      { "glWindowPos3iMESA", (GLfunction) glWindowPos3iMESA }, +      { "glWindowPos3sMESA", (GLfunction) glWindowPos3sMESA }, +      { "glWindowPos3fMESA", (GLfunction) glWindowPos3fMESA }, +      { "glWindowPos3dMESA", (GLfunction) glWindowPos3dMESA }, +      { "glWindowPos3ivMESA", (GLfunction) glWindowPos3ivMESA }, +      { "glWindowPos3svMESA", (GLfunction) glWindowPos3svMESA }, +      { "glWindowPos3fvMESA", (GLfunction) glWindowPos3fvMESA }, +      { "glWindowPos3dvMESA", (GLfunction) glWindowPos3dvMESA }, +      { "glWindowPos4iMESA", (GLfunction) glWindowPos4iMESA }, +      { "glWindowPos4sMESA", (GLfunction) glWindowPos4sMESA }, +      { "glWindowPos4fMESA", (GLfunction) glWindowPos4fMESA }, +      { "glWindowPos4dMESA", (GLfunction) glWindowPos4dMESA }, +      { "glWindowPos4ivMESA", (GLfunction) glWindowPos4ivMESA }, +      { "glWindowPos4svMESA", (GLfunction) glWindowPos4svMESA }, +      { "glWindowPos4fvMESA", (GLfunction) glWindowPos4fvMESA }, +      { "glWindowPos4dvMESA", (GLfunction) glWindowPos4dvMESA },        /* GL_MESA_resize_buffers */ -      { "glResizeBuffersMESA", glResizeBuffersMESA }, +      { "glResizeBuffersMESA", (GLfunction) glResizeBuffersMESA },        /* GL_EXT_compiled_vertex_array */ -      { "glLockArraysEXT", glLockArraysEXT }, -      { "glUnlockArraysEXT", glUnlockArraysEXT }, +      { "glLockArraysEXT", (GLfunction) glLockArraysEXT }, +      { "glUnlockArraysEXT", (GLfunction) glUnlockArraysEXT },        { NULL, NULL } /* end of list token */     }; @@ -375,7 +375,6 @@ void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName )     ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGetProcAddressEXT", NULL); -   /* First, look for core library functions */     for (i = 0; procTable[i].address; i++) {        if (strcmp((const char *) procName, procTable[i].name) == 0)  	 return procTable[i].address; diff --git a/src/mesa/main/extensions.h b/src/mesa/main/extensions.h index c50cfc8c3c..7663f43c20 100644 --- a/src/mesa/main/extensions.h +++ b/src/mesa/main/extensions.h @@ -1,4 +1,4 @@ -/* $Id: extensions.h,v 1.2 1999/09/11 11:31:34 brianp Exp $ */ +/* $Id: extensions.h,v 1.3 1999/09/11 11:48:11 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -46,7 +46,7 @@ extern void gl_extensions_dtr( struct gl_context *ctx );  extern void gl_extensions_ctr( struct gl_context *ctx );  extern const char *gl_extensions_get_string( struct gl_context *ctx ); -extern void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName ); +extern GLfunction gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName );  #endif  | 
