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| -rw-r--r-- | src/gallium/include/state_tracker/st_api.h | 407 | 
1 files changed, 407 insertions, 0 deletions
| diff --git a/src/gallium/include/state_tracker/st_api.h b/src/gallium/include/state_tracker/st_api.h new file mode 100644 index 0000000000..70ad215bfc --- /dev/null +++ b/src/gallium/include/state_tracker/st_api.h @@ -0,0 +1,407 @@ +/********************************************************** + * Copyright 2010 VMware, Inc.  All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + + +#ifndef _ST_API_H_ +#define _ST_API_H_ + +#include "pipe/p_compiler.h" +#include "pipe/p_format.h" + +/** + * \file API for communication between state trackers and state tracker + * managers. + * + * While both are state tackers, we use the term state tracker for rendering + * APIs such as OpenGL or OpenVG, and state tracker manager for window system + * APIs such as EGL or GLX in this file. + * + * This file defines an API to be implemented by both state trackers and state + * tracker managers. + */ + +/** + * The entry points of the state trackers. + */ +#define ST_MODULE_OPENGL_SYMBOL      "st_module_OpenGL" +#define ST_MODULE_OPENGL_ES1_SYMBOL  "st_module_OpenGL_ES1" +#define ST_MODULE_OPENGL_ES2_SYMBOL  "st_module_OpenGL_ES2" +#define ST_MODULE_OPENVG_SYMBOL      "st_module_OpenVG" + +/** + * The supported rendering API of a state tracker. + */ +enum st_api_type { +   ST_API_OPENGL, +   ST_API_OPENGL_ES1, +   ST_API_OPENGL_ES2, +   ST_API_OPENVG, + +   ST_API_COUNT +}; + +/** + * Used in st_context_iface->teximage. + */ +enum st_texture_type { +   ST_TEXTURE_1D, +   ST_TEXTURE_2D, +   ST_TEXTURE_3D, +   ST_TEXTURE_RECT, +}; + +/** + * Available attachments of framebuffer. + */ +enum st_attachment_type { +   ST_ATTACHMENT_FRONT_LEFT, +   ST_ATTACHMENT_BACK_LEFT, +   ST_ATTACHMENT_FRONT_RIGHT, +   ST_ATTACHMENT_BACK_RIGHT, +   ST_ATTACHMENT_DEPTH_STENCIL, +   ST_ATTACHMENT_ACCUM, +   ST_ATTACHMENT_SAMPLE, + +   ST_ATTACHMENT_COUNT, +   ST_ATTACHMENT_INVALID = -1 +}; + +/* for buffer_mask in st_visual */ +#define ST_ATTACHMENT_FRONT_LEFT_MASK     (1 << ST_ATTACHMENT_FRONT_LEFT) +#define ST_ATTACHMENT_BACK_LEFT_MASK      (1 << ST_ATTACHMENT_BACK_LEFT) +#define ST_ATTACHMENT_FRONT_RIGHT_MASK    (1 << ST_ATTACHMENT_FRONT_RIGHT) +#define ST_ATTACHMENT_BACK_RIGHT_MASK     (1 << ST_ATTACHMENT_BACK_RIGHT) +#define ST_ATTACHMENT_DEPTH_STENCIL_MASK  (1 << ST_ATTACHMENT_DEPTH_STENCIL) +#define ST_ATTACHMENT_ACCUM_MASK          (1 << ST_ATTACHMENT_ACCUM) +#define ST_ATTACHMENT_SAMPLE_MASK         (1 << ST_ATTACHMENT_SAMPLE) + +/** + * Enumerations of state tracker context resources. + */ +enum st_context_resource_type { +   ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D, +   ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D, +   ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X, +   ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X, +   ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y, +   ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y, +   ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z, +   ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z, +   ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER, +   ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE, +}; + +/** + * The return type of st_api->get_proc_address. + */ +typedef void (*st_proc_t)(void); + +struct pipe_context; +struct pipe_texture; +struct pipe_fence_handle; + +/** + * Used in st_context_iface->get_resource_for_egl_image. + */ +struct st_context_resource +{ +   /* these fields are filled by the caller */ +   enum st_context_resource_type type; +   void *resource; + +   /* this is owned by the caller */ +   struct pipe_texture *texture; +}; + +/** + * Used in st_manager_iface->get_egl_image. + */ +struct st_egl_image +{ +   /* these fields are filled by the caller */ +   struct st_context_iface *stctxi; +   void *egl_image; + +   /* this is owned by the caller */ +   struct pipe_texture *texture; + +   unsigned face; +   unsigned level; +   unsigned zslice; +}; + +/** + * Represent the visual of a framebuffer. + */ +struct st_visual +{ +   /** +    * Available buffers.  Tested with ST_FRAMEBUFFER_*_MASK. +    */ +   unsigned buffer_mask; + +   /** +    * Buffer formats.  The formats are always set even when the buffer is +    * not available. +    */ +   enum pipe_format color_format; +   enum pipe_format depth_stencil_format; +   enum pipe_format accum_format; +   int samples; + +   /** +    * Desired render buffer. +    */ +   enum st_attachment_type render_buffer; +}; + +/** + * Represent a windowing system drawable. + * + * The framebuffer is implemented by the state tracker manager and + * used by the state trackers. + * + * Instead of the winsys pokeing into the API context to figure + * out what buffers that might be needed in the future by the API + * context, it calls into the framebuffer to get the textures. + * + * This structure along with the notify_invalid_framebuffer + * allows framebuffers to be shared between different threads + * but at the same make the API context free from thread + * syncronisation primitves, with the exception of a small + * atomic flag used for notification of framebuffer dirty status. + * + * The thread syncronisation is put inside the framebuffer + * and only called once the framebuffer has become dirty. + */ +struct st_framebuffer_iface +{ +   /** +    * Available for the state tracker manager to use. +    */ +   void *st_manager_private; + +   /** +    * The visual of a framebuffer. +    */ +   const struct st_visual *visual; + +   /** +    * Flush the front buffer. +    * +    * On some window systems, changes to the front buffers are not immediately +    * visible.  They need to be flushed. +    * +    * @att is one of the front buffer attachments. +    */ +   boolean (*flush_front)(struct st_framebuffer_iface *stfbi, +                          enum st_attachment_type statt); + +   /** +    * The state tracker asks for the textures it needs. +    * +    * It should try to only ask for attachments that it currently renders +    * to, thus allowing the winsys to delay the allocation of textures not +    * needed. For example front buffer attachments are not needed if you +    * only do back buffer rendering. +    * +    * The implementor of this function needs to also ensure +    * thread safty as this call might be done from multiple threads. +    * +    * The returned textures are owned by the caller.  They should be +    * unreferenced when no longer used.  If this function is called multiple +    * times with different sets of attachments, those buffers not included in +    * the last call might be destroyed.  This behavior might change in the +    * future. +    */ +   boolean (*validate)(struct st_framebuffer_iface *stfbi, +                       const enum st_attachment_type *statts, +                       unsigned count, +                       struct pipe_texture **out); +}; + +/** + * Represent a rendering context. + * + * This entity is created from st_api and used by the state tracker manager. + */ +struct st_context_iface +{ +   /** +    * Available for the state tracker and the manager to use. +    */ +   void *st_context_private; +   void *st_manager_private; + +   /** +    * Destroy the context. +    */ +   void (*destroy)(struct st_context_iface *stctxi); + +   /** +    * Invalidate the current textures that was taken from a framebuffer. +    * +    * The state tracker manager calls this function to let the rendering +    * context know that it should update the textures it got from +    * st_framebuffer_iface::validate.  It should do so at the latest time possible. +    * Possible right before sending triangles to the pipe context. +    * +    * For certain platforms this function might be called from a thread other +    * than the thread that the context is currently bound in, and must +    * therefore be thread safe. But it is the state tracker manager's +    * responsibility to make sure that the framebuffer is bound to the context +    * and the API context is current for the duration of this call. +    * +    * Thus reducing the sync primitive needed to a single atomic flag. +    */ +   void (*notify_invalid_framebuffer)(struct st_context_iface *stctxi, +                                      struct st_framebuffer_iface *stfbi); + +   /** +    * Flush all drawing from context to the pipe also flushes the pipe. +    */ +   void (*flush)(struct st_context_iface *stctxi, unsigned flags, +                 struct pipe_fence_handle **fence); + +   /** +    * Replace the texture image of a texture object at the specified level. +    * +    * This function is optional. +    */ +   boolean (*teximage)(struct st_context_iface *stctxi, enum st_texture_type target, +                       int level, enum pipe_format internal_format, +                       struct pipe_texture *tex, boolean mipmap); + +   /** +    * Used to implement glXCopyContext. +    */ +   void (*copy)(struct st_context_iface *stctxi, +                struct st_context_iface *stsrci, unsigned mask); + +   /** +    * Look up and return the info of a resource for EGLImage. +    * +    * This function is optional. +    */ +   boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi, +                                         struct st_context_resource *stres); +}; + + +/** + * Represent a state tracker manager. + * + * This interface is implemented by the state tracker manager.  It corresponds + * to a "display" in the window system. + */ +struct st_manager +{ +   struct pipe_screen *screen; + +   /** +    * Look up and return the info of an EGLImage. +    * +    * This function is optional. +    */ +   boolean (*get_egl_image)(struct st_manager *smapi, +                            struct st_egl_image *stimg); +}; + +/** + * Represent a rendering API such as OpenGL or OpenVG. + * + * Implemented by the state tracker and used by the state tracker manager. + */ +struct st_api +{ +   /** +    * Destroy the API. +    */ +   void (*destroy)(struct st_api *stapi); + +   /** +    * Return an API entry point. +    * +    * For GL this is the same as _glapi_get_proc_address. +    */ +   st_proc_t (*get_proc_address)(struct st_api *stapi, const char *procname); + +   /** +    * Return true if the visual is supported by the state tracker. +    */ +   boolean (*is_visual_supported)(struct st_api *stapi, +                                  const struct st_visual *visual); + +   /** +    * Create a rendering context. +    */ +   struct st_context_iface *(*create_context)(struct st_api *stapi, +                                              struct st_manager *smapi, +                                              const struct st_visual *visual, +                                              struct st_context_iface *stsharei); + +   /** +    * Bind the context to the calling thread with draw and read as drawables. +    * +    * The framebuffers might have different visuals than the context does. +    */ +   boolean (*make_current)(struct st_api *stapi, +                           struct st_context_iface *stctxi, +                           struct st_framebuffer_iface *stdrawi, +                           struct st_framebuffer_iface *streadi); + +   /** +    * Get the currently bound context in the calling thread. +    */ +   struct st_context_iface *(*get_current)(struct st_api *stapi); +}; + +/** + * Represent a state tracker. + * + * This is the entry point of a state tracker. + */ +struct st_module +{ +   enum st_api_type api; +   struct st_api *(*create_api)(void); +}; + +/** + * Return true if the visual has the specified buffers. + */ +static INLINE boolean +st_visual_have_buffers(const struct st_visual *visual, unsigned mask) +{ +   return ((visual->buffer_mask & mask) == mask); +} + +/* these symbols may need to be dynamically lookup up */ +extern PUBLIC const struct st_module st_module_OpenGL; +extern PUBLIC const struct st_module st_module_OpenGL_ES1; +extern PUBLIC const struct st_module st_module_OpenGL_ES2; +extern PUBLIC const struct st_module st_module_OpenVG; + +#endif /* _ST_API_H_ */ | 
