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-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_emit.c53
1 files changed, 17 insertions, 36 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_emit.c b/src/mesa/drivers/dri/i965/brw_wm_emit.c
index a8be10638c..be86e0e128 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_emit.c
@@ -973,34 +973,23 @@ void emit_math2(struct brw_wm_compile *c,
struct brw_reg temp_dst = dst[dst_chan];
if (arg0[0].hstride == BRW_HORIZONTAL_STRIDE_0) {
- if (arg1[0].hstride == BRW_HORIZONTAL_STRIDE_0) {
- /* Both scalar arguments. Do scalar calc. */
- src0.hstride = BRW_HORIZONTAL_STRIDE_1;
- src1.hstride = BRW_HORIZONTAL_STRIDE_1;
- temp_dst.hstride = BRW_HORIZONTAL_STRIDE_1;
- temp_dst.width = BRW_WIDTH_1;
-
- if (arg0[0].subnr != 0) {
- brw_MOV(p, temp_dst, src0);
- src0 = temp_dst;
-
- /* Ouch. We've used the temp as a dst, and we still
- * need a temp to store arg1 in, because src and dst
- * offsets have to be equal. Leaving this up to
- * glsl2-965 to handle correctly.
- */
- assert(arg1[0].subnr == 0);
- } else if (arg1[0].subnr != 0) {
- brw_MOV(p, temp_dst, src1);
- src1 = temp_dst;
- }
- } else {
- brw_MOV(p, temp_dst, src0);
- src0 = temp_dst;
- }
- } else if (arg1[0].hstride == BRW_HORIZONTAL_STRIDE_0) {
- brw_MOV(p, temp_dst, src1);
- src1 = temp_dst;
+ brw_MOV(p, temp_dst, src0);
+ src0 = temp_dst;
+ }
+
+ if (arg1[0].hstride == BRW_HORIZONTAL_STRIDE_0) {
+ /* This is a heinous hack to get a temporary register for use
+ * in case both arg0 and arg1 are constants. Why you're
+ * doing exponentiation on constant values in the shader, we
+ * don't know.
+ *
+ * max_wm_grf is almost surely less than the maximum GRF, and
+ * gen6 doesn't care about the number of GRFs used in a
+ * shader like pre-gen6 did.
+ */
+ struct brw_reg temp = brw_vec8_grf(c->max_wm_grf, 0);
+ brw_MOV(p, temp, src1);
+ src1 = temp;
}
brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
@@ -1018,14 +1007,6 @@ void emit_math2(struct brw_wm_compile *c,
sechalf(src0),
sechalf(src1));
}
-
- /* Splat a scalar result into all the channels. */
- if (arg0[0].hstride == BRW_HORIZONTAL_STRIDE_0 &&
- arg1[0].hstride == BRW_HORIZONTAL_STRIDE_0) {
- temp_dst.hstride = BRW_HORIZONTAL_STRIDE_0;
- temp_dst.vstride = BRW_VERTICAL_STRIDE_0;
- brw_MOV(p, dst[dst_chan], temp_dst);
- }
} else {
GLuint saturate = ((mask & SATURATE) ?
BRW_MATH_SATURATE_SATURATE :