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-rw-r--r--src/mesa/drivers/dri/i915/intel_context.c26
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c34
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.h12
-rw-r--r--src/mesa/drivers/dri/intel/intel_screen.c51
4 files changed, 39 insertions, 84 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c
index 2cb57f3a92..ce77b57a3e 100644
--- a/src/mesa/drivers/dri/i915/intel_context.c
+++ b/src/mesa/drivers/dri/i915/intel_context.c
@@ -634,23 +634,23 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
struct intel_renderbuffer *irbStencil
= intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
- if (intel_fb->color_rb[0] && !intel_fb->color_rb[0]->region) {
- intel_region_reference(&intel_fb->color_rb[0]->region,
- intel->front_region);
+ if (intel_fb->color_rb[0]) {
+ intel_renderbuffer_set_region(intel_fb->color_rb[0],
+ intel->front_region);
}
- if (intel_fb->color_rb[1] && !intel_fb->color_rb[1]->region) {
- intel_region_reference(&intel_fb->color_rb[1]->region,
- intel->back_region);
+ if (intel_fb->color_rb[1]) {
+ intel_renderbuffer_set_region(intel_fb->color_rb[1],
+ intel->back_region);
}
- if (intel_fb->color_rb[2] && !intel_fb->color_rb[2]->region) {
- intel_region_reference(&intel_fb->color_rb[2]->region,
- intel->third_region);
+ if (intel_fb->color_rb[2]) {
+ intel_renderbuffer_set_region(intel_fb->color_rb[2],
+ intel->third_region);
}
- if (irbDepth && !irbDepth->region) {
- intel_region_reference(&irbDepth->region, intel->depth_region);
+ if (irbDepth) {
+ intel_renderbuffer_set_region(irbDepth, intel->depth_region);
}
- if (irbStencil && !irbStencil->region) {
- intel_region_reference(&irbStencil->region, intel->depth_region);
+ if (irbStencil) {
+ intel_renderbuffer_set_region(irbStencil, intel->depth_region);
}
}
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 84ac7889b2..c430e90382 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -355,16 +355,27 @@ intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
}
+void
+intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
+ struct intel_region *region)
+{
+ struct intel_region *old;
+
+ old = rb->region;
+ rb->region = NULL;
+ intel_region_reference(&rb->region, region);
+ intel_region_release(&old);
+
+ rb->pfMap = region->map;
+ rb->pfPitch = region->pitch;
+}
/**
* Create a new intel_renderbuffer which corresponds to an on-screen window,
* not a user-created renderbuffer.
- * \param width the screen width
- * \param height the screen height
*/
struct intel_renderbuffer *
-intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
- int offset, int pitch, int cpp, void *map)
+intel_create_renderbuffer(GLenum intFormat)
{
GET_CURRENT_CONTEXT(ctx);
@@ -388,7 +399,6 @@ intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
irb->Base.GreenBits = 6;
irb->Base.BlueBits = 5;
irb->Base.DataType = GL_UNSIGNED_BYTE;
- cpp = 2;
break;
case GL_RGBA8:
irb->Base._ActualFormat = GL_RGBA8;
@@ -398,28 +408,24 @@ intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
irb->Base.BlueBits = 8;
irb->Base.AlphaBits = 8;
irb->Base.DataType = GL_UNSIGNED_BYTE;
- cpp = 4;
break;
case GL_STENCIL_INDEX8_EXT:
irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
irb->Base._BaseFormat = GL_STENCIL_INDEX;
irb->Base.StencilBits = 8;
irb->Base.DataType = GL_UNSIGNED_BYTE;
- cpp = 1;
break;
case GL_DEPTH_COMPONENT16:
irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
irb->Base.DepthBits = 16;
irb->Base.DataType = GL_UNSIGNED_SHORT;
- cpp = 2;
break;
case GL_DEPTH_COMPONENT24:
irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
irb->Base.DepthBits = 24;
irb->Base.DataType = GL_UNSIGNED_INT;
- cpp = 4;
break;
case GL_DEPTH24_STENCIL8_EXT:
irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
@@ -427,7 +433,6 @@ intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
irb->Base.DepthBits = 24;
irb->Base.StencilBits = 8;
irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
- cpp = 4;
break;
default:
_mesa_problem(NULL,
@@ -444,15 +449,6 @@ intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
/* This sets the Get/PutRow/Value functions */
intel_set_span_functions(&irb->Base);
- irb->pfMap = map;
- irb->pfPitch = pitch / cpp; /* in pixels */
-
-#if 00
- irb->region = intel_region_create_static(intel,
- DRM_MM_TT,
- offset, map, cpp, width, height);
-#endif
-
return irb;
}
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h
index dc017f7121..2fda7dca00 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.h
+++ b/src/mesa/drivers/dri/intel/intel_fbo.h
@@ -85,14 +85,12 @@ struct intel_renderbuffer
extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer
*rb);
-extern struct intel_renderbuffer *intel_create_renderbuffer(GLenum intFormat,
- GLsizei width,
- GLsizei height,
- int offset,
- int pitch,
- int cpp,
- void *map);
+extern void
+intel_renderbuffer_set_region(struct intel_renderbuffer *irb,
+ struct intel_region *region);
+extern struct intel_renderbuffer *
+intel_create_renderbuffer(GLenum intFormat);
extern void intel_fbo_init(struct intel_context *intel);
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c
index abeb0f9b9f..7708eb8564 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/mesa/drivers/dri/intel/intel_screen.c
@@ -429,41 +429,20 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
/* setup the hardware-based renderbuffers */
{
- intel_fb->color_rb[0]
- = intel_create_renderbuffer(rgbFormat,
- screen->width, screen->height,
- screen->front.offset,
- screen->front.pitch,
- screen->cpp,
- screen->front.map);
- intel_set_span_functions(&intel_fb->color_rb[0]->Base);
+ intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
&intel_fb->color_rb[0]->Base);
}
if (mesaVis->doubleBufferMode) {
- intel_fb->color_rb[1]
- = intel_create_renderbuffer(rgbFormat,
- screen->width, screen->height,
- screen->back.offset,
- screen->back.pitch,
- screen->cpp,
- screen->back.map);
- intel_set_span_functions(&intel_fb->color_rb[1]->Base);
+ intel_fb->color_rb[1] = intel_create_renderbuffer(rgbFormat);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
&intel_fb->color_rb[1]->Base);
if (screen->third.handle) {
struct gl_renderbuffer *tmp_rb = NULL;
- intel_fb->color_rb[2]
- = intel_create_renderbuffer(rgbFormat,
- screen->width, screen->height,
- screen->third.offset,
- screen->third.pitch,
- screen->cpp,
- screen->third.map);
- intel_set_span_functions(&intel_fb->color_rb[2]->Base);
+ intel_fb->color_rb[2] = intel_create_renderbuffer(rgbFormat);
_mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base);
}
}
@@ -472,13 +451,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
if (mesaVis->stencilBits == 8) {
/* combined depth/stencil buffer */
struct intel_renderbuffer *depthStencilRb
- = intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT,
- screen->width, screen->height,
- screen->depth.offset,
- screen->depth.pitch,
- screen->cpp, /* 4! */
- screen->depth.map);
- intel_set_span_functions(&depthStencilRb->Base);
+ = intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT);
/* note: bind RB to two attachment points */
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
&depthStencilRb->Base);
@@ -486,13 +459,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
&depthStencilRb->Base);
} else {
struct intel_renderbuffer *depthRb
- = intel_create_renderbuffer(GL_DEPTH_COMPONENT24,
- screen->width, screen->height,
- screen->depth.offset,
- screen->depth.pitch,
- screen->cpp, /* 4! */
- screen->depth.map);
- intel_set_span_functions(&depthRb->Base);
+ = intel_create_renderbuffer(GL_DEPTH_COMPONENT24);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
&depthRb->Base);
}
@@ -500,13 +467,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
else if (mesaVis->depthBits == 16) {
/* just 16-bit depth buffer, no hw stencil */
struct intel_renderbuffer *depthRb
- = intel_create_renderbuffer(GL_DEPTH_COMPONENT16,
- screen->width, screen->height,
- screen->depth.offset,
- screen->depth.pitch,
- screen->cpp, /* 2! */
- screen->depth.map);
- intel_set_span_functions(&depthRb->Base);
+ = intel_create_renderbuffer(GL_DEPTH_COMPONENT16);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
}