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-rw-r--r--src/mesa/drivers/dri/nouveau/Makefile6
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_card.c50
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_card.h (renamed from src/mesa/drivers/dri/nouveau/nouveau_ioctl.c)43
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.c12
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.h5
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h42
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_dri.h28
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_driver.c31
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fifo.c38
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fifo.h8
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_object.c36
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_object.h13
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_reg.h1484
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_screen.c (renamed from src/mesa/drivers/dri/nouveau/nouveau_ioctl.h)25
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_screen.h5
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_state.c1
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_swtcl.c4
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_swtcl.c59
18 files changed, 1705 insertions, 185 deletions
diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile
index ee7bc5d317..08240ad032 100644
--- a/src/mesa/drivers/dri/nouveau/Makefile
+++ b/src/mesa/drivers/dri/nouveau/Makefile
@@ -8,13 +8,15 @@ LIBNAME = nouveau_dri.so
MINIGLX_SOURCES =
DRIVER_SOURCES = \
+ nouveau_card.c \
nouveau_context.c \
nouveau_driver.c \
nouveau_fifo.c \
- nouveau_ioctl.c \
nouveau_lock.c \
+ nouveau_object.c \
+ nouveau_screen.c \
nouveau_span.c \
- nouveau_state.c \
+ nouveau_state.c \
nouveau_tex.c \
nouveau_swtcl.c \
nv10_swtcl.c
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_card.c b/src/mesa/drivers/dri/nouveau/nouveau_card.c
new file mode 100644
index 0000000000..c36f62aff6
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_card.c
@@ -0,0 +1,50 @@
+
+#include "nouveau_card.h"
+#include "nouveau_reg.h"
+
+static nouveau_card nouveau_card_list[]={
+//x0010, "Riva 128", ????, NV_03, 0},
+{0x0020, "TNT/TNT2", NV04_DX6_MULTITEX_TRIANGLE, NV_04, 0},
+{0x00A0, "TNT2", NV04_DX6_MULTITEX_TRIANGLE, NV_04, 0},
+{0x0100, "GeForce", NV10_TCL_PRIMITIVE_3D, NV_10, 0},
+{0x0110, "GeForce 2 MX", NV15_TCL_PRIMITIVE_3D|0x1100, NV_10, 0},
+{0x01A0, "NForce", NV15_TCL_PRIMITIVE_3D|0x1100, NV_10, 0},
+{0x0150, "GeForce 2", NV15_TCL_PRIMITIVE_3D, NV_10, 0},
+{0x0170, "GeForce 4 MX", NV15_TCL_PRIMITIVE_3D|0x1700, NV_10, NV_HAS_LMA},
+{0x0180, "GeForce 4 MX", NV15_TCL_PRIMITIVE_3D|0x1700, NV_10, NV_HAS_LMA},
+{0x01F0, "NForce 2", NV15_TCL_PRIMITIVE_3D|0x1700, NV_10, NV_HAS_LMA},
+{0x0200, "GeForce 3", NV20_TCL_PRIMITIVE_3D|0x2000, NV_20, NV_HAS_LMA},
+{0x0250, "GeForce 4 Ti", NV20_TCL_PRIMITIVE_3D|0x2500, NV_20, NV_HAS_LMA},
+{0x0280, "GeForce 4 Ti", NV20_TCL_PRIMITIVE_3D|0x2500, NV_20, NV_HAS_LMA},
+{0x0320, "GeForce FX 5200/5500", NV30_TCL_PRIMITIVE_3D|0x3400, NV_30, NV_HAS_LMA},
+{0x0310, "GeForce FX 5600", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, NV_HAS_LMA},
+{0x0340, "GeForce FX 5700", NV30_TCL_PRIMITIVE_3D|0x3500, NV_30, NV_HAS_LMA},
+{0x0300, "GeForce FX 5800", NV30_TCL_PRIMITIVE_3D|0x3000, NV_30, NV_HAS_LMA},
+{0x0330, "GeForce FX 5900", NV30_TCL_PRIMITIVE_3D|0x3500, NV_30, NV_HAS_LMA},
+{0x0240, "GeForce 6100", NV30_TCL_PRIMITIVE_3D|0x4400, NV_40, NV_HAS_LMA},
+{0x0160, "GeForce 6200", NV30_TCL_PRIMITIVE_3D|0x4400, NV_40, NV_HAS_LMA},
+{0x0220, "GeForce 6200", NV30_TCL_PRIMITIVE_3D|0x4400, NV_40, NV_HAS_LMA},
+{0x0140, "GeForce 6200/6600", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, NV_HAS_LMA},
+{0x0040, "GeForce 6800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, NV_HAS_LMA},
+{0x00C0, "GeForce 6800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, NV_HAS_LMA},
+{0x0210, "GeForce 6800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, NV_HAS_LMA},
+{0x01D0, "GeForce 7200/7300/7400", NV30_TCL_PRIMITIVE_3D|0x4400, NV_40, NV_HAS_LMA},
+{0x0390, "GeForce 7300/7600", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, NV_HAS_LMA},
+{0x02E0, "GeForce 7300/7600", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, NV_HAS_LMA},
+{0x0090, "GeForce 7800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, NV_HAS_LMA},
+{0x0290, "GeForce 7900", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, NV_HAS_LMA},
+/* catchall */
+{0x0000, "Unknown card", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, NV_HAS_LMA},
+};
+
+
+nouveau_card* nouveau_card_lookup(uint32_t device_id)
+{
+ int i;
+ for(i=0;i<sizeof(nouveau_card_list)/sizeof(nouveau_card)-1;i++)
+ if (nouveau_card_list[i].id==(device_id&0xfff0))
+ break;
+ return &(nouveau_card_list[i]);
+}
+
+
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_ioctl.c b/src/mesa/drivers/dri/nouveau/nouveau_card.h
index 3f6e3076e2..8a4c5f2244 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_ioctl.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_card.h
@@ -24,37 +24,26 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
-#include <errno.h>
-#include "mtypes.h"
-#include "macros.h"
-#include "dd.h"
-#include "swrast/swrast.h"
+#ifndef __NOUVEAU_CARD_H__
+#define __NOUVEAU_CARD_H__
-#include "nouveau_ioctl.h"
-#include "nouveau_context.h"
-#include "nouveau_msg.h"
+#include "dri_util.h"
+#include "drm.h"
+#include "nouveau_drm.h"
-// here we call the fifo initialization ioctl and fill in stuff accordingly
-void nouveauIoctlInitFifo(nouveauContextPtr nmesa)
-{
- int ret;
- drm_nouveau_fifo_alloc_t fifo_init;
-
- ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_FIFO_ALLOC, &fifo_init, sizeof(fifo_init));
- if (ret)
- FATAL("Fifo initialization ioctl failed (returned %d)\n",ret);
- MESSAGE("Fifo init ok. Using context %d\n", fifo_init.channel);
+typedef struct nouveau_card_t {
+ uint16_t id; /* last 4 digits of pci id, last digit is always 0 */
+ char* name; /* the user-friendly card name */
+ uint32_t class_3d; /* the object class this card uses for 3D */
+ uint32_t type; /* the major card family */
+ uint32_t flags;
+}
+nouveau_card;
- // XXX needs more stuff :
- // - map the command buffer
- // - map the fifo control regs
- // - create the 3D object
+#define NV_HAS_LMA 0x00000001
-}
+extern nouveau_card* nouveau_card_lookup(uint32_t device_id);
-void nouveauIoctlInitFunctions(struct dd_function_table *functions)
-{
- // nothing for now
-}
+#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c
index 4bb4116026..00f0646b1b 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c
@@ -39,10 +39,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "drivers/common/driverfuncs.h"
#include "nouveau_context.h"
-#include "nouveau_ioctl.h"
#include "nouveau_driver.h"
//#include "nouveau_state.h"
#include "nouveau_span.h"
+#include "nouveau_object.h"
+#include "nouveau_fifo.h"
#include "nouveau_tex.h"
#include "nv10_swtcl.h"
@@ -77,12 +78,15 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
if ( !nmesa )
return GL_FALSE;
- /* Init default driver functions then plug in our Radeon-specific functions
+ /* Create the hardware context */
+ nouveauFifoInit(nmesa);
+ nouveauObjectInit(nmesa);
+
+ /* Init default driver functions then plug in our nouveau-specific functions
* (the texture functions are especially important)
*/
_mesa_init_driver_functions( &functions );
nouveauDriverInitFunctions( &functions );
- nouveauIoctlInitFunctions( &functions );
nouveauTexInitFunctions( &functions );
/* Allocate the Mesa context */
@@ -125,7 +129,7 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
- switch(nmesa->screen->card_type)
+ switch(nmesa->screen->card->type)
{
case NV_03:
//nv03TriInitFunctions( ctx );
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h
index 21aa1a6313..be0785f453 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.h
@@ -36,13 +36,13 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "mtypes.h"
#include "tnl/t_vertex.h"
-#include "nouveau_reg.h"
#include "nouveau_screen.h"
#include "xmlconfig.h"
typedef struct nouveau_fifo_t{
u_int32_t* buffer;
+ u_int32_t* mmio;
u_int32_t current;
u_int32_t put;
u_int32_t free;
@@ -80,9 +80,6 @@ typedef struct nouveau_context {
/* The per-context fifo */
nouveau_fifo fifo;
- /* The fifo control regs */
- volatile unsigned char* fifo_mmio;
-
/* The read-only regs */
volatile unsigned char* mmio;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h b/src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h
new file mode 100644
index 0000000000..2f4c3f6d5d
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h
@@ -0,0 +1,42 @@
+/**************************************************************************
+
+Copyright 2006 Stephane Marchesin, Sylvain Munaut
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+
+
+
+#define NV03_STATUS 0x004006b0
+#define NV04_STATUS 0x00400700
+
+#define NV03_FIFO_REGS_SIZE 0x10000
+# define NV03_FIFO_REGS_DMAPUT 0x00000040
+# define NV03_FIFO_REGS_DMAGET 0x00000044
+
+/* Fifo commands. These are not regs, neither masks */
+#define NV03_FIFO_CMD_JUMP 0x20000000
+#define NV03_FIFO_CMD_JUMP_OFFSET_MASK 0x1ffffffc
+#define NV03_FIFO_CMD_REWIND (NV03_FIFO_CMD_JUMP | (0 & NV03_FIFO_CMD_JUMP_OFFSET_MASK))
+
+
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_dri.h b/src/mesa/drivers/dri/nouveau/nouveau_dri.h
new file mode 100644
index 0000000000..ce3c3fb9cc
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_dri.h
@@ -0,0 +1,28 @@
+#ifndef _NOUVEAU_DRI_
+#define _NOUVEAU_DRI_
+
+#include "xf86drm.h"
+#include "drm.h"
+#include "nouveau_drm.h"
+
+typedef struct {
+ uint32_t device_id; /**< \brief PCI device ID */
+ uint32_t width; /**< \brief width in pixels of display */
+ uint32_t height; /**< \brief height in scanlines of display */
+ uint32_t depth; /**< \brief depth of display (8, 15, 16, 24) */
+ uint32_t bpp; /**< \brief bit depth of display (8, 16, 24, 32) */
+
+ uint32_t bus_type; /**< \brief ths bus type */
+ uint32_t bus_mode; /**< \brief bus mode (used for AGP, maybe also for PCI-E ?) */
+
+ uint32_t front_offset; /**< \brief front buffer offset */
+ uint32_t front_pitch; /**< \brief front buffer pitch */
+ uint32_t back_offset; /**< \brief private back buffer offset */
+ uint32_t back_pitch; /**< \brief private back buffer pitch */
+ uint32_t depth_offset; /**< \brief private depth buffer offset */
+ uint32_t depth_pitch; /**< \brief private depth buffer pitch */
+
+} NOUVEAUDRIRec, *NOUVEAUDRIPtr;
+
+#endif
+
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
index cb996acd89..a45530e451 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
@@ -25,7 +25,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
#include "nouveau_context.h"
-#include "nouveau_ioctl.h"
//#include "nouveau_state.h"
#include "nouveau_lock.h"
#include "nouveau_fifo.h"
@@ -64,35 +63,7 @@ static const GLubyte *nouveauGetString( GLcontext *ctx, GLenum name )
return (GLubyte *)DRIVER_AUTHOR;
case GL_RENDERER:
- switch(nmesa->screen->card_type)
- {
- case NV_03:
- card_name="Riva 128";
- break;
- case NV_04:
- card_name="TNT";
- break;
- case NV_05:
- card_name="TNT2";
- break;
- case NV_10:
- card_name="GeForce 1/2/4Mx";
- break;
- case NV_20:
- card_name="GeForce 3/4Ti";
- break;
- case NV_30:
- card_name="GeForce FX 5x00";
- break;
- case NV_40:
- card_name="GeForce FX 6x00";
- break;
- case G_70:
- card_name="GeForce FX 7x00";
- break;
- default:
- break;
- }
+ card_name=nmesa->screen->card->name;
switch(nmesa->screen->bus_type)
{
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c b/src/mesa/drivers/dri/nouveau/nouveau_fifo.c
index cc77b577ca..5793909705 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fifo.c
@@ -25,14 +25,25 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
+#include "vblank.h"
+#include <errno.h>
+#include "mtypes.h"
+#include "macros.h"
+#include "dd.h"
+#include "swrast/swrast.h"
+#include "nouveau_context.h"
+#include "nouveau_msg.h"
#include "nouveau_fifo.h"
#include "nouveau_lock.h"
-#include "vblank.h"
+
#define RING_SKIPS 8
void WAIT_RING(nouveauContextPtr nmesa,u_int32_t size)
{
+#ifdef NOUVEAU_RING_DEBUG
+ return;
+#endif
u_int32_t fifo_get;
while(nmesa->fifo.free < size+1) {
fifo_get = NV_FIFO_READ(NV03_FIFO_REGS_DMAGET);
@@ -58,15 +69,17 @@ void WAIT_RING(nouveauContextPtr nmesa,u_int32_t size)
/*
* Wait for the card to be idle
- * XXX we should also wait for an empty fifo
*/
void nouveauWaitForIdleLocked(nouveauContextPtr nmesa)
{
int i,status;
+ FIRE_RING();
+ while(RING_AHEAD()>0);
+
for(i=0;i<1000000;i++) /* 1 second */
{
- switch(nmesa->screen->card_type)
+ switch(nmesa->screen->card->type)
{
case NV_03:
status=NV_READ(NV03_STATUS);
@@ -95,3 +108,22 @@ void nouveauWaitForIdle(nouveauContextPtr nmesa)
UNLOCK_HARDWARE(nmesa);
}
+// here we call the fifo initialization ioctl and fill in stuff accordingly
+void nouveauFifoInit(nouveauContextPtr nmesa)
+{
+ drm_nouveau_fifo_alloc_t fifo_init;
+
+ int ret;
+ ret=drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_FIFO_ALLOC, &fifo_init, sizeof(fifo_init));
+ if (ret)
+ FATAL("Fifo initialization ioctl failed (returned %d)\n",ret);
+
+ if (drmMap(nmesa->driFd, fifo_init.cmdbuf, fifo_init.cmdbuf_size, &nmesa->fifo.buffer))
+ FATAL("Unable to map the fifo\n",ret);
+ if (drmMap(nmesa->driFd, fifo_init.ctrl, fifo_init.ctrl_size, &nmesa->fifo.mmio))
+ FATAL("Unable to map the control regs\n",ret);
+
+ MESSAGE("Fifo init ok. Using context %d\n", fifo_init.channel);
+}
+
+
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h
index 95c78b5675..c2f8633dcc 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h
@@ -30,11 +30,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define __NOUVEAU_FIFO_H__
#include "nouveau_context.h"
+#include "nouveau_ctrlreg.h"
#define NV_READ(reg) *(volatile u_int32_t *)(nmesa->mmio + (reg))
-#define NV_FIFO_READ(reg) *(volatile u_int32_t *)(nmesa->fifo_mmio + (reg))
-#define NV_FIFO_WRITE(reg,value) *(volatile u_int32_t *)(nmesa->fifo_mmio + (reg)) = value;
+#define NV_FIFO_READ(reg) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg))
+#define NV_FIFO_WRITE(reg,value) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg)) = value;
/*
* Ring/fifo interface
@@ -44,7 +45,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* - Output stuff to the ring with either OUT_RINGp (outputs a raw mem chunk), OUT_RING (1 uint32_t) or OUT_RINGf (1 float)
* - RING_AVAILABLE returns the available fifo (in uint32_ts)
* - RING_AHEAD returns how much ahead of the last submission point we are
- * - FIRE_RING fire whatever we have that wasn't fired before
+ * - FIRE_RING fires whatever we have that wasn't fired before
* - WAIT_RING waits for size (in uint32_ts) to be available in the fifo
*/
@@ -112,6 +113,7 @@ extern void WAIT_RING(nouveauContextPtr nmesa,u_int32_t size);
}while(0)
extern void nouveauWaitForIdle(nouveauContextPtr nmesa);
+extern void nouveauFifoInit(nouveauContextPtr nmesa);
#endif /* __NOUVEAU_FIFO_H__ */
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.c b/src/mesa/drivers/dri/nouveau/nouveau_object.c
new file mode 100644
index 0000000000..9003fb1eae
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_object.c
@@ -0,0 +1,36 @@
+
+#include "nouveau_fifo.h"
+#include "nouveau_object.h"
+
+
+static GLboolean NVDmaCreateContextObject(nouveauContextPtr nmesa, int handle, int class, uint32_t flags,
+ uint32_t dma_in, uint32_t dma_out, uint32_t dma_notifier)
+{
+ drm_nouveau_object_init_t cto;
+ int ret;
+
+ cto.handle = handle;
+ cto.class = class;
+ cto.flags = flags;
+ cto.dma0= dma_in;
+ cto.dma1= dma_out;
+ cto.dma_notifier = dma_notifier;
+ ret = drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_OBJECT_INIT, &cto, sizeof(cto));
+
+ return ret == 0;
+}
+
+static void nouveauObjectOnSubchannel(nouveauContextPtr nmesa, int handle, int subchannel)
+{
+ BEGIN_RING_SIZE(subchannel, 0, 1);
+ OUT_RING(handle);
+}
+
+void nouveauObjectInit(nouveauContextPtr nmesa)
+{
+ NVDmaCreateContextObject(nmesa, Nv3D, nmesa->screen->card->class_3d, 0, 0, 0, 0);
+ nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D);
+}
+
+
+
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.h b/src/mesa/drivers/dri/nouveau/nouveau_object.h
new file mode 100644
index 0000000000..5fe7487c47
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_object.h
@@ -0,0 +1,13 @@
+
+#include "nouveau_context.h"
+
+void nouveauObjectInit(nouveauContextPtr nmesa);
+
+enum DMAObjects {
+ Nv3D = 0x80000019,
+};
+
+enum DMASubchannel {
+ NvSub3D = 1,
+};
+
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_reg.h b/src/mesa/drivers/dri/nouveau/nouveau_reg.h
index 583a2b82cb..359f36cec8 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_reg.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_reg.h
@@ -1,79 +1,1417 @@
-/**************************************************************************
+/*
+ Autogenerated file, do not edit !
+
+**************************************************************************
+
+ Copyright (C) 2006 :
+ Dmitry Baryshkov,
+ Laurent Carlier,
+ Matthieu Castet,
+ Dawid Gajownik,
+ Jeremy Kolb,
+ Stephane Loeuillet,
+ Patrice Mandin,
+ Stephane Marchesin,
+ Serge Martin,
+ Sylvain Munaut,
+ Ben Skeggs,
+ Erik Waling,
+ koala_br,
+ sturmflut.
-Copyright 2006 Stephane Marchesin, Sylvain Munaut
All Rights Reserved.
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-
-
-
-#define NV03_BOOT_0 0x00100000
-# define NV03_BOOT_0_RAM_AMOUNT 0x00000003
-# define NV03_BOOT_0_RAM_AMOUNT_8MB 0x00000000
-# define NV03_BOOT_0_RAM_AMOUNT_2MB 0x00000001
-# define NV03_BOOT_0_RAM_AMOUNT_4MB 0x00000002
-# define NV03_BOOT_0_RAM_AMOUNT_8MB_SDRAM 0x00000003
-# define NV04_BOOT_0_RAM_AMOUNT_32MB 0x00000000
-# define NV04_BOOT_0_RAM_AMOUNT_4MB 0x00000001
-# define NV04_BOOT_0_RAM_AMOUNT_8MB 0x00000002
-# define NV04_BOOT_0_RAM_AMOUNT_16MB 0x00000003
-
-#define NV04_FIFO_DATA 0x0010020c
-# define NV10_FIFO_DATA_RAM_AMOUNT_MB_MASK 0xfff00000
-# define NV10_FIFO_DATA_RAM_AMOUNT_MB_SHIFT 20
-
-#define NV03_STATUS 0x004006b0
-#define NV04_STATUS 0x00400700
-
-#define NV03_FIFO_SIZE 0x8000
-// NV10 maybe has 12 fifos
-// NV40 probably has 16 fifos
-#define NV03_FIFO_NUMBER 8
-#define NV03_FIFO_REGS_SIZE 0x10000
-# define NV03_FIFO_REGS_DMAPUT 0x00000040
-# define NV03_FIFO_REGS_DMAGET 0x00000044
-
-/* Fifo commands. These are not regs, neither masks */
-#define NV03_FIFO_CMD_JUMP 0x20000000
-#define NV03_FIFO_CMD_JUMP_OFFSET_MASK 0x1ffffffc
-#define NV03_FIFO_CMD_REWIND (NV03_FIFO_CMD_JUMP | (0 & NV03_FIFO_CMD_JUMP_OFFSET_MASK))
-
-/* Vertex attributes */
-#define NV30_UNKNOWN_0 0x00001718
-#define NV30_VERTEX_ATTRIBUTES 0x00001740
-#define NV20_VERTEX_ATTRIBUTE(i) (0x00001760+i*4)
-#define NV20_VERTEX_ATTRIBUTE_TYPE_MASK 0x0000000f
-#define NV20_VERTEX_ATTRIBUTE_TYPE_FLOAT 0x00000002
-#define NV20_VERTEX_ATTRIBUTE_SIZE_MASK 0x000000f0
-#define NV10_VERTEX_ATTRIBUTE(i) (0x00000d04+i*8)
-#define NV10_VERTEX_SET_FORMAT 0x00000cf0
-
-/* Rendering commands */
-#define NV10_PRIMITIVE 0x00000dfc
-#define NV20_PRIMITIVE 0x000017fc
-#define NV30_PRIMITIVE 0x00001808
-#define NV10_BEGIN_VERTICES 0x00001800
-#define NV20_BEGIN_VERTICES 0x00001818
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************
+
+ Created from objects.c rev. 1.332
+*/
+
+#ifndef _NOUVEAU_REG_H
+#define _NOUVEAU_REG_H
+
+/******************************************
+Object NV01_CONTEXT_CLIP_RECTANGLE used on: NV03 NV04 NV10 NV15 NV20 NV40 G70
+*/
+#define NV01_CONTEXT_CLIP_RECTANGLE 0x00000019
+# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT 0x00000300 /* Parameters: x y */
+# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE 0x00000304 /* Parameters: width height */
+
+/******************************************
+Object NV_MEMORY_TO_MEMORY_FORMAT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70
+*/
+#define NV_MEMORY_TO_MEMORY_FORMAT 0x00000039
+# define NV_MEMORY_TO_MEMORY_FORMAT_NOTIFY 0x00000104
+# define NV_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY 0x00000180
+# define NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN 0x00000184
+# define NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_OUT 0x00000188
+# define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN 0x0000030c
+# define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_OUT 0x00000310
+# define NV_MEMORY_TO_MEMORY_FORMAT_PITCH_IN 0x00000314
+# define NV_MEMORY_TO_MEMORY_FORMAT_PITCH_OUT 0x00000318
+# define NV_MEMORY_TO_MEMORY_FORMAT_LINE_LENGTH_IN 0x0000031c
+# define NV_MEMORY_TO_MEMORY_FORMAT_LINE_COUNT 0x00000320
+
+/******************************************
+Object NV03_PRIMITIVE_RASTER_OP used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70
+*/
+#define NV03_PRIMITIVE_RASTER_OP 0x00000043
+# define NV03_PRIMITIVE_RASTER_OP_NOTIFY 0x00000100
+# define NV03_PRIMITIVE_RASTER_OP_DMA_NOTIFY 0x00000180
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP 0x00000300 /* Parameters: logic_op */
+
+/******************************************
+Object NV04_GDI_RECTANGLE_TEXT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70
+*/
+#define NV04_GDI_RECTANGLE_TEXT 0x0000004a
+# define NV04_GDI_RECTANGLE_TEXT_SET_DMA_NOTIFY 0x00000180
+# define NV04_GDI_RECTANGLE_TEXT_PATTERN 0x00000188
+# define NV04_GDI_RECTANGLE_TEXT_ROP5 0x0000018c
+# define NV04_GDI_RECTANGLE_TEXT_SURFACE 0x00000198
+# define NV04_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc
+# define NV04_GDI_RECTANGLE_TEXT_FORMAT 0x00000300
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL 0x000005f4 /* Parameters: left top */
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR 0x000005f8 /* Parameters: right bottom */
+# define NV04_GDI_RECTANGLE_TEXT_FILL_VALUE 0x000005fc
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL 0x00000600 /* Parameters: left top */
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR 0x00000604 /* Parameters: right bottom */
+
+/******************************************
+Object NV04_SWIZZLED_SURFACE used on: NV04 NV10 NV15
+*/
+#define NV04_SWIZZLED_SURFACE 0x00000052
+# define NV04_SWIZZLED_SURFACE_DMA_NOTIFY 0x00000180
+# define NV04_SWIZZLED_SURFACE_DMA_IMAGE 0x00000184
+# define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2(height) log2(width) color */
+# define NV04_SWIZZLED_SURFACE_OFFSET 0x00000304
+
+/******************************************
+Object NV04_CONTEXT_SURFACES_3D used on: NV04
+*/
+#define NV04_CONTEXT_SURFACES_3D 0x00000053
+# define NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY 0x00000180
+# define NV04_CONTEXT_SURFACES_3D_DMA_COLOR 0x00000184
+# define NV04_CONTEXT_SURFACES_3D_DMA_ZETA 0x00000188
+# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL 0x000002f8 /* Parameters: x width */
+# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL 0x000002fc /* Parameters: y height */
+# define NV04_CONTEXT_SURFACES_3D_FORMAT 0x00000300 /* Parameters: color type width height */
+# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE 0x00000304 /* Parameters: width height */
+# define NV04_CONTEXT_SURFACES_3D_PITCH 0x00000308 /* Parameters: color zeta */
+# define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR 0x0000030c
+# define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000310
+
+/******************************************
+Object NV04_DX5_TEXTURED_TRIANGLE used on: NV04
+*/
+#define NV04_DX5_TEXTURED_TRIANGLE 0x00000054
+# define NV04_DX5_TEXTURED_TRIANGLE_NOP 0x00000100
+# define NV04_DX5_TEXTURED_TRIANGLE_NOTIFY 0x00000104
+# define NV04_DX5_TEXTURED_TRIANGLE_DMA_NOTIFY 0x00000180
+# define NV04_DX5_TEXTURED_TRIANGLE_DMA_1 0x00000184
+# define NV04_DX5_TEXTURED_TRIANGLE_DMA_2 0x00000188
+# define NV04_DX5_TEXTURED_TRIANGLE_SURFACE 0x0000018c
+# define NV04_DX5_TEXTURED_TRIANGLE_COLOR_KEY 0x00000300
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_OFFSET 0x00000304
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT 0x00000308 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER 0x0000030c /* Parameters: magfilter minfilter lodbias */
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND 0x00000310 /* Parameters: texture benable dst src */
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL 0x00000314 /* Parameters: alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */
+# define NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR 0x00000318
+# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + d * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + d * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + d * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_INV_W( d) (0x0000040c + d * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_COLOR( d) (0x00000410 + d * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_SPECULAR( d) (0x00000414 + d * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S( d) (0x00000418 + d * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T( d) (0x0000041c + d * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW 0x00000600 /* Parameters: v0 v1 v2 v3 v4 v5 */
+
+/******************************************
+Object NV04_DX6_MULTITEX_TRIANGLE used on: NV04 NV10 NV15
+*/
+#define NV04_DX6_MULTITEX_TRIANGLE 0x00000055
+# define NV04_DX6_MULTITEX_TRIANGLE_NOP 0x00000100
+# define NV04_DX6_MULTITEX_TRIANGLE_NOTIFY 0x00000104
+# define NV04_DX6_MULTITEX_TRIANGLE_DMA_NOTIFY 0x00000180
+# define NV04_DX6_MULTITEX_TRIANGLE_DMA_1 0x00000184
+# define NV04_DX6_MULTITEX_TRIANGLE_DMA_2 0x00000188
+# define NV04_DX6_MULTITEX_TRIANGLE_SURFACE 0x0000018c
+# define NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 0x00000308
+# define NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 0x0000030c
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 0x00000310 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 0x00000314 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0 0x00000318 /* Parameters: magfilter minfilter lodbias */
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1 0x0000031c /* Parameters: magfilter minfilter lodbias */
+# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA 0x00000320
+# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR 0x00000324
+# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA 0x0000032c
+# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR 0x00000330
+# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR 0x00000334
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND 0x00000338 /* Parameters: benable dst src */
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 0x0000033c /* Parameters: red_write green_write blue_write alpha_write alpha_write stencil_write alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 0x00000340 /* Parameters: stencil_enable stencil_mask_write stencil_mask_read stencilref stencilfunc */
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 0x00000344 /* Parameters: stencil_fail stencil_zfail stencil_zpass */
+# define NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR 0x00000348
+# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + d * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + d * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + d * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_INV_W( d) (0x0000040c + d * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_COLOR( d) (0x00000410 + d * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_SPECULAR( d) (0x00000414 + d * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S( d) (0x00000418 + d * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T( d) (0x0000041c + d * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S( d) (0x00000420 + d * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T( d) (0x00000424 + d * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW 0x00000540 /* Parameters: v0 v1 v2 v3 v4 v5 */
+
+/******************************************
+Object NV04_COLOR_KEY used on: NV04 NV10 NV15 NV20
+*/
+#define NV04_COLOR_KEY 0x00000057
+# define NV04_COLOR_KEY_SET_DMA_NOTIFY 0x00000180
+# define NV04_COLOR_KEY_FORMAT 0x00000300
+# define NV04_COLOR_KEY_VALUE 0x00000304
+
+/******************************************
+Object NV04_SOLID_LINE used on: NV04
+*/
+#define NV04_SOLID_LINE 0x0000005c
+# define NV04_SOLID_LINE_CLIP_RECTANGLE 0x00000184
+# define NV04_SOLID_LINE_PATTERN 0x00000188
+# define NV04_SOLID_LINE_ROP 0x0000018c
+# define NV04_SOLID_LINE_SURFACE 0x00000198
+# define NV04_SOLID_LINE_OPERATION 0x000002fc
+# define NV04_SOLID_LINE_COLOR_FORMAT 0x00000300
+# define NV04_SOLID_LINE_COLOR_VALUE 0x00000304
+# define NV04_SOLID_LINE_START 0x00000400 /* Parameters: x y */
+# define NV04_SOLID_LINE_END 0x00000400 /* Parameters: x y */
+
+/******************************************
+Object NV04_UNK005E used on: NV04
+*/
+#define NV04_UNK005E 0x0000005e
+# define NV04_UNK005E_SET_SURFACE 0x00000198
+# define NV04_UNK005E_UNK02fc 0x000002fc
+# define NV04_UNK005E_UNK0300 0x00000300
+# define NV04_UNK005E_COUNTER 0x00000304
+
+/******************************************
+Object NV05_SCALED_IMAGE_FROM_MEMORY used on: NV04
+*/
+#define NV05_SCALED_IMAGE_FROM_MEMORY 0x00000063
+# define NV05_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198
+# define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION 0x000002fc
+# define NV05_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304
+
+/******************************************
+Object NV04_SCALED_IMAGE_FROM_MEMORY used on: NV04
+*/
+#define NV04_SCALED_IMAGE_FROM_MEMORY 0x00000077
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY 0x00000180
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE 0x00000184
+# define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198
+# define NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT 0x00000300
+# define NV04_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304
+# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318 /* Parameters: int frac*0x100000 */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c /* Parameters: int frac*0x100000 */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408
+# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac*0x10 v_int v_frac*0x10 */
+
+/******************************************
+Object NV_IMAGE_FROM_CPU used on: NV04
+*/
+#define NV_IMAGE_FROM_CPU 0x00000061
+# define NV_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180
+# define NV_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188
+# define NV_IMAGE_FROM_CPU_PATTERN 0x0000018c
+# define NV_IMAGE_FROM_CPU_ROP 0x00000190
+# define NV_IMAGE_FROM_CPU_SURFACE 0x0000019c
+# define NV_IMAGE_FROM_CPU_OPERATION 0x000002fc
+# define NV_IMAGE_FROM_CPU_FORMAT 0x00000300
+
+/******************************************
+Object NV05_IMAGE_FROM_CPU used on: NV04
+*/
+#define NV05_IMAGE_FROM_CPU 0x00000065
+# define NV05_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180
+# define NV05_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188
+# define NV05_IMAGE_FROM_CPU_PATTERN 0x0000018c
+# define NV05_IMAGE_FROM_CPU_ROP 0x00000190
+# define NV05_IMAGE_FROM_CPU_SURFACE 0x0000019c
+# define NV05_IMAGE_FROM_CPU_OPERATION 0x000002fc
+# define NV05_IMAGE_FROM_CPU_FORMAT 0x00000300
+# define NV05_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */
+# define NV05_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: x y */
+# define NV05_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: x y */
+# define NV05_IMAGE_FROM_CPU_COLOR( d) (0x00000400 + d * 0x0004)
+
+/******************************************
+Object NV_IMAGE_BLIT used on: NV04 NV10 NV15 NV20
+*/
+#define NV_IMAGE_BLIT 0x0000005f
+# define NV_IMAGE_BLIT_DMA_NOTIFY 0x00000180
+# define NV_IMAGE_BLIT_COLOR_KEY 0x00000184
+# define NV_IMAGE_BLIT_CLIP_RECTANGLE 0x00000188
+# define NV_IMAGE_BLIT_PATTERN 0x0000018c
+# define NV_IMAGE_BLIT_ROP5 0x00000190
+# define NV_IMAGE_BLIT_SURFACE 0x0000019c
+# define NV_IMAGE_BLIT_OPERATION 0x000002fc
+# define NV_IMAGE_BLIT_POINT_IN 0x00000300 /* Parameters: x y */
+# define NV_IMAGE_BLIT_POINT_OUT 0x00000304 /* Parameters: x y */
+# define NV_IMAGE_BLIT_SIZE 0x00000308 /* Parameters: width height */
+
+/******************************************
+Object NV10_TCL_PRIMITIVE_3D used on: NV10
+*/
+#define NV10_TCL_PRIMITIVE_3D 0x00000056
+# define NV10_TCL_PRIMITIVE_3D_NOP 0x00000100
+# define NV10_TCL_PRIMITIVE_3D_NOTIFY 0x00000104
+# define NV10_TCL_PRIMITIVE_3D_SET_DMA_NOTIFY 0x00000180
+# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0 0x00000184
+# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY1 0x00000188
+# define NV10_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST 0x0000018c
+# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2 0x00000194
+# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY3 0x00000198
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color buffer pitch */
+# define NV10_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210
+# define NV10_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214
+# define NV10_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00000218 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00000220 + d * 0x0004) /* Parameters: wrap_t wrap_s log2(height) log2(width) lod npot format cube_map */
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00000228 + d * 0x0004) /* Parameters: enable anisotropy */
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00000230 + d * 0x0004) /* Parameters: pitch */
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00000240 + d * 0x0004) /* Parameters: width height */
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00000248 + d * 0x0004) /* Parameters: mag_filter min_filter */
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000268 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000278 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000280 + d * 0x0004) /* Parameters: rc1_tx_units_enabled rc1_rc_enabled scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x000003e0 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x00000540 + y * 0x0010 + x * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0 0x00000270 /* Parameters: a r g b */
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1 0x00000274 /* Parameters: a r g b */
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL 0x00000294 /* Parameters: local_viewer color_control */
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL 0x00000298 /* Parameters: specular diffuse ambient emission */
+# define NV10_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c
+# define NV10_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0
+# define NV10_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4
+# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR 0x000002a8 /* Parameters: a b g r */
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + d * 0x0004) /* Parameters: x2 x1 */
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + d * 0x0004) /* Parameters: y2 y1 */
+# define NV10_TCL_PRIMITIVE_3D_ALPHA_TEST_ENABLE 0x00000300
+# define NV10_TCL_PRIMITIVE_3D_BLEND_ENABLE 0x00000304
+# define NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308
+# define NV10_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x0000030c
+# define NV10_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000310
+# define NV10_TCL_PRIMITIVE_3D_LIGHTING_ENABLE 0x00000314
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00000318
+# define NV10_TCL_PRIMITIVE_3D_POINT_SMOOTH_ENABLE 0x0000031c
+# define NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x00000320
+# define NV10_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00000324
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_WEIGHT_ENABLE 0x00000328
+# define NV10_TCL_PRIMITIVE_3D_STENCIL_TEST_ENABLE 0x0000032c
+# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330
+# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334
+# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338
+# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC 0x0000033c
+# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x00000340
+# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344
+# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348
+# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */
+# define NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350
+# define NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: r g b */
+# define NV10_TCL_PRIMITIVE_3D_DEPTH_MASK 0x0000035c
+# define NV10_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360
+# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364
+# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_REF 0x00000368
+# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_MASK 0x0000036c
+# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL 0x00000370
+# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZFAIL 0x00000374
+# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZPASS 0x00000378
+# define NV10_TCL_PRIMITIVE_3D_SHADE_MODEL 0x0000037c
+# define NV10_TCL_PRIMITIVE_3D_LINE_WIDTH 0x00000380
+# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000384
+# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000388
+# define NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x0000038c
+# define NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x00000390
+# define NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394
+# define NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398
+# define NV10_TCL_PRIMITIVE_3D_CULL_FACE 0x0000039c
+# define NV10_TCL_PRIMITIVE_3D_FRONT_FACE 0x000003a0
+# define NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x000003a4
+# define NV10_TCL_PRIMITIVE_3D_MATERIAL_DIFFUSE_ALPHA 0x000003b4
+# define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL 0x000003b8 /* Parameters: color_control */
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d) (0x000003c0 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE 0x000003e8 /* Parameters: projection modelview0 modelview1 */
+# define NV10_TCL_PRIMITIVE_3D_POINT_SIZE 0x000003ec
+# define NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX( d) (0x00000400 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_MODELVIEW1_MATRIX( d) (0x00000440 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW0_MATRIX( d) (0x00000480 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW1_MATRIX( d) (0x000004c0 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000500 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000600 + d * 0x0010)
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000604 + d * 0x0010)
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000608 + d * 0x0010)
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000060c + d * 0x0010)
+# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x00000680
+# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x00000684
+# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x00000688
+# define NV10_TCL_PRIMITIVE_3D_SHININESS_A 0x000006a0
+# define NV10_TCL_PRIMITIVE_3D_SHININESS_B 0x000006a4
+# define NV10_TCL_PRIMITIVE_3D_SHININESS_C 0x000006a8
+# define NV10_TCL_PRIMITIVE_3D_SHININESS_D 0x000006ac
+# define NV10_TCL_PRIMITIVE_3D_SHININESS_E 0x000006b0
+# define NV10_TCL_PRIMITIVE_3D_SHININESS_F 0x000006b4
+# define NV10_TCL_PRIMITIVE_3D_MATERIAL_AMBIENT_EMISSION 0x000006c4
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X 0x000006e8
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Y 0x000006ec
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Z 0x000006f0
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_W 0x000006f4
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x000006f8
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x000006fc
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00000700
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00000704
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00000708
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x0000070c
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000710
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000714
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_AMBIENT(d) (0x00000800 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIFFUSE(d) (0x0000080c + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPECULAR(d) (0x00000818 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR(d) (0x00000828 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION0(d) (0x00000834 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_LIGHT(d) (0x00000840 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION1(d) (0x0000085c + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_NORMAL(d) (0x00000868 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00000c00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00000c04
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00000c08
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X 0x00000c18
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y 0x00000c1c
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00000c20
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x00000c24
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00000c30
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00000c34
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00000c38
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000c40 /* Parameters: y x */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000c44 /* Parameters: z */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00000c50
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00000c54
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00000c58
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A 0x00000c5c
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R 0x00000c60
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00000c64
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00000c68
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x00000c6c /* Parameters: a b g r */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00000c80
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00000c84
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00000c88
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000c8c /* Parameters: a b g r */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00000c90
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00000c94
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00000c98 /* Parameters: t s */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x00000ca0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x00000ca4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x00000ca8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x00000cac
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000cb0 /* Parameters: t s */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000cb4 /* Parameters: q r */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x00000cb8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x00000cbc
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x00000cc0 /* Parameters: t s */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x00000cc8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x00000ccc
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x00000cd0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x00000cd4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000cd8 /* Parameters: t s */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x00000cdc /* Parameters: q r */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000ce0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_WGH_1F 0x00000ce4
+# define NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE 0x00000cec
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE 0x00000cf0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_POS 0x00000d00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS 0x00000d04 /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL 0x00000d08
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL 0x00000d0c /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL2 0x00000d10
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2 0x00000d14 /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX0 0x00000d18
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0 0x00000d1c /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX1 0x00000d20
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1 0x00000d24 /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_NOR 0x00000d28
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR 0x00000d2c /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_WGH 0x00000d30
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH 0x00000d34 /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_FOG 0x00000d38
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG 0x00000d3c /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40
+# define NV10_TCL_PRIMITIVE_3D_LOGIC_OP 0x00000d44
+# define NV10_TCL_PRIMITIVE_3D_BEGIN_END 0x00000dfc
+# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA 0x00000e00 /* Parameters: index1 index0 */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_BEGIN_END 0x000013fc
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS 0x00001400 /* Parameters: count-1 first */
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001638
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x0000163c
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z 0x00001640
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001644
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA 0x00001800
+
+/******************************************
+Object NV15_TCL_PRIMITIVE_3D used on: NV15
+*/
+#define NV15_TCL_PRIMITIVE_3D 0x00000096
+# define NV10_TCL_PRIMITIVE_3D_NOP 0x00000100
+# define NV10_TCL_PRIMITIVE_3D_NOTIFY 0x00000104
+# define NV10_TCL_PRIMITIVE_3D_SET_DMA_NOTIFY 0x00000180
+# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0 0x00000184
+# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY1 0x00000188
+# define NV10_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST 0x0000018c
+# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2 0x00000194
+# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY3 0x00000198
+# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY4 0x000001ac
+# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY5 0x000001b0
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color buffer pitch */
+# define NV10_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210
+# define NV10_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214
+# define NV10_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00000218 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00000220 + d * 0x0004) /* Parameters: wrap_t wrap_s log2(height) log2(width) lod npot format cube_map */
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00000228 + d * 0x0004) /* Parameters: enable anisotropy */
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00000230 + d * 0x0004) /* Parameters: pitch */
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00000240 + d * 0x0004) /* Parameters: width height */
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00000248 + d * 0x0004) /* Parameters: mag_filter min_filter */
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000268 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000278 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000280 + d * 0x0004) /* Parameters: rc1_tx_units_enabled rc1_rc_enabled scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x000003e0 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x00000540 + y * 0x0010 + x * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0 0x00000270 /* Parameters: a r g b */
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1 0x00000274 /* Parameters: a r g b */
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL 0x00000294 /* Parameters: local_viewer color_control */
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL 0x00000298 /* Parameters: specular diffuse ambient emission */
+# define NV10_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c
+# define NV10_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0
+# define NV10_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4
+# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR 0x000002a8 /* Parameters: a b g r */
+# define NV17_TCL_PRIMITIVE_3D_COLOR_MASK_ENABLE 0x000002bc
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + d * 0x0004) /* Parameters: x2 x1 */
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + d * 0x0004) /* Parameters: y2 y1 */
+# define NV10_TCL_PRIMITIVE_3D_ALPHA_TEST_ENABLE 0x00000300
+# define NV10_TCL_PRIMITIVE_3D_BLEND_ENABLE 0x00000304
+# define NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308
+# define NV10_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x0000030c
+# define NV10_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000310
+# define NV10_TCL_PRIMITIVE_3D_LIGHTING_ENABLE 0x00000314
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00000318
+# define NV10_TCL_PRIMITIVE_3D_POINT_SMOOTH_ENABLE 0x0000031c
+# define NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x00000320
+# define NV10_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00000324
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_WEIGHT_ENABLE 0x00000328
+# define NV10_TCL_PRIMITIVE_3D_STENCIL_TEST_ENABLE 0x0000032c
+# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330
+# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334
+# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338
+# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC 0x0000033c
+# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x00000340
+# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344
+# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348
+# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */
+# define NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350
+# define NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: r g b */
+# define NV10_TCL_PRIMITIVE_3D_DEPTH_MASK 0x0000035c
+# define NV10_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360
+# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364
+# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_REF 0x00000368
+# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_MASK 0x0000036c
+# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL 0x00000370
+# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZFAIL 0x00000374
+# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZPASS 0x00000378
+# define NV10_TCL_PRIMITIVE_3D_SHADE_MODEL 0x0000037c
+# define NV10_TCL_PRIMITIVE_3D_LINE_WIDTH 0x00000380
+# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000384
+# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000388
+# define NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x0000038c
+# define NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x00000390
+# define NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394
+# define NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398
+# define NV10_TCL_PRIMITIVE_3D_CULL_FACE 0x0000039c
+# define NV10_TCL_PRIMITIVE_3D_FRONT_FACE 0x000003a0
+# define NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x000003a4
+# define NV10_TCL_PRIMITIVE_3D_MATERIAL_DIFFUSE_ALPHA 0x000003b4
+# define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL 0x000003b8 /* Parameters: color_control */
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d) (0x000003c0 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE 0x000003e8 /* Parameters: projection modelview0 modelview1 */
+# define NV10_TCL_PRIMITIVE_3D_POINT_SIZE 0x000003ec
+# define NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX( d) (0x00000400 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_MODELVIEW1_MATRIX( d) (0x00000440 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW0_MATRIX( d) (0x00000480 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW1_MATRIX( d) (0x000004c0 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000500 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000600 + d * 0x0010)
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000604 + d * 0x0010)
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000608 + d * 0x0010)
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000060c + d * 0x0010)
+# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x00000680
+# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x00000684
+# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x00000688
+# define NV10_TCL_PRIMITIVE_3D_SHININESS_A 0x000006a0
+# define NV10_TCL_PRIMITIVE_3D_SHININESS_B 0x000006a4
+# define NV10_TCL_PRIMITIVE_3D_SHININESS_C 0x000006a8
+# define NV10_TCL_PRIMITIVE_3D_SHININESS_D 0x000006ac
+# define NV10_TCL_PRIMITIVE_3D_SHININESS_E 0x000006b0
+# define NV10_TCL_PRIMITIVE_3D_SHININESS_F 0x000006b4
+# define NV10_TCL_PRIMITIVE_3D_MATERIAL_AMBIENT_EMISSION 0x000006c4
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X 0x000006e8
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Y 0x000006ec
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Z 0x000006f0
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_W 0x000006f4
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x000006f8
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x000006fc
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00000700
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00000704
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00000708
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x0000070c
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000710
+# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000714
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_AMBIENT(d) (0x00000800 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIFFUSE(d) (0x0000080c + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPECULAR(d) (0x00000818 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR(d) (0x00000828 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION0(d) (0x00000834 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_LIGHT(d) (0x00000840 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION1(d) (0x0000085c + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_NORMAL(d) (0x00000868 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00000c00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00000c04
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00000c08
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X 0x00000c18
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y 0x00000c1c
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00000c20
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x00000c24
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00000c30
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00000c34
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00000c38
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000c40 /* Parameters: y x */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000c44 /* Parameters: z */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00000c50
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00000c54
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00000c58
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A 0x00000c5c
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R 0x00000c60
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00000c64
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00000c68
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x00000c6c /* Parameters: a b g r */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00000c80
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00000c84
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00000c88
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000c8c /* Parameters: a b g r */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00000c90
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00000c94
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00000c98 /* Parameters: t s */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x00000ca0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x00000ca4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x00000ca8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x00000cac
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000cb0 /* Parameters: t s */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000cb4 /* Parameters: q r */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x00000cb8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x00000cbc
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x00000cc0 /* Parameters: t s */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x00000cc8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x00000ccc
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x00000cd0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x00000cd4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000cd8 /* Parameters: t s */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x00000cdc /* Parameters: q r */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000ce0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_WGH_1F 0x00000ce4
+# define NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE 0x00000cec
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00000d04 + d * 0x0008)
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE 0x00000cf0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_POS 0x00000d00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS 0x00000d04 /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL 0x00000d08
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL 0x00000d0c /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL2 0x00000d10
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2 0x00000d14 /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX0 0x00000d18
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0 0x00000d1c /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX1 0x00000d20
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1 0x00000d24 /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_NOR 0x00000d28
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR 0x00000d2c /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_WGH 0x00000d30
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH 0x00000d34 /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_FOG 0x00000d38
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG 0x00000d3c /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40
+# define NV10_TCL_PRIMITIVE_3D_LOGIC_OP 0x00000d44
+# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x00000d5c /* Parameters: pitch */
+# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000d60
+# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_FILL_VALUE 0x00000d68
+# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_CLEAR_ENABLE 0x00000d6c
+# define NV10_TCL_PRIMITIVE_3D_BEGIN_END 0x00000dfc
+# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA 0x00000e00 /* Parameters: index1 index0 */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_BEGIN_END 0x000013fc
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS 0x00001400 /* Parameters: count-1 first */
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001638
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x0000163c
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z 0x00001640
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001644
+# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_ENABLE 0x00001658
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA 0x00001800
+
+/******************************************
+Object NV10_IMAGE_FROM_CPU used on: NV10 NV15 NV20 NV30 NV40 G70
+*/
+#define NV10_IMAGE_FROM_CPU 0x0000008a
+# define NV10_IMAGE_FROM_CPU_SET_DMA_NOTIFY 0x00000180
+# define NV10_IMAGE_FROM_CPU_SET_CONTEXT_CLIP_RECTANGLE 0x00000188
+# define NV10_IMAGE_FROM_CPU_SET_IMAGE_PATTERN 0x0000018c
+# define NV10_IMAGE_FROM_CPU_SET_RASTER_OP 0x00000190
+# define NV10_IMAGE_FROM_CPU_SET_CONTEXT_SURFACES_2D 0x0000019c
+# define NV10_IMAGE_FROM_CPU_OPERATION 0x000002fc
+# define NV10_IMAGE_FROM_CPU_FORMAT 0x00000300
+# define NV10_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */
+# define NV10_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: width height */
+# define NV10_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: width height */
+# define NV10_IMAGE_FROM_CPU_HLINE 0x00000400
+
+/******************************************
+Object NV10_PRIMITIVE_2D used on: NV10 NV15 NV20 NV30 NV40 G70
+*/
+#define NV10_PRIMITIVE_2D 0x0000007b
+# define NV10_PRIMITIVE_2D_SET_DMA_NOTIFY 0x00000180
+# define NV10_PRIMITIVE_2D_SET_SURFACE 0x00000184
+# define NV10_PRIMITIVE_2D_SET_FORMAT 0x00000300
+# define NV10_PRIMITIVE_2D_SET_POINT 0x00000304 /* Parameters: x y */
+# define NV10_PRIMITIVE_2D_SET_SIZE 0x00000308 /* Parameters: width height */
+# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ 0x0000030c /* Parameters: width x */
+# define NV10_PRIMITIVE_2D_SET_CLIP_VERT 0x00000310 /* Parameters: height y */
+# define NV10_PRIMITIVE_2D_SET_DATA( d) (0x00000400 + d * 0x0004)
+
+/******************************************
+Object NV10_IMAGE_BLIT used on: NV10 NV15 NV20 NV30 NV40 G70
+*/
+#define NV10_IMAGE_BLIT 0x0000009f
+# define NV10_IMAGE_BLIT_NOP 0x00000100
+# define NV10_IMAGE_BLIT_NOTIFY 0x00000104
+# define NV10_IMAGE_BLIT_SET_DMA_NOTIFY 0x00000180
+# define NV10_IMAGE_BLIT_SET_CONTEXT_CLIP_RECTANGLE 0x00000188
+# define NV10_IMAGE_BLIT_SET_IMAGE_PATTERN 0x0000018c
+# define NV10_IMAGE_BLIT_SET_RASTER_OP 0x00000190
+# define NV10_IMAGE_BLIT_SET_CONTEXT_SURFACES_2D 0x0000019c
+# define NV10_IMAGE_BLIT_SET_OPERATION 0x000002fc
+# define NV10_IMAGE_BLIT_SET_POINT 0x00000300 /* Parameters: x y */
+# define NV10_IMAGE_BLIT_SET_PITCH 0x00000304 /* Parameters: skip */
+# define NV10_IMAGE_BLIT_SET_SIZE 0x00000308 /* Parameters: width height */
+
+/******************************************
+Object NV10_VIDEO_DISPLAY used on: NV10 NV15 NV20 NV30 NV40 G70
+*/
+#define NV10_VIDEO_DISPLAY 0x0000007c
+# define NV10_VIDEO_DISPLAY_COUNTER 0x00000050
+# define NV10_VIDEO_DISPLAY_SET_DMA_FROM_MEMORY 0x00000180
+# define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY0 0x00000184
+# define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY1 0x00000188
+# define NV10_VIDEO_DISPLAY_SET_OBJECT3 0x0000019c
+# define NV10_VIDEO_DISPLAY_SIZE 0x000002f8 /* Parameters: height width */
+# define NV10_VIDEO_DISPLAY_OFFSET 0x00000300
+
+/******************************************
+Object NV10_UNK0072 used on: NV10 NV15 NV20 NV40 G70
+*/
+#define NV10_UNK0072 0x00000072
+# define NV10_UNK0072_COUNTER 0x00000050
+# define NV10_UNK0072_SET_DMA_NOTIFY 0x00000180
+
+/******************************************
+Object NV10_SCALED_IMAGE_FROM_MEMORY used on: NV10 NV15 NV20 NV30 NV40 G70
+*/
+#define NV10_SCALED_IMAGE_FROM_MEMORY 0x00000089
+# define NV10_SCALED_IMAGE_FROM_MEMORY_COUNTER 0x00000050
+# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_DMA_IN_MEMORY 0x00000184
+# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_RASTER_OP 0x0000018c
+# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_IMAGE_PATTERN 0x00000188
+# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_SURFACE 0x00000198
+# define NV10_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304
+# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408
+# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac*0x10 v_int v_frac*0x10 */
+
+/******************************************
+Object NV10_CONTEXT_SURFACES_2D used on: NV10 NV15 NV20 NV30 NV40 G70
+*/
+#define NV10_CONTEXT_SURFACES_2D 0x00000062
+# define NV10_CONTEXT_SURFACES_2D_SET_DMA_NOTIFY 0x00000180
+# define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0 0x00000184
+# define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY1 0x00000188
+# define NV10_CONTEXT_SURFACES_2D_FORMAT 0x00000300 /* Parameters: color type width height */
+# define NV10_CONTEXT_SURFACES_2D_PITCH 0x00000304 /* Parameters: src dst */
+# define NV10_CONTEXT_SURFACES_2D_OFFSET_SRC 0x00000308
+# define NV10_CONTEXT_SURFACES_2D_OFFSET_DST 0x0000030c
+
+/******************************************
+Object NV04_SURFACE used on: NV04 NV10 NV15
+*/
+#define NV04_SURFACE 0x00000042
+# define NV04_SURFACE_NOTIFY 0x00000104
+# define NV04_SURFACE_DMA_NOTIFY 0x00000180
+# define NV04_SURFACE_DMA_IMAGE_SOURCE 0x00000184
+# define NV04_SURFACE_DMA_IMAGE_DESTIN 0x00000188
+# define NV04_SURFACE_FORMAT 0x00000300
+# define NV04_SURFACE_PITCH 0x00000304 /* Parameters: source destin */
+# define NV04_SURFACE_OFFSET_SOURCE 0x00000308
+# define NV04_SURFACE_OFFSET_DESTIN 0x0000030c
+
+/******************************************
+Object NV04_IMAGE_PATTERN used on: NV04 NV10 NV15 NV20 NV30 NV40 G70
+*/
+#define NV04_IMAGE_PATTERN 0x00000044
+# define NV04_IMAGE_PATTERN_COLOR_FORMAT 0x00000300
+# define NV04_IMAGE_PATTERN_MONO_FORMAT 0x00000304
+# define NV04_IMAGE_PATTERN_SELECT 0x0000030c
+# define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE 0x00000308
+# define NV04_IMAGE_PATTERN_MONOCHROME_COLOR0 0x00000310
+# define NV04_IMAGE_PATTERN_MONOCHROME_COLOR1 0x00000314
+# define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN0 0x00000318
+# define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN1 0x0000031c
+
+/******************************************
+Object NV20_SWIZZLED_SURFACE used on: NV20 NV30 NV40 G70
+*/
+#define NV20_SWIZZLED_SURFACE 0x0000009e
+# define NV20_SWIZZLED_SURFACE_SET_OBJECT0 0x00000180
+# define NV20_SWIZZLED_SURFACE_SET_OBJECT1 0x00000184
+# define NV20_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2(height) log2(width) color */
+# define NV20_SWIZZLED_SURFACE_OFFSET 0x00000304
+
+/******************************************
+Object NV20_TCL_PRIMITIVE_3D used on: NV20
+*/
+#define NV20_TCL_PRIMITIVE_3D 0x00000097
+# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT0 0x00000180
+# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT1 0x00000184
+# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT2 0x00000188
+# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT3 0x00000194
+# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT4 0x00000198
+# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT5 0x0000019c
+# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT6 0x000001a0
+# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT7 0x000001a4
+# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT8 0x000001a8
+# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001ac
+# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b0
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color buffer pitch */
+# define NV20_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210
+# define NV20_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214
+# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */
+# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONTROL 0x00000294
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL 0x00000298 /* Parameters: back_specular back_ambient back_diffuse back_emission front_specular front_ambient front_diffuse front_emission */
+# define NV20_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c
+# define NV20_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0
+# define NV20_TCL_PRIMITIVE_3D_ALPHA_TEST_ENABLE 0x00000300
+# define NV20_TCL_PRIMITIVE_3D_BLEND_ENABLE 0x00000304
+# define NV20_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308
+# define NV20_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x0000030c
+# define NV20_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000310
+# define NV20_TCL_PRIMITIVE_3D_LIGHTING_ENABLE 0x00000314
+# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00000318
+# define NV20_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x00000320
+# define NV20_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00000324
+# define NV20_TCL_PRIMITIVE_3D_STENCIL_TEST_ENABLE 0x0000032c
+# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330
+# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334
+# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338
+# define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x0000033c
+# define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x00000340
+# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344
+# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348
+# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350
+# define NV20_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_DEPTH_MASK 0x0000035c
+# define NV20_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360
+# define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364
+# define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_REF 0x00000368
+# define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_MASK 0x0000036c
+# define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL 0x00000370
+# define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_ZFAIL 0x00000374
+# define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_ZPASS 0x00000378
+# define NV20_TCL_PRIMITIVE_3D_SHADE_MODEL 0x0000037c
+# define NV20_TCL_PRIMITIVE_3D_LINE_WIDTH 0x00000380
+# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000384
+# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000388
+# define NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x0000038c
+# define NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x00000390
+# define NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394
+# define NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398
+# define NV20_TCL_PRIMITIVE_3D_CULL_FACE 0x0000039c
+# define NV20_TCL_PRIMITIVE_3D_FRONT_FACE 0x000003a0
+# define NV20_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x000003a4
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT 0x000003a8
+# define NV20_TCL_PRIMITIVE_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
+# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x000003c0 + d * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000420 + d * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_POINT_SIZE 0x0000043c
+# define NV20_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + d * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + d * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + d * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + y * 0x0010 + x * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000840 + d * 0x0010)
+# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000844 + d * 0x0010)
+# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000848 + d * 0x0010)
+# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000084c + d * 0x0010)
+# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000009c0
+# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000009c4
+# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000009c8
+# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS 0x000009e0
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00000a1c /* Parameters: coord_replace r_mode enable */
+# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00000a30
+# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00000a34
+# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00000a38
+# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00000a3c
+# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00000a40
+# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00000a44
+# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000a48
+# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000a4c
+# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0 0x00000b00
+# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1 0x00000b04
+# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2 0x00000b08
+# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3 0x00000b0c
+# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X 0x00000b80
+# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y 0x00000b84
+# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Z 0x00000b88
+# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_W 0x00000b8c
+# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00001ea4
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x00000a10
+# define NV20_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00001b00 + d * 0x0040)
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00001b04 + d * 0x0040) /* Parameters: log2(height) log2(width) lod format cube_map */
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00001b0c + d * 0x0040) /* Parameters: enable anisotropy */
+# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00001b10 + d * 0x0040) /* Parameters: pitch */
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00001b14 + d * 0x0040) /* Parameters: mag_filter min_filter */
+# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00001b1c + d * 0x0040) /* Parameters: width height */
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP 0x00001e70 /* Parameters: op0 op1 op2 op3 */
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE 0x000017f8 /* Parameters: cull0 cull1 cull2 cull3 */
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS 0x00001e78 /* Parameters: prev2 prev3 */
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0 0x00001e20 /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1 0x00001e24 /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000ac0 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000aa0 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00001e40 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000105c + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001060 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001064 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_HVEC_AND_DIR(d) (0x00001028 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_A(d) (0x00001000 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001004 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_C(d) (0x00001008 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_A(d) (0x0000100c + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001010 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_C(d) (0x00001014 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_A(d) (0x00001018 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x0000101c + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_C(d) (0x00001020 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_AMBIENT(d) (0x00000c00 + d * 0x0040)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_DIFFUSE(d) (0x00000c0c + d * 0x0040)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_SPECULAR(d) (0x00000c18 + d * 0x0040)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001068 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000106c + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001070 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001040 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001044 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001048 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000104c + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001050 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001054 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001058 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS 0x00001e28
+# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c
+# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(d) (0x00001480 + d * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00001500
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00001504
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00001508
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X 0x00001518
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y 0x0000151c
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00001520
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x00001524
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00001528 /* Parameters: y x */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x0000152c /* Parameters: w z */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00001530
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00001534
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00001538
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00001540 /* Parameters: y x */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00001544 /* Parameters: z */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00001550
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00001554
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00001558
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A 0x0000155c
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R 0x00001560
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00001564
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00001568
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000156c /* Parameters: a b g r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00001580
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00001584
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00001588
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x0000158c /* Parameters: a b g r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00001590
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00001594
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00001598 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x000015a0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x000015a4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x000015a8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x000015ac
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000015b0 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000015b4 /* Parameters: q r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000015b8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000015bc
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000015c0 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x000015c8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x000015cc
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x000015d0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x000015d4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000015d8 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000015dc /* Parameters: q r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000015e0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000015e4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000015e8 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S 0x000015f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T 0x000015f4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R 0x000015f8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q 0x000015fc
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00001600 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00001604 /* Parameters: q r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x00001608
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x0000160c
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x00001610 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S 0x00001620
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T 0x00001624
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x00001628
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x0000162c
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00001630 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x00001634 /* Parameters: q r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001698
+# define NV20_TCL_PRIMITIVE_3D_EDGE_FLAG 0x000016bc
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS 0x00001720 /* Parameters: enabled? offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH 0x00001724 /* Parameters: enabled? offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR 0x00001728 /* Parameters: enabled? offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL 0x0000172c /* Parameters: enabled? offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2 0x00001730 /* Parameters: enabled? offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG 0x00001734 /* Parameters: enabled? offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6 0x00001738 /* Parameters: enabled? offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7 0x0000173c /* Parameters: enabled? offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0 0x00001740 /* Parameters: enabled? offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1 0x00001744 /* Parameters: enabled? offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2 0x00001748 /* Parameters: enabled? offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3 0x0000174c /* Parameters: enabled? offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4 0x00001750 /* Parameters: enabled? offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5 0x00001754 /* Parameters: enabled? offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6 0x00001758 /* Parameters: enabled? offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7 0x0000175c /* Parameters: enabled? offset */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001760 + d * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS 0x00001760 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH 0x00001764 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR 0x00001768 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL 0x0000176c /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2 0x00001770 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG 0x00001774 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6 0x00001778 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7 0x0000177c /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0 0x00001780 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1 0x00001784 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2 0x00001788 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3 0x0000178c /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4 0x00001790 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5 0x00001794 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6 0x00001798 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7 0x0000179c /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x000017a0
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK 0x000017b0
+# define NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x000017bc
+# define NV20_TCL_PRIMITIVE_3D_LOGIC_OP 0x000017c0
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_TWO_SIDE_ENABLE 0x000017c4
+# define NV20_TCL_PRIMITIVE_3D_BEGIN_END 0x000017fc
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_COLOR 0x00001d90
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_MASK 0x00001d94 /* Parameters: clear color a clear color b clear color g clear color r clear depth clear stencil */
+# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA 0x00001800 /* Parameters: index1 index0 */
+# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001810 /* Parameters: count_vertices offset_vertices */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818
+
+/******************************************
+Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70
+*/
+#define NV30_TCL_PRIMITIVE_3D 0x00000097
+# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT0 0x00000180
+# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT1 0x00000184
+# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT2 0x00000188
+# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT3 0x0000018c
+# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT4 0x00000194
+# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT5 0x00000198
+# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT6 0x000001a4
+# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT7 0x000001a8
+# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8 0x000001ac
+# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001b4
+# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b8
+# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT11 0x0000019c
+# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT12 0x000001a0
+# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color0 buffer pitch */
+# define NV30_TCL_PRIMITIVE_3D_COLOR0_OFFSET 0x00000210
+# define NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214
+# define NV30_TCL_PRIMITIVE_3D_COLOR1_OFFSET 0x00000218
+# define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH 0x0000021c /* Parameters: color1 buffer pitch */
+# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */
+# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230
+# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000240 + d * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_BUFFER2_PITCH 0x00000280
+# define NV30_TCL_PRIMITIVE_3D_BUFFER3_PITCH 0x00000284
+# define NV30_TCL_PRIMITIVE_3D_BUFFER2_OFFSET 0x00000288
+# define NV30_TCL_PRIMITIVE_3D_BUFFER3_OFFSET 0x0000028c
+# define NV30_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000300
+# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000304
+# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x00000308
+# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x0000030c
+# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000310
+# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000314
+# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000318
+# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000031c /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000320
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000324 /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE 0x00000328
+# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK 0x0000032c
+# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC 0x00000330
+# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_REF 0x00000334
+# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK 0x00000338
+# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL 0x0000033c
+# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZFAIL 0x00000340
+# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZPASS 0x00000344
+# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE 0x00000348
+# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK 0x0000034c
+# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC 0x00000350
+# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF 0x00000354
+# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK 0x00000358
+# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL 0x0000035c
+# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZFAIL 0x00000360
+# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS 0x00000364
+# define NV30_TCL_PRIMITIVE_3D_SHADE_MODEL 0x00000368
+# define NV30_TCL_PRIMITIVE_3D_FOG_ENABLE 0x0000036c
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123 0x00000370 /* Parameters: buffer3 b buffer3 g buffer3 r buffer3 a buffer2 b buffer2 g buffer2 r buffer2 a buffer1 b buffer1 g buffer1 r buffer1 a */
+# define NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x0000037c
+# define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394
+# define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398
+# define NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH 0x000003b8
+# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x00000400 + d * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + d * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + d * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + d * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + y * 0x0010 + x * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4
+# define NV30_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000008c8
+# define NV30_TCL_PRIMITIVE_3D_FOG_MODE 0x000008cc
+# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000008d0
+# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000008d4
+# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000008d8
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0 0x000008f4 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1 0x000008f8 /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA 0x00000900 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB 0x00000904 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA 0x00000910 /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB 0x00000914 /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0 0x00000200 /* Parameters: width x_offset */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1 0x00000204 /* Parameters: height y_offset */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0 0x000002c0 /* Parameters: width x_offset */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1 0x000002c4 /* Parameters: height y_offset */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0 0x00000a00 /* Parameters: width x_offset */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1 0x00000a04 /* Parameters: height y_offset */
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x000008c0 /* Parameters: width x_offset */
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x000008c4 /* Parameters: height y_offset */
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00001ee8 /* Parameters: coord_replace r_mode enable */
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00001ec0
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00001ec4
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00001ec8
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00001ecc
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00001ed0
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00001ed4
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00001ed8
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00001edc
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX 0x00000a20
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OY 0x00000a24
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_NPF_DIV2 0x00000a28
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_UNK0_0x0 0x00000a2c
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_PX_DIV2 0x00000a30
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_PY_DIV2 0x00000a34
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_FMN_DIV2 0x00000a38
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_UNK1_0x0 0x00000a3c
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000a60
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000a64
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000a68
+# define NV30_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000a6c
+# define NV30_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x00000a70
+# define NV30_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x00000a74
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000a78
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000a7c
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0 0x00000b80
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1 0x00000b84
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2 0x00000b88
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3 0x00000b8c
+# define NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE 0x000017c8
+# define NV30_TCL_PRIMITIVE_3D_STORE_RESULT 0x00001800
+# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000e00 + d * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000e04 + d * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000e08 + d * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x00000e0c + d * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_A(d) (0x00001000 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001004 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_C(d) (0x00001008 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_A(d) (0x0000100c + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001010 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_C(d) (0x00001014 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_A(d) (0x00001018 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x0000101c + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_C(d) (0x00001020 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001228 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000122c + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001230 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001200 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001204 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001208 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000120c + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001210 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001214 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001218 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000121c + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001220 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001224 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x00001420 /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
+# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE 0x00001db4
+# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001db8 /* Parameters: factor pattern */
+# define NV30_TCL_PRIMITIVE_3D_BEGIN_END 0x00001808
+# define NV30_TCL_PRIMITIVE_3D_CULL_FACE 0x00001830
+# define NV30_TCL_PRIMITIVE_3D_FRONT_FACE 0x00001834
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00001838
+# define NV30_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x0000183c
+# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c
+# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90 /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94
+# define NV30_TCL_PRIMITIVE_3D_DO_VERTICES 0x00001dac
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID 0x00001e9c
+# define NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID 0x00001ea0
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00001efc
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_X 0x00001f00
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Y 0x00001f04
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Z 0x00001f08
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_W 0x00001f0c
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_X 0x00001f10
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_Y 0x00001f14
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_Z 0x00001f18
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_W 0x00001f1c
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_X 0x00001f20
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_Y 0x00001f24
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_Z 0x00001f28
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_W 0x00001f2c
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_X 0x00001f30
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Y 0x00001f34
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Z 0x00001f38
+# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_W 0x00001f3c
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3X(d) (0x00001500 + d * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3Y(d) (0x00001504 + d * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3Z(d) (0x00001508 + d * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3W(d) (0x0000150c + d * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4X(d) (0x00001c00 + d * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Y(d) (0x00001c04 + d * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Z(d) (0x00001c08 + d * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4W(d) (0x00001c0c + d * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_ATTR(d) (0x00001680 + d * 0x0004) /* Parameters: enabled? offset */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000a90 /* Parameters: y x */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000a94 /* Parameters: z */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x000018c0
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x000018c4
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000018c8
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000018cc
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000018d0
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000018d4
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x000018d8
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x000018dc
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00001920 /* Parameters: t s */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x00001924 /* Parameters: t s */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x00001928 /* Parameters: t s */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x0000192c /* Parameters: t s */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000194c /* Parameters: a b g r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00001950 /* Parameters: a b g r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000019c0 /* Parameters: t s */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000019c4 /* Parameters: q r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000019c8 /* Parameters: t s */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000019cc /* Parameters: q r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x000019d0 /* Parameters: t s */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x000019d4 /* Parameters: q r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x000019d8 /* Parameters: t s */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x000019dc /* Parameters: q r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001e54
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0 0x00001718
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001740 + d * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS 0x00001740 /* Parameters: stride fields type */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH 0x00001744 /* Parameters: stride fields type */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR 0x00001748 /* Parameters: stride fields type */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL 0x0000174c /* Parameters: stride fields type */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2 0x00001750 /* Parameters: stride fields type */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG 0x00001754 /* Parameters: stride fields type */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR6 0x00001758 /* Parameters: stride fields type */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR7 0x0000175c /* Parameters: stride fields type */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0 0x00001760 /* Parameters: stride fields type */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1 0x00001764 /* Parameters: stride fields type */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2 0x00001768 /* Parameters: stride fields type */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3 0x0000176c /* Parameters: stride fields type */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4 0x00001770 /* Parameters: stride fields type */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5 0x00001774 /* Parameters: stride fields type */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6 0x00001778 /* Parameters: stride fields type */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7 0x0000177c /* Parameters: stride fields type */
+# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4
+# define NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT(d) (0x00001a00 + d * 0x0020)
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT(d) (0x00001a04 + d * 0x0020) /* Parameters: mipmap type format ncomp cubic */
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT(d) (0x00001a08 + d * 0x0020) /* Parameters: wrap_s wrap_t wrap_r */
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT(d) (0x00001a0c + d * 0x0020) /* Parameters: nv40_enable nv30_enable anisotropy */
+# define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT(d) (0x00001a10 + d * 0x0020)
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT(d) (0x00001a14 + d * 0x0020) /* Parameters: filter_min filter_mag */
+# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT(d) (0x00001a18 + d * 0x0020) /* Parameters: width height */
+# define NV30_TCL_PRIMITIVE_3D_TX_UNK07_UNIT(d) (0x00001a1c + d * 0x0020)
+# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT(d) (0x00001840 + d * 0x0004) /* Parameters: depth NPOT pitch */
+# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001814 /* Parameters: count_vertices offset_vertices */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818
+# define NV30_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE 0x00000374
+# define NV30_TCL_PRIMITIVE_3D_LOGIC_OP_OP 0x00000378
+# define NV30_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST_MEM_OFFSET 0x0000181c
+# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST 0x00001824 /* Parameters: length start offset */
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00001828
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x0000182c
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001480 + d * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES 0x00001478
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG 0x00001ff0 /* Parameters: vertex pos weight normal primary color secondary color fogcoord texture coords 0 texture ccords 1 texture coords 2 texture coords 3 texture coords 4 texture coords 5 texture coords 6 texture coords 7 */
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG 0x00001ff4 /* Parameters: primary color secondary color backface primary color backface secondary color fogcoord pointsize clip plane 0 clip plane 1 clip plane 2 clip plane 3 clip plane 4 clip plane 5 texture coords 0 texture coords 1 texture coords 2 texture coords 3 texture coords 4 texture coords 5 texture coords 6 texture coords 7 */
+
+/******************************************
+Object NV30_CLEAR_BUFFER used on: NV30 NV40 G70
+*/
+#define NV30_CLEAR_BUFFER 0x00000066
+# define NV30_CLEAR_BUFFER_SET_DMA_NOTIFY 0x00000180
+# define NV30_CLEAR_BUFFER_SET_IMAGE_PATTERN 0x00000188
+# define NV30_CLEAR_BUFFER_SET_RASTER_OP 0x0000018c
+# define NV30_CLEAR_BUFFER_SET_CONTEXT_SURFACE_2D 0x00000198
+# define NV30_CLEAR_BUFFER_UNK002fc 0x000002fc
+
+/******************************************
+Object NV_DMA_FROM_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70
+*/
+#define NV_DMA_FROM_MEMORY 0x00000002
+
+/******************************************
+Object NV_DMA_TO_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70
+*/
+#define NV_DMA_TO_MEMORY 0x00000003
+
+/******************************************
+Object NV_DMA_IN_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70
+*/
+#define NV_DMA_IN_MEMORY 0x0000003d
+
+/******************************************
+Object NvType0046 used on: NV04
+*/
+#define NvType0046 0x00000046
+# define NvType0046_DMA_NOTIFY 0x00000180
+# define NvType0046_DMA_MEM_1 0x00000184
+# define NvType0046_DMA_MEM_2 0x00000188
+# define NvType0046_DMA_3 0x0000018c
+# define NvType0046_DMA_4 0x00000190
+# define NvType0046_OBJ_5 0x00000194
+# define NvType0046_OBJ_6 0x00000198
+# define NvType0046_PITCH1 0x00000304
+# define NvType0046_PITCH2 0x0000030c
+# define NvType0046_SIZE 0x00000340 /* Parameters: width height */
+# define NvType0046_WIDTH 0x00000344 /* Parameters: visible_width blank_width */
+# define NvType0046_HSYNC 0x00000348 /* Parameters: hsync_start hsync_len */
+# define NvType0046_HEIGHT 0x0000034c /* Parameters: visible_height blank_height */
+# define NvType0046_VSYNC 0x00000350 /* Parameters: vsync_start vsync_len */
+# define NvType0046_FULL_SIZE 0x00000354 /* Parameters: full_width full_height */
+# define NvType0046_PIXEL_CLK 0x00000358
+# define NvType0046_FLAGS 0x0000035c /* Parameters: doublescan -hsync -vsync depth */
+
+/******************************************
+Object NvType0047 used on: NV04
+*/
+#define NvType0047 0x00000047
+# define NvType0047_DMA_NOTIFY 0x00000180
+# define NvType0047_UNK19C 0x0000019c
+# define NvType0047_UNK1A0 0x000001a0
+/******************************************
+Object NvType0049 used on: NV04
+*/
+#define NvType0049 0x00000049
+# define NvType0049_DMA_NOTIFY 0x00000180
+# define NvType0049_DMA_MEM_1 0x00000184
+# define NvType0049_DMA_MEM_2 0x00000188
+/******************************************
+Object NvType004D used on: NV04
+*/
+#define NvType004D 0x0000004d
+# define NvType004D_DMA_NOTIFY 0x00000180
+# define NvType004D_DMA_MEM_1 0x00000184
+# define NvType004D_DMA_MEM_2 0x00000188
+# define NvType004D_DMA_MEM_3 0x0000018c
+# define NvType004D_DMA_MEM_4 0x00000190
+#endif /* _NOUVEAU_REG_H */
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_ioctl.h b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
index ce77d3d11e..a2a29fe431 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_ioctl.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
@@ -24,13 +24,26 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
+#include "nouveau_context.h"
+#include "nouveau_screen.h"
+#include "nouveau_object.h"
-#ifndef __NOUVEAU_IOCTL_H__
-#define __NOUVEAU_IOCTL_H__
+static nouveauScreenPtr nouveauCreateScreen(__DRIscreenPrivate *sPriv)
+{
+ nouveauScreenPtr screen;
+ NOUVEAUDRIPtr dri_priv=(NOUVEAUDRIPtr)sPriv->pDevPriv;
-#include "nouveau_context.h"
+ screen->card=nouveau_card_lookup(dri_priv->device_id);
+}
+
+static GLboolean nouveauInitDriver(__DRIscreenPrivate *sPriv)
+{
+ sPriv->private = (void *) nouveauCreateScreen( sPriv );
+ if ( !sPriv->private ) {
+ nouveauDestroyScreen( sPriv );
+ return GL_FALSE;
+ }
-extern void nouveauIoctlInitFifo(nouveauContextPtr nmesa);
-extern void nouveauIoctlInitFunctions(struct dd_function_table *functions);
+ return GL_TRUE;
+}
-#endif /* __NOUVEAU_IOCTL_H__ */
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.h b/src/mesa/drivers/dri/nouveau/nouveau_screen.h
index f6959419c5..decdafa86d 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_screen.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.h
@@ -30,8 +30,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "xmlconfig.h"
+#include "nouveau_dri.h"
+#include "nouveau_card.h"
+
typedef struct {
- u_int32_t card_type;
+ nouveau_card* card;
u_int32_t bus_type;
u_int32_t agp_mode;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c
index 417fd9fbcc..85b5eae49e 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_state.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c
@@ -26,7 +26,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "nouveau_context.h"
#include "nouveau_state.h"
-#include "nouveau_ioctl.h"
#include "nouveau_swtcl.h"
#include "nouveau_fifo.h"
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c b/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c
index 7c7ba7374b..746b0fac8c 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c
@@ -81,7 +81,7 @@ void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode)
if (mode) {
nmesa->Fallback |= bit;
if (oldfallback == 0) {
- if (nmesa->screen->card_type<NV_10) {
+ if (nmesa->screen->card->type<NV_10) {
//nv03FinishPrimitive(nmesa);
} else {
nv10FinishPrimitive(nmesa);
@@ -96,7 +96,7 @@ void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode)
if (oldfallback == bit) {
_swrast_flush( ctx );
- if (nmesa->screen->card_type<NV_10) {
+ if (nmesa->screen->card->type<NV_10) {
//nv03TriInitFunctions(ctx);
} else {
nv10TriInitFunctions(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
index 34546cc234..79ee29cfa5 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
@@ -44,14 +44,11 @@
#include "nv10_swtcl.h"
#include "nouveau_context.h"
#include "nouveau_span.h"
-#include "nouveau_ioctl.h"
#include "nouveau_reg.h"
#include "nouveau_tex.h"
#include "nouveau_fifo.h"
#include "nouveau_msg.h"
-
-/* XXX hack for now */
-#define channel 1
+#include "nouveau_object.h"
static void nv10RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
static void nv10RenderPrimitive( GLcontext *ctx, GLenum prim );
@@ -76,29 +73,31 @@ static void nv10ResetLineStipple( GLcontext *ctx );
static inline void nv10StartPrimitive(struct nouveau_context* nmesa)
{
- if (nmesa->screen->card_type==NV_10)
- BEGIN_RING_SIZE(channel,NV10_PRIMITIVE,1);
- else if (nmesa->screen->card_type==NV_20)
- BEGIN_RING_SIZE(channel,NV20_PRIMITIVE,1);
+ if (nmesa->screen->card->type==NV_10)
+ BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
+ else if (nmesa->screen->card->type==NV_20)
+ BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1);
else
- BEGIN_RING_SIZE(channel,NV30_PRIMITIVE,1);
+ BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1);
OUT_RING(nmesa->current_primitive);
- if (nmesa->screen->card_type==NV_10)
- BEGIN_RING_PRIM(channel,NV10_BEGIN_VERTICES,NOUVEAU_MIN_PRIM_SIZE);
+ if (nmesa->screen->card->type==NV_10)
+ BEGIN_RING_PRIM(NvSub3D,NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA,NOUVEAU_MIN_PRIM_SIZE);
+ else if (nmesa->screen->card->type==NV_20)
+ BEGIN_RING_PRIM(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_DATA,NOUVEAU_MIN_PRIM_SIZE);
else
- BEGIN_RING_PRIM(channel,NV20_BEGIN_VERTICES,NOUVEAU_MIN_PRIM_SIZE);
+ BEGIN_RING_PRIM(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_DATA,NOUVEAU_MIN_PRIM_SIZE);
}
inline void nv10FinishPrimitive(struct nouveau_context *nmesa)
{
FINISH_RING_PRIM();
- if (nmesa->screen->card_type==NV_10)
- BEGIN_RING_SIZE(channel,NV10_PRIMITIVE,1);
- else if (nmesa->screen->card_type==NV_20)
- BEGIN_RING_SIZE(channel,NV20_PRIMITIVE,1);
+ if (nmesa->screen->card->type==NV_10)
+ BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
+ else if (nmesa->screen->card->type==NV_20)
+ BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1);
else
- BEGIN_RING_SIZE(channel,NV30_PRIMITIVE,1);
+ BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1);
OUT_RING(0x0);
FIRE_RING();
}
@@ -700,15 +699,17 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa, GLuint
/*
* Tell the hardware about the vertex format
*/
- if (nmesa->screen->card_type==NV_10) {
+ if (nmesa->screen->card->type==NV_10) {
int size;
+#define NV_VERTEX_ATTRIBUTE_TYPE_FLOAT 2
+
#define NV10_SET_VERTEX_ATTRIB(i,j) \
do { \
size = attr_size[j] << 4; \
size |= (attr_size[j]*4) << 8; \
- size |= NV20_VERTEX_ATTRIBUTE_TYPE_FLOAT; \
- BEGIN_RING_SIZE(channel, NV10_VERTEX_ATTRIBUTE(i),1); \
+ size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT; \
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1); \
OUT_RING(size); \
} while (0)
@@ -721,27 +722,27 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa, GLuint
NV10_SET_VERTEX_ATTRIB(6, _TNL_ATTRIB_WEIGHT);
NV10_SET_VERTEX_ATTRIB(7, _TNL_ATTRIB_FOG);
- BEGIN_RING_SIZE(channel, NV10_VERTEX_SET_FORMAT,1);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE,1);
OUT_RING(0);
- } else if (nmesa->screen->card_type==NV_20) {
+ } else if (nmesa->screen->card->type==NV_20) {
for(i=0;i<16;i++)
{
int size=attr_size[i];
- BEGIN_RING_SIZE(channel,NV20_VERTEX_ATTRIBUTE(i),1);
- OUT_RING(NV20_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10));
+ BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1);
+ OUT_RING(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10));
}
} else {
- BEGIN_RING_SIZE(channel,NV30_VERTEX_ATTRIBUTES,slots);
+ BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS,slots);
for(i=0;i<slots;i++)
{
int size=attr_size[i];
- OUT_RING(NV20_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10));
+ OUT_RING(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10));
}
- BEGIN_RING_SIZE(channel,NV30_UNKNOWN_0,1);
+ BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1);
OUT_RING(0);
- BEGIN_RING_SIZE(channel,NV30_UNKNOWN_0,1);
+ BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1);
OUT_RING(0);
- BEGIN_RING_SIZE(channel,NV30_UNKNOWN_0,1);
+ BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1);
OUT_RING(0);
}
}