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-rw-r--r--src/gallium/state_trackers/vega/api_filters.c73
-rw-r--r--src/gallium/state_trackers/vega/image.c37
-rw-r--r--src/gallium/state_trackers/vega/image.h4
-rw-r--r--src/gallium/state_trackers/vega/mask.c66
-rw-r--r--src/gallium/state_trackers/vega/mask.h2
-rw-r--r--src/gallium/state_trackers/vega/paint.c62
-rw-r--r--src/gallium/state_trackers/vega/paint.h2
-rw-r--r--src/gallium/state_trackers/vega/renderer.c37
-rw-r--r--src/gallium/state_trackers/vega/renderer.h3
-rw-r--r--src/gallium/state_trackers/vega/shader.c34
-rw-r--r--src/gallium/state_trackers/vega/vg_context.c16
-rw-r--r--src/gallium/state_trackers/vega/vg_context.h5
-rw-r--r--src/gallium/state_trackers/vega/vg_tracker.c58
13 files changed, 253 insertions, 146 deletions
diff --git a/src/gallium/state_trackers/vega/api_filters.c b/src/gallium/state_trackers/vega/api_filters.c
index 18e2cc1f25..a643f38624 100644
--- a/src/gallium/state_trackers/vega/api_filters.c
+++ b/src/gallium/state_trackers/vega/api_filters.c
@@ -40,6 +40,7 @@
#include "util/u_format.h"
#include "util/u_memory.h"
+#include "util/u_sampler.h"
#include "asm_filters.h"
@@ -53,7 +54,7 @@ struct filter_info {
const void *const_buffer;
VGint const_buffer_len;
VGTilingMode tiling_mode;
- struct pipe_texture *extra_texture;
+ struct pipe_sampler_view *extra_texture_view;
};
static INLINE struct pipe_texture *create_texture_1d(struct vg_context *ctx,
@@ -91,13 +92,35 @@ static INLINE struct pipe_texture *create_texture_1d(struct vg_context *ctx,
return tex;
}
+static INLINE struct pipe_sampler_view *create_texture_1d_view(struct vg_context *ctx,
+ const VGuint *color_data,
+ const VGint color_data_len)
+{
+ struct pipe_context *pipe = ctx->pipe;
+ struct pipe_texture *texture;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *view;
+
+ texture = create_texture_1d(ctx, color_data, color_data_len);
+
+ if (!texture)
+ return NULL;
+
+ u_sampler_view_default_template(&view_templ, texture, texture->format);
+ view = pipe->create_sampler_view(pipe, texture, &view_templ);
+ /* want the texture to go away if the view is freed */
+ pipe_texture_reference(&texture, NULL);
+
+ return view;
+}
+
static INLINE struct pipe_surface * setup_framebuffer(struct vg_image *dst)
{
struct vg_context *ctx = vg_current_context();
struct pipe_context *pipe = ctx->pipe;
struct pipe_framebuffer_state fb;
struct pipe_surface *dst_surf = pipe->screen->get_tex_surface(
- pipe->screen, dst->texture, 0, 0, 0,
+ pipe->screen, dst->sampler_view->texture, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE);
/* drawing dest */
@@ -168,7 +191,7 @@ static void setup_constant_buffer(struct vg_context *ctx, const void *buffer,
static void setup_samplers(struct vg_context *ctx, struct filter_info *info)
{
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
- struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_sampler_state sampler[3];
int num_samplers = 0;
int num_textures = 0;
@@ -177,10 +200,10 @@ static void setup_samplers(struct vg_context *ctx, struct filter_info *info)
samplers[1] = NULL;
samplers[2] = NULL;
samplers[3] = NULL;
- textures[0] = NULL;
- textures[1] = NULL;
- textures[2] = NULL;
- textures[3] = NULL;
+ sampler_views[0] = NULL;
+ sampler_views[1] = NULL;
+ sampler_views[2] = NULL;
+ sampler_views[3] = NULL;
memset(&sampler[0], 0, sizeof(struct pipe_sampler_state));
sampler[0].wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
@@ -215,21 +238,21 @@ static void setup_samplers(struct vg_context *ctx, struct filter_info *info)
}
samplers[0] = &sampler[0];
- textures[0] = info->src->texture;
+ sampler_views[0] = info->src->sampler_view;
++num_samplers;
++num_textures;
- if (info->extra_texture) {
+ if (info->extra_texture_view) {
memcpy(&sampler[1], &sampler[0], sizeof(struct pipe_sampler_state));
samplers[1] = &sampler[1];
- textures[1] = info->extra_texture;
+ sampler_views[1] = info->extra_texture_view;
++num_samplers;
++num_textures;
}
cso_set_samplers(ctx->cso_context, num_samplers, (const struct pipe_sampler_state **)samplers);
- cso_set_sampler_textures(ctx->cso_context, num_textures, textures);
+ cso_set_fragment_sampler_views(ctx->cso_context, num_textures, sampler_views);
}
static struct vg_shader * setup_color_matrix(struct vg_context *ctx, void *user_data)
@@ -308,7 +331,7 @@ static void execute_filter(struct vg_context *ctx,
cso_save_viewport(ctx->cso_context);
cso_save_blend(ctx->cso_context);
cso_save_samplers(ctx->cso_context);
- cso_save_sampler_textures(ctx->cso_context);
+ cso_save_fragment_sampler_views(ctx->cso_context);
dst_surf = setup_framebuffer(info->dst);
setup_viewport(info->dst);
@@ -318,7 +341,7 @@ static void execute_filter(struct vg_context *ctx,
setup_samplers(ctx, info);
renderer_draw_texture(ctx->renderer,
- info->src->texture,
+ info->src->sampler_view->texture,
info->dst->x, info->dst->y,
info->dst->x + info->dst->width,
info->dst->y + info->dst->height,
@@ -331,7 +354,7 @@ static void execute_filter(struct vg_context *ctx,
cso_restore_viewport(ctx->cso_context);
cso_restore_blend(ctx->cso_context);
cso_restore_samplers(ctx->cso_context);
- cso_restore_sampler_textures(ctx->cso_context);
+ cso_restore_fragment_sampler_views(ctx->cso_context);
vg_shader_destroy(ctx, shader);
@@ -369,7 +392,7 @@ void vgColorMatrix(VGImage dst, VGImage src,
info.const_buffer = matrix;
info.const_buffer_len = 20 * sizeof(VGfloat);
info.tiling_mode = VG_TILE_PAD;
- info.extra_texture = 0;
+ info.extra_texture_view = NULL;
execute_filter(ctx, &info);
}
@@ -479,7 +502,7 @@ void vgConvolve(VGImage dst, VGImage src,
info.const_buffer = buffer;
info.const_buffer_len = buffer_len * sizeof(VGfloat);
info.tiling_mode = tilingMode;
- info.extra_texture = 0;
+ info.extra_texture_view = NULL;
execute_filter(ctx, &info);
free(buffer);
@@ -669,7 +692,7 @@ void vgGaussianBlur(VGImage dst, VGImage src,
info.const_buffer = buffer;
info.const_buffer_len = buffer_len * sizeof(VGfloat);
info.tiling_mode = tilingMode;
- info.extra_texture = 0;
+ info.extra_texture_view = NULL;
execute_filter(ctx, &info);
free(buffer);
@@ -688,7 +711,7 @@ void vgLookup(VGImage dst, VGImage src,
struct vg_image *d, *s;
VGuint color_data[256];
VGint i;
- struct pipe_texture *lut_texture;
+ struct pipe_sampler_view *lut_texture_view;
VGfloat buffer[4];
struct filter_info info;
@@ -714,7 +737,7 @@ void vgLookup(VGImage dst, VGImage src,
color_data[i] = blueLUT[i] << 24 | greenLUT[i] << 16 |
redLUT[i] << 8 | alphaLUT[i];
}
- lut_texture = create_texture_1d(ctx, color_data, 255);
+ lut_texture_view = create_texture_1d_view(ctx, color_data, 255);
buffer[0] = 0.f;
buffer[1] = 0.f;
@@ -728,11 +751,11 @@ void vgLookup(VGImage dst, VGImage src,
info.const_buffer = buffer;
info.const_buffer_len = 4 * sizeof(VGfloat);
info.tiling_mode = VG_TILE_PAD;
- info.extra_texture = lut_texture;
+ info.extra_texture_view = lut_texture_view;
execute_filter(ctx, &info);
- pipe_texture_reference(&lut_texture, NULL);
+ pipe_sampler_view_reference(&lut_texture_view, NULL);
}
void vgLookupSingle(VGImage dst, VGImage src,
@@ -743,7 +766,7 @@ void vgLookupSingle(VGImage dst, VGImage src,
{
struct vg_context *ctx = vg_current_context();
struct vg_image *d, *s;
- struct pipe_texture *lut_texture;
+ struct pipe_sampler_view *lut_texture_view;
VGfloat buffer[4];
struct filter_info info;
VGuint color_data[256];
@@ -783,7 +806,7 @@ void vgLookupSingle(VGImage dst, VGImage src,
color_data[i] = blue << 24 | green << 16 |
red << 8 | alpha;
}
- lut_texture = create_texture_1d(ctx, color_data, 256);
+ lut_texture_view = create_texture_1d_view(ctx, color_data, 256);
buffer[0] = 0.f;
buffer[1] = 0.f;
@@ -797,9 +820,9 @@ void vgLookupSingle(VGImage dst, VGImage src,
info.const_buffer = buffer;
info.const_buffer_len = 4 * sizeof(VGfloat);
info.tiling_mode = VG_TILE_PAD;
- info.extra_texture = lut_texture;
+ info.extra_texture_view = lut_texture_view;
execute_filter(ctx, &info);
- pipe_texture_reference(&lut_texture, NULL);
+ pipe_sampler_view_reference(&lut_texture_view, NULL);
}
diff --git a/src/gallium/state_trackers/vega/image.c b/src/gallium/state_trackers/vega/image.c
index a71579cd26..c3268a84a6 100644
--- a/src/gallium/state_trackers/vega/image.c
+++ b/src/gallium/state_trackers/vega/image.c
@@ -43,6 +43,7 @@
#include "util/u_tile.h"
#include "util/u_memory.h"
#include "util/u_math.h"
+#include "util/u_sampler.h"
static enum pipe_format vg_format_to_pipe(VGImageFormat format)
{
@@ -81,7 +82,7 @@ static INLINE void vg_sync_size(VGfloat *src_loc, VGfloat *dst_loc)
static void vg_copy_texture(struct vg_context *ctx,
struct pipe_texture *dst, VGint dx, VGint dy,
- struct pipe_texture *src, VGint sx, VGint sy,
+ struct pipe_sampler_view *src, VGint sx, VGint sy,
VGint width, VGint height)
{
VGfloat dst_loc[4], src_loc[4];
@@ -103,8 +104,8 @@ static void vg_copy_texture(struct vg_context *ctx,
src_loc[3] = height;
src_bounds[0] = 0.f;
src_bounds[1] = 0.f;
- src_bounds[2] = src->width0;
- src_bounds[3] = src->height0;
+ src_bounds[2] = src->texture->width0;
+ src_bounds[3] = src->texture->height0;
vg_bound_rect(src_loc, src_bounds, src_shift);
vg_bound_rect(dst_loc, dst_bounds, dst_shift);
@@ -218,7 +219,7 @@ void vg_copy_surface(struct vg_context *ctx,
static struct pipe_texture *image_texture(struct vg_image *img)
{
- struct pipe_texture *tex = img->texture;
+ struct pipe_texture *tex = img->sampler_view->texture;
return tex;
}
@@ -247,9 +248,12 @@ struct vg_image * image_create(VGImageFormat format,
VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
+ struct pipe_context *pipe = ctx->pipe;
struct vg_image *image = CALLOC_STRUCT(vg_image);
enum pipe_format pformat = vg_format_to_pipe(format);
struct pipe_texture pt, *newtex;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *view;
struct pipe_screen *screen = ctx->pipe->screen;
vg_init_object(&image->base, ctx, VG_OBJECT_IMAGE);
@@ -281,7 +285,12 @@ struct vg_image * image_create(VGImageFormat format,
debug_assert(newtex);
- image->texture = newtex;
+ u_sampler_view_default_template(&view_templ, newtex, newtex->format);
+ view = pipe->create_sampler_view(pipe, newtex, &view_templ);
+ /* want the texture to go away if the view is freed */
+ pipe_texture_reference(&newtex, NULL);
+
+ image->sampler_view = view;
vg_context_add_object(ctx, VG_OBJECT_IMAGE, image);
@@ -345,7 +354,7 @@ void image_destroy(struct vg_image *img)
array_destroy(img->children_array);
}
- pipe_texture_reference(&img->texture, NULL);
+ pipe_sampler_view_reference(&img->sampler_view, NULL);
free(img);
}
@@ -444,7 +453,7 @@ void image_get_sub_data(struct vg_image * image,
{
struct pipe_transfer *transfer =
pipe->get_tex_transfer(pipe,
- image->texture, 0, 0, 0,
+ image->sampler_view->texture, 0, 0, 0,
PIPE_TRANSFER_READ,
0, 0,
image->x + image->width,
@@ -478,9 +487,9 @@ struct vg_image * image_child_image(struct vg_image *parent,
image->width = width;
image->height = height;
image->parent = parent;
- image->texture = 0;
- pipe_texture_reference(&image->texture,
- parent->texture);
+ image->sampler_view = NULL;
+ pipe_sampler_view_reference(&image->sampler_view,
+ parent->sampler_view);
image->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
image->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
@@ -514,8 +523,8 @@ void image_copy(struct vg_image *dst, VGint dx, VGint dy,
}
/* make sure rendering has completed */
ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
- vg_copy_texture(ctx, dst->texture, dst->x + dx, dst->y + dy,
- src->texture, src->x + sx, src->y + sy, width, height);
+ vg_copy_texture(ctx, dst->sampler_view->texture, dst->x + dx, dst->y + dy,
+ src->sampler_view, src->x + sx, src->y + sy, width, height);
}
void image_draw(struct vg_image *img)
@@ -624,12 +633,12 @@ VGboolean vg_image_overlaps(struct vg_image *dst,
}
VGint image_bind_samplers(struct vg_image *img, struct pipe_sampler_state **samplers,
- struct pipe_texture **textures)
+ struct pipe_sampler_view **sampler_views)
{
img->sampler.min_img_filter = image_sampler_filter(img->base.ctx);
img->sampler.mag_img_filter = image_sampler_filter(img->base.ctx);
samplers[3] = &img->sampler;
- textures[3] = img->texture;
+ sampler_views[3] = img->sampler_view;
return 1;
}
diff --git a/src/gallium/state_trackers/vega/image.h b/src/gallium/state_trackers/vega/image.h
index 78e17cffa6..805b35fab9 100644
--- a/src/gallium/state_trackers/vega/image.h
+++ b/src/gallium/state_trackers/vega/image.h
@@ -43,7 +43,7 @@ struct vg_image {
struct vg_image *parent;
- struct pipe_texture *texture;
+ struct pipe_sampler_view *sampler_view;
struct pipe_sampler_state sampler;
struct array *children_array;
@@ -89,7 +89,7 @@ void image_get_pixels(struct vg_image *dst, VGint dx, VGint dy,
VGint width, VGint height);
VGint image_bind_samplers(struct vg_image *dst, struct pipe_sampler_state **samplers,
- struct pipe_texture **textures);
+ struct pipe_sampler_view **sampler_views);
VGboolean vg_image_overlaps(struct vg_image *dst,
struct vg_image *src);
diff --git a/src/gallium/state_trackers/vega/mask.c b/src/gallium/state_trackers/vega/mask.c
index 839dc19a3b..316ea7a9c9 100644
--- a/src/gallium/state_trackers/vega/mask.c
+++ b/src/gallium/state_trackers/vega/mask.c
@@ -45,7 +45,7 @@ struct vg_mask_layer {
VGint width;
VGint height;
- struct pipe_texture *texture;
+ struct pipe_sampler_view *sampler_view;
};
static INLINE struct pipe_surface *
@@ -54,7 +54,7 @@ alpha_mask_surface(struct vg_context *ctx, int usage)
struct pipe_screen *screen = ctx->pipe->screen;
struct st_framebuffer *stfb = ctx->draw_buffer;
return screen->get_tex_surface(screen,
- stfb->alpha_mask,
+ stfb->alpha_mask_view->texture,
0, 0, 0,
usage);
}
@@ -284,35 +284,33 @@ static void setup_mask_operation(VGMaskOperation operation)
cso_set_fragment_shader_handle(ctx->cso_context, shader);
}
-static void setup_mask_samplers(struct pipe_texture *umask)
+static void setup_mask_samplers(struct pipe_sampler_view *umask)
{
struct vg_context *ctx = vg_current_context();
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
- struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
struct st_framebuffer *fb_buffers = ctx->draw_buffer;
- struct pipe_texture *uprev = NULL;
+ struct pipe_sampler_view *uprev = NULL;
struct pipe_sampler_state sampler;
- uprev = fb_buffers->blend_texture;
+ uprev = fb_buffers->blend_texture_view;
sampler = ctx->mask.sampler;
sampler.normalized_coords = 1;
samplers[0] = NULL;
samplers[1] = NULL;
- samplers[2] = NULL;
- textures[0] = NULL;
- textures[1] = NULL;
- textures[2] = NULL;
+ sampler_views[0] = NULL;
+ sampler_views[1] = NULL;
samplers[0] = &sampler;
samplers[1] = &ctx->mask.sampler;
- textures[0] = umask;
- textures[1] = uprev;
+ sampler_views[0] = umask;
+ sampler_views[1] = uprev;
cso_set_samplers(ctx->cso_context, 2,
(const struct pipe_sampler_state **)samplers);
- cso_set_sampler_textures(ctx->cso_context, 2, textures);
+ cso_set_fragment_sampler_views(ctx->cso_context, 2, sampler_views);
}
@@ -411,12 +409,13 @@ static void surface_fill(struct pipe_surface *surf,
}
-static void mask_using_texture(struct pipe_texture *texture,
+static void mask_using_texture(struct pipe_sampler_view *sampler_view,
VGMaskOperation operation,
VGint x, VGint y,
VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
+ struct pipe_texture *texture = sampler_view->texture;
struct pipe_surface *surface =
alpha_mask_surface(ctx, PIPE_BUFFER_USAGE_GPU_WRITE);
VGint offsets[4], loc[4];
@@ -439,13 +438,13 @@ static void mask_using_texture(struct pipe_texture *texture,
vg_prepare_blend_surface_from_mask(ctx);
cso_save_samplers(ctx->cso_context);
- cso_save_sampler_textures(ctx->cso_context);
+ cso_save_fragment_sampler_views(ctx->cso_context);
cso_save_framebuffer(ctx->cso_context);
cso_save_blend(ctx->cso_context);
cso_save_fragment_shader(ctx->cso_context);
cso_save_viewport(ctx->cso_context);
- setup_mask_samplers(texture);
+ setup_mask_samplers(sampler_view);
setup_mask_blend();
setup_mask_operation(operation);
setup_mask_framebuffer(surface, surface->width, surface->height);
@@ -463,7 +462,7 @@ static void mask_using_texture(struct pipe_texture *texture,
cso_restore_framebuffer(ctx->cso_context);
cso_restore_fragment_shader(ctx->cso_context);
cso_restore_samplers(ctx->cso_context);
- cso_restore_sampler_textures(ctx->cso_context);
+ cso_restore_fragment_sampler_views(ctx->cso_context);
cso_restore_viewport(ctx->cso_context);
pipe_surface_reference(&surface, NULL);
@@ -484,7 +483,11 @@ struct vg_mask_layer * mask_layer_create(VGint width, VGint height)
{
struct pipe_texture pt;
+ struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = ctx->pipe->screen;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *view = NULL;
+ struct pipe_texture *texture;
memset(&pt, 0, sizeof(pt));
pt.target = PIPE_TEXTURE_2D;
@@ -496,7 +499,14 @@ struct vg_mask_layer * mask_layer_create(VGint width, VGint height)
pt.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
pt.compressed = 0;
- mask->texture = screen->texture_create(screen, &pt);
+ texture = screen->texture_create(screen, &pt);
+
+ if (texture) {
+ u_sampler_view_default_template(&view_templ, texture, texture->format);
+ view = pipe->create_sampler_view(pipe, texture, &view_templ);
+ }
+ pipe_texture_reference(&texture, NULL);
+ mask->sampler_view = view;
}
vg_context_add_object(ctx, VG_OBJECT_MASK, mask);
@@ -525,7 +535,7 @@ void mask_layer_fill(struct vg_mask_layer *layer,
alpha_color[3] = value;
surface = ctx->pipe->screen->get_tex_surface(
- ctx->pipe->screen, layer->texture,
+ ctx->pipe->screen, layer->sampler_view->texture,
0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE);
@@ -545,10 +555,10 @@ void mask_copy(struct vg_mask_layer *layer,
struct st_framebuffer *fb_buffers = ctx->draw_buffer;
renderer_copy_texture(ctx->renderer,
- layer->texture,
+ layer->sampler_view,
sx, sy,
sx + width, sy + height,
- fb_buffers->alpha_mask,
+ fb_buffers->alpha_mask_view->texture,
dx, dy,
dx + width, dy + height);
}
@@ -562,7 +572,7 @@ static void mask_layer_render_to(struct vg_mask_layer *layer,
struct pipe_screen *screen = ctx->pipe->screen;
struct pipe_surface *surface;
- surface = screen->get_tex_surface(screen, layer->texture, 0, 0, 0,
+ surface = screen->get_tex_surface(screen, layer->sampler_view->texture, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE);
cso_save_framebuffer(ctx->cso_context);
@@ -604,8 +614,8 @@ void mask_render_to(struct path *path,
struct vg_mask_layer *temp_layer;
VGint width, height;
- width = fb_buffers->alpha_mask->width0;
- height = fb_buffers->alpha_mask->width0;
+ width = fb_buffers->alpha_mask_view->texture->width0;
+ height = fb_buffers->alpha_mask_view->texture->width0;
temp_layer = mask_layer_create(width, height);
@@ -622,7 +632,7 @@ void mask_using_layer(struct vg_mask_layer *layer,
VGint x, VGint y,
VGint width, VGint height)
{
- mask_using_texture(layer->texture, operation,
+ mask_using_texture(layer->sampler_view, operation,
x, y, width, height);
}
@@ -644,7 +654,7 @@ void mask_using_image(struct vg_image *image,
VGint x, VGint y,
VGint width, VGint height)
{
- mask_using_texture(image->texture, operation,
+ mask_using_texture(image->sampler_view, operation,
x, y, width, height);
}
@@ -672,7 +682,7 @@ void mask_fill(VGint x, VGint y, VGint width, VGint height,
}
VGint mask_bind_samplers(struct pipe_sampler_state **samplers,
- struct pipe_texture **textures)
+ struct pipe_sampler_view **sampler_views)
{
struct vg_context *ctx = vg_current_context();
@@ -680,7 +690,7 @@ VGint mask_bind_samplers(struct pipe_sampler_state **samplers,
struct st_framebuffer *fb_buffers = ctx->draw_buffer;
samplers[1] = &ctx->mask.sampler;
- textures[1] = fb_buffers->alpha_mask;
+ sampler_views[1] = fb_buffers->alpha_mask_view;
return 1;
} else
return 0;
diff --git a/src/gallium/state_trackers/vega/mask.h b/src/gallium/state_trackers/vega/mask.h
index 5eaaede0e3..4feacbefda 100644
--- a/src/gallium/state_trackers/vega/mask.h
+++ b/src/gallium/state_trackers/vega/mask.h
@@ -63,6 +63,6 @@ void mask_fill(VGint x, VGint y,
VGfloat value);
VGint mask_bind_samplers(struct pipe_sampler_state **samplers,
- struct pipe_texture **textures);
+ struct pipe_sampler_view **sampler_views);
#endif
diff --git a/src/gallium/state_trackers/vega/paint.c b/src/gallium/state_trackers/vega/paint.c
index dc56b8c5f3..508e1863a5 100644
--- a/src/gallium/state_trackers/vega/paint.c
+++ b/src/gallium/state_trackers/vega/paint.c
@@ -37,6 +37,7 @@
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_math.h"
+#include "util/u_sampler.h"
#include "cso_cache/cso_context.h"
@@ -61,7 +62,7 @@ struct vg_paint {
VGfloat vals[5];
VGint valsi[5];
} radial;
- struct pipe_texture *texture;
+ struct pipe_sampler_view *sampler_view;
struct pipe_sampler_state sampler;
VGfloat *ramp_stops;
@@ -72,7 +73,7 @@ struct vg_paint {
} gradient;
struct {
- struct pipe_texture *texture;
+ struct pipe_sampler_view *sampler_view;
VGTilingMode tiling_mode;
struct pipe_sampler_state sampler;
} pattern;
@@ -173,6 +174,26 @@ static INLINE struct pipe_texture *create_gradient_texture(struct vg_paint *p)
return tex;
}
+static INLINE struct pipe_sampler_view *create_gradient_sampler_view(struct vg_paint *p)
+{
+ struct pipe_context *pipe = p->base.ctx->pipe;
+ struct pipe_texture *texture;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *view;
+
+ texture = create_gradient_texture(p);
+
+ if (!texture)
+ return NULL;
+
+ u_sampler_view_default_template(&view_templ, texture, texture->format);
+ view = pipe->create_sampler_view(pipe, texture, &view_templ);
+ /* want the texture to go away if the view is freed */
+ pipe_texture_reference(&texture, NULL);
+
+ return view;
+}
+
struct vg_paint * paint_create(struct vg_context *ctx)
{
struct vg_paint *paint = CALLOC_STRUCT(vg_paint);
@@ -207,8 +228,9 @@ struct vg_paint * paint_create(struct vg_context *ctx)
void paint_destroy(struct vg_paint *paint)
{
struct vg_context *ctx = paint->base.ctx;
- if (paint->pattern.texture)
- pipe_texture_reference(&paint->pattern.texture, NULL);
+ pipe_sampler_view_reference(&paint->gradient.sampler_view, NULL);
+ if (paint->pattern.sampler_view)
+ pipe_sampler_view_reference(&paint->pattern.sampler_view, NULL);
if (ctx)
vg_context_remove_object(ctx, VG_OBJECT_PAINT, paint);
@@ -329,8 +351,8 @@ static INLINE void paint_pattern_buffer(struct vg_paint *paint, void *buffer)
map[4] = 0.f;
map[5] = 1.f;
- map[6] = paint->pattern.texture->width0;
- map[7] = paint->pattern.texture->height0;
+ map[6] = paint->pattern.sampler_view->texture->width0;
+ map[7] = paint->pattern.sampler_view->texture->height0;
{
struct matrix mat;
memcpy(&mat, &ctx->state.vg.fill_paint_to_user_matrix,
@@ -394,12 +416,12 @@ void paint_set_ramp_stops(struct vg_paint *paint, const VGfloat *stops,
create_gradient_data(stops, num / 5, paint->gradient.color_data,
1024);
- if (paint->gradient.texture) {
- pipe_texture_reference(&paint->gradient.texture, NULL);
- paint->gradient.texture = 0;
+ if (paint->gradient.sampler_view) {
+ pipe_sampler_view_reference(&paint->gradient.sampler_view, NULL);
+ paint->gradient.sampler_view = NULL;
}
- paint->gradient.texture = create_gradient_texture(paint);
+ paint->gradient.sampler_view = create_gradient_sampler_view(paint);
}
void paint_set_colori(struct vg_paint *p,
@@ -459,12 +481,12 @@ void paint_set_radial_gradient(struct vg_paint *paint,
void paint_set_pattern(struct vg_paint *paint,
struct vg_image *img)
{
- if (paint->pattern.texture)
- pipe_texture_reference(&paint->pattern.texture, NULL);
+ if (paint->pattern.sampler_view)
+ pipe_sampler_view_reference(&paint->pattern.sampler_view, NULL);
- paint->pattern.texture = 0;
- pipe_texture_reference(&paint->pattern.texture,
- img->texture);
+ paint->pattern.sampler_view = NULL;
+ pipe_sampler_view_reference(&paint->pattern.sampler_view,
+ img->sampler_view);
}
void paint_set_pattern_tiling(struct vg_paint *paint,
@@ -611,18 +633,18 @@ VGTilingMode paint_pattern_tiling(struct vg_paint *paint)
}
VGint paint_bind_samplers(struct vg_paint *paint, struct pipe_sampler_state **samplers,
- struct pipe_texture **textures)
+ struct pipe_sampler_view **sampler_views)
{
struct vg_context *ctx = vg_current_context();
switch(paint->type) {
case VG_PAINT_TYPE_LINEAR_GRADIENT:
case VG_PAINT_TYPE_RADIAL_GRADIENT: {
- if (paint->gradient.texture) {
+ if (paint->gradient.sampler_view) {
paint->gradient.sampler.min_img_filter = image_sampler_filter(ctx);
paint->gradient.sampler.mag_img_filter = image_sampler_filter(ctx);
samplers[0] = &paint->gradient.sampler;
- textures[0] = paint->gradient.texture;
+ sampler_views[0] = paint->gradient.sampler_view;
return 1;
}
}
@@ -634,7 +656,7 @@ VGint paint_bind_samplers(struct vg_paint *paint, struct pipe_sampler_state **sa
paint->pattern.sampler.min_img_filter = image_sampler_filter(ctx);
paint->pattern.sampler.mag_img_filter = image_sampler_filter(ctx);
samplers[0] = &paint->pattern.sampler;
- textures[0] = paint->pattern.texture;
+ sampler_views[0] = paint->pattern.sampler_view;
return 1;
}
break;
@@ -647,7 +669,7 @@ VGint paint_bind_samplers(struct vg_paint *paint, struct pipe_sampler_state **sa
void paint_resolve_type(struct vg_paint *paint)
{
if (paint->type == VG_PAINT_TYPE_PATTERN &&
- !paint->pattern.texture) {
+ !paint->pattern.sampler_view) {
paint->type = VG_PAINT_TYPE_COLOR;
}
}
diff --git a/src/gallium/state_trackers/vega/paint.h b/src/gallium/state_trackers/vega/paint.h
index 999b5c167c..9ea67c4b1e 100644
--- a/src/gallium/state_trackers/vega/paint.h
+++ b/src/gallium/state_trackers/vega/paint.h
@@ -108,7 +108,7 @@ VGboolean paint_color_ramp_premultiplied(struct vg_paint *paint);
VGint paint_bind_samplers(struct vg_paint *paint, struct pipe_sampler_state **samplers,
- struct pipe_texture **textures);
+ struct pipe_sampler_view **sampler_views);
VGint paint_constant_buffer_size(struct vg_paint *paint);
void paint_fill_constant_buffer(struct vg_paint *paint,
diff --git a/src/gallium/state_trackers/vega/renderer.c b/src/gallium/state_trackers/vega/renderer.c
index 47e8b470a1..2bb4c8bc75 100644
--- a/src/gallium/state_trackers/vega/renderer.c
+++ b/src/gallium/state_trackers/vega/renderer.c
@@ -39,6 +39,7 @@
#include "util/u_simple_shaders.h"
#include "util/u_memory.h"
#include "util/u_rect.h"
+#include "util/u_sampler.h"
#include "cso_cache/cso_context.h"
@@ -263,7 +264,7 @@ void renderer_draw_texture(struct renderer *r,
}
void renderer_copy_texture(struct renderer *ctx,
- struct pipe_texture *src,
+ struct pipe_sampler_view *src,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
struct pipe_texture *dst,
@@ -272,6 +273,7 @@ void renderer_copy_texture(struct renderer *ctx,
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
+ struct pipe_texture *tex = src->texture;
struct pipe_buffer *buf;
struct pipe_surface *dst_surf = screen->get_tex_surface(
screen, dst, 0, 0, 0,
@@ -279,8 +281,8 @@ void renderer_copy_texture(struct renderer *ctx,
struct pipe_framebuffer_state fb;
float s0, t0, s1, t1;
- assert(src->width0 != 0);
- assert(src->height0 != 0);
+ assert(tex->width0 != 0);
+ assert(tex->height0 != 0);
assert(dst->width0 != 0);
assert(dst->height0 != 0);
@@ -290,10 +292,10 @@ void renderer_copy_texture(struct renderer *ctx,
#endif
#if 1
- s0 = sx1 / src->width0;
- s1 = sx2 / src->width0;
- t0 = sy1 / src->height0;
- t1 = sy2 / src->height0;
+ s0 = sx1 / tex->width0;
+ s1 = sx2 / tex->width0;
+ t0 = sy1 / tex->height0;
+ t1 = sy2 / tex->height0;
#else
s0 = 0;
s1 = 1;
@@ -307,7 +309,7 @@ void renderer_copy_texture(struct renderer *ctx,
/* save state (restored below) */
cso_save_blend(ctx->cso);
cso_save_samplers(ctx->cso);
- cso_save_sampler_textures(ctx->cso);
+ cso_save_fragment_sampler_views(ctx->cso);
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
@@ -345,7 +347,7 @@ void renderer_copy_texture(struct renderer *ctx,
vg_set_viewport(ctx->owner, VEGA_Y0_TOP);
/* texture */
- cso_set_sampler_textures(ctx->cso, 1, &src);
+ cso_set_fragment_sampler_views(ctx->cso, 1, &src);
/* shaders */
cso_set_vertex_shader_handle(ctx->cso, vg_texture_vs(ctx->owner));
@@ -385,7 +387,7 @@ void renderer_copy_texture(struct renderer *ctx,
/* restore state we changed */
cso_restore_blend(ctx->cso);
cso_restore_samplers(ctx->cso);
- cso_restore_sampler_textures(ctx->cso);
+ cso_restore_fragment_sampler_views(ctx->cso);
cso_restore_framebuffer(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
@@ -406,6 +408,8 @@ void renderer_copy_surface(struct renderer *ctx,
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_buffer *buf;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *view;
struct pipe_texture texTemp, *tex;
struct pipe_surface *texSurf;
struct pipe_framebuffer_state fb;
@@ -457,6 +461,12 @@ void renderer_copy_surface(struct renderer *ctx,
if (!tex)
return;
+ u_sampler_view_default_template(&view_templ, tex, tex->format);
+ view = pipe->create_sampler_view(pipe, tex, &view_templ);
+
+ if (!view)
+ return;
+
texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE);
@@ -479,7 +489,7 @@ void renderer_copy_surface(struct renderer *ctx,
/* save state (restored below) */
cso_save_blend(ctx->cso);
cso_save_samplers(ctx->cso);
- cso_save_sampler_textures(ctx->cso);
+ cso_save_fragment_sampler_views(ctx->cso);
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
@@ -515,7 +525,7 @@ void renderer_copy_surface(struct renderer *ctx,
}
/* texture */
- cso_set_sampler_textures(ctx->cso, 1, &tex);
+ cso_set_fragment_sampler_views(ctx->cso, 1, &view);
/* shaders */
cso_set_fragment_shader_handle(ctx->cso, ctx->fs);
@@ -552,13 +562,14 @@ void renderer_copy_surface(struct renderer *ctx,
/* restore state we changed */
cso_restore_blend(ctx->cso);
cso_restore_samplers(ctx->cso);
- cso_restore_sampler_textures(ctx->cso);
+ cso_restore_fragment_sampler_views(ctx->cso);
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
cso_restore_viewport(ctx->cso);
pipe_texture_reference(&tex, NULL);
+ pipe_sampler_view_reference(&view, NULL);
}
void renderer_texture_quad(struct renderer *r,
diff --git a/src/gallium/state_trackers/vega/renderer.h b/src/gallium/state_trackers/vega/renderer.h
index 990cd32c31..03366f1361 100644
--- a/src/gallium/state_trackers/vega/renderer.h
+++ b/src/gallium/state_trackers/vega/renderer.h
@@ -33,6 +33,7 @@ struct renderer;
struct vg_context;
struct pipe_texture;
+struct pipe_sampler_view;
struct pipe_surface;
struct renderer *renderer_create(struct vg_context *owner);
@@ -57,7 +58,7 @@ void renderer_texture_quad(struct renderer *,
VGfloat x3, VGfloat y3,
VGfloat x4, VGfloat y4);
void renderer_copy_texture(struct renderer *r,
- struct pipe_texture *src,
+ struct pipe_sampler_view *src,
VGfloat sx1, VGfloat sy1,
VGfloat sx2, VGfloat sy2,
struct pipe_texture *dst,
diff --git a/src/gallium/state_trackers/vega/shader.c b/src/gallium/state_trackers/vega/shader.c
index 0e71a507bf..f2ec24c57f 100644
--- a/src/gallium/state_trackers/vega/shader.c
+++ b/src/gallium/state_trackers/vega/shader.c
@@ -119,7 +119,7 @@ static void setup_constant_buffer(struct shader *shader)
static VGint blend_bind_samplers(struct vg_context *ctx,
struct pipe_sampler_state **samplers,
- struct pipe_texture **textures)
+ struct pipe_sampler_view **sampler_views)
{
VGBlendMode bmode = ctx->state.vg.blend_mode;
@@ -132,15 +132,15 @@ static VGint blend_bind_samplers(struct vg_context *ctx,
vg_prepare_blend_surface(ctx);
samplers[2] = &ctx->blend_sampler;
- textures[2] = stfb->blend_texture;
+ sampler_views[2] = stfb->blend_texture_view;
- if (!samplers[0] || !textures[0]) {
+ if (!samplers[0] || !sampler_views[0]) {
samplers[0] = samplers[2];
- textures[0] = textures[2];
+ sampler_views[0] = sampler_views[2];
}
- if (!samplers[1] || !textures[1]) {
+ if (!samplers[1] || !sampler_views[1]) {
samplers[1] = samplers[0];
- textures[1] = textures[0];
+ sampler_views[1] = sampler_views[0];
}
return 1;
@@ -151,7 +151,7 @@ static VGint blend_bind_samplers(struct vg_context *ctx,
static void setup_samplers(struct shader *shader)
{
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
- struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
struct vg_context *ctx = shader->context;
/* a little wonky: we use the num as a boolean that just says
* whether any sampler/textures have been set. the actual numbering
@@ -167,20 +167,20 @@ static void setup_samplers(struct shader *shader)
samplers[1] = NULL;
samplers[2] = NULL;
samplers[3] = NULL;
- textures[0] = NULL;
- textures[1] = NULL;
- textures[2] = NULL;
- textures[3] = NULL;
-
- num += paint_bind_samplers(shader->paint, samplers, textures);
- num += mask_bind_samplers(samplers, textures);
- num += blend_bind_samplers(ctx, samplers, textures);
+ sampler_views[0] = NULL;
+ sampler_views[1] = NULL;
+ sampler_views[2] = NULL;
+ sampler_views[3] = NULL;
+
+ num += paint_bind_samplers(shader->paint, samplers, sampler_views);
+ num += mask_bind_samplers(samplers, sampler_views);
+ num += blend_bind_samplers(ctx, samplers, sampler_views);
if (shader->drawing_image && shader->image)
- num += image_bind_samplers(shader->image, samplers, textures);
+ num += image_bind_samplers(shader->image, samplers, sampler_views);
if (num) {
cso_set_samplers(ctx->cso_context, 4, (const struct pipe_sampler_state **)samplers);
- cso_set_sampler_textures(ctx->cso_context, 4, textures);
+ cso_set_fragment_sampler_views(ctx->cso_context, 4, sampler_views);
}
}
diff --git a/src/gallium/state_trackers/vega/vg_context.c b/src/gallium/state_trackers/vega/vg_context.c
index 7769112a31..11ebbbe544 100644
--- a/src/gallium/state_trackers/vega/vg_context.c
+++ b/src/gallium/state_trackers/vega/vg_context.c
@@ -43,6 +43,7 @@
#include "util/u_simple_shaders.h"
#include "util/u_memory.h"
#include "util/u_blit.h"
+#include "util/u_sampler.h"
struct vg_context *_vg_context = 0;
@@ -436,19 +437,24 @@ void vg_prepare_blend_surface(struct vg_context *ctx)
{
struct pipe_surface *dest_surface = NULL;
struct pipe_context *pipe = ctx->pipe;
+ struct pipe_sampler_view *view;
+ struct pipe_sampler_view view_templ;
struct st_framebuffer *stfb = ctx->draw_buffer;
struct st_renderbuffer *strb = stfb->strb;
/* first finish all pending rendering */
vgFinish();
+ u_sampler_view_default_template(&view_templ, strb->texture, strb->texture->format);
+ view = pipe->create_sampler_view(pipe, strb->texture, &view_templ);
+
dest_surface = pipe->screen->get_tex_surface(pipe->screen,
- stfb->blend_texture,
+ stfb->blend_texture_view->texture,
0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE);
/* flip it, because we want to use it as a sampler */
util_blit_pixels_tex(ctx->blit,
- strb->texture,
+ view,
0, strb->height,
strb->width, 0,
dest_surface,
@@ -461,6 +467,8 @@ void vg_prepare_blend_surface(struct vg_context *ctx)
/* make sure it's complete */
vgFinish();
+
+ pipe_sampler_view_reference(&view, NULL);
}
@@ -477,13 +485,13 @@ void vg_prepare_blend_surface_from_mask(struct vg_context *ctx)
vgFinish();
dest_surface = pipe->screen->get_tex_surface(pipe->screen,
- stfb->blend_texture,
+ stfb->blend_texture_view->texture,
0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE);
/* flip it, because we want to use it as a sampler */
util_blit_pixels_tex(ctx->blit,
- stfb->alpha_mask,
+ stfb->alpha_mask_view,
0, strb->height,
strb->width, 0,
dest_surface,
diff --git a/src/gallium/state_trackers/vega/vg_context.h b/src/gallium/state_trackers/vega/vg_context.h
index 17c7d2ad1c..c9e36d7d76 100644
--- a/src/gallium/state_trackers/vega/vg_context.h
+++ b/src/gallium/state_trackers/vega/vg_context.h
@@ -55,9 +55,10 @@ struct st_framebuffer {
struct st_renderbuffer *strb;
struct st_renderbuffer *dsrb;
- struct pipe_texture *alpha_mask;
+ struct pipe_sampler_view *alpha_mask_view;
+
+ struct pipe_sampler_view *blend_texture_view;
- struct pipe_texture *blend_texture;
struct st_framebuffer_iface *iface;
enum st_attachment_type strb_att;
diff --git a/src/gallium/state_trackers/vega/vg_tracker.c b/src/gallium/state_trackers/vega/vg_tracker.c
index ea5c2ce41f..f438e34087 100644
--- a/src/gallium/state_trackers/vega/vg_tracker.c
+++ b/src/gallium/state_trackers/vega/vg_tracker.c
@@ -32,6 +32,7 @@
#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "util/u_format.h"
+#include "util/u_sampler.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_rect.h"
@@ -41,7 +42,7 @@ PUBLIC const int st_api_OpenVG = 1;
static struct pipe_texture *
create_texture(struct pipe_context *pipe, enum pipe_format format,
- VGint width, VGint height)
+ VGint width, VGint height)
{
struct pipe_texture templ;
@@ -71,6 +72,27 @@ create_texture(struct pipe_context *pipe, enum pipe_format format,
return pipe->screen->texture_create(pipe->screen, &templ);
}
+static struct pipe_sampler_view *
+create_tex_and_view(struct pipe_context *pipe, enum pipe_format format,
+ VGint width, VGint height)
+{
+ struct pipe_texture *texture;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *view;
+
+ texture = create_texture(pipe, format, width, height);
+
+ if (!texture)
+ return NULL;
+
+ u_sampler_view_default_template(&view_templ, texture, texture->format);
+ view = pipe->create_sampler_view(pipe, texture, &view_templ);
+ /* want the texture to go away if the view is freed */
+ pipe_texture_reference(&texture, NULL);
+
+ return view;
+}
+
/**
* Allocate a renderbuffer for a an on-screen window (not a user-created
* renderbuffer). The window system code determines the format.
@@ -115,8 +137,8 @@ st_renderbuffer_alloc_storage(struct vg_context * ctx,
surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_GPU_WRITE);
- strb->texture = create_texture(pipe, strb->format,
- width, height);
+ strb->texture = create_texture(pipe, strb->format, width, height);
+
if (!strb->texture)
return FALSE;
@@ -191,7 +213,7 @@ struct st_framebuffer * st_create_framebuffer(const void *visual,
/*### currently we always allocate it but it's possible it's
not necessary if EGL_ALPHA_MASK_SIZE was 0
*/
- stfb->alpha_mask = 0;
+ stfb->alpha_mask_view = NULL;
stfb->width = width;
stfb->height = height;
@@ -206,19 +228,19 @@ static void setup_new_alpha_mask(struct vg_context *ctx,
uint width, uint height)
{
struct pipe_context *pipe = ctx->pipe;
- struct pipe_texture *old_texture = stfb->alpha_mask;
+ struct pipe_sampler_view *old_sampler_view = stfb->alpha_mask_view;
/*
we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to
this texture and use it as a sampler, so while this wastes some
space it makes both of those a lot simpler
*/
- stfb->alpha_mask =
- create_texture(pipe, PIPE_FORMAT_B8G8R8A8_UNORM, width, height);
+ stfb->alpha_mask_view =
+ create_tex_and_view(pipe, PIPE_FORMAT_B8G8R8A8_UNORM, width, height);
- if (!stfb->alpha_mask) {
- if (old_texture)
- pipe_texture_reference(&old_texture, NULL);
+ if (!stfb->alpha_mask_view) {
+ if (old_sampler_view)
+ pipe_sampler_view_reference(&old_sampler_view, NULL);
return;
}
@@ -228,15 +250,15 @@ static void setup_new_alpha_mask(struct vg_context *ctx,
mask_fill(0, 0, width, height, 1.f);
/* if we had an old surface copy it over */
- if (old_texture) {
+ if (old_sampler_view) {
struct pipe_surface *surface = pipe->screen->get_tex_surface(
pipe->screen,
- stfb->alpha_mask,
+ stfb->alpha_mask_view->texture,
0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE);
struct pipe_surface *old_surface = pipe->screen->get_tex_surface(
pipe->screen,
- old_texture,
+ old_sampler_view->texture,
0, 0, 0,
PIPE_BUFFER_USAGE_GPU_READ);
if (pipe->surface_copy) {
@@ -264,8 +286,8 @@ static void setup_new_alpha_mask(struct vg_context *ctx,
/* Free the old texture
*/
- if (old_texture)
- pipe_texture_reference(&old_texture, NULL);
+ if (old_sampler_view)
+ pipe_sampler_view_reference(&old_sampler_view, NULL);
}
void st_resize_framebuffer(struct st_framebuffer *stfb,
@@ -326,9 +348,9 @@ void st_resize_framebuffer(struct st_framebuffer *stfb,
setup_new_alpha_mask(ctx, stfb, width, height);
- pipe_texture_reference( &stfb->blend_texture, NULL );
- stfb->blend_texture = create_texture(ctx->pipe, PIPE_FORMAT_B8G8R8A8_UNORM,
- width, height);
+ pipe_sampler_view_reference( &stfb->blend_texture_view, NULL );
+ stfb->blend_texture_view = create_tex_and_view(ctx->pipe, PIPE_FORMAT_B8G8R8A8_UNORM,
+ width, height);
}
void st_set_framebuffer_surface(struct st_framebuffer *stfb,