diff options
-rw-r--r-- | src/mesa/main/bufferobj.c | 10 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 1 |
2 files changed, 7 insertions, 4 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 9e765b21d2..2271550efe 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -214,6 +214,7 @@ _mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj ) bufObj->RefCount = -1000; bufObj->Name = ~0; + _glthread_DESTROY_MUTEX(bufObj->Mutex); _mesa_free(bufObj); } @@ -235,7 +236,7 @@ _mesa_reference_buffer_object(GLcontext *ctx, GLboolean deleteFlag = GL_FALSE; struct gl_buffer_object *oldObj = *ptr; - /*_glthread_LOCK_MUTEX(oldObj->Mutex);*/ + _glthread_LOCK_MUTEX(oldObj->Mutex); ASSERT(oldObj->RefCount > 0); oldObj->RefCount--; #if 0 @@ -243,7 +244,7 @@ _mesa_reference_buffer_object(GLcontext *ctx, (void *) oldObj, oldObj->Name, oldObj->RefCount); #endif deleteFlag = (oldObj->RefCount == 0); - /*_glthread_UNLOCK_MUTEX(oldObj->Mutex);*/ + _glthread_UNLOCK_MUTEX(oldObj->Mutex); if (deleteFlag) { @@ -265,7 +266,7 @@ _mesa_reference_buffer_object(GLcontext *ctx, if (bufObj) { /* reference new buffer */ - /*_glthread_LOCK_MUTEX(tex->Mutex);*/ + _glthread_LOCK_MUTEX(bufObj->Mutex); if (bufObj->RefCount == 0) { /* this buffer's being deleted (look just above) */ /* Not sure this can every really happen. Warn if it does. */ @@ -280,7 +281,7 @@ _mesa_reference_buffer_object(GLcontext *ctx, #endif *ptr = bufObj; } - /*_glthread_UNLOCK_MUTEX(tex->Mutex);*/ + _glthread_UNLOCK_MUTEX(bufObj->Mutex); } } @@ -295,6 +296,7 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj, (void) target; _mesa_bzero(obj, sizeof(struct gl_buffer_object)); + _glthread_INIT_MUTEX(obj->Mutex); obj->RefCount = 1; obj->Name = name; obj->Usage = GL_STATIC_DRAW_ARB; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 2640ba5ac4..20035417b9 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1426,6 +1426,7 @@ struct gl_viewport_attrib */ struct gl_buffer_object { + _glthread_Mutex Mutex; GLint RefCount; GLuint Name; GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */ |