diff options
Diffstat (limited to 'include/GL/gl.h')
-rw-r--r-- | include/GL/gl.h | 2235 |
1 files changed, 2235 insertions, 0 deletions
diff --git a/include/GL/gl.h b/include/GL/gl.h new file mode 100644 index 0000000000..58b51d5abf --- /dev/null +++ b/include/GL/gl.h @@ -0,0 +1,2235 @@ +/* $Id: gl.h,v 1.1 1999/08/19 00:55:40 jtg Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.1 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + + +#ifndef GL_H +#define GL_H + +#if defined(USE_MGL_NAMESPACE) +#include "gl_mangle.h" +#endif + + +#if defined(__BEOS__) +#include <stdlib.h> /* to get some BeOS-isms */ +#endif + + +#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO)) +#define OPENSTEP +#endif + + +#if defined(_WIN32) && !defined(__WIN32__) +# define __WIN32__ +#endif + +#if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN32__)) +# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */ +# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */ +# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */ +# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */ +# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */ +# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# define GLAPIENTRY __stdcall +# define GLCALLBACK __stdcall +# define GLWINAPI __stdcall +# define GLWINAPIV __cdecl +#else +/* non-Windows compilation */ +# define GLAPI extern +# define GLAPIENTRY +# define GLCALLBACK +# define GLWINAPI +# define GLWINAPIV +#endif /* WIN32 / CYGWIN32 bracket */ + +/* compatability guard so we don't need to change client code */ + +#if defined(_WIN32) && !defined(_WINDEF_) && !defined(OPENSTEP) +# if !defined(MESA_MINWARN) +# pragma message( "note: WINDOWS.H not included, providing Mesa definition of CALLBACK macro" ) +# pragma message( "----: and PROC typedef. If you receive compiler warnings about either ") +# pragma message( "----: being multiply defined you should include WINDOWS.H priot to gl/gl.h" ) +# endif +# define CALLBACK GLCALLBACK +typedef int (GLAPIENTRY *PROC)(); +typedef void *HGLRC; +typedef void *HDC; +typedef unsigned long COLORREF; +#endif + +#if defined(_WIN32) && !defined(_WINGDI_) && !defined(OPENSTEP) +# if !defined(MESA_MINWARN) +# pragma message( "note: WINDOWS.H not included, providing Mesa definition of wgl functions" ) +# pragma message( "----: and macros. If you receive compiler warnings about any being multiply ") +# pragma message( "----: defined you should include WINDOWS.H priot to gl/gl.h" ) +# endif +# define WGL_FONT_LINES 0 +# define WGL_FONT_POLYGONS 1 +# ifdef UNICODE +# define wglUseFontBitmaps wglUseFontBitmapsW +# define wglUseFontOutlines wglUseFontOutlinesW +# else +# define wglUseFontBitmaps wglUseFontBitmapsA +# define wglUseFontOutlines wglUseFontOutlinesA +# endif /* !UNICODE */ +typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR; +typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT; +GLAPI int GLAPIENTRY wglCopyContext(HGLRC, HGLRC, unsigned int); +GLAPI HGLRC GLAPIENTRY wglCreateContext(HDC); +GLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC, int); +GLAPI int GLAPIENTRY wglDeleteContext(HGLRC); +GLAPI HGLRC GLAPIENTRY wglGetCurrentContext(void); +GLAPI HDC GLAPIENTRY wglGetCurrentDC(void); +GLAPI PROC GLAPIENTRY wglGetProcAddress(char*); +GLAPI int GLAPIENTRY wglMakeCurrent(HDC, HGLRC); +GLAPI int GLAPIENTRY wglShareLists(HGLRC, HGLRC); +GLAPI int GLAPIENTRY wglUseFontBitmapsA(HDC, unsigned long, unsigned long, unsigned long); +GLAPI int GLAPIENTRY wglUseFontBitmapsW(HDC, unsigned long, unsigned long, unsigned long); +GLAPI int GLAPIENTRY wglUseFontOutlinesA(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT); +GLAPI int GLAPIENTRY wglUseFontOutlinesW(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT); +GLAPI int GLAPIENTRY wglDescribeLayerPlane(HDC, int, int, unsigned int,LPLAYERPLANEDESCRIPTOR); +GLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC, int, int, int,const COLORREF *); +GLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC, int, int, int,COLORREF *); +GLAPI int GLAPIENTRY wglRealizeLayerPalette(HDC, int, int); +GLAPI int GLAPIENTRY wglSwapLayerBuffers(HDC, unsigned int); +GLAPI int GLAPIENTRY SwapBuffers(HDC); +#endif + + +#ifdef __cplusplus +extern "C" { +#endif + + +#ifdef macintosh + #pragma enumsalwaysint on + #if PRAGMA_IMPORT_SUPPORTED + #pragma import on + #endif +#endif + + + +/* + * Apps can test for this symbol to do conditional compilation if needed. + */ +#define MESA + +#define MESA_MAJOR_VERSION 3 +#define MESA_MINOR_VERSION 1 + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 + + +/* + * + * Enumerations + * + */ + +typedef enum { + /* Boolean values */ + GL_FALSE = 0, + GL_TRUE = 1, + + /* Data types */ + GL_BYTE = 0x1400, + GL_UNSIGNED_BYTE = 0x1401, + GL_SHORT = 0x1402, + GL_UNSIGNED_SHORT = 0x1403, + GL_INT = 0x1404, + GL_UNSIGNED_INT = 0x1405, + GL_FLOAT = 0x1406, + GL_DOUBLE = 0x140A, + GL_2_BYTES = 0x1407, + GL_3_BYTES = 0x1408, + GL_4_BYTES = 0x1409, + + /* Primitives */ + GL_POINTS = 0x0000, + GL_LINES = 0x0001, + GL_LINE_LOOP = 0x0002, + GL_LINE_STRIP = 0x0003, + GL_TRIANGLES = 0x0004, + GL_TRIANGLE_STRIP = 0x0005, + GL_TRIANGLE_FAN = 0x0006, + GL_QUADS = 0x0007, + GL_QUAD_STRIP = 0x0008, + GL_POLYGON = 0x0009, + + /* Vertex Arrays */ + GL_VERTEX_ARRAY = 0x8074, + GL_NORMAL_ARRAY = 0x8075, + GL_COLOR_ARRAY = 0x8076, + GL_INDEX_ARRAY = 0x8077, + GL_TEXTURE_COORD_ARRAY = 0x8078, + GL_EDGE_FLAG_ARRAY = 0x8079, + GL_VERTEX_ARRAY_SIZE = 0x807A, + GL_VERTEX_ARRAY_TYPE = 0x807B, + GL_VERTEX_ARRAY_STRIDE = 0x807C, + GL_NORMAL_ARRAY_TYPE = 0x807E, + GL_NORMAL_ARRAY_STRIDE = 0x807F, + GL_COLOR_ARRAY_SIZE = 0x8081, + GL_COLOR_ARRAY_TYPE = 0x8082, + GL_COLOR_ARRAY_STRIDE = 0x8083, + GL_INDEX_ARRAY_TYPE = 0x8085, + GL_INDEX_ARRAY_STRIDE = 0x8086, + GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, + GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, + GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, + GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, + GL_VERTEX_ARRAY_POINTER = 0x808E, + GL_NORMAL_ARRAY_POINTER = 0x808F, + GL_COLOR_ARRAY_POINTER = 0x8090, + GL_INDEX_ARRAY_POINTER = 0x8091, + GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, + GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, + GL_V2F = 0x2A20, + GL_V3F = 0x2A21, + GL_C4UB_V2F = 0x2A22, + GL_C4UB_V3F = 0x2A23, + GL_C3F_V3F = 0x2A24, + GL_N3F_V3F = 0x2A25, + GL_C4F_N3F_V3F = 0x2A26, + GL_T2F_V3F = 0x2A27, + GL_T4F_V4F = 0x2A28, + GL_T2F_C4UB_V3F = 0x2A29, + GL_T2F_C3F_V3F = 0x2A2A, + GL_T2F_N3F_V3F = 0x2A2B, + GL_T2F_C4F_N3F_V3F = 0x2A2C, + GL_T4F_C4F_N3F_V4F = 0x2A2D, + + /* Matrix Mode */ + GL_MATRIX_MODE = 0x0BA0, + GL_MODELVIEW = 0x1700, + GL_PROJECTION = 0x1701, + GL_TEXTURE = 0x1702, + + /* Points */ + GL_POINT_SMOOTH = 0x0B10, + GL_POINT_SIZE = 0x0B11, + GL_POINT_SIZE_GRANULARITY = 0x0B13, + GL_POINT_SIZE_RANGE = 0x0B12, + + /* Lines */ + GL_LINE_SMOOTH = 0x0B20, + GL_LINE_STIPPLE = 0x0B24, + GL_LINE_STIPPLE_PATTERN = 0x0B25, + GL_LINE_STIPPLE_REPEAT = 0x0B26, + GL_LINE_WIDTH = 0x0B21, + GL_LINE_WIDTH_GRANULARITY = 0x0B23, + GL_LINE_WIDTH_RANGE = 0x0B22, + + /* Polygons */ + GL_POINT = 0x1B00, + GL_LINE = 0x1B01, + GL_FILL = 0x1B02, + GL_CW = 0x0900, + GL_CCW = 0x0901, + GL_FRONT = 0x0404, + GL_BACK = 0x0405, + GL_POLYGON_MODE = 0x0B40, + GL_POLYGON_SMOOTH = 0x0B41, + GL_POLYGON_STIPPLE = 0x0B42, + GL_EDGE_FLAG = 0x0B43, + GL_CULL_FACE = 0x0B44, + GL_CULL_FACE_MODE = 0x0B45, + GL_FRONT_FACE = 0x0B46, + GL_POLYGON_OFFSET_FACTOR = 0x8038, + GL_POLYGON_OFFSET_UNITS = 0x2A00, + GL_POLYGON_OFFSET_POINT = 0x2A01, + GL_POLYGON_OFFSET_LINE = 0x2A02, + GL_POLYGON_OFFSET_FILL = 0x8037, + + /* Display Lists */ + GL_COMPILE = 0x1300, + GL_COMPILE_AND_EXECUTE = 0x1301, + GL_LIST_BASE = 0x0B32, + GL_LIST_INDEX = 0x0B33, + GL_LIST_MODE = 0x0B30, + + /* Depth buffer */ + GL_NEVER = 0x0200, + GL_LESS = 0x0201, + GL_GEQUAL = 0x0206, + GL_LEQUAL = 0x0203, + GL_GREATER = 0x0204, + GL_NOTEQUAL = 0x0205, + GL_EQUAL = 0x0202, + GL_ALWAYS = 0x0207, + GL_DEPTH_TEST = 0x0B71, + GL_DEPTH_BITS = 0x0D56, + GL_DEPTH_CLEAR_VALUE = 0x0B73, + GL_DEPTH_FUNC = 0x0B74, + GL_DEPTH_RANGE = 0x0B70, + GL_DEPTH_WRITEMASK = 0x0B72, + GL_DEPTH_COMPONENT = 0x1902, + + /* Lighting */ + GL_LIGHTING = 0x0B50, + GL_LIGHT0 = 0x4000, + GL_LIGHT1 = 0x4001, + GL_LIGHT2 = 0x4002, + GL_LIGHT3 = 0x4003, + GL_LIGHT4 = 0x4004, + GL_LIGHT5 = 0x4005, + GL_LIGHT6 = 0x4006, + GL_LIGHT7 = 0x4007, + GL_SPOT_EXPONENT = 0x1205, + GL_SPOT_CUTOFF = 0x1206, + GL_CONSTANT_ATTENUATION = 0x1207, + GL_LINEAR_ATTENUATION = 0x1208, + GL_QUADRATIC_ATTENUATION = 0x1209, + GL_AMBIENT = 0x1200, + GL_DIFFUSE = 0x1201, + GL_SPECULAR = 0x1202, + GL_SHININESS = 0x1601, + GL_EMISSION = 0x1600, + GL_POSITION = 0x1203, + GL_SPOT_DIRECTION = 0x1204, + GL_AMBIENT_AND_DIFFUSE = 0x1602, + GL_COLOR_INDEXES = 0x1603, + GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, + GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, + GL_LIGHT_MODEL_AMBIENT = 0x0B53, + GL_FRONT_AND_BACK = 0x0408, + GL_SHADE_MODEL = 0x0B54, + GL_FLAT = 0x1D00, + GL_SMOOTH = 0x1D01, + GL_COLOR_MATERIAL = 0x0B57, + GL_COLOR_MATERIAL_FACE = 0x0B55, + GL_COLOR_MATERIAL_PARAMETER = 0x0B56, + GL_NORMALIZE = 0x0BA1, + + /* User clipping planes */ + GL_CLIP_PLANE0 = 0x3000, + GL_CLIP_PLANE1 = 0x3001, + GL_CLIP_PLANE2 = 0x3002, + GL_CLIP_PLANE3 = 0x3003, + GL_CLIP_PLANE4 = 0x3004, + GL_CLIP_PLANE5 = 0x3005, + + /* Accumulation buffer */ + GL_ACCUM_RED_BITS = 0x0D58, + GL_ACCUM_GREEN_BITS = 0x0D59, + GL_ACCUM_BLUE_BITS = 0x0D5A, + GL_ACCUM_ALPHA_BITS = 0x0D5B, + GL_ACCUM_CLEAR_VALUE = 0x0B80, + GL_ACCUM = 0x0100, + GL_ADD = 0x0104, + GL_LOAD = 0x0101, + GL_MULT = 0x0103, + GL_RETURN = 0x0102, + + /* Alpha testing */ + GL_ALPHA_TEST = 0x0BC0, + GL_ALPHA_TEST_REF = 0x0BC2, + GL_ALPHA_TEST_FUNC = 0x0BC1, + + /* Blending */ + GL_BLEND = 0x0BE2, + GL_BLEND_SRC = 0x0BE1, + GL_BLEND_DST = 0x0BE0, + GL_ZERO = 0, + GL_ONE = 1, + GL_SRC_COLOR = 0x0300, + GL_ONE_MINUS_SRC_COLOR = 0x0301, + GL_DST_COLOR = 0x0306, + GL_ONE_MINUS_DST_COLOR = 0x0307, + GL_SRC_ALPHA = 0x0302, + GL_ONE_MINUS_SRC_ALPHA = 0x0303, + GL_DST_ALPHA = 0x0304, + GL_ONE_MINUS_DST_ALPHA = 0x0305, + GL_SRC_ALPHA_SATURATE = 0x0308, + GL_CONSTANT_COLOR = 0x8001, + GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, + GL_CONSTANT_ALPHA = 0x8003, + GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004, + + /* Render Mode */ + GL_FEEDBACK = 0x1C01, + GL_RENDER = 0x1C00, + GL_SELECT = 0x1C02, + + /* Feedback */ + GL_2D = 0x0600, + GL_3D = 0x0601, + GL_3D_COLOR = 0x0602, + GL_3D_COLOR_TEXTURE = 0x0603, + GL_4D_COLOR_TEXTURE = 0x0604, + GL_POINT_TOKEN = 0x0701, + GL_LINE_TOKEN = 0x0702, + GL_LINE_RESET_TOKEN = 0x0707, + GL_POLYGON_TOKEN = 0x0703, + GL_BITMAP_TOKEN = 0x0704, + GL_DRAW_PIXEL_TOKEN = 0x0705, + GL_COPY_PIXEL_TOKEN = 0x0706, + GL_PASS_THROUGH_TOKEN = 0x0700, + GL_FEEDBACK_BUFFER_POINTER = 0x0DF0, + GL_FEEDBACK_BUFFER_SIZE = 0x0DF1, + GL_FEEDBACK_BUFFER_TYPE = 0x0DF2, + + /* Selection */ + GL_SELECTION_BUFFER_POINTER = 0x0DF3, + GL_SELECTION_BUFFER_SIZE = 0x0DF4, + + /* Fog */ + GL_FOG = 0x0B60, + GL_FOG_MODE = 0x0B65, + GL_FOG_DENSITY = 0x0B62, + GL_FOG_COLOR = 0x0B66, + GL_FOG_INDEX = 0x0B61, + GL_FOG_START = 0x0B63, + GL_FOG_END = 0x0B64, + GL_LINEAR = 0x2601, + GL_EXP = 0x0800, + GL_EXP2 = 0x0801, + + /* Logic Ops */ + GL_LOGIC_OP = 0x0BF1, + GL_INDEX_LOGIC_OP = 0x0BF1, + GL_COLOR_LOGIC_OP = 0x0BF2, + GL_LOGIC_OP_MODE = 0x0BF0, + GL_CLEAR = 0x1500, + GL_SET = 0x150F, + GL_COPY = 0x1503, + GL_COPY_INVERTED = 0x150C, + GL_NOOP = 0x1505, + GL_INVERT = 0x150A, + GL_AND = 0x1501, + GL_NAND = 0x150E, + GL_OR = 0x1507, + GL_NOR = 0x1508, + GL_XOR = 0x1506, + GL_EQUIV = 0x1509, + GL_AND_REVERSE = 0x1502, + GL_AND_INVERTED = 0x1504, + GL_OR_REVERSE = 0x150B, + GL_OR_INVERTED = 0x150D, + + /* Stencil */ + GL_STENCIL_TEST = 0x0B90, + GL_STENCIL_WRITEMASK = 0x0B98, + GL_STENCIL_BITS = 0x0D57, + GL_STENCIL_FUNC = 0x0B92, + GL_STENCIL_VALUE_MASK = 0x0B93, + GL_STENCIL_REF = 0x0B97, + GL_STENCIL_FAIL = 0x0B94, + GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, + GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, + GL_STENCIL_CLEAR_VALUE = 0x0B91, + GL_STENCIL_INDEX = 0x1901, + GL_KEEP = 0x1E00, + GL_REPLACE = 0x1E01, + GL_INCR = 0x1E02, + GL_DECR = 0x1E03, + + /* Buffers, Pixel Drawing/Reading */ + GL_NONE = 0, + GL_LEFT = 0x0406, + GL_RIGHT = 0x0407, + /*GL_FRONT = 0x0404, */ + /*GL_BACK = 0x0405, */ + /*GL_FRONT_AND_BACK = 0x0408, */ + GL_FRONT_LEFT = 0x0400, + GL_FRONT_RIGHT = 0x0401, + GL_BACK_LEFT = 0x0402, + GL_BACK_RIGHT = 0x0403, + GL_AUX0 = 0x0409, + GL_AUX1 = 0x040A, + GL_AUX2 = 0x040B, + GL_AUX3 = 0x040C, + GL_COLOR_INDEX = 0x1900, + GL_RED = 0x1903, + GL_GREEN = 0x1904, + GL_BLUE = 0x1905, + GL_ALPHA = 0x1906, + GL_LUMINANCE = 0x1909, + GL_LUMINANCE_ALPHA = 0x190A, + GL_ALPHA_BITS = 0x0D55, + GL_RED_BITS = 0x0D52, + GL_GREEN_BITS = 0x0D53, + GL_BLUE_BITS = 0x0D54, + GL_INDEX_BITS = 0x0D51, + GL_SUBPIXEL_BITS = 0x0D50, + GL_AUX_BUFFERS = 0x0C00, + GL_READ_BUFFER = 0x0C02, + GL_DRAW_BUFFER = 0x0C01, + GL_DOUBLEBUFFER = 0x0C32, + GL_STEREO = 0x0C33, + GL_BITMAP = 0x1A00, + GL_COLOR = 0x1800, + GL_DEPTH = 0x1801, + GL_STENCIL = 0x1802, + GL_DITHER = 0x0BD0, + GL_RGB = 0x1907, + GL_RGBA = 0x1908, + + /* Implementation limits */ + GL_MAX_LIST_NESTING = 0x0B31, + GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35, + GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36, + GL_MAX_NAME_STACK_DEPTH = 0x0D37, + GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38, + GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39, + GL_MAX_EVAL_ORDER = 0x0D30, + GL_MAX_LIGHTS = 0x0D31, + GL_MAX_CLIP_PLANES = 0x0D32, + GL_MAX_TEXTURE_SIZE = 0x0D33, + GL_MAX_PIXEL_MAP_TABLE = 0x0D34, + GL_MAX_VIEWPORT_DIMS = 0x0D3A, + GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B, + + /* Gets */ + GL_ATTRIB_STACK_DEPTH = 0x0BB0, + GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1, + GL_COLOR_CLEAR_VALUE = 0x0C22, + GL_COLOR_WRITEMASK = 0x0C23, + GL_CURRENT_INDEX = 0x0B01, + GL_CURRENT_COLOR = 0x0B00, + GL_CURRENT_NORMAL = 0x0B02, + GL_CURRENT_RASTER_COLOR = 0x0B04, + GL_CURRENT_RASTER_DISTANCE = 0x0B09, + GL_CURRENT_RASTER_INDEX = 0x0B05, + GL_CURRENT_RASTER_POSITION = 0x0B07, + GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, + GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, + GL_CURRENT_TEXTURE_COORDS = 0x0B03, + GL_INDEX_CLEAR_VALUE = 0x0C20, + GL_INDEX_MODE = 0x0C30, + GL_INDEX_WRITEMASK = 0x0C21, + GL_MODELVIEW_MATRIX = 0x0BA6, + GL_MODELVIEW_STACK_DEPTH = 0x0BA3, + GL_NAME_STACK_DEPTH = 0x0D70, + GL_PROJECTION_MATRIX = 0x0BA7, + GL_PROJECTION_STACK_DEPTH = 0x0BA4, + GL_RENDER_MODE = 0x0C40, + GL_RGBA_MODE = 0x0C31, + GL_TEXTURE_MATRIX = 0x0BA8, + GL_TEXTURE_STACK_DEPTH = 0x0BA5, + GL_VIEWPORT = 0x0BA2, + + /* Evaluators */ + GL_AUTO_NORMAL = 0x0D80, + GL_MAP1_COLOR_4 = 0x0D90, + GL_MAP1_GRID_DOMAIN = 0x0DD0, + GL_MAP1_GRID_SEGMENTS = 0x0DD1, + GL_MAP1_INDEX = 0x0D91, + GL_MAP1_NORMAL = 0x0D92, + GL_MAP1_TEXTURE_COORD_1 = 0x0D93, + GL_MAP1_TEXTURE_COORD_2 = 0x0D94, + GL_MAP1_TEXTURE_COORD_3 = 0x0D95, + GL_MAP1_TEXTURE_COORD_4 = 0x0D96, + GL_MAP1_VERTEX_3 = 0x0D97, + GL_MAP1_VERTEX_4 = 0x0D98, + GL_MAP2_COLOR_4 = 0x0DB0, + GL_MAP2_GRID_DOMAIN = 0x0DD2, + GL_MAP2_GRID_SEGMENTS = 0x0DD3, + GL_MAP2_INDEX = 0x0DB1, + GL_MAP2_NORMAL = 0x0DB2, + GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, + GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, + GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, + GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, + GL_MAP2_VERTEX_3 = 0x0DB7, + GL_MAP2_VERTEX_4 = 0x0DB8, + GL_COEFF = 0x0A00, + GL_DOMAIN = 0x0A02, + GL_ORDER = 0x0A01, + + /* Hints */ + GL_FOG_HINT = 0x0C54, + GL_LINE_SMOOTH_HINT = 0x0C52, + GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, + GL_POINT_SMOOTH_HINT = 0x0C51, + GL_POLYGON_SMOOTH_HINT = 0x0C53, + GL_DONT_CARE = 0x1100, + GL_FASTEST = 0x1101, + GL_NICEST = 0x1102, + + /* Scissor box */ + GL_SCISSOR_TEST = 0x0C11, + GL_SCISSOR_BOX = 0x0C10, + + /* Pixel Mode / Transfer */ + GL_MAP_COLOR = 0x0D10, + GL_MAP_STENCIL = 0x0D11, + GL_INDEX_SHIFT = 0x0D12, + GL_INDEX_OFFSET = 0x0D13, + GL_RED_SCALE = 0x0D14, + GL_RED_BIAS = 0x0D15, + GL_GREEN_SCALE = 0x0D18, + GL_GREEN_BIAS = 0x0D19, + GL_BLUE_SCALE = 0x0D1A, + GL_BLUE_BIAS = 0x0D1B, + GL_ALPHA_SCALE = 0x0D1C, + GL_ALPHA_BIAS = 0x0D1D, + GL_DEPTH_SCALE = 0x0D1E, + GL_DEPTH_BIAS = 0x0D1F, + GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, + GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, + GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, + GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, + GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, + GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, + GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, + GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, + GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, + GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, + GL_PIXEL_MAP_S_TO_S = 0x0C71, + GL_PIXEL_MAP_I_TO_I = 0x0C70, + GL_PIXEL_MAP_I_TO_R = 0x0C72, + GL_PIXEL_MAP_I_TO_G = 0x0C73, + GL_PIXEL_MAP_I_TO_B = 0x0C74, + GL_PIXEL_MAP_I_TO_A = 0x0C75, + GL_PIXEL_MAP_R_TO_R = 0x0C76, + GL_PIXEL_MAP_G_TO_G = 0x0C77, + GL_PIXEL_MAP_B_TO_B = 0x0C78, + GL_PIXEL_MAP_A_TO_A = 0x0C79, + GL_PACK_ALIGNMENT = 0x0D05, + GL_PACK_LSB_FIRST = 0x0D01, + GL_PACK_ROW_LENGTH = 0x0D02, + GL_PACK_SKIP_PIXELS = 0x0D04, + GL_PACK_SKIP_ROWS = 0x0D03, + GL_PACK_SWAP_BYTES = 0x0D00, + GL_UNPACK_ALIGNMENT = 0x0CF5, + GL_UNPACK_LSB_FIRST = 0x0CF1, + GL_UNPACK_ROW_LENGTH = 0x0CF2, + GL_UNPACK_SKIP_PIXELS = 0x0CF4, + GL_UNPACK_SKIP_ROWS = 0x0CF3, + GL_UNPACK_SWAP_BYTES = 0x0CF0, + GL_ZOOM_X = 0x0D16, + GL_ZOOM_Y = 0x0D17, + + /* Texture mapping */ + GL_TEXTURE_ENV = 0x2300, + GL_TEXTURE_ENV_MODE = 0x2200, + GL_TEXTURE_1D = 0x0DE0, + GL_TEXTURE_2D = 0x0DE1, + GL_TEXTURE_WRAP_S = 0x2802, + GL_TEXTURE_WRAP_T = 0x2803, + GL_TEXTURE_MAG_FILTER = 0x2800, + GL_TEXTURE_MIN_FILTER = 0x2801, + GL_TEXTURE_ENV_COLOR = 0x2201, + GL_TEXTURE_GEN_S = 0x0C60, + GL_TEXTURE_GEN_T = 0x0C61, + GL_TEXTURE_GEN_MODE = 0x2500, + GL_TEXTURE_BORDER_COLOR = 0x1004, + GL_TEXTURE_WIDTH = 0x1000, + GL_TEXTURE_HEIGHT = 0x1001, + GL_TEXTURE_BORDER = 0x1005, + GL_TEXTURE_COMPONENTS = 0x1003, + GL_TEXTURE_RED_SIZE = 0x805C, + GL_TEXTURE_GREEN_SIZE = 0x805D, + GL_TEXTURE_BLUE_SIZE = 0x805E, + GL_TEXTURE_ALPHA_SIZE = 0x805F, + GL_TEXTURE_LUMINANCE_SIZE = 0x8060, + GL_TEXTURE_INTENSITY_SIZE = 0x8061, + GL_NEAREST_MIPMAP_NEAREST = 0x2700, + GL_NEAREST_MIPMAP_LINEAR = 0x2702, + GL_LINEAR_MIPMAP_NEAREST = 0x2701, + GL_LINEAR_MIPMAP_LINEAR = 0x2703, + GL_OBJECT_LINEAR = 0x2401, + GL_OBJECT_PLANE = 0x2501, + GL_EYE_LINEAR = 0x2400, + GL_EYE_PLANE = 0x2502, + GL_SPHERE_MAP = 0x2402, + GL_DECAL = 0x2101, + GL_MODULATE = 0x2100, + GL_NEAREST = 0x2600, + GL_REPEAT = 0x2901, + GL_CLAMP = 0x2900, + GL_S = 0x2000, + GL_T = 0x2001, + GL_R = 0x2002, + GL_Q = 0x2003, + GL_TEXTURE_GEN_R = 0x0C62, + GL_TEXTURE_GEN_Q = 0x0C63, + + /* GL 1.1 texturing */ + GL_PROXY_TEXTURE_1D = 0x8063, + GL_PROXY_TEXTURE_2D = 0x8064, + GL_TEXTURE_PRIORITY = 0x8066, + GL_TEXTURE_RESIDENT = 0x8067, + GL_TEXTURE_BINDING_1D = 0x8068, + GL_TEXTURE_BINDING_2D = 0x8069, + GL_TEXTURE_INTERNAL_FORMAT = 0x1003, + + /* GL 1.2 texturing */ + GL_PACK_SKIP_IMAGES = 0x806B, + GL_PACK_IMAGE_HEIGHT = 0x806C, + GL_UNPACK_SKIP_IMAGES = 0x806D, + GL_UNPACK_IMAGE_HEIGHT = 0x806E, + GL_TEXTURE_3D = 0x806F, + GL_PROXY_TEXTURE_3D = 0x8070, + GL_TEXTURE_DEPTH = 0x8071, + GL_TEXTURE_WRAP_R = 0x8072, + GL_MAX_3D_TEXTURE_SIZE = 0x8073, + GL_TEXTURE_BINDING_3D = 0x806A, + + /* Internal texture formats (GL 1.1) */ + GL_ALPHA4 = 0x803B, + GL_ALPHA8 = 0x803C, + GL_ALPHA12 = 0x803D, + GL_ALPHA16 = 0x803E, + GL_LUMINANCE4 = 0x803F, + GL_LUMINANCE8 = 0x8040, + GL_LUMINANCE12 = 0x8041, + GL_LUMINANCE16 = 0x8042, + GL_LUMINANCE4_ALPHA4 = 0x8043, + GL_LUMINANCE6_ALPHA2 = 0x8044, + GL_LUMINANCE8_ALPHA8 = 0x8045, + GL_LUMINANCE12_ALPHA4 = 0x8046, + GL_LUMINANCE12_ALPHA12 = 0x8047, + GL_LUMINANCE16_ALPHA16 = 0x8048, + GL_INTENSITY = 0x8049, + GL_INTENSITY4 = 0x804A, + GL_INTENSITY8 = 0x804B, + GL_INTENSITY12 = 0x804C, + GL_INTENSITY16 = 0x804D, + GL_R3_G3_B2 = 0x2A10, + GL_RGB4 = 0x804F, + GL_RGB5 = 0x8050, + GL_RGB8 = 0x8051, + GL_RGB10 = 0x8052, + GL_RGB12 = 0x8053, + GL_RGB16 = 0x8054, + GL_RGBA2 = 0x8055, + GL_RGBA4 = 0x8056, + GL_RGB5_A1 = 0x8057, + GL_RGBA8 = 0x8058, + GL_RGB10_A2 = 0x8059, + GL_RGBA12 = 0x805A, + GL_RGBA16 = 0x805B, + + /* Utility */ + GL_VENDOR = 0x1F00, + GL_RENDERER = 0x1F01, + GL_VERSION = 0x1F02, + GL_EXTENSIONS = 0x1F03, + + /* Errors */ + GL_INVALID_VALUE = 0x0501, + GL_INVALID_ENUM = 0x0500, + GL_INVALID_OPERATION = 0x0502, + GL_STACK_OVERFLOW = 0x0503, + GL_STACK_UNDERFLOW = 0x0504, + GL_OUT_OF_MEMORY = 0x0505, + + /* + * Extensions + */ + + /* GL_EXT_blend_minmax and GL_EXT_blend_color */ + GL_CONSTANT_COLOR_EXT = 0x8001, + GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002, + GL_CONSTANT_ALPHA_EXT = 0x8003, + GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004, + GL_BLEND_EQUATION_EXT = 0x8009, + GL_MIN_EXT = 0x8007, + GL_MAX_EXT = 0x8008, + GL_FUNC_ADD_EXT = 0x8006, + GL_FUNC_SUBTRACT_EXT = 0x800A, + GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B, + GL_BLEND_COLOR_EXT = 0x8005, + + /* GL_EXT_polygon_offset */ + GL_POLYGON_OFFSET_EXT = 0x8037, + GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038, + GL_POLYGON_OFFSET_BIAS_EXT = 0x8039, + + /* GL_EXT_vertex_array */ + GL_VERTEX_ARRAY_EXT = 0x8074, + GL_NORMAL_ARRAY_EXT = 0x8075, + GL_COLOR_ARRAY_EXT = 0x8076, + GL_INDEX_ARRAY_EXT = 0x8077, + GL_TEXTURE_COORD_ARRAY_EXT = 0x8078, + GL_EDGE_FLAG_ARRAY_EXT = 0x8079, + GL_VERTEX_ARRAY_SIZE_EXT = 0x807A, + GL_VERTEX_ARRAY_TYPE_EXT = 0x807B, + GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C, + GL_VERTEX_ARRAY_COUNT_EXT = 0x807D, + GL_NORMAL_ARRAY_TYPE_EXT = 0x807E, + GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F, + GL_NORMAL_ARRAY_COUNT_EXT = 0x8080, + GL_COLOR_ARRAY_SIZE_EXT = 0x8081, + GL_COLOR_ARRAY_TYPE_EXT = 0x8082, + GL_COLOR_ARRAY_STRIDE_EXT = 0x8083, + GL_COLOR_ARRAY_COUNT_EXT = 0x8084, + GL_INDEX_ARRAY_TYPE_EXT = 0x8085, + GL_INDEX_ARRAY_STRIDE_EXT = 0x8086, + GL_INDEX_ARRAY_COUNT_EXT = 0x8087, + GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088, + GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089, + GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A, + GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B, + GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C, + GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D, + GL_VERTEX_ARRAY_POINTER_EXT = 0x808E, + GL_NORMAL_ARRAY_POINTER_EXT = 0x808F, + GL_COLOR_ARRAY_POINTER_EXT = 0x8090, + GL_INDEX_ARRAY_POINTER_EXT = 0x8091, + GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092, + GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093, + + /* GL_EXT_texture_object */ + GL_TEXTURE_PRIORITY_EXT = 0x8066, + GL_TEXTURE_RESIDENT_EXT = 0x8067, + GL_TEXTURE_1D_BINDING_EXT = 0x8068, + GL_TEXTURE_2D_BINDING_EXT = 0x8069, + + /* GL_EXT_texture3D */ + GL_PACK_SKIP_IMAGES_EXT = 0x806B, + GL_PACK_IMAGE_HEIGHT_EXT = 0x806C, + GL_UNPACK_SKIP_IMAGES_EXT = 0x806D, + GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E, + GL_TEXTURE_3D_EXT = 0x806F, + GL_PROXY_TEXTURE_3D_EXT = 0x8070, + GL_TEXTURE_DEPTH_EXT = 0x8071, + GL_TEXTURE_WRAP_R_EXT = 0x8072, + GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073, + GL_TEXTURE_3D_BINDING_EXT = 0x806A, + + /* GL_EXT_paletted_texture */ + GL_TABLE_TOO_LARGE_EXT = 0x8031, + GL_COLOR_TABLE_FORMAT_EXT = 0x80D8, + GL_COLOR_TABLE_WIDTH_EXT = 0x80D9, + GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA, + GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB, + GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC, + GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD, + GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE, + GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF, + GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED, + GL_COLOR_INDEX1_EXT = 0x80E2, + GL_COLOR_INDEX2_EXT = 0x80E3, + GL_COLOR_INDEX4_EXT = 0x80E4, + GL_COLOR_INDEX8_EXT = 0x80E5, + GL_COLOR_INDEX12_EXT = 0x80E6, + GL_COLOR_INDEX16_EXT = 0x80E7, + + /* GL_EXT_shared_texture_palette */ + GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB, + + /* GL_EXT_point_parameters */ + GL_POINT_SIZE_MIN_EXT = 0x8126, + GL_POINT_SIZE_MAX_EXT = 0x8127, + GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128, + GL_DISTANCE_ATTENUATION_EXT = 0x8129, + + /* GL_EXT_rescale_normal */ + GL_RESCALE_NORMAL_EXT = 0x803A, + + /* GL_EXT_abgr */ + GL_ABGR_EXT = 0x8000, + + /* GL_EXT_stencil_wrap */ + GL_INCR_WRAP_EXT = 0x8507, + GL_DECR_WRAP_EXT = 0x8508, + + /* GL_SGIS_texture_edge_clamp */ + GL_CLAMP_TO_EDGE_SGIS = 0x812F, + + /* GL_INGR_blend_func_separate */ + GL_BLEND_DST_RGB_INGR = 0x80C8, + GL_BLEND_SRC_RGB_INGR = 0x80C9, + GL_BLEND_DST_ALPHA_INGR = 0x80CA, + GL_BLEND_SRC_ALPHA_INGR = 0x80CB, + + /* OpenGL 1.2 */ + GL_RESCALE_NORMAL = 0x803A, + GL_CLAMP_TO_EDGE = 0x812F, + GL_MAX_ELEMENTS_VERTICES = 0xF0E8, + GL_MAX_ELEMENTS_INDICES = 0xF0E9, + GL_BGR = 0x80E0, + GL_BGRA = 0x80E1, + GL_UNSIGNED_BYTE_3_3_2 = 0x8032, + GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362, + GL_UNSIGNED_SHORT_5_6_5 = 0x8363, + GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364, + GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033, + GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365, + GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034, + GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366, + GL_UNSIGNED_INT_8_8_8_8 = 0x8035, + GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367, + GL_UNSIGNED_INT_10_10_10_2 = 0x8036, + GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368, + GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8, + GL_SINGLE_COLOR = 0x81F9, + GL_SEPARATE_SPECULAR_COLOR = 0x81FA, + GL_TEXTURE_MIN_LOD = 0x813A, + GL_TEXTURE_MAX_LOD = 0x813B, + GL_TEXTURE_BASE_LEVEL = 0x813C, + GL_TEXTURE_MAX_LEVEL = 0x813D, + + /* GL_ARB_multitexture */ + GL_TEXTURE0_ARB = 0x84C0, + GL_TEXTURE1_ARB = 0x84C1, + GL_TEXTURE2_ARB = 0x84C2, + GL_TEXTURE3_ARB = 0x84C3, + GL_TEXTURE4_ARB = 0x84C4, + GL_TEXTURE5_ARB = 0x84C5, + GL_TEXTURE6_ARB = 0x84C6, + GL_TEXTURE7_ARB = 0x84C7, + GL_TEXTURE8_ARB = 0x84C8, + GL_TEXTURE9_ARB = 0x84C9, + GL_TEXTURE10_ARB = 0x84CA, + GL_TEXTURE11_ARB = 0x84CB, + GL_TEXTURE12_ARB = 0x84CC, + GL_TEXTURE13_ARB = 0x84CD, + GL_TEXTURE14_ARB = 0x84CE, + GL_TEXTURE15_ARB = 0x84CF, + GL_TEXTURE16_ARB = 0x84D0, + GL_TEXTURE17_ARB = 0x84D1, + GL_TEXTURE18_ARB = 0x84D2, + GL_TEXTURE19_ARB = 0x84D3, + GL_TEXTURE20_ARB = 0x84D4, + GL_TEXTURE21_ARB = 0x84D5, + GL_TEXTURE22_ARB = 0x84D6, + GL_TEXTURE23_ARB = 0x84D7, + GL_TEXTURE24_ARB = 0x84D8, + GL_TEXTURE25_ARB = 0x84D9, + GL_TEXTURE26_ARB = 0x84DA, + GL_TEXTURE27_ARB = 0x84DB, + GL_TEXTURE28_ARB = 0x84DC, + GL_TEXTURE29_ARB = 0x84DD, + GL_TEXTURE30_ARB = 0x84DE, + GL_TEXTURE31_ARB = 0x84DF, + GL_ACTIVE_TEXTURE_ARB = 0x84E0, + GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1, + GL_MAX_TEXTURE_UNITS_ARB = 0x84E2, + + /* + * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA) + */ + /* GL_EXT_color_table */ + GL_COLOR_TABLE = 0x80D0, + GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1, + GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2, + GL_PROXY_COLOR_TABLE = 0x80D3, + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4, + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5, + GL_COLOR_TABLE_SCALE = 0x80D6, + GL_COLOR_TABLE_BIAS = 0x80D7, + GL_COLOR_TABLE_FORMAT = 0x80D8, + GL_COLOR_TABLE_WIDTH = 0x80D9, + GL_COLOR_TABLE_RED_SIZE = 0x80DA, + GL_COLOR_TABLE_GREEN_SIZE = 0x80DB, + GL_COLOR_TABLE_BLUE_SIZE = 0x80DC, + GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD, + GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE, + GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF, + + /* GL_EXT_convolution and GL_HP_convolution_border_modes */ + GL_CONVOLUTION_1D = 0x8010, + GL_CONVOLUTION_2D = 0x8011, + GL_SEPARABLE_2D = 0x8012, + GL_CONVOLUTION_BORDER_MODE = 0x8013, + GL_CONVOLUTION_FILTER_SCALE = 0x8014, + GL_CONVOLUTION_FILTER_BIAS = 0x8015, + GL_REDUCE = 0x8016, + GL_CONVOLUTION_FORMAT = 0x8017, + GL_CONVOLUTION_WIDTH = 0x8018, + GL_CONVOLUTION_HEIGHT = 0x8019, + GL_MAX_CONVOLUTION_WIDTH = 0x801A, + GL_MAX_CONVOLUTION_HEIGHT = 0x801B, + GL_POST_CONVOLUTION_RED_SCALE = 0x801C, + GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D, + GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E, + GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F, + GL_POST_CONVOLUTION_RED_BIAS = 0x8020, + GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021, + GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022, + GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023, + GL_CONSTANT_BORDER = 0x8151, + GL_REPLICATE_BORDER = 0x8153, + GL_CONVOLUTION_BORDER_COLOR = 0x8154, + + /* GL_SGI_color_matrix */ + GL_COLOR_MATRIX = 0x80B1, + GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2, + GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3, + GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4, + GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5, + GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6, + GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7, + GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8, + GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9, + GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA, + GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB, + + /* GL_EXT_histogram */ + GL_HISTOGRAM = 0x8024, + GL_PROXY_HISTOGRAM = 0x8025, + GL_HISTOGRAM_WIDTH = 0x8026, + GL_HISTOGRAM_FORMAT = 0x8027, + GL_HISTOGRAM_RED_SIZE = 0x8028, + GL_HISTOGRAM_GREEN_SIZE = 0x8029, + GL_HISTOGRAM_BLUE_SIZE = 0x802A, + GL_HISTOGRAM_ALPHA_SIZE = 0x802B, + GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C, + GL_HISTOGRAM_SINK = 0x802D, + GL_MINMAX = 0x802E, + GL_MINMAX_FORMAT = 0x802F, + GL_MINMAX_SINK = 0x8030, + GL_TABLE_TOO_LARGE = 0x8031, + + /* GL_NV_texgen_reflection (nVidia) */ + GL_NORMAL_MAP_NV = 0x8511, + GL_REFLECTION_MAP_NV = 0x8512, + + /* GL_PGI_misc_hints */ + GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000, + GL_STRICT_DEPTHFUNC_HINT_PGI = 107030, + GL_STRICT_LIGHTING_HINT_PGI = 107031, + GL_STRICT_SCISSOR_HINT_PGI = 107032, + GL_FULL_STIPPLE_HINT_PGI = 107033, + GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011, + GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012, + GL_CONSERVE_MEMORY_HINT_PGI = 107005, + GL_RECLAIM_MEMORY_HINT_PGI = 107006, + GL_ALWAYS_FAST_HINT_PGI = 107020, + GL_ALWAYS_SOFT_HINT_PGI = 107021, + GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022, + GL_ALLOW_DRAW_WIN_HINT_PGI = 107023, + GL_ALLOW_DRAW_FRG_HINT_PGI = 107024, + GL_ALLOW_DRAW_SPN_HINT_PGI = 107024, + GL_ALLOW_DRAW_MEM_HINT_PGI = 107025, + GL_CLIP_NEAR_HINT_PGI = 107040, + GL_CLIP_FAR_HINT_PGI = 107041, + GL_WIDE_LINE_HINT_PGI = 107042, + GL_BACK_NORMALS_HINT_PGI = 107043, + GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010, + + /* GL_EXT_compiled_vertex_array */ + GL_ARRAY_ELEMENT_LOCK_FIRST_SGI = 0x81A8, + GL_ARRAY_ELEMENT_LOCK_COUNT_SGI = 0x81A9, + + /* GL_EXT_clip_volume_hint */ + GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 + + +/* When you add new enums, please make sure you update the strings + * in enums.c as well... + */ + +} +#ifdef CENTERLINE_CLPP + /* CenterLine C++ workaround: */ + gl_enum; + typedef int GLenum; +#else + /* all other compilers */ + GLenum; +#endif + + +/* GL_NO_ERROR must be zero */ +#define GL_NO_ERROR 0 + + + +enum { + GL_CURRENT_BIT = 0x00000001, + GL_POINT_BIT = 0x00000002, + GL_LINE_BIT = 0x00000004, + GL_POLYGON_BIT = 0x00000008, + GL_POLYGON_STIPPLE_BIT = 0x00000010, + GL_PIXEL_MODE_BIT = 0x00000020, + GL_LIGHTING_BIT = 0x00000040, + GL_FOG_BIT = 0x00000080, + GL_DEPTH_BUFFER_BIT = 0x00000100, + GL_ACCUM_BUFFER_BIT = 0x00000200, + GL_STENCIL_BUFFER_BIT = 0x00000400, + GL_VIEWPORT_BIT = 0x00000800, + GL_TRANSFORM_BIT = 0x00001000, + GL_ENABLE_BIT = 0x00002000, + GL_COLOR_BUFFER_BIT = 0x00004000, + GL_HINT_BIT = 0x00008000, + GL_EVAL_BIT = 0x00010000, + GL_LIST_BIT = 0x00020000, + GL_TEXTURE_BIT = 0x00040000, + GL_SCISSOR_BIT = 0x00080000, + GL_ALL_ATTRIB_BITS = 0x000FFFFF +}; + + +enum { + GL_CLIENT_PIXEL_STORE_BIT = 0x00000001, + GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 +}; +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + +typedef unsigned int GLbitfield; + + +#ifdef CENTERLINE_CLPP +#define signed +#endif + + +/* + * + * Data types (may be architecture dependent in some cases) + * + */ + +/* C type GL type storage */ +/*-------------------------------------------------------------------------*/ +typedef void GLvoid; +typedef unsigned char GLboolean; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +#if defined(__BEOS__) || defined(__QUICKDRAW__) +#pragma export on +#endif + + +/* + * Miscellaneous + */ + +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, + GLclampf green, + GLclampf blue, + GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, + GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte* GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, void **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLint mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLint mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLint mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + + + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + + + +/* + * 1.0 Extensions + */ + +/* GL_EXT_blend_minmax */ +GLAPI void GLAPIENTRY glBlendEquationEXT( GLenum mode ); + + + +/* GL_EXT_blend_color */ +GLAPI void GLAPIENTRY glBlendColorEXT( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + + + +/* GL_EXT_polygon_offset */ +GLAPI void GLAPIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias ); + + + +/* GL_EXT_vertex_array */ + +GLAPI void GLAPIENTRY glVertexPointerEXT( GLint size, GLenum type, + GLsizei stride, + GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointerEXT( GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointerEXT( GLint size, GLenum type, + GLsizei stride, + GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointerEXT( GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointerEXT( GLint size, GLenum type, + GLsizei stride, GLsizei count, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, + const GLboolean *ptr ); + +GLAPI void GLAPIENTRY glGetPointervEXT( GLenum pname, void **params ); + +GLAPI void GLAPIENTRY glArrayElementEXT( GLint i ); + +GLAPI void GLAPIENTRY glDrawArraysEXT( GLenum mode, GLint first, + GLsizei count ); + + + +/* GL_EXT_texture_object */ + +GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture ); + + + +/* GL_EXT_texture3D */ + +GLAPI void GLAPIENTRY glTexImage3DEXT( GLenum target, GLint level, + GLenum internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3DEXT( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + + + +/* GL_EXT_color_table */ + +GLAPI void GLAPIENTRY glColorTableEXT( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTableEXT( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetColorTableEXT( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT( GLenum target, + GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameterivEXT( GLenum target, + GLenum pname, + GLint *params ); + + +/* GL_ARB_multitexture */ + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + + + +/* GL_EXT_point_parameters */ +GLAPI void GLAPIENTRY glPointParameterfEXT( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPointParameterfvEXT( GLenum pname, + const GLfloat *params ); + + + +/* GL_INGR_blend_func_separate */ +GLAPI void GLAPIENTRY glBlendFuncSeparateINGR( GLenum sfactorRGB, + GLenum dfactorRGB, + GLenum sfactorAlpha, + GLenum dfactorAlpha ); + + + +/* GL_MESA_window_pos */ + +GLAPI void GLAPIENTRY glWindowPos2iMESA( GLint x, GLint y ); +GLAPI void GLAPIENTRY glWindowPos2sMESA( GLshort x, GLshort y ); +GLAPI void GLAPIENTRY glWindowPos2fMESA( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glWindowPos2dMESA( GLdouble x, GLdouble y ); + +GLAPI void GLAPIENTRY glWindowPos2ivMESA( const GLint *p ); +GLAPI void GLAPIENTRY glWindowPos2svMESA( const GLshort *p ); +GLAPI void GLAPIENTRY glWindowPos2fvMESA( const GLfloat *p ); +GLAPI void GLAPIENTRY glWindowPos2dvMESA( const GLdouble *p ); + +GLAPI void GLAPIENTRY glWindowPos3iMESA( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ); +GLAPI void GLAPIENTRY glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ); + +GLAPI void GLAPIENTRY glWindowPos3ivMESA( const GLint *p ); +GLAPI void GLAPIENTRY glWindowPos3svMESA( const GLshort *p ); +GLAPI void GLAPIENTRY glWindowPos3fvMESA( const GLfloat *p ); +GLAPI void GLAPIENTRY glWindowPos3dvMESA( const GLdouble *p ); + +GLAPI void GLAPIENTRY glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ); +GLAPI void GLAPIENTRY glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w); + +GLAPI void GLAPIENTRY glWindowPos4ivMESA( const GLint *p ); +GLAPI void GLAPIENTRY glWindowPos4svMESA( const GLshort *p ); +GLAPI void GLAPIENTRY glWindowPos4fvMESA( const GLfloat *p ); +GLAPI void GLAPIENTRY glWindowPos4dvMESA( const GLdouble *p ); + + +/* GL_MESA_resize_buffers */ + +GLAPI void GLAPIENTRY glResizeBuffersMESA( void ); + + +/* 1.2 functions */ +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + + +/* 1.2 imaging extension functions */ + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinMax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + + + +/* GL_EXT_compiled_vertex_array */ +GLAPI void GLAPIENTRY glLockArraysEXT( GLint first, GLsizei count ); +GLAPI void GLAPIENTRY glUnlockArraysEXT( void ); + + +#if defined(__BEOS__) || defined(__QUICKDRAW__) +#pragma export off +#endif + + +/* + * Compile-time tests for extensions: + */ +#define GL_EXT_blend_color 1 +#define GL_EXT_blend_logic_op 1 +#define GL_EXT_blend_minmax 1 +#define GL_EXT_blend_subtract 1 +#define GL_EXT_polygon_offset 1 +#define GL_EXT_vertex_array 1 +#define GL_EXT_texture_object 1 +#define GL_EXT_texture3D 1 +#define GL_EXT_paletted_texture 1 +#define GL_EXT_shared_texture_palette 1 +#define GL_EXT_point_parameters 1 +#define GL_EXT_rescale_normal 1 +#define GL_EXT_abgr 1 +#define GL_EXT_stencil_wrap 1 +#define GL_MESA_window_pos 1 +#define GL_MESA_resize_buffers 1 +#define GL_SGIS_texture_edge_clamp 1 +#define GL_INGR_blend_func_separate 1 +#define GL_ARB_multitexture 1 +#define GL_NV_texgen_reflection 1 +#define GL_PGI_misc_hints 1 +#define GL_EXT_compiled_vertex_array 1 +#define GL_EXT_clip_volume_hint 1 + + +#ifdef macintosh + #pragma enumsalwaysint reset + #if PRAGMA_IMPORT_SUPPORTED + #pragma import off + #endif +#endif + + +#ifdef __cplusplus +} +#endif + +#endif |