diff options
Diffstat (limited to 'progs/egl/opengles2')
-rw-r--r-- | progs/egl/opengles2/.gitignore | 3 | ||||
-rw-r--r-- | progs/egl/opengles2/Makefile | 56 | ||||
-rw-r--r-- | progs/egl/opengles2/es2gears.c | 425 | ||||
-rw-r--r-- | progs/egl/opengles2/tri.c | 520 |
4 files changed, 0 insertions, 1004 deletions
diff --git a/progs/egl/opengles2/.gitignore b/progs/egl/opengles2/.gitignore deleted file mode 100644 index 6158cc6e68..0000000000 --- a/progs/egl/opengles2/.gitignore +++ /dev/null @@ -1,3 +0,0 @@ -es2_info.c -es2_info -tri diff --git a/progs/egl/opengles2/Makefile b/progs/egl/opengles2/Makefile deleted file mode 100644 index bf14513d7f..0000000000 --- a/progs/egl/opengles2/Makefile +++ /dev/null @@ -1,56 +0,0 @@ -# progs/egl/opengles2/Makefile - -TOP = ../../.. -include $(TOP)/configs/current - - -INCLUDE_DIRS = \ - -I$(TOP)/include \ - -I$(TOP)/progs/egl/eglut \ - $(X11_CFLAGS) \ - - -HEADERS = $(TOP)/include/GLES/egl.h - - -ES2_LIB_DEPS = \ - $(TOP)/$(LIB_DIR)/$(EGL_LIB_NAME) \ - $(TOP)/$(LIB_DIR)/$(GLESv2_LIB_NAME) - - -ES2_LIBS = \ - -L$(TOP)/$(LIB_DIR) -l$(EGL_LIB) -l$(GLESv2_LIB) \ - $(LIBDRM_LIB) $(X11_LIBS) - -PROGRAMS = \ - es2_info \ - tri \ - es2gears - - -.c.o: - $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@ - - - -default: $(PROGRAMS) - - - -es2_info.c: ../opengles1/es1_info.c - cp -f $^ $@ - -es2_info: es2_info.o $(ES2_LIB_DEPS) - $(CC) $(CFLAGS) es2_info.o $(ES2_LIBS) -o $@ - -tri: tri.o $(ES2_LIB_DEPS) - $(CC) $(CFLAGS) tri.o $(ES2_LIBS) -o $@ - -es2gears: es2gears.o $(ES2_LIB_DEPS) - $(CC) $(CFLAGS) es2gears.o ../eglut/libeglut-x11.a $(ES2_LIBS) -lm -o $@ - -clean: - rm -f *.o *~ - rm -f $(PROGRAMS) - rm -f es2_info.c - diff --git a/progs/egl/opengles2/es2gears.c b/progs/egl/opengles2/es2gears.c deleted file mode 100644 index 6bd6594320..0000000000 --- a/progs/egl/opengles2/es2gears.c +++ /dev/null @@ -1,425 +0,0 @@ -/* - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Ported to GLES2. - * Kristian Høgsberg <krh@bitplanet.net> - * May 3, 2010 - */ - -/* - * Command line options: - * -info print GL implementation information - * - */ - - -#define GL_GLEXT_PROTOTYPES -#define EGL_EGLEXT_PROTOTYPES - -#include <math.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <sys/time.h> -#include <unistd.h> -#include <GLES2/gl2.h> -#include <EGL/egl.h> -#include <EGL/eglext.h> -#include "eglut.h" - -#ifndef M_PI -#define M_PI 3.14159265 -#endif - -struct gear { - GLfloat *vertices; - GLuint vbo; - int count; -}; - -static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; -static struct gear *gear1, *gear2, *gear3; -static GLfloat angle = 0.0; -static GLuint proj_location, light_location, color_location; -static GLfloat proj[16]; - -static GLfloat * -vert(GLfloat *p, GLfloat x, GLfloat y, GLfloat z, GLfloat *n) -{ - p[0] = x; - p[1] = y; - p[2] = z; - p[3] = n[0]; - p[4] = n[1]; - p[5] = n[2]; - - return p + 6; -} - -/* Draw a gear wheel. You'll probably want to call this function when - * building a display list since we do a lot of trig here. - * - * Input: inner_radius - radius of hole at center - * outer_radius - radius at center of teeth - * width - width of gear - * teeth - number of teeth - * tooth_depth - depth of tooth - */ -static struct gear * -gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, - GLint teeth, GLfloat tooth_depth) -{ - GLint i; - GLfloat r0, r1, r2; - GLfloat da; - GLfloat *p, *v; - struct gear *gear; - double s[5], c[5]; - GLfloat verts[3 * 14], normal[3]; - const int tris_per_tooth = 20; - - gear = malloc(sizeof *gear); - if (gear == NULL) - return NULL; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth / 2.0; - r2 = outer_radius + tooth_depth / 2.0; - - da = 2.0 * M_PI / teeth / 4.0; - - gear->vertices = calloc(teeth * tris_per_tooth * 3 * 6, - sizeof *gear->vertices); - s[4] = 0; - c[4] = 1; - v = gear->vertices; - for (i = 0; i < teeth; i++) { - s[0] = s[4]; - c[0] = c[4]; - sincos(i * 2.0 * M_PI / teeth + da, &s[1], &c[1]); - sincos(i * 2.0 * M_PI / teeth + da * 2, &s[2], &c[2]); - sincos(i * 2.0 * M_PI / teeth + da * 3, &s[3], &c[3]); - sincos(i * 2.0 * M_PI / teeth + da * 4, &s[4], &c[4]); - - normal[0] = 0.0; - normal[1] = 0.0; - normal[2] = 1.0; - - v = vert(v, r2 * c[1], r2 * s[1], width * 0.5, normal); - - v = vert(v, r2 * c[1], r2 * s[1], width * 0.5, normal); - v = vert(v, r2 * c[2], r2 * s[2], width * 0.5, normal); - v = vert(v, r1 * c[0], r1 * s[0], width * 0.5, normal); - v = vert(v, r1 * c[3], r1 * s[3], width * 0.5, normal); - v = vert(v, r0 * c[0], r0 * s[0], width * 0.5, normal); - v = vert(v, r1 * c[4], r1 * s[4], width * 0.5, normal); - v = vert(v, r0 * c[4], r0 * s[4], width * 0.5, normal); - - v = vert(v, r0 * c[4], r0 * s[4], width * 0.5, normal); - v = vert(v, r0 * c[0], r0 * s[0], width * 0.5, normal); - v = vert(v, r0 * c[4], r0 * s[4], -width * 0.5, normal); - v = vert(v, r0 * c[0], r0 * s[0], -width * 0.5, normal); - - normal[0] = 0.0; - normal[1] = 0.0; - normal[2] = -1.0; - - v = vert(v, r0 * c[4], r0 * s[4], -width * 0.5, normal); - - v = vert(v, r0 * c[4], r0 * s[4], -width * 0.5, normal); - v = vert(v, r1 * c[4], r1 * s[4], -width * 0.5, normal); - v = vert(v, r0 * c[0], r0 * s[0], -width * 0.5, normal); - v = vert(v, r1 * c[3], r1 * s[3], -width * 0.5, normal); - v = vert(v, r1 * c[0], r1 * s[0], -width * 0.5, normal); - v = vert(v, r2 * c[2], r2 * s[2], -width * 0.5, normal); - v = vert(v, r2 * c[1], r2 * s[1], -width * 0.5, normal); - - v = vert(v, r1 * c[0], r1 * s[0], width * 0.5, normal); - - v = vert(v, r1 * c[0], r1 * s[0], width * 0.5, normal); - v = vert(v, r1 * c[0], r1 * s[0], -width * 0.5, normal); - v = vert(v, r2 * c[1], r2 * s[1], width * 0.5, normal); - v = vert(v, r2 * c[1], r2 * s[1], -width * 0.5, normal); - v = vert(v, r2 * c[2], r2 * s[2], width * 0.5, normal); - v = vert(v, r2 * c[2], r2 * s[2], -width * 0.5, normal); - v = vert(v, r1 * c[3], r1 * s[3], width * 0.5, normal); - v = vert(v, r1 * c[3], r1 * s[3], -width * 0.5, normal); - v = vert(v, r1 * c[4], r1 * s[4], width * 0.5, normal); - v = vert(v, r1 * c[4], r1 * s[4], -width * 0.5, normal); - - v = vert(v, r1 * c[4], r1 * s[4], -width * 0.5, normal); - } - - gear->count = (v - gear->vertices) / 6; - - glGenBuffers(1, &gear->vbo); - glBindBuffer(GL_ARRAY_BUFFER, gear->vbo); - glBufferData(GL_ARRAY_BUFFER, gear->count * 6 * 4, - gear->vertices, GL_STATIC_DRAW); - - return gear; -} - -static void -multiply(GLfloat *m, const GLfloat *n) -{ - GLfloat tmp[16]; - const GLfloat *row, *column; - div_t d; - int i, j; - - for (i = 0; i < 16; i++) { - tmp[i] = 0; - d = div(i, 4); - row = n + d.quot * 4; - column = m + d.rem; - for (j = 0; j < 4; j++) - tmp[i] += row[j] * column[j * 4]; - } - memcpy(m, &tmp, sizeof tmp); -} - -static void -rotate(GLfloat *m, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - double s, c; - - sincos(angle, &s, &c); - GLfloat r[16] = { - x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0, - x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) + x * s, 0, - x * z * (1 - c) + y * s, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0, - 0, 0, 0, 1 - }; - - multiply(m, r); -} - -static void -translate(GLfloat *m, GLfloat x, GLfloat y, GLfloat z) -{ - GLfloat t[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }; - - multiply(m, t); -} - -static const GLfloat light[3] = { 1.0, 1.0, -1.0 }; - -static void -draw_gear(struct gear *gear, GLfloat *m, - GLfloat x, GLfloat y, GLfloat angle, const GLfloat *color) -{ - GLfloat tmp[16]; - - memcpy(tmp, m, sizeof tmp); - translate(tmp, x, y, 0); - rotate(tmp, 2 * M_PI * angle / 360.0, 0, 0, 1); - glUniformMatrix4fv(proj_location, 1, GL_FALSE, tmp); - glUniform3fv(light_location, 1, light); - glUniform4fv(color_location, 1, color); - - glBindBuffer(GL_ARRAY_BUFFER, gear->vbo); - - glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, - 6 * sizeof(GLfloat), NULL); - glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, - 6 * sizeof(GLfloat), (GLfloat *) 0 + 3); - glEnableVertexAttribArray(0); - glEnableVertexAttribArray(1); - glDrawArrays(GL_TRIANGLE_STRIP, 0, gear->count); -} - -static void -gears_draw(void) -{ - const static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; - const static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; - const static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; - GLfloat m[16]; - - glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - memcpy(m, proj, sizeof m); - rotate(m, 2 * M_PI * view_rotx / 360.0, 1, 0, 0); - rotate(m, 2 * M_PI * view_roty / 360.0, 0, 1, 0); - rotate(m, 2 * M_PI * view_rotz / 360.0, 0, 0, 1); - - draw_gear(gear1, m, -3.0, -2.0, angle, red); - draw_gear(gear2, m, 3.1, -2.0, -2 * angle - 9.0, green); - draw_gear(gear3, m, -3.1, 4.2, -2 * angle - 25.0, blue); -} - -/* new window size or exposure */ -static void -gears_reshape(int width, int height) -{ - GLfloat ar, m[16] = { - 1.0, 0.0, 0.0, 0.0, - 0.0, 1.0, 0.0, 0.0, - 0.0, 0.0, 0.1, 0.0, - 0.0, 0.0, 0.0, 1.0, - }; - - if (width < height) - ar = width; - else - ar = height; - - m[0] = 0.1 * ar / width; - m[5] = 0.1 * ar / height; - memcpy(proj, m, sizeof proj); - glViewport(0, 0, (GLint) width, (GLint) height); -} - -static void -gears_special(int special) -{ - switch (special) { - case EGLUT_KEY_LEFT: - view_roty += 5.0; - break; - case EGLUT_KEY_RIGHT: - view_roty -= 5.0; - break; - case EGLUT_KEY_UP: - view_rotx += 5.0; - break; - case EGLUT_KEY_DOWN: - view_rotx -= 5.0; - break; - } -} - -static void -gears_idle(void) -{ - static double tRot0 = -1.0; - double dt, t = eglutGet(EGLUT_ELAPSED_TIME) / 1000.0; - - if (tRot0 < 0.0) - tRot0 = t; - dt = t - tRot0; - tRot0 = t; - - /* advance rotation for next frame */ - angle += 70.0 * dt; /* 70 degrees per second */ - if (angle > 3600.0) - angle -= 3600.0; - - eglutPostRedisplay(); -} - -static const char vertex_shader[] = - "uniform mat4 proj;\n" - "attribute vec4 position;\n" - "attribute vec4 normal;\n" - "varying vec3 rotated_normal;\n" - "varying vec3 rotated_position;\n" - "vec4 tmp;\n" - "void main()\n" - "{\n" - " gl_Position = proj * position;\n" - " rotated_position = gl_Position.xyz;\n" - " tmp = proj * normal;\n" - " rotated_normal = tmp.xyz;\n" - "}\n"; - - static const char fragment_shader[] = - //"precision mediump float;\n" - "uniform vec4 color;\n" - "uniform vec3 light;\n" - "varying vec3 rotated_normal;\n" - "varying vec3 rotated_position;\n" - "vec3 light_direction;\n" - "vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n" - "void main()\n" - "{\n" - " light_direction = normalize(light - rotated_position);\n" - " gl_FragColor = color + white * dot(light_direction, rotated_normal);\n" - "}\n"; - -static void -gears_init(void) -{ - GLuint v, f, program; - const char *p; - char msg[512]; - - glEnable(GL_CULL_FACE); - glEnable(GL_DEPTH_TEST); - - p = vertex_shader; - v = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(v, 1, &p, NULL); - glCompileShader(v); - glGetShaderInfoLog(v, sizeof msg, NULL, msg); - printf("vertex shader info: %s\n", msg); - - p = fragment_shader; - f = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(f, 1, &p, NULL); - glCompileShader(f); - glGetShaderInfoLog(f, sizeof msg, NULL, msg); - printf("fragment shader info: %s\n", msg); - - program = glCreateProgram(); - glAttachShader(program, v); - glAttachShader(program, f); - glBindAttribLocation(program, 0, "position"); - glBindAttribLocation(program, 1, "normal"); - - glLinkProgram(program); - glGetProgramInfoLog(program, sizeof msg, NULL, msg); - printf("info: %s\n", msg); - - glUseProgram(program); - proj_location = glGetUniformLocation(program, "proj"); - light_location = glGetUniformLocation(program, "light"); - color_location = glGetUniformLocation(program, "color"); - - /* make the gears */ - gear1 = gear(1.0, 4.0, 1.0, 20, 0.7); - gear2 = gear(0.5, 2.0, 2.0, 10, 0.7); - gear3 = gear(1.3, 2.0, 0.5, 10, 0.7); -} - -int -main(int argc, char *argv[]) -{ - eglutInitWindowSize(300, 300); - eglutInitAPIMask(EGLUT_OPENGL_ES2_BIT); - eglutInit(argc, argv); - - eglutCreateWindow("es2gears"); - - eglutIdleFunc(gears_idle); - eglutReshapeFunc(gears_reshape); - eglutDisplayFunc(gears_draw); - eglutSpecialFunc(gears_special); - - gears_init(); - - eglutMainLoop(); - - return 0; -} diff --git a/progs/egl/opengles2/tri.c b/progs/egl/opengles2/tri.c deleted file mode 100644 index 812dbf031e..0000000000 --- a/progs/egl/opengles2/tri.c +++ /dev/null @@ -1,520 +0,0 @@ -/************************************************************************** - * - * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - **************************************************************************/ - -/* - * Draw a triangle with X/EGL and OpenGL ES 2.x - */ - -#define USE_FULL_GL 0 - - - -#include <assert.h> -#include <math.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <X11/Xlib.h> -#include <X11/Xutil.h> -#include <X11/keysym.h> -#if USE_FULL_GL -#include <GL/gl.h> /* use full OpenGL */ -#else -#include <GLES2/gl2.h> /* use OpenGL ES 2.x */ -#endif -#include <EGL/egl.h> - - -#ifndef M_PI -#define M_PI 3.14159265 -#endif - -#define FLOAT_TO_FIXED(X) ((X) * 65535.0) - - - -static GLfloat view_rotx = 0.0, view_roty = 0.0; - -static GLint u_matrix = -1; -static GLint attr_pos = 0, attr_color = 1; - - -static void -make_z_rot_matrix(GLfloat angle, GLfloat *m) -{ - float c = cos(angle * M_PI / 180.0); - float s = sin(angle * M_PI / 180.0); - int i; - for (i = 0; i < 16; i++) - m[i] = 0.0; - m[0] = m[5] = m[10] = m[15] = 1.0; - - m[0] = c; - m[1] = s; - m[4] = -s; - m[5] = c; -} - -static void -make_scale_matrix(GLfloat xs, GLfloat ys, GLfloat zs, GLfloat *m) -{ - int i; - for (i = 0; i < 16; i++) - m[i] = 0.0; - m[0] = xs; - m[5] = ys; - m[10] = zs; - m[15] = 1.0; -} - - -static void -mul_matrix(GLfloat *prod, const GLfloat *a, const GLfloat *b) -{ -#define A(row,col) a[(col<<2)+row] -#define B(row,col) b[(col<<2)+row] -#define P(row,col) p[(col<<2)+row] - GLfloat p[16]; - GLint i; - for (i = 0; i < 4; i++) { - const GLfloat ai0=A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3); - P(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0); - P(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1); - P(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2); - P(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3); - } - memcpy(prod, p, sizeof(p)); -#undef A -#undef B -#undef PROD -} - - -static void -draw(void) -{ - static const GLfloat verts[3][2] = { - { -1, -1 }, - { 1, -1 }, - { 0, 1 } - }; - static const GLfloat colors[3][3] = { - { 1, 0, 0 }, - { 0, 1, 0 }, - { 0, 0, 1 } - }; - GLfloat mat[16], rot[16], scale[16]; - - /* Set modelview/projection matrix */ - make_z_rot_matrix(view_rotx, rot); - make_scale_matrix(0.5, 0.5, 0.5, scale); - mul_matrix(mat, rot, scale); - glUniformMatrix4fv(u_matrix, 1, GL_FALSE, mat); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - { - glVertexAttribPointer(attr_pos, 2, GL_FLOAT, GL_FALSE, 0, verts); - glVertexAttribPointer(attr_color, 3, GL_FLOAT, GL_FALSE, 0, colors); - glEnableVertexAttribArray(attr_pos); - glEnableVertexAttribArray(attr_color); - - glDrawArrays(GL_TRIANGLES, 0, 3); - - glDisableVertexAttribArray(attr_pos); - glDisableVertexAttribArray(attr_color); - } -} - - -/* new window size or exposure */ -static void -reshape(int width, int height) -{ - glViewport(0, 0, (GLint) width, (GLint) height); -} - - -static void -create_shaders(void) -{ - static const char *fragShaderText = - "varying vec4 v_color;\n" - "void main() {\n" - " gl_FragColor = v_color;\n" - "}\n"; - static const char *vertShaderText = - "uniform mat4 modelviewProjection;\n" - "attribute vec4 pos;\n" - "attribute vec4 color;\n" - "varying vec4 v_color;\n" - "void main() {\n" - " gl_Position = modelviewProjection * pos;\n" - " v_color = color;\n" - "}\n"; - - GLuint fragShader, vertShader, program; - GLint stat; - - fragShader = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fragShader, 1, (const char **) &fragShaderText, NULL); - glCompileShader(fragShader); - glGetShaderiv(fragShader, GL_COMPILE_STATUS, &stat); - if (!stat) { - printf("Error: fragment shader did not compile!\n"); - exit(1); - } - - vertShader = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vertShader, 1, (const char **) &vertShaderText, NULL); - glCompileShader(vertShader); - glGetShaderiv(vertShader, GL_COMPILE_STATUS, &stat); - if (!stat) { - printf("Error: vertex shader did not compile!\n"); - exit(1); - } - - program = glCreateProgram(); - glAttachShader(program, fragShader); - glAttachShader(program, vertShader); - glLinkProgram(program); - - glGetProgramiv(program, GL_LINK_STATUS, &stat); - if (!stat) { - char log[1000]; - GLsizei len; - glGetProgramInfoLog(program, 1000, &len, log); - printf("Error: linking:\n%s\n", log); - exit(1); - } - - glUseProgram(program); - - if (1) { - /* test setting attrib locations */ - glBindAttribLocation(program, attr_pos, "pos"); - glBindAttribLocation(program, attr_color, "color"); - glLinkProgram(program); /* needed to put attribs into effect */ - } - else { - /* test automatic attrib locations */ - attr_pos = glGetAttribLocation(program, "pos"); - attr_color = glGetAttribLocation(program, "color"); - } - - u_matrix = glGetUniformLocation(program, "modelviewProjection"); - printf("Uniform modelviewProjection at %d\n", u_matrix); - printf("Attrib pos at %d\n", attr_pos); - printf("Attrib color at %d\n", attr_color); -} - - -static void -init(void) -{ - typedef void (*proc)(); - -#if 1 /* test code */ - proc p = eglGetProcAddress("glMapBufferOES"); - assert(p); -#endif - - glClearColor(0.4, 0.4, 0.4, 0.0); - - create_shaders(); -} - - -/* - * Create an RGB, double-buffered X window. - * Return the window and context handles. - */ -static void -make_x_window(Display *x_dpy, EGLDisplay egl_dpy, - const char *name, - int x, int y, int width, int height, - Window *winRet, - EGLContext *ctxRet, - EGLSurface *surfRet) -{ - static const EGLint attribs[] = { - EGL_RED_SIZE, 1, - EGL_GREEN_SIZE, 1, - EGL_BLUE_SIZE, 1, - EGL_DEPTH_SIZE, 1, - EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, - EGL_NONE - }; - static const EGLint ctx_attribs[] = { - EGL_CONTEXT_CLIENT_VERSION, 2, - EGL_NONE - }; - int scrnum; - XSetWindowAttributes attr; - unsigned long mask; - Window root; - Window win; - XVisualInfo *visInfo, visTemplate; - int num_visuals; - EGLContext ctx; - EGLConfig config; - EGLint num_configs; - EGLint vid; - - scrnum = DefaultScreen( x_dpy ); - root = RootWindow( x_dpy, scrnum ); - - if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) { - printf("Error: couldn't get an EGL visual config\n"); - exit(1); - } - - assert(config); - assert(num_configs > 0); - - if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { - printf("Error: eglGetConfigAttrib() failed\n"); - exit(1); - } - - /* The X window visual must match the EGL config */ - visTemplate.visualid = vid; - visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); - if (!visInfo) { - printf("Error: couldn't get X visual\n"); - exit(1); - } - - /* window attributes */ - attr.background_pixel = 0; - attr.border_pixel = 0; - attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); - attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; - mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; - - win = XCreateWindow( x_dpy, root, 0, 0, width, height, - 0, visInfo->depth, InputOutput, - visInfo->visual, mask, &attr ); - - /* set hints and properties */ - { - XSizeHints sizehints; - sizehints.x = x; - sizehints.y = y; - sizehints.width = width; - sizehints.height = height; - sizehints.flags = USSize | USPosition; - XSetNormalHints(x_dpy, win, &sizehints); - XSetStandardProperties(x_dpy, win, name, name, - None, (char **)NULL, 0, &sizehints); - } - -#if USE_FULL_GL /* XXX fix this when eglBindAPI() works */ - eglBindAPI(EGL_OPENGL_API); -#else - eglBindAPI(EGL_OPENGL_ES_API); -#endif - - ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, ctx_attribs ); - if (!ctx) { - printf("Error: eglCreateContext failed\n"); - exit(1); - } - - /* test eglQueryContext() */ - { - EGLint val; - eglQueryContext(egl_dpy, ctx, EGL_CONTEXT_CLIENT_VERSION, &val); - assert(val == 2); - } - - *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL); - if (!*surfRet) { - printf("Error: eglCreateWindowSurface failed\n"); - exit(1); - } - - /* sanity checks */ - { - EGLint val; - eglQuerySurface(egl_dpy, *surfRet, EGL_WIDTH, &val); - assert(val == width); - eglQuerySurface(egl_dpy, *surfRet, EGL_HEIGHT, &val); - assert(val == height); - assert(eglGetConfigAttrib(egl_dpy, config, EGL_SURFACE_TYPE, &val)); - assert(val & EGL_WINDOW_BIT); - } - - XFree(visInfo); - - *winRet = win; - *ctxRet = ctx; -} - - -static void -event_loop(Display *dpy, Window win, - EGLDisplay egl_dpy, EGLSurface egl_surf) -{ - while (1) { - int redraw = 0; - XEvent event; - - XNextEvent(dpy, &event); - - switch (event.type) { - case Expose: - redraw = 1; - break; - case ConfigureNotify: - reshape(event.xconfigure.width, event.xconfigure.height); - break; - case KeyPress: - { - char buffer[10]; - int r, code; - code = XLookupKeysym(&event.xkey, 0); - if (code == XK_Left) { - view_roty += 5.0; - } - else if (code == XK_Right) { - view_roty -= 5.0; - } - else if (code == XK_Up) { - view_rotx += 5.0; - } - else if (code == XK_Down) { - view_rotx -= 5.0; - } - else { - r = XLookupString(&event.xkey, buffer, sizeof(buffer), - NULL, NULL); - if (buffer[0] == 27) { - /* escape */ - return; - } - } - } - redraw = 1; - break; - default: - ; /*no-op*/ - } - - if (redraw) { - draw(); - eglSwapBuffers(egl_dpy, egl_surf); - } - } -} - - -static void -usage(void) -{ - printf("Usage:\n"); - printf(" -display <displayname> set the display to run on\n"); - printf(" -info display OpenGL renderer info\n"); -} - - -int -main(int argc, char *argv[]) -{ - const int winWidth = 300, winHeight = 300; - Display *x_dpy; - Window win; - EGLSurface egl_surf; - EGLContext egl_ctx; - EGLDisplay egl_dpy; - char *dpyName = NULL; - GLboolean printInfo = GL_FALSE; - EGLint egl_major, egl_minor; - int i; - const char *s; - - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-display") == 0) { - dpyName = argv[i+1]; - i++; - } - else if (strcmp(argv[i], "-info") == 0) { - printInfo = GL_TRUE; - } - else { - usage(); - return -1; - } - } - - x_dpy = XOpenDisplay(dpyName); - if (!x_dpy) { - printf("Error: couldn't open display %s\n", - dpyName ? dpyName : getenv("DISPLAY")); - return -1; - } - - egl_dpy = eglGetDisplay(x_dpy); - if (!egl_dpy) { - printf("Error: eglGetDisplay() failed\n"); - return -1; - } - - if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) { - printf("Error: eglInitialize() failed\n"); - return -1; - } - - s = eglQueryString(egl_dpy, EGL_VERSION); - printf("EGL_VERSION = %s\n", s); - - s = eglQueryString(egl_dpy, EGL_VENDOR); - printf("EGL_VENDOR = %s\n", s); - - s = eglQueryString(egl_dpy, EGL_EXTENSIONS); - printf("EGL_EXTENSIONS = %s\n", s); - - s = eglQueryString(egl_dpy, EGL_CLIENT_APIS); - printf("EGL_CLIENT_APIS = %s\n", s); - - make_x_window(x_dpy, egl_dpy, - "OpenGL ES 2.x tri", 0, 0, winWidth, winHeight, - &win, &egl_ctx, &egl_surf); - - XMapWindow(x_dpy, win); - if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { - printf("Error: eglMakeCurrent() failed\n"); - return -1; - } - - if (printInfo) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); - } - - init(); - - /* Set initial projection/viewing transformation. - * We can't be sure we'll get a ConfigureNotify event when the window - * first appears. - */ - reshape(winWidth, winHeight); - - event_loop(x_dpy, win, egl_dpy, egl_surf); - - eglDestroyContext(egl_dpy, egl_ctx); - eglDestroySurface(egl_dpy, egl_surf); - eglTerminate(egl_dpy); - - - XDestroyWindow(x_dpy, win); - XCloseDisplay(x_dpy); - - return 0; -} |