diff options
Diffstat (limited to 'progs/egl/xegl_tri.c')
-rw-r--r-- | progs/egl/xegl_tri.c | 359 |
1 files changed, 359 insertions, 0 deletions
diff --git a/progs/egl/xegl_tri.c b/progs/egl/xegl_tri.c new file mode 100644 index 0000000000..65f352ddfa --- /dev/null +++ b/progs/egl/xegl_tri.c @@ -0,0 +1,359 @@ +/* + * Copyright (C) 2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Draw a triangle with X/EGL. + * Brian Paul + * 3 June 2008 + */ + + +#include <assert.h> +#include <math.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <X11/keysym.h> +#include <GL/gl.h> /* using full OpenGL for now */ +#include <GLES/egl.h> + + +static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0; + + +static void +draw(void) +{ + static const GLfloat verts[3][2] = { + { -1, -1 }, + { 1, -1 }, + { 0, 1 } + }; + static const GLfloat colors[3][3] = { + { 1, 0, 0 }, + { 0, 1, 0 }, + { 0, 0, 1 } + }; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glRotatef(view_rotx, 1, 0, 0); + glRotatef(view_roty, 0, 1, 0); + glRotatef(view_rotz, 0, 0, 1); + + { + glVertexPointer(2, GL_FLOAT, 0, verts); + glColorPointer(3, GL_FLOAT, 0, colors); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_COLOR_ARRAY); + + glDrawArrays(GL_TRIANGLES, 0, 3); + + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + } + + glPopMatrix(); +} + + +/* new window size or exposure */ +static void +reshape(int width, int height) +{ + GLfloat ar = (GLfloat) width / (GLfloat) height; + + glViewport(0, 0, (GLint) width, (GLint) height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-ar, ar, -1, 1, 5.0, 60.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -10.0); +} + + +static void +init(void) +{ + glClearColor(0.4, 0.4, 0.4, 0.0); +} + + +/* + * Create an RGB, double-buffered X window. + * Return the window and context handles. + */ +static void +make_x_window(Display *x_dpy, EGLDisplay egl_dpy, + const char *name, + int x, int y, int width, int height, + Window *winRet, + EGLContext *ctxRet, + EGLSurface *surfRet) +{ + static const EGLint attribs[] = { + EGL_RED_SIZE, 1, + EGL_GREEN_SIZE, 1, + EGL_BLUE_SIZE, 1, + EGL_DEPTH_SIZE, 1, + EGL_NONE + }; + + int scrnum; + XSetWindowAttributes attr; + unsigned long mask; + Window root; + Window win; + XVisualInfo *visInfo, visTemplate; + int num_visuals; + EGLContext ctx; + EGLConfig config; + EGLint num_configs; + EGLint vid; + + scrnum = DefaultScreen( x_dpy ); + root = RootWindow( x_dpy, scrnum ); + + if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) { + printf("Error: couldn't get an EGL visual config\n"); + exit(1); + } + + assert(config); + assert(num_configs > 0); + + if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { + printf("Error: eglGetConfigAttrib() failed\n"); + exit(1); + } + + /* The X window visual must match the EGL config */ + visTemplate.visualid = vid; + visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals); + if (!visInfo) { + printf("Error: couldn't get X visual\n"); + exit(1); + } + + /* window attributes */ + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + + win = XCreateWindow( x_dpy, root, 0, 0, width, height, + 0, visInfo->depth, InputOutput, + visInfo->visual, mask, &attr ); + + /* set hints and properties */ + { + XSizeHints sizehints; + sizehints.x = x; + sizehints.y = y; + sizehints.width = width; + sizehints.height = height; + sizehints.flags = USSize | USPosition; + XSetNormalHints(x_dpy, win, &sizehints); + XSetStandardProperties(x_dpy, win, name, name, + None, (char **)NULL, 0, &sizehints); + } + + eglBindAPI(EGL_OPENGL_API); + + ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL ); + if (!ctx) { + printf("Error: glXCreateContext failed\n"); + exit(1); + } + + *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL); + + if (!*surfRet) { + printf("Error: eglCreateWindowSurface failed\n"); + exit(1); + } + + XFree(visInfo); + + *winRet = win; + *ctxRet = ctx; +} + + +static void +event_loop(Display *dpy, Window win, + EGLDisplay egl_dpy, EGLSurface egl_surf) +{ + while (1) { + int redraw = 0; + XEvent event; + + XNextEvent(dpy, &event); + + switch (event.type) { + case Expose: + redraw = 1; + break; + case ConfigureNotify: + reshape(event.xconfigure.width, event.xconfigure.height); + break; + case KeyPress: + { + char buffer[10]; + int r, code; + code = XLookupKeysym(&event.xkey, 0); + if (code == XK_Left) { + view_roty += 5.0; + } + else if (code == XK_Right) { + view_roty -= 5.0; + } + else if (code == XK_Up) { + view_rotx += 5.0; + } + else if (code == XK_Down) { + view_rotx -= 5.0; + } + else { + r = XLookupString(&event.xkey, buffer, sizeof(buffer), + NULL, NULL); + if (buffer[0] == 27) { + /* escape */ + return; + } + } + } + redraw = 1; + break; + default: + ; /*no-op*/ + } + + if (redraw) { + draw(); + eglSwapBuffers(egl_dpy, egl_surf); + } + } +} + + +static void +usage(void) +{ + printf("Usage:\n"); + printf(" -display <displayname> set the display to run on\n"); + printf(" -info display OpenGL renderer info\n"); +} + + +int +main(int argc, char *argv[]) +{ + const int winWidth = 300, winHeight = 300; + Display *x_dpy; + Window win; + EGLSurface egl_surf; + EGLContext egl_ctx; + EGLDisplay egl_dpy; + char *dpyName = NULL; + GLboolean printInfo = GL_FALSE; + EGLint egl_major, egl_minor; + int i; + const char *s; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-display") == 0) { + dpyName = argv[i+1]; + i++; + } + else if (strcmp(argv[i], "-info") == 0) { + printInfo = GL_TRUE; + } + else { + usage(); + return -1; + } + } + + x_dpy = XOpenDisplay(dpyName); + if (!x_dpy) { + printf("Error: couldn't open display %s\n", + dpyName ? dpyName : getenv("DISPLAY")); + return -1; + } + + egl_dpy = eglGetDisplay(x_dpy); + if (!egl_dpy) { + printf("Error: eglGetDisplay() failed\n"); + return -1; + } + + if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) { + printf("Error: eglInitialize() failed\n"); + return -1; + } + + s = eglQueryString(egl_dpy, EGL_VERSION); + printf("EGL_VERSION = %s\n", s); + + make_x_window(x_dpy, egl_dpy, + "xegl_tri", 0, 0, winWidth, winHeight, + &win, &egl_ctx, &egl_surf); + + XMapWindow(x_dpy, win); + if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) { + printf("Error: eglMakeCurrent() failed\n"); + return -1; + } + + if (printInfo) { + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + } + + init(); + + /* Set initial projection/viewing transformation. + * We can't be sure we'll get a ConfigureNotify event when the window + * first appears. + */ + reshape(winWidth, winHeight); + + event_loop(x_dpy, win, egl_dpy, egl_surf); + + eglDestroyContext(egl_dpy, egl_ctx); + eglDestroySurface(egl_dpy, egl_surf); + eglTerminate(egl_dpy); + + + XDestroyWindow(x_dpy, win); + XCloseDisplay(x_dpy); + + return 0; +} |