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Diffstat (limited to 'progs/glsl/multitex.c')
-rw-r--r-- | progs/glsl/multitex.c | 412 |
1 files changed, 0 insertions, 412 deletions
diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c deleted file mode 100644 index 49b32253ee..0000000000 --- a/progs/glsl/multitex.c +++ /dev/null @@ -1,412 +0,0 @@ -/** - * Test multi-texturing with GL shading language. - * - * Copyright (C) 2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - - -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include "GL/glut.h" -#include "readtex.h" -#include "shaderutil.h" - -static const char *Demo = "multitex"; - -static const char *VertFile = "multitex.vert"; -static const char *FragFile = "multitex.frag"; - -static const char *TexFiles[2] = - { - "../images/tile.rgb", - "../images/tree2.rgba" - }; - - -static GLuint Program; - -static GLfloat Xrot = 0.0, Yrot = .0, Zrot = 0.0; -static GLfloat EyeDist = 10; -static GLboolean Anim = GL_TRUE; -static GLboolean UseArrays = GL_TRUE; -static GLboolean UseVBO = GL_TRUE; -static GLuint VBO = 0; - -static GLint VertCoord_attr = -1, TexCoord0_attr = -1, TexCoord1_attr = -1; - - -/* value[0] = tex unit */ -static struct uniform_info Uniforms[] = { - { "tex1", 1, GL_SAMPLER_2D, { 0, 0, 0, 0 }, -1 }, - { "tex2", 1, GL_SAMPLER_2D, { 1, 0, 0, 0 }, -1 }, - END_OF_UNIFORMS -}; - - -static const GLfloat Tex0Coords[4][2] = { - { 0.0, 0.0 }, { 2.0, 0.0 }, { 2.0, 2.0 }, { 0.0, 2.0 } -}; - -static const GLfloat Tex1Coords[4][2] = { - { 0.0, 0.0 }, { 1.0, 0.0 }, { 1.0, 1.0 }, { 0.0, 1.0 } -}; - -static const GLfloat VertCoords[4][2] = { - { -3.0, -3.0 }, { 3.0, -3.0 }, { 3.0, 3.0 }, { -3.0, 3.0 } -}; - - - -static void -SetupVertexBuffer(void) -{ - glGenBuffersARB(1, &VBO); - glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO); - - glBufferDataARB(GL_ARRAY_BUFFER_ARB, - sizeof(VertCoords) + - sizeof(Tex0Coords) + - sizeof(Tex1Coords), - NULL, - GL_STATIC_DRAW_ARB); - - /* non-interleaved vertex arrays */ - - glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, - 0, /* offset */ - sizeof(VertCoords), /* size */ - VertCoords); /* data */ - - glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, - sizeof(VertCoords), /* offset */ - sizeof(Tex0Coords), /* size */ - Tex0Coords); /* data */ - - glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, - sizeof(VertCoords) + - sizeof(Tex0Coords), /* offset */ - sizeof(Tex1Coords), /* size */ - Tex1Coords); /* data */ - - glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); -} - - -static void -DrawPolygonArray(void) -{ - void *vertPtr, *tex0Ptr, *tex1Ptr; - - if (UseVBO) { - glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO); - vertPtr = (void *) 0; - tex0Ptr = (void *) sizeof(VertCoords); - tex1Ptr = (void *) (sizeof(VertCoords) + sizeof(Tex0Coords)); - } - else { - glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); - vertPtr = VertCoords; - tex0Ptr = Tex0Coords; - tex1Ptr = Tex1Coords; - } - - if (VertCoord_attr >= 0) { - glVertexAttribPointer(VertCoord_attr, 2, GL_FLOAT, GL_FALSE, - 0, vertPtr); - glEnableVertexAttribArray(VertCoord_attr); - } - else { - glVertexPointer(2, GL_FLOAT, 0, vertPtr); - glEnableClientState(GL_VERTEX_ARRAY); - } - - glVertexAttribPointer(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE, - 0, tex0Ptr); - glEnableVertexAttribArray(TexCoord0_attr); - - glVertexAttribPointer(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE, - 0, tex1Ptr); - glEnableVertexAttribArray(TexCoord1_attr); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); -} - - -static void -DrawPolygonVert(void) -{ - GLuint i; - - glBegin(GL_TRIANGLE_FAN); - - for (i = 0; i < 4; i++) { - glVertexAttrib2fv(TexCoord0_attr, Tex0Coords[i]); - glVertexAttrib2fv(TexCoord1_attr, Tex1Coords[i]); - - if (VertCoord_attr >= 0) - glVertexAttrib2fv(VertCoord_attr, VertCoords[i]); - else - glVertex2fv(VertCoords[i]); - } - - glEnd(); -} - - -static void -draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); /* modelview matrix */ - glTranslatef(0.0, 0.0, -EyeDist); - glRotatef(Zrot, 0, 0, 1); - glRotatef(Yrot, 0, 1, 0); - glRotatef(Xrot, 1, 0, 0); - - if (UseArrays) - DrawPolygonArray(); - else - DrawPolygonVert(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -idle(void) -{ - GLfloat t = 0.05 * glutGet(GLUT_ELAPSED_TIME); - Yrot = t; - glutPostRedisplay(); -} - - -static void -key(unsigned char k, int x, int y) -{ - (void) x; - (void) y; - switch (k) { - case 'a': - UseArrays = !UseArrays; - printf("Arrays: %d\n", UseArrays); - break; - case 'v': - UseVBO = !UseVBO; - printf("Use VBO: %d\n", UseVBO); - break; - case ' ': - Anim = !Anim; - if (Anim) - glutIdleFunc(idle); - else - glutIdleFunc(NULL); - break; - case 'z': - EyeDist -= 0.5; - if (EyeDist < 3.0) - EyeDist = 3.0; - break; - case 'Z': - EyeDist += 0.5; - if (EyeDist > 90.0) - EyeDist = 90; - break; - case 27: - exit(0); - } - glutPostRedisplay(); -} - - -static void -specialkey(int key, int x, int y) -{ - GLfloat step = 2.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -/* new window size or exposure */ -static void -Reshape(int width, int height) -{ - GLfloat ar = (float) width / (float) height; - glViewport(0, 0, (GLint)width, (GLint)height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-2.0*ar, 2.0*ar, -2.0, 2.0, 4.0, 100.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -InitTextures(void) -{ - GLenum filter = GL_LINEAR; - int i; - - for (i = 0; i < 2; i++) { - GLint imgWidth, imgHeight; - GLenum imgFormat; - GLubyte *image = NULL; - - image = LoadRGBImage(TexFiles[i], &imgWidth, &imgHeight, &imgFormat); - if (!image) { - printf("Couldn't read %s\n", TexFiles[i]); - exit(0); - } - - glActiveTexture(GL_TEXTURE0 + i); - glBindTexture(GL_TEXTURE_2D, 42 + i); - gluBuild2DMipmaps(GL_TEXTURE_2D, 4, imgWidth, imgHeight, - imgFormat, GL_UNSIGNED_BYTE, image); - free(image); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); - } -} - - -static GLuint -CreateProgram(const char *vertProgFile, const char *fragProgFile, - struct uniform_info *uniforms) -{ - GLuint fragShader, vertShader, program; - - vertShader = CompileShaderFile(GL_VERTEX_SHADER, vertProgFile); - fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, fragProgFile); - assert(vertShader); - program = LinkShaders(vertShader, fragShader); - - glUseProgram(program); - - SetUniformValues(program, uniforms); - PrintUniforms(Uniforms); - - assert(ValidateShaderProgram(program)); - - VertCoord_attr = glGetAttribLocation(program, "VertCoord"); - if (VertCoord_attr > 0) { - /* We want the VertCoord attrib to have position zero so that - * the call to glVertexAttrib(0, xyz) triggers vertex processing. - * Otherwise, if TexCoord0 or TexCoord1 gets position 0 we'd have - * to set that attribute last (which is a PITA to manage). - */ - glBindAttribLocation(program, 0, "VertCoord"); - /* re-link */ - glLinkProgram(program); - /* VertCoord_attr should be zero now */ - VertCoord_attr = glGetAttribLocation(program, "VertCoord"); - assert(VertCoord_attr == 0); - } - - TexCoord0_attr = glGetAttribLocation(program, "TexCoord0"); - TexCoord1_attr = glGetAttribLocation(program, "TexCoord1"); - - printf("TexCoord0_attr = %d\n", TexCoord0_attr); - printf("TexCoord1_attr = %d\n", TexCoord1_attr); - printf("VertCoord_attr = %d\n", VertCoord_attr); - - return program; -} - - -static void -InitPrograms(void) -{ - Program = CreateProgram(VertFile, FragFile, Uniforms); -} - - -static void -InitGL(void) -{ - if (!ShadersSupported()) - exit(1); - - printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - printf("Usage:\n"); - printf(" a - toggle arrays vs. immediate mode rendering\n"); - printf(" v - toggle VBO usage for array rendering\n"); - printf(" z/Z - change viewing distance\n"); - printf(" SPACE - toggle animation\n"); - printf(" Esc - exit\n"); - - InitTextures(); - InitPrograms(); - - SetupVertexBuffer(); - - glEnable(GL_DEPTH_TEST); - - glClearColor(.6, .6, .9, 0); - glColor3f(1.0, 1.0, 1.0); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(500, 400); - glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); - glutCreateWindow(Demo); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(key); - glutSpecialFunc(specialkey); - glutDisplayFunc(draw); - if (Anim) - glutIdleFunc(idle); - InitGL(); - glutMainLoop(); - return 0; -} |