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Diffstat (limited to 'progs/glsl/texdemo1.c')
-rw-r--r-- | progs/glsl/texdemo1.c | 438 |
1 files changed, 0 insertions, 438 deletions
diff --git a/progs/glsl/texdemo1.c b/progs/glsl/texdemo1.c deleted file mode 100644 index 2076e6aef9..0000000000 --- a/progs/glsl/texdemo1.c +++ /dev/null @@ -1,438 +0,0 @@ -/** - * Test texturing with GL shading language. - * - * Copyright (C) 2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - - -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#include "GL/glut.h" -#include "readtex.h" -#include "shaderutil.h" - -static const char *Demo = "texdemo1"; - -static const char *ReflectVertFile = "reflect.vert"; -static const char *CubeFragFile = "cubemap.frag"; - -static const char *SimpleVertFile = "simple.vert"; -static const char *SimpleTexFragFile = "shadowtex.frag"; - -static const char *GroundImage = "../images/tile.rgb"; - -static GLuint Program1, Program2; - -static GLfloat TexXrot = 0, TexYrot = 0; -static GLfloat Xrot = 20.0, Yrot = 20.0, Zrot = 0.0; -static GLfloat EyeDist = 10; -static GLboolean Anim = GL_TRUE; -static int win = 0; - - -static struct uniform_info ReflectUniforms[] = { - { "cubeTex", 1, GL_SAMPLER_CUBE, { 0, 0, 0, 0 }, -1 }, - { "lightPos", 1, GL_FLOAT_VEC3, { 10, 10, 20, 0 }, -1 }, - END_OF_UNIFORMS -}; - -static struct uniform_info SimpleUniforms[] = { - { "tex2d", 1, GL_SAMPLER_2D, { 1, 0, 0, 0 }, -1 }, - { "lightPos", 1, GL_FLOAT_VEC3, { 10, 10, 20, 0 }, -1 }, - END_OF_UNIFORMS -}; - - -static void -DrawGround(GLfloat size) -{ - glPushMatrix(); - glRotatef(90, 1, 0, 0); - glNormal3f(0, 0, 1); - glBegin(GL_POLYGON); - glTexCoord2f(-2, -2); glVertex2f(-size, -size); - glTexCoord2f( 2, -2); glVertex2f( size, -size); - glTexCoord2f( 2, 2); glVertex2f( size, size); - glTexCoord2f(-2, 2); glVertex2f(-size, size); - glEnd(); - glPopMatrix(); -} - - -static void -draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glEnable(GL_TEXTURE_2D); - - glPushMatrix(); /* modelview matrix */ - glTranslatef(0.0, 0.0, -EyeDist); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glRotatef(Zrot, 0, 0, 1); - - /* sphere w/ reflection map */ - glPushMatrix(); - glTranslatef(0, 1, 0); - glUseProgram(Program1); - - /* setup texture matrix */ - glActiveTexture(GL_TEXTURE0); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glRotatef(-TexYrot, 0, 1, 0); - glRotatef(-TexXrot, 1, 0, 0); - - glEnable(GL_TEXTURE_GEN_S); - glEnable(GL_TEXTURE_GEN_T); - glEnable(GL_TEXTURE_GEN_R); - glutSolidSphere(2.0, 20, 20); - - glLoadIdentity(); /* texture matrix */ - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - - /* ground */ - glUseProgram(Program2); - glTranslatef(0, -1.0, 0); - DrawGround(5); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -idle(void) -{ - GLfloat t = 0.05 * glutGet(GLUT_ELAPSED_TIME); - TexYrot = t; - glutPostRedisplay(); -} - - -static void -key(unsigned char k, int x, int y) -{ - (void) x; - (void) y; - switch (k) { - case ' ': - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(idle); - else - glutIdleFunc(NULL); - break; - case 'z': - EyeDist -= 0.5; - if (EyeDist < 6.0) - EyeDist = 6.0; - break; - case 'Z': - EyeDist += 0.5; - if (EyeDist > 90.0) - EyeDist = 90; - break; - case 27: - glutDestroyWindow(win); - exit(0); - } - glutPostRedisplay(); -} - - -static void -specialkey(int key, int x, int y) -{ - GLfloat step = 2.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot += step; - break; - case GLUT_KEY_DOWN: - Xrot -= step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -/* new window size or exposure */ -static void -Reshape(int width, int height) -{ - GLfloat ar = (float) width / (float) height; - glViewport(0, 0, (GLint)width, (GLint)height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-2.0*ar, 2.0*ar, -2.0, 2.0, 4.0, 100.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -InitCheckers(void) -{ -#define CUBE_TEX_SIZE 64 - GLubyte image[CUBE_TEX_SIZE][CUBE_TEX_SIZE][3]; - static const GLubyte colors[6][3] = { - { 255, 0, 0 }, /* face 0 - red */ - { 0, 255, 255 }, /* face 1 - cyan */ - { 0, 255, 0 }, /* face 2 - green */ - { 255, 0, 255 }, /* face 3 - purple */ - { 0, 0, 255 }, /* face 4 - blue */ - { 255, 255, 0 } /* face 5 - yellow */ - }; - static const GLenum targets[6] = { - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB - }; - - GLint i, j, f; - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - /* make colored checkerboard cube faces */ - for (f = 0; f < 6; f++) { - for (i = 0; i < CUBE_TEX_SIZE; i++) { - for (j = 0; j < CUBE_TEX_SIZE; j++) { - if ((i/4 + j/4) & 1) { - image[i][j][0] = colors[f][0]; - image[i][j][1] = colors[f][1]; - image[i][j][2] = colors[f][2]; - } - else { - image[i][j][0] = 255; - image[i][j][1] = 255; - image[i][j][2] = 255; - } - } - } - - glTexImage2D(targets[f], 0, GL_RGB, CUBE_TEX_SIZE, CUBE_TEX_SIZE, 0, - GL_RGB, GL_UNSIGNED_BYTE, image); - } -} - - -static void -LoadFace(GLenum target, const char *filename, - GLboolean flipTB, GLboolean flipLR) -{ - GLint w, h; - GLenum format; - GLubyte *img = LoadRGBImage(filename, &w, &h, &format); - if (!img) { - printf("Error: couldn't load texture image %s\n", filename); - exit(1); - } - assert(format == GL_RGB); - - /* <sigh> the way the texture cube mapping works, we have to flip - * images to make things look right. - */ - if (flipTB) { - const int stride = 3 * w; - GLubyte temp[3*1024]; - int i; - for (i = 0; i < h / 2; i++) { - memcpy(temp, img + i * stride, stride); - memcpy(img + i * stride, img + (h - i - 1) * stride, stride); - memcpy(img + (h - i - 1) * stride, temp, stride); - } - } - if (flipLR) { - const int stride = 3 * w; - GLubyte temp[3]; - GLubyte *row; - int i, j; - for (i = 0; i < h; i++) { - row = img + i * stride; - for (j = 0; j < w / 2; j++) { - int k = w - j - 1; - temp[0] = row[j*3+0]; - temp[1] = row[j*3+1]; - temp[2] = row[j*3+2]; - row[j*3+0] = row[k*3+0]; - row[j*3+1] = row[k*3+1]; - row[j*3+2] = row[k*3+2]; - row[k*3+0] = temp[0]; - row[k*3+1] = temp[1]; - row[k*3+2] = temp[2]; - } - } - } - - gluBuild2DMipmaps(target, GL_RGB, w, h, format, GL_UNSIGNED_BYTE, img); - free(img); -} - - -static void -LoadEnvmaps(void) -{ - LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE); - LoadFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, "left.rgb", GL_TRUE, GL_FALSE); - LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE); - LoadFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, "bottom.rgb", GL_FALSE, GL_TRUE); - LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, "front.rgb", GL_TRUE, GL_FALSE); - LoadFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, "back.rgb", GL_TRUE, GL_FALSE); -} - - -static void -InitTextures(GLboolean useImageFiles) -{ - GLenum filter; - - /* - * Env map - */ - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_CUBE_MAP, 1); - if (useImageFiles) { - LoadEnvmaps(); - filter = GL_LINEAR; - } - else { - InitCheckers(); - filter = GL_NEAREST; - } - glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, filter); - glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, filter); - glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - /* - * Ground texture - */ - { - GLint imgWidth, imgHeight; - GLenum imgFormat; - GLubyte *image = NULL; - - image = LoadRGBImage(GroundImage, &imgWidth, &imgHeight, &imgFormat); - if (!image) { - printf("Couldn't read %s\n", GroundImage); - exit(0); - } - - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, 2); - gluBuild2DMipmaps(GL_TEXTURE_2D, 3, imgWidth, imgHeight, - imgFormat, GL_UNSIGNED_BYTE, image); - free(image); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } -} - - -static GLuint -CreateProgram(const char *vertProgFile, const char *fragProgFile, - struct uniform_info *uniforms) -{ - GLuint fragShader, vertShader, program; - - vertShader = CompileShaderFile(GL_VERTEX_SHADER, vertProgFile); - fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, fragProgFile); - program = LinkShaders(vertShader, fragShader); - - glUseProgram(program); - - SetUniformValues(program, uniforms); - PrintUniforms(uniforms); - - return program; -} - - -static void -InitPrograms(void) -{ - Program1 = CreateProgram(ReflectVertFile, CubeFragFile, ReflectUniforms); - Program2 = CreateProgram(SimpleVertFile, SimpleTexFragFile, SimpleUniforms); -} - - -static void -Init(GLboolean useImageFiles) -{ - if (!ShadersSupported()) { - exit(1); - } - printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - - InitTextures(useImageFiles); - InitPrograms(); - - glEnable(GL_DEPTH_TEST); - - glClearColor(.6, .6, .9, 0); - glColor3f(1.0, 1.0, 1.0); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(500, 400); - glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); - win = glutCreateWindow(Demo); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(key); - glutSpecialFunc(specialkey); - glutDisplayFunc(draw); - if (Anim) - glutIdleFunc(idle); - if (argc > 1 && strcmp(argv[1] , "-i") == 0) - Init(1); - else - Init(0); - glutMainLoop(); - return 0; -} |