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-rw-r--r--progs/glsl/CH18-mandel.frag2
-rw-r--r--progs/glsl/multinoise.c10
-rw-r--r--progs/glsl/noise.c2
-rw-r--r--progs/glsl/trirast.c6
4 files changed, 10 insertions, 10 deletions
diff --git a/progs/glsl/CH18-mandel.frag b/progs/glsl/CH18-mandel.frag
index a472d81252..a972d68bcf 100644
--- a/progs/glsl/CH18-mandel.frag
+++ b/progs/glsl/CH18-mandel.frag
@@ -31,7 +31,7 @@ void main()
float iter;
// for (iter = 0.0; iter < MaxIterations && r2 < 4.0; ++iter)
- for (iter = 0.0; iter < 12 && r2 < 4.0; ++iter)
+ for (iter = 0.0; iter < 12.0 && r2 < 4.0; ++iter)
{
float tempreal = real;
diff --git a/progs/glsl/multinoise.c b/progs/glsl/multinoise.c
index 06207f78b5..d504ba1cc4 100644
--- a/progs/glsl/multinoise.c
+++ b/progs/glsl/multinoise.c
@@ -22,22 +22,22 @@ static const char *FragShaderText[ 4 ] = {
"void main()\n"
"{\n"
" gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].w ) * 0.5 + 0.5;\n"
- " gl_FragColor.a = 1;\n"
+ " gl_FragColor.a = 1.0;\n"
"}\n",
"void main()\n"
"{\n"
" gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xw ) * 0.5 + 0.5;\n"
- " gl_FragColor.a = 1;\n"
+ " gl_FragColor.a = 1.0;\n"
"}\n",
"void main()\n"
"{\n"
" gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyw ) * 0.5 + 0.5;\n"
- " gl_FragColor.a = 1;\n"
+ " gl_FragColor.a = 1.0;\n"
"}\n",
"void main()\n"
"{\n"
" gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyzw ) * 0.5 + 0.5;\n"
- " gl_FragColor.a = 1;\n"
+ " gl_FragColor.a = 1.0;\n"
"}\n"
};
@@ -194,7 +194,7 @@ LoadAndCompileShader(GLuint shader, const char *text)
GLchar log[1000];
GLsizei len;
glGetShaderInfoLog(shader, 1000, &len, log);
- fprintf(stderr, "noise: problem compiling shader: %s\n", log);
+ fprintf(stderr, "multinoise: problem compiling shader: %s\n", log);
exit(1);
}
else {
diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c
index bb024b5012..1148580ff4 100644
--- a/progs/glsl/noise.c
+++ b/progs/glsl/noise.c
@@ -28,7 +28,7 @@ static const char *FragShaderText =
" vec4 p;\n"
" p.xy = gl_TexCoord[0].xy;\n"
" p.z = Slice;\n"
- " p.w = 0;\n"
+ " p.w = 0.0;\n"
" vec4 n = noise4(p * scale);\n"
" gl_FragColor = n * Scale + Bias;\n"
"}\n";
diff --git a/progs/glsl/trirast.c b/progs/glsl/trirast.c
index 53bd91ef97..857342636d 100644
--- a/progs/glsl/trirast.c
+++ b/progs/glsl/trirast.c
@@ -179,9 +179,9 @@ Init(void)
"\n"
"void main() {\n"
" vec2 p = gl_FragCoord.xy; \n"
- " if (crs(v1 - v0, p - v0) >= 0 && \n"
- " crs(v2 - v1, p - v1) >= 0 && \n"
- " crs(v0 - v2, p - v2) >= 0) \n"
+ " if (crs(v1 - v0, p - v0) >= 0.0 && \n"
+ " crs(v2 - v1, p - v1) >= 0.0 && \n"
+ " crs(v0 - v2, p - v2) >= 0.0) \n"
" gl_FragColor = vec4(1.0); \n"
" else \n"
" gl_FragColor = vec4(0.5); \n"