diff options
Diffstat (limited to 'progs/perf/teximage.c')
-rw-r--r-- | progs/perf/teximage.c | 426 |
1 files changed, 213 insertions, 213 deletions
diff --git a/progs/perf/teximage.c b/progs/perf/teximage.c index 8727536922..11d781fccc 100644 --- a/progs/perf/teximage.c +++ b/progs/perf/teximage.c @@ -1,213 +1,213 @@ -/*
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * Measure glTexSubImage2D rate
- *
- * Brian Paul
- * 16 Sep 2009
- */
-
-#include "glmain.h"
-#include "common.h"
-
-
-int WinWidth = 100, WinHeight = 100;
-
-static GLuint VBO;
-static GLuint TexObj = 0;
-static GLubyte *TexImage = NULL;
-static GLsizei TexSize;
-static GLenum TexSrcFormat, TexSrcType;
-
-static const GLboolean DrawPoint = GL_TRUE;
-static const GLboolean TexSubImage4 = GL_TRUE;
-
-struct vertex
-{
- GLfloat x, y, s, t;
-};
-
-static const struct vertex vertices[1] = {
- { 0.0, 0.0, 0.5, 0.5 },
-};
-
-#if 0
-#define VOFFSET(F) ((void *) offsetof(struct vertex, F))
-#else
-#define VOFFSET(F) ((void *) &((struct vertex *)NULL)->F)
-#endif
-
-/** Called from test harness/main */
-void
-PerfInit(void)
-{
- /* setup VBO w/ vertex data */
- glGenBuffersARB(1, &VBO);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB,
- sizeof(vertices), vertices, GL_STATIC_DRAW_ARB);
- glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(x));
- glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(s));
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
- /* texture */
- glGenTextures(1, &TexObj);
- glBindTexture(GL_TEXTURE_2D, TexObj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glEnable(GL_TEXTURE_2D);
-}
-
-
-static void
-UploadTexImage2D(unsigned count)
-{
- unsigned i;
- for (i = 0; i < count; i++) {
- /* XXX is this equivalent to a glTexSubImage call since we're
- * always specifying the same image size? That case isn't optimized
- * in Mesa but may be optimized in other drivers. Note sure how
- * much difference that might make.
- */
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
- TexSize, TexSize, 0,
- TexSrcFormat, TexSrcType, TexImage);
- if (DrawPoint)
- glDrawArrays(GL_POINTS, 0, 1);
- }
- glFinish();
-}
-
-
-static void
-UploadTexSubImage2D(unsigned count)
-{
- unsigned i;
- for (i = 0; i < count; i++) {
- if (TexSubImage4) {
- GLsizei halfSize = (TexSize == 1) ? 1 : TexSize / 2;
- GLsizei halfPos = TexSize - halfSize;
- /* do glTexSubImage2D in four pieces */
- /* lower-left */
- glPixelStorei(GL_UNPACK_ROW_LENGTH, TexSize);
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, 0, halfSize, halfSize,
- TexSrcFormat, TexSrcType, TexImage);
- /* lower-right */
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, halfPos);
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- halfPos, 0, halfSize, halfSize,
- TexSrcFormat, TexSrcType, TexImage);
- /* upper-left */
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, halfPos);
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, halfPos, halfSize, halfSize,
- TexSrcFormat, TexSrcType, TexImage);
- /* upper-right */
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, halfPos);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, halfPos);
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- halfPos, halfPos, halfSize, halfSize,
- TexSrcFormat, TexSrcType, TexImage);
- /* reset the unpacking state */
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
- }
- else {
- /* replace whole texture image at once */
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, 0, TexSize, TexSize,
- TexSrcFormat, TexSrcType, TexImage);
- }
- if (DrawPoint)
- glDrawArrays(GL_POINTS, 0, 1);
- }
- glFinish();
-}
-
-
-/* XXX any other formats to measure? */
-static const struct {
- GLenum format, type;
- const char *name;
-} SrcFormats[] = {
- { GL_RGBA, GL_UNSIGNED_BYTE, "GL_RGBA/GLubyte" },
- { GL_BGRA, GL_UNSIGNED_BYTE, "GL_BGRA/GLubyte" },
- { 0, 0, NULL }
-};
-
-
-
-/** Called from test harness/main */
-void
-PerfDraw(void)
-{
- GLint maxSize;
- double rate;
- GLint fmt, subImage;
-
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize);
-
- /* loop over source data formats */
- for (fmt = 0; SrcFormats[fmt].format; fmt++) {
- TexSrcFormat = SrcFormats[fmt].format;
- TexSrcType = SrcFormats[fmt].type;
-
- /* loop over glTexImage, glTexSubImage */
- for (subImage = 0; subImage < 2; subImage++) {
-
- /* loop over texture sizes */
- for (TexSize = 16; TexSize <= maxSize; TexSize *= 2) {
- GLint bytesPerImage;
- double mbPerSec;
-
- bytesPerImage = TexSize * TexSize * 4;
- TexImage = malloc(bytesPerImage);
-
- if (subImage) {
- /* create initial, empty texture */
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
- TexSize, TexSize, 0,
- TexSrcFormat, TexSrcType, NULL);
- rate = PerfMeasureRate(UploadTexSubImage2D);
- }
- else {
- rate = PerfMeasureRate(UploadTexImage2D);
- }
-
- mbPerSec = rate * bytesPerImage / (1024.0 * 1024.0);
-
- perf_printf(" glTex%sImage2D(%s %d x %d): "
- "%.1f images/sec, %.1f MB/sec\n",
- (subImage ? "Sub" : ""),
- SrcFormats[fmt].name, TexSize, TexSize, rate, mbPerSec);
-
- free(TexImage);
- }
- }
- }
-
- exit(0);
-}
+/* + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * Measure glTexSubImage2D rate + * + * Brian Paul + * 16 Sep 2009 + */ + +#include "glmain.h" +#include "common.h" + + +int WinWidth = 100, WinHeight = 100; + +static GLuint VBO; +static GLuint TexObj = 0; +static GLubyte *TexImage = NULL; +static GLsizei TexSize; +static GLenum TexSrcFormat, TexSrcType; + +static const GLboolean DrawPoint = GL_TRUE; +static const GLboolean TexSubImage4 = GL_TRUE; + +struct vertex +{ + GLfloat x, y, s, t; +}; + +static const struct vertex vertices[1] = { + { 0.0, 0.0, 0.5, 0.5 }, +}; + +#if 0 +#define VOFFSET(F) ((void *) offsetof(struct vertex, F)) +#else +#define VOFFSET(F) ((void *) &((struct vertex *)NULL)->F) +#endif + +/** Called from test harness/main */ +void +PerfInit(void) +{ + /* setup VBO w/ vertex data */ + glGenBuffersARB(1, &VBO); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO); + glBufferDataARB(GL_ARRAY_BUFFER_ARB, + sizeof(vertices), vertices, GL_STATIC_DRAW_ARB); + glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(x)); + glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(s)); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + + /* texture */ + glGenTextures(1, &TexObj); + glBindTexture(GL_TEXTURE_2D, TexObj); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glEnable(GL_TEXTURE_2D); +} + + +static void +UploadTexImage2D(unsigned count) +{ + unsigned i; + for (i = 0; i < count; i++) { + /* XXX is this equivalent to a glTexSubImage call since we're + * always specifying the same image size? That case isn't optimized + * in Mesa but may be optimized in other drivers. Note sure how + * much difference that might make. + */ + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, + TexSize, TexSize, 0, + TexSrcFormat, TexSrcType, TexImage); + if (DrawPoint) + glDrawArrays(GL_POINTS, 0, 1); + } + glFinish(); +} + + +static void +UploadTexSubImage2D(unsigned count) +{ + unsigned i; + for (i = 0; i < count; i++) { + if (TexSubImage4) { + GLsizei halfSize = (TexSize == 1) ? 1 : TexSize / 2; + GLsizei halfPos = TexSize - halfSize; + /* do glTexSubImage2D in four pieces */ + /* lower-left */ + glPixelStorei(GL_UNPACK_ROW_LENGTH, TexSize); + glTexSubImage2D(GL_TEXTURE_2D, 0, + 0, 0, halfSize, halfSize, + TexSrcFormat, TexSrcType, TexImage); + /* lower-right */ + glPixelStorei(GL_UNPACK_SKIP_PIXELS, halfPos); + glTexSubImage2D(GL_TEXTURE_2D, 0, + halfPos, 0, halfSize, halfSize, + TexSrcFormat, TexSrcType, TexImage); + /* upper-left */ + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_SKIP_ROWS, halfPos); + glTexSubImage2D(GL_TEXTURE_2D, 0, + 0, halfPos, halfSize, halfSize, + TexSrcFormat, TexSrcType, TexImage); + /* upper-right */ + glPixelStorei(GL_UNPACK_SKIP_PIXELS, halfPos); + glPixelStorei(GL_UNPACK_SKIP_ROWS, halfPos); + glTexSubImage2D(GL_TEXTURE_2D, 0, + halfPos, halfPos, halfSize, halfSize, + TexSrcFormat, TexSrcType, TexImage); + /* reset the unpacking state */ + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); + } + else { + /* replace whole texture image at once */ + glTexSubImage2D(GL_TEXTURE_2D, 0, + 0, 0, TexSize, TexSize, + TexSrcFormat, TexSrcType, TexImage); + } + if (DrawPoint) + glDrawArrays(GL_POINTS, 0, 1); + } + glFinish(); +} + + +/* XXX any other formats to measure? */ +static const struct { + GLenum format, type; + const char *name; +} SrcFormats[] = { + { GL_RGBA, GL_UNSIGNED_BYTE, "GL_RGBA/GLubyte" }, + { GL_BGRA, GL_UNSIGNED_BYTE, "GL_BGRA/GLubyte" }, + { 0, 0, NULL } +}; + + + +/** Called from test harness/main */ +void +PerfDraw(void) +{ + GLint maxSize; + double rate; + GLint fmt, subImage; + + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize); + + /* loop over source data formats */ + for (fmt = 0; SrcFormats[fmt].format; fmt++) { + TexSrcFormat = SrcFormats[fmt].format; + TexSrcType = SrcFormats[fmt].type; + + /* loop over glTexImage, glTexSubImage */ + for (subImage = 0; subImage < 2; subImage++) { + + /* loop over texture sizes */ + for (TexSize = 16; TexSize <= maxSize; TexSize *= 2) { + GLint bytesPerImage; + double mbPerSec; + + bytesPerImage = TexSize * TexSize * 4; + TexImage = malloc(bytesPerImage); + + if (subImage) { + /* create initial, empty texture */ + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, + TexSize, TexSize, 0, + TexSrcFormat, TexSrcType, NULL); + rate = PerfMeasureRate(UploadTexSubImage2D); + } + else { + rate = PerfMeasureRate(UploadTexImage2D); + } + + mbPerSec = rate * bytesPerImage / (1024.0 * 1024.0); + + perf_printf(" glTex%sImage2D(%s %d x %d): " + "%.1f images/sec, %.1f MB/sec\n", + (subImage ? "Sub" : ""), + SrcFormats[fmt].name, TexSize, TexSize, rate, mbPerSec); + + free(TexImage); + } + } + } + + exit(0); +} |