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-rw-r--r--progs/redbook/bezmesh.c162
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diff --git a/progs/redbook/bezmesh.c b/progs/redbook/bezmesh.c
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--- a/progs/redbook/bezmesh.c
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-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/**
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-/* bezsurf.c
- * This program renders a lighted, filled Bezier surface,
- * using two-dimensional evaluators.
- */
-#include <stdlib.h>
-#include <GL/glut.h>
-
-GLfloat ctrlpoints[4][4][3] =
-{
- {
- {-1.5, -1.5, 4.0},
- {-0.5, -1.5, 2.0},
- {0.5, -1.5, -1.0},
- {1.5, -1.5, 2.0}},
- {
- {-1.5, -0.5, 1.0},
- {-0.5, -0.5, 3.0},
- {0.5, -0.5, 0.0},
- {1.5, -0.5, -1.0}},
- {
- {-1.5, 0.5, 4.0},
- {-0.5, 0.5, 0.0},
- {0.5, 0.5, 3.0},
- {1.5, 0.5, 4.0}},
- {
- {-1.5, 1.5, -2.0},
- {-0.5, 1.5, -2.0},
- {0.5, 1.5, 0.0},
- {1.5, 1.5, -1.0}}
-};
-
-static void
-initlights(void)
-{
- GLfloat ambient[] =
- {0.2, 0.2, 0.2, 1.0};
- GLfloat position[] =
- {0.0, 0.0, 2.0, 1.0};
- GLfloat mat_diffuse[] =
- {0.6, 0.6, 0.6, 1.0};
- GLfloat mat_specular[] =
- {1.0, 1.0, 1.0, 1.0};
- GLfloat mat_shininess[] =
- {50.0};
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_POSITION, position);
-
- glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
-}
-
-static void
-display(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix();
- glRotatef(85.0, 1.0, 1.0, 1.0);
- glEvalMesh2(GL_FILL, 0, 20, 0, 20);
- glPopMatrix();
- glFlush();
-}
-
-static void
-myinit(void)
-{
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glEnable(GL_DEPTH_TEST);
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4,
- 0, 1, 12, 4, &ctrlpoints[0][0][0]);
- glEnable(GL_MAP2_VERTEX_3);
- glEnable(GL_AUTO_NORMAL);
- glEnable(GL_NORMALIZE);
- glMapGrid2f(20, 0.0, 1.0, 20, 0.0, 1.0);
- initlights(); /* for lighted version only */
-}
-
-static void
-myReshape(int w, int h)
-{
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- if (w <= h)
- glOrtho(-4.0, 4.0, -4.0 * (GLfloat) h / (GLfloat) w,
- 4.0 * (GLfloat) h / (GLfloat) w, -4.0, 4.0);
- else
- glOrtho(-4.0 * (GLfloat) w / (GLfloat) h,
- 4.0 * (GLfloat) w / (GLfloat) h, -4.0, 4.0, -4.0, 4.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- switch (k) {
- case 27: /* Escape */
- exit(0);
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-int
-main(int argc, char **argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
- glutCreateWindow(argv[0]);
- myinit();
- glutReshapeFunc(myReshape);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}