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Diffstat (limited to 'progs/redbook/cubemap.c')
-rw-r--r-- | progs/redbook/cubemap.c | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/progs/redbook/cubemap.c b/progs/redbook/cubemap.c new file mode 100644 index 0000000000..92026c7089 --- /dev/null +++ b/progs/redbook/cubemap.c @@ -0,0 +1,205 @@ +/* + * Copyright (c) 1993-2003, Silicon Graphics, Inc. + * All Rights Reserved + * + * Permission to use, copy, modify, and distribute this software for any + * purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright + * notice and this permission notice appear in supporting documentation, + * and that the name of Silicon Graphics, Inc. not be used in + * advertising or publicity pertaining to distribution of the software + * without specific, written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND + * WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF + * PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD + * PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF + * THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE + * OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor clauses + * in the FAR or the DOD or NASA FAR Supplement. Unpublished - rights + * reserved under the copyright laws of the United States. + * + * Contractor/manufacturer is: + * Silicon Graphics, Inc. + * 1500 Crittenden Lane + * Mountain View, CA 94043 + * United State of America + * + * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. + */ + +/* cubemap.c + * + * This program demonstrates cube map textures. + * Six different colored checker board textures are + * created and applied to a lit sphere. + * + * Pressing the 'f' and 'b' keys translate the viewer + * forward and backward. + */ + +#include <GL/glut.h> +#include <stdlib.h> +#include <stdio.h> + +#define imageSize 4 +static GLubyte image1[imageSize][imageSize][4]; +static GLubyte image2[imageSize][imageSize][4]; +static GLubyte image3[imageSize][imageSize][4]; +static GLubyte image4[imageSize][imageSize][4]; +static GLubyte image5[imageSize][imageSize][4]; +static GLubyte image6[imageSize][imageSize][4]; + +static GLdouble ztrans = 0.0; + +static void makeImages(void) +{ + int i, j, c; + + for (i = 0; i < imageSize; i++) { + for (j = 0; j < imageSize; j++) { + c = ( ((i & 0x1) == 0) ^ ((j & 0x1) == 0) ) * 255; + image1[i][j][0] = (GLubyte) c; + image1[i][j][1] = (GLubyte) c; + image1[i][j][2] = (GLubyte) c; + image1[i][j][3] = (GLubyte) 255; + + image2[i][j][0] = (GLubyte) c; + image2[i][j][1] = (GLubyte) c; + image2[i][j][2] = (GLubyte) 0; + image2[i][j][3] = (GLubyte) 255; + + image3[i][j][0] = (GLubyte) c; + image3[i][j][1] = (GLubyte) 0; + image3[i][j][2] = (GLubyte) c; + image3[i][j][3] = (GLubyte) 255; + + image4[i][j][0] = (GLubyte) 0; + image4[i][j][1] = (GLubyte) c; + image4[i][j][2] = (GLubyte) c; + image4[i][j][3] = (GLubyte) 255; + + image5[i][j][0] = (GLubyte) 255; + image5[i][j][1] = (GLubyte) c; + image5[i][j][2] = (GLubyte) c; + image5[i][j][3] = (GLubyte) 255; + + image6[i][j][0] = (GLubyte) c; + image6[i][j][1] = (GLubyte) c; + image6[i][j][2] = (GLubyte) 255; + image6[i][j][3] = (GLubyte) 255; + } + } +} + +static void init(void) +{ + GLfloat diffuse[4] = {1.0, 1.0, 1.0, 1.0}; + + glClearColor (0.0, 0.0, 0.0, 0.0); + glEnable(GL_DEPTH_TEST); + glShadeModel(GL_SMOOTH); + + makeImages(); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_WRAP_R, GL_REPEAT); + glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT, 0, GL_RGBA, imageSize, + imageSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, image1); + glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT, 0, GL_RGBA, imageSize, + imageSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, image4); + glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT, 0, GL_RGBA, imageSize, + imageSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, image2); + glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT, 0, GL_RGBA, imageSize, + imageSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, image5); + glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT, 0, GL_RGBA, imageSize, + imageSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, image3); + glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT, 0, GL_RGBA, imageSize, + imageSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, image6); + glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_EXT); + glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_EXT); + glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_EXT); + glEnable(GL_TEXTURE_GEN_S); + glEnable(GL_TEXTURE_GEN_T); + glEnable(GL_TEXTURE_GEN_R); + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + glEnable(GL_TEXTURE_CUBE_MAP_EXT); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_AUTO_NORMAL); + glEnable(GL_NORMALIZE); + glMaterialfv (GL_FRONT, GL_DIFFUSE, diffuse); +} + +static void display(void) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix (); + glTranslatef (0.0, 0.0, ztrans); + glutSolidSphere (5.0, 20, 10); + glPopMatrix (); + glutSwapBuffers(); +} + +static void reshape(int w, int h) +{ + glViewport(0, 0, (GLsizei) w, (GLsizei) h); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(40.0, (GLfloat) w/(GLfloat) h, 1.0, 300.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -20.0); +} + +static void keyboard (unsigned char key, int x, int y) +{ + switch (key) { + case 'f': + ztrans = ztrans - 0.2; + glutPostRedisplay(); + break; + case 'b': + ztrans = ztrans + 0.2; + glutPostRedisplay(); + break; + case 27: + exit(0); + break; + default: + break; + } +} + +int main(int argc, char** argv) +{ + glutInit(&argc, argv); + glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); + glutInitWindowSize(400, 400); + glutInitWindowPosition(100, 100); + glutCreateWindow (argv[0]); + init (); + glutDisplayFunc(display); + glutReshapeFunc(reshape); + glutKeyboardFunc(keyboard); + glutMainLoop(); + return 0; +} |