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-rw-r--r--progs/redbook/Imakefile222
-rw-r--r--progs/redbook/Makefile.BeOS-R470
-rw-r--r--progs/redbook/Makefile.X1164
-rw-r--r--progs/redbook/Makefile.win81
-rw-r--r--progs/redbook/README41
-rw-r--r--progs/redbook/aaindex.c153
-rw-r--r--progs/redbook/aapoly.c172
-rw-r--r--progs/redbook/aargb.c149
-rw-r--r--progs/redbook/accanti.c168
-rw-r--r--progs/redbook/accpersp.c240
-rw-r--r--progs/redbook/alpha.c143
-rw-r--r--progs/redbook/alpha3D.c175
-rw-r--r--progs/redbook/anti.c111
-rw-r--r--progs/redbook/bezcurve.c114
-rw-r--r--progs/redbook/bezmesh.c148
-rw-r--r--progs/redbook/checker.c125
-rw-r--r--progs/redbook/clip.c108
-rw-r--r--progs/redbook/colormat.c153
-rw-r--r--progs/redbook/cube.c97
-rw-r--r--progs/redbook/depthcue.c102
-rw-r--r--progs/redbook/dof.c238
-rw-r--r--progs/redbook/double.c119
-rw-r--r--progs/redbook/drawf.c103
-rw-r--r--progs/redbook/feedback.c171
-rw-r--r--progs/redbook/fog.c186
-rw-r--r--progs/redbook/fogindex.c138
-rw-r--r--progs/redbook/font.c167
-rw-r--r--progs/redbook/hello.c95
-rw-r--r--progs/redbook/image.c159
-rw-r--r--progs/redbook/jitter.h222
-rw-r--r--progs/redbook/light.c113
-rw-r--r--progs/redbook/lines.c138
-rw-r--r--progs/redbook/list.c125
-rw-r--r--progs/redbook/material.c293
-rw-r--r--progs/redbook/mipmap.c165
-rw-r--r--progs/redbook/model.c126
-rw-r--r--progs/redbook/movelight.c148
-rw-r--r--progs/redbook/nurbs.c176
-rw-r--r--progs/redbook/pickdepth.c203
-rw-r--r--progs/redbook/picksquare.c197
-rw-r--r--progs/redbook/plane.c157
-rw-r--r--progs/redbook/planet.c123
-rw-r--r--progs/redbook/polyoff.c237
-rw-r--r--progs/redbook/polys.c124
-rw-r--r--progs/redbook/quadric.c189
-rw-r--r--progs/redbook/robot.c132
-rw-r--r--progs/redbook/sccolorlight.c127
-rw-r--r--progs/redbook/scene.c127
-rw-r--r--progs/redbook/scenebamb.c126
-rw-r--r--progs/redbook/sceneflat.c126
-rw-r--r--progs/redbook/select.c222
-rw-r--r--progs/redbook/smooth.c106
-rw-r--r--progs/redbook/stencil.c162
-rw-r--r--progs/redbook/stroke.c181
-rw-r--r--progs/redbook/surface.c217
-rw-r--r--progs/redbook/teaambient.c148
-rw-r--r--progs/redbook/teapots.c206
-rw-r--r--progs/redbook/tess.c241
-rw-r--r--progs/redbook/tesswind.c290
-rw-r--r--progs/redbook/texbind.c172
-rw-r--r--progs/redbook/texgen.c207
-rw-r--r--progs/redbook/texprox.c120
-rw-r--r--progs/redbook/texsub.c187
-rw-r--r--progs/redbook/texturesurf.c141
-rw-r--r--progs/redbook/torus.c152
-rw-r--r--progs/redbook/trim.c187
-rw-r--r--progs/redbook/unproject.c126
-rw-r--r--progs/redbook/varray.c195
-rw-r--r--progs/redbook/wrap.c180
69 files changed, 10826 insertions, 0 deletions
diff --git a/progs/redbook/Imakefile b/progs/redbook/Imakefile
new file mode 100644
index 0000000000..23a6b165ad
--- /dev/null
+++ b/progs/redbook/Imakefile
@@ -0,0 +1,222 @@
+LOCAL_LIBRARIES = $(XLIB) $(TOP)\lib\Mesaaux.a $(TOP)\lib\Mesaglu.a $(TOP)\lib\MesaGL.a
+
+INCLUDES = -I$(TOP)\include
+
+SRCS = accanti.c \
+ accnot.c \
+ accpersp.c \
+ accum.c \
+ aim.c \
+ alpha.c \
+ alpha3D.c \
+ anti.c \
+ antiindex.c \
+ antipindex.c \
+ antipoint.c \
+ antipoly.c \
+ bezcurve.c \
+ bezmesh.c \
+ bezsurf.c \
+ checker.c \
+ checker2.c \
+ chess.c \
+ clip.c \
+ colormat.c \
+ cone.c \
+ cube.c \
+ curve.c \
+ depthcue.c \
+ disk.c \
+ dof.c \
+ dofnot.c \
+ double.c \
+ drawf.c \
+ feedback.c \
+ fog.c \
+ fogindex.c \
+ font.c \
+ light.c \
+ linelist.c \
+ lines.c \
+ list.c \
+ list2.c \
+ maplight.c \
+ material.c \
+ mipmap.c \
+ model.c \
+ movelight.c \
+ nurbs.c \
+ pickdepth.c \
+ pickline.c \
+ picksquare.c \
+ plane.c \
+ planet.c \
+ planetup.c \
+ polys.c \
+ robot.c \
+ sccolorlight.c \
+ scene.c \
+ scenebamb.c \
+ sceneflat.c \
+ select.c \
+ simple.c \
+ smooth.c \
+ sphere.c \
+ stencil.c \
+ stroke.c \
+ surface.c \
+ tea.c \
+ teaambient.c \
+ teapots.c \
+ texgen.c \
+ texturesurf.c \
+ trim.c \
+ xfont.c
+
+PROGRAMS = ProgramTargetName(accanti) \
+ ProgramTargetName(accnot) \
+ ProgramTargetName(accpersp) \
+ ProgramTargetName(accum) \
+ ProgramTargetName(aim) \
+ ProgramTargetName(alpha) \
+ ProgramTargetName(alpha3D) \
+ ProgramTargetName(anti) \
+ ProgramTargetName(antiindex) \
+ ProgramTargetName(antipindex) \
+ ProgramTargetName(antipoint) \
+ ProgramTargetName(antipoly) \
+ ProgramTargetName(bezcurve) \
+ ProgramTargetName(bezmesh) \
+ ProgramTargetName(bezsurf) \
+ ProgramTargetName(checker) \
+ ProgramTargetName(checker2) \
+ ProgramTargetName(chess) \
+ ProgramTargetName(clip) \
+ ProgramTargetName(colormat) \
+ ProgramTargetName(cone) \
+ ProgramTargetName(cube) \
+ ProgramTargetName(curve) \
+ ProgramTargetName(depthcue) \
+ ProgramTargetName(disk) \
+ ProgramTargetName(dof) \
+ ProgramTargetName(dofnot) \
+ ProgramTargetName(double) \
+ ProgramTargetName(drawf) \
+ ProgramTargetName(feedback) \
+ ProgramTargetName(fog) \
+ ProgramTargetName(fogindex) \
+ ProgramTargetName(font) \
+ ProgramTargetName(light) \
+ ProgramTargetName(linelist) \
+ ProgramTargetName(lines) \
+ ProgramTargetName(list) \
+ ProgramTargetName(list2) \
+ ProgramTargetName(maplight) \
+ ProgramTargetName(material) \
+ ProgramTargetName(mipmap) \
+ ProgramTargetName(model) \
+ ProgramTargetName(movelight) \
+ ProgramTargetName(nurbs) \
+ ProgramTargetName(pickdepth) \
+ ProgramTargetName(pickline) \
+ ProgramTargetName(picksquare) \
+ ProgramTargetName(plane) \
+ ProgramTargetName(planet) \
+ ProgramTargetName(planetup) \
+ ProgramTargetName(polys) \
+ ProgramTargetName(robot) \
+ ProgramTargetName(sccolorlight) \
+ ProgramTargetName(scene) \
+ ProgramTargetName(scenebamb) \
+ ProgramTargetName(sceneflat) \
+ ProgramTargetName(select) \
+ ProgramTargetName(simple) \
+ ProgramTargetName(smooth) \
+ ProgramTargetName(sphere) \
+ ProgramTargetName(stencil) \
+ ProgramTargetName(stroke) \
+ ProgramTargetName(surface) \
+ ProgramTargetName(tea) \
+ ProgramTargetName(teaambient) \
+ ProgramTargetName(teapots) \
+ ProgramTargetName(texgen) \
+ ProgramTargetName(texturesurf) \
+ ProgramTargetName(trim) \
+ ProgramTargetName(xfont)
+
+AllTarget($(PROGRAMS))
+
+NormalProgramTarget(accanti,accanti.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(accnot,accnot.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(accpersp,accpersp.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(accum,accum.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(aim,aim.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(alpha,alpha.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(alpha3D,alpha3D.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(anti,anti.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(antiindex,antiindex.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(antipindex,antipindex.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(antipoint,antipoint.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(antipoly,antipoly.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(bezcurve,bezcurve.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(bezmesh,bezmesh.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(bezsurf,bezsurf.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(checker,checker.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(checker2,checker2.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(chess,chess.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(clip,clip.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(colormat,colormat.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(cone,cone.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(cube,cube.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(curve,curve.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(depthcue,depthcue.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(disk,disk.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(dof,dof.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(dofnot,dofnot.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(double,double.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(drawf,drawf.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(feedback,feedback.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(fog,fog.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(fogindex,fogindex.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(font,font.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(light,light.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(linelist,linelist.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(lines,lines.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(list,list.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(list2,list2.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(maplight,maplight.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(material,material.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(mipmap,mipmap.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(model,model.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(movelight,movelight.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(nurbs,nurbs.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(pickdepth,pickdepth.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(pickline,pickline.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(picksquare,picksquare.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(plane,plane.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(planet,planet.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(planetup,planetup.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(polys,polys.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(robot,robot.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(sccolorlight,sccolorlight.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(scene,scene.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(scenebamb,scenebamb.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(sceneflat,sceneflat.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(select,select.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(simple,simple.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(smooth,smooth.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(sphere,sphere.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(stencil,stencil.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(stroke,stroke.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(surface,surface.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(tea,tea.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(teaambient,teaambient.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(teapots,teapots.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(texgen,texgen.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(texturesurf,texturesurf.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(trim,trim.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+NormalProgramTarget(xfont,xfont.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
+
+DependTarget()
+
+ \ No newline at end of file
diff --git a/progs/redbook/Makefile.BeOS-R4 b/progs/redbook/Makefile.BeOS-R4
new file mode 100644
index 0000000000..f99e8edf4c
--- /dev/null
+++ b/progs/redbook/Makefile.BeOS-R4
@@ -0,0 +1,70 @@
+# $Id: Makefile.BeOS-R4,v 1.1 1999/08/19 00:55:40 jtg Exp $
+
+# Makefile for OpenGL Programming Guide programs for BeOS R4
+# This file is in the public domain.
+
+
+# $Log: Makefile.BeOS-R4,v $
+# Revision 1.1 1999/08/19 00:55:40 jtg
+# Initial revision
+#
+# Revision 1.1 1999/02/25 02:13:06 brianp
+# initial check-in
+#
+
+
+##### MACROS #####
+
+INCDIR = ../include
+LIBDIR = ../lib
+
+GL_LIBS = -L$(LIBDIR) -L/boot/home/config/lib -Xlinker -rpath $(LIBDIR) -lbe -lglut -lMesaGLU -lMesaGL $(XLIBS)
+
+LIB_DEP = $(LIBDIR)/$(GL_LIB) $(LIBDIR)/$(GLU_LIB) $(LIBDIR)/$(GLUT_LIB)
+
+PROGS = aaindex aapoly aargb accanti accpersp alpha alpha3D anti \
+ bezcurve bezmesh checker clip colormat cube depthcue dof \
+ double drawf feedback fog fogindex font hello image light \
+ lines list material mipmap model movelight nurbs pickdepth \
+ picksquare plane planet polyoff polys robot sccolorlight \
+ scene scenebamb sceneflat select smooth stencil stroke surface \
+ teaambient teapots tess tesswind texbind texgen texprox texsub \
+ texturesurf torus unproject varray wrap
+
+
+##### RULES #####
+
+.SUFFIXES:
+.SUFFIXES: .c
+
+.c: $(LIB_DEP)
+ $(CC) -I$(INCDIR) $(CFLAGS) $< $(GL_LIBS) -o $@
+
+
+
+##### TARGETS #####
+
+default:
+ @echo "Specify a target configuration"
+
+clean:
+ -rm *.o *~
+
+realclean:
+ -rm $(PROGS)
+ -rm *.o *~
+
+targets: $(PROGS)
+
+# execute all programs
+exec: $(PROGS)
+ @for prog in $(PROGS) ; \
+ do \
+ echo -n "Running $$prog ..." ; \
+ $$prog ; \
+ echo ; \
+ done
+
+
+include ../Make-config
+
diff --git a/progs/redbook/Makefile.X11 b/progs/redbook/Makefile.X11
new file mode 100644
index 0000000000..129918c241
--- /dev/null
+++ b/progs/redbook/Makefile.X11
@@ -0,0 +1,64 @@
+# $Id: Makefile.X11,v 1.1 1999/08/19 00:55:40 jtg Exp $
+
+# Mesa 3-D graphics library
+# Version: 3.1
+# Copyright (C) 1995-1998 Brian Paul
+
+# Makefile for programs from the OpenGL Programming Guide
+
+
+##### MACROS #####
+
+INCDIR = ../include
+LIBDIR = ../lib
+
+GL_LIBS = -L$(LIBDIR) -lglut -lGLU -lGL -lm $(XLIBS)
+
+LIB_DEP = $(LIBDIR)/$(GL_LIB) $(LIBDIR)/$(GLU_LIB) $(LIBDIR)/$(GLUT_LIB)
+
+PROGS = aaindex aapoly aargb accanti accpersp alpha alpha3D anti \
+ bezcurve bezmesh checker clip colormat cube depthcue dof \
+ double drawf feedback fog fogindex font hello image light \
+ lines list material mipmap model movelight nurbs pickdepth \
+ picksquare plane planet polyoff polys quadric robot sccolorlight \
+ scene scenebamb sceneflat select smooth stencil stroke surface \
+ teaambient teapots tess tesswind texbind texgen texprox texsub \
+ texturesurf torus trim unproject varray wrap
+
+
+
+##### RULES #####
+
+.SUFFIXES:
+.SUFFIXES: .c
+
+.c: $(LIB_DEP)
+ $(CC) -I$(INCDIR) $(CFLAGS) $< $(GL_LIBS) -o $@
+
+
+
+##### TARGETS ######
+
+default:
+ @echo "Specify a target configuration"
+
+clean:
+ -rm *.o *~
+
+realclean:
+ -rm $(PROGS)
+ -rm *.o *~
+
+targets: $(PROGS)
+
+# execute all programs
+exec: $(PROGS)
+ @for prog in $(PROGS) ; \
+ do \
+ echo -n "Running $$prog ..." ; \
+ $$prog ; \
+ echo ; \
+ done
+
+
+include ../Make-config
diff --git a/progs/redbook/Makefile.win b/progs/redbook/Makefile.win
new file mode 100644
index 0000000000..79c4f67551
--- /dev/null
+++ b/progs/redbook/Makefile.win
@@ -0,0 +1,81 @@
+# Makefile for Win32
+
+TOP = ..
+
+!include "$(TOP)/names.win"
+
+!include <win32.mak>
+
+SRCS= \
+ accanti.c \
+ accnot.c \
+ accum.c \
+ aim.c \
+ alpha.c \
+ alpha3D.c \
+ anti.c \
+ antiindex.c \
+ antipindex.c \
+ antipoint.c \
+ antipoly.c \
+ bezcurve.c \
+ bezmesh.c \
+ bezsurf.c \
+ checker.c \
+ checker2.c \
+ chess.c \
+ clip.c \
+ colormat.c \
+ cone.c \
+ cube.c \
+ curve.c \
+ depthcue.c \
+ disk.c \
+ dof.c \
+ dofnot.c \
+ double.c \
+ drawf.c \
+ feedback.c \
+ fog.c \
+ fogindex.c \
+ font.c \
+ light.c \
+ linelist.c \
+ lines.c \
+ list.c \
+ list2.c \
+ maplight.c \
+ material.c \
+ mipmap.c \
+ model.c \
+ movelight.c \
+ nurbs.c \
+ pickdepth.c \
+ pickline.c \
+ picksquare.c \
+ plane.c \
+ planet.c \
+ planetup.c \
+ polys.c \
+ robot.c \
+ sccolorlight.c \
+ scene.c \
+ scenebamb.c \
+ sceneflat.c \
+ select.c \
+ smooth.c \
+ sphere.c \
+ stencil.c \
+ stroke.c \
+ surface.c \
+ tea.c \
+ teaambient.c \
+ teapots.c \
+ texgen.c \
+ texturesurf.c \
+ trim.c
+
+EXTRALIBS = $(MESAGL).lib $(MESAGLU).lib $(MESATK).lib $(MESAAUX).lib
+
+!include "$(TOP)/mesawin32.mak"
+
diff --git a/progs/redbook/README b/progs/redbook/README
new file mode 100644
index 0000000000..4c8d5a74c9
--- /dev/null
+++ b/progs/redbook/README
@@ -0,0 +1,41 @@
+/*
+ * For the software in this directory
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+
+The source code examples in this directory accompany the examples
+printed in the _OpenGL Programming Guide_, published by Addison-Wesley;
+ISBN 0-201-63274-8.
diff --git a/progs/redbook/aaindex.c b/progs/redbook/aaindex.c
new file mode 100644
index 0000000000..7dbc7b4b9b
--- /dev/null
+++ b/progs/redbook/aaindex.c
@@ -0,0 +1,153 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * aaindex.c
+ * This program draws shows how to draw anti-aliased lines in color
+ * index mode. It draws two diagonal lines to form an X; when 'r'
+ * is typed in the window, the lines are rotated in opposite
+ * directions.
+ */
+#include <GL/glut.h>
+#include "stdlib.h"
+
+#define RAMPSIZE 16
+#define RAMP1START 32
+#define RAMP2START 48
+
+static float rotAngle = 0.;
+
+/* Initialize antialiasing for color index mode,
+ * including loading a green color ramp starting
+ * at RAMP1START, and a blue color ramp starting
+ * at RAMP2START. The ramps must be a multiple of 16.
+ */
+void init(void)
+{
+ int i;
+
+ for (i = 0; i < RAMPSIZE; i++) {
+ GLfloat shade;
+ shade = (GLfloat) i/(GLfloat) RAMPSIZE;
+ glutSetColor(RAMP1START+(GLint)i, 0., shade, 0.);
+ glutSetColor(RAMP2START+(GLint)i, 0., 0., shade);
+ }
+
+ glEnable (GL_LINE_SMOOTH);
+ glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
+ glLineWidth (1.5);
+
+ glClearIndex ((GLfloat) RAMP1START);
+}
+
+/* Draw 2 diagonal lines to form an X
+ */
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glIndexi(RAMP1START);
+ glPushMatrix();
+ glRotatef(-rotAngle, 0.0, 0.0, 0.1);
+ glBegin (GL_LINES);
+ glVertex2f (-0.5, 0.5);
+ glVertex2f (0.5, -0.5);
+ glEnd ();
+ glPopMatrix();
+
+ glIndexi(RAMP2START);
+ glPushMatrix();
+ glRotatef(rotAngle, 0.0, 0.0, 0.1);
+ glBegin (GL_LINES);
+ glVertex2f (0.5, 0.5);
+ glVertex2f (-0.5, -0.5);
+ glEnd ();
+ glPopMatrix();
+
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ gluOrtho2D (-1.0, 1.0,
+ -1.0*(GLfloat)h/(GLfloat)w, 1.0*(GLfloat)h/(GLfloat)w);
+ else
+ gluOrtho2D (-1.0*(GLfloat)w/(GLfloat)h,
+ 1.0*(GLfloat)w/(GLfloat)h, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'r':
+ case 'R':
+ rotAngle += 20.;
+ if (rotAngle >= 360.) rotAngle = 0.;
+ glutPostRedisplay();
+ break;
+ case 27: /* Escape Key */
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * color index display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_INDEX);
+ glutInitWindowSize (200, 200);
+ glutCreateWindow (argv[0]);
+ init();
+ glutReshapeFunc (reshape);
+ glutKeyboardFunc (keyboard);
+ glutDisplayFunc (display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/aapoly.c b/progs/redbook/aapoly.c
new file mode 100644
index 0000000000..757f0f48c4
--- /dev/null
+++ b/progs/redbook/aapoly.c
@@ -0,0 +1,172 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * aapoly.c
+ * This program draws filled polygons with antialiased
+ * edges. The special GL_SRC_ALPHA_SATURATE blending
+ * function is used.
+ * Pressing the 't' key turns the antialiasing on and off.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+GLboolean polySmooth = GL_TRUE;
+
+static void init(void)
+{
+ glCullFace (GL_BACK);
+ glEnable (GL_CULL_FACE);
+ glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE);
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+}
+
+#define NFACE 6
+#define NVERT 8
+void drawCube(GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1,
+ GLdouble z0, GLdouble z1)
+{
+ static GLfloat v[8][3];
+ static GLfloat c[8][4] = {
+ {0.0, 0.0, 0.0, 1.0}, {1.0, 0.0, 0.0, 1.0},
+ {0.0, 1.0, 0.0, 1.0}, {1.0, 1.0, 0.0, 1.0},
+ {0.0, 0.0, 1.0, 1.0}, {1.0, 0.0, 1.0, 1.0},
+ {0.0, 1.0, 1.0, 1.0}, {1.0, 1.0, 1.0, 1.0}
+ };
+
+/* indices of front, top, left, bottom, right, back faces */
+ static GLubyte indices[NFACE][4] = {
+ {4, 5, 6, 7}, {2, 3, 7, 6}, {0, 4, 7, 3},
+ {0, 1, 5, 4}, {1, 5, 6, 2}, {0, 3, 2, 1}
+ };
+
+ v[0][0] = v[3][0] = v[4][0] = v[7][0] = x0;
+ v[1][0] = v[2][0] = v[5][0] = v[6][0] = x1;
+ v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0;
+ v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1;
+ v[0][2] = v[1][2] = v[2][2] = v[3][2] = z0;
+ v[4][2] = v[5][2] = v[6][2] = v[7][2] = z1;
+
+#ifdef GL_VERSION_1_1
+ glEnableClientState (GL_VERTEX_ARRAY);
+ glEnableClientState (GL_COLOR_ARRAY);
+ glVertexPointer (3, GL_FLOAT, 0, v);
+ glColorPointer (4, GL_FLOAT, 0, c);
+ glDrawElements (GL_QUADS, NFACE*4, GL_UNSIGNED_BYTE, indices);
+ glDisableClientState (GL_VERTEX_ARRAY);
+ glDisableClientState (GL_COLOR_ARRAY);
+#else
+ printf ("If this is GL Version 1.0, ");
+ printf ("vertex arrays are not supported.\n");
+ exit(1);
+#endif
+}
+
+/* Note: polygons must be drawn from front to back
+ * for proper blending.
+ */
+void display(void)
+{
+ if (polySmooth) {
+ glClear (GL_COLOR_BUFFER_BIT);
+ glEnable (GL_BLEND);
+ glEnable (GL_POLYGON_SMOOTH);
+ glDisable (GL_DEPTH_TEST);
+ }
+ else {
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDisable (GL_BLEND);
+ glDisable (GL_POLYGON_SMOOTH);
+ glEnable (GL_DEPTH_TEST);
+ }
+
+ glPushMatrix ();
+ glTranslatef (0.0, 0.0, -8.0);
+ glRotatef (30.0, 1.0, 0.0, 0.0);
+ glRotatef (60.0, 0.0, 1.0, 0.0);
+ drawCube(-0.5, 0.5, -0.5, 0.5, -0.5, 0.5);
+ glPopMatrix ();
+
+ glFlush ();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(30.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 't':
+ case 'T':
+ polySmooth = !polySmooth;
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0); /* Escape key */
+ break;
+ default:
+ break;
+ }
+}
+
+/* Main Loop
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB
+ | GLUT_ALPHA | GLUT_DEPTH);
+ glutInitWindowSize(200, 200);
+ glutCreateWindow(argv[0]);
+ init ();
+ glutReshapeFunc (reshape);
+ glutKeyboardFunc (keyboard);
+ glutDisplayFunc (display);
+ glutMainLoop();
+ return 0;
+}
+
diff --git a/progs/redbook/aargb.c b/progs/redbook/aargb.c
new file mode 100644
index 0000000000..f51984170e
--- /dev/null
+++ b/progs/redbook/aargb.c
@@ -0,0 +1,149 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * aargb.c
+ * This program draws shows how to draw anti-aliased lines. It draws
+ * two diagonal lines to form an X; when 'r' is typed in the window,
+ * the lines are rotated in opposite directions.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+static float rotAngle = 0.;
+
+/* Initialize antialiasing for RGBA mode, including alpha
+ * blending, hint, and line width. Print out implementation
+ * specific info on line width granularity and width.
+ */
+void init(void)
+{
+ GLfloat values[2];
+ glGetFloatv (GL_LINE_WIDTH_GRANULARITY, values);
+ printf ("GL_LINE_WIDTH_GRANULARITY value is %3.1f\n", values[0]);
+
+ glGetFloatv (GL_LINE_WIDTH_RANGE, values);
+ printf ("GL_LINE_WIDTH_RANGE values are %3.1f %3.1f\n",
+ values[0], values[1]);
+
+ glEnable (GL_LINE_SMOOTH);
+ glEnable (GL_BLEND);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
+ glLineWidth (1.5);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+}
+
+/* Draw 2 diagonal lines to form an X
+ */
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glColor3f (0.0, 1.0, 0.0);
+ glPushMatrix();
+ glRotatef(-rotAngle, 0.0, 0.0, 0.1);
+ glBegin (GL_LINES);
+ glVertex2f (-0.5, 0.5);
+ glVertex2f (0.5, -0.5);
+ glEnd ();
+ glPopMatrix();
+
+ glColor3f (0.0, 0.0, 1.0);
+ glPushMatrix();
+ glRotatef(rotAngle, 0.0, 0.0, 0.1);
+ glBegin (GL_LINES);
+ glVertex2f (0.5, 0.5);
+ glVertex2f (-0.5, -0.5);
+ glEnd ();
+ glPopMatrix();
+
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ gluOrtho2D (-1.0, 1.0,
+ -1.0*(GLfloat)h/(GLfloat)w, 1.0*(GLfloat)h/(GLfloat)w);
+ else
+ gluOrtho2D (-1.0*(GLfloat)w/(GLfloat)h,
+ 1.0*(GLfloat)w/(GLfloat)h, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'r':
+ case 'R':
+ rotAngle += 20.;
+ if (rotAngle >= 360.) rotAngle = 0.;
+ glutPostRedisplay();
+ break;
+ case 27: /* Escape Key */
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (200, 200);
+ glutCreateWindow (argv[0]);
+ init();
+ glutReshapeFunc (reshape);
+ glutKeyboardFunc (keyboard);
+ glutDisplayFunc (display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/accanti.c b/progs/redbook/accanti.c
new file mode 100644
index 0000000000..d45cf9e64e
--- /dev/null
+++ b/progs/redbook/accanti.c
@@ -0,0 +1,168 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/* accanti.c
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+#include "jitter.h"
+
+/* Initialize lighting and other values.
+ */
+void myinit(void)
+{
+ GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 };
+ GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
+
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 50.0);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel (GL_FLAT);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearAccum(0.0, 0.0, 0.0, 0.0);
+}
+
+void displayObjects(void)
+{
+ GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
+ GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
+ GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 };
+ GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 };
+
+ glPushMatrix ();
+ glRotatef (30.0, 1.0, 0.0, 0.0);
+
+ glPushMatrix ();
+ glTranslatef (-0.80, 0.35, 0.0);
+ glRotatef (100.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse);
+ glutSolidTorus (0.275, 0.85, 16, 16);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (-0.75, -0.50, 0.0);
+ glRotatef (45.0, 0.0, 0.0, 1.0);
+ glRotatef (45.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse);
+ glutSolidCube (1.5);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.75, 0.60, 0.0);
+ glRotatef (30.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse);
+ glutSolidSphere (1.0, 16, 16);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.70, -0.90, 0.25);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse);
+ glutSolidOctahedron ();
+ glPopMatrix ();
+
+ glPopMatrix ();
+}
+
+#define ACSIZE 8
+
+void display(void)
+{
+ GLint viewport[4];
+ int jitter;
+
+ glGetIntegerv (GL_VIEWPORT, viewport);
+
+ glClear(GL_ACCUM_BUFFER_BIT);
+ for (jitter = 0; jitter < ACSIZE; jitter++) {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix ();
+/* Note that 4.5 is the distance in world space between
+ * left and right and bottom and top.
+ * This formula converts fractional pixel movement to
+ * world coordinates.
+ */
+ glTranslatef (j8[jitter].x*4.5/viewport[2],
+ j8[jitter].y*4.5/viewport[3], 0.0);
+ displayObjects ();
+ glPopMatrix ();
+ glAccum(GL_ACCUM, 1.0/ACSIZE);
+ }
+ glAccum (GL_RETURN, 1.0);
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0);
+ else
+ glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB
+ | GLUT_ACCUM | GLUT_DEPTH);
+ glutInitWindowSize (250, 250);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/accpersp.c b/progs/redbook/accpersp.c
new file mode 100644
index 0000000000..46e369ae63
--- /dev/null
+++ b/progs/redbook/accpersp.c
@@ -0,0 +1,240 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/* accpersp.c
+ * Use the accumulation buffer to do full-scene antialiasing
+ * on a scene with perspective projection, using the special
+ * routines accFrustum() and accPerspective().
+ */
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+#include "jitter.h"
+
+#define PI_ 3.14159265358979323846
+
+/* accFrustum()
+ * The first 6 arguments are identical to the glFrustum() call.
+ *
+ * pixdx and pixdy are anti-alias jitter in pixels.
+ * Set both equal to 0.0 for no anti-alias jitter.
+ * eyedx and eyedy are depth-of field jitter in pixels.
+ * Set both equal to 0.0 for no depth of field effects.
+ *
+ * focus is distance from eye to plane in focus.
+ * focus must be greater than, but not equal to 0.0.
+ *
+ * Note that accFrustum() calls glTranslatef(). You will
+ * probably want to insure that your ModelView matrix has been
+ * initialized to identity before calling accFrustum().
+ */
+void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
+ GLdouble top, GLdouble nnear, GLdouble ffar, GLdouble pixdx,
+ GLdouble pixdy, GLdouble eyedx, GLdouble eyedy, GLdouble focus)
+{
+ GLdouble xwsize, ywsize;
+ GLdouble dx, dy;
+ GLint viewport[4];
+
+ glGetIntegerv (GL_VIEWPORT, viewport);
+
+ xwsize = right - left;
+ ywsize = top - bottom;
+
+ dx = -(pixdx*xwsize/(GLdouble) viewport[2] + eyedx*nnear/focus);
+ dy = -(pixdy*ywsize/(GLdouble) viewport[3] + eyedy*nnear/focus);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum (left + dx, right + dx, bottom + dy, top + dy, nnear, ffar);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef (-eyedx, -eyedy, 0.0);
+}
+
+/* accPerspective()
+ *
+ * The first 4 arguments are identical to the gluPerspective() call.
+ * pixdx and pixdy are anti-alias jitter in pixels.
+ * Set both equal to 0.0 for no anti-alias jitter.
+ * eyedx and eyedy are depth-of field jitter in pixels.
+ * Set both equal to 0.0 for no depth of field effects.
+ *
+ * focus is distance from eye to plane in focus.
+ * focus must be greater than, but not equal to 0.0.
+ *
+ * Note that accPerspective() calls accFrustum().
+ */
+void accPerspective(GLdouble fovy, GLdouble aspect,
+ GLdouble nnear, GLdouble ffar, GLdouble pixdx, GLdouble pixdy,
+ GLdouble eyedx, GLdouble eyedy, GLdouble focus)
+{
+ GLdouble fov2,left,right,bottom,top;
+
+ fov2 = ((fovy*PI_) / 180.0) / 2.0;
+
+ top = nnear / (cos(fov2) / sin(fov2));
+ bottom = -top;
+
+ right = top * aspect;
+ left = -right;
+
+ accFrustum (left, right, bottom, top, nnear, ffar,
+ pixdx, pixdy, eyedx, eyedy, focus);
+}
+
+/* Initialize lighting and other values.
+ */
+void init(void)
+{
+ GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 };
+ GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
+
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 50.0);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel (GL_FLAT);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearAccum(0.0, 0.0, 0.0, 0.0);
+}
+
+void displayObjects(void)
+{
+ GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
+ GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
+ GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 };
+ GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 };
+
+ glPushMatrix ();
+ glTranslatef (0.0, 0.0, -5.0);
+ glRotatef (30.0, 1.0, 0.0, 0.0);
+
+ glPushMatrix ();
+ glTranslatef (-0.80, 0.35, 0.0);
+ glRotatef (100.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse);
+ glutSolidTorus (0.275, 0.85, 16, 16);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (-0.75, -0.50, 0.0);
+ glRotatef (45.0, 0.0, 0.0, 1.0);
+ glRotatef (45.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse);
+ glutSolidCube (1.5);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.75, 0.60, 0.0);
+ glRotatef (30.0, 1.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse);
+ glutSolidSphere (1.0, 16, 16);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.70, -0.90, 0.25);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse);
+ glutSolidOctahedron ();
+ glPopMatrix ();
+
+ glPopMatrix ();
+}
+
+#define ACSIZE 8
+
+void display(void)
+{
+ GLint viewport[4];
+ int jitter;
+
+ glGetIntegerv (GL_VIEWPORT, viewport);
+
+ glClear(GL_ACCUM_BUFFER_BIT);
+ for (jitter = 0; jitter < ACSIZE; jitter++) {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ accPerspective (50.0,
+ (GLdouble) viewport[2]/(GLdouble) viewport[3],
+ 1.0, 15.0, j8[jitter].x, j8[jitter].y, 0.0, 0.0, 1.0);
+ displayObjects ();
+ glAccum(GL_ACCUM, 1.0/ACSIZE);
+ }
+ glAccum (GL_RETURN, 1.0);
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+/* Main Loop
+ * Be certain you request an accumulation buffer.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB
+ | GLUT_ACCUM | GLUT_DEPTH);
+ glutInitWindowSize (250, 250);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init();
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/alpha.c b/progs/redbook/alpha.c
new file mode 100644
index 0000000000..6eeb45b96f
--- /dev/null
+++ b/progs/redbook/alpha.c
@@ -0,0 +1,143 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * alpha.c
+ * This program draws several overlapping filled polygons
+ * to demonstrate the effect order has on alpha blending results.
+ * Use the 't' key to toggle the order of drawing polygons.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+static int leftFirst = GL_TRUE;
+
+/* Initialize alpha blending function.
+ */
+static void init(void)
+{
+ glEnable (GL_BLEND);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glShadeModel (GL_FLAT);
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+}
+
+static void drawLeftTriangle(void)
+{
+ /* draw yellow triangle on LHS of screen */
+
+ glBegin (GL_TRIANGLES);
+ glColor4f(1.0, 1.0, 0.0, 0.75);
+ glVertex3f(0.1, 0.9, 0.0);
+ glVertex3f(0.1, 0.1, 0.0);
+ glVertex3f(0.7, 0.5, 0.0);
+ glEnd();
+}
+
+static void drawRightTriangle(void)
+{
+ /* draw cyan triangle on RHS of screen */
+
+ glBegin (GL_TRIANGLES);
+ glColor4f(0.0, 1.0, 1.0, 0.75);
+ glVertex3f(0.9, 0.9, 0.0);
+ glVertex3f(0.3, 0.5, 0.0);
+ glVertex3f(0.9, 0.1, 0.0);
+ glEnd();
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if (leftFirst) {
+ drawLeftTriangle();
+ drawRightTriangle();
+ }
+ else {
+ drawRightTriangle();
+ drawLeftTriangle();
+ }
+
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w);
+ else
+ gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 't':
+ case 'T':
+ leftFirst = !leftFirst;
+ glutPostRedisplay();
+ break;
+ case 27: /* Escape key */
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (200, 200);
+ glutCreateWindow (argv[0]);
+ init();
+ glutReshapeFunc (reshape);
+ glutKeyboardFunc (keyboard);
+ glutDisplayFunc (display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/alpha3D.c b/progs/redbook/alpha3D.c
new file mode 100644
index 0000000000..413836edd5
--- /dev/null
+++ b/progs/redbook/alpha3D.c
@@ -0,0 +1,175 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * alpha3D.c
+ * This program demonstrates how to intermix opaque and
+ * alpha blended polygons in the same scene, by using
+ * glDepthMask. Press the 'a' key to animate moving the
+ * transparent object through the opaque object. Press
+ * the 'r' key to reset the scene.
+ */
+#include <stdlib.h>
+#include <stdio.h>
+#include <GL/glut.h>
+
+#define MAXZ 8.0
+#define MINZ -8.0
+#define ZINC 0.4
+
+static float solidZ = MAXZ;
+static float transparentZ = MINZ;
+static GLuint sphereList, cubeList;
+
+static void init(void)
+{
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 0.15 };
+ GLfloat mat_shininess[] = { 100.0 };
+ GLfloat position[] = { 0.5, 0.5, 1.0, 0.0 };
+
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ sphereList = glGenLists(1);
+ glNewList(sphereList, GL_COMPILE);
+ glutSolidSphere (0.4, 16, 16);
+ glEndList();
+
+ cubeList = glGenLists(1);
+ glNewList(cubeList, GL_COMPILE);
+ glutSolidCube (0.6);
+ glEndList();
+}
+
+void display(void)
+{
+ GLfloat mat_solid[] = { 0.75, 0.75, 0.0, 1.0 };
+ GLfloat mat_zero[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat mat_transparent[] = { 0.0, 0.8, 0.8, 0.6 };
+ GLfloat mat_emission[] = { 0.0, 0.3, 0.3, 0.6 };
+
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+ glTranslatef (-0.15, -0.15, solidZ);
+ glMaterialfv(GL_FRONT, GL_EMISSION, mat_zero);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_solid);
+ glCallList (sphereList);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.15, 0.15, transparentZ);
+ glRotatef (15.0, 1.0, 1.0, 0.0);
+ glRotatef (30.0, 0.0, 1.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_transparent);
+ glEnable (GL_BLEND);
+ glDepthMask (GL_FALSE);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE);
+ glCallList (cubeList);
+ glDepthMask (GL_TRUE);
+ glDisable (GL_BLEND);
+ glPopMatrix ();
+
+ glutSwapBuffers();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLint) w, (GLint) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w,
+ 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho (-1.5*(GLfloat)w/(GLfloat)h,
+ 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+void animate(void)
+{
+ if (solidZ <= MINZ || transparentZ >= MAXZ)
+ glutIdleFunc(NULL);
+ else {
+ solidZ -= ZINC;
+ transparentZ += ZINC;
+ glutPostRedisplay();
+ }
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'a':
+ case 'A':
+ solidZ = MAXZ;
+ transparentZ = MINZ;
+ glutIdleFunc(animate);
+ break;
+ case 'r':
+ case 'R':
+ solidZ = MAXZ;
+ transparentZ = MINZ;
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize(500, 500);
+ glutCreateWindow(argv[0]);
+ init();
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/anti.c b/progs/redbook/anti.c
new file mode 100644
index 0000000000..12aa5f8a21
--- /dev/null
+++ b/progs/redbook/anti.c
@@ -0,0 +1,111 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * anti.c
+ * This program draws antialiased lines in RGBA mode.
+ */
+#include <stdlib.h>
+#include <stdio.h>
+#include <GL/glut.h>
+
+/* Initialize antialiasing for RGBA mode, including alpha
+ * blending, hint, and line width. Print out implementation
+ * specific info on line width granularity and width.
+ */
+void myinit(void)
+{
+ GLfloat values[2];
+ glGetFloatv (GL_LINE_WIDTH_GRANULARITY, values);
+ printf ("GL_LINE_WIDTH_GRANULARITY value is %3.1f\n", values[0]);
+
+ glGetFloatv (GL_LINE_WIDTH_RANGE, values);
+ printf ("GL_LINE_WIDTH_RANGE values are %3.1f %3.1f\n",
+ values[0], values[1]);
+
+ glEnable (GL_LINE_SMOOTH);
+ glEnable (GL_BLEND);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
+ glLineWidth (1.5);
+
+ glShadeModel(GL_FLAT);
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+}
+
+/* display() draws an icosahedron with a large alpha value, 1.0.
+ */
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glColor4f (1.0, 1.0, 1.0, 1.0);
+ glutWireIcosahedron();
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective (45.0, (GLfloat) w/(GLfloat) h, 3.0, 5.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity ();
+ glTranslatef (0.0, 0.0, -4.0); /* move object into view */
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
+
diff --git a/progs/redbook/bezcurve.c b/progs/redbook/bezcurve.c
new file mode 100644
index 0000000000..5dee440396
--- /dev/null
+++ b/progs/redbook/bezcurve.c
@@ -0,0 +1,114 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/* bezcurve.c
+ * This program uses evaluators to draw a Bezier curve.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+GLfloat ctrlpoints[4][3] = {
+ { -4.0, -4.0, 0.0}, { -2.0, 4.0, 0.0},
+ {2.0, -4.0, 0.0}, {4.0, 4.0, 0.0}};
+
+void init(void)
+{
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glShadeModel(GL_FLAT);
+ glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, &ctrlpoints[0][0]);
+ glEnable(GL_MAP1_VERTEX_3);
+}
+
+void display(void)
+{
+ int i;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor3f(1.0, 1.0, 1.0);
+ glBegin(GL_LINE_STRIP);
+ for (i = 0; i <= 30; i++)
+ glEvalCoord1f((GLfloat) i/30.0);
+ glEnd();
+ /* The following code displays the control points as dots. */
+ glPointSize(5.0);
+ glColor3f(1.0, 1.0, 0.0);
+ glBegin(GL_POINTS);
+ for (i = 0; i < 4; i++)
+ glVertex3fv(&ctrlpoints[i][0]);
+ glEnd();
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho(-5.0, 5.0, -5.0*(GLfloat)h/(GLfloat)w,
+ 5.0*(GLfloat)h/(GLfloat)w, -5.0, 5.0);
+ else
+ glOrtho(-5.0*(GLfloat)w/(GLfloat)h,
+ 5.0*(GLfloat)w/(GLfloat)h, -5.0, 5.0, -5.0, 5.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/bezmesh.c b/progs/redbook/bezmesh.c
new file mode 100644
index 0000000000..eb7f0f7a84
--- /dev/null
+++ b/progs/redbook/bezmesh.c
@@ -0,0 +1,148 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/**
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/* bezsurf.c
+ * This program renders a lighted, filled Bezier surface,
+ * using two-dimensional evaluators.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+GLfloat ctrlpoints[4][4][3] =
+{
+ {
+ {-1.5, -1.5, 4.0},
+ {-0.5, -1.5, 2.0},
+ {0.5, -1.5, -1.0},
+ {1.5, -1.5, 2.0}},
+ {
+ {-1.5, -0.5, 1.0},
+ {-0.5, -0.5, 3.0},
+ {0.5, -0.5, 0.0},
+ {1.5, -0.5, -1.0}},
+ {
+ {-1.5, 0.5, 4.0},
+ {-0.5, 0.5, 0.0},
+ {0.5, 0.5, 3.0},
+ {1.5, 0.5, 4.0}},
+ {
+ {-1.5, 1.5, -2.0},
+ {-0.5, 1.5, -2.0},
+ {0.5, 1.5, 0.0},
+ {1.5, 1.5, -1.0}}
+};
+
+void
+initlights(void)
+{
+ GLfloat ambient[] =
+ {0.2, 0.2, 0.2, 1.0};
+ GLfloat position[] =
+ {0.0, 0.0, 2.0, 1.0};
+ GLfloat mat_diffuse[] =
+ {0.6, 0.6, 0.6, 1.0};
+ GLfloat mat_specular[] =
+ {1.0, 1.0, 1.0, 1.0};
+ GLfloat mat_shininess[] =
+ {50.0};
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+}
+
+void
+display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix();
+ glRotatef(85.0, 1.0, 1.0, 1.0);
+ glEvalMesh2(GL_FILL, 0, 20, 0, 20);
+ glPopMatrix();
+ glFlush();
+}
+
+void
+myinit(void)
+{
+ glClearColor(0.0, 0.0, 0.0, 1.0);
+ glEnable(GL_DEPTH_TEST);
+ glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4,
+ 0, 1, 12, 4, &ctrlpoints[0][0][0]);
+ glEnable(GL_MAP2_VERTEX_3);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+ glMapGrid2f(20, 0.0, 1.0, 20, 0.0, 1.0);
+ initlights(); /* for lighted version only */
+}
+
+void
+myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho(-4.0, 4.0, -4.0 * (GLfloat) h / (GLfloat) w,
+ 4.0 * (GLfloat) h / (GLfloat) w, -4.0, 4.0);
+ else
+ glOrtho(-4.0 * (GLfloat) w / (GLfloat) h,
+ 4.0 * (GLfloat) w / (GLfloat) h, -4.0, 4.0, -4.0, 4.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+int
+main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/checker.c b/progs/redbook/checker.c
new file mode 100644
index 0000000000..34853b0c6e
--- /dev/null
+++ b/progs/redbook/checker.c
@@ -0,0 +1,125 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/* checker.c
+ * This program texture maps a checkerboard image onto
+ * two rectangles. This program clamps the texture, if
+ * the texture coordinates fall outside 0.0 and 1.0.
+ */
+#include <GL/glut.h>
+
+/* Create checkerboard texture */
+#define checkImageWidth 64
+#define checkImageHeight 64
+GLubyte checkImage[checkImageWidth][checkImageHeight][3];
+
+void makeCheckImage(void)
+{
+ int i, j, c;
+
+ for (i = 0; i < checkImageWidth; i++) {
+ for (j = 0; j < checkImageHeight; j++) {
+ c = ((((i&0x8)==0)^((j&0x8))==0))*255;
+ checkImage[i][j][0] = (GLubyte) c;
+ checkImage[i][j][1] = (GLubyte) c;
+ checkImage[i][j][2] = (GLubyte) c;
+ }
+ }
+}
+
+void myinit(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+
+ makeCheckImage();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, checkImageWidth,
+ checkImageHeight, 0, GL_RGB, GL_UNSIGNED_BYTE,
+ &checkImage[0][0][0]);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ glEnable(GL_TEXTURE_2D);
+ glShadeModel(GL_FLAT);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
+
+ glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421);
+ glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
+ glEnd();
+ glutSwapBuffers();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -3.6);
+}
+
+int
+main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
+ glutCreateWindow("checker");
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/clip.c b/progs/redbook/clip.c
new file mode 100644
index 0000000000..90816f2e27
--- /dev/null
+++ b/progs/redbook/clip.c
@@ -0,0 +1,108 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * clip.c
+ * This program demonstrates arbitrary clipping planes.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_FLAT);
+}
+
+void display(void)
+{
+ GLdouble eqn[4] = {0.0, 1.0, 0.0, 0.0};
+ GLdouble eqn2[4] = {1.0, 0.0, 0.0, 0.0};
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glColor3f (1.0, 1.0, 1.0);
+ glPushMatrix();
+ glTranslatef (0.0, 0.0, -5.0);
+
+/* clip lower half -- y < 0 */
+ glClipPlane (GL_CLIP_PLANE0, eqn);
+ glEnable (GL_CLIP_PLANE0);
+/* clip left half -- x < 0 */
+ glClipPlane (GL_CLIP_PLANE1, eqn2);
+ glEnable (GL_CLIP_PLANE1);
+
+ glRotatef (90.0, 1.0, 0.0, 0.0);
+ glutWireSphere(1.0, 20, 16);
+ glPopMatrix();
+
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
+ glMatrixMode (GL_MODELVIEW);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/colormat.c b/progs/redbook/colormat.c
new file mode 100644
index 0000000000..9db4491bac
--- /dev/null
+++ b/progs/redbook/colormat.c
@@ -0,0 +1,153 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * colormat.c
+ * After initialization, the program will be in
+ * ColorMaterial mode. Interaction: pressing the
+ * mouse buttons will change the diffuse reflection values.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+GLfloat diffuseMaterial[4] = { 0.5, 0.5, 0.5, 1.0 };
+
+/* Initialize material property, light source, lighting model,
+ * and depth buffer.
+ */
+void init(void)
+{
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_SMOOTH);
+ glEnable(GL_DEPTH_TEST);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuseMaterial);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 25.0);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glColorMaterial(GL_FRONT, GL_DIFFUSE);
+ glEnable(GL_COLOR_MATERIAL);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glutSolidSphere(1.0, 20, 16);
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w,
+ 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho (-1.5*(GLfloat)w/(GLfloat)h,
+ 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED2 */
+void mouse(int button, int state, int x, int y)
+{
+ switch (button) {
+ case GLUT_LEFT_BUTTON:
+ if (state == GLUT_DOWN) {
+ diffuseMaterial[0] += 0.1;
+ if (diffuseMaterial[0] > 1.0)
+ diffuseMaterial[0] = 0.0;
+ glColor4fv(diffuseMaterial);
+ glutPostRedisplay();
+ }
+ break;
+ case GLUT_MIDDLE_BUTTON:
+ if (state == GLUT_DOWN) {
+ diffuseMaterial[1] += 0.1;
+ if (diffuseMaterial[1] > 1.0)
+ diffuseMaterial[1] = 0.0;
+ glColor4fv(diffuseMaterial);
+ glutPostRedisplay();
+ }
+ break;
+ case GLUT_RIGHT_BUTTON:
+ if (state == GLUT_DOWN) {
+ diffuseMaterial[2] += 0.1;
+ if (diffuseMaterial[2] > 1.0)
+ diffuseMaterial[2] = 0.0;
+ glColor4fv(diffuseMaterial);
+ glutPostRedisplay();
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutMouseFunc(mouse);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/cube.c b/progs/redbook/cube.c
new file mode 100644
index 0000000000..5ecc6280f3
--- /dev/null
+++ b/progs/redbook/cube.c
@@ -0,0 +1,97 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * cube.c
+ * This program demonstrates a single modeling transformation,
+ * glScalef() and a single viewing transformation, gluLookAt().
+ * A wireframe cube is rendered.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_FLAT);
+}
+
+void display(void)
+{
+ glClear (GL_COLOR_BUFFER_BIT);
+ glColor3f (1.0, 1.0, 1.0);
+ glLoadIdentity (); /* clear the matrix */
+ /* viewing transformation */
+ gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
+ glScalef (1.0, 2.0, 1.0); /* modeling transformation */
+ glutWireCube (1.0);
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ glFrustum (-1.0, 1.0, -1.0, 1.0, 1.5, 20.0);
+ glMatrixMode (GL_MODELVIEW);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/depthcue.c b/progs/redbook/depthcue.c
new file mode 100644
index 0000000000..41af19cf96
--- /dev/null
+++ b/progs/redbook/depthcue.c
@@ -0,0 +1,102 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * depthcue.c
+ * This program draws a wireframe model, which uses
+ * intensity (brightness) to give clues to distance.
+ * Fog is used to achieve this effect.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize linear fog for depth cueing.
+ */
+void myinit(void)
+{
+ GLfloat fogColor[4] = {0.0, 0.0, 0.0, 1.0};
+
+ glEnable(GL_FOG);
+ glFogi (GL_FOG_MODE, GL_LINEAR);
+ glHint (GL_FOG_HINT, GL_NICEST); /* per pixel */
+ glFogf (GL_FOG_START, 3.0);
+ glFogf (GL_FOG_END, 5.0);
+ glFogfv (GL_FOG_COLOR, fogColor);
+ glClearColor(0.0, 0.0, 0.0, 1.0);
+
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel(GL_FLAT);
+}
+
+/* display() draws an icosahedron.
+ */
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glColor3f (1.0, 1.0, 1.0);
+ glutWireIcosahedron();
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective (45.0, (GLfloat) w/(GLfloat) h, 3.0, 5.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity ();
+ glTranslatef (0.0, 0.0, -4.0); /* move object into view */
+}
+
+/* Main Loop
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
+
diff --git a/progs/redbook/dof.c b/progs/redbook/dof.c
new file mode 100644
index 0000000000..166ca9e62f
--- /dev/null
+++ b/progs/redbook/dof.c
@@ -0,0 +1,238 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * dof.c
+ * This program demonstrates use of the accumulation buffer to
+ * create an out-of-focus depth-of-field effect. The teapots
+ * are drawn several times into the accumulation buffer. The
+ * viewing volume is jittered, except at the focal point, where
+ * the viewing volume is at the same position, each time. In
+ * this case, the gold teapot remains in focus.
+ */
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+#include "jitter.h"
+
+#define PI_ 3.14159265358979323846
+
+/* accFrustum()
+ * The first 6 arguments are identical to the glFrustum() call.
+ *
+ * pixdx and pixdy are anti-alias jitter in pixels.
+ * Set both equal to 0.0 for no anti-alias jitter.
+ * eyedx and eyedy are depth-of field jitter in pixels.
+ * Set both equal to 0.0 for no depth of field effects.
+ *
+ * focus is distance from eye to plane in focus.
+ * focus must be greater than, but not equal to 0.0.
+ *
+ * Note that accFrustum() calls glTranslatef(). You will
+ * probably want to insure that your ModelView matrix has been
+ * initialized to identity before calling accFrustum().
+ */
+void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
+ GLdouble top, GLdouble nnear, GLdouble ffar, GLdouble pixdx,
+ GLdouble pixdy, GLdouble eyedx, GLdouble eyedy, GLdouble focus)
+{
+ GLdouble xwsize, ywsize;
+ GLdouble dx, dy;
+ GLint viewport[4];
+
+ glGetIntegerv (GL_VIEWPORT, viewport);
+
+ xwsize = right - left;
+ ywsize = top - bottom;
+
+ dx = -(pixdx*xwsize/(GLdouble) viewport[2] + eyedx*nnear/focus);
+ dy = -(pixdy*ywsize/(GLdouble) viewport[3] + eyedy*nnear/focus);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum (left + dx, right + dx, bottom + dy, top + dy, nnear, ffar);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef (-eyedx, -eyedy, 0.0);
+}
+
+/* accPerspective()
+ *
+ * The first 4 arguments are identical to the gluPerspective() call.
+ * pixdx and pixdy are anti-alias jitter in pixels.
+ * Set both equal to 0.0 for no anti-alias jitter.
+ * eyedx and eyedy are depth-of field jitter in pixels.
+ * Set both equal to 0.0 for no depth of field effects.
+ *
+ * focus is distance from eye to plane in focus.
+ * focus must be greater than, but not equal to 0.0.
+ *
+ * Note that accPerspective() calls accFrustum().
+ */
+void accPerspective(GLdouble fovy, GLdouble aspect,
+ GLdouble nnear, GLdouble ffar, GLdouble pixdx, GLdouble pixdy,
+ GLdouble eyedx, GLdouble eyedy, GLdouble focus)
+{
+ GLdouble fov2,left,right,bottom,top;
+
+ fov2 = ((fovy*PI_) / 180.0) / 2.0;
+
+ top = nnear / (cos(fov2) / sin(fov2));
+ bottom = -top;
+
+ right = top * aspect;
+ left = -right;
+
+ accFrustum (left, right, bottom, top, nnear, ffar,
+ pixdx, pixdy, eyedx, eyedy, focus);
+}
+
+void myinit(void)
+{
+ GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat position[] = { 0.0, 3.0, 3.0, 0.0 };
+
+ GLfloat lmodel_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
+ GLfloat local_view[] = { 0.0 };
+
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);
+
+ glFrontFace (GL_CW);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearAccum(0.0, 0.0, 0.0, 0.0);
+}
+
+void renderTeapot (GLfloat x, GLfloat y, GLfloat z,
+ GLfloat ambr, GLfloat ambg, GLfloat ambb,
+ GLfloat difr, GLfloat difg, GLfloat difb,
+ GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine)
+{
+ float mat[4];
+
+ glPushMatrix();
+ glTranslatef (x, y, z);
+ mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0;
+ glMaterialfv (GL_FRONT, GL_AMBIENT, mat);
+ mat[0] = difr; mat[1] = difg; mat[2] = difb;
+ glMaterialfv (GL_FRONT, GL_DIFFUSE, mat);
+ mat[0] = specr; mat[1] = specg; mat[2] = specb;
+ glMaterialfv (GL_FRONT, GL_SPECULAR, mat);
+ glMaterialf (GL_FRONT, GL_SHININESS, shine*128.0);
+ glutSolidTeapot(0.5);
+ glPopMatrix();
+}
+
+/* display() draws 5 teapots into the accumulation buffer
+ * several times; each time with a jittered perspective.
+ * The focal point is at z = 5.0, so the gold teapot will
+ * stay in focus. The amount of jitter is adjusted by the
+ * magnitude of the accPerspective() jitter; in this example, 0.33.
+ * In this example, the teapots are drawn 8 times. See jitter.h
+ */
+void display(void)
+{
+ int jitter;
+ GLint viewport[4];
+
+ glGetIntegerv (GL_VIEWPORT, viewport);
+ glClear(GL_ACCUM_BUFFER_BIT);
+
+ for (jitter = 0; jitter < 8; jitter++) {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ accPerspective (45.0,
+ (GLdouble) viewport[2]/(GLdouble) viewport[3],
+ 1.0, 15.0, 0.0, 0.0,
+ 0.33*j8[jitter].x, 0.33*j8[jitter].y, 5.0);
+/* ruby, gold, silver, emerald, and cyan teapots */
+ renderTeapot (-1.1, -0.5, -4.5, 0.1745, 0.01175, 0.01175,
+ 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
+ renderTeapot (-0.5, -0.5, -5.0, 0.24725, 0.1995, 0.0745,
+ 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
+ renderTeapot (0.2, -0.5, -5.5, 0.19225, 0.19225, 0.19225,
+ 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);
+ renderTeapot (1.0, -0.5, -6.0, 0.0215, 0.1745, 0.0215,
+ 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
+ renderTeapot (1.8, -0.5, -6.5, 0.0, 0.1, 0.06, 0.0, 0.50980392,
+ 0.50980392, 0.50196078, 0.50196078, 0.50196078, .25);
+ glAccum (GL_ACCUM, 0.125);
+ }
+
+ glAccum (GL_RETURN, 1.0);
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, depth buffer, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB
+ | GLUT_ACCUM | GLUT_DEPTH);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
+
diff --git a/progs/redbook/double.c b/progs/redbook/double.c
new file mode 100644
index 0000000000..65dfd4b2a3
--- /dev/null
+++ b/progs/redbook/double.c
@@ -0,0 +1,119 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * double.c
+ * This is a simple double buffered program.
+ * Pressing the left mouse button rotates the rectangle.
+ * Pressing the middle mouse button stops the rotation.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+static GLfloat spin = 0.0;
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glPushMatrix();
+ glRotatef(spin, 0.0, 0.0, 1.0);
+ glColor3f(1.0, 1.0, 1.0);
+ glRectf(-25.0, -25.0, 25.0, 25.0);
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+void spinDisplay(void)
+{
+ spin = spin + 2.0;
+ if (spin > 360.0)
+ spin = spin - 360.0;
+ glutPostRedisplay();
+}
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_FLAT);
+}
+
+void reshape(int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-50.0, 50.0, -50.0, 50.0, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED2 */
+void mouse(int button, int state, int x, int y)
+{
+ switch (button) {
+ case GLUT_LEFT_BUTTON:
+ if (state == GLUT_DOWN)
+ glutIdleFunc(spinDisplay);
+ break;
+ case GLUT_MIDDLE_BUTTON:
+ if (state == GLUT_DOWN)
+ glutIdleFunc(NULL);
+ break;
+ default:
+ break;
+ }
+}
+
+/*
+ * Request double buffer display mode.
+ * Register mouse input callback functions
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
+ glutInitWindowSize (250, 250);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutMouseFunc(mouse);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/drawf.c b/progs/redbook/drawf.c
new file mode 100644
index 0000000000..5bcccb6aea
--- /dev/null
+++ b/progs/redbook/drawf.c
@@ -0,0 +1,103 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * drawf.c
+ * Draws the bitmapped letter F on the screen (several times).
+ * This demonstrates use of the glBitmap() call.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+GLubyte rasters[24] = {
+ 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
+ 0xff, 0x00, 0xff, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
+ 0xff, 0xc0, 0xff, 0xc0};
+
+void init(void)
+{
+ glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor3f (1.0, 1.0, 1.0);
+ glRasterPos2i (20, 20);
+ glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, rasters);
+ glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, rasters);
+ glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, rasters);
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho (0, w, 0, h, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize(100, 100);
+ glutInitWindowPosition(100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/feedback.c b/progs/redbook/feedback.c
new file mode 100644
index 0000000000..4981854d95
--- /dev/null
+++ b/progs/redbook/feedback.c
@@ -0,0 +1,171 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * feedback.c
+ * This program demonstrates use of OpenGL feedback. First,
+ * a lighting environment is set up and a few lines are drawn.
+ * Then feedback mode is entered, and the same lines are
+ * drawn. The results in the feedback buffer are printed.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+/* Initialize lighting.
+ */
+void init(void)
+{
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+}
+
+/* Draw a few lines and two points, one of which will
+ * be clipped. If in feedback mode, a passthrough token
+ * is issued between the each primitive.
+ */
+void drawGeometry (GLenum mode)
+{
+ glBegin (GL_LINE_STRIP);
+ glNormal3f (0.0, 0.0, 1.0);
+ glVertex3f (30.0, 30.0, 0.0);
+ glVertex3f (50.0, 60.0, 0.0);
+ glVertex3f (70.0, 40.0, 0.0);
+ glEnd ();
+ if (mode == GL_FEEDBACK)
+ glPassThrough (1.0);
+ glBegin (GL_POINTS);
+ glVertex3f (-100.0, -100.0, -100.0); /* will be clipped */
+ glEnd ();
+ if (mode == GL_FEEDBACK)
+ glPassThrough (2.0);
+ glBegin (GL_POINTS);
+ glNormal3f (0.0, 0.0, 1.0);
+ glVertex3f (50.0, 50.0, 0.0);
+ glEnd ();
+}
+
+/* Write contents of one vertex to stdout. */
+void print3DcolorVertex (GLint size, GLint *count,
+ GLfloat *buffer)
+{
+ int i;
+
+ printf (" ");
+ for (i = 0; i < 7; i++) {
+ printf ("%4.2f ", buffer[size-(*count)]);
+ *count = *count - 1;
+ }
+ printf ("\n");
+}
+
+/* Write contents of entire buffer. (Parse tokens!) */
+void printBuffer(GLint size, GLfloat *buffer)
+{
+ GLint count;
+ GLfloat token;
+
+ count = size;
+ while (count) {
+ token = buffer[size-count]; count--;
+ if (token == GL_PASS_THROUGH_TOKEN) {
+ printf ("GL_PASS_THROUGH_TOKEN\n");
+ printf (" %4.2f\n", buffer[size-count]);
+ count--;
+ }
+ else if (token == GL_POINT_TOKEN) {
+ printf ("GL_POINT_TOKEN\n");
+ print3DcolorVertex (size, &count, buffer);
+ }
+ else if (token == GL_LINE_TOKEN) {
+ printf ("GL_LINE_TOKEN\n");
+ print3DcolorVertex (size, &count, buffer);
+ print3DcolorVertex (size, &count, buffer);
+ }
+ else if (token == GL_LINE_RESET_TOKEN) {
+ printf ("GL_LINE_RESET_TOKEN\n");
+ print3DcolorVertex (size, &count, buffer);
+ print3DcolorVertex (size, &count, buffer);
+ }
+ }
+}
+
+void display(void)
+{
+ GLfloat feedBuffer[1024];
+ GLint size;
+
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ glOrtho (0.0, 100.0, 0.0, 100.0, 0.0, 1.0);
+
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ drawGeometry (GL_RENDER);
+
+ glFeedbackBuffer (1024, GL_3D_COLOR, feedBuffer);
+ (void) glRenderMode (GL_FEEDBACK);
+ drawGeometry (GL_FEEDBACK);
+
+ size = glRenderMode (GL_RENDER);
+ printBuffer (size, feedBuffer);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+/* Main Loop */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (100, 100);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutDisplayFunc(display);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/fog.c b/progs/redbook/fog.c
new file mode 100644
index 0000000000..5f8a4e4e76
--- /dev/null
+++ b/progs/redbook/fog.c
@@ -0,0 +1,186 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/**
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * fog.c
+ * This program draws 5 red teapots, each at a different
+ * z distance from the eye, in different types of fog.
+ * Pressing the left mouse button chooses between 3 types of
+ * fog: exponential, exponential squared, and linear.
+ * In this program, there is a fixed density value, as well
+ * as fixed start and end values for the linear fog.
+ */
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+GLint fogMode;
+
+void
+selectFog(int mode)
+{
+ switch(mode) {
+ case GL_LINEAR:
+ glFogf(GL_FOG_START, 1.0);
+ glFogf(GL_FOG_END, 5.0);
+ /* falls through */
+ case GL_EXP2:
+ case GL_EXP:
+ glFogi(GL_FOG_MODE, mode);
+ glutPostRedisplay();
+ break;
+ case 0:
+ exit(0);
+ }
+}
+
+/* Initialize z-buffer, projection matrix, light source,
+ * and lighting model. Do not specify a material property here.
+ */
+void
+myinit(void)
+{
+ GLfloat position[] =
+ {0.0, 3.0, 3.0, 0.0};
+ GLfloat local_view[] =
+ {0.0};
+
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+ glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);
+
+ glFrontFace(GL_CW);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_FOG);
+ {
+ GLfloat fogColor[4] =
+ {0.5, 0.5, 0.5, 1.0};
+
+ fogMode = GL_EXP;
+ glFogi(GL_FOG_MODE, fogMode);
+ glFogfv(GL_FOG_COLOR, fogColor);
+ glFogf(GL_FOG_DENSITY, 0.35);
+ glHint(GL_FOG_HINT, GL_DONT_CARE);
+ glClearColor(0.5, 0.5, 0.5, 1.0);
+ }
+}
+
+void
+renderRedTeapot(GLfloat x, GLfloat y, GLfloat z)
+{
+ float mat[4];
+
+ glPushMatrix();
+ glTranslatef(x, y, z);
+ mat[0] = 0.1745;
+ mat[1] = 0.01175;
+ mat[2] = 0.01175;
+ mat[3] = 1.0;
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
+ mat[0] = 0.61424;
+ mat[1] = 0.04136;
+ mat[2] = 0.04136;
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
+ mat[0] = 0.727811;
+ mat[1] = 0.626959;
+ mat[2] = 0.626959;
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
+ glMaterialf(GL_FRONT, GL_SHININESS, 0.6 * 128.0);
+ glutSolidTeapot(1.0);
+ glPopMatrix();
+}
+
+/* display() draws 5 teapots at different z positions.
+ */
+void
+display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ renderRedTeapot(-4.0, -0.5, -1.0);
+ renderRedTeapot(-2.0, -0.5, -2.0);
+ renderRedTeapot(0.0, -0.5, -3.0);
+ renderRedTeapot(2.0, -0.5, -4.0);
+ renderRedTeapot(4.0, -0.5, -5.0);
+ glFlush();
+}
+
+void
+myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= (h * 3))
+ glOrtho(-6.0, 6.0, -2.0 * ((GLfloat) h * 3) / (GLfloat) w,
+ 2.0 * ((GLfloat) h * 3) / (GLfloat) w, 0.0, 10.0);
+ else
+ glOrtho(-6.0 * (GLfloat) w / ((GLfloat) h * 3),
+ 6.0 * (GLfloat) w / ((GLfloat) h * 3), -2.0, 2.0, 0.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, depth buffer, and handle input events.
+ */
+int
+main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize(450, 150);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutCreateMenu(selectFog);
+ glutAddMenuEntry("Fog EXP", GL_EXP);
+ glutAddMenuEntry("Fog EXP2", GL_EXP2);
+ glutAddMenuEntry("Fog LINEAR", GL_LINEAR);
+ glutAddMenuEntry("Quit", 0);
+ glutAttachMenu(GLUT_RIGHT_BUTTON);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/fogindex.c b/progs/redbook/fogindex.c
new file mode 100644
index 0000000000..b409c95ac9
--- /dev/null
+++ b/progs/redbook/fogindex.c
@@ -0,0 +1,138 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * fogindex.c
+ * This program demonstrates fog in color index mode.
+ * Three cones are drawn at different z values in a linear
+ * fog. 32 contiguous colors (from 16 to 47) are loaded
+ * with a color ramp.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize color map and fog. Set screen clear color
+ * to end of color ramp.
+ */
+#define NUM_COLORS 32
+#define RAMPSTART 16
+
+void
+myinit(void)
+{
+ int i;
+
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+ for (i = 0; i < NUM_COLORS; i++) {
+ GLfloat shade;
+ shade = (GLfloat) (NUM_COLORS - i) / (GLfloat) NUM_COLORS;
+ glutSetColor(16 + i, shade, shade, shade);
+ }
+ glEnable(GL_FOG);
+
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ glFogi(GL_FOG_INDEX, NUM_COLORS);
+ glFogf(GL_FOG_START, 0.0);
+ glFogf(GL_FOG_END, 4.0);
+ glHint(GL_FOG_HINT, GL_NICEST);
+ glClearIndex((GLfloat) (NUM_COLORS + RAMPSTART - 1));
+}
+
+/* display() renders 3 cones at different z positions.
+ */
+void
+display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix();
+ glTranslatef(-1.0, -1.0, -1.0);
+ glRotatef(-90.0, 1.0, 0.0, 0.0);
+ glIndexi(RAMPSTART);
+ glutSolidCone(1.0, 2.0, 10, 10);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(0.0, -1.0, -2.25);
+ glRotatef(-90.0, 1.0, 0.0, 0.0);
+ glIndexi(RAMPSTART);
+ glutSolidCone(1.0, 2.0, 10, 10);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(1.0, -1.0, -3.5);
+ glRotatef(-90.0, 1.0, 0.0, 0.0);
+ glIndexi(RAMPSTART);
+ glutSolidCone(1.0, 2.0, 10, 10);
+ glPopMatrix();
+ glFlush();
+}
+
+void
+myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w,
+ 2.0 * (GLfloat) h / (GLfloat) w, 0.0, 10.0);
+ else
+ glOrtho(-2.0 * (GLfloat) w / (GLfloat) h,
+ 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, 0.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, depth buffer, and handle input events.
+ */
+int
+main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_INDEX | GLUT_DEPTH);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/font.c b/progs/redbook/font.c
new file mode 100644
index 0000000000..2d92e9b600
--- /dev/null
+++ b/progs/redbook/font.c
@@ -0,0 +1,167 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * font.c
+ *
+ * Draws some text in a bitmapped font. Uses glBitmap()
+ * and other pixel routines. Also demonstrates use of
+ * display lists.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <string.h>
+
+GLubyte space[] =
+{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+GLubyte letters[][13] = {
+{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0x66, 0x3c, 0x18},
+{0x00, 0x00, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
+{0x00, 0x00, 0x7e, 0xe7, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
+{0x00, 0x00, 0xfc, 0xce, 0xc7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc7, 0xce, 0xfc},
+{0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xc0, 0xff},
+{0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xff},
+{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xcf, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
+{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
+{0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7e},
+{0x00, 0x00, 0x7c, 0xee, 0xc6, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06},
+{0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xe0, 0xf0, 0xd8, 0xcc, 0xc6, 0xc3},
+{0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0},
+{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xdb, 0xff, 0xff, 0xe7, 0xc3},
+{0x00, 0x00, 0xc7, 0xc7, 0xcf, 0xcf, 0xdf, 0xdb, 0xfb, 0xf3, 0xf3, 0xe3, 0xe3},
+{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xe7, 0x7e},
+{0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
+{0x00, 0x00, 0x3f, 0x6e, 0xdf, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0x66, 0x3c},
+{0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
+{0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0x7e, 0xe0, 0xc0, 0xc0, 0xe7, 0x7e},
+{0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xff},
+{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
+{0x00, 0x00, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
+{0x00, 0x00, 0xc3, 0xe7, 0xff, 0xff, 0xdb, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
+{0x00, 0x00, 0xc3, 0x66, 0x66, 0x3c, 0x3c, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
+{0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
+{0x00, 0x00, 0xff, 0xc0, 0xc0, 0x60, 0x30, 0x7e, 0x0c, 0x06, 0x03, 0x03, 0xff}
+};
+
+GLuint fontOffset;
+
+void makeRasterFont(void)
+{
+ GLuint i, j;
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ fontOffset = glGenLists (128);
+ for (i = 0,j = 'A'; i < 26; i++,j++) {
+ glNewList(fontOffset + j, GL_COMPILE);
+ glBitmap(8, 13, 0.0, 2.0, 10.0, 0.0, letters[i]);
+ glEndList();
+ }
+ glNewList(fontOffset + ' ', GL_COMPILE);
+ glBitmap(8, 13, 0.0, 2.0, 10.0, 0.0, space);
+ glEndList();
+}
+
+void init(void)
+{
+ glShadeModel (GL_FLAT);
+ makeRasterFont();
+}
+
+void printString(char *s)
+{
+ glPushAttrib (GL_LIST_BIT);
+ glListBase(fontOffset);
+ glCallLists((GLsizei) strlen(s), GL_UNSIGNED_BYTE, (GLubyte *) s);
+ glPopAttrib ();
+}
+
+/* Everything above this line could be in a library
+ * that defines a font. To make it work, you've got
+ * to call makeRasterFont() before you start making
+ * calls to printString().
+ */
+void display(void)
+{
+ GLfloat white[3] = { 1.0, 1.0, 1.0 };
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor3fv(white);
+
+ glRasterPos2i(20, 60);
+ printString("THE QUICK BROWN FOX JUMPS");
+ glRasterPos2i(20, 40);
+ printString("OVER A LAZY DOG");
+ glFlush ();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho (0.0, w, 0.0, h, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize(300, 100);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/hello.c b/progs/redbook/hello.c
new file mode 100644
index 0000000000..516c9ecc00
--- /dev/null
+++ b/progs/redbook/hello.c
@@ -0,0 +1,95 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * hello.c
+ * This is a simple, introductory OpenGL program.
+ */
+#include <GL/glut.h>
+
+void display(void)
+{
+/* clear all pixels */
+ glClear (GL_COLOR_BUFFER_BIT);
+
+/* draw white polygon (rectangle) with corners at
+ * (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0)
+ */
+ glColor3f (1.0, 1.0, 1.0);
+ glBegin(GL_POLYGON);
+ glVertex3f (0.25, 0.25, 0.0);
+ glVertex3f (0.75, 0.25, 0.0);
+ glVertex3f (0.75, 0.75, 0.0);
+ glVertex3f (0.25, 0.75, 0.0);
+ glEnd();
+
+/* don't wait!
+ * start processing buffered OpenGL routines
+ */
+ glFlush ();
+}
+
+void init (void)
+{
+/* select clearing color */
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+
+/* initialize viewing values */
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
+}
+
+/*
+ * Declare initial window size, position, and display mode
+ * (single buffer and RGBA). Open window with "hello"
+ * in its title bar. Call initialization routines.
+ * Register callback function to display graphics.
+ * Enter main loop and process events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (250, 250);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow ("hello");
+ init ();
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/image.c b/progs/redbook/image.c
new file mode 100644
index 0000000000..8e62f5afd3
--- /dev/null
+++ b/progs/redbook/image.c
@@ -0,0 +1,159 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/* image.c
+ * This program demonstrates drawing pixels and shows the effect
+ * of glDrawPixels(), glCopyPixels(), and glPixelZoom().
+ * Interaction: moving the mouse while pressing the mouse button
+ * will copy the image in the lower-left corner of the window
+ * to the mouse position, using the current pixel zoom factors.
+ * There is no attempt to prevent you from drawing over the original
+ * image. If you press the 'r' key, the original image and zoom
+ * factors are reset. If you press the 'z' or 'Z' keys, you change
+ * the zoom factors.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+/* Create checkerboard image */
+#define checkImageWidth 64
+#define checkImageHeight 64
+GLubyte checkImage[checkImageHeight][checkImageWidth][3];
+
+static GLdouble zoomFactor = 1.0;
+static GLint height;
+
+void makeCheckImage(void)
+{
+ int i, j, c;
+
+ for (i = 0; i < checkImageHeight; i++) {
+ for (j = 0; j < checkImageWidth; j++) {
+ c = ((((i&0x8)==0)^((j&0x8))==0))*255;
+ checkImage[i][j][0] = (GLubyte) c;
+ checkImage[i][j][1] = (GLubyte) c;
+ checkImage[i][j][2] = (GLubyte) c;
+ }
+ }
+}
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel(GL_FLAT);
+ makeCheckImage();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glRasterPos2i(0, 0);
+ glDrawPixels(checkImageWidth, checkImageHeight, GL_RGB,
+ GL_UNSIGNED_BYTE, checkImage);
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ height = (GLint) h;
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(0.0, (GLdouble) w, 0.0, (GLdouble) h);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+void motion(int x, int y)
+{
+ static GLint screeny;
+
+ screeny = height - (GLint) y;
+ glRasterPos2i (x, screeny);
+ glPixelZoom (zoomFactor, zoomFactor);
+ glCopyPixels (0, 0, checkImageWidth, checkImageHeight, GL_COLOR);
+ glPixelZoom (1.0, 1.0);
+ glFlush ();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'r':
+ case 'R':
+ zoomFactor = 1.0;
+ glutPostRedisplay();
+ printf ("zoomFactor reset to 1.0\n");
+ break;
+ case 'z':
+ zoomFactor += 0.5;
+ if (zoomFactor >= 3.0)
+ zoomFactor = 3.0;
+ printf ("zoomFactor is now %4.1f\n", zoomFactor);
+ break;
+ case 'Z':
+ zoomFactor -= 0.5;
+ if (zoomFactor <= 0.5)
+ zoomFactor = 0.5;
+ printf ("zoomFactor is now %4.1f\n", zoomFactor);
+ break;
+ case 27:
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize(250, 250);
+ glutInitWindowPosition(100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMotionFunc(motion);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/jitter.h b/progs/redbook/jitter.h
new file mode 100644
index 0000000000..1ec08c87fd
--- /dev/null
+++ b/progs/redbook/jitter.h
@@ -0,0 +1,222 @@
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+jitter.h
+
+This file contains jitter point arrays for 2,3,4,8,15,24 and 66 jitters.
+
+The arrays are named j2, j3, etc. Each element in the array has the form,
+for example, j8[0].x and j8[0].y
+
+Values are floating point in the range -.5 < x < .5, -.5 < y < .5, and
+have a gaussian distribution around the origin.
+
+Use these to do model jittering for scene anti-aliasing and view volume
+jittering for depth of field effects. Use in conjunction with the
+accwindow() routine.
+*/
+
+typedef struct
+{
+ GLfloat x, y;
+} jitter_point;
+
+#define MAX_SAMPLES 66
+
+
+/* 2 jitter points */
+jitter_point j2[] =
+{
+ { 0.246490, 0.249999},
+ {-0.246490, -0.249999}
+};
+
+
+/* 3 jitter points */
+jitter_point j3[] =
+{
+ {-0.373411, -0.250550},
+ { 0.256263, 0.368119},
+ { 0.117148, -0.117570}
+};
+
+
+/* 4 jitter points */
+jitter_point j4[] =
+{
+ {-0.208147, 0.353730},
+ { 0.203849, -0.353780},
+ {-0.292626, -0.149945},
+ { 0.296924, 0.149994}
+};
+
+
+/* 8 jitter points */
+jitter_point j8[] =
+{
+ {-0.334818, 0.435331},
+ { 0.286438, -0.393495},
+ { 0.459462, 0.141540},
+ {-0.414498, -0.192829},
+ {-0.183790, 0.082102},
+ {-0.079263, -0.317383},
+ { 0.102254, 0.299133},
+ { 0.164216, -0.054399}
+};
+
+
+/* 15 jitter points */
+jitter_point j15[] =
+{
+ { 0.285561, 0.188437},
+ { 0.360176, -0.065688},
+ {-0.111751, 0.275019},
+ {-0.055918, -0.215197},
+ {-0.080231, -0.470965},
+ { 0.138721, 0.409168},
+ { 0.384120, 0.458500},
+ {-0.454968, 0.134088},
+ { 0.179271, -0.331196},
+ {-0.307049, -0.364927},
+ { 0.105354, -0.010099},
+ {-0.154180, 0.021794},
+ {-0.370135, -0.116425},
+ { 0.451636, -0.300013},
+ {-0.370610, 0.387504}
+};
+
+
+/* 24 jitter points */
+jitter_point j24[] =
+{
+ { 0.030245, 0.136384},
+ { 0.018865, -0.348867},
+ {-0.350114, -0.472309},
+ { 0.222181, 0.149524},
+ {-0.393670, -0.266873},
+ { 0.404568, 0.230436},
+ { 0.098381, 0.465337},
+ { 0.462671, 0.442116},
+ { 0.400373, -0.212720},
+ {-0.409988, 0.263345},
+ {-0.115878, -0.001981},
+ { 0.348425, -0.009237},
+ {-0.464016, 0.066467},
+ {-0.138674, -0.468006},
+ { 0.144932, -0.022780},
+ {-0.250195, 0.150161},
+ {-0.181400, -0.264219},
+ { 0.196097, -0.234139},
+ {-0.311082, -0.078815},
+ { 0.268379, 0.366778},
+ {-0.040601, 0.327109},
+ {-0.234392, 0.354659},
+ {-0.003102, -0.154402},
+ { 0.297997, -0.417965}
+};
+
+
+/* 66 jitter points */
+jitter_point j66[] =
+{
+ { 0.266377, -0.218171},
+ {-0.170919, -0.429368},
+ { 0.047356, -0.387135},
+ {-0.430063, 0.363413},
+ {-0.221638, -0.313768},
+ { 0.124758, -0.197109},
+ {-0.400021, 0.482195},
+ { 0.247882, 0.152010},
+ {-0.286709, -0.470214},
+ {-0.426790, 0.004977},
+ {-0.361249, -0.104549},
+ {-0.040643, 0.123453},
+ {-0.189296, 0.438963},
+ {-0.453521, -0.299889},
+ { 0.408216, -0.457699},
+ { 0.328973, -0.101914},
+ {-0.055540, -0.477952},
+ { 0.194421, 0.453510},
+ { 0.404051, 0.224974},
+ { 0.310136, 0.419700},
+ {-0.021743, 0.403898},
+ {-0.466210, 0.248839},
+ { 0.341369, 0.081490},
+ { 0.124156, -0.016859},
+ {-0.461321, -0.176661},
+ { 0.013210, 0.234401},
+ { 0.174258, -0.311854},
+ { 0.294061, 0.263364},
+ {-0.114836, 0.328189},
+ { 0.041206, -0.106205},
+ { 0.079227, 0.345021},
+ {-0.109319, -0.242380},
+ { 0.425005, -0.332397},
+ { 0.009146, 0.015098},
+ {-0.339084, -0.355707},
+ {-0.224596, -0.189548},
+ { 0.083475, 0.117028},
+ { 0.295962, -0.334699},
+ { 0.452998, 0.025397},
+ { 0.206511, -0.104668},
+ { 0.447544, -0.096004},
+ {-0.108006, -0.002471},
+ {-0.380810, 0.130036},
+ {-0.242440, 0.186934},
+ {-0.200363, 0.070863},
+ {-0.344844, -0.230814},
+ { 0.408660, 0.345826},
+ {-0.233016, 0.305203},
+ { 0.158475, -0.430762},
+ { 0.486972, 0.139163},
+ {-0.301610, 0.009319},
+ { 0.282245, -0.458671},
+ { 0.482046, 0.443890},
+ {-0.121527, 0.210223},
+ {-0.477606, -0.424878},
+ {-0.083941, -0.121440},
+ {-0.345773, 0.253779},
+ { 0.234646, 0.034549},
+ { 0.394102, -0.210901},
+ {-0.312571, 0.397656},
+ { 0.200906, 0.333293},
+ { 0.018703, -0.261792},
+ {-0.209349, -0.065383},
+ { 0.076248, 0.478538},
+ {-0.073036, -0.355064},
+ { 0.145087, 0.221726}
+};
diff --git a/progs/redbook/light.c b/progs/redbook/light.c
new file mode 100644
index 0000000000..0eed85e10c
--- /dev/null
+++ b/progs/redbook/light.c
@@ -0,0 +1,113 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * light.c
+ * This program demonstrates the use of the OpenGL lighting
+ * model. A sphere is drawn using a grey material characteristic.
+ * A single light source illuminates the object.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+/* Initialize material property, light source, lighting model,
+ * and depth buffer.
+ */
+void init(void)
+{
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_shininess[] = { 50.0 };
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_SMOOTH);
+
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+}
+
+void display(void)
+{
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glutSolidSphere (1.0, 20, 16);
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w,
+ 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho (-1.5*(GLfloat)w/(GLfloat)h,
+ 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/lines.c b/progs/redbook/lines.c
new file mode 100644
index 0000000000..b34d4c418c
--- /dev/null
+++ b/progs/redbook/lines.c
@@ -0,0 +1,138 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * lines.c
+ * This program demonstrates geometric primitives and
+ * their attributes.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+#define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES); \
+ glVertex2f ((x1),(y1)); glVertex2f ((x2),(y2)); glEnd();
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_FLAT);
+}
+
+void display(void)
+{
+ int i;
+
+ glClear (GL_COLOR_BUFFER_BIT);
+
+/* select white for all lines */
+ glColor3f (1.0, 1.0, 1.0);
+
+/* in 1st row, 3 lines, each with a different stipple */
+ glEnable (GL_LINE_STIPPLE);
+
+ glLineStipple (1, 0x0101); /* dotted */
+ drawOneLine (50.0, 125.0, 150.0, 125.0);
+ glLineStipple (1, 0x00FF); /* dashed */
+ drawOneLine (150.0, 125.0, 250.0, 125.0);
+ glLineStipple (1, 0x1C47); /* dash/dot/dash */
+ drawOneLine (250.0, 125.0, 350.0, 125.0);
+
+/* in 2nd row, 3 wide lines, each with different stipple */
+ glLineWidth (5.0);
+ glLineStipple (1, 0x0101); /* dotted */
+ drawOneLine (50.0, 100.0, 150.0, 100.0);
+ glLineStipple (1, 0x00FF); /* dashed */
+ drawOneLine (150.0, 100.0, 250.0, 100.0);
+ glLineStipple (1, 0x1C47); /* dash/dot/dash */
+ drawOneLine (250.0, 100.0, 350.0, 100.0);
+ glLineWidth (1.0);
+
+/* in 3rd row, 6 lines, with dash/dot/dash stipple */
+/* as part of a single connected line strip */
+ glLineStipple (1, 0x1C47); /* dash/dot/dash */
+ glBegin (GL_LINE_STRIP);
+ for (i = 0; i < 7; i++)
+ glVertex2f (50.0 + ((GLfloat) i * 50.0), 75.0);
+ glEnd ();
+
+/* in 4th row, 6 independent lines with same stipple */
+ for (i = 0; i < 6; i++) {
+ drawOneLine (50.0 + ((GLfloat) i * 50.0), 50.0,
+ 50.0 + ((GLfloat)(i+1) * 50.0), 50.0);
+ }
+
+/* in 5th row, 1 line, with dash/dot/dash stipple */
+/* and a stipple repeat factor of 5 */
+ glLineStipple (5, 0x1C47); /* dash/dot/dash */
+ drawOneLine (50.0, 25.0, 350.0, 25.0);
+
+ glDisable (GL_LINE_STIPPLE);
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (400, 150);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/list.c b/progs/redbook/list.c
new file mode 100644
index 0000000000..3b4f44bd6d
--- /dev/null
+++ b/progs/redbook/list.c
@@ -0,0 +1,125 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * list.c
+ * This program demonstrates how to make and execute a
+ * display list. Note that attributes, such as current
+ * color and matrix, are changed.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+GLuint listName;
+
+static void init (void)
+{
+ listName = glGenLists (1);
+ glNewList (listName, GL_COMPILE);
+ glColor3f (1.0, 0.0, 0.0); /* current color red */
+ glBegin (GL_TRIANGLES);
+ glVertex2f (0.0, 0.0);
+ glVertex2f (1.0, 0.0);
+ glVertex2f (0.0, 1.0);
+ glEnd ();
+ glTranslatef (1.5, 0.0, 0.0); /* move position */
+ glEndList ();
+ glShadeModel (GL_FLAT);
+}
+
+static void drawLine (void)
+{
+ glBegin (GL_LINES);
+ glVertex2f (0.0, 0.5);
+ glVertex2f (15.0, 0.5);
+ glEnd ();
+}
+
+void display(void)
+{
+ GLuint i;
+
+ glClear (GL_COLOR_BUFFER_BIT);
+ glColor3f (0.0, 1.0, 0.0); /* current color green */
+ for (i = 0; i < 10; i++) /* draw 10 triangles */
+ glCallList (listName);
+ drawLine (); /* is this line green? NO! */
+ /* where is the line drawn? */
+ glFlush ();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ gluOrtho2D (0.0, 2.0, -0.5 * (GLfloat) h/(GLfloat) w,
+ 1.5 * (GLfloat) h/(GLfloat) w);
+ else
+ gluOrtho2D (0.0, 2.0 * (GLfloat) w/(GLfloat) h, -0.5, 1.5);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize(650, 50);
+ glutCreateWindow(argv[0]);
+ init ();
+ glutReshapeFunc (reshape);
+ glutDisplayFunc (display);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/material.c b/progs/redbook/material.c
new file mode 100644
index 0000000000..f8d6a918f4
--- /dev/null
+++ b/progs/redbook/material.c
@@ -0,0 +1,293 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * material.c
+ * This program demonstrates the use of the GL lighting model.
+ * Several objects are drawn using different material characteristics.
+ * A single light source illuminates the objects.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize z-buffer, projection matrix, light source,
+ * and lighting model. Do not specify a material property here.
+ */
+void myinit(void)
+{
+ GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat position[] = { 0.0, 3.0, 2.0, 0.0 };
+ GLfloat lmodel_ambient[] = { 0.4, 0.4, 0.4, 1.0 };
+ GLfloat local_view[] = { 0.0 };
+
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glClearColor(0.0, 0.1, 0.1, 0.0);
+}
+
+/* Draw twelve spheres in 3 rows with 4 columns.
+ * The spheres in the first row have materials with no ambient reflection.
+ * The second row has materials with significant ambient reflection.
+ * The third row has materials with colored ambient reflection.
+ *
+ * The first column has materials with blue, diffuse reflection only.
+ * The second column has blue diffuse reflection, as well as specular
+ * reflection with a low shininess exponent.
+ * The third column has blue diffuse reflection, as well as specular
+ * reflection with a high shininess exponent (a more concentrated highlight).
+ * The fourth column has materials which also include an emissive component.
+ *
+ * glTranslatef() is used to move spheres to their appropriate locations.
+ */
+
+void display(void)
+{
+ GLfloat no_mat[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat mat_ambient[] = { 0.7, 0.7, 0.7, 1.0 };
+ GLfloat mat_ambient_color[] = { 0.8, 0.8, 0.2, 1.0 };
+ GLfloat mat_diffuse[] = { 0.1, 0.5, 0.8, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat no_shininess[] = { 0.0 };
+ GLfloat low_shininess[] = { 5.0 };
+ GLfloat high_shininess[] = { 100.0 };
+ GLfloat mat_emission[] = {0.3, 0.2, 0.2, 0.0};
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+/* draw sphere in first row, first column
+ * diffuse reflection only; no ambient or specular
+ */
+ glPushMatrix();
+ glTranslatef (-3.75, 3.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat);
+ glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in first row, second column
+ * diffuse and specular reflection; low shininess; no ambient
+ */
+ glPushMatrix();
+ glTranslatef (-1.25, 3.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, low_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in first row, third column
+ * diffuse and specular reflection; high shininess; no ambient
+ */
+ glPushMatrix();
+ glTranslatef (1.25, 3.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in first row, fourth column
+ * diffuse reflection; emission; no ambient or specular reflection
+ */
+ glPushMatrix();
+ glTranslatef (3.75, 3.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat);
+ glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in second row, first column
+ * ambient and diffuse reflection; no specular
+ */
+ glPushMatrix();
+ glTranslatef (-3.75, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat);
+ glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in second row, second column
+ * ambient, diffuse and specular reflection; low shininess
+ */
+ glPushMatrix();
+ glTranslatef (-1.25, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, low_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in second row, third column
+ * ambient, diffuse and specular reflection; high shininess
+ */
+ glPushMatrix();
+ glTranslatef (1.25, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in second row, fourth column
+ * ambient and diffuse reflection; emission; no specular
+ */
+ glPushMatrix();
+ glTranslatef (3.75, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat);
+ glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in third row, first column
+ * colored ambient and diffuse reflection; no specular
+ */
+ glPushMatrix();
+ glTranslatef (-3.75, -3.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_color);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat);
+ glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in third row, second column
+ * colored ambient, diffuse and specular reflection; low shininess
+ */
+ glPushMatrix();
+ glTranslatef (-1.25, -3.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_color);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, low_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in third row, third column
+ * colored ambient, diffuse and specular reflection; high shininess
+ */
+ glPushMatrix();
+ glTranslatef (1.25, -3.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_color);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+/* draw sphere in third row, fourth column
+ * colored ambient and diffuse reflection; emission; no specular
+ */
+ glPushMatrix();
+ glTranslatef (3.75, -3.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient_color);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat);
+ glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess);
+ glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission);
+ glutSolidSphere(1.0, 16, 16);
+ glPopMatrix();
+
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= (h * 2))
+ glOrtho (-6.0, 6.0, -3.0*((GLfloat)h*2)/(GLfloat)w,
+ 3.0*((GLfloat)h*2)/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho (-6.0*(GLfloat)w/((GLfloat)h*2),
+ 6.0*(GLfloat)w/((GLfloat)h*2), -3.0, 3.0, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (600, 450);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
+
diff --git a/progs/redbook/mipmap.c b/progs/redbook/mipmap.c
new file mode 100644
index 0000000000..96ef394f60
--- /dev/null
+++ b/progs/redbook/mipmap.c
@@ -0,0 +1,165 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/* mipmap.c
+ * This program demonstrates using mipmaps for texture maps.
+ * To overtly show the effect of mipmaps, each mipmap reduction
+ * level has a solidly colored, contrasting texture image.
+ * Thus, the quadrilateral which is drawn is drawn with several
+ * different colors.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+GLubyte mipmapImage32[32][32][3];
+GLubyte mipmapImage16[16][16][3];
+GLubyte mipmapImage8[8][8][3];
+GLubyte mipmapImage4[4][4][3];
+GLubyte mipmapImage2[2][2][3];
+GLubyte mipmapImage1[1][1][3];
+
+void makeImages(void)
+{
+ int i, j;
+
+ for (i = 0; i < 32; i++) {
+ for (j = 0; j < 32; j++) {
+ mipmapImage32[i][j][0] = 255;
+ mipmapImage32[i][j][1] = 255;
+ mipmapImage32[i][j][2] = 0;
+ }
+ }
+ for (i = 0; i < 16; i++) {
+ for (j = 0; j < 16; j++) {
+ mipmapImage16[i][j][0] = 255;
+ mipmapImage16[i][j][1] = 0;
+ mipmapImage16[i][j][2] = 255;
+ }
+ }
+ for (i = 0; i < 8; i++) {
+ for (j = 0; j < 8; j++) {
+ mipmapImage8[i][j][0] = 255;
+ mipmapImage8[i][j][1] = 0;
+ mipmapImage8[i][j][2] = 0;
+ }
+ }
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ mipmapImage4[i][j][0] = 0;
+ mipmapImage4[i][j][1] = 255;
+ mipmapImage4[i][j][2] = 0;
+ }
+ }
+ for (i = 0; i < 2; i++) {
+ for (j = 0; j < 2; j++) {
+ mipmapImage2[i][j][0] = 0;
+ mipmapImage2[i][j][1] = 0;
+ mipmapImage2[i][j][2] = 255;
+ }
+ }
+ mipmapImage1[0][0][0] = 255;
+ mipmapImage1[0][0][1] = 255;
+ mipmapImage1[0][0][2] = 255;
+}
+
+void myinit(void)
+{
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+ glShadeModel(GL_FLAT);
+
+ glTranslatef(0.0, 0.0, -3.6);
+ makeImages();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, 32, 32, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage32[0][0][0]);
+ glTexImage2D(GL_TEXTURE_2D, 1, 3, 16, 16, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage16[0][0][0]);
+ glTexImage2D(GL_TEXTURE_2D, 2, 3, 8, 8, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage8[0][0][0]);
+ glTexImage2D(GL_TEXTURE_2D, 3, 3, 4, 4, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage4[0][0][0]);
+ glTexImage2D(GL_TEXTURE_2D, 4, 3, 2, 2, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage2[0][0][0]);
+ glTexImage2D(GL_TEXTURE_2D, 5, 3, 1, 1, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage1[0][0][0]);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST_MIPMAP_NEAREST);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ glEnable(GL_TEXTURE_2D);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 8.0); glVertex3f(-2.0, 1.0, 0.0);
+ glTexCoord2f(8.0, 8.0); glVertex3f(2000.0, 1.0, -6000.0);
+ glTexCoord2f(8.0, 0.0); glVertex3f(2000.0, -1.0, -6000.0);
+ glEnd();
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
+
diff --git a/progs/redbook/model.c b/progs/redbook/model.c
new file mode 100644
index 0000000000..8411ef355f
--- /dev/null
+++ b/progs/redbook/model.c
@@ -0,0 +1,126 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * model.c
+ * This program demonstrates modeling transformations
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_FLAT);
+}
+
+void draw_triangle(void)
+{
+ glBegin (GL_LINE_LOOP);
+ glVertex2f(0.0, 25.0);
+ glVertex2f(25.0, -25.0);
+ glVertex2f(-25.0, -25.0);
+ glEnd();
+}
+
+void display(void)
+{
+ glClear (GL_COLOR_BUFFER_BIT);
+ glColor3f (1.0, 1.0, 1.0);
+
+ glLoadIdentity ();
+ glColor3f (1.0, 1.0, 1.0);
+ draw_triangle ();
+
+ glEnable (GL_LINE_STIPPLE);
+ glLineStipple (1, 0xF0F0);
+ glLoadIdentity ();
+ glTranslatef (-20.0, 0.0, 0.0);
+ draw_triangle ();
+
+ glLineStipple (1, 0xF00F);
+ glLoadIdentity ();
+ glScalef (1.5, 0.5, 1.0);
+ draw_triangle ();
+
+ glLineStipple (1, 0x8888);
+ glLoadIdentity ();
+ glRotatef (90.0, 0.0, 0.0, 1.0);
+ draw_triangle ();
+ glDisable (GL_LINE_STIPPLE);
+
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ if (w <= h)
+ glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w,
+ 50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
+ else
+ glOrtho (-50.0*(GLfloat)w/(GLfloat)h,
+ 50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/movelight.c b/progs/redbook/movelight.c
new file mode 100644
index 0000000000..a108cad439
--- /dev/null
+++ b/progs/redbook/movelight.c
@@ -0,0 +1,148 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * movelight.c
+ * This program demonstrates when to issue lighting and
+ * transformation commands to render a model with a light
+ * which is moved by a modeling transformation (rotate or
+ * translate). The light position is reset after the modeling
+ * transformation is called. The eye position does not change.
+ *
+ * A sphere is drawn using a grey material characteristic.
+ * A single light source illuminates the object.
+ *
+ * Interaction: pressing the left mouse button alters
+ * the modeling transformation (x rotation) by 30 degrees.
+ * The scene is then redrawn with the light in a new position.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+static int spin = 0;
+
+/* Initialize material property, light source, lighting model,
+ * and depth buffer.
+ */
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_SMOOTH);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+}
+
+/* Here is where the light position is reset after the modeling
+ * transformation (glRotated) is called. This places the
+ * light at a new position in world coordinates. The cube
+ * represents the position of the light.
+ */
+void display(void)
+{
+ GLfloat position[] = { 0.0, 0.0, 1.5, 1.0 };
+
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix ();
+ gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
+
+ glPushMatrix ();
+ glRotated ((GLdouble) spin, 1.0, 0.0, 0.0);
+ glLightfv (GL_LIGHT0, GL_POSITION, position);
+
+ glTranslated (0.0, 0.0, 1.5);
+ glDisable (GL_LIGHTING);
+ glColor3f (0.0, 1.0, 1.0);
+ glutWireCube (0.1);
+ glEnable (GL_LIGHTING);
+ glPopMatrix ();
+
+ glutSolidTorus (0.275, 0.85, 8, 15);
+ glPopMatrix ();
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(40.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED2 */
+void mouse(int button, int state, int x, int y)
+{
+ switch (button) {
+ case GLUT_LEFT_BUTTON:
+ if (state == GLUT_DOWN) {
+ spin = (spin + 30) % 360;
+ glutPostRedisplay();
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutMouseFunc(mouse);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/nurbs.c b/progs/redbook/nurbs.c
new file mode 100644
index 0000000000..513868e7d1
--- /dev/null
+++ b/progs/redbook/nurbs.c
@@ -0,0 +1,176 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * nurbs.c
+ * This program shows a NURBS (Non-uniform rational B-splines)
+ * surface, shaped like a heart.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+#define S_NUMPOINTS 13
+#define S_ORDER 3
+#define S_NUMKNOTS (S_NUMPOINTS + S_ORDER)
+#define T_NUMPOINTS 3
+#define T_ORDER 3
+#define T_NUMKNOTS (T_NUMPOINTS + T_ORDER)
+#define SQRT2 1.41421356237309504880
+
+/* initialized local data */
+
+GLfloat sknots[S_NUMKNOTS] =
+ {-1.0, -1.0, -1.0, 0.0, 1.0, 2.0, 3.0, 4.0,
+ 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 9.0, 9.0};
+GLfloat tknots[T_NUMKNOTS] = {1.0, 1.0, 1.0, 2.0, 2.0, 2.0};
+
+GLfloat ctlpoints[S_NUMPOINTS][T_NUMPOINTS][4] = {
+{ {4.,2.,2.,1.},{4.,1.6,2.5,1.},{4.,2.,3.0,1.} },
+{ {5.,4.,2.,1.},{5.,4.,2.5,1.},{5.,4.,3.0,1.} },
+{ {6.,5.,2.,1.},{6.,5.,2.5,1.},{6.,5.,3.0,1.} },
+{ {SQRT2*6.,SQRT2*6.,SQRT2*2.,SQRT2},
+ {SQRT2*6.,SQRT2*6.,SQRT2*2.5,SQRT2},
+ {SQRT2*6.,SQRT2*6.,SQRT2*3.0,SQRT2} },
+{ {5.2,6.7,2.,1.},{5.2,6.7,2.5,1.},{5.2,6.7,3.0,1.} },
+{ {SQRT2*4.,SQRT2*6.,SQRT2*2.,SQRT2},
+ {SQRT2*4.,SQRT2*6.,SQRT2*2.5,SQRT2},
+ {SQRT2*4.,SQRT2*6.,SQRT2*3.0,SQRT2} },
+{ {4.,5.2,2.,1.},{4.,4.6,2.5,1.},{4.,5.2,3.0,1.} },
+{ {SQRT2*4.,SQRT2*6.,SQRT2*2.,SQRT2},
+ {SQRT2*4.,SQRT2*6.,SQRT2*2.5,SQRT2},
+ {SQRT2*4.,SQRT2*6.,SQRT2*3.0,SQRT2} },
+{ {2.8,6.7,2.,1.},{2.8,6.7,2.5,1.},{2.8,6.7,3.0,1.} },
+{ {SQRT2*2.,SQRT2*6.,SQRT2*2.,SQRT2},
+ {SQRT2*2.,SQRT2*6.,SQRT2*2.5,SQRT2},
+ {SQRT2*2.,SQRT2*6.,SQRT2*3.0,SQRT2} },
+{ {2.,5.,2.,1.},{2.,5.,2.5,1.},{2.,5.,3.0,1.} },
+{ {3.,4.,2.,1.},{3.,4.,2.5,1.},{3.,4.,3.0,1.} },
+{ {4.,2.,2.,1.},{4.,1.6,2.5,1.},{4.,2.,3.0,1.} }
+};
+
+GLUnurbsObj *theNurb;
+
+/* Initialize material property, light source, lighting model,
+ * and depth buffer.
+ */
+void myinit(void)
+{
+ GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_diffuse[] = { 1.0, 0.2, 1.0, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_shininess[] = { 50.0 };
+
+ GLfloat light0_position[] = { 1.0, 0.1, 1.0, 0.0 };
+ GLfloat light1_position[] = { -1.0, 0.1, 1.0, 0.0 };
+
+ GLfloat lmodel_ambient[] = { 0.3, 0.3, 0.3, 1.0 };
+
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+ glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
+ glLightfv(GL_LIGHT1, GL_POSITION, light1_position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHT1);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_AUTO_NORMAL);
+
+ theNurb = gluNewNurbsRenderer();
+
+ gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 25.0);
+ gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glTranslatef (4., 4.5, 2.5);
+ glRotatef (220.0, 1., 0., 0.);
+ glRotatef (115.0, 0., 1., 0.);
+ glTranslatef (-4., -4.5, -2.5);
+
+ gluBeginSurface(theNurb);
+ gluNurbsSurface(theNurb,
+ S_NUMKNOTS, sknots,
+ T_NUMKNOTS, tknots,
+ 4 * T_NUMPOINTS,
+ 4,
+ &ctlpoints[0][0][0],
+ S_ORDER, T_ORDER,
+ GL_MAP2_VERTEX_4);
+ gluEndSurface(theNurb);
+
+ glPopMatrix();
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.5, 0.5, 0.8, 10.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt(7.0,4.5,4.0, 4.5,4.5,2.0, 6.0,-3.0,2.0);
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/pickdepth.c b/progs/redbook/pickdepth.c
new file mode 100644
index 0000000000..c6d50a91d9
--- /dev/null
+++ b/progs/redbook/pickdepth.c
@@ -0,0 +1,203 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * pickdepth.c
+ * Picking is demonstrated in this program. In
+ * rendering mode, three overlapping rectangles are
+ * drawn. When the left mouse button is pressed,
+ * selection mode is entered with the picking matrix.
+ * Rectangles which are drawn under the cursor position
+ * are "picked." Pay special attention to the depth
+ * value range, which is returned.
+ */
+#include <stdlib.h>
+#include <stdio.h>
+#include <GL/glut.h>
+
+void
+myinit(void)
+{
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel(GL_FLAT);
+ glDepthRange(0.0, 1.0); /* The default z mapping */
+}
+
+/* The three rectangles are drawn. In selection mode,
+ * each rectangle is given the same name. Note that
+ * each rectangle is drawn with a different z value.
+ */
+void
+drawRects(GLenum mode)
+{
+ if (mode == GL_SELECT)
+ glLoadName(1);
+ glBegin(GL_QUADS);
+ glColor3f(1.0, 1.0, 0.0);
+ glVertex3i(2, 0, 0);
+ glVertex3i(2, 6, 0);
+ glVertex3i(6, 6, 0);
+ glVertex3i(6, 0, 0);
+ glEnd();
+ if (mode == GL_SELECT)
+ glLoadName(2);
+ glBegin(GL_QUADS);
+ glColor3f(0.0, 1.0, 1.0);
+ glVertex3i(3, 2, -1);
+ glVertex3i(3, 8, -1);
+ glVertex3i(8, 8, -1);
+ glVertex3i(8, 2, -1);
+ glEnd();
+ if (mode == GL_SELECT)
+ glLoadName(3);
+ glBegin(GL_QUADS);
+ glColor3f(1.0, 0.0, 1.0);
+ glVertex3i(0, 2, -2);
+ glVertex3i(0, 7, -2);
+ glVertex3i(5, 7, -2);
+ glVertex3i(5, 2, -2);
+ glEnd();
+}
+
+/* processHits() prints out the contents of the
+ * selection array.
+ */
+void
+processHits(GLint hits, GLuint buffer[])
+{
+ unsigned int i, j;
+ GLuint names, *ptr;
+
+ printf("hits = %d\n", hits);
+ ptr = (GLuint *) buffer;
+ for (i = 0; i < hits; i++) { /* for each hit */
+ names = *ptr;
+ printf(" number of names for hit = %d\n", names);
+ ptr++;
+ printf(" z1 is %g;", (float) *ptr/0xffffffff);
+ ptr++;
+ printf(" z2 is %g\n", (float) *ptr/0xffffffff);
+ ptr++;
+ printf(" the name is ");
+ for (j = 0; j < names; j++) { /* for each name */
+ printf("%d ", *ptr);
+ ptr++;
+ }
+ printf("\n");
+ }
+}
+
+/* pickRects() sets up selection mode, name stack,
+ * and projection matrix for picking. Then the objects
+ * are drawn.
+ */
+#define BUFSIZE 512
+
+void
+pickRects(int button, int state, int x, int y)
+{
+ GLuint selectBuf[BUFSIZE];
+ GLint hits;
+ GLint viewport[4];
+
+ if (button != GLUT_LEFT_BUTTON || state != GLUT_DOWN)
+ return;
+
+ glGetIntegerv(GL_VIEWPORT, viewport);
+
+ glSelectBuffer(BUFSIZE, selectBuf);
+ (void) glRenderMode(GL_SELECT);
+
+ glInitNames();
+ glPushName(-1);
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+/* create 5x5 pixel picking region near cursor location */
+ gluPickMatrix((GLdouble) x, (GLdouble) (viewport[3] - y),
+ 5.0, 5.0, viewport);
+ glOrtho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
+ drawRects(GL_SELECT);
+ glPopMatrix();
+ glFlush();
+
+ hits = glRenderMode(GL_RENDER);
+ processHits(hits, selectBuf);
+}
+
+void
+display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ drawRects(GL_RENDER);
+ glutSwapBuffers();
+}
+
+void
+myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, depth buffer, and handle input events.
+ */
+int
+main(int argc, char **argv)
+{
+ glutInitWindowSize(200, 200);
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
+ glutInit(&argc, argv);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutMouseFunc(pickRects);
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/picksquare.c b/progs/redbook/picksquare.c
new file mode 100644
index 0000000000..0a12aa0fac
--- /dev/null
+++ b/progs/redbook/picksquare.c
@@ -0,0 +1,197 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * picksquare.c
+ * Use of multiple names and picking are demonstrated.
+ * A 3x3 grid of squares is drawn. When the left mouse
+ * button is pressed, all squares under the cursor position
+ * have their color changed.
+ */
+#include <stdlib.h>
+#include <stdio.h>
+#include <GL/glut.h>
+
+int board[3][3]; /* amount of color for each square */
+
+/* Clear color value for every square on the board */
+void init(void)
+{
+ int i, j;
+ for (i = 0; i < 3; i++)
+ for (j = 0; j < 3; j ++)
+ board[i][j] = 0;
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+}
+
+/* The nine squares are drawn. In selection mode, each
+ * square is given two names: one for the row and the
+ * other for the column on the grid. The color of each
+ * square is determined by its position on the grid, and
+ * the value in the board[][] array.
+ */
+void drawSquares(GLenum mode)
+{
+ GLuint i, j;
+ for (i = 0; i < 3; i++) {
+ if (mode == GL_SELECT)
+ glLoadName (i);
+ for (j = 0; j < 3; j ++) {
+ if (mode == GL_SELECT)
+ glPushName (j);
+ glColor3f ((GLfloat) i/3.0, (GLfloat) j/3.0,
+ (GLfloat) board[i][j]/3.0);
+ glRecti (i, j, i+1, j+1);
+ if (mode == GL_SELECT)
+ glPopName ();
+ }
+ }
+}
+
+/* processHits prints out the contents of the
+ * selection array.
+ */
+void processHits (GLint hits, GLuint buffer[])
+{
+ unsigned int i, j;
+ GLuint ii, jj, names, *ptr;
+
+ printf ("hits = %d\n", hits);
+ ptr = (GLuint *) buffer;
+ for (i = 0; i < hits; i++) { /* for each hit */
+ names = *ptr;
+ printf (" number of names for this hit = %d\n", names); ptr++;
+ printf(" z1 is %g;", (float) *ptr/0x7fffffff); ptr++;
+ printf(" z2 is %g\n", (float) *ptr/0x7fffffff); ptr++;
+ printf (" names are ");
+ for (j = 0; j < names; j++) { /* for each name */
+ printf ("%d ", *ptr);
+ if (j == 0) /* set row and column */
+ ii = *ptr;
+ else if (j == 1)
+ jj = *ptr;
+ ptr++;
+ }
+ printf ("\n");
+ board[ii][jj] = (board[ii][jj] + 1) % 3;
+ }
+}
+
+/* pickSquares() sets up selection mode, name stack,
+ * and projection matrix for picking. Then the
+ * objects are drawn.
+ */
+#define BUFSIZE 512
+
+void pickSquares(int button, int state, int x, int y)
+{
+ GLuint selectBuf[BUFSIZE];
+ GLint hits;
+ GLint viewport[4];
+
+ if (button != GLUT_LEFT_BUTTON || state != GLUT_DOWN)
+ return;
+
+ glGetIntegerv (GL_VIEWPORT, viewport);
+
+ glSelectBuffer (BUFSIZE, selectBuf);
+ (void) glRenderMode (GL_SELECT);
+
+ glInitNames();
+ glPushName(0);
+
+ glMatrixMode (GL_PROJECTION);
+ glPushMatrix ();
+ glLoadIdentity ();
+/* create 5x5 pixel picking region near cursor location */
+ gluPickMatrix ((GLdouble) x, (GLdouble) (viewport[3] - y),
+ 5.0, 5.0, viewport);
+ gluOrtho2D (0.0, 3.0, 0.0, 3.0);
+ drawSquares (GL_SELECT);
+
+ glMatrixMode (GL_PROJECTION);
+ glPopMatrix ();
+ glFlush ();
+
+ hits = glRenderMode (GL_RENDER);
+ processHits (hits, selectBuf);
+ glutPostRedisplay();
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ drawSquares (GL_RENDER);
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D (0.0, 3.0, 0.0, 3.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+/* Main Loop */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (100, 100);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutReshapeFunc (reshape);
+ glutDisplayFunc(display);
+ glutMouseFunc (pickSquares);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/plane.c b/progs/redbook/plane.c
new file mode 100644
index 0000000000..2b0cca06fa
--- /dev/null
+++ b/progs/redbook/plane.c
@@ -0,0 +1,157 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * plane.c
+ * This program demonstrates the use of local versus
+ * infinite lighting on a flat plane.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize material property, light source, and lighting model.
+ */
+void myinit(void)
+{
+ GLfloat mat_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+/* mat_specular and mat_shininess are NOT default values */
+ GLfloat mat_diffuse[] = { 0.4, 0.4, 0.4, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_shininess[] = { 15.0 };
+
+ GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat lmodel_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
+
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+}
+
+void drawPlane(void)
+{
+ glBegin (GL_QUADS);
+ glNormal3f (0.0, 0.0, 1.0);
+ glVertex3f (-1.0, -1.0, 0.0);
+ glVertex3f (0.0, -1.0, 0.0);
+ glVertex3f (0.0, 0.0, 0.0);
+ glVertex3f (-1.0, 0.0, 0.0);
+
+ glNormal3f (0.0, 0.0, 1.0);
+ glVertex3f (0.0, -1.0, 0.0);
+ glVertex3f (1.0, -1.0, 0.0);
+ glVertex3f (1.0, 0.0, 0.0);
+ glVertex3f (0.0, 0.0, 0.0);
+
+ glNormal3f (0.0, 0.0, 1.0);
+ glVertex3f (0.0, 0.0, 0.0);
+ glVertex3f (1.0, 0.0, 0.0);
+ glVertex3f (1.0, 1.0, 0.0);
+ glVertex3f (0.0, 1.0, 0.0);
+
+ glNormal3f (0.0, 0.0, 1.0);
+ glVertex3f (0.0, 0.0, 0.0);
+ glVertex3f (0.0, 1.0, 0.0);
+ glVertex3f (-1.0, 1.0, 0.0);
+ glVertex3f (-1.0, 0.0, 0.0);
+ glEnd();
+}
+
+void display (void)
+{
+ GLfloat infinite_light[] = { 1.0, 1.0, 1.0, 0.0 };
+ GLfloat local_light[] = { 1.0, 1.0, 1.0, 1.0 };
+
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+ glTranslatef (-1.5, 0.0, 0.0);
+ glLightfv (GL_LIGHT0, GL_POSITION, infinite_light);
+ drawPlane ();
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (1.5, 0.0, 0.0);
+ glLightfv (GL_LIGHT0, GL_POSITION, local_light);
+ drawPlane ();
+ glPopMatrix ();
+ glFlush ();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport (0, 0, w, h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ if (w <= h)
+ glOrtho (-1.5, 1.5, -1.5*(GLdouble)h/(GLdouble)w,
+ 1.5*(GLdouble)h/(GLdouble)w, -10.0, 10.0);
+ else
+ glOrtho (-1.5*(GLdouble)w/(GLdouble)h,
+ 1.5*(GLdouble)w/(GLdouble)h, -1.5, 1.5, -10.0, 10.0);
+ glMatrixMode (GL_MODELVIEW);
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 200);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/planet.c b/progs/redbook/planet.c
new file mode 100644
index 0000000000..e13672d3f6
--- /dev/null
+++ b/progs/redbook/planet.c
@@ -0,0 +1,123 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * planet.c
+ * This program shows how to composite modeling transformations
+ * to draw translated and rotated models.
+ * Interaction: pressing the d and y keys (day and year)
+ * alters the rotation of the planet around the sun.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+static int year = 0, day = 0;
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_FLAT);
+}
+
+void display(void)
+{
+ glClear (GL_COLOR_BUFFER_BIT);
+ glColor3f (1.0, 1.0, 1.0);
+
+ glPushMatrix();
+ glutWireSphere(1.0, 20, 16); /* draw sun */
+ glRotatef ((GLfloat) year, 0.0, 1.0, 0.0);
+ glTranslatef (2.0, 0.0, 0.0);
+ glRotatef ((GLfloat) day, 0.0, 1.0, 0.0);
+ glutWireSphere(0.2, 10, 8); /* draw smaller planet */
+ glPopMatrix();
+ glutSwapBuffers();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
+}
+
+/* ARGSUSED1 */
+void keyboard (unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'd':
+ day = (day + 10) % 360;
+ glutPostRedisplay();
+ break;
+ case 'D':
+ day = (day - 10) % 360;
+ glutPostRedisplay();
+ break;
+ case 'y':
+ year = (year + 5) % 360;
+ glutPostRedisplay();
+ break;
+ case 'Y':
+ year = (year - 5) % 360;
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/polyoff.c b/progs/redbook/polyoff.c
new file mode 100644
index 0000000000..42887c9e0c
--- /dev/null
+++ b/progs/redbook/polyoff.c
@@ -0,0 +1,237 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * polyoff.c
+ * This program demonstrates polygon offset to draw a shaded
+ * polygon and its wireframe counterpart without ugly visual
+ * artifacts ("stitching").
+ */
+#include <GL/glut.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#ifdef GL_VERSION_1_1
+GLuint list;
+GLint spinx = 0;
+GLint spiny = 0;
+GLfloat tdist = 0.0;
+GLfloat polyfactor = 1.0;
+GLfloat polyunits = 1.0;
+
+/* display() draws two spheres, one with a gray, diffuse material,
+ * the other sphere with a magenta material with a specular highlight.
+ */
+void display (void)
+{
+ GLfloat gray[] = { 0.8, 0.8, 0.8, 1.0 };
+ GLfloat black[] = { 0.0, 0.0, 0.0, 1.0 };
+
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix ();
+ glTranslatef (0.0, 0.0, tdist);
+ glRotatef ((GLfloat) spinx, 1.0, 0.0, 0.0);
+ glRotatef ((GLfloat) spiny, 0.0, 1.0, 0.0);
+
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, gray);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, black);
+ glMaterialf(GL_FRONT, GL_SHININESS, 0.0);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(polyfactor, polyunits);
+ glCallList (list);
+ glDisable(GL_POLYGON_OFFSET_FILL);
+
+ glDisable(GL_LIGHTING);
+ glDisable(GL_LIGHT0);
+ glColor3f (1.0, 1.0, 1.0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glCallList (list);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ glPopMatrix ();
+ glFlush ();
+}
+
+/* specify initial properties
+ * create display list with sphere
+ * initialize lighting and depth buffer
+ */
+void gfxinit (void)
+{
+ GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ GLfloat global_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
+
+ glClearColor (0.0, 0.0, 0.0, 1.0);
+
+ list = glGenLists(1);
+ glNewList (list, GL_COMPILE);
+ glutSolidSphere(1.0, 20, 12);
+ glEndList ();
+
+ glEnable(GL_DEPTH_TEST);
+
+ glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv (GL_LIGHT0, GL_POSITION, light_position);
+ glLightModelfv (GL_LIGHT_MODEL_AMBIENT, global_ambient);
+}
+
+/* call when window is resized */
+void reshape(int width, int height)
+{
+ glViewport (0, 0, width, height);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluPerspective(45.0, (GLdouble)width/(GLdouble)height,
+ 1.0, 10.0);
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+ gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
+}
+
+/* call when mouse button is pressed */
+/* ARGSUSED2 */
+void mouse(int button, int state, int x, int y) {
+ switch (button) {
+ case GLUT_LEFT_BUTTON:
+ switch (state) {
+ case GLUT_DOWN:
+ spinx = (spinx + 5) % 360;
+ glutPostRedisplay();
+ break;
+ default:
+ break;
+ }
+ break;
+ case GLUT_MIDDLE_BUTTON:
+ switch (state) {
+ case GLUT_DOWN:
+ spiny = (spiny + 5) % 360;
+ glutPostRedisplay();
+ break;
+ default:
+ break;
+ }
+ break;
+ case GLUT_RIGHT_BUTTON:
+ switch (state) {
+ case GLUT_UP:
+ exit(0);
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+/* ARGSUSED1 */
+void keyboard (unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 't':
+ if (tdist < 4.0) {
+ tdist = (tdist + 0.5);
+ glutPostRedisplay();
+ }
+ break;
+ case 'T':
+ if (tdist > -5.0) {
+ tdist = (tdist - 0.5);
+ glutPostRedisplay();
+ }
+ break;
+ case 'F':
+ polyfactor = polyfactor + 0.1;
+ printf ("polyfactor is %f\n", polyfactor);
+ glutPostRedisplay();
+ break;
+ case 'f':
+ polyfactor = polyfactor - 0.1;
+ printf ("polyfactor is %f\n", polyfactor);
+ glutPostRedisplay();
+ break;
+ case 'U':
+ polyunits = polyunits + 1.0;
+ printf ("polyunits is %f\n", polyunits);
+ glutPostRedisplay();
+ break;
+ case 'u':
+ polyunits = polyunits - 1.0;
+ printf ("polyunits is %f\n", polyunits);
+ glutPostRedisplay();
+ break;
+ default:
+ break;
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(display);
+ glutMouseFunc(mouse);
+ glutKeyboardFunc(keyboard);
+ gfxinit();
+ glutMainLoop();
+ return 0;
+}
+#else
+int main(int argc, char** argv)
+{
+ fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");
+ fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");
+ fprintf (stderr, "you may be able to modify this program to make it run.\n");
+ return 0;
+}
+#endif
diff --git a/progs/redbook/polys.c b/progs/redbook/polys.c
new file mode 100644
index 0000000000..2983bc5cc3
--- /dev/null
+++ b/progs/redbook/polys.c
@@ -0,0 +1,124 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * polys.c
+ * This program demonstrates polygon stippling.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+void display(void)
+{
+ GLubyte fly[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+0x03, 0x80, 0x01, 0xC0, 0x06, 0xC0, 0x03, 0x60, 0x04, 0x60, 0x06, 0x20,
+0x04, 0x30, 0x0C, 0x20, 0x04, 0x18, 0x18, 0x20, 0x04, 0x0C, 0x30, 0x20,
+0x04, 0x06, 0x60, 0x20, 0x44, 0x03, 0xC0, 0x22, 0x44, 0x01, 0x80, 0x22,
+0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
+0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x66, 0x01, 0x80, 0x66,
+0x33, 0x01, 0x80, 0xCC, 0x19, 0x81, 0x81, 0x98, 0x0C, 0xC1, 0x83, 0x30,
+0x07, 0xe1, 0x87, 0xe0, 0x03, 0x3f, 0xfc, 0xc0, 0x03, 0x31, 0x8c, 0xc0,
+0x03, 0x33, 0xcc, 0xc0, 0x06, 0x64, 0x26, 0x60, 0x0c, 0xcc, 0x33, 0x30,
+0x18, 0xcc, 0x33, 0x18, 0x10, 0xc4, 0x23, 0x08, 0x10, 0x63, 0xC6, 0x08,
+0x10, 0x30, 0x0c, 0x08, 0x10, 0x18, 0x18, 0x08, 0x10, 0x00, 0x00, 0x08};
+
+ GLubyte halftone[] = {
+0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
+0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
+0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
+0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
+0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
+0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
+0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55};
+
+ glClear (GL_COLOR_BUFFER_BIT);
+
+/* draw all polygons in white */
+ glColor3f (1.0, 1.0, 1.0);
+
+/* draw one solid, unstippled rectangle, */
+/* then two stippled rectangles */
+ glRectf (25.0, 25.0, 125.0, 125.0);
+ glEnable (GL_POLYGON_STIPPLE);
+ glPolygonStipple (fly);
+ glRectf (125.0, 25.0, 225.0, 125.0);
+ glPolygonStipple (halftone);
+ glRectf (225.0, 25.0, 325.0, 125.0);
+ glDisable (GL_POLYGON_STIPPLE);
+
+ glFlush ();
+}
+
+void myinit (void)
+{
+/* clear background to black */
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_FLAT);
+}
+
+static void reshape(GLsizei w, GLsizei h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (350, 150);
+ glutCreateWindow (argv[0]);
+ myinit ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/quadric.c b/progs/redbook/quadric.c
new file mode 100644
index 0000000000..4e46c85f82
--- /dev/null
+++ b/progs/redbook/quadric.c
@@ -0,0 +1,189 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * quadric.c
+ * This program demonstrates the use of some of the gluQuadric*
+ * routines. Quadric objects are created with some quadric
+ * properties and the callback routine to handle errors.
+ * Note that the cylinder has no top or bottom and the circle
+ * has a hole in it.
+ */
+#include <GL/glut.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+/* Win32 calling conventions. */
+#ifndef CALLBACK
+#define CALLBACK
+#endif
+
+GLuint startList;
+
+void CALLBACK errorCallback(GLenum errorCode)
+{
+ const GLubyte *estring;
+
+ estring = gluErrorString(errorCode);
+ fprintf(stderr, "Quadric Error: %s\n", estring);
+ exit(0);
+}
+
+void init(void)
+{
+ GLUquadricObj *qobj;
+ GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_shininess[] = { 50.0 };
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+ GLfloat model_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, model_ambient);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+/* Create 4 display lists, each with a different quadric object.
+ * Different drawing styles and surface normal specifications
+ * are demonstrated.
+ */
+ startList = glGenLists(4);
+ qobj = gluNewQuadric();
+ gluQuadricCallback(qobj, GLU_ERROR,
+ (GLvoid (CALLBACK*) ()) errorCallback);
+
+ gluQuadricDrawStyle(qobj, GLU_FILL); /* smooth shaded */
+ gluQuadricNormals(qobj, GLU_SMOOTH);
+ glNewList(startList, GL_COMPILE);
+ gluSphere(qobj, 0.75, 15, 10);
+ glEndList();
+
+ gluQuadricDrawStyle(qobj, GLU_FILL); /* flat shaded */
+ gluQuadricNormals(qobj, GLU_FLAT);
+ glNewList(startList+1, GL_COMPILE);
+ gluCylinder(qobj, 0.5, 0.3, 1.0, 15, 5);
+ glEndList();
+
+ gluQuadricDrawStyle(qobj, GLU_LINE); /* all polygons wireframe */
+ gluQuadricNormals(qobj, GLU_NONE);
+ glNewList(startList+2, GL_COMPILE);
+ gluDisk(qobj, 0.25, 1.0, 20, 4);
+ glEndList();
+
+ gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); /* boundary only */
+ gluQuadricNormals(qobj, GLU_NONE);
+ glNewList(startList+3, GL_COMPILE);
+ gluPartialDisk(qobj, 0.0, 1.0, 20, 4, 0.0, 225.0);
+ glEndList();
+}
+
+void display(void)
+{
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix();
+
+ glEnable(GL_LIGHTING);
+ glShadeModel (GL_SMOOTH);
+ glTranslatef(-1.0, -1.0, 0.0);
+ glCallList(startList);
+
+ glShadeModel (GL_FLAT);
+ glTranslatef(0.0, 2.0, 0.0);
+ glPushMatrix();
+ glRotatef(300.0, 1.0, 0.0, 0.0);
+ glCallList(startList+1);
+ glPopMatrix();
+
+ glDisable(GL_LIGHTING);
+ glColor3f(0.0, 1.0, 1.0);
+ glTranslatef(2.0, -2.0, 0.0);
+ glCallList(startList+2);
+
+ glColor3f(1.0, 1.0, 0.0);
+ glTranslatef(0.0, 2.0, 0.0);
+ glCallList(startList+3);
+
+ glPopMatrix();
+ glFlush();
+}
+
+void reshape (int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho(-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
+ 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho(-2.5*(GLfloat)w/(GLfloat)h,
+ 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize(500, 500);
+ glutInitWindowPosition(100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/robot.c b/progs/redbook/robot.c
new file mode 100644
index 0000000000..94e20ac71e
--- /dev/null
+++ b/progs/redbook/robot.c
@@ -0,0 +1,132 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * robot.c
+ * This program shows how to composite modeling transformations
+ * to draw translated and rotated hierarchical models.
+ * Interaction: pressing the s and e keys (shoulder and elbow)
+ * alters the rotation of the robot arm.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+static int shoulder = 0, elbow = 0;
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_FLAT);
+}
+
+void display(void)
+{
+ glClear (GL_COLOR_BUFFER_BIT);
+ glPushMatrix();
+ glTranslatef (-1.0, 0.0, 0.0);
+ glRotatef ((GLfloat) shoulder, 0.0, 0.0, 1.0);
+ glTranslatef (1.0, 0.0, 0.0);
+ glPushMatrix();
+ glScalef (2.0, 0.4, 1.0);
+ glutWireCube (1.0);
+ glPopMatrix();
+
+ glTranslatef (1.0, 0.0, 0.0);
+ glRotatef ((GLfloat) elbow, 0.0, 0.0, 1.0);
+ glTranslatef (1.0, 0.0, 0.0);
+ glPushMatrix();
+ glScalef (2.0, 0.4, 1.0);
+ glutWireCube (1.0);
+ glPopMatrix();
+
+ glPopMatrix();
+ glutSwapBuffers();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluPerspective(65.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef (0.0, 0.0, -5.0);
+}
+
+/* ARGSUSED1 */
+void keyboard (unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 's':
+ shoulder = (shoulder + 5) % 360;
+ glutPostRedisplay();
+ break;
+ case 'S':
+ shoulder = (shoulder - 5) % 360;
+ glutPostRedisplay();
+ break;
+ case 'e':
+ elbow = (elbow + 5) % 360;
+ glutPostRedisplay();
+ break;
+ case 'E':
+ elbow = (elbow - 5) % 360;
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/sccolorlight.c b/progs/redbook/sccolorlight.c
new file mode 100644
index 0000000000..191f266043
--- /dev/null
+++ b/progs/redbook/sccolorlight.c
@@ -0,0 +1,127 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * sccolorlight.c
+ * This program demonstrates the use of a colored
+ * (magenta, in this example) light source. Objects
+ * are drawn using a grey material characteristic.
+ * A single light source illuminates the objects.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize material property and light source.
+ */
+void myinit(void)
+{
+ GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat light_diffuse[] = { 1.0, 0.0, 1.0, 1.0 };
+ GLfloat light_specular[] = { 1.0, 0.0, 1.0, 1.0 };
+/* light_position is NOT default value */
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix ();
+ glRotatef (20.0, 1.0, 0.0, 0.0);
+
+ glPushMatrix ();
+ glTranslatef (-0.75, 0.5, 0.0);
+ glRotatef (90.0, 1.0, 0.0, 0.0);
+ glutSolidTorus (0.275, 0.85, 20, 20);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (-0.75, -0.5, 0.0);
+ glRotatef (270.0, 1.0, 0.0, 0.0);
+ glutSolidCone (1.0, 2.0, 20, 20);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.75, 0.0, -1.0);
+ glutSolidSphere (1.0, 20, 20);
+ glPopMatrix ();
+
+ glPopMatrix ();
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
+ 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho (-2.5*(GLfloat)w/(GLfloat)h,
+ 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/scene.c b/progs/redbook/scene.c
new file mode 100644
index 0000000000..428e8bd7a1
--- /dev/null
+++ b/progs/redbook/scene.c
@@ -0,0 +1,127 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * scene.c
+ * This program demonstrates the use of the GL lighting model.
+ * Objects are drawn using a grey material characteristic.
+ * A single light source illuminates the objects.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize material property and light source.
+ */
+void myinit (void)
+{
+ GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+/* light_position is NOT default value */
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv (GL_LIGHT0, GL_POSITION, light_position);
+
+ glEnable (GL_LIGHTING);
+ glEnable (GL_LIGHT0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+}
+
+void display (void)
+{
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+ glRotatef (20.0, 1.0, 0.0, 0.0);
+
+ glPushMatrix ();
+ glTranslatef (-0.75, 0.5, 0.0);
+ glRotatef (90.0, 1.0, 0.0, 0.0);
+ glutSolidTorus (0.275, 0.85, 15, 15);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (-0.75, -0.5, 0.0);
+ glRotatef (270.0, 1.0, 0.0, 0.0);
+ glutSolidCone (1.0, 2.0, 15, 15);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.75, 0.0, -1.0);
+ glutSolidSphere (1.0, 15, 15);
+ glPopMatrix ();
+
+ glPopMatrix ();
+ glFlush ();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport (0, 0, w, h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ if (w <= h)
+ glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
+ 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho (-2.5*(GLfloat)w/(GLfloat)h,
+ 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
+ glMatrixMode (GL_MODELVIEW);
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutCreateWindow (argv[0]);
+ myinit ();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/scenebamb.c b/progs/redbook/scenebamb.c
new file mode 100644
index 0000000000..a3449b5809
--- /dev/null
+++ b/progs/redbook/scenebamb.c
@@ -0,0 +1,126 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * scenebamb.c
+ * This program demonstrates use of a blue ambient light
+ * source.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize light source and lighting.
+ */
+void myinit(void)
+{
+ GLfloat light_ambient[] = { 0.0, 0.0, 1.0, 1.0 };
+ GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+/* light_position is NOT default value */
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+ glRotatef (20.0, 1.0, 0.0, 0.0);
+
+ glPushMatrix ();
+ glTranslatef (-0.75, 0.5, 0.0);
+ glRotatef (90.0, 1.0, 0.0, 0.0);
+ glutSolidTorus (0.275, 0.85, 15, 15);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (-0.75, -0.5, 0.0);
+ glRotatef (270.0, 1.0, 0.0, 0.0);
+ glutSolidCone (1.0, 2.0, 15, 15);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.75, 0.0, -1.0);
+ glutSolidSphere (1.0, 15, 15);
+ glPopMatrix ();
+
+ glPopMatrix ();
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
+ 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho (-2.5*(GLfloat)w/(GLfloat)h,
+ 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/sceneflat.c b/progs/redbook/sceneflat.c
new file mode 100644
index 0000000000..5ab2037e4c
--- /dev/null
+++ b/progs/redbook/sceneflat.c
@@ -0,0 +1,126 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * sceneflat.c
+ * This program draws lighted objects with flat shading.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize light source and shading model (GL_FLAT).
+ */
+void myinit(void)
+{
+ GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+/* light_position is NOT default value */
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel (GL_FLAT);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+ glRotatef (20.0, 1.0, 0.0, 0.0);
+
+ glPushMatrix ();
+ glTranslatef (-0.75, 0.5, 0.0);
+ glRotatef (90.0, 1.0, 0.0, 0.0);
+ glutSolidTorus (0.275, 0.85, 15, 15);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (-0.75, -0.5, 0.0);
+ glRotatef (270.0, 1.0, 0.0, 0.0);
+ glutSolidCone (1.0, 2.0, 15, 15);
+ glPopMatrix ();
+
+ glPushMatrix ();
+ glTranslatef (0.75, 0.0, -1.0);
+ glutSolidSphere (1.0, 15, 15);
+ glPopMatrix ();
+
+ glPopMatrix ();
+ glFlush();
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
+ 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho (-2.5*(GLfloat)w/(GLfloat)h,
+ 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/select.c b/progs/redbook/select.c
new file mode 100644
index 0000000000..4f413e73ce
--- /dev/null
+++ b/progs/redbook/select.c
@@ -0,0 +1,222 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * select.c
+ * This is an illustration of the selection mode and
+ * name stack, which detects whether objects which collide
+ * with a viewing volume. First, four triangles and a
+ * rectangular box representing a viewing volume are drawn
+ * (drawScene routine). The green triangle and yellow
+ * triangles appear to lie within the viewing volume, but
+ * the red triangle appears to lie outside it. Then the
+ * selection mode is entered (selectObjects routine).
+ * Drawing to the screen ceases. To see if any collisions
+ * occur, the four triangles are called. In this example,
+ * the green triangle causes one hit with the name 1, and
+ * the yellow triangles cause one hit with the name 3.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+/* draw a triangle with vertices at (x1, y1), (x2, y2)
+ * and (x3, y3) at z units away from the origin.
+ */
+void drawTriangle (GLfloat x1, GLfloat y1, GLfloat x2,
+ GLfloat y2, GLfloat x3, GLfloat y3, GLfloat z)
+{
+ glBegin (GL_TRIANGLES);
+ glVertex3f (x1, y1, z);
+ glVertex3f (x2, y2, z);
+ glVertex3f (x3, y3, z);
+ glEnd ();
+}
+
+/* draw a rectangular box with these outer x, y, and z values */
+void drawViewVolume (GLfloat x1, GLfloat x2, GLfloat y1,
+ GLfloat y2, GLfloat z1, GLfloat z2)
+{
+ glColor3f (1.0, 1.0, 1.0);
+ glBegin (GL_LINE_LOOP);
+ glVertex3f (x1, y1, -z1);
+ glVertex3f (x2, y1, -z1);
+ glVertex3f (x2, y2, -z1);
+ glVertex3f (x1, y2, -z1);
+ glEnd ();
+
+ glBegin (GL_LINE_LOOP);
+ glVertex3f (x1, y1, -z2);
+ glVertex3f (x2, y1, -z2);
+ glVertex3f (x2, y2, -z2);
+ glVertex3f (x1, y2, -z2);
+ glEnd ();
+
+ glBegin (GL_LINES); /* 4 lines */
+ glVertex3f (x1, y1, -z1);
+ glVertex3f (x1, y1, -z2);
+ glVertex3f (x1, y2, -z1);
+ glVertex3f (x1, y2, -z2);
+ glVertex3f (x2, y1, -z1);
+ glVertex3f (x2, y1, -z2);
+ glVertex3f (x2, y2, -z1);
+ glVertex3f (x2, y2, -z2);
+ glEnd ();
+}
+
+/* drawScene draws 4 triangles and a wire frame
+ * which represents the viewing volume.
+ */
+void drawScene (void)
+{
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluPerspective (40.0, 4.0/3.0, 1.0, 100.0);
+
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+ gluLookAt (7.5, 7.5, 12.5, 2.5, 2.5, -5.0, 0.0, 1.0, 0.0);
+ glColor3f (0.0, 1.0, 0.0); /* green triangle */
+ drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0);
+ glColor3f (1.0, 0.0, 0.0); /* red triangle */
+ drawTriangle (2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0);
+ glColor3f (1.0, 1.0, 0.0); /* yellow triangles */
+ drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0);
+ drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0);
+ drawViewVolume (0.0, 5.0, 0.0, 5.0, 0.0, 10.0);
+}
+
+/* processHits prints out the contents of the selection array
+ */
+void processHits (GLint hits, GLuint buffer[])
+{
+ unsigned int i, j;
+ GLuint names, *ptr;
+
+ printf ("hits = %d\n", hits);
+ ptr = (GLuint *) buffer;
+ for (i = 0; i < hits; i++) { /* for each hit */
+ names = *ptr;
+ printf (" number of names for hit = %d\n", names); ptr++;
+ printf(" z1 is %g;", (float) *ptr/0x7fffffff); ptr++;
+ printf(" z2 is %g\n", (float) *ptr/0x7fffffff); ptr++;
+ printf (" the name is ");
+ for (j = 0; j < names; j++) { /* for each name */
+ printf ("%d ", *ptr); ptr++;
+ }
+ printf ("\n");
+ }
+}
+
+/* selectObjects "draws" the triangles in selection mode,
+ * assigning names for the triangles. Note that the third
+ * and fourth triangles share one name, so that if either
+ * or both triangles intersects the viewing/clipping volume,
+ * only one hit will be registered.
+ */
+#define BUFSIZE 512
+
+void selectObjects(void)
+{
+ GLuint selectBuf[BUFSIZE];
+ GLint hits;
+
+ glSelectBuffer (BUFSIZE, selectBuf);
+ (void) glRenderMode (GL_SELECT);
+
+ glInitNames();
+ glPushName(0);
+
+ glPushMatrix ();
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ glOrtho (0.0, 5.0, 0.0, 5.0, 0.0, 10.0);
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+ glLoadName(1);
+ drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0);
+ glLoadName(2);
+ drawTriangle (2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0);
+ glLoadName(3);
+ drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0);
+ drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0);
+ glPopMatrix ();
+ glFlush ();
+
+ hits = glRenderMode (GL_RENDER);
+ processHits (hits, selectBuf);
+}
+
+void init (void)
+{
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel(GL_FLAT);
+}
+
+void display(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ drawScene ();
+ selectObjects ();
+ glFlush();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+/* Main Loop */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (200, 200);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init();
+ glutDisplayFunc(display);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/smooth.c b/progs/redbook/smooth.c
new file mode 100644
index 0000000000..9d22fc9025
--- /dev/null
+++ b/progs/redbook/smooth.c
@@ -0,0 +1,106 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * smooth.c
+ * This program demonstrates smooth shading.
+ * A smooth shaded polygon is drawn in a 2-D projection.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_SMOOTH);
+}
+
+void triangle(void)
+{
+ glBegin (GL_TRIANGLES);
+ glColor3f (1.0, 0.0, 0.0);
+ glVertex2f (5.0, 5.0);
+ glColor3f (0.0, 1.0, 0.0);
+ glVertex2f (25.0, 5.0);
+ glColor3f (0.0, 0.0, 1.0);
+ glVertex2f (5.0, 25.0);
+ glEnd();
+}
+
+void display(void)
+{
+ glClear (GL_COLOR_BUFFER_BIT);
+ triangle ();
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ if (w <= h)
+ gluOrtho2D (0.0, 30.0, 0.0, 30.0 * (GLfloat) h/(GLfloat) w);
+ else
+ gluOrtho2D (0.0, 30.0 * (GLfloat) w/(GLfloat) h, 0.0, 30.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/stencil.c b/progs/redbook/stencil.c
new file mode 100644
index 0000000000..958cf85c8e
--- /dev/null
+++ b/progs/redbook/stencil.c
@@ -0,0 +1,162 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/* stencil.c
+ * This program draws two rotated tori in a window.
+ * A diamond in the center of the window masks out part
+ * of the scene. Within this mask, a different model
+ * (a sphere) is drawn in a different color.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+#define YELLOWMAT 1
+#define BLUEMAT 2
+
+void myinit (void)
+{
+ GLfloat yellow_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
+ GLfloat yellow_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+
+ GLfloat blue_diffuse[] = { 0.1, 0.1, 0.7, 1.0 };
+ GLfloat blue_specular[] = { 0.1, 1.0, 1.0, 1.0 };
+
+ GLfloat position_one[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ glNewList(YELLOWMAT, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, yellow_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, yellow_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 64.0);
+ glEndList();
+
+ glNewList(BLUEMAT, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, blue_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, blue_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 45.0);
+ glEndList();
+
+ glLightfv(GL_LIGHT0, GL_POSITION, position_one);
+
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHTING);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+
+ glClearStencil(0x0);
+ glEnable(GL_STENCIL_TEST);
+
+}
+
+/* Draw a sphere in a diamond-shaped section in the
+ * middle of a window with 2 tori.
+ */
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+/* draw blue sphere where the stencil is 1 */
+ glStencilFunc (GL_EQUAL, 0x1, 0x1);
+ glCallList (BLUEMAT);
+ glutSolidSphere (0.5, 15, 15);
+
+/* draw the tori where the stencil is not 1 */
+ glStencilFunc (GL_NOTEQUAL, 0x1, 0x1);
+ glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
+ glPushMatrix();
+ glRotatef (45.0, 0.0, 0.0, 1.0);
+ glRotatef (45.0, 0.0, 1.0, 0.0);
+ glCallList (YELLOWMAT);
+ glutSolidTorus (0.275, 0.85, 15, 15);
+ glPushMatrix();
+ glRotatef (90.0, 1.0, 0.0, 0.0);
+ glutSolidTorus (0.275, 0.85, 15, 15);
+ glPopMatrix();
+ glPopMatrix();
+
+ glFlush();
+}
+
+/* Whenever the window is reshaped, redefine the
+ * coordinate system and redraw the stencil area.
+ */
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+
+ glClear(GL_STENCIL_BUFFER_BIT);
+/* create a diamond shaped stencil area */
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-3.0, 3.0, -3.0, 3.0, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glStencilFunc (GL_ALWAYS, 0x1, 0x1);
+ glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ glBegin(GL_QUADS);
+ glVertex3f (-1.0, 0.0, 0.0);
+ glVertex3f (0.0, 1.0, 0.0);
+ glVertex3f (1.0, 0.0, 0.0);
+ glVertex3f (0.0, -1.0, 0.0);
+ glEnd();
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(45.0, (GLfloat) w/(GLfloat) h, 3.0, 7.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -5.0);
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL);
+ glutInitWindowSize (400, 400);
+ glutCreateWindow (argv[0]);
+ myinit ();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/stroke.c b/progs/redbook/stroke.c
new file mode 100644
index 0000000000..d8c75c89fe
--- /dev/null
+++ b/progs/redbook/stroke.c
@@ -0,0 +1,181 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/*
+ * stroke.c
+ * This program demonstrates some characters of a
+ * stroke (vector) font. The characters are represented
+ * by display lists, which are given numbers which
+ * correspond to the ASCII values of the characters.
+ * Use of glCallLists() is demonstrated.
+ */
+#include <stdlib.h>
+#include <string.h>
+#include <GL/glut.h>
+
+#define PT 1
+#define STROKE 2
+#define END 3
+
+typedef struct charpoint {
+ GLfloat x, y;
+ int type;
+} CP;
+
+CP Adata[] = {
+ { 0, 0, PT}, {0, 9, PT}, {1, 10, PT}, {4, 10, PT},
+ {5, 9, PT}, {5, 0, STROKE}, {0, 5, PT}, {5, 5, END}
+};
+
+CP Edata[] = {
+ {5, 0, PT}, {0, 0, PT}, {0, 10, PT}, {5, 10, STROKE},
+ {0, 5, PT}, {4, 5, END}
+};
+
+CP Pdata[] = {
+ {0, 0, PT}, {0, 10, PT}, {4, 10, PT}, {5, 9, PT}, {5, 6, PT},
+ {4, 5, PT}, {0, 5, END}
+};
+
+CP Rdata[] = {
+ {0, 0, PT}, {0, 10, PT}, {4, 10, PT}, {5, 9, PT}, {5, 6, PT},
+ {4, 5, PT}, {0, 5, STROKE}, {3, 5, PT}, {5, 0, END}
+};
+
+CP Sdata[] = {
+ {0, 1, PT}, {1, 0, PT}, {4, 0, PT}, {5, 1, PT}, {5, 4, PT},
+ {4, 5, PT}, {1, 5, PT}, {0, 6, PT}, {0, 9, PT}, {1, 10, PT},
+ {4, 10, PT}, {5, 9, END}
+};
+
+/* drawLetter() interprets the instructions from the array
+ * for that letter and renders the letter with line segments.
+ */
+void drawLetter(CP *l)
+{
+ glBegin(GL_LINE_STRIP);
+ for (;;) {
+ switch (l->type) {
+ case PT:
+ glVertex2fv(&l->x);
+ break;
+ case STROKE:
+ glVertex2fv(&l->x);
+ glEnd();
+ glBegin(GL_LINE_STRIP);
+ break;
+ case END:
+ glVertex2fv(&l->x);
+ glEnd();
+ glTranslatef(8.0, 0.0, 0.0);
+ return;
+ }
+ l++;
+ }
+}
+
+/* Create a display list for each of 6 characters */
+void myinit (void)
+{
+ GLuint base;
+
+ glShadeModel (GL_FLAT);
+
+ base = glGenLists (128);
+ glListBase(base);
+ glNewList(base+'A', GL_COMPILE); drawLetter(Adata); glEndList();
+ glNewList(base+'E', GL_COMPILE); drawLetter(Edata); glEndList();
+ glNewList(base+'P', GL_COMPILE); drawLetter(Pdata); glEndList();
+ glNewList(base+'R', GL_COMPILE); drawLetter(Rdata); glEndList();
+ glNewList(base+'S', GL_COMPILE); drawLetter(Sdata); glEndList();
+ glNewList(base+' ', GL_COMPILE); glTranslatef(8.0, 0.0, 0.0); glEndList();
+}
+
+char *test1 = "A SPARE SERAPE APPEARS AS";
+char *test2 = "APES PREPARE RARE PEPPERS";
+
+void printStrokedString(char *s)
+{
+ GLsizei len = (GLsizei) strlen(s);
+ glCallLists(len, GL_BYTE, (GLbyte *)s);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor3f(1.0, 1.0, 1.0);
+ glPushMatrix();
+ glScalef(2.0, 2.0, 2.0);
+ glTranslatef(10.0, 30.0, 0.0);
+ printStrokedString(test1);
+ glPopMatrix();
+ glPushMatrix();
+ glScalef(2.0, 2.0, 2.0);
+ glTranslatef(10.0, 13.0, 0.0);
+ printStrokedString(test2);
+ glPopMatrix();
+ glFlush();
+}
+
+static void reshape(GLsizei w, GLsizei h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (440, 120);
+ glutCreateWindow (argv[0]);
+ myinit ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/surface.c b/progs/redbook/surface.c
new file mode 100644
index 0000000000..fb2691eb7c
--- /dev/null
+++ b/progs/redbook/surface.c
@@ -0,0 +1,217 @@
+/* aux2glut conversion Copyright (c) Mark J. Kilgard, 1994, 1995 */
+
+/**
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/**
+ * surface.c
+ * This program draws a NURBS surface in the shape of a
+ * symmetrical hill.
+ */
+#include <GL/glut.h>
+
+GLfloat ctlpoints[4][4][3];
+int showPoints = 0;
+
+GLUnurbsObj *theNurb;
+
+/*
+ * Initializes the control points of the surface to a small hill.
+ * The control points range from -3 to +3 in x, y, and z
+ */
+void init_surface(void)
+{
+ int u, v;
+ for (u = 0; u < 4; u++) {
+ for (v = 0; v < 4; v++) {
+ ctlpoints[u][v][0] = 2.0*((GLfloat)u - 1.5);
+ ctlpoints[u][v][1] = 2.0*((GLfloat)v - 1.5);
+
+ if ( (u == 1 || u == 2) && (v == 1 || v == 2))
+ ctlpoints[u][v][2] = 7.0;
+ else
+ ctlpoints[u][v][2] = -3.0;
+ }
+ }
+}
+
+/* Initialize material property and depth buffer.
+ */
+void myinit(void)
+{
+ GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_shininess[] = { 100.0 };
+
+ glClearColor (0.0, 0.0, 0.0, 1.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+
+ init_surface();
+
+ theNurb = gluNewNurbsRenderer();
+ gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 25.0);
+ gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef (0.0, 0.0, -5.0);
+}
+
+void display(void)
+{
+ GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
+ int i, j;
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(330.0, 1.,0.,0.);
+ glScalef (0.25, 0.25, 0.25);
+
+ gluBeginSurface(theNurb);
+ gluNurbsSurface(theNurb,
+ 8, knots,
+ 8, knots,
+ 4 * 3,
+ 3,
+ &ctlpoints[0][0][0],
+ 4, 4,
+ GL_MAP2_VERTEX_3);
+ gluEndSurface(theNurb);
+
+ if(showPoints) {
+ glPointSize(5.0);
+ glDisable(GL_LIGHTING);
+ glColor3f(1.0, 1.0, 0.0);
+ glBegin(GL_POINTS);
+ for(i=0;i<4;i++) {
+ for(j=0;j<4;j++) {
+ glVertex3f(ctlpoints[i][j][0], ctlpoints[i][j][1], ctlpoints[i][j][2]);
+ }
+ }
+ glEnd();
+ glEnable(GL_LIGHTING);
+ }
+
+ glPopMatrix();
+ glutSwapBuffers();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective (45.0, (GLdouble)w/(GLdouble)h, 3.0, 8.0);
+
+ glMatrixMode(GL_MODELVIEW);
+}
+
+void
+menu(int value)
+{
+ switch (value) {
+ case 0:
+ case 1:
+ showPoints = value;
+ break;
+ case 2:
+ gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
+ break;
+ case 3:
+ gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_OUTLINE_POLYGON);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+int down = 0, lastx;
+
+/* ARGSUSED1 */
+void
+motion(int x, int y)
+{
+ if (down) {
+ glRotatef(lastx - x, 0, 1, 0);
+ lastx = x;
+ glutPostRedisplay();
+ }
+}
+
+/* ARGSUSED3 */
+void
+mouse(int button, int state, int x, int y)
+{
+ if (button == GLUT_LEFT_BUTTON) {
+ if (state == GLUT_DOWN) {
+ lastx = x;
+ down = 1;
+ } else {
+ down = 0;
+ }
+ }
+}
+
+/* Main Loop */
+int
+main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(display);
+ glutCreateMenu(menu);
+ glutAddMenuEntry("Show control points", 1);
+ glutAddMenuEntry("Hide control points", 0);
+ glutAddMenuEntry("Solid", 2);
+ glutAddMenuEntry("Wireframe", 3);
+ glutAttachMenu(GLUT_RIGHT_BUTTON);
+ glutMouseFunc(mouse);
+ glutMotionFunc(motion);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/teaambient.c b/progs/redbook/teaambient.c
new file mode 100644
index 0000000000..62c091c70a
--- /dev/null
+++ b/progs/redbook/teaambient.c
@@ -0,0 +1,148 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/**
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/**
+ * teaambient.c
+ * This program renders three lighted, shaded teapots, with
+ * different ambient values.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/* Initialize light source and lighting model.
+ */
+void
+myinit(void)
+{
+ GLfloat light_ambient[] =
+ {0.0, 0.0, 0.0, 1.0};
+ GLfloat light_diffuse[] =
+ {1.0, 1.0, 1.0, 1.0};
+ GLfloat light_specular[] =
+ {1.0, 1.0, 1.0, 1.0};
+/* light_position is NOT default value */
+ GLfloat light_position[] =
+ {1.0, 0.0, 0.0, 0.0};
+ GLfloat global_ambient[] =
+ {0.75, 0.75, 0.75, 1.0};
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, global_ambient);
+
+ glFrontFace(GL_CW);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+}
+
+void
+display(void)
+{
+ GLfloat low_ambient[] =
+ {0.1, 0.1, 0.1, 1.0};
+ GLfloat more_ambient[] =
+ {0.4, 0.4, 0.4, 1.0};
+ GLfloat most_ambient[] =
+ {1.0, 1.0, 1.0, 1.0};
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ /* material has small ambient reflection */
+ glMaterialfv(GL_FRONT, GL_AMBIENT, low_ambient);
+ glMaterialf(GL_FRONT, GL_SHININESS, 40.0);
+ glPushMatrix();
+ glTranslatef(0.0, 2.0, 0.0);
+ glutSolidTeapot(1.0);
+ glPopMatrix();
+
+ /* material has moderate ambient reflection */
+ glMaterialfv(GL_FRONT, GL_AMBIENT, more_ambient);
+ glPushMatrix();
+ glTranslatef(0.0, 0.0, 0.0);
+ glutSolidTeapot(1.0);
+ glPopMatrix();
+
+ /* material has large ambient reflection */
+ glMaterialfv(GL_FRONT, GL_AMBIENT, most_ambient);
+ glPushMatrix();
+ glTranslatef(0.0, -2.0, 0.0);
+ glutSolidTeapot(1.0);
+ glPopMatrix();
+ glFlush();
+}
+
+void
+myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho(-4.0, 4.0, -4.0 * (GLfloat) h / (GLfloat) w,
+ 4.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0);
+ else
+ glOrtho(-4.0 * (GLfloat) w / (GLfloat) h,
+ 4.0 * (GLfloat) w / (GLfloat) h, -4.0, 4.0, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int
+main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize(500, 500);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/teapots.c b/progs/redbook/teapots.c
new file mode 100644
index 0000000000..2431cae735
--- /dev/null
+++ b/progs/redbook/teapots.c
@@ -0,0 +1,206 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/**
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/**
+ * teapots.c
+ * This program demonstrates lots of material properties.
+ * A single light source illuminates the objects.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+
+/*
+ * Initialize depth buffer, projection matrix, light source, and lighting
+ * model. Do not specify a material property here.
+ */
+void
+myinit(void)
+{
+ GLfloat ambient[] =
+ {0.0, 0.0, 0.0, 1.0};
+ GLfloat diffuse[] =
+ {1.0, 1.0, 1.0, 1.0};
+ GLfloat position[] =
+ {0.0, 3.0, 3.0, 0.0};
+
+ GLfloat lmodel_ambient[] =
+ {0.2, 0.2, 0.2, 1.0};
+ GLfloat local_view[] =
+ {0.0};
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);
+
+ glFrontFace(GL_CW);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+}
+
+/*
+ * Move object into position. Use 3rd through 12th parameters to specify the
+ * material property. Draw a teapot.
+ */
+void
+renderTeapot(GLfloat x, GLfloat y,
+ GLfloat ambr, GLfloat ambg, GLfloat ambb,
+ GLfloat difr, GLfloat difg, GLfloat difb,
+ GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine)
+{
+ float mat[4];
+
+ glPushMatrix();
+ glTranslatef(x, y, 0.0);
+ mat[0] = ambr;
+ mat[1] = ambg;
+ mat[2] = ambb;
+ mat[3] = 1.0;
+ glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
+ mat[0] = difr;
+ mat[1] = difg;
+ mat[2] = difb;
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
+ mat[0] = specr;
+ mat[1] = specg;
+ mat[2] = specb;
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
+ glMaterialf(GL_FRONT, GL_SHININESS, shine * 128.0);
+ glutSolidTeapot(1.0);
+ glPopMatrix();
+}
+
+/**
+ * First column: emerald, jade, obsidian, pearl, ruby, turquoise
+ * 2nd column: brass, bronze, chrome, copper, gold, silver
+ * 3rd column: black, cyan, green, red, white, yellow plastic
+ * 4th column: black, cyan, green, red, white, yellow rubber
+ */
+void
+display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ renderTeapot(2.0, 17.0, 0.0215, 0.1745, 0.0215,
+ 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
+ renderTeapot(2.0, 14.0, 0.135, 0.2225, 0.1575,
+ 0.54, 0.89, 0.63, 0.316228, 0.316228, 0.316228, 0.1);
+ renderTeapot(2.0, 11.0, 0.05375, 0.05, 0.06625,
+ 0.18275, 0.17, 0.22525, 0.332741, 0.328634, 0.346435, 0.3);
+ renderTeapot(2.0, 8.0, 0.25, 0.20725, 0.20725,
+ 1, 0.829, 0.829, 0.296648, 0.296648, 0.296648, 0.088);
+ renderTeapot(2.0, 5.0, 0.1745, 0.01175, 0.01175,
+ 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
+ renderTeapot(2.0, 2.0, 0.1, 0.18725, 0.1745,
+ 0.396, 0.74151, 0.69102, 0.297254, 0.30829, 0.306678, 0.1);
+ renderTeapot(6.0, 17.0, 0.329412, 0.223529, 0.027451,
+ 0.780392, 0.568627, 0.113725, 0.992157, 0.941176, 0.807843,
+ 0.21794872);
+ renderTeapot(6.0, 14.0, 0.2125, 0.1275, 0.054,
+ 0.714, 0.4284, 0.18144, 0.393548, 0.271906, 0.166721, 0.2);
+ renderTeapot(6.0, 11.0, 0.25, 0.25, 0.25,
+ 0.4, 0.4, 0.4, 0.774597, 0.774597, 0.774597, 0.6);
+ renderTeapot(6.0, 8.0, 0.19125, 0.0735, 0.0225,
+ 0.7038, 0.27048, 0.0828, 0.256777, 0.137622, 0.086014, 0.1);
+ renderTeapot(6.0, 5.0, 0.24725, 0.1995, 0.0745,
+ 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
+ renderTeapot(6.0, 2.0, 0.19225, 0.19225, 0.19225,
+ 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);
+ renderTeapot(10.0, 17.0, 0.0, 0.0, 0.0, 0.01, 0.01, 0.01,
+ 0.50, 0.50, 0.50, .25);
+ renderTeapot(10.0, 14.0, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392,
+ 0.50196078, 0.50196078, 0.50196078, .25);
+ renderTeapot(10.0, 11.0, 0.0, 0.0, 0.0,
+ 0.1, 0.35, 0.1, 0.45, 0.55, 0.45, .25);
+ renderTeapot(10.0, 8.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0,
+ 0.7, 0.6, 0.6, .25);
+ renderTeapot(10.0, 5.0, 0.0, 0.0, 0.0, 0.55, 0.55, 0.55,
+ 0.70, 0.70, 0.70, .25);
+ renderTeapot(10.0, 2.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0,
+ 0.60, 0.60, 0.50, .25);
+ renderTeapot(14.0, 17.0, 0.02, 0.02, 0.02, 0.01, 0.01, 0.01,
+ 0.4, 0.4, 0.4, .078125);
+ renderTeapot(14.0, 14.0, 0.0, 0.05, 0.05, 0.4, 0.5, 0.5,
+ 0.04, 0.7, 0.7, .078125);
+ renderTeapot(14.0, 11.0, 0.0, 0.05, 0.0, 0.4, 0.5, 0.4,
+ 0.04, 0.7, 0.04, .078125);
+ renderTeapot(14.0, 8.0, 0.05, 0.0, 0.0, 0.5, 0.4, 0.4,
+ 0.7, 0.04, 0.04, .078125);
+ renderTeapot(14.0, 5.0, 0.05, 0.05, 0.05, 0.5, 0.5, 0.5,
+ 0.7, 0.7, 0.7, .078125);
+ renderTeapot(14.0, 2.0, 0.05, 0.05, 0.0, 0.5, 0.5, 0.4,
+ 0.7, 0.7, 0.04, .078125);
+ glFlush();
+}
+
+void
+myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho(0.0, 16.0, 0.0, 16.0 * (GLfloat) h / (GLfloat) w,
+ -10.0, 10.0);
+ else
+ glOrtho(0.0, 16.0 * (GLfloat) w / (GLfloat) h, 0.0, 16.0,
+ -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+/*
+ * Main Loop Open window with initial window size, title bar, RGBA display
+ * mode, and handle input events.
+ */
+int
+main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutCreateWindow(argv[0]);
+ myinit();
+ glutReshapeFunc(myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/tess.c b/progs/redbook/tess.c
new file mode 100644
index 0000000000..cef35dbbe9
--- /dev/null
+++ b/progs/redbook/tess.c
@@ -0,0 +1,241 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * tess.c
+ * This program demonstrates polygon tessellation.
+ * Two tesselated objects are drawn. The first is a
+ * rectangle with a triangular hole. The second is a
+ * smooth shaded, self-intersecting star.
+ *
+ * Note the exterior rectangle is drawn with its vertices
+ * in counter-clockwise order, but its interior clockwise.
+ * Note the combineCallback is needed for the self-intersecting
+ * star. Also note that removing the TessProperty for the
+ * star will make the interior unshaded (WINDING_ODD).
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifdef GLU_VERSION_1_2
+
+/* Win32 calling conventions. */
+#ifndef CALLBACK
+#define CALLBACK
+#endif
+
+GLuint startList;
+
+void display (void) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor3f(1.0, 1.0, 1.0);
+ glCallList(startList);
+ glCallList(startList + 1);
+ glFlush();
+}
+
+void CALLBACK beginCallback(GLenum which)
+{
+ glBegin(which);
+}
+
+void CALLBACK errorCallback(GLenum errorCode)
+{
+ const GLubyte *estring;
+
+ estring = gluErrorString(errorCode);
+ fprintf(stderr, "Tessellation Error: %s\n", estring);
+ exit(0);
+}
+
+void CALLBACK endCallback(void)
+{
+ glEnd();
+}
+
+void CALLBACK vertexCallback(GLvoid *vertex)
+{
+ const GLdouble *pointer;
+
+ pointer = (GLdouble *) vertex;
+ glColor3dv(pointer+3);
+ glVertex3dv(vertex);
+}
+
+/* combineCallback is used to create a new vertex when edges
+ * intersect. coordinate location is trivial to calculate,
+ * but weight[4] may be used to average color, normal, or texture
+ * coordinate data. In this program, color is weighted.
+ */
+void CALLBACK combineCallback(GLdouble coords[3],
+ GLdouble *vertex_data[4],
+ GLfloat weight[4], GLdouble **dataOut )
+{
+ GLdouble *vertex;
+ int i;
+
+ vertex = (GLdouble *) malloc(6 * sizeof(GLdouble));
+
+ vertex[0] = coords[0];
+ vertex[1] = coords[1];
+ vertex[2] = coords[2];
+ for (i = 3; i < 7; i++)
+ vertex[i] = weight[0] * vertex_data[0][i]
+ + weight[1] * vertex_data[1][i]
+ + weight[2] * vertex_data[2][i]
+ + weight[3] * vertex_data[3][i];
+ *dataOut = vertex;
+}
+
+void init (void)
+{
+ GLUtesselator *tobj;
+ GLdouble rect[4][3] = {50.0, 50.0, 0.0,
+ 200.0, 50.0, 0.0,
+ 200.0, 200.0, 0.0,
+ 50.0, 200.0, 0.0};
+ GLdouble tri[3][3] = {75.0, 75.0, 0.0,
+ 125.0, 175.0, 0.0,
+ 175.0, 75.0, 0.0};
+ GLdouble star[5][6] = {250.0, 50.0, 0.0, 1.0, 0.0, 1.0,
+ 325.0, 200.0, 0.0, 1.0, 1.0, 0.0,
+ 400.0, 50.0, 0.0, 0.0, 1.0, 1.0,
+ 250.0, 150.0, 0.0, 1.0, 0.0, 0.0,
+ 400.0, 150.0, 0.0, 0.0, 1.0, 0.0};
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ startList = glGenLists(2);
+
+ tobj = gluNewTess();
+ gluTessCallback(tobj, GLU_TESS_VERTEX,
+ (GLvoid (CALLBACK*) ()) &glVertex3dv);
+ gluTessCallback(tobj, GLU_TESS_BEGIN,
+ (GLvoid (CALLBACK*) ()) &beginCallback);
+ gluTessCallback(tobj, GLU_TESS_END,
+ (GLvoid (CALLBACK*) ()) &endCallback);
+ gluTessCallback(tobj, GLU_TESS_ERROR,
+ (GLvoid (CALLBACK*) ()) &errorCallback);
+
+ /* rectangle with triangular hole inside */
+ glNewList(startList, GL_COMPILE);
+ glShadeModel(GL_FLAT);
+ gluTessBeginPolygon(tobj, NULL);
+ gluTessBeginContour(tobj);
+ gluTessVertex(tobj, rect[0], rect[0]);
+ gluTessVertex(tobj, rect[1], rect[1]);
+ gluTessVertex(tobj, rect[2], rect[2]);
+ gluTessVertex(tobj, rect[3], rect[3]);
+ gluTessEndContour(tobj);
+ gluTessBeginContour(tobj);
+ gluTessVertex(tobj, tri[0], tri[0]);
+ gluTessVertex(tobj, tri[1], tri[1]);
+ gluTessVertex(tobj, tri[2], tri[2]);
+ gluTessEndContour(tobj);
+ gluTessEndPolygon(tobj);
+ glEndList();
+
+ gluTessCallback(tobj, GLU_TESS_VERTEX,
+ (GLvoid (CALLBACK*) ()) &vertexCallback);
+ gluTessCallback(tobj, GLU_TESS_BEGIN,
+ (GLvoid (CALLBACK*) ()) &beginCallback);
+ gluTessCallback(tobj, GLU_TESS_END,
+ (GLvoid (CALLBACK*) ()) &endCallback);
+ gluTessCallback(tobj, GLU_TESS_ERROR,
+ (GLvoid (CALLBACK*) ()) &errorCallback);
+ gluTessCallback(tobj, GLU_TESS_COMBINE,
+ (GLvoid (CALLBACK*) ()) &combineCallback);
+
+ /* smooth shaded, self-intersecting star */
+ glNewList(startList + 1, GL_COMPILE);
+ glShadeModel(GL_SMOOTH);
+ gluTessProperty(tobj, GLU_TESS_WINDING_RULE,
+ GLU_TESS_WINDING_POSITIVE);
+ gluTessBeginPolygon(tobj, NULL);
+ gluTessBeginContour(tobj);
+ gluTessVertex(tobj, star[0], star[0]);
+ gluTessVertex(tobj, star[1], star[1]);
+ gluTessVertex(tobj, star[2], star[2]);
+ gluTessVertex(tobj, star[3], star[3]);
+ gluTessVertex(tobj, star[4], star[4]);
+ gluTessEndContour(tobj);
+ gluTessEndPolygon(tobj);
+ glEndList();
+ gluDeleteTess(tobj);
+}
+
+void reshape (int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(0.0, (GLdouble) w, 0.0, (GLdouble) h);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize(500, 500);
+ glutCreateWindow(argv[0]);
+ init();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
+
+#else
+int main(int argc, char** argv)
+{
+ fprintf (stderr, "This program demonstrates the new tesselator API in GLU 1.2.\n");
+ fprintf (stderr, "Your GLU library does not support this new interface, sorry.\n");
+ return 0;
+}
+#endif
diff --git a/progs/redbook/tesswind.c b/progs/redbook/tesswind.c
new file mode 100644
index 0000000000..455966a0b0
--- /dev/null
+++ b/progs/redbook/tesswind.c
@@ -0,0 +1,290 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * tesswind.c
+ * This program demonstrates the winding rule polygon
+ * tessellation property. Four tessellated objects are drawn,
+ * each with very different contours. When the w key is pressed,
+ * the objects are drawn with a different winding rule.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifdef GLU_VERSION_1_2
+
+/* Win32 calling conventions. */
+#ifndef CALLBACK
+#define CALLBACK
+#endif
+
+GLdouble currentWinding = GLU_TESS_WINDING_ODD;
+int currentShape = 0;
+GLUtesselator *tobj;
+GLuint list;
+
+/* Make four display lists,
+ * each with a different tessellated object.
+ */
+void makeNewLists (void) {
+ int i;
+ static GLdouble rects[12][3] =
+ {50.0, 50.0, 0.0, 300.0, 50.0, 0.0,
+ 300.0, 300.0, 0.0, 50.0, 300.0, 0.0,
+ 100.0, 100.0, 0.0, 250.0, 100.0, 0.0,
+ 250.0, 250.0, 0.0, 100.0, 250.0, 0.0,
+ 150.0, 150.0, 0.0, 200.0, 150.0, 0.0,
+ 200.0, 200.0, 0.0, 150.0, 200.0, 0.0};
+ static GLdouble spiral[16][3] =
+ {400.0, 250.0, 0.0, 400.0, 50.0, 0.0,
+ 50.0, 50.0, 0.0, 50.0, 400.0, 0.0,
+ 350.0, 400.0, 0.0, 350.0, 100.0, 0.0,
+ 100.0, 100.0, 0.0, 100.0, 350.0, 0.0,
+ 300.0, 350.0, 0.0, 300.0, 150.0, 0.0,
+ 150.0, 150.0, 0.0, 150.0, 300.0, 0.0,
+ 250.0, 300.0, 0.0, 250.0, 200.0, 0.0,
+ 200.0, 200.0, 0.0, 200.0, 250.0, 0.0};
+ static GLdouble quad1[4][3] =
+ {50.0, 150.0, 0.0, 350.0, 150.0, 0.0,
+ 350.0, 200.0, 0.0, 50.0, 200.0, 0.0};
+ static GLdouble quad2[4][3] =
+ {100.0, 100.0, 0.0, 300.0, 100.0, 0.0,
+ 300.0, 350.0, 0.0, 100.0, 350.0, 0.0};
+ static GLdouble tri[3][3] =
+ {200.0, 50.0, 0.0, 250.0, 300.0, 0.0,
+ 150.0, 300.0, 0.0};
+
+ gluTessProperty(tobj, GLU_TESS_WINDING_RULE,
+ currentWinding);
+
+ glNewList(list, GL_COMPILE);
+ gluTessBeginPolygon(tobj, NULL);
+ gluTessBeginContour(tobj);
+ for (i = 0; i < 4; i++)
+ gluTessVertex(tobj, rects[i], rects[i]);
+ gluTessEndContour(tobj);
+ gluTessBeginContour(tobj);
+ for (i = 4; i < 8; i++)
+ gluTessVertex(tobj, rects[i], rects[i]);
+ gluTessEndContour(tobj);
+ gluTessBeginContour(tobj);
+ for (i = 8; i < 12; i++)
+ gluTessVertex(tobj, rects[i], rects[i]);
+ gluTessEndContour(tobj);
+ gluTessEndPolygon(tobj);
+ glEndList();
+
+ glNewList(list+1, GL_COMPILE);
+ gluTessBeginPolygon(tobj, NULL);
+ gluTessBeginContour(tobj);
+ for (i = 0; i < 4; i++)
+ gluTessVertex(tobj, rects[i], rects[i]);
+ gluTessEndContour(tobj);
+ gluTessBeginContour(tobj);
+ for (i = 7; i >= 4; i--)
+ gluTessVertex(tobj, rects[i], rects[i]);
+ gluTessEndContour(tobj);
+ gluTessBeginContour(tobj);
+ for (i = 11; i >= 8; i--)
+ gluTessVertex(tobj, rects[i], rects[i]);
+ gluTessEndContour(tobj);
+ gluTessEndPolygon(tobj);
+ glEndList();
+
+ glNewList(list+2, GL_COMPILE);
+ gluTessBeginPolygon(tobj, NULL);
+ gluTessBeginContour(tobj);
+ for (i = 0; i < 16; i++)
+ gluTessVertex(tobj, spiral[i], spiral[i]);
+ gluTessEndContour(tobj);
+ gluTessEndPolygon(tobj);
+ glEndList();
+
+ glNewList(list+3, GL_COMPILE);
+ gluTessBeginPolygon(tobj, NULL);
+ gluTessBeginContour(tobj);
+ for (i = 0; i < 4; i++)
+ gluTessVertex(tobj, quad1[i], quad1[i]);
+ gluTessEndContour(tobj);
+ gluTessBeginContour(tobj);
+ for (i = 0; i < 4; i++)
+ gluTessVertex(tobj, quad2[i], quad2[i]);
+ gluTessEndContour(tobj);
+ gluTessBeginContour(tobj);
+ for (i = 0; i < 3; i++)
+ gluTessVertex(tobj, tri[i], tri[i]);
+ gluTessEndContour(tobj);
+ gluTessEndPolygon(tobj);
+ glEndList();
+}
+
+void display (void) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor3f(1.0, 1.0, 1.0);
+ glPushMatrix();
+ glCallList(list);
+ glTranslatef(0.0, 500.0, 0.0);
+ glCallList(list+1);
+ glTranslatef(500.0, -500.0, 0.0);
+ glCallList(list+2);
+ glTranslatef(0.0, 500.0, 0.0);
+ glCallList(list+3);
+ glPopMatrix();
+ glFlush();
+}
+
+void CALLBACK beginCallback(GLenum which)
+{
+ glBegin(which);
+}
+
+void CALLBACK errorCallback(GLenum errorCode)
+{
+ const GLubyte *estring;
+
+ estring = gluErrorString(errorCode);
+ fprintf(stderr, "Tessellation Error: %s\n", estring);
+ exit(0);
+}
+
+void CALLBACK endCallback(void)
+{
+ glEnd();
+}
+
+/* combineCallback is used to create a new vertex when edges
+ * intersect. coordinate location is trivial to calculate,
+ * but weight[4] may be used to average color, normal, or texture
+ * coordinate data.
+ */
+/* ARGSUSED */
+void CALLBACK combineCallback(GLdouble coords[3], GLdouble *data[4],
+ GLfloat weight[4], GLdouble **dataOut )
+{
+ GLdouble *vertex;
+ vertex = (GLdouble *) malloc(3 * sizeof(GLdouble));
+
+ vertex[0] = coords[0];
+ vertex[1] = coords[1];
+ vertex[2] = coords[2];
+ *dataOut = vertex;
+}
+
+void init(void)
+{
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glShadeModel(GL_FLAT);
+
+ tobj = gluNewTess();
+ gluTessCallback(tobj, GLU_TESS_VERTEX,
+ (GLvoid (CALLBACK*) ()) &glVertex3dv);
+ gluTessCallback(tobj, GLU_TESS_BEGIN,
+ (GLvoid (CALLBACK*) ()) &beginCallback);
+ gluTessCallback(tobj, GLU_TESS_END,
+ (GLvoid (CALLBACK*) ()) &endCallback);
+ gluTessCallback(tobj, GLU_TESS_ERROR,
+ (GLvoid (CALLBACK*) ()) &errorCallback);
+ gluTessCallback(tobj, GLU_TESS_COMBINE,
+ (GLvoid (CALLBACK*) ()) &combineCallback);
+
+ list = glGenLists(4);
+ makeNewLists();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ gluOrtho2D(0.0, 1000.0, 0.0, 1000.0 * (GLdouble)h/(GLdouble)w);
+ else
+ gluOrtho2D(0.0, 1000.0 * (GLdouble)w/(GLdouble)h, 0.0, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'w':
+ case 'W':
+ if (currentWinding == GLU_TESS_WINDING_ODD)
+ currentWinding = GLU_TESS_WINDING_NONZERO;
+ else if (currentWinding == GLU_TESS_WINDING_NONZERO)
+ currentWinding = GLU_TESS_WINDING_POSITIVE;
+ else if (currentWinding == GLU_TESS_WINDING_POSITIVE)
+ currentWinding = GLU_TESS_WINDING_NEGATIVE;
+ else if (currentWinding == GLU_TESS_WINDING_NEGATIVE)
+ currentWinding = GLU_TESS_WINDING_ABS_GEQ_TWO;
+ else if (currentWinding == GLU_TESS_WINDING_ABS_GEQ_TWO)
+ currentWinding = GLU_TESS_WINDING_ODD;
+ makeNewLists();
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize(500, 500);
+ glutCreateWindow(argv[0]);
+ init();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
+
+#else
+int main(int argc, char** argv)
+{
+ fprintf (stderr, "This program demonstrates the new tesselator API in GLU 1.2.\n");
+ fprintf (stderr, "Your GLU library does not support this new interface, sorry.\n");
+ return 0;
+}
+#endif
diff --git a/progs/redbook/texbind.c b/progs/redbook/texbind.c
new file mode 100644
index 0000000000..92c226fbdb
--- /dev/null
+++ b/progs/redbook/texbind.c
@@ -0,0 +1,172 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/* texbind.c
+ * This program demonstrates using glBindTexture() by
+ * creating and managing two textures.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifdef GL_VERSION_1_1
+/* Create checkerboard texture */
+#define checkImageWidth 64
+#define checkImageHeight 64
+static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
+static GLubyte otherImage[checkImageHeight][checkImageWidth][4];
+
+static GLuint texName[2];
+
+void makeCheckImages(void)
+{
+ int i, j, c;
+
+ for (i = 0; i < checkImageHeight; i++) {
+ for (j = 0; j < checkImageWidth; j++) {
+ c = ((((i&0x8)==0)^((j&0x8))==0))*255;
+ checkImage[i][j][0] = (GLubyte) c;
+ checkImage[i][j][1] = (GLubyte) c;
+ checkImage[i][j][2] = (GLubyte) c;
+ checkImage[i][j][3] = (GLubyte) 255;
+ c = ((((i&0x10)==0)^((j&0x10))==0))*255;
+ otherImage[i][j][0] = (GLubyte) c;
+ otherImage[i][j][1] = (GLubyte) 0;
+ otherImage[i][j][2] = (GLubyte) 0;
+ otherImage[i][j][3] = (GLubyte) 255;
+ }
+ }
+}
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel(GL_FLAT);
+ glEnable(GL_DEPTH_TEST);
+
+ makeCheckImages();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glGenTextures(2, texName);
+ glBindTexture(GL_TEXTURE_2D, texName[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,
+ checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ checkImage);
+
+ glBindTexture(GL_TEXTURE_2D, texName[1]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,
+ checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ otherImage);
+ glEnable(GL_TEXTURE_2D);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glBindTexture(GL_TEXTURE_2D, texName[0]);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
+ glEnd();
+ glBindTexture(GL_TEXTURE_2D, texName[1]);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421);
+ glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
+ glEnd();
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -3.6);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize(250, 250);
+ glutInitWindowPosition(100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
+#else
+int main(int argc, char** argv)
+{
+ fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");
+ fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");
+ fprintf (stderr, "you may be able to modify this program to make it run.\n");
+ return 0;
+}
+#endif
+
diff --git a/progs/redbook/texgen.c b/progs/redbook/texgen.c
new file mode 100644
index 0000000000..7c1802a3be
--- /dev/null
+++ b/progs/redbook/texgen.c
@@ -0,0 +1,207 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/* texgen.c
+ * This program draws a texture mapped teapot with
+ * automatically generated texture coordinates. The
+ * texture is rendered as stripes on the teapot.
+ * Initially, the object is drawn with texture coordinates
+ * based upon the object coordinates of the vertex
+ * and distance from the plane x = 0. Pressing the 'e'
+ * key changes the coordinate generation to eye coordinates
+ * of the vertex. Pressing the 'o' key switches it back
+ * to the object coordinates. Pressing the 's' key
+ * changes the plane to a slanted one (x + y + z = 0).
+ * Pressing the 'x' key switches it back to x = 0.
+ */
+
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#define stripeImageWidth 32
+GLubyte stripeImage[4*stripeImageWidth];
+
+#ifdef GL_VERSION_1_1
+static GLuint texName;
+#endif
+
+void makeStripeImage(void)
+{
+ int j;
+
+ for (j = 0; j < stripeImageWidth; j++) {
+ stripeImage[4*j] = (GLubyte) ((j<=4) ? 255 : 0);
+ stripeImage[4*j+1] = (GLubyte) ((j>4) ? 255 : 0);
+ stripeImage[4*j+2] = (GLubyte) 0;
+ stripeImage[4*j+3] = (GLubyte) 255;
+ }
+}
+
+/* planes for texture coordinate generation */
+static GLfloat xequalzero[] = {1.0, 0.0, 0.0, 0.0};
+static GLfloat slanted[] = {1.0, 1.0, 1.0, 0.0};
+static GLfloat *currentCoeff;
+static GLenum currentPlane;
+static GLint currentGenMode;
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel(GL_SMOOTH);
+
+ makeStripeImage();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+#ifdef GL_VERSION_1_1
+ glGenTextures(1, &texName);
+ glBindTexture(GL_TEXTURE_1D, texName);
+#endif
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+#ifdef GL_VERSION_1_1
+ glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, stripeImageWidth, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, stripeImage);
+#else
+ glTexImage1D(GL_TEXTURE_1D, 0, 4, stripeImageWidth, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, stripeImage);
+#endif
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ currentCoeff = xequalzero;
+ currentGenMode = GL_OBJECT_LINEAR;
+ currentPlane = GL_OBJECT_PLANE;
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, currentGenMode);
+ glTexGenfv(GL_S, currentPlane, currentCoeff);
+
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_1D);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+ glFrontFace(GL_CW);
+ glCullFace(GL_BACK);
+ glMaterialf (GL_FRONT, GL_SHININESS, 64.0);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+ glRotatef(45.0, 0.0, 0.0, 1.0);
+#ifdef GL_VERSION_1_1
+ glBindTexture(GL_TEXTURE_1D, texName);
+#endif
+ glutSolidTeapot(2.0);
+ glPopMatrix ();
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-3.5, 3.5, -3.5*(GLfloat)h/(GLfloat)w,
+ 3.5*(GLfloat)h/(GLfloat)w, -3.5, 3.5);
+ else
+ glOrtho (-3.5*(GLfloat)w/(GLfloat)h,
+ 3.5*(GLfloat)w/(GLfloat)h, -3.5, 3.5, -3.5, 3.5);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED1 */
+void keyboard (unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'e':
+ case 'E':
+ currentGenMode = GL_EYE_LINEAR;
+ currentPlane = GL_EYE_PLANE;
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, currentGenMode);
+ glTexGenfv(GL_S, currentPlane, currentCoeff);
+ glutPostRedisplay();
+ break;
+ case 'o':
+ case 'O':
+ currentGenMode = GL_OBJECT_LINEAR;
+ currentPlane = GL_OBJECT_PLANE;
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, currentGenMode);
+ glTexGenfv(GL_S, currentPlane, currentCoeff);
+ glutPostRedisplay();
+ break;
+ case 's':
+ case 'S':
+ currentCoeff = slanted;
+ glTexGenfv(GL_S, currentPlane, currentCoeff);
+ glutPostRedisplay();
+ break;
+ case 'x':
+ case 'X':
+ currentCoeff = xequalzero;
+ glTexGenfv(GL_S, currentPlane, currentCoeff);
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize(256, 256);
+ glutInitWindowPosition(100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/texprox.c b/progs/redbook/texprox.c
new file mode 100644
index 0000000000..6f1e853fac
--- /dev/null
+++ b/progs/redbook/texprox.c
@@ -0,0 +1,120 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * texprox.c
+ * The brief program illustrates use of texture proxies.
+ * This program only prints out some messages about whether
+ * certain size textures are supported and then exits.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifdef GL_VERSION_1_1
+
+/* Microsoft OpenGL 1.1's <GL/gl.h> forgets to define
+ GL_TEXTURE_INTERNAL_FORMAT. */
+#ifndef GL_TEXTURE_INTERNAL_FORMAT
+#define GL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_COMPONENTS
+#endif
+
+void init(void)
+{
+ GLint proxyComponents;
+
+ putchar('\n');
+
+ glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA8,
+ 64, 64, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0,
+ GL_TEXTURE_INTERNAL_FORMAT, &proxyComponents);
+ printf ("Proxying 64x64 level 0 RGBA8 texture (level 0)\n");
+ if (proxyComponents == GL_RGBA8)
+ printf ("proxy allocation succeeded\n");
+ else
+ printf ("proxy allocation failed\n");
+ putchar('\n');
+
+ glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA16,
+ 2048, 2048, 0,
+ GL_RGBA, GL_UNSIGNED_SHORT, NULL);
+ glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0,
+ GL_TEXTURE_INTERNAL_FORMAT, &proxyComponents);
+ printf ("Proxying 2048x2048 level 0 RGBA16 texture (big so unlikely to be supported)\n");
+ if (proxyComponents == GL_RGBA16)
+ printf ("proxy allocation succeeded\n");
+ else
+ printf ("proxy allocation failed\n");
+ putchar('\n');
+}
+
+void display(void)
+{
+ exit(0);
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutMainLoop();
+ return 0;
+}
+#else
+int main(int argc, char** argv)
+{
+ fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");
+ fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");
+ fprintf (stderr, "you may be able to modify this program to make it run.\n");
+ return 0;
+}
+#endif
diff --git a/progs/redbook/texsub.c b/progs/redbook/texsub.c
new file mode 100644
index 0000000000..5dc36ec4e7
--- /dev/null
+++ b/progs/redbook/texsub.c
@@ -0,0 +1,187 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/* texsub.c
+ * This program texture maps a checkerboard image onto
+ * two rectangles. This program clamps the texture, if
+ * the texture coordinates fall outside 0.0 and 1.0.
+ * If the s key is pressed, a texture subimage is used to
+ * alter the original texture. If the r key is pressed,
+ * the original texture is restored.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifdef GL_VERSION_1_1
+/* Create checkerboard textures */
+#define checkImageWidth 64
+#define checkImageHeight 64
+#define subImageWidth 16
+#define subImageHeight 16
+static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
+static GLubyte subImage[subImageHeight][subImageWidth][4];
+
+static GLuint texName;
+
+void makeCheckImages(void)
+{
+ int i, j, c;
+
+ for (i = 0; i < checkImageHeight; i++) {
+ for (j = 0; j < checkImageWidth; j++) {
+ c = ((((i&0x8)==0)^((j&0x8))==0))*255;
+ checkImage[i][j][0] = (GLubyte) c;
+ checkImage[i][j][1] = (GLubyte) c;
+ checkImage[i][j][2] = (GLubyte) c;
+ checkImage[i][j][3] = (GLubyte) 255;
+ }
+ }
+ for (i = 0; i < subImageHeight; i++) {
+ for (j = 0; j < subImageWidth; j++) {
+ c = ((((i&0x4)==0)^((j&0x4))==0))*255;
+ subImage[i][j][0] = (GLubyte) c;
+ subImage[i][j][1] = (GLubyte) 0;
+ subImage[i][j][2] = (GLubyte) 0;
+ subImage[i][j][3] = (GLubyte) 255;
+ }
+ }
+}
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel(GL_FLAT);
+ glEnable(GL_DEPTH_TEST);
+
+ makeCheckImages();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glGenTextures(1, &texName);
+ glBindTexture(GL_TEXTURE_2D, texName);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ glBindTexture(GL_TEXTURE_2D, texName);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
+
+ glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
+ glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421);
+ glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
+ glEnd();
+ glFlush();
+ glDisable(GL_TEXTURE_2D);
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -3.6);
+}
+
+/* ARGSUSED1 */
+void keyboard (unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 's':
+ case 'S':
+ glBindTexture(GL_TEXTURE_2D, texName);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 12, 44, subImageWidth,
+ subImageHeight, GL_RGBA,
+ GL_UNSIGNED_BYTE, subImage);
+ glutPostRedisplay();
+ break;
+ case 'r':
+ case 'R':
+ glBindTexture(GL_TEXTURE_2D, texName);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,
+ checkImageHeight, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, checkImage);
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize(250, 250);
+ glutInitWindowPosition(100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}
+#else
+int main(int argc, char** argv)
+{
+ fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");
+ fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");
+ fprintf (stderr, "you may be able to modify this program to make it run.\n");
+ return 0;
+}
+#endif
diff --git a/progs/redbook/texturesurf.c b/progs/redbook/texturesurf.c
new file mode 100644
index 0000000000..89cdbcc652
--- /dev/null
+++ b/progs/redbook/texturesurf.c
@@ -0,0 +1,141 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+/* texturesurf.c
+ * This program uses evaluators to generate a curved
+ * surface and automatically generated texture coordinates.
+ */
+
+#include <stdlib.h>
+#include <GL/glut.h>
+#include <math.h>
+
+GLfloat ctrlpoints[4][4][3] = {
+ {{ -1.5, -1.5, 4.0}, { -0.5, -1.5, 2.0},
+ {0.5, -1.5, -1.0}, {1.5, -1.5, 2.0}},
+ {{ -1.5, -0.5, 1.0}, { -0.5, -0.5, 3.0},
+ {0.5, -0.5, 0.0}, {1.5, -0.5, -1.0}},
+ {{ -1.5, 0.5, 4.0}, { -0.5, 0.5, 0.0},
+ {0.5, 0.5, 3.0}, {1.5, 0.5, 4.0}},
+ {{ -1.5, 1.5, -2.0}, { -0.5, 1.5, -2.0},
+ {0.5, 1.5, 0.0}, {1.5, 1.5, -1.0}}
+};
+
+GLfloat texpts[2][2][2] = {{{0.0, 0.0}, {0.0, 1.0}},
+ {{1.0, 0.0}, {1.0, 1.0}}};
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glColor3f(1.0, 1.0, 1.0);
+ glEvalMesh2(GL_FILL, 0, 20, 0, 20);
+ glFlush();
+}
+
+#define imageWidth 64
+#define imageHeight 64
+GLubyte image[3*imageWidth*imageHeight];
+
+void makeImage(void)
+{
+ int i, j;
+ float ti, tj;
+
+ for (i = 0; i < imageWidth; i++) {
+ ti = 2.0*3.14159265*i/imageWidth;
+ for (j = 0; j < imageHeight; j++) {
+ tj = 2.0*3.14159265*j/imageHeight;
+
+ image[3*(imageHeight*i+j)] = (GLubyte) 127*(1.0+sin(ti));
+ image[3*(imageHeight*i+j)+1] = (GLubyte) 127*(1.0+cos(2*tj));
+ image[3*(imageHeight*i+j)+2] = (GLubyte) 127*(1.0+cos(ti+tj));
+ }
+ }
+}
+
+void myinit(void)
+{
+ glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4,
+ 0, 1, 12, 4, &ctrlpoints[0][0][0]);
+ glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2,
+ 0, 1, 4, 2, &texpts[0][0][0]);
+ glEnable(GL_MAP2_TEXTURE_COORD_2);
+ glEnable(GL_MAP2_VERTEX_3);
+ glMapGrid2f(20, 0.0, 1.0, 20, 0.0, 1.0);
+ makeImage();
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, imageWidth, imageHeight, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, image);
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_NORMALIZE);
+ glShadeModel (GL_FLAT);
+}
+
+void myReshape(int w, int h)
+{
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho(-4.0, 4.0, -4.0*(GLfloat)h/(GLfloat)w,
+ 4.0*(GLfloat)h/(GLfloat)w, -4.0, 4.0);
+ else
+ glOrtho(-4.0*(GLfloat)w/(GLfloat)h,
+ 4.0*(GLfloat)w/(GLfloat)h, -4.0, 4.0, -4.0, 4.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glRotatef(85.0, 1.0, 1.0, 1.0);
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutCreateWindow (argv[0]);
+ myinit();
+ glutReshapeFunc (myReshape);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}
diff --git a/progs/redbook/torus.c b/progs/redbook/torus.c
new file mode 100644
index 0000000000..7ae4d41e26
--- /dev/null
+++ b/progs/redbook/torus.c
@@ -0,0 +1,152 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * torus.c
+ * This program demonstrates the creation of a display list.
+ */
+
+#include <GL/glut.h>
+#include <stdio.h>
+#include <math.h>
+#include <stdlib.h>
+
+/* Some <math.h> files do not define M_PI... */
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
+GLuint theTorus;
+
+/* Draw a torus */
+static void torus(int numc, int numt)
+{
+ int i, j, k;
+ double s, t, x, y, z, twopi;
+
+ twopi = 2 * (double)M_PI;
+ for (i = 0; i < numc; i++) {
+ glBegin(GL_QUAD_STRIP);
+ for (j = 0; j <= numt; j++) {
+ for (k = 1; k >= 0; k--) {
+ s = (i + k) % numc + 0.5;
+ t = j % numt;
+
+ x = (1+.1*cos(s*twopi/numc))*cos(t*twopi/numt);
+ y = (1+.1*cos(s*twopi/numc))*sin(t*twopi/numt);
+ z = .1 * sin(s * twopi / numc);
+ glVertex3f(x, y, z);
+ }
+ }
+ glEnd();
+ }
+}
+
+/* Create display list with Torus and initialize state */
+static void init(void)
+{
+ theTorus = glGenLists (1);
+ glNewList(theTorus, GL_COMPILE);
+ torus(8, 25);
+ glEndList();
+
+ glShadeModel(GL_FLAT);
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+}
+
+/* Clear window and draw torus */
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor3f (1.0, 1.0, 1.0);
+ glCallList(theTorus);
+ glFlush();
+}
+
+/* Handle window resize */
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(30, (GLfloat) w/(GLfloat) h, 1.0, 100.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);
+}
+
+/* Rotate about x-axis when "x" typed; rotate about y-axis
+ when "y" typed; "i" returns torus to original view */
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'x':
+ case 'X':
+ glRotatef(30.,1.0,0.0,0.0);
+ glutPostRedisplay();
+ break;
+ case 'y':
+ case 'Y':
+ glRotatef(30.,0.0,1.0,0.0);
+ glutPostRedisplay();
+ break;
+ case 'i':
+ case 'I':
+ glLoadIdentity();
+ gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char **argv)
+{
+ glutInitWindowSize(200, 200);
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
+ glutCreateWindow(argv[0]);
+ init();
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutDisplayFunc(display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/trim.c b/progs/redbook/trim.c
new file mode 100644
index 0000000000..26f474814c
--- /dev/null
+++ b/progs/redbook/trim.c
@@ -0,0 +1,187 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * trim.c
+ * This program draws a NURBS surface in the shape of a
+ * symmetrical hill, using both a NURBS curve and pwl
+ * (piecewise linear) curve to trim part of the surface.
+ */
+#include <stdlib.h>
+#include <GL/glut.h>
+#include <stdio.h>
+
+
+#ifndef CALLBACK
+#define CALLBACK
+#endif
+
+
+GLfloat ctlpoints[4][4][3];
+
+GLUnurbsObj *theNurb;
+
+/*
+ * Initializes the control points of the surface to a small hill.
+ * The control points range from -3 to +3 in x, y, and z
+ */
+void init_surface(void)
+{
+ int u, v;
+ for (u = 0; u < 4; u++) {
+ for (v = 0; v < 4; v++) {
+ ctlpoints[u][v][0] = 2.0*((GLfloat)u - 1.5);
+ ctlpoints[u][v][1] = 2.0*((GLfloat)v - 1.5);
+
+ if ( (u == 1 || u == 2) && (v == 1 || v == 2))
+ ctlpoints[u][v][2] = 3.0;
+ else
+ ctlpoints[u][v][2] = -3.0;
+ }
+ }
+}
+
+void nurbsError(GLenum errorCode)
+{
+ const GLubyte *estring;
+
+ estring = gluErrorString(errorCode);
+ fprintf (stderr, "Nurbs Error: %s\n", estring);
+ exit (0);
+}
+
+/* Initialize material property and depth buffer.
+ */
+void init(void)
+{
+ GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat mat_shininess[] = { 100.0 };
+
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_AUTO_NORMAL);
+ glEnable(GL_NORMALIZE);
+
+ init_surface();
+
+ theNurb = gluNewNurbsRenderer();
+ gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 25.0);
+ gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
+ gluNurbsCallback(theNurb, GLU_ERROR,
+ (GLvoid (CALLBACK*) ()) nurbsError);
+}
+
+void display(void)
+{
+ GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
+ GLfloat edgePt[5][2] = /* counter clockwise */
+ {{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}};
+ GLfloat curvePt[4][2] = /* clockwise */
+ {{0.25, 0.5}, {0.25, 0.75}, {0.75, 0.75}, {0.75, 0.5}};
+ GLfloat curveKnots[8] =
+ {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
+ GLfloat pwlPt[4][2] = /* clockwise */
+ {{0.75, 0.5}, {0.5, 0.25}, {0.25, 0.5}};
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix();
+ glRotatef(330.0, 1.,0.,0.);
+ glScalef (0.5, 0.5, 0.5);
+
+ gluBeginSurface(theNurb);
+ gluNurbsSurface(theNurb, 8, knots, 8, knots,
+ 4 * 3, 3, &ctlpoints[0][0][0],
+ 4, 4, GL_MAP2_VERTEX_3);
+ gluBeginTrim (theNurb);
+ gluPwlCurve (theNurb, 5, &edgePt[0][0], 2, GLU_MAP1_TRIM_2);
+ gluEndTrim (theNurb);
+ gluBeginTrim (theNurb);
+ gluNurbsCurve (theNurb, 8, curveKnots, 2,
+ &curvePt[0][0], 4, GLU_MAP1_TRIM_2);
+ gluPwlCurve (theNurb, 3, &pwlPt[0][0], 2, GLU_MAP1_TRIM_2);
+ gluEndTrim (theNurb);
+ gluEndSurface(theNurb);
+
+ glPopMatrix();
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective (45.0, (GLdouble)w/(GLdouble)h, 3.0, 8.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef (0.0, 0.0, -5.0);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+/* Main Loop
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/unproject.c b/progs/redbook/unproject.c
new file mode 100644
index 0000000000..134c361bac
--- /dev/null
+++ b/progs/redbook/unproject.c
@@ -0,0 +1,126 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * unproject.c
+ * When the left mouse button is pressed, this program
+ * reads the mouse position and determines two 3D points
+ * from which it was transformed. Very little is displayed.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glFlush();
+}
+
+/* Change these values for a different transformation */
+void reshape(int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective (45.0, (GLfloat) w/(GLfloat) h, 1.0, 100.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+void mouse(int button, int state, int x, int y)
+{
+ GLint viewport[4];
+ GLdouble mvmatrix[16], projmatrix[16];
+ GLint realy; /* OpenGL y coordinate position */
+ GLdouble wx, wy, wz; /* returned world x, y, z coords */
+
+ switch (button) {
+ case GLUT_LEFT_BUTTON:
+ if (state == GLUT_DOWN) {
+ glGetIntegerv (GL_VIEWPORT, viewport);
+ glGetDoublev (GL_MODELVIEW_MATRIX, mvmatrix);
+ glGetDoublev (GL_PROJECTION_MATRIX, projmatrix);
+/* note viewport[3] is height of window in pixels */
+ realy = viewport[3] - (GLint) y - 1;
+ printf ("Coordinates at cursor are (%4d, %4d)\n", x, realy);
+ gluUnProject ((GLdouble) x, (GLdouble) realy, 0.0,
+ mvmatrix, projmatrix, viewport, &wx, &wy, &wz);
+ printf ("World coords at z=0.0 are (%f, %f, %f)\n",
+ wx, wy, wz);
+ gluUnProject ((GLdouble) x, (GLdouble) realy, 1.0,
+ mvmatrix, projmatrix, viewport, &wx, &wy, &wz);
+ printf ("World coords at z=1.0 are (%f, %f, %f)\n",
+ wx, wy, wz);
+ }
+ break;
+ case GLUT_RIGHT_BUTTON:
+ if (state == GLUT_DOWN)
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+/*
+ * Open window, register input callback functions
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc (keyboard);
+ glutMouseFunc(mouse);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/redbook/varray.c b/progs/redbook/varray.c
new file mode 100644
index 0000000000..b22e723e0e
--- /dev/null
+++ b/progs/redbook/varray.c
@@ -0,0 +1,195 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * varray.c
+ * This program demonstrates vertex arrays.
+ */
+#include <GL/glut.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#ifdef GL_VERSION_1_1
+#define POINTER 1
+#define INTERLEAVED 2
+
+#define DRAWARRAY 1
+#define ARRAYELEMENT 2
+#define DRAWELEMENTS 3
+
+int setupMethod = POINTER;
+int derefMethod = DRAWARRAY;
+
+void setupPointers(void)
+{
+ static GLint vertices[] = {25, 25,
+ 100, 325,
+ 175, 25,
+ 175, 325,
+ 250, 25,
+ 325, 325};
+ static GLfloat colors[] = {1.0, 0.2, 0.2,
+ 0.2, 0.2, 1.0,
+ 0.8, 1.0, 0.2,
+ 0.75, 0.75, 0.75,
+ 0.35, 0.35, 0.35,
+ 0.5, 0.5, 0.5};
+
+ glEnableClientState (GL_VERTEX_ARRAY);
+ glEnableClientState (GL_COLOR_ARRAY);
+
+ glVertexPointer (2, GL_INT, 0, vertices);
+ glColorPointer (3, GL_FLOAT, 0, colors);
+}
+
+void setupInterleave(void)
+{
+ static GLfloat intertwined[] =
+ {1.0, 0.2, 1.0, 100.0, 100.0, 0.0,
+ 1.0, 0.2, 0.2, 0.0, 200.0, 0.0,
+ 1.0, 1.0, 0.2, 100.0, 300.0, 0.0,
+ 0.2, 1.0, 0.2, 200.0, 300.0, 0.0,
+ 0.2, 1.0, 1.0, 300.0, 200.0, 0.0,
+ 0.2, 0.2, 1.0, 200.0, 100.0, 0.0};
+
+ glInterleavedArrays (GL_C3F_V3F, 0, intertwined);
+}
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_SMOOTH);
+ setupPointers ();
+}
+
+void display(void)
+{
+ glClear (GL_COLOR_BUFFER_BIT);
+
+ if (derefMethod == DRAWARRAY)
+ glDrawArrays (GL_TRIANGLES, 0, 6);
+ else if (derefMethod == ARRAYELEMENT) {
+ glBegin (GL_TRIANGLES);
+ glArrayElement (2);
+ glArrayElement (3);
+ glArrayElement (5);
+ glEnd ();
+ }
+ else if (derefMethod == DRAWELEMENTS) {
+ GLuint indices[4] = {0, 1, 3, 4};
+
+ glDrawElements (GL_POLYGON, 4, GL_UNSIGNED_INT, indices);
+ }
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);
+}
+
+/* ARGSUSED2 */
+void mouse (int button, int state, int x, int y)
+{
+ switch (button) {
+ case GLUT_LEFT_BUTTON:
+ if (state == GLUT_DOWN) {
+ if (setupMethod == POINTER) {
+ setupMethod = INTERLEAVED;
+ setupInterleave();
+ }
+ else if (setupMethod == INTERLEAVED) {
+ setupMethod = POINTER;
+ setupPointers();
+ }
+ glutPostRedisplay();
+ }
+ break;
+ case GLUT_MIDDLE_BUTTON:
+ case GLUT_RIGHT_BUTTON:
+ if (state == GLUT_DOWN) {
+ if (derefMethod == DRAWARRAY)
+ derefMethod = ARRAYELEMENT;
+ else if (derefMethod == ARRAYELEMENT)
+ derefMethod = DRAWELEMENTS;
+ else if (derefMethod == DRAWELEMENTS)
+ derefMethod = DRAWARRAY;
+ glutPostRedisplay();
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (350, 350);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutMouseFunc(mouse);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}
+#else
+int main(int argc, char** argv)
+{
+ fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");
+ fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");
+ fprintf (stderr, "you may be able to modify this program to make it run.\n");
+ return 0;
+}
+#endif
diff --git a/progs/redbook/wrap.c b/progs/redbook/wrap.c
new file mode 100644
index 0000000000..c67e04a7f3
--- /dev/null
+++ b/progs/redbook/wrap.c
@@ -0,0 +1,180 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/* wrap.c
+ * This program texture maps a checkerboard image onto
+ * two rectangles. This program demonstrates the wrapping
+ * modes, if the texture coordinates fall outside 0.0 and 1.0.
+ * Interaction: Pressing the 's' and 'S' keys switch the
+ * wrapping between clamping and repeating for the s parameter.
+ * The 't' and 'T' keys control the wrapping for the t parameter.
+ *
+ * If running this program on OpenGL 1.0, texture objects are
+ * not used.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+/* Create checkerboard texture */
+#define checkImageWidth 64
+#define checkImageHeight 64
+static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
+
+#ifdef GL_VERSION_1_1
+static GLuint texName;
+#endif
+
+void makeCheckImage(void)
+{
+ int i, j, c;
+
+ for (i = 0; i < checkImageHeight; i++) {
+ for (j = 0; j < checkImageWidth; j++) {
+ c = ((((i&0x8)==0)^((j&0x8))==0))*255;
+ checkImage[i][j][0] = (GLubyte) c;
+ checkImage[i][j][1] = (GLubyte) c;
+ checkImage[i][j][2] = (GLubyte) c;
+ checkImage[i][j][3] = (GLubyte) 255;
+ }
+ }
+}
+
+void init(void)
+{
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel(GL_FLAT);
+ glEnable(GL_DEPTH_TEST);
+
+ makeCheckImage();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+#ifdef GL_VERSION_1_1
+ glGenTextures(1, &texName);
+ glBindTexture(GL_TEXTURE_2D, texName);
+#endif
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+#ifdef GL_VERSION_1_1
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage);
+#else
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, checkImageWidth, checkImageHeight,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage);
+#endif
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+#ifdef GL_VERSION_1_1
+ glBindTexture(GL_TEXTURE_2D, texName);
+#endif
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 3.0); glVertex3f(-2.0, 1.0, 0.0);
+ glTexCoord2f(3.0, 3.0); glVertex3f(0.0, 1.0, 0.0);
+ glTexCoord2f(3.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
+
+ glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
+ glTexCoord2f(0.0, 3.0); glVertex3f(1.0, 1.0, 0.0);
+ glTexCoord2f(3.0, 3.0); glVertex3f(2.41421, 1.0, -1.41421);
+ glTexCoord2f(3.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
+ glEnd();
+ glFlush();
+ glDisable(GL_TEXTURE_2D);
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -3.6);
+}
+
+/* ARGSUSED1 */
+void keyboard (unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 's':
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glutPostRedisplay();
+ break;
+ case 'S':
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glutPostRedisplay();
+ break;
+ case 't':
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glutPostRedisplay();
+ break;
+ case 'T':
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glutPostRedisplay();
+ break;
+ case 27:
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize(250, 250);
+ glutInitWindowPosition(100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}