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-rw-r--r--progs/demos/Makefile2
-rw-r--r--progs/glsl/Makefile93
-rw-r--r--progs/glsl/bitmap.c55
-rw-r--r--progs/glsl/brick.c134
-rw-r--r--progs/glsl/bump.c135
-rw-r--r--progs/glsl/deriv.c90
-rw-r--r--progs/glsl/mandelbrot.c146
-rw-r--r--progs/glsl/noise.c102
-rw-r--r--progs/glsl/points.c55
-rw-r--r--progs/glsl/texdemo1.c155
-rw-r--r--progs/glsl/toyball.c159
-rw-r--r--progs/glsl/trirast.c87
-rw-r--r--progs/glsl/twoside.c90
-rw-r--r--progs/tests/.gitignore2
-rw-r--r--progs/tests/Makefile2
-rw-r--r--progs/tests/lineclip.c175
-rw-r--r--progs/tests/unfilledclip.c205
-rw-r--r--progs/trivial/dlist-edgeflag-dangling.c2
-rw-r--r--progs/trivial/dlist-edgeflag.c2
-rw-r--r--progs/util/extfuncs.h2
-rw-r--r--progs/util/shaderutil.c159
-rw-r--r--progs/util/shaderutil.h34
-rw-r--r--progs/util/showbuffer.c6
-rw-r--r--progs/xdemos/glthreads.c2
-rw-r--r--progs/xdemos/ipc.c2
25 files changed, 794 insertions, 1102 deletions
diff --git a/progs/demos/Makefile b/progs/demos/Makefile
index 456bd4a2c7..01b76ad105 100644
--- a/progs/demos/Makefile
+++ b/progs/demos/Makefile
@@ -13,7 +13,7 @@ OSMESA32_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa32 -lGLU -lGL $(APP_LIB_DEPS)
LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
-LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
+LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS) -lX11 -lXi -lXmu
PROGS = \
arbfplight \
diff --git a/progs/glsl/Makefile b/progs/glsl/Makefile
index 5ee7a8e3d4..ff8fbeb99b 100644
--- a/progs/glsl/Makefile
+++ b/progs/glsl/Makefile
@@ -45,6 +45,7 @@ default: $(PROGS)
extfuncs.h: $(TOP)/progs/util/extfuncs.h
cp $< .
+
readtex.c: $(TOP)/progs/util/readtex.c
cp $< .
@@ -54,26 +55,100 @@ readtex.h: $(TOP)/progs/util/readtex.h
readtex.o: readtex.c readtex.h
$(CC) -c -I$(INCDIR) $(CFLAGS) readtex.c
-bitmap.c: extfuncs.h
-brick.c: extfuncs.h
+shaderutil.c: $(TOP)/progs/util/shaderutil.c
+ cp $< .
+
+shaderutil.h: $(TOP)/progs/util/shaderutil.h
+ cp $< .
+
+shaderutil.o: shaderutil.c shaderutil.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) shaderutil.c
+
+
+
+bitmap.o: bitmap.c extfuncs.h shaderutil.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) bitmap.c
+
+bitmap: bitmap.o shaderutil.o
+ $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) bitmap.o shaderutil.o $(LIBS) -o $@
+
+
+brick.o: brick.c extfuncs.h shaderutil.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) brick.c
+
+brick: brick.o shaderutil.o
+ $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) brick.o shaderutil.o $(LIBS) -o $@
+
+
+bump.o: bump.c extfuncs.h shaderutil.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) bump.c
+
+bump: bump.o shaderutil.o
+ $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) bump.o shaderutil.o $(LIBS) -o $@
+
+
+deriv.o: deriv.c extfuncs.h shaderutil.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) deriv.c
+
+deriv: deriv.o shaderutil.o
+ $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) deriv.o shaderutil.o $(LIBS) -o $@
-bump.c: extfuncs.h
-mandelbrot.c: extfuncs.h
+mandelbrot.o: mandelbrot.c extfuncs.h shaderutil.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) mandelbrot.c
-points.c: extfuncs.h
+mandelbrot: mandelbrot.o shaderutil.o
+ $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) mandelbrot.o shaderutil.o $(LIBS) -o $@
-toyball.c: extfuncs.h
-texdemo1: texdemo1.o readtex.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) texdemo1.o readtex.o $(LIBS) -o $@
+noise.o: noise.c extfuncs.h shaderutil.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) noise.c
-texdemo1.o: texdemo1.c readtex.h extfuncs.h
+noise: noise.o shaderutil.o
+ $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) noise.o shaderutil.o $(LIBS) -o $@
+
+
+points.o: points.c extfuncs.h shaderutil.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) points.c
+
+points: points.o shaderutil.o
+ $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) points.o shaderutil.o $(LIBS) -o $@
+
+
+texdemo1.o: texdemo1.c readtex.h extfuncs.h shaderutil.h
$(CC) -c -I$(INCDIR) $(CFLAGS) texdemo1.c
+texdemo1: texdemo1.o readtex.o shaderutil.o
+ $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) texdemo1.o readtex.o shaderutil.o $(LIBS) -o $@
+
+
+toyball.o: toyball.c extfuncs.h shaderutil.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) toyball.c
+
+toyball: toyball.o shaderutil.o
+ $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) toyball.o shaderutil.o $(LIBS) -o $@
+
+
+twoside.o: twoside.c extfuncs.h shaderutil.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) twoside.c
+
+twoside: twoside.o shaderutil.o
+ $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) twoside.o shaderutil.o $(LIBS) -o $@
+
+
+trirast.o: trirast.c extfuncs.h shaderutil.h
+ $(CC) -c -I$(INCDIR) $(CFLAGS) trirast.c
+
+trirast: trirast.o shaderutil.o
+ $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) trirast.o shaderutil.o $(LIBS) -o $@
+
+
+
+
clean:
-rm -f $(PROGS)
-rm -f *.o *~
-rm -f extfuncs.h
+ -rm -f shaderutil.*
diff --git a/progs/glsl/bitmap.c b/progs/glsl/bitmap.c
index 4b62686cbf..d488ec6cb9 100644
--- a/progs/glsl/bitmap.c
+++ b/progs/glsl/bitmap.c
@@ -13,6 +13,7 @@
#include <GL/glut.h>
#include <GL/glext.h>
#include "extfuncs.h"
+#include "shaderutil.h"
static GLuint FragShader;
@@ -247,40 +248,6 @@ MakeBitmapTextures(void)
static void
-LoadAndCompileShader(GLuint shader, const char *text)
-{
- GLint stat;
-
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader_func(shader);
-
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
- exit(1);
- }
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
-}
-
-
-static void
Init(void)
{
/* Fragment shader: modulate raster color by texture, discard fragments
@@ -306,28 +273,16 @@ Init(void)
" gl_TexCoord[0] = gl_MultiTexCoord0; \n"
" gl_FrontColor = gl_Color; \n"
"}\n";
- const char *version;
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("This program requires OpenGL 2.x, found %s\n", version);
+ if (!ShadersSupported())
exit(1);
- }
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
GetExtensionFuncs();
- FragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
- LoadAndCompileShader(FragShader, fragShaderText);
-
- VertShader = glCreateShader_func(GL_VERTEX_SHADER);
- LoadAndCompileShader(VertShader, vertShaderText);
+ VertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
+ FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
+ Program = LinkShaders(VertShader, FragShader);
- Program = glCreateProgram_func();
- glAttachShader_func(Program, FragShader);
- glAttachShader_func(Program, VertShader);
- glLinkProgram_func(Program);
- CheckLink(Program);
glUseProgram_func(Program);
uScale = glGetUniformLocation_func(Program, "scale");
diff --git a/progs/glsl/brick.c b/progs/glsl/brick.c
index 522698b5d4..4be266622b 100644
--- a/progs/glsl/brick.c
+++ b/progs/glsl/brick.c
@@ -13,6 +13,7 @@
#include <GL/glut.h>
#include <GL/glext.h>
#include "extfuncs.h"
+#include "shaderutil.h"
static char *FragProgFile = "CH06-brick.frag.txt";
@@ -23,23 +24,15 @@ static GLuint fragShader;
static GLuint vertShader;
static GLuint program;
-
-struct uniform_info {
- const char *name;
- GLuint size;
- GLint location;
- GLfloat value[4];
-};
-
static struct uniform_info Uniforms[] = {
/* vert */
- { "LightPosition", 3, -1, { 0.1, 0.1, 9.0, 0} },
+ { "LightPosition", 3, GL_FLOAT, { 0.1, 0.1, 9.0, 0}, -1 },
/* frag */
- { "BrickColor", 3, -1, { 0.8, 0.2, 0.2, 0 } },
- { "MortarColor", 3, -1, { 0.6, 0.6, 0.6, 0 } },
- { "BrickSize", 2, -1, { 1.0, 0.3, 0, 0 } },
- { "BrickPct", 2, -1, { 0.9, 0.8, 0, 0 } },
- { NULL, 0, 0, { 0, 0, 0, 0 } }
+ { "BrickColor", 3, GL_FLOAT, { 0.8, 0.2, 0.2, 0 }, -1 },
+ { "MortarColor", 3, GL_FLOAT, { 0.6, 0.6, 0.6, 0 }, -1 },
+ { "BrickSize", 2, GL_FLOAT, { 1.0, 0.3, 0, 0 }, -1 },
+ { "BrickPct", 2, GL_FLOAT, { 0.9, 0.8, 0, 0 }, -1 },
+ END_OF_UNIFORMS
};
static GLint win = 0;
@@ -146,121 +139,20 @@ SpecialKey(int key, int x, int y)
static void
-LoadAndCompileShader(GLuint shader, const char *text)
-{
- GLint stat;
-
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader_func(shader);
-
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "brick: problem compiling shader: %s\n", log);
- exit(1);
- }
- else {
- printf("Shader compiled OK\n");
- }
-}
-
-
-/**
- * Read a shader from a file.
- */
-static void
-ReadShader(GLuint shader, const char *filename)
-{
- const int max = 100*1000;
- int n;
- char *buffer = (char*) malloc(max);
- FILE *f = fopen(filename, "r");
- if (!f) {
- fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
- exit(1);
- }
-
- n = fread(buffer, 1, max, f);
- printf("brick: read %d bytes from shader file %s\n", n, filename);
- if (n > 0) {
- buffer[n] = 0;
- LoadAndCompileShader(shader, buffer);
- }
-
- fclose(f);
- free(buffer);
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
- else {
- fprintf(stderr, "Link success!\n");
- }
-}
-
-
-static void
Init(void)
{
- const char *version;
- GLint i;
-
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("Warning: this program expects OpenGL 2.0\n");
- /*exit(1);*/
- }
+ if (!ShadersSupported())
+ exit(1);
GetExtensionFuncs();
- vertShader = glCreateShader_func(GL_VERTEX_SHADER);
- ReadShader(vertShader, VertProgFile);
-
- fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
- ReadShader(fragShader, FragProgFile);
+ vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
+ fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
+ program = LinkShaders(vertShader, fragShader);
- program = glCreateProgram_func();
- glAttachShader_func(program, fragShader);
- glAttachShader_func(program, vertShader);
- glLinkProgram_func(program);
- CheckLink(program);
glUseProgram_func(program);
- for (i = 0; Uniforms[i].name; i++) {
- Uniforms[i].location
- = glGetUniformLocation_func(program, Uniforms[i].name);
- printf("Uniform %s location: %d\n", Uniforms[i].name,
- Uniforms[i].location);
- switch (Uniforms[i].size) {
- case 1:
- glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 2:
- glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 3:
- glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 4:
- glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- default:
- abort();
- }
- }
+ InitUniforms(program, Uniforms);
assert(glGetError() == 0);
diff --git a/progs/glsl/bump.c b/progs/glsl/bump.c
index 11f87ab127..e42421d489 100644
--- a/progs/glsl/bump.c
+++ b/progs/glsl/bump.c
@@ -13,6 +13,7 @@
#include <GL/glu.h>
#include <GL/glext.h>
#include "extfuncs.h"
+#include "shaderutil.h"
static char *FragProgFile = "CH11-bumpmap.frag.txt";
@@ -24,20 +25,13 @@ static GLuint vertShader;
static GLuint program;
-struct uniform_info {
- const char *name;
- GLuint size;
- GLint location;
- GLfloat value[4];
-};
-
static struct uniform_info Uniforms[] = {
- { "LightPosition", 3, -1, { 0.57737, 0.57735, 0.57735, 0.0 } },
- { "SurfaceColor", 3, -1, { 0.8, 0.8, 0.2, 0 } },
- { "BumpDensity", 1, -1, { 10.0, 0, 0, 0 } },
- { "BumpSize", 1, -1, { 0.125, 0, 0, 0 } },
- { "SpecularFactor", 1, -1, { 0.5, 0, 0, 0 } },
- { NULL, 0, 0, { 0, 0, 0, 0 } }
+ { "LightPosition", 3, GL_FLOAT, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 },
+ { "SurfaceColor", 3, GL_FLOAT, { 0.8, 0.8, 0.2, 0 }, -1 },
+ { "BumpDensity", 1, GL_FLOAT, { 10.0, 0, 0, 0 }, -1 },
+ { "BumpSize", 1, GL_FLOAT, { 0.125, 0, 0, 0 }, -1 },
+ { "SpecularFactor", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 },
+ END_OF_UNIFORMS
};
static GLint win = 0;
@@ -232,100 +226,18 @@ SpecialKey(int key, int x, int y)
}
-
-static void
-LoadAndCompileShader(GLuint shader, const char *text)
-{
- GLint stat;
-
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader_func(shader);
-
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "bump: problem compiling shader: %s\n", log);
- exit(1);
- }
- else {
- printf("Shader compiled OK\n");
- }
-}
-
-
-/**
- * Read a shader from a file.
- */
-static void
-ReadShader(GLuint shader, const char *filename)
-{
- const int max = 100*1000;
- int n;
- char *buffer = (char*) malloc(max);
- FILE *f = fopen(filename, "r");
- if (!f) {
- fprintf(stderr, "bump: Unable to open shader file %s\n", filename);
- exit(1);
- }
-
- n = fread(buffer, 1, max, f);
- printf("bump: read %d bytes from shader file %s\n", n, filename);
- if (n > 0) {
- buffer[n] = 0;
- LoadAndCompileShader(shader, buffer);
- }
-
- fclose(f);
- free(buffer);
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
- else {
- fprintf(stderr, "Link success!\n");
- }
-}
-
-
static void
Init(void)
{
- const char *version;
- GLint i;
-
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("Warning: this program expects OpenGL 2.0\n");
- /*exit(1);*/
- }
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
+ if (!ShadersSupported())
+ exit(1);
GetExtensionFuncs();
- vertShader = glCreateShader_func(GL_VERTEX_SHADER);
- ReadShader(vertShader, VertProgFile);
-
- fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
- ReadShader(fragShader, FragProgFile);
+ vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
+ fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
+ program = LinkShaders(vertShader, fragShader);
- program = glCreateProgram_func();
- glAttachShader_func(program, fragShader);
- glAttachShader_func(program, vertShader);
- glLinkProgram_func(program);
- CheckLink(program);
glUseProgram_func(program);
assert(glIsProgram_func(program));
@@ -336,28 +248,7 @@ Init(void)
CheckError(__LINE__);
- for (i = 0; Uniforms[i].name; i++) {
- Uniforms[i].location
- = glGetUniformLocation_func(program, Uniforms[i].name);
- printf("Uniform %s location: %d\n", Uniforms[i].name,
- Uniforms[i].location);
- switch (Uniforms[i].size) {
- case 1:
- glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 2:
- glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 3:
- glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 4:
- glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- default:
- abort();
- }
- }
+ InitUniforms(program, Uniforms);
CheckError(__LINE__);
diff --git a/progs/glsl/deriv.c b/progs/glsl/deriv.c
index 8b652bc1e4..e69f0b82c4 100644
--- a/progs/glsl/deriv.c
+++ b/progs/glsl/deriv.c
@@ -17,6 +17,7 @@
#include <GL/glut.h>
#include <GL/glext.h>
#include "extfuncs.h"
+#include "shaderutil.h"
static char *FragProgFile = NULL;
@@ -159,68 +160,6 @@ MakeRect(void)
}
-
-static void
-LoadAndCompileShader(GLuint shader, const char *text)
-{
- GLint stat;
-
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader_func(shader);
-
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
- exit(1);
- }
-}
-
-
-/**
- * Read a shader from a file.
- */
-static void
-ReadShader(GLuint shader, const char *filename)
-{
- const int max = 100*1000;
- int n;
- char *buffer = (char*) malloc(max);
- FILE *f = fopen(filename, "r");
- if (!f) {
- fprintf(stderr, "fslight: Unable to open shader file %s\n", filename);
- exit(1);
- }
-
- n = fread(buffer, 1, max, f);
- printf("fslight: read %d bytes from shader file %s\n", n, filename);
- if (n > 0) {
- buffer[n] = 0;
- LoadAndCompileShader(shader, buffer);
- }
-
- fclose(f);
- free(buffer);
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
-}
-
-
static void
Init(void)
{
@@ -234,33 +173,16 @@ Init(void)
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
" gl_TexCoord[0] = gl_MultiTexCoord0;\n"
"}\n";
- const char *version;
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("This program requires OpenGL 2.x, found %s\n", version);
+ if (!ShadersSupported())
exit(1);
- }
GetExtensionFuncs();
- fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
- if (FragProgFile)
- ReadShader(fragShader, FragProgFile);
- else
- LoadAndCompileShader(fragShader, fragShaderText);
-
- vertShader = glCreateShader_func(GL_VERTEX_SHADER);
- if (VertProgFile)
- ReadShader(vertShader, VertProgFile);
- else
- LoadAndCompileShader(vertShader, vertShaderText);
-
- program = glCreateProgram_func();
- glAttachShader_func(program, fragShader);
- glAttachShader_func(program, vertShader);
- glLinkProgram_func(program);
- CheckLink(program);
+ vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
+ fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
+ program = LinkShaders(vertShader, fragShader);
+
glUseProgram_func(program);
/*assert(glGetError() == 0);*/
diff --git a/progs/glsl/mandelbrot.c b/progs/glsl/mandelbrot.c
index e7b2b04b0d..fa67a3c2ca 100644
--- a/progs/glsl/mandelbrot.c
+++ b/progs/glsl/mandelbrot.c
@@ -13,6 +13,7 @@
#include <GL/glut.h>
#include <GL/glext.h>
#include "extfuncs.h"
+#include "shaderutil.h"
static char *FragProgFile = "CH18-mandel.frag.txt";
@@ -24,28 +25,21 @@ static GLuint vertShader;
static GLuint program;
-struct uniform_info {
- const char *name;
- GLuint size;
- GLint location;
- GLfloat value[4];
-};
-
static struct uniform_info Uniforms[] = {
/* vert */
- { "LightPosition", 3, -1, { 0.1, 0.1, 9.0, 0} },
- { "SpecularContribution", 1, -1, { 0.5, 0, 0, 0 } },
- { "DiffuseContribution", 1, -1, { 0.5, 0, 0, 0 } },
- { "Shininess", 1, -1, { 20.0, 0, 0, 0 } },
+ { "LightPosition", 3, GL_FLOAT, { 0.1, 0.1, 9.0, 0}, -1 },
+ { "SpecularContribution", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 },
+ { "DiffuseContribution", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 },
+ { "Shininess", 1, GL_FLOAT, { 20.0, 0, 0, 0 }, -1 },
/* frag */
- { "MaxIterations", 1, -1, { 12, 0, 0, 0 } },
- { "Zoom", 1, -1, { 0.125, 0, 0, 0 } },
- { "Xcenter", 1, -1, { -1.5, 0, 0, 0 } },
- { "Ycenter", 1, -1, { .005, 0, 0, 0 } },
- { "InnerColor", 3, -1, { 1, 0, 0, 0 } },
- { "OuterColor1", 3, -1, { 0, 1, 0, 0 } },
- { "OuterColor2", 3, -1, { 0, 0, 1, 0 } },
- { NULL, 0, 0, { 0, 0, 0, 0 } }
+ { "MaxIterations", 1, GL_FLOAT, { 12, 0, 0, 0 }, -1 },
+ { "Zoom", 1, GL_FLOAT, { 0.125, 0, 0, 0 }, -1 },
+ { "Xcenter", 1, GL_FLOAT, { -1.5, 0, 0, 0 }, -1 },
+ { "Ycenter", 1, GL_FLOAT, { .005, 0, 0, 0 }, -1 },
+ { "InnerColor", 3, GL_FLOAT, { 1, 0, 0, 0 }, -1 },
+ { "OuterColor1", 3, GL_FLOAT, { 0, 1, 0, 0 }, -1 },
+ { "OuterColor2", 3, GL_FLOAT, { 0, 0, 1, 0 }, -1 },
+ END_OF_UNIFORMS
};
static GLint win = 0;
@@ -157,123 +151,21 @@ SpecialKey(int key, int x, int y)
}
-
-static void
-LoadAndCompileShader(GLuint shader, const char *text)
-{
- GLint stat;
-
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader_func(shader);
-
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "mandelbrot: problem compiling shader: %s\n", log);
- exit(1);
- }
- else {
- printf("Shader compiled OK\n");
- }
-}
-
-
-/**
- * Read a shader from a file.
- */
-static void
-ReadShader(GLuint shader, const char *filename)
-{
- const int max = 100*1000;
- int n;
- char *buffer = (char*) malloc(max);
- FILE *f = fopen(filename, "r");
- if (!f) {
- fprintf(stderr, "mandelbrot: Unable to open shader file %s\n", filename);
- exit(1);
- }
-
- n = fread(buffer, 1, max, f);
- printf("mandelbrot: read %d bytes from shader file %s\n", n, filename);
- if (n > 0) {
- buffer[n] = 0;
- LoadAndCompileShader(shader, buffer);
- }
-
- fclose(f);
- free(buffer);
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
- else {
- fprintf(stderr, "Link success!\n");
- }
-}
-
-
static void
Init(void)
{
- const char *version;
- GLint i;
-
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("Warning: this program expects OpenGL 2.0\n");
- /*exit(1);*/
- }
+ if (!ShadersSupported())
+ exit(1);
GetExtensionFuncs();
- vertShader = glCreateShader_func(GL_VERTEX_SHADER);
- ReadShader(vertShader, VertProgFile);
-
- fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
- ReadShader(fragShader, FragProgFile);
+ vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
+ fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
+ program = LinkShaders(vertShader, fragShader);
- program = glCreateProgram_func();
- glAttachShader_func(program, fragShader);
- glAttachShader_func(program, vertShader);
- glLinkProgram_func(program);
- CheckLink(program);
glUseProgram_func(program);
- for (i = 0; Uniforms[i].name; i++) {
- Uniforms[i].location
- = glGetUniformLocation_func(program, Uniforms[i].name);
- printf("Uniform %s location: %d\n", Uniforms[i].name,
- Uniforms[i].location);
- switch (Uniforms[i].size) {
- case 1:
- glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 2:
- glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 3:
- glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 4:
- glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- default:
- abort();
- }
- }
+ InitUniforms(program, Uniforms);
uZoom = glGetUniformLocation_func(program, "Zoom");
uXcenter = glGetUniformLocation_func(program, "Xcenter");
diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c
index adccd1a7c8..9da71ac775 100644
--- a/progs/glsl/noise.c
+++ b/progs/glsl/noise.c
@@ -12,6 +12,7 @@
#include <GL/glut.h>
#include <GL/glext.h>
#include "extfuncs.h"
+#include "shaderutil.h"
static const char *VertShaderText =
@@ -34,18 +35,11 @@ static const char *FragShaderText =
"}\n";
-struct uniform_info {
- const char *name;
- GLuint size;
- GLint location;
- GLfloat value[4];
-};
-
static struct uniform_info Uniforms[] = {
- { "Scale", 4, -1, { 0.5, 0.4, 0.0, 0} },
- { "Bias", 4, -1, { 0.5, 0.3, 0.0, 0} },
- { "Slice", 1, -1, { 0.5, 0, 0, 0} },
- { NULL, 0, 0, { 0, 0, 0, 0 } }
+ { "Scale", 4, GL_FLOAT, { 0.5, 0.4, 0.0, 0}, -1 },
+ { "Bias", 4, GL_FLOAT, { 0.5, 0.3, 0.0, 0}, -1 },
+ { "Slice", 1, GL_FLOAT, { 0.5, 0, 0, 0}, -1 },
+ END_OF_UNIFORMS
};
/* program/shader objects */
@@ -175,94 +169,20 @@ SpecialKey(int key, int x, int y)
static void
-LoadAndCompileShader(GLuint shader, const char *text)
-{
- GLint stat;
-
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader_func(shader);
-
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "noise: problem compiling shader: %s\n", log);
- exit(1);
- }
- else {
- printf("Shader compiled OK\n");
- }
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
- else {
- fprintf(stderr, "Link success!\n");
- }
-}
-
-
-static void
Init(void)
{
- const char *version;
- GLint i;
-
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("Warning: this program expects OpenGL 2.0\n");
- /*exit(1);*/
- }
+ if (!ShadersSupported())
+ exit(1);
GetExtensionFuncs();
- vertShader = glCreateShader_func(GL_VERTEX_SHADER);
- LoadAndCompileShader(vertShader, VertShaderText);
-
- fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
- LoadAndCompileShader(fragShader, FragShaderText);
+ vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText);
+ fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText);
+ program = LinkShaders(vertShader, fragShader);
- program = glCreateProgram_func();
- glAttachShader_func(program, fragShader);
- glAttachShader_func(program, vertShader);
- glLinkProgram_func(program);
- CheckLink(program);
glUseProgram_func(program);
- for (i = 0; Uniforms[i].name; i++) {
- Uniforms[i].location
- = glGetUniformLocation_func(program, Uniforms[i].name);
- printf("Uniform %s location: %d\n", Uniforms[i].name,
- Uniforms[i].location);
- switch (Uniforms[i].size) {
- case 1:
- glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 2:
- glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 3:
- glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 4:
- glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- default:
- abort();
- }
- }
+ InitUniforms(program, Uniforms);
assert(glGetError() == 0);
diff --git a/progs/glsl/points.c b/progs/glsl/points.c
index 85115de504..392dc4db85 100644
--- a/progs/glsl/points.c
+++ b/progs/glsl/points.c
@@ -14,6 +14,7 @@
#include <GL/glut.h>
#include <GL/glext.h>
#include "extfuncs.h"
+#include "shaderutil.h"
static GLuint FragShader;
@@ -182,40 +183,6 @@ SpecialKey(int key, int x, int y)
static void
-LoadAndCompileShader(GLuint shader, const char *text)
-{
- GLint stat;
-
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader_func(shader);
-
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
- exit(1);
- }
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
-}
-
-
-static void
Init(void)
{
/* Fragment shader: compute distance of fragment from center of point
@@ -254,28 +221,16 @@ Init(void)
" gl_TexCoord[0] = gl_MultiTexCoord0; \n"
" gl_FrontColor = gl_Color; \n"
"}\n";
- const char *version;
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("This program requires OpenGL 2.x, found %s\n", version);
+ if (!ShadersSupported())
exit(1);
- }
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
GetExtensionFuncs();
- FragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
- LoadAndCompileShader(FragShader, fragShaderText);
-
- VertShader = glCreateShader_func(GL_VERTEX_SHADER);
- LoadAndCompileShader(VertShader, vertShaderText);
+ VertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
+ FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
+ Program = LinkShaders(VertShader, FragShader);
- Program = glCreateProgram_func();
- glAttachShader_func(Program, FragShader);
- glAttachShader_func(Program, VertShader);
- glLinkProgram_func(Program);
- CheckLink(Program);
glUseProgram_func(Program);
uViewportInv = glGetUniformLocation_func(Program, "viewportInv");
diff --git a/progs/glsl/texdemo1.c b/progs/glsl/texdemo1.c
index d29ecf452b..3dd19eaf4b 100644
--- a/progs/glsl/texdemo1.c
+++ b/progs/glsl/texdemo1.c
@@ -31,6 +31,7 @@
#include "GL/glut.h"
#include "readtex.h"
#include "extfuncs.h"
+#include "shaderutil.h"
static const char *Demo = "texdemo1";
@@ -50,39 +51,20 @@ static GLfloat EyeDist = 10;
static GLboolean Anim = GL_TRUE;
-struct uniform_info {
- const char *name;
- GLuint size;
- GLint location;
- GLenum type; /**< GL_FLOAT or GL_INT */
- GLfloat value[4];
-};
-
static struct uniform_info ReflectUniforms[] = {
- { "cubeTex", 1, -1, GL_INT, { 0, 0, 0, 0 } },
- { "lightPos", 3, -1, GL_FLOAT, { 10, 10, 20, 0 } },
- { NULL, 0, 0, 0, { 0, 0, 0, 0 } }
+ { "cubeTex", 1, GL_INT, { 0, 0, 0, 0 }, -1 },
+ { "lightPos", 3, GL_FLOAT, { 10, 10, 20, 0 }, -1 },
+ END_OF_UNIFORMS
};
static struct uniform_info SimpleUniforms[] = {
- { "tex2d", 1, -1, GL_INT, { 1, 0, 0, 0 } },
- { "lightPos", 3, -1, GL_FLOAT, { 10, 10, 20, 0 } },
- { NULL, 0, 0, 0, { 0, 0, 0, 0 } }
+ { "tex2d", 1, GL_INT, { 1, 0, 0, 0 }, -1 },
+ { "lightPos", 3, GL_FLOAT, { 10, 10, 20, 0 }, -1 },
+ END_OF_UNIFORMS
};
static void
-CheckError(int line)
-{
- GLenum err = glGetError();
- if (err) {
- printf("GL Error %s (0x%x) at line %d\n",
- gluErrorString(err), (int) err, line);
- }
-}
-
-
-static void
DrawGround(GLfloat size)
{
glPushMatrix();
@@ -386,132 +368,19 @@ InitTextures(GLboolean useImageFiles)
}
-static void
-LoadAndCompileShader(GLuint shader, const char *text)
-{
- GLint stat;
-
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader_func(shader);
-
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "%s: problem compiling shader: %s\n", Demo, log);
- exit(1);
- }
- else {
- printf("Shader compiled OK\n");
- }
-}
-
-
-/**
- * Read a shader from a file.
- */
-static void
-ReadShader(GLuint shader, const char *filename)
-{
- const int max = 100*1000;
- int n;
- char *buffer = (char*) malloc(max);
- FILE *f = fopen(filename, "r");
- if (!f) {
- fprintf(stderr, "%s: Unable to open shader file %s\n", Demo, filename);
- exit(1);
- }
-
- n = fread(buffer, 1, max, f);
- printf("%s: read %d bytes from shader file %s\n", Demo, n, filename);
- if (n > 0) {
- buffer[n] = 0;
- LoadAndCompileShader(shader, buffer);
- }
-
- fclose(f);
- free(buffer);
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
- else {
- fprintf(stderr, "Link success!\n");
- }
-}
-
-
static GLuint
CreateProgram(const char *vertProgFile, const char *fragProgFile,
struct uniform_info *uniforms)
{
- GLuint fragShader = 0, vertShader = 0, program = 0;
- GLint i;
-
- program = glCreateProgram_func();
- if (vertProgFile) {
- vertShader = glCreateShader_func(GL_VERTEX_SHADER);
- ReadShader(vertShader, vertProgFile);
- glAttachShader_func(program, vertShader);
- }
+ GLuint fragShader, vertShader, program;
- if (fragProgFile) {
- fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
- ReadShader(fragShader, fragProgFile);
- glAttachShader_func(program, fragShader);
- }
-
- glLinkProgram_func(program);
- CheckLink(program);
+ vertShader = CompileShaderFile(GL_VERTEX_SHADER, vertProgFile);
+ fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, fragProgFile);
+ program = LinkShaders(vertShader, fragShader);
glUseProgram_func(program);
- assert(glIsProgram_func(program));
- assert(glIsShader_func(fragShader));
- assert(glIsShader_func(vertShader));
-
- CheckError(__LINE__);
- for (i = 0; uniforms[i].name; i++) {
- uniforms[i].location
- = glGetUniformLocation_func(program, uniforms[i].name);
- printf("Uniform %s location: %d\n", uniforms[i].name,
- uniforms[i].location);
-
- switch (uniforms[i].size) {
- case 1:
- if (uniforms[i].type == GL_INT)
- glUniform1i_func(uniforms[i].location,
- (GLint) uniforms[i].value[0]);
- else
- glUniform1fv_func(uniforms[i].location, 1, uniforms[i].value);
- break;
- case 2:
- glUniform2fv_func(uniforms[i].location, 1, uniforms[i].value);
- break;
- case 3:
- glUniform3fv_func(uniforms[i].location, 1, uniforms[i].value);
- break;
- case 4:
- glUniform4fv_func(uniforms[i].location, 1, uniforms[i].value);
- break;
- default:
- abort();
- }
- }
-
- CheckError(__LINE__);
+ InitUniforms(program, uniforms);
return program;
}
diff --git a/progs/glsl/toyball.c b/progs/glsl/toyball.c
index 3aa096161a..b870435f66 100644
--- a/progs/glsl/toyball.c
+++ b/progs/glsl/toyball.c
@@ -13,6 +13,7 @@
#include <GL/glut.h>
#include <GL/glext.h>
#include "extfuncs.h"
+#include "shaderutil.h"
static char *FragProgFile = "CH11-toyball.frag.txt";
@@ -24,30 +25,23 @@ static GLuint vertShader;
static GLuint program;
-struct uniform_info {
- const char *name;
- GLuint size;
- GLint location;
- GLfloat value[4];
-};
-
static struct uniform_info Uniforms[] = {
- { "LightDir", 4, -1, { 0.57737, 0.57735, 0.57735, 0.0 } },
- { "HVector", 4, -1, { 0.32506, 0.32506, 0.88808, 0.0 } },
- { "BallCenter", 4, -1, { 0.0, 0.0, 0.0, 1.0 } },
- { "SpecularColor", 4, -1, { 0.4, 0.4, 0.4, 60.0 } },
- { "Red", 4, -1, { 0.6, 0.0, 0.0, 1.0 } },
- { "Blue", 4, -1, { 0.0, 0.3, 0.6, 1.0 } },
- { "Yellow", 4, -1, { 0.6, 0.5, 0.0, 1.0 } },
- { "HalfSpace0", 4, -1, { 1.0, 0.0, 0.0, 0.2 } },
- { "HalfSpace1", 4, -1, { 0.309016994, 0.951056516, 0.0, 0.2 } },
- { "HalfSpace2", 4, -1, { -0.809016994, 0.587785252, 0.0, 0.2 } },
- { "HalfSpace3", 4, -1, { -0.809016994, -0.587785252, 0.0, 0.2 } },
- { "HalfSpace4", 4, -1, { 0.309116994, -0.951056516, 0.0, 0.2 } },
- { "InOrOutInit", 1, -1, { -3.0, 0, 0, 0 } },
- { "StripeWidth", 1, -1, { 0.3, 0, 0, 0 } },
- { "FWidth", 1, -1, { 0.005, 0, 0, 0 } },
- { NULL, 0, 0, { 0, 0, 0, 0 } }
+ { "LightDir", 4, GL_FLOAT, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 },
+ { "HVector", 4, GL_FLOAT, { 0.32506, 0.32506, 0.88808, 0.0 }, -1 },
+ { "BallCenter", 4, GL_FLOAT, { 0.0, 0.0, 0.0, 1.0 }, -1 },
+ { "SpecularColor", 4, GL_FLOAT, { 0.4, 0.4, 0.4, 60.0 }, -1 },
+ { "Red", 4, GL_FLOAT, { 0.6, 0.0, 0.0, 1.0 }, -1 },
+ { "Blue", 4, GL_FLOAT, { 0.0, 0.3, 0.6, 1.0 }, -1 },
+ { "Yellow", 4, GL_FLOAT, { 0.6, 0.5, 0.0, 1.0 }, -1 },
+ { "HalfSpace0", 4, GL_FLOAT, { 1.0, 0.0, 0.0, 0.2 }, -1 },
+ { "HalfSpace1", 4, GL_FLOAT, { 0.309016994, 0.951056516, 0.0, 0.2 }, -1 },
+ { "HalfSpace2", 4, GL_FLOAT, { -0.809016994, 0.587785252, 0.0, 0.2 }, -1 },
+ { "HalfSpace3", 4, GL_FLOAT, { -0.809016994, -0.587785252, 0.0, 0.2 }, -1 },
+ { "HalfSpace4", 4, GL_FLOAT, { 0.309116994, -0.951056516, 0.0, 0.2 }, -1 },
+ { "InOrOutInit", 1, GL_FLOAT, { -3.0, 0, 0, 0 }, -1 },
+ { "StripeWidth", 1, GL_FLOAT, { 0.3, 0, 0, 0 }, -1 },
+ { "FWidth", 1, GL_FLOAT, { 0.005, 0, 0, 0 }, -1 },
+ END_OF_UNIFORMS
};
static GLint win = 0;
@@ -172,127 +166,20 @@ SpecialKey(int key, int x, int y)
static void
-LoadAndCompileShader(GLuint shader, const char *text)
-{
- GLint stat;
-
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader_func(shader);
-
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "toyball: problem compiling shader: %s\n", log);
- exit(1);
- }
- else {
- printf("Shader compiled OK\n");
- }
-}
-
-
-/**
- * Read a shader from a file.
- */
-static void
-ReadShader(GLuint shader, const char *filename)
-{
- const int max = 100*1000;
- int n;
- char *buffer = (char*) malloc(max);
- FILE *f = fopen(filename, "r");
- if (!f) {
- fprintf(stderr, "toyball: Unable to open shader file %s\n", filename);
- exit(1);
- }
-
- n = fread(buffer, 1, max, f);
- printf("toyball: read %d bytes from shader file %s\n", n, filename);
- if (n > 0) {
- buffer[n] = 0;
- LoadAndCompileShader(shader, buffer);
- }
-
- fclose(f);
- free(buffer);
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
- else {
- fprintf(stderr, "Link success!\n");
- }
-}
-
-
-static void
Init(void)
{
- const char *version;
- GLint i;
-
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("Warning: this program expects OpenGL 2.0\n");
- /*exit(1);*/
- }
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
+ if (!ShadersSupported())
+ exit(1);
GetExtensionFuncs();
- vertShader = glCreateShader_func(GL_VERTEX_SHADER);
- ReadShader(vertShader, VertProgFile);
-
- fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
- ReadShader(fragShader, FragProgFile);
+ vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
+ fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
+ program = LinkShaders(vertShader, fragShader);
- program = glCreateProgram_func();
- glAttachShader_func(program, fragShader);
- glAttachShader_func(program, vertShader);
- glLinkProgram_func(program);
- CheckLink(program);
glUseProgram_func(program);
- assert(glIsProgram_func(program));
- assert(glIsShader_func(fragShader));
- assert(glIsShader_func(vertShader));
-
-
- for (i = 0; Uniforms[i].name; i++) {
- Uniforms[i].location
- = glGetUniformLocation_func(program, Uniforms[i].name);
- printf("Uniform %s location: %d\n", Uniforms[i].name,
- Uniforms[i].location);
- switch (Uniforms[i].size) {
- case 1:
- glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 2:
- glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 3:
- glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 4:
- glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- default:
- abort();
- }
- }
+ InitUniforms(program, Uniforms);
assert(glGetError() == 0);
diff --git a/progs/glsl/trirast.c b/progs/glsl/trirast.c
index 2842755447..67cbac0546 100644
--- a/progs/glsl/trirast.c
+++ b/progs/glsl/trirast.c
@@ -19,6 +19,7 @@
#include <GL/glut.h>
#include <GL/glext.h>
#include "extfuncs.h"
+#include "shaderutil.h"
static GLint WinWidth = 300, WinHeight = 300;
@@ -169,67 +170,6 @@ Key(unsigned char key, int x, int y)
static void
-LoadAndCompileShader(GLuint shader, const char *text)
-{
- GLint stat;
-
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader_func(shader);
-
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
- exit(1);
- }
-}
-
-
-/**
- * Read a shader from a file.
- */
-static void
-ReadShader(GLuint shader, const char *filename)
-{
- const int max = 100*1000;
- int n;
- char *buffer = (char*) malloc(max);
- FILE *f = fopen(filename, "r");
- if (!f) {
- fprintf(stderr, "fslight: Unable to open shader file %s\n", filename);
- exit(1);
- }
-
- n = fread(buffer, 1, max, f);
- printf("fslight: read %d bytes from shader file %s\n", n, filename);
- if (n > 0) {
- buffer[n] = 0;
- LoadAndCompileShader(shader, buffer);
- }
-
- fclose(f);
- free(buffer);
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
-}
-
-
-static void
Init(void)
{
static const char *fragShaderText =
@@ -252,33 +192,16 @@ Init(void)
"void main() {\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
"}\n";
- const char *version;
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("This program requires OpenGL 2.x, found %s\n", version);
+ if (!ShadersSupported())
exit(1);
- }
GetExtensionFuncs();
- fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
- if (FragProgFile)
- ReadShader(fragShader, FragProgFile);
- else
- LoadAndCompileShader(fragShader, fragShaderText);
-
- vertShader = glCreateShader_func(GL_VERTEX_SHADER);
- if (VertProgFile)
- ReadShader(vertShader, VertProgFile);
- else
- LoadAndCompileShader(vertShader, vertShaderText);
+ vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
+ fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
+ program = LinkShaders(vertShader, fragShader);
- program = glCreateProgram_func();
- glAttachShader_func(program, fragShader);
- glAttachShader_func(program, vertShader);
- glLinkProgram_func(program);
- CheckLink(program);
glUseProgram_func(program);
uv0 = glGetUniformLocation_func(program, "v0");
diff --git a/progs/glsl/twoside.c b/progs/glsl/twoside.c
index 1db92b5512..77977be536 100644
--- a/progs/glsl/twoside.c
+++ b/progs/glsl/twoside.c
@@ -16,9 +16,9 @@
#include <GL/glut.h>
#include <GL/glext.h>
#include "extfuncs.h"
+#include "shaderutil.h"
-static const char *Prog = "twoside";
static GLint WinWidth = 300, WinHeight = 300;
static char *FragProgFile = NULL;
static char *VertProgFile = NULL;
@@ -168,67 +168,6 @@ Key(unsigned char key, int x, int y)
static void
-LoadAndCompileShader(GLuint shader, const char *text)
-{
- GLint stat;
-
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader_func(shader);
-
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "%s: problem compiling shader:\n%s\n", Prog, log);
- exit(1);
- }
-}
-
-
-/**
- * Read a shader from a file.
- */
-static void
-ReadShader(GLuint shader, const char *filename)
-{
- const int max = 100*1000;
- int n;
- char *buffer = (char*) malloc(max);
- FILE *f = fopen(filename, "r");
- if (!f) {
- fprintf(stderr, "%s: Unable to open shader file %s\n", Prog, filename);
- exit(1);
- }
-
- n = fread(buffer, 1, max, f);
- printf("%s: read %d bytes from shader file %s\n", Prog, n, filename);
- if (n > 0) {
- buffer[n] = 0;
- LoadAndCompileShader(shader, buffer);
- }
-
- fclose(f);
- free(buffer);
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
-}
-
-
-static void
Init(void)
{
static const char *fragShaderText =
@@ -255,33 +194,16 @@ Init(void)
" } \n"
" gl_Position = ftransform(); \n"
"} \n";
- const char *version;
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("This program requires OpenGL 2.x, found %s\n", version);
+ if (!ShadersSupported())
exit(1);
- }
GetExtensionFuncs();
- fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
- if (FragProgFile)
- ReadShader(fragShader, FragProgFile);
- else
- LoadAndCompileShader(fragShader, fragShaderText);
-
- vertShader = glCreateShader_func(GL_VERTEX_SHADER);
- if (VertProgFile)
- ReadShader(vertShader, VertProgFile);
- else
- LoadAndCompileShader(vertShader, vertShaderText);
-
- program = glCreateProgram_func();
- glAttachShader_func(program, fragShader);
- glAttachShader_func(program, vertShader);
- glLinkProgram_func(program);
- CheckLink(program);
+ vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
+ fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
+ program = LinkShaders(vertShader, fragShader);
+
glUseProgram_func(program);
u_fragface = glGetUniformLocation_func(program, "fragface");
diff --git a/progs/tests/.gitignore b/progs/tests/.gitignore
index d789b3098e..6505c315a6 100644
--- a/progs/tests/.gitignore
+++ b/progs/tests/.gitignore
@@ -38,6 +38,7 @@ getproclist.h
interleave
invert
jkrahntest
+lineclip
manytex
mipmap_limits
multipal
@@ -66,6 +67,7 @@ texline
texobjshare
texrect
texwrap
+unfilledclip
vao-01
vao-02
vparray
diff --git a/progs/tests/Makefile b/progs/tests/Makefile
index 7bf64e19e4..116a19b1f5 100644
--- a/progs/tests/Makefile
+++ b/progs/tests/Makefile
@@ -48,6 +48,7 @@ SOURCES = \
interleave.c \
invert.c \
jkrahntest.c \
+ lineclip.c \
manytex.c \
minmag.c \
mipmap_limits.c \
@@ -73,6 +74,7 @@ SOURCES = \
texobjshare.c \
texrect.c \
texwrap.c \
+ unfilledclip.c \
vao-01.c \
vao-02.c \
vparray.c \
diff --git a/progs/tests/lineclip.c b/progs/tests/lineclip.c
new file mode 100644
index 0000000000..098f5e92eb
--- /dev/null
+++ b/progs/tests/lineclip.c
@@ -0,0 +1,175 @@
+/*
+ * Copyright © 2008 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+#include <stdlib.h>
+#include <GL/glut.h>
+
+static int win_width, win_height;
+
+static void
+line(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ glBegin(GL_LINES);
+ glVertex2f(x1, y1);
+ glVertex2f(x2, y2);
+ glEnd();
+}
+
+static void
+line3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2)
+{
+ glBegin(GL_LINES);
+ glVertex3f(x1, y1, z1);
+ glVertex3f(x2, y2, z2);
+ glEnd();
+}
+
+static void
+display(void)
+{
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glColor3f(1.0, 0.0, 0.0);
+ /* 2 lines clipped along xmin */
+ line(-20, win_height / 2 - 20,
+ 20, win_height / 2 - 20);
+ line( 20, win_height / 2 + 20,
+ -20, win_height / 2 + 20);
+
+ glColor3f(0.0, 1.0, 0.0);
+ /* 2 lines clipped along ymax */
+ line(win_width / 2 - 20, win_height + 20,
+ win_width / 2 - 20, win_height - 20);
+ line(win_width / 2 + 20, win_height - 20,
+ win_width / 2 + 20, win_height + 20);
+
+ glColor3f(0.0, 0.0, 1.0);
+ /* 2 lines clipped along xmax */
+ line(win_width - 20, win_height / 2 - 20,
+ win_width + 20, win_height / 2 - 20);
+ line(win_width + 20, win_height / 2 + 20,
+ win_width - 20, win_height / 2 + 20);
+
+ glColor3f(1.0, 1.0, 1.0);
+ /* 2 lines clipped along ymin */
+ line(win_width / 2 - 20, 20,
+ win_width / 2 - 20, -20);
+ line(win_width / 2 + 20, -20,
+ win_width / 2 + 20, 20);
+
+ /* 2 lines clipped along near */
+ glColor3f(1.0, 0.0, 1.0);
+ line3(win_width / 2 - 20 - 20, win_height / 2, 0.5,
+ win_width / 2 - 20 + 20, win_height / 2, -0.5);
+ line3(win_width / 2 - 20, win_height / 2 - 20, -0.5,
+ win_width / 2 - 20, win_height / 2 + 20, 0.5);
+
+ /* 2 lines clipped along far */
+ glColor3f(0.0, 1.0, 1.0);
+ line3(win_width / 2 + 20 - 20, win_height / 2, 1.5,
+ win_width / 2 + 20 + 20, win_height / 2, 0.5);
+ line3(win_width / 2 + 20, win_height / 2 - 20, 0.5,
+ win_width / 2 + 20, win_height / 2 + 20, 1.5);
+
+ /* entirely clipped along near/far */
+ glColor3f(.5, .5, .5);
+ line3(win_width / 2, win_height / 2 - 20, -0.5,
+ win_width / 2, win_height / 2 + 20, -0.5);
+ glColor3f(.5, .5, .5);
+ line3(win_width / 2, win_height / 2 - 20, 1.5,
+ win_width / 2, win_height / 2 + 20, 1.5);
+
+ glColor3f(1.0, 1.0, 0.0);
+ /* lines clipped along both x and y limits */
+ line(-5, 20,
+ 20, -5); /* xmin, ymin */
+ line(-5, win_height - 20,
+ 20, win_height + 5); /* xmin, ymax */
+ line(win_width - 20, -5,
+ win_width + 5, 20); /* xmax, ymin */
+ line(win_width - 20, win_height + 5,
+ win_width + 5, win_height - 20); /* xmax, ymax */
+
+ glutSwapBuffers();
+}
+
+static void
+reshape(int width, int height)
+{
+ win_width = width;
+ win_height = height;
+ glViewport(0, 0, width, height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, win_width, 0, win_height, 0.0, -1.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(.25, .25, 0);
+}
+
+static void key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+
+ switch (key) {
+ case 27: /* esc */
+ exit(0);
+ break;
+ }
+
+ glutPostRedisplay();
+}
+
+static void
+init(void)
+{
+}
+
+int
+main(int argc, char *argv[])
+{
+ win_width = 200;
+ win_height = 200;
+
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(win_width, win_height);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(key);
+ glutDisplayFunc(display);
+
+ init();
+
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/tests/unfilledclip.c b/progs/tests/unfilledclip.c
new file mode 100644
index 0000000000..f25e52616a
--- /dev/null
+++ b/progs/tests/unfilledclip.c
@@ -0,0 +1,205 @@
+/*
+ * Copyright © 2008 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+#include <stdlib.h>
+#include <GL/glut.h>
+
+static int win_width, win_height;
+
+static void
+line(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ glBegin(GL_LINES);
+ glVertex2f(x1, y1);
+ glVertex2f(x2, y2);
+ glEnd();
+}
+
+static void
+line3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2)
+{
+ glBegin(GL_LINES);
+ glVertex3f(x1, y1, z1);
+ glVertex3f(x2, y2, z2);
+ glEnd();
+}
+
+static void
+display(void)
+{
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glColor3f(1.0, 0.0, 0.0);
+ /* clipped along xmin */
+ glBegin(GL_TRIANGLES);
+ glVertex2f(-20, win_height / 2 - 20);
+ glVertex2f(20, win_height / 2);
+ glVertex2f(-20, win_height / 2 + 20);
+ glEnd();
+
+ glColor3f(0.0, 1.0, 0.0);
+ /* clipped along ymax */
+ glBegin(GL_TRIANGLES);
+ glVertex2f(win_height / 2 - 20, win_height + 20);
+ glVertex2f(win_height / 2, win_height - 20);
+ glVertex2f(win_height / 2 + 20, win_height + 20);
+ glEnd();
+
+ glColor3f(0.0, 0.0, 1.0);
+ /* clipped along xmax */
+ glBegin(GL_TRIANGLES);
+ glVertex2f(win_height + 20, win_height / 2 - 20);
+ glVertex2f(win_height - 20, win_height / 2);
+ glVertex2f(win_height + 20, win_height / 2 + 20);
+ glEnd();
+
+ glColor3f(1.0, 1.0, 1.0);
+ /* clipped along ymin */
+ glBegin(GL_TRIANGLES);
+ glVertex2f(win_height / 2 - 20, -20);
+ glVertex2f(win_height / 2, 20);
+ glVertex2f(win_height / 2 + 20, -20);
+ glEnd();
+
+ /* clipped along near */
+ glColor3f(1.0, 0.0, 1.0);
+ glBegin(GL_TRIANGLES);
+ glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 0.5);
+ glVertex3f(win_width / 2 - 40, win_height / 2, -0.5);
+ glVertex3f(win_width / 2 - 20, win_height / 2 + 20, 0.5);
+ glEnd();
+
+ /* clipped along far */
+ glColor3f(0.0, 1.0, 1.0);
+ glBegin(GL_TRIANGLES);
+ glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 0.5);
+ glVertex3f(win_width / 2 + 40, win_height / 2, 1.5);
+ glVertex3f(win_width / 2 + 20, win_height / 2 + 20, 0.5);
+ glEnd();
+
+ /* entirely clipped along near/far */
+ glColor3f(.5, .5, .5);
+ glBegin(GL_TRIANGLES);
+ glVertex3f(win_width / 2 - 20, win_height / 2 + 20, -0.5);
+ glVertex3f(win_width / 2, win_height / 2 + 40, -0.5);
+ glVertex3f(win_width / 2 + 20, win_height / 2 + 20, -0.5);
+ glEnd();
+
+ glBegin(GL_TRIANGLES);
+ glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 1.5);
+ glVertex3f(win_width / 2, win_height / 2 - 40, 1.5);
+ glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 1.5);
+ glEnd();
+
+ glColor3f(.5, .5, .5);
+ line3(win_width / 2, win_height / 2 - 20, 1.5,
+ win_width / 2, win_height / 2 + 20, 1.5);
+
+ glColor3f(1.0, 1.0, 0.0);
+ /* clipped along both x and y limits */
+ glBegin(GL_TRIANGLES); /* xmin, ymin */
+ glVertex2f(-5, 20);
+ glVertex2f(20, 20);
+ glVertex2f(20, -5);
+ glEnd();
+ glBegin(GL_TRIANGLES); /* xmin, ymax */
+ glVertex2f(-5, win_height - 20);
+ glVertex2f(20, win_height - 20);
+ glVertex2f(20, win_height + 5);
+ glEnd();
+ glBegin(GL_TRIANGLES); /* xmax, ymax */
+ glVertex2f(win_width - 20, win_height + 5);
+ glVertex2f(win_width - 20, win_height - 20);
+ glVertex2f(win_width + 5, win_height - 20);
+ glEnd();
+ glBegin(GL_TRIANGLES); /* xmax, ymin */
+ glVertex2f(win_width + 5, 20);
+ glVertex2f(win_width - 20, 20);
+ glVertex2f(win_width - 20, -5);
+ glEnd();
+
+ glutSwapBuffers();
+}
+
+static void
+reshape(int width, int height)
+{
+ win_width = width;
+ win_height = height;
+ glViewport(0, 0, width, height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, win_width, 0, win_height, 0.0, -1.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(.25, .25, 0);
+}
+
+static void key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+
+ switch (key) {
+ case 27: /* esc */
+ exit(0);
+ break;
+ }
+
+ glutPostRedisplay();
+}
+
+static void
+init(void)
+{
+}
+
+int
+main(int argc, char *argv[])
+{
+ win_width = 200;
+ win_height = 200;
+
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(win_width, win_height);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(key);
+ glutDisplayFunc(display);
+
+ init();
+
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/dlist-edgeflag-dangling.c b/progs/trivial/dlist-edgeflag-dangling.c
index 31300efd84..47d29bdade 100644
--- a/progs/trivial/dlist-edgeflag-dangling.c
+++ b/progs/trivial/dlist-edgeflag-dangling.c
@@ -88,6 +88,7 @@ static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
+ glPushMatrix();
glColor3f(0,.9,0);
glEdgeFlag(0);
glCallList(list);
@@ -95,6 +96,7 @@ static void Draw(void)
glRotatef(45,0,0,1);
glColor3f(1,0,1);
glCallList(list);
+ glPopMatrix();
glFlush();
diff --git a/progs/trivial/dlist-edgeflag.c b/progs/trivial/dlist-edgeflag.c
index fa97f04103..b58e7eb435 100644
--- a/progs/trivial/dlist-edgeflag.c
+++ b/progs/trivial/dlist-edgeflag.c
@@ -93,12 +93,14 @@ static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
+ glPushMatrix();
glColor3f(0,.9,0);
glCallList(list);
glRotatef(45,0,0,1);
glColor3f(1,0,1);
glCallList(list);
+ glPopMatrix();
glFlush();
diff --git a/progs/util/extfuncs.h b/progs/util/extfuncs.h
index 88a6ae9b84..cf6b29d0e3 100644
--- a/progs/util/extfuncs.h
+++ b/progs/util/extfuncs.h
@@ -12,6 +12,7 @@ static PFNGLCREATESHADERPROC glCreateShader_func = NULL;
static PFNGLDELETEPROGRAMPROC glDeleteProgram_func = NULL;
static PFNGLDELETESHADERPROC glDeleteShader_func = NULL;
static PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib_func = NULL;
+static PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform_func = NULL;
static PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders_func = NULL;
static PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation_func = NULL;
static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog_func = NULL;
@@ -91,6 +92,7 @@ GetExtensionFuncs(void)
glDeleteProgram_func = (PFNGLDELETEPROGRAMPROC) glutGetProcAddress("glDeleteProgram");
glDeleteShader_func = (PFNGLDELETESHADERPROC) glutGetProcAddress("glDeleteShader");
glGetActiveAttrib_func = (PFNGLGETACTIVEATTRIBPROC) glutGetProcAddress("glGetActiveAttrib");
+ glGetActiveUniform_func = (PFNGLGETACTIVEUNIFORMPROC) glutGetProcAddress("glGetActiveUniform");
glGetAttachedShaders_func = (PFNGLGETATTACHEDSHADERSPROC) glutGetProcAddress("glGetAttachedShaders");
glGetAttribLocation_func = (PFNGLGETATTRIBLOCATIONPROC) glutGetProcAddress("glGetAttribLocation");
glGetProgramInfoLog_func = (PFNGLGETPROGRAMINFOLOGPROC) glutGetProcAddress("glGetProgramInfoLog");
diff --git a/progs/util/shaderutil.c b/progs/util/shaderutil.c
new file mode 100644
index 0000000000..477209ab45
--- /dev/null
+++ b/progs/util/shaderutil.c
@@ -0,0 +1,159 @@
+/**
+ * Utilities for OpenGL shading language
+ *
+ * Brian Paul
+ * 9 April 2008
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+#include "extfuncs.h"
+#include "shaderutil.h"
+
+
+static void
+Init(void)
+{
+ static GLboolean firstCall = GL_TRUE;
+ if (firstCall) {
+ GetExtensionFuncs();
+ firstCall = GL_FALSE;
+ }
+}
+
+
+GLboolean
+ShadersSupported(void)
+{
+ const char *version;
+
+ version = (const char *) glGetString(GL_VERSION);
+ if (version[0] != '2' || version[1] != '.') {
+ printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+}
+
+
+GLuint
+CompileShaderText(GLenum shaderType, const char *text)
+{
+ GLuint shader;
+ GLint stat;
+
+ Init();
+
+ shader = glCreateShader_func(shaderType);
+ glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
+ glCompileShader_func(shader);
+ glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
+ if (!stat) {
+ GLchar log[1000];
+ GLsizei len;
+ glGetShaderInfoLog_func(shader, 1000, &len, log);
+ fprintf(stderr, "Error: problem compiling shader: %s\n", log);
+ exit(1);
+ }
+ else {
+ /*printf("Shader compiled OK\n");*/
+ }
+ return shader;
+}
+
+
+/**
+ * Read a shader from a file.
+ */
+GLuint
+CompileShaderFile(GLenum shaderType, const char *filename)
+{
+ const int max = 100*1000;
+ int n;
+ char *buffer = (char*) malloc(max);
+ GLuint shader;
+
+ FILE *f = fopen(filename, "r");
+ if (!f) {
+ return 0;
+ }
+
+ n = fread(buffer, 1, max, f);
+ /*printf("read %d bytes from shader file %s\n", n, filename);*/
+ if (n > 0) {
+ buffer[n] = 0;
+ shader = CompileShaderText(shaderType, buffer);
+ }
+ else {
+ return 0;
+ }
+
+ fclose(f);
+ free(buffer);
+
+ return shader;
+}
+
+
+GLuint
+LinkShaders(GLuint vertShader, GLuint fragShader)
+{
+ GLuint program = glCreateProgram_func();
+
+ glAttachShader_func(program, fragShader);
+ glAttachShader_func(program, vertShader);
+ glLinkProgram_func(program);
+
+ /* check link */
+ {
+ GLint stat;
+ glGetProgramiv_func(program, GL_LINK_STATUS, &stat);
+ if (!stat) {
+ GLchar log[1000];
+ GLsizei len;
+ glGetProgramInfoLog_func(program, 1000, &len, log);
+ fprintf(stderr, "Shader link error:\n%s\n", log);
+ return 0;
+ }
+ }
+
+ return program;
+}
+
+
+void
+InitUniforms(GLuint program, struct uniform_info uniforms[])
+{
+ GLuint i;
+
+ for (i = 0; uniforms[i].name; i++) {
+ uniforms[i].location
+ = glGetUniformLocation_func(program, uniforms[i].name);
+
+ printf("Uniform %s location: %d\n", uniforms[i].name,
+ uniforms[i].location);
+
+ switch (uniforms[i].size) {
+ case 1:
+ if (uniforms[i].type == GL_INT)
+ glUniform1i_func(uniforms[i].location,
+ (GLint) uniforms[i].value[0]);
+ else
+ glUniform1fv_func(uniforms[i].location, 1, uniforms[i].value);
+ break;
+ case 2:
+ glUniform2fv_func(uniforms[i].location, 1, uniforms[i].value);
+ break;
+ case 3:
+ glUniform3fv_func(uniforms[i].location, 1, uniforms[i].value);
+ break;
+ case 4:
+ glUniform4fv_func(uniforms[i].location, 1, uniforms[i].value);
+ break;
+ default:
+ abort();
+ }
+ }
+}
diff --git a/progs/util/shaderutil.h b/progs/util/shaderutil.h
new file mode 100644
index 0000000000..cfb8c1f3b0
--- /dev/null
+++ b/progs/util/shaderutil.h
@@ -0,0 +1,34 @@
+#ifndef SHADER_UTIL_H
+#define SHADER_UTIL_H
+
+
+
+struct uniform_info
+{
+ const char *name;
+ GLuint size;
+ GLenum type; /**< GL_FLOAT or GL_INT */
+ GLfloat value[4];
+ GLint location; /**< filled in by InitUniforms() */
+};
+
+#define END_OF_UNIFORMS { NULL, 0, GL_NONE, { 0, 0, 0, 0 }, -1 }
+
+
+extern GLboolean
+ShadersSupported(void);
+
+extern GLuint
+CompileShaderText(GLenum shaderType, const char *text);
+
+extern GLuint
+CompileShaderFile(GLenum shaderType, const char *filename);
+
+extern GLuint
+LinkShaders(GLuint vertShader, GLuint fragShader);
+
+extern void
+InitUniforms(GLuint program, struct uniform_info uniforms[]);
+
+
+#endif /* SHADER_UTIL_H */
diff --git a/progs/util/showbuffer.c b/progs/util/showbuffer.c
index 17f84dc62b..b0cedea217 100644
--- a/progs/util/showbuffer.c
+++ b/progs/util/showbuffer.c
@@ -71,6 +71,8 @@ ShowDepthBuffer( GLsizei winWidth, GLsizei winHeight,
glPushMatrix();
glLoadIdentity();
+ glViewport(0, 0, winWidth, winHeight);
+
glDisable(GL_STENCIL_TEST);
glDisable(GL_DEPTH_TEST);
glRasterPos2f(0, 0);
@@ -120,6 +122,8 @@ ShowAlphaBuffer( GLsizei winWidth, GLsizei winHeight )
glPushMatrix();
glLoadIdentity();
+ glViewport(0, 0, winWidth, winHeight);
+
glDisable(GL_STENCIL_TEST);
glDisable(GL_DEPTH_TEST);
glRasterPos2f(0, 0);
@@ -170,6 +174,8 @@ ShowStencilBuffer( GLsizei winWidth, GLsizei winHeight,
glPushMatrix();
glLoadIdentity();
+ glViewport(0, 0, winWidth, winHeight);
+
glDisable(GL_STENCIL_TEST);
glDisable(GL_DEPTH_TEST);
glRasterPos2f(0, 0);
diff --git a/progs/xdemos/glthreads.c b/progs/xdemos/glthreads.c
index 6c7029b6ec..e9c654c649 100644
--- a/progs/xdemos/glthreads.c
+++ b/progs/xdemos/glthreads.c
@@ -505,7 +505,7 @@ main(int argc, char *argv[])
for (i = 0; i < numThreads; i++) {
pthread_create(&WinThreads[i].Thread, NULL, thread_function,
(void*) &WinThreads[i]);
- printf("glthreads: Created thread %p\n", WinThreads[i].Thread);
+ printf("glthreads: Created thread %p\n", (void *) WinThreads[i].Thread);
}
if (MultiDisplays)
diff --git a/progs/xdemos/ipc.c b/progs/xdemos/ipc.c
index fa52b09076..c872d1641a 100644
--- a/progs/xdemos/ipc.c
+++ b/progs/xdemos/ipc.c
@@ -27,12 +27,12 @@
#include <assert.h>
#include <stdio.h>
#include <string.h>
+#include <sys/types.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
-#include <sys/types.h>
#include <sys/socket.h>
#include "ipc.h"