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-rw-r--r--src/gallium/aux/draw/draw_vertex_cache.c196
1 files changed, 196 insertions, 0 deletions
diff --git a/src/gallium/aux/draw/draw_vertex_cache.c b/src/gallium/aux/draw/draw_vertex_cache.c
new file mode 100644
index 0000000000..44427999cc
--- /dev/null
+++ b/src/gallium/aux/draw/draw_vertex_cache.c
@@ -0,0 +1,196 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "pipe/p_util.h"
+#include "draw_private.h"
+#include "draw_context.h"
+
+
+void draw_vertex_cache_invalidate( struct draw_context *draw )
+{
+ assert(draw->pq.queue_nr == 0);
+ assert(draw->vs.queue_nr == 0);
+ assert(draw->vcache.referenced == 0);
+
+ memset(draw->vcache.idx, ~0, sizeof(draw->vcache.idx));
+}
+
+
+/**
+ * Check if vertex is in cache, otherwise add it. It won't go through
+ * VS yet, not until there is a flush operation or the VS queue fills up.
+ *
+ * Note that cache entries are basically just two pointers: the first
+ * an index into the user's vertex arrays, the second a location in
+ * the vertex shader cache for the post-transformed vertex.
+ *
+ * \return pointer to location of (post-transformed) vertex header in the cache
+ */
+static struct vertex_header *get_vertex( struct draw_context *draw,
+ unsigned i )
+{
+ unsigned slot = (i + (i>>5)) % VCACHE_SIZE;
+
+ assert(slot < 32); /* so we don't exceed the bitfield size below */
+
+ /* Cache miss?
+ */
+ if (draw->vcache.idx[slot] != i) {
+
+ /* If slot is in use, use the overflow area:
+ */
+ if (draw->vcache.referenced & (1 << slot)) {
+ slot = VCACHE_SIZE + draw->vcache.overflow++;
+ }
+
+ assert(slot < Elements(draw->vcache.idx));
+
+ draw->vcache.idx[slot] = i;
+
+ /* Add to vertex shader queue:
+ */
+ assert(draw->vs.queue_nr < VS_QUEUE_LENGTH);
+ draw->vs.queue[draw->vs.queue_nr].dest = draw->vcache.vertex[slot];
+ draw->vs.queue[draw->vs.queue_nr].elt = i;
+ draw->vs.queue_nr++;
+
+ /* Need to set the vertex's edge flag here. If we're being called
+ * by do_ef_triangle(), that function needs edge flag info!
+ */
+ draw->vcache.vertex[slot]->clipmask = 0;
+ draw->vcache.vertex[slot]->edgeflag = 1; /*XXX use user's edge flag! */
+ draw->vcache.vertex[slot]->pad = 0;
+ draw->vcache.vertex[slot]->vertex_id = UNDEFINED_VERTEX_ID;
+ }
+
+
+ /* primitive flushing may have cleared the bitfield but did not
+ * clear the idx[] array values. Set the bit now. This fixes a
+ * bug found when drawing long triangle fans.
+ */
+ draw->vcache.referenced |= (1 << slot);
+ return draw->vcache.vertex[slot];
+}
+
+
+static struct vertex_header *get_uint_elt_vertex( struct draw_context *draw,
+ unsigned i )
+{
+ const unsigned *elts = (const unsigned *) draw->user.elts;
+ return get_vertex( draw, elts[i] );
+}
+
+
+static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw,
+ unsigned i )
+{
+ const ushort *elts = (const ushort *) draw->user.elts;
+ return get_vertex( draw, elts[i] );
+}
+
+
+static struct vertex_header *get_ubyte_elt_vertex( struct draw_context *draw,
+ unsigned i )
+{
+ const ubyte *elts = (const ubyte *) draw->user.elts;
+ return get_vertex( draw, elts[i] );
+}
+
+
+void draw_vertex_cache_reset_vertex_ids( struct draw_context *draw )
+{
+ unsigned i;
+
+ for (i = 0; i < Elements(draw->vcache.vertex); i++)
+ draw->vcache.vertex[i]->vertex_id = UNDEFINED_VERTEX_ID;
+}
+
+
+void draw_vertex_cache_unreference( struct draw_context *draw )
+{
+ draw->vcache.referenced = 0;
+ draw->vcache.overflow = 0;
+}
+
+
+int draw_vertex_cache_check_space( struct draw_context *draw,
+ unsigned nr_verts )
+{
+ if (draw->vcache.overflow + nr_verts < VCACHE_OVERFLOW) {
+ /* The vs queue is sized so that this can never happen:
+ */
+ assert(draw->vs.queue_nr + nr_verts < VS_QUEUE_LENGTH);
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+
+
+
+/**
+ * Tell the drawing context about the index/element buffer to use
+ * (ala glDrawElements)
+ * If no element buffer is to be used (i.e. glDrawArrays) then this
+ * should be called with eltSize=0 and elements=NULL.
+ *
+ * \param draw the drawing context
+ * \param eltSize size of each element (1, 2 or 4 bytes)
+ * \param elements the element buffer ptr
+ */
+void
+draw_set_mapped_element_buffer( struct draw_context *draw,
+ unsigned eltSize, void *elements )
+{
+// draw_statechange( draw );
+
+ /* choose the get_vertex() function to use */
+ switch (eltSize) {
+ case 0:
+ draw->vcache.get_vertex = get_vertex;
+ break;
+ case 1:
+ draw->vcache.get_vertex = get_ubyte_elt_vertex;
+ break;
+ case 2:
+ draw->vcache.get_vertex = get_ushort_elt_vertex;
+ break;
+ case 4:
+ draw->vcache.get_vertex = get_uint_elt_vertex;
+ break;
+ default:
+ assert(0);
+ }
+ draw->user.elts = elements;
+ draw->user.eltSize = eltSize;
+}
+