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-rw-r--r--src/gallium/aux/draw/draw_vertex_fetch.c510
1 files changed, 510 insertions, 0 deletions
diff --git a/src/gallium/aux/draw/draw_vertex_fetch.c b/src/gallium/aux/draw/draw_vertex_fetch.c
new file mode 100644
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+++ b/src/gallium/aux/draw/draw_vertex_fetch.c
@@ -0,0 +1,510 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "pipe/p_util.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw_private.h"
+#include "draw_context.h"
+
+
+#define DRAW_DBG 0
+
+
+/**
+ * Fetch a float[4] vertex attribute from memory, doing format/type
+ * conversion as needed.
+ *
+ * This is probably needed/dupliocated elsewhere, eg format
+ * conversion, texture sampling etc.
+ */
+#define FETCH_ATTRIB( NAME, SZ, CVT ) \
+static void \
+fetch_##NAME(const void *ptr, float *attrib) \
+{ \
+ static const float defaults[4] = { 0,0,0,1 }; \
+ int i; \
+ \
+ for (i = 0; i < SZ; i++) { \
+ attrib[i] = CVT; \
+ } \
+ \
+ for (; i < 4; i++) { \
+ attrib[i] = defaults[i]; \
+ } \
+}
+
+#define CVT_64_FLOAT (float) ((double *) ptr)[i]
+#define CVT_32_FLOAT ((float *) ptr)[i]
+
+#define CVT_8_USCALED (float) ((unsigned char *) ptr)[i]
+#define CVT_16_USCALED (float) ((unsigned short *) ptr)[i]
+#define CVT_32_USCALED (float) ((unsigned int *) ptr)[i]
+
+#define CVT_8_SSCALED (float) ((char *) ptr)[i]
+#define CVT_16_SSCALED (float) ((short *) ptr)[i]
+#define CVT_32_SSCALED (float) ((int *) ptr)[i]
+
+#define CVT_8_UNORM (float) ((unsigned char *) ptr)[i] / 255.0f
+#define CVT_16_UNORM (float) ((unsigned short *) ptr)[i] / 65535.0f
+#define CVT_32_UNORM (float) ((unsigned int *) ptr)[i] / 4294967295.0f
+
+#define CVT_8_SNORM (float) ((char *) ptr)[i] / 127.0f
+#define CVT_16_SNORM (float) ((short *) ptr)[i] / 32767.0f
+#define CVT_32_SNORM (float) ((int *) ptr)[i] / 2147483647.0f
+
+FETCH_ATTRIB( R64G64B64A64_FLOAT, 4, CVT_64_FLOAT )
+FETCH_ATTRIB( R64G64B64_FLOAT, 3, CVT_64_FLOAT )
+FETCH_ATTRIB( R64G64_FLOAT, 2, CVT_64_FLOAT )
+FETCH_ATTRIB( R64_FLOAT, 1, CVT_64_FLOAT )
+
+FETCH_ATTRIB( R32G32B32A32_FLOAT, 4, CVT_32_FLOAT )
+FETCH_ATTRIB( R32G32B32_FLOAT, 3, CVT_32_FLOAT )
+FETCH_ATTRIB( R32G32_FLOAT, 2, CVT_32_FLOAT )
+FETCH_ATTRIB( R32_FLOAT, 1, CVT_32_FLOAT )
+
+FETCH_ATTRIB( R32G32B32A32_USCALED, 4, CVT_32_USCALED )
+FETCH_ATTRIB( R32G32B32_USCALED, 3, CVT_32_USCALED )
+FETCH_ATTRIB( R32G32_USCALED, 2, CVT_32_USCALED )
+FETCH_ATTRIB( R32_USCALED, 1, CVT_32_USCALED )
+
+FETCH_ATTRIB( R32G32B32A32_SSCALED, 4, CVT_32_SSCALED )
+FETCH_ATTRIB( R32G32B32_SSCALED, 3, CVT_32_SSCALED )
+FETCH_ATTRIB( R32G32_SSCALED, 2, CVT_32_SSCALED )
+FETCH_ATTRIB( R32_SSCALED, 1, CVT_32_SSCALED )
+
+FETCH_ATTRIB( R32G32B32A32_UNORM, 4, CVT_32_UNORM )
+FETCH_ATTRIB( R32G32B32_UNORM, 3, CVT_32_UNORM )
+FETCH_ATTRIB( R32G32_UNORM, 2, CVT_32_UNORM )
+FETCH_ATTRIB( R32_UNORM, 1, CVT_32_UNORM )
+
+FETCH_ATTRIB( R32G32B32A32_SNORM, 4, CVT_32_SNORM )
+FETCH_ATTRIB( R32G32B32_SNORM, 3, CVT_32_SNORM )
+FETCH_ATTRIB( R32G32_SNORM, 2, CVT_32_SNORM )
+FETCH_ATTRIB( R32_SNORM, 1, CVT_32_SNORM )
+
+FETCH_ATTRIB( R16G16B16A16_USCALED, 4, CVT_16_USCALED )
+FETCH_ATTRIB( R16G16B16_USCALED, 3, CVT_16_USCALED )
+FETCH_ATTRIB( R16G16_USCALED, 2, CVT_16_USCALED )
+FETCH_ATTRIB( R16_USCALED, 1, CVT_16_USCALED )
+
+FETCH_ATTRIB( R16G16B16A16_SSCALED, 4, CVT_16_SSCALED )
+FETCH_ATTRIB( R16G16B16_SSCALED, 3, CVT_16_SSCALED )
+FETCH_ATTRIB( R16G16_SSCALED, 2, CVT_16_SSCALED )
+FETCH_ATTRIB( R16_SSCALED, 1, CVT_16_SSCALED )
+
+FETCH_ATTRIB( R16G16B16A16_UNORM, 4, CVT_16_UNORM )
+FETCH_ATTRIB( R16G16B16_UNORM, 3, CVT_16_UNORM )
+FETCH_ATTRIB( R16G16_UNORM, 2, CVT_16_UNORM )
+FETCH_ATTRIB( R16_UNORM, 1, CVT_16_UNORM )
+
+FETCH_ATTRIB( R16G16B16A16_SNORM, 4, CVT_16_SNORM )
+FETCH_ATTRIB( R16G16B16_SNORM, 3, CVT_16_SNORM )
+FETCH_ATTRIB( R16G16_SNORM, 2, CVT_16_SNORM )
+FETCH_ATTRIB( R16_SNORM, 1, CVT_16_SNORM )
+
+FETCH_ATTRIB( R8G8B8A8_USCALED, 4, CVT_8_USCALED )
+FETCH_ATTRIB( R8G8B8_USCALED, 3, CVT_8_USCALED )
+FETCH_ATTRIB( R8G8_USCALED, 2, CVT_8_USCALED )
+FETCH_ATTRIB( R8_USCALED, 1, CVT_8_USCALED )
+
+FETCH_ATTRIB( R8G8B8A8_SSCALED, 4, CVT_8_SSCALED )
+FETCH_ATTRIB( R8G8B8_SSCALED, 3, CVT_8_SSCALED )
+FETCH_ATTRIB( R8G8_SSCALED, 2, CVT_8_SSCALED )
+FETCH_ATTRIB( R8_SSCALED, 1, CVT_8_SSCALED )
+
+FETCH_ATTRIB( R8G8B8A8_UNORM, 4, CVT_8_UNORM )
+FETCH_ATTRIB( R8G8B8_UNORM, 3, CVT_8_UNORM )
+FETCH_ATTRIB( R8G8_UNORM, 2, CVT_8_UNORM )
+FETCH_ATTRIB( R8_UNORM, 1, CVT_8_UNORM )
+
+FETCH_ATTRIB( R8G8B8A8_SNORM, 4, CVT_8_SNORM )
+FETCH_ATTRIB( R8G8B8_SNORM, 3, CVT_8_SNORM )
+FETCH_ATTRIB( R8G8_SNORM, 2, CVT_8_SNORM )
+FETCH_ATTRIB( R8_SNORM, 1, CVT_8_SNORM )
+
+FETCH_ATTRIB( A8R8G8B8_UNORM, 4, CVT_8_UNORM )
+//FETCH_ATTRIB( R8G8B8A8_UNORM, 4, CVT_8_UNORM )
+
+
+
+static fetch_func get_fetch_func( enum pipe_format format )
+{
+#if 0
+ {
+ char tmp[80];
+ pf_sprint_name(tmp, format);
+ debug_printf("%s: %s\n", __FUNCTION__, tmp);
+ }
+#endif
+
+ switch (format) {
+ case PIPE_FORMAT_R64_FLOAT:
+ return fetch_R64_FLOAT;
+ case PIPE_FORMAT_R64G64_FLOAT:
+ return fetch_R64G64_FLOAT;
+ case PIPE_FORMAT_R64G64B64_FLOAT:
+ return fetch_R64G64B64_FLOAT;
+ case PIPE_FORMAT_R64G64B64A64_FLOAT:
+ return fetch_R64G64B64A64_FLOAT;
+
+ case PIPE_FORMAT_R32_FLOAT:
+ return fetch_R32_FLOAT;
+ case PIPE_FORMAT_R32G32_FLOAT:
+ return fetch_R32G32_FLOAT;
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ return fetch_R32G32B32_FLOAT;
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ return fetch_R32G32B32A32_FLOAT;
+
+ case PIPE_FORMAT_R32_UNORM:
+ return fetch_R32_UNORM;
+ case PIPE_FORMAT_R32G32_UNORM:
+ return fetch_R32G32_UNORM;
+ case PIPE_FORMAT_R32G32B32_UNORM:
+ return fetch_R32G32B32_UNORM;
+ case PIPE_FORMAT_R32G32B32A32_UNORM:
+ return fetch_R32G32B32A32_UNORM;
+
+ case PIPE_FORMAT_R32_USCALED:
+ return fetch_R32_USCALED;
+ case PIPE_FORMAT_R32G32_USCALED:
+ return fetch_R32G32_USCALED;
+ case PIPE_FORMAT_R32G32B32_USCALED:
+ return fetch_R32G32B32_USCALED;
+ case PIPE_FORMAT_R32G32B32A32_USCALED:
+ return fetch_R32G32B32A32_USCALED;
+
+ case PIPE_FORMAT_R32_SNORM:
+ return fetch_R32_SNORM;
+ case PIPE_FORMAT_R32G32_SNORM:
+ return fetch_R32G32_SNORM;
+ case PIPE_FORMAT_R32G32B32_SNORM:
+ return fetch_R32G32B32_SNORM;
+ case PIPE_FORMAT_R32G32B32A32_SNORM:
+ return fetch_R32G32B32A32_SNORM;
+
+ case PIPE_FORMAT_R32_SSCALED:
+ return fetch_R32_SSCALED;
+ case PIPE_FORMAT_R32G32_SSCALED:
+ return fetch_R32G32_SSCALED;
+ case PIPE_FORMAT_R32G32B32_SSCALED:
+ return fetch_R32G32B32_SSCALED;
+ case PIPE_FORMAT_R32G32B32A32_SSCALED:
+ return fetch_R32G32B32A32_SSCALED;
+
+ case PIPE_FORMAT_R16_UNORM:
+ return fetch_R16_UNORM;
+ case PIPE_FORMAT_R16G16_UNORM:
+ return fetch_R16G16_UNORM;
+ case PIPE_FORMAT_R16G16B16_UNORM:
+ return fetch_R16G16B16_UNORM;
+ case PIPE_FORMAT_R16G16B16A16_UNORM:
+ return fetch_R16G16B16A16_UNORM;
+
+ case PIPE_FORMAT_R16_USCALED:
+ return fetch_R16_USCALED;
+ case PIPE_FORMAT_R16G16_USCALED:
+ return fetch_R16G16_USCALED;
+ case PIPE_FORMAT_R16G16B16_USCALED:
+ return fetch_R16G16B16_USCALED;
+ case PIPE_FORMAT_R16G16B16A16_USCALED:
+ return fetch_R16G16B16A16_USCALED;
+
+ case PIPE_FORMAT_R16_SNORM:
+ return fetch_R16_SNORM;
+ case PIPE_FORMAT_R16G16_SNORM:
+ return fetch_R16G16_SNORM;
+ case PIPE_FORMAT_R16G16B16_SNORM:
+ return fetch_R16G16B16_SNORM;
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ return fetch_R16G16B16A16_SNORM;
+
+ case PIPE_FORMAT_R16_SSCALED:
+ return fetch_R16_SSCALED;
+ case PIPE_FORMAT_R16G16_SSCALED:
+ return fetch_R16G16_SSCALED;
+ case PIPE_FORMAT_R16G16B16_SSCALED:
+ return fetch_R16G16B16_SSCALED;
+ case PIPE_FORMAT_R16G16B16A16_SSCALED:
+ return fetch_R16G16B16A16_SSCALED;
+
+ case PIPE_FORMAT_R8_UNORM:
+ return fetch_R8_UNORM;
+ case PIPE_FORMAT_R8G8_UNORM:
+ return fetch_R8G8_UNORM;
+ case PIPE_FORMAT_R8G8B8_UNORM:
+ return fetch_R8G8B8_UNORM;
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ return fetch_R8G8B8A8_UNORM;
+
+ case PIPE_FORMAT_R8_USCALED:
+ return fetch_R8_USCALED;
+ case PIPE_FORMAT_R8G8_USCALED:
+ return fetch_R8G8_USCALED;
+ case PIPE_FORMAT_R8G8B8_USCALED:
+ return fetch_R8G8B8_USCALED;
+ case PIPE_FORMAT_R8G8B8A8_USCALED:
+ return fetch_R8G8B8A8_USCALED;
+
+ case PIPE_FORMAT_R8_SNORM:
+ return fetch_R8_SNORM;
+ case PIPE_FORMAT_R8G8_SNORM:
+ return fetch_R8G8_SNORM;
+ case PIPE_FORMAT_R8G8B8_SNORM:
+ return fetch_R8G8B8_SNORM;
+ case PIPE_FORMAT_R8G8B8A8_SNORM:
+ return fetch_R8G8B8A8_SNORM;
+
+ case PIPE_FORMAT_R8_SSCALED:
+ return fetch_R8_SSCALED;
+ case PIPE_FORMAT_R8G8_SSCALED:
+ return fetch_R8G8_SSCALED;
+ case PIPE_FORMAT_R8G8B8_SSCALED:
+ return fetch_R8G8B8_SSCALED;
+ case PIPE_FORMAT_R8G8B8A8_SSCALED:
+ return fetch_R8G8B8A8_SSCALED;
+
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ return fetch_A8R8G8B8_UNORM;
+
+ case 0:
+ return NULL; /* not sure why this is needed */
+
+ default:
+ assert(0);
+ return NULL;
+ }
+}
+
+
+static void
+transpose_4x4( float *out, const float *in )
+{
+ /* This can be achieved in 12 sse instructions, plus the final
+ * stores I guess. This is probably a bit more than that - maybe
+ * 32 or so?
+ */
+ out[0] = in[0]; out[1] = in[4]; out[2] = in[8]; out[3] = in[12];
+ out[4] = in[1]; out[5] = in[5]; out[6] = in[9]; out[7] = in[13];
+ out[8] = in[2]; out[9] = in[6]; out[10] = in[10]; out[11] = in[14];
+ out[12] = in[3]; out[13] = in[7]; out[14] = in[11]; out[15] = in[15];
+}
+
+
+
+static void fetch_xyz_rgb( struct draw_context *draw,
+ struct tgsi_exec_machine *machine,
+ const unsigned *elts,
+ unsigned count )
+{
+ const unsigned *pitch = draw->vertex_fetch.pitch;
+ const ubyte **src = draw->vertex_fetch.src_ptr;
+ int i;
+
+ assert(count <= 4);
+
+// debug_printf("%s\n", __FUNCTION__);
+
+ /* loop over vertex attributes (vertex shader inputs)
+ */
+
+ for (i = 0; i < 4; i++) {
+ {
+ const float *in = (const float *)(src[0] + elts[i] * pitch[0]);
+ float *out = &machine->Inputs[0].xyzw[0].f[i];
+ out[0] = in[0];
+ out[4] = in[1];
+ out[8] = in[2];
+ out[12] = 1.0f;
+ }
+
+ {
+ const float *in = (const float *)(src[1] + elts[i] * pitch[1]);
+ float *out = &machine->Inputs[1].xyzw[0].f[i];
+ out[0] = in[0];
+ out[4] = in[1];
+ out[8] = in[2];
+ out[12] = 1.0f;
+ }
+ }
+}
+
+
+
+
+static void fetch_xyz_rgb_st( struct draw_context *draw,
+ struct tgsi_exec_machine *machine,
+ const unsigned *elts,
+ unsigned count )
+{
+ const unsigned *pitch = draw->vertex_fetch.pitch;
+ const ubyte **src = draw->vertex_fetch.src_ptr;
+ int i;
+
+ assert(count <= 4);
+
+ /* loop over vertex attributes (vertex shader inputs)
+ */
+
+ for (i = 0; i < 4; i++) {
+ {
+ const float *in = (const float *)(src[0] + elts[i] * pitch[0]);
+ float *out = &machine->Inputs[0].xyzw[0].f[i];
+ out[0] = in[0];
+ out[4] = in[1];
+ out[8] = in[2];
+ out[12] = 1.0f;
+ }
+
+ {
+ const float *in = (const float *)(src[1] + elts[i] * pitch[1]);
+ float *out = &machine->Inputs[1].xyzw[0].f[i];
+ out[0] = in[0];
+ out[4] = in[1];
+ out[8] = in[2];
+ out[12] = 1.0f;
+ }
+
+ {
+ const float *in = (const float *)(src[2] + elts[i] * pitch[2]);
+ float *out = &machine->Inputs[2].xyzw[0].f[i];
+ out[0] = in[0];
+ out[4] = in[1];
+ out[8] = 0.0f;
+ out[12] = 1.0f;
+ }
+ }
+}
+
+
+
+
+/**
+ * Fetch vertex attributes for 'count' vertices.
+ */
+static void generic_vertex_fetch( struct draw_context *draw,
+ struct tgsi_exec_machine *machine,
+ const unsigned *elts,
+ unsigned count )
+{
+ unsigned nr_attrs = draw->vertex_fetch.nr_attrs;
+ unsigned attr;
+
+ assert(count <= 4);
+
+// debug_printf("%s %d\n", __FUNCTION__, count);
+
+ /* loop over vertex attributes (vertex shader inputs)
+ */
+ for (attr = 0; attr < nr_attrs; attr++) {
+
+ const unsigned pitch = draw->vertex_fetch.pitch[attr];
+ const ubyte *src = draw->vertex_fetch.src_ptr[attr];
+ const fetch_func fetch = draw->vertex_fetch.fetch[attr];
+ unsigned i;
+ float p[4][4];
+
+
+ /* Fetch four attributes for four vertices.
+ *
+ * Could fetch directly into AOS format, but this is meant to be
+ * a prototype for an sse implementation, which would have
+ * difficulties doing that.
+ */
+ for (i = 0; i < count; i++)
+ fetch( src + elts[i] * pitch, p[i] );
+
+ /* Be nice and zero out any missing vertices:
+ */
+ for ( ; i < 4; i++)
+ p[i][0] = p[i][1] = p[i][2] = p[i][3] = 0;
+
+ /* Transpose/swizzle into sse-friendly format. Currently
+ * assuming that all vertex shader inputs are float[4], but this
+ * isn't true -- if the vertex shader only wants tex0.xy, we
+ * could optimize for that.
+ *
+ * To do so fully without codegen would probably require an
+ * excessive number of fetch functions, but we could at least
+ * minimize the transpose step:
+ */
+ transpose_4x4( (float *)&machine->Inputs[attr].xyzw[0].f[0], (float *)p );
+ }
+}
+
+
+
+void draw_update_vertex_fetch( struct draw_context *draw )
+{
+ unsigned nr_attrs, i;
+
+// debug_printf("%s\n", __FUNCTION__);
+
+ /* this may happend during context init */
+ if (!draw->vertex_shader)
+ return;
+
+ nr_attrs = draw->vertex_shader->state->num_inputs;
+
+ for (i = 0; i < nr_attrs; i++) {
+ unsigned buf = draw->vertex_element[i].vertex_buffer_index;
+ enum pipe_format format = draw->vertex_element[i].src_format;
+
+ draw->vertex_fetch.src_ptr[i] = (const ubyte *) draw->user.vbuffer[buf] +
+ draw->vertex_buffer[buf].buffer_offset +
+ draw->vertex_element[i].src_offset;
+
+ draw->vertex_fetch.pitch[i] = draw->vertex_buffer[buf].pitch;
+ draw->vertex_fetch.fetch[i] = get_fetch_func( format );
+ }
+
+ draw->vertex_fetch.nr_attrs = nr_attrs;
+
+ draw->vertex_fetch.fetch_func = generic_vertex_fetch;
+
+ switch (nr_attrs) {
+ case 2:
+ if (draw->vertex_element[0].src_format == PIPE_FORMAT_R32G32B32_FLOAT &&
+ draw->vertex_element[1].src_format == PIPE_FORMAT_R32G32B32_FLOAT)
+ draw->vertex_fetch.fetch_func = fetch_xyz_rgb;
+ break;
+ case 3:
+ if (draw->vertex_element[0].src_format == PIPE_FORMAT_R32G32B32_FLOAT &&
+ draw->vertex_element[1].src_format == PIPE_FORMAT_R32G32B32_FLOAT &&
+ draw->vertex_element[2].src_format == PIPE_FORMAT_R32G32_FLOAT)
+ draw->vertex_fetch.fetch_func = fetch_xyz_rgb_st;
+ break;
+ default:
+ break;
+ }
+
+}