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diff --git a/src/gallium/auxiliary/draw/draw_gs.h b/src/gallium/auxiliary/draw/draw_gs.h
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+/**************************************************************************
+ *
+ * Copyright 2009 VMWare Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef DRAW_GS_H
+#define DRAW_GS_H
+
+#include "draw_context.h"
+#include "draw_private.h"
+
+
+#define MAX_TGSI_PRIMITIVES 4
+
+struct draw_context;
+
+/**
+ * Private version of the compiled geometry shader
+ */
+struct draw_geometry_shader {
+ struct draw_context *draw;
+
+ struct tgsi_exec_machine *machine;
+
+ /* This member will disappear shortly:*/
+ struct pipe_shader_state state;
+
+ struct tgsi_shader_info info;
+ unsigned position_output;
+
+ unsigned max_output_vertices;
+ unsigned input_primitive;
+ unsigned output_primitive;
+
+ /* Extracted from shader:
+ */
+ const float (*immediates)[4];
+};
+
+void draw_geometry_shader_run(struct draw_geometry_shader *shader,
+ const float (*input)[4],
+ float (*output)[4],
+ const float (*constants)[4],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride);
+
+void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
+ struct draw_context *draw);
+
+void draw_geometry_shader_delete(struct draw_geometry_shader *shader);
+
+
+#endif