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path: root/src/gallium/auxiliary/draw/draw_pt_emit.c
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Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pt_emit.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_emit.c101
1 files changed, 98 insertions, 3 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_emit.c b/src/gallium/auxiliary/draw/draw_pt_emit.c
index ce3a153f64..40f05cb9e0 100644
--- a/src/gallium/auxiliary/draw/draw_pt_emit.c
+++ b/src/gallium/auxiliary/draw/draw_pt_emit.c
@@ -40,10 +40,14 @@ struct pt_emit {
struct translate *translate;
struct translate_cache *cache;
+ unsigned prim;
+
+ const struct vertex_info *vinfo;
};
void draw_pt_emit_prepare( struct pt_emit *emit,
- unsigned prim )
+ unsigned prim,
+ unsigned *max_vertices )
{
struct draw_context *draw = emit->draw;
const struct vertex_info *vinfo;
@@ -51,8 +55,18 @@ void draw_pt_emit_prepare( struct pt_emit *emit,
struct translate_key hw_key;
unsigned i;
boolean ok;
+
+ /* XXX: need to flush to get prim_vbuf.c to release its allocation??
+ */
+ draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+
+
+ /* XXX: may need to defensively reset this later on as clipping can
+ * clobber this state in the render backend.
+ */
+ emit->prim = prim;
- ok = draw->render->set_primitive(draw->render, prim);
+ ok = draw->render->set_primitive(draw->render, emit->prim);
if (!ok) {
assert(0);
return;
@@ -60,7 +74,7 @@ void draw_pt_emit_prepare( struct pt_emit *emit,
/* Must do this after set_primitive() above:
*/
- vinfo = draw->render->get_vertex_info(draw->render);
+ emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
/* Translate from pipeline vertices to hw vertices.
@@ -100,6 +114,7 @@ void draw_pt_emit_prepare( struct pt_emit *emit,
case EMIT_4UB:
output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
emit_sz = 4 * sizeof(ubyte);
+ break;
default:
assert(0);
output_format = PIPE_FORMAT_NONE;
@@ -125,6 +140,12 @@ void draw_pt_emit_prepare( struct pt_emit *emit,
translate_key_sanitize(&hw_key);
emit->translate = translate_cache_find(emit->cache, &hw_key);
}
+
+ *max_vertices = (draw->render->max_vertex_buffer_bytes /
+ (vinfo->size * 4));
+
+ /* even number */
+ *max_vertices = *max_vertices & ~1;
}
@@ -144,6 +165,14 @@ void draw_pt_emit( struct pt_emit *emit,
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+ /* XXX: and work out some way to coordinate the render primitive
+ * between vbuf.c and here...
+ */
+ if (!draw->render->set_primitive(draw->render, emit->prim)) {
+ assert(0);
+ return;
+ }
+
hw_verts = render->allocate_vertices(render,
(ushort)translate->key.output_stride,
(ushort)vertex_count);
@@ -178,6 +207,72 @@ void draw_pt_emit( struct pt_emit *emit,
}
+void draw_pt_emit_linear(struct pt_emit *emit,
+ const float (*vertex_data)[4],
+ unsigned vertex_count,
+ unsigned stride,
+ unsigned start,
+ unsigned count)
+{
+ struct draw_context *draw = emit->draw;
+ struct translate *translate = emit->translate;
+ struct vbuf_render *render = draw->render;
+ void *hw_verts;
+
+#if 0
+ debug_printf("Linear emit\n");
+#endif
+ /* XXX: need to flush to get prim_vbuf.c to release its allocation??
+ */
+ draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+
+ /* XXX: and work out some way to coordinate the render primitive
+ * between vbuf.c and here...
+ */
+ if (!draw->render->set_primitive(draw->render, emit->prim)) {
+ assert(0);
+ return;
+ }
+
+ hw_verts = render->allocate_vertices(render,
+ (ushort)translate->key.output_stride,
+ (ushort)count);
+ if (!hw_verts) {
+ assert(0);
+ return;
+ }
+
+ translate->set_buffer(translate, 0,
+ vertex_data, stride);
+
+ translate->set_buffer(translate, 1,
+ &draw->rasterizer->point_size,
+ 0);
+
+ translate->run(translate,
+ 0,
+ vertex_count,
+ hw_verts);
+
+ if (0) {
+ unsigned i;
+ for (i = 0; i < vertex_count; i++) {
+ debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
+ draw_dump_emitted_vertex( emit->vinfo,
+ (const uint8_t *)hw_verts +
+ translate->key.output_stride * i );
+ }
+ }
+
+
+ render->draw_arrays(render, start, count);
+
+ render->release_vertices(render,
+ hw_verts,
+ translate->key.output_stride,
+ vertex_count);
+}
+
struct pt_emit *draw_pt_emit_create( struct draw_context *draw )
{
struct pt_emit *emit = CALLOC_STRUCT(pt_emit);