diff options
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c | 253 |
1 files changed, 253 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c new file mode 100644 index 0000000000..e7550fe328 --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c @@ -0,0 +1,253 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "pipe/p_util.h" +#include "draw/draw_context.h" +#include "draw/draw_private.h" +#include "draw/draw_vbuf.h" +#include "draw/draw_vertex.h" +#include "draw/draw_pt.h" + +struct fetch_pipeline_middle_end { + struct draw_pt_middle_end base; + struct draw_context *draw; + + struct { + const ubyte *ptr; + unsigned pitch; + void (*fetch)( const void *from, float *attrib); + void (*emit)( const float *attrib, float **out ); + } fetch[PIPE_MAX_ATTRIBS]; + + unsigned nr_fetch; + unsigned pipeline_vertex_size; + unsigned hw_vertex_size; + unsigned prim; +}; + +static void emit_R32_FLOAT( const float *attrib, + float **out ) +{ + (*out)[0] = attrib[0]; + (*out) += 1; +} + +static void emit_R32G32_FLOAT( const float *attrib, + float **out ) +{ + (*out)[0] = attrib[0]; + (*out)[1] = attrib[1]; + (*out) += 2; +} + +static void emit_R32G32B32_FLOAT( const float *attrib, + float **out ) +{ + (*out)[0] = attrib[0]; + (*out)[1] = attrib[1]; + (*out)[2] = attrib[2]; + (*out) += 3; +} + +static void emit_R32G32B32A32_FLOAT( const float *attrib, + float **out ) +{ + (*out)[0] = attrib[0]; + (*out)[1] = attrib[1]; + (*out)[2] = attrib[2]; + (*out)[3] = attrib[3]; + (*out) += 4; +} + +static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle, + unsigned prim ) +{ + struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle; + struct draw_context *draw = fpme->draw; + unsigned i, nr = 0; + boolean ok; + const struct vertex_info *vinfo; + + fpme->prim = prim; + + ok = draw->render->set_primitive(draw->render, prim); + if (!ok) { + assert(0); + return; + } + /* Must do this after set_primitive() above: + */ + vinfo = draw->render->get_vertex_info(draw->render); + + /* Need to look at vertex shader inputs (we know it is a + * passthrough shader, so these define the outputs too). If we + * were running a shader, we'd still be looking at the inputs at + * this point. + */ + for (i = 0; i < draw->vertex_shader->info.num_inputs; i++) { + unsigned buf = draw->vertex_element[i].vertex_buffer_index; + enum pipe_format format = draw->vertex_element[i].src_format; + + fpme->fetch[nr].ptr = ((const ubyte *) draw->user.vbuffer[buf] + + draw->vertex_buffer[buf].buffer_offset + + draw->vertex_element[i].src_offset); + + fpme->fetch[nr].pitch = draw->vertex_buffer[buf].pitch; + fpme->fetch[nr].fetch = draw_get_fetch_func( format ); + + /* Always do this -- somewhat redundant... + */ + fpme->fetch[nr].emit = emit_R32G32B32A32_FLOAT; + nr++; + } + + fpme->nr_fetch = nr; + //fpme->pipeline_vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float); + fpme->pipeline_vertex_size = (MAX_VERTEX_SIZE + 0x0f) & ~0x0f; + fpme->hw_vertex_size = vinfo->size * 4; +} + + + + +static void fetch_pipeline_run( struct draw_pt_middle_end *middle, + const unsigned *fetch_elts, + unsigned fetch_count, + const ushort *draw_elts, + unsigned draw_count ) +{ + struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle; + struct draw_context *draw = fpme->draw; + struct draw_vertex_shader *shader = draw->vertex_shader; + char *pipeline_verts; + unsigned i; + + //debug_printf("fc = %d, VS = %d\n", fetch_count, VS_QUEUE_LENGTH); + if (fetch_count < VS_QUEUE_LENGTH) { + pipeline_verts = draw->vs.vertex_cache; + } else { + pipeline_verts = MALLOC(fpme->pipeline_vertex_size * + fetch_count); + } + + if (!pipeline_verts) { + assert(0); + return; + } + + /*FIXME: this init phase should go away */ + for (i = 0; i < fetch_count; ++i) { + struct vertex_header *header = + (struct vertex_header*)(pipeline_verts + (fpme->pipeline_vertex_size * i)); + header->clipmask = 0; + header->edgeflag = draw_get_edgeflag(draw, i); + header->pad = 0; + header->vertex_id = UNDEFINED_VERTEX_ID; + } + + /* Shade + */ + shader->prepare(shader, draw); + if (shader->run(shader, draw, fetch_elts, fetch_count, pipeline_verts)) { + /* Run the pipeline */ + draw_pt_run_pipeline( fpme->draw, + fpme->prim, + pipeline_verts, + fpme->pipeline_vertex_size, + fetch_count, + draw_elts, + draw_count ); + } else { + unsigned i, j; + void *hw_verts; + float *out; + + hw_verts = draw->render->allocate_vertices(draw->render, + (ushort)fpme->hw_vertex_size, + (ushort)fetch_count); + if (!hw_verts) { + assert(0); + return; + } + + out = (float *)hw_verts; + for (i = 0; i < fetch_count; i++) { + struct vertex_header *header = + (struct vertex_header*)(pipeline_verts + (fpme->pipeline_vertex_size * i)); + + for (j = 0; j < fpme->nr_fetch; j++) { + float *attrib = header->data[j]; + /*debug_printf("emiting [%f, %f, %f, %f]\n", + attrib[0], attrib[1], + attrib[2], attrib[3]);*/ + fpme->fetch[j].emit(attrib, &out); + } + } + /* XXX: Draw arrays path to avoid re-emitting index list again and + * again. + */ + draw->render->draw(draw->render, + draw_elts, + draw_count); + + draw->render->release_vertices(draw->render, + hw_verts, + fpme->hw_vertex_size, + fetch_count); + } + + + if (pipeline_verts != draw->vs.vertex_cache) + FREE(pipeline_verts); +} + + + +static void fetch_pipeline_finish( struct draw_pt_middle_end *middle ) +{ + /* nothing to do */ +} + +static void fetch_pipeline_destroy( struct draw_pt_middle_end *middle ) +{ + FREE(middle); +} + + +struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit( struct draw_context *draw ) +{ + struct fetch_pipeline_middle_end *fetch_pipeline = CALLOC_STRUCT( fetch_pipeline_middle_end ); + + fetch_pipeline->base.prepare = fetch_pipeline_prepare; + fetch_pipeline->base.run = fetch_pipeline_run; + fetch_pipeline->base.finish = fetch_pipeline_finish; + fetch_pipeline->base.destroy = fetch_pipeline_destroy; + + fetch_pipeline->draw = draw; + + return &fetch_pipeline->base; +} |