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path: root/src/gallium/auxiliary/draw/draw_vs_llvm.c
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Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_llvm.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_llvm.c48
1 files changed, 13 insertions, 35 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c
index c8268317ef..73076d2467 100644
--- a/src/gallium/auxiliary/draw/draw_vs_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c
@@ -50,33 +50,6 @@ struct draw_llvm_vertex_shader {
};
-static INLINE unsigned
-compute_clipmask(const float *clip, /*const*/ float plane[][4], unsigned nr)
-{
- unsigned mask = 0;
- unsigned i;
-
- /* Do the hardwired planes first:
- */
- if (-clip[0] + clip[3] < 0) mask |= CLIP_RIGHT_BIT;
- if ( clip[0] + clip[3] < 0) mask |= CLIP_LEFT_BIT;
- if (-clip[1] + clip[3] < 0) mask |= CLIP_TOP_BIT;
- if ( clip[1] + clip[3] < 0) mask |= CLIP_BOTTOM_BIT;
- if (-clip[2] + clip[3] < 0) mask |= CLIP_FAR_BIT;
- if ( clip[2] + clip[3] < 0) mask |= CLIP_NEAR_BIT;
-
- /* Followed by any remaining ones:
- */
- for (i = 6; i < nr; i++) {
- if (dot4(clip, plane[i]) < 0)
- mask |= (1<<i);
- }
-
- return mask;
-}
-
-
-
static void
vs_llvm_prepare( struct draw_vertex_shader *base,
struct draw_context *draw )
@@ -94,18 +67,19 @@ vs_llvm_prepare( struct draw_vertex_shader *base,
* \param count number of vertices to shade [1..4]
* \param vOut array of pointers to four output vertices
*/
-static void
+static boolean
vs_llvm_run( struct draw_vertex_shader *base,
- struct draw_context *draw,
- const unsigned *elts,
+ struct draw_context *draw,
+ const unsigned *elts,
unsigned count,
- struct vertex_header *vOut[] )
+ void *vOut )
{
- struct draw_llvm_vertex_shader *shader =
+ struct draw_llvm_vertex_shader *shader =
(struct draw_llvm_vertex_shader *)base;
struct tgsi_exec_machine *machine = &draw->machine;
unsigned int j;
+ unsigned int clipped = 0;
ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_MAX_ATTRIBS);
ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_MAX_ATTRIBS);
@@ -152,19 +126,22 @@ vs_llvm_run( struct draw_vertex_shader *base,
w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j];
if (!draw->rasterizer->bypass_clipping) {
- vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes);
+ vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane,
+ draw->nr_planes);
+ clipped += vOut[j]->clipmask;
/* divide by w */
w = 1.0f / w;
x *= w;
y *= w;
- z *= w;
+ z *= w;
}
else {
vOut[j]->clipmask = 0;
}
vOut[j]->edgeflag = 1;
-
+ vOut[j]->vertex_id = UNDEFINED_VERTEX_ID;
+
if (!draw->identity_viewport) {
/* Viewport mapping */
vOut[j]->data[0][0] = x * scale[0] + trans[0];
@@ -189,6 +166,7 @@ vs_llvm_run( struct draw_vertex_shader *base,
vOut[j]->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
}
} /* loop over vertices */
+ return clipped != 0;
}
static void