diff options
Diffstat (limited to 'src/gallium/auxiliary/gallivm/lp_bld_sample.c')
-rw-r--r-- | src/gallium/auxiliary/gallivm/lp_bld_sample.c | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample.c b/src/gallium/auxiliary/gallivm/lp_bld_sample.c index 946c23e317..6e556f9d4e 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_sample.c +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample.c @@ -125,57 +125,6 @@ lp_sampler_static_state(struct lp_sampler_static_state *state, /** - * Gather elements from scatter positions in memory into a single vector. - * Use for fetching texels from a texture. - * For SSE, typical values are length=4, src_width=32, dst_width=32. - * - * @param length length of the offsets - * @param src_width src element width in bits - * @param dst_width result element width in bits (src will be expanded to fit) - * @param base_ptr base pointer, should be a i8 pointer type. - * @param offsets vector with offsets - */ -LLVMValueRef -lp_build_gather(LLVMBuilderRef builder, - unsigned length, - unsigned src_width, - unsigned dst_width, - LLVMValueRef base_ptr, - LLVMValueRef offsets) -{ - LLVMTypeRef src_type = LLVMIntType(src_width); - LLVMTypeRef src_ptr_type = LLVMPointerType(src_type, 0); - LLVMTypeRef dst_elem_type = LLVMIntType(dst_width); - LLVMTypeRef dst_vec_type = LLVMVectorType(dst_elem_type, length); - LLVMValueRef res; - unsigned i; - - res = LLVMGetUndef(dst_vec_type); - for(i = 0; i < length; ++i) { - LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0); - LLVMValueRef elem_offset; - LLVMValueRef elem_ptr; - LLVMValueRef elem; - - elem_offset = LLVMBuildExtractElement(builder, offsets, index, ""); - elem_ptr = LLVMBuildGEP(builder, base_ptr, &elem_offset, 1, ""); - elem_ptr = LLVMBuildBitCast(builder, elem_ptr, src_ptr_type, ""); - elem = LLVMBuildLoad(builder, elem_ptr, ""); - - assert(src_width <= dst_width); - if(src_width > dst_width) - elem = LLVMBuildTrunc(builder, elem, dst_elem_type, ""); - if(src_width < dst_width) - elem = LLVMBuildZExt(builder, elem, dst_elem_type, ""); - - res = LLVMBuildInsertElement(builder, res, elem, index, ""); - } - - return res; -} - - -/** * Compute the offset of a pixel block. * * x, y, z, y_stride, z_stride are vectors, and they refer to pixel blocks, as |