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-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_tgsi.h77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_tgsi.h b/src/gallium/auxiliary/gallivm/lp_bld_tgsi.h
index 97318b3456..a4d3b750c3 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_tgsi.h
+++ b/src/gallium/auxiliary/gallivm/lp_bld_tgsi.h
@@ -36,6 +36,9 @@
#define LP_BLD_TGSI_H
#include "gallivm/lp_bld.h"
+#include "pipe/p_compiler.h"
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_scan.h"
struct tgsi_token;
@@ -55,6 +58,75 @@ enum lp_build_tex_modifier {
/**
+ * Describe a channel of a register.
+ *
+ * The value can be a:
+ * - immediate value (i.e. derived from a IMM register)
+ * - CONST[n].x/y/z/w
+ * - IN[n].x/y/z/w
+ * - undetermined (when .file == TGSI_FILE_NULL)
+ *
+ * This is one of the analysis results, and is used to described
+ * the output color in terms of inputs.
+ */
+struct lp_tgsi_channel_info
+{
+ unsigned file:4; /* TGSI_FILE_* */
+ unsigned swizzle:3; /* PIPE_SWIZZLE_x */
+ union {
+ uint32_t index;
+ float value; /* for TGSI_FILE_IMMEDIATE */
+ } u;
+};
+
+
+/**
+ * Describe a texture sampler interpolator.
+ *
+ * The interpolation is described in terms of regular inputs.
+ */
+struct lp_tgsi_texture_info
+{
+ struct lp_tgsi_channel_info coord[4];
+ unsigned target:8; /* TGSI_TEXTURE_* */
+ unsigned unit:8; /* Sampler unit */
+ unsigned modifier:8; /* LP_BLD_TEX_MODIFIER_* */
+};
+
+
+struct lp_tgsi_info
+{
+ struct tgsi_shader_info base;
+
+ /*
+ * Whether any of the texture opcodes access a register file other than
+ * TGSI_FILE_INPUT.
+ *
+ * We could also handle TGSI_FILE_CONST/IMMEDIATE here, but there is little
+ * benefit.
+ */
+ unsigned indirect_textures:1;
+
+ /*
+ * Texture opcode description. Aimed at detecting and described direct
+ * texture opcodes.
+ */
+ unsigned num_texs;
+ struct lp_tgsi_texture_info tex[PIPE_MAX_SAMPLERS];
+
+ /*
+ * Output description. Aimed at detecting and describing simple blit
+ * shaders.
+ */
+ struct lp_tgsi_channel_info output[PIPE_MAX_SHADER_OUTPUTS][4];
+
+ /*
+ * Shortcut pointers into the above (for fragment shaders).
+ */
+ const struct lp_tgsi_channel_info *cbuf[PIPE_MAX_COLOR_BUFS];
+};
+
+/**
* Sampler code generation interface.
*
* Although texture sampling is a requirement for TGSI translation, it is
@@ -97,6 +169,11 @@ struct lp_build_sampler_aos
void
+lp_build_tgsi_info(const struct tgsi_token *tokens,
+ struct lp_tgsi_info *info);
+
+
+void
lp_build_tgsi_soa(LLVMBuilderRef builder,
const struct tgsi_token *tokens,
struct lp_type type,