diff options
Diffstat (limited to 'src/gallium/auxiliary/util')
-rw-r--r-- | src/gallium/auxiliary/util/u_blit.c | 46 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 47 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.h | 16 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_dump_state.c | 1 | ||||
-rw-r--r-- | src/gallium/auxiliary/util/u_gen_mipmap.c | 43 |
5 files changed, 119 insertions, 34 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index f0bc58a558..0b263a9db5 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -62,6 +62,7 @@ struct blit_state struct pipe_rasterizer_state rasterizer; struct pipe_sampler_state sampler; struct pipe_viewport_state viewport; + struct pipe_clip_state clip; void *vs; void *fs[TGSI_WRITEMASK_XYZW + 1]; @@ -101,7 +102,6 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer)); ctx->rasterizer.front_winding = PIPE_WINDING_CW; ctx->rasterizer.cull_mode = PIPE_WINDING_NONE; - ctx->rasterizer.bypass_vs_clip_and_viewport = 1; ctx->rasterizer.gl_rasterization_rules = 1; /* samplers */ @@ -114,7 +114,6 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) ctx->sampler.mag_img_filter = 0; /* set later */ ctx->sampler.normalized_coords = 1; - /* vertex shader - still required to provide the linkage between * fragment shader input semantics and vertex_element/buffers. */ @@ -266,7 +265,6 @@ regions_overlap(int srcX0, int srcY0, * \param writemask controls which channels in the dest surface are sourced * from the src surface. Disabled channels are sourced * from (0,0,0,1). - * XXX what about clipping??? * XXX need some control over blitting Z and/or stencil. */ void @@ -407,14 +405,17 @@ util_blit_pixels_writemask(struct blit_state *ctx, cso_save_rasterizer(ctx->cso); cso_save_samplers(ctx->cso); cso_save_sampler_textures(ctx->cso); + cso_save_viewport(ctx->cso); cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); + cso_save_clip(ctx->cso); /* set misc state we care about */ cso_set_blend(ctx->cso, &ctx->blend); cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); + cso_set_clip(ctx->cso, &ctx->clip); /* sampler */ ctx->sampler.min_img_filter = filter; @@ -422,6 +423,17 @@ util_blit_pixels_writemask(struct blit_state *ctx, cso_single_sampler(ctx->cso, 0, &ctx->sampler); cso_single_sampler_done(ctx->cso); + /* viewport */ + ctx->viewport.scale[0] = 0.5f * dst->width; + ctx->viewport.scale[1] = 0.5f * dst->height; + ctx->viewport.scale[2] = 0.5f; + ctx->viewport.scale[3] = 1.0f; + ctx->viewport.translate[0] = 0.5f * dst->width; + ctx->viewport.translate[1] = 0.5f * dst->height; + ctx->viewport.translate[2] = 0.5f; + ctx->viewport.translate[3] = 0.0f; + cso_set_viewport(ctx->cso, &ctx->viewport); + /* texture */ cso_set_sampler_textures(ctx->cso, 1, &tex); @@ -444,8 +456,10 @@ util_blit_pixels_writemask(struct blit_state *ctx, /* draw quad */ offset = setup_vertex_data_tex(ctx, - (float) dstX0, (float) dstY0, - (float) dstX1, (float) dstY1, + (float) dstX0 / dst->width * 2.0f - 1.0f, + (float) dstY0 / dst->height * 2.0f - 1.0f, + (float) dstX1 / dst->width * 2.0f - 1.0f, + (float) dstY1 / dst->height * 2.0f - 1.0f, s0, t0, s1, t1, z); @@ -461,9 +475,11 @@ util_blit_pixels_writemask(struct blit_state *ctx, cso_restore_rasterizer(ctx->cso); cso_restore_samplers(ctx->cso); cso_restore_sampler_textures(ctx->cso); + cso_restore_viewport(ctx->cso); cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); + cso_restore_clip(ctx->cso); pipe_texture_reference(&tex, NULL); } @@ -547,11 +563,13 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); + cso_save_clip(ctx->cso); /* set misc state we care about */ cso_set_blend(ctx->cso, &ctx->blend); cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); + cso_set_clip(ctx->cso, &ctx->clip); /* sampler */ ctx->sampler.min_img_filter = filter; @@ -559,6 +577,17 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_single_sampler(ctx->cso, 0, &ctx->sampler); cso_single_sampler_done(ctx->cso); + /* viewport */ + ctx->viewport.scale[0] = 0.5f * dst->width; + ctx->viewport.scale[1] = 0.5f * dst->height; + ctx->viewport.scale[2] = 0.5f; + ctx->viewport.scale[3] = 1.0f; + ctx->viewport.translate[0] = 0.5f * dst->width; + ctx->viewport.translate[1] = 0.5f * dst->height; + ctx->viewport.translate[2] = 0.5f; + ctx->viewport.translate[3] = 0.0f; + cso_set_viewport(ctx->cso, &ctx->viewport); + /* texture */ cso_set_sampler_textures(ctx->cso, 1, &tex); @@ -576,8 +605,10 @@ util_blit_pixels_tex(struct blit_state *ctx, /* draw quad */ offset = setup_vertex_data_tex(ctx, - (float) dstX0, (float) dstY0, - (float) dstX1, (float) dstY1, + (float) dstX0 / dst->width * 2.0f - 1.0f, + (float) dstY0 / dst->height * 2.0f - 1.0f, + (float) dstX1 / dst->width * 2.0f - 1.0f, + (float) dstY1 / dst->height * 2.0f - 1.0f, s0, t0, s1, t1, z); @@ -596,4 +627,5 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); + cso_restore_clip(ctx->cso); } diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 18f8606818..0ba09d33bf 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -93,6 +93,12 @@ struct blitter_context_priv /* Rasterizer state. */ void *rs_state; + + /* Viewport state. */ + struct pipe_viewport_state viewport; + + /* Clip state. */ + struct pipe_clip_state clip; }; struct blitter_context *util_blitter_create(struct pipe_context *pipe) @@ -160,7 +166,6 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) memset(&rs_state, 0, sizeof(rs_state)); rs_state.front_winding = PIPE_WINDING_CW; rs_state.cull_mode = PIPE_WINDING_NONE; - rs_state.bypass_vs_clip_and_viewport = 1; rs_state.gl_rasterization_rules = 1; rs_state.flatshade = 1; ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state); @@ -263,6 +268,9 @@ static void blitter_restore_CSOs(struct blitter_context_priv *ctx) pipe->set_stencil_ref(pipe, &ctx->blitter.saved_stencil_ref); + pipe->set_viewport_state(pipe, &ctx->blitter.saved_viewport); + pipe->set_clip_state(pipe, &ctx->blitter.saved_clip); + /* restore the state objects which are required to be saved before copy/fill */ if (ctx->blitter.saved_fb_state.nr_cbufs != ~0) { @@ -288,25 +296,40 @@ static void blitter_restore_CSOs(struct blitter_context_priv *ctx) static void blitter_set_rectangle(struct blitter_context_priv *ctx, unsigned x1, unsigned y1, unsigned x2, unsigned y2, + unsigned width, unsigned height, float depth) { int i; /* set vertex positions */ - ctx->vertices[0][0][0] = x1; /*v0.x*/ - ctx->vertices[0][0][1] = y1; /*v0.y*/ + ctx->vertices[0][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v0.x*/ + ctx->vertices[0][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v0.y*/ - ctx->vertices[1][0][0] = x2; /*v1.x*/ - ctx->vertices[1][0][1] = y1; /*v1.y*/ + ctx->vertices[1][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v1.x*/ + ctx->vertices[1][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v1.y*/ - ctx->vertices[2][0][0] = x2; /*v2.x*/ - ctx->vertices[2][0][1] = y2; /*v2.y*/ + ctx->vertices[2][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v2.x*/ + ctx->vertices[2][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v2.y*/ - ctx->vertices[3][0][0] = x1; /*v3.x*/ - ctx->vertices[3][0][1] = y2; /*v3.y*/ + ctx->vertices[3][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v3.x*/ + ctx->vertices[3][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v3.y*/ for (i = 0; i < 4; i++) ctx->vertices[i][0][2] = depth; /*z*/ + + /* viewport */ + ctx->viewport.scale[0] = 0.5f * width; + ctx->viewport.scale[1] = 0.5f * height; + ctx->viewport.scale[2] = 1.0f; + ctx->viewport.scale[3] = 1.0f; + ctx->viewport.translate[0] = 0.5f * width; + ctx->viewport.translate[1] = 0.5f * height; + ctx->viewport.translate[2] = 0.0f; + ctx->viewport.translate[3] = 0.0f; + ctx->pipe->set_viewport_state(ctx->pipe, &ctx->viewport); + + /* clip */ + ctx->pipe->set_clip_state(ctx->pipe, &ctx->clip); } static void blitter_set_clear_color(struct blitter_context_priv *ctx, @@ -550,7 +573,7 @@ void util_blitter_clear(struct blitter_context *blitter, pipe->bind_vs_state(pipe, ctx->vs_col); blitter_set_clear_color(ctx, rgba); - blitter_set_rectangle(ctx, 0, 0, width, height, depth); + blitter_set_rectangle(ctx, 0, 0, width, height, width, height, depth); blitter_draw_quad(ctx); blitter_restore_CSOs(ctx); } @@ -633,7 +656,7 @@ static void util_blitter_do_copy(struct blitter_context *blitter, assert(0); } - blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, 0); + blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, dst->width, dst->height, 0); blitter_draw_quad(ctx); } @@ -794,7 +817,7 @@ void util_blitter_fill(struct blitter_context *blitter, pipe->set_framebuffer_state(pipe, &fb_state); blitter_set_clear_color(ctx, rgba); - blitter_set_rectangle(ctx, 0, 0, width, height, 0); + blitter_set_rectangle(ctx, 0, 0, width, height, dst->width, dst->height, 0); blitter_draw_quad(ctx); blitter_restore_CSOs(ctx); } diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h index a2f17073ac..92008fce99 100644 --- a/src/gallium/auxiliary/util/u_blitter.h +++ b/src/gallium/auxiliary/util/u_blitter.h @@ -48,6 +48,8 @@ struct blitter_context struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */ struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */ + struct pipe_viewport_state saved_viewport; + struct pipe_clip_state saved_clip; int saved_num_sampler_states; void *saved_sampler_states[32]; @@ -206,6 +208,20 @@ void util_blitter_save_framebuffer(struct blitter_context *blitter, } static INLINE +void util_blitter_save_viewport(struct blitter_context *blitter, + struct pipe_viewport_state *state) +{ + blitter->saved_viewport = *state; +} + +static INLINE +void util_blitter_save_clip(struct blitter_context *blitter, + struct pipe_clip_state *state) +{ + blitter->saved_clip = *state; +} + +static INLINE void util_blitter_save_fragment_sampler_states( struct blitter_context *blitter, int num_sampler_states, diff --git a/src/gallium/auxiliary/util/u_dump_state.c b/src/gallium/auxiliary/util/u_dump_state.c index eaf4ec90f2..ae7afd7311 100644 --- a/src/gallium/auxiliary/util/u_dump_state.c +++ b/src/gallium/auxiliary/util/u_dump_state.c @@ -318,7 +318,6 @@ util_dump_rasterizer_state(struct os_stream *stream, const struct pipe_rasterize util_dump_member(stream, uint, state, line_stipple_factor); util_dump_member(stream, uint, state, line_stipple_pattern); util_dump_member(stream, bool, state, line_last_pixel); - util_dump_member(stream, bool, state, bypass_vs_clip_and_viewport); util_dump_member(stream, bool, state, flatshade_first); util_dump_member(stream, bool, state, gl_rasterization_rules); diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index 1d7329d422..f423882ca2 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -61,6 +61,7 @@ struct gen_mipmap_state struct pipe_depth_stencil_alpha_state depthstencil; struct pipe_rasterizer_state rasterizer; struct pipe_sampler_state sampler; + struct pipe_clip_state clip; void *vs; void *fs2d, *fsCube; @@ -1296,7 +1297,6 @@ util_create_gen_mipmap(struct pipe_context *pipe, memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer)); ctx->rasterizer.front_winding = PIPE_WINDING_CW; ctx->rasterizer.cull_mode = PIPE_WINDING_NONE; - ctx->rasterizer.bypass_vs_clip_and_viewport = 1; ctx->rasterizer.gl_rasterization_rules = 1; /* sampler state */ @@ -1361,25 +1361,25 @@ get_next_slot(struct gen_mipmap_state *ctx) static unsigned set_vertex_data(struct gen_mipmap_state *ctx, enum pipe_texture_target tex_target, - uint face, float width, float height) + uint face) { unsigned offset; /* vert[0].position */ - ctx->vertices[0][0][0] = 0.0f; /*x*/ - ctx->vertices[0][0][1] = 0.0f; /*y*/ + ctx->vertices[0][0][0] = -1.0f; /*x*/ + ctx->vertices[0][0][1] = -1.0f; /*y*/ /* vert[1].position */ - ctx->vertices[1][0][0] = width; - ctx->vertices[1][0][1] = 0.0f; + ctx->vertices[1][0][0] = 1.0f; + ctx->vertices[1][0][1] = -1.0f; /* vert[2].position */ - ctx->vertices[2][0][0] = width; - ctx->vertices[2][0][1] = height; + ctx->vertices[2][0][0] = 1.0f; + ctx->vertices[2][0][1] = 1.0f; /* vert[3].position */ - ctx->vertices[3][0][0] = 0.0f; - ctx->vertices[3][0][1] = height; + ctx->vertices[3][0][0] = -1.0f; + ctx->vertices[3][0][1] = 1.0f; /* Setup vertex texcoords. This is a little tricky for cube maps. */ if (tex_target == PIPE_TEXTURE_CUBE) { @@ -1499,11 +1499,14 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); + cso_save_viewport(ctx->cso); + cso_save_clip(ctx->cso); /* bind our state */ cso_set_blend(ctx->cso, &ctx->blend); cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); + cso_set_clip(ctx->cso, &ctx->clip); cso_set_fragment_shader_handle(ctx->cso, fs); cso_set_vertex_shader_handle(ctx->cso, ctx->vs); @@ -1522,6 +1525,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, */ for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { const uint srcLevel = dstLevel - 1; + struct pipe_viewport_state vp; struct pipe_surface *surf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice, @@ -1535,6 +1539,17 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, fb.height = u_minify(pt->height0, dstLevel); cso_set_framebuffer(ctx->cso, &fb); + /* viewport */ + vp.scale[0] = 0.5f * fb.width; + vp.scale[1] = 0.5f * fb.height; + vp.scale[2] = 1.0f; + vp.scale[3] = 1.0f; + vp.translate[0] = 0.5f * fb.width; + vp.translate[1] = 0.5f * fb.height; + vp.translate[2] = 0.0f; + vp.translate[3] = 0.0f; + cso_set_viewport(ctx->cso, &vp); + /* * Setup sampler state * Note: we should only have to set the min/max LOD clamps to ensure @@ -1549,12 +1564,10 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, cso_set_sampler_textures(ctx->cso, 1, &pt); - /* quad coords in window coords (bypassing vs, clip and viewport) */ + /* quad coords in clip coords */ offset = set_vertex_data(ctx, pt->target, - face, - (float) u_minify(pt->width0, dstLevel), - (float) u_minify(pt->height0, dstLevel)); + face); util_draw_vertex_buffer(ctx->pipe, ctx->vbuf, @@ -1578,4 +1591,6 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); + cso_restore_viewport(ctx->cso); + cso_restore_clip(ctx->cso); } |