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-rw-r--r--src/gallium/docs/source/tgsi.rst12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index e588c5b7bd..d99ed7c6d6 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -678,8 +678,6 @@ This instruction replicates its result.
pc = pop()
- Potential restrictions:
- * Only occurs at end of function.
.. opcode:: SSG - Set Sign
@@ -726,7 +724,7 @@ This instruction replicates its result.
dst.z = 0
- dst.y = 1
+ dst.w = 1
.. opcode:: TXB - Texture Lookup With Bias
@@ -1417,6 +1415,12 @@ Edge flags are used to control which lines or points are actually
drawn when the polygon mode converts triangles/quads/polygons into
points or lines.
+TGSI_SEMANTIC_STENCIL
+""""""""""""""""""""""
+
+For fragment shaders, this semantic label indicates than an output
+is a writable stencil reference value. Only the Y component is writable.
+This allows the fragment shader to change the fragments stencilref value.
Properties
@@ -1495,6 +1499,8 @@ well.
| Z | XXX TBD | (z, z, z, 1) | (0, z, 0, 1) |
| | | [#depth-tex-mode]_ | |
+--------------------+--------------+--------------------+--------------+
+| S | (s, s, s, s) | unknown | unknown |
++--------------------+--------------+--------------------+--------------+
.. [#envmap-bumpmap] http://www.opengl.org/registry/specs/ATI/envmap_bumpmap.txt
.. [#depth-tex-mode] the default is (z, z, z, 1) but may also be (0, 0, 0, z)