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-rw-r--r--src/gallium/docs/source/tgsi.rst5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index 7eb6bd05d7..d986e6601e 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -1516,6 +1516,11 @@ GL_ARB_fragment_coord_conventions extension.
DirectX 9 uses INTEGER.
DirectX 10 uses HALF_INTEGER.
+FS_COLOR0_WRITES_ALL_CBUFS
+""""""""""""""""""""""""""
+Specifies that writes to the fragment shader color 0 are replicated to all
+bound cbufs. This facilitates OpenGL's fragColor output vs fragData[0] where
+fragData is directed to a single color buffer, but fragColor is broadcast.
Texture Sampling and Texture Formats