diff options
Diffstat (limited to 'src/gallium/drivers/cell/spu')
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_main.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_main.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_texture.c | 6 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_texture.h | 4 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_tri.c | 34 |
5 files changed, 36 insertions, 12 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_main.c b/src/gallium/drivers/cell/spu/spu_main.c index 5b5a570a3c..a840d01596 100644 --- a/src/gallium/drivers/cell/spu/spu_main.c +++ b/src/gallium/drivers/cell/spu/spu_main.c @@ -333,7 +333,7 @@ cmd_state_texture(const struct cell_command_texture *texture) const uint width = texture->width; const uint height = texture->height; - if (Debug) { + if (1||Debug) { printf("SPU %u: TEXTURE [%u] at %p size %u x %u\n", spu.init.id, texture->unit, texture->start, texture->width, texture->height); diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h index 2bfad3535a..26e050cfc3 100644 --- a/src/gallium/drivers/cell/spu/spu_main.h +++ b/src/gallium/drivers/cell/spu/spu_main.h @@ -152,7 +152,7 @@ struct spu_global /** for converting RGBA to PIPE_FORMAT_x colors */ vector unsigned char color_shuffle; - vector float (*sample_texture)(vector float texcoord); + vector float (*sample_texture)(uint unit, vector float texcoord); } ALIGN16_ATTRIB; diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c index 4612501eb3..58a426cc40 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.c +++ b/src/gallium/drivers/cell/spu/spu_texture.c @@ -104,9 +104,8 @@ get_four_texels(vec_uint4 x, vec_uint4 y, vec_uint4 *texels) * XXX this is extremely primitive for now. */ vector float -sample_texture_nearest(vector float texcoord) +sample_texture_nearest(uint unit, vector float texcoord) { - const uint unit = 0; vector float tc = spu_mul(texcoord, spu.texture[unit].tex_size); vector unsigned int itc = spu_convtu(tc, 0); /* convert to int */ itc = spu_and(itc, spu.texture[unit].tex_size_mask); /* mask (GL_REPEAT) */ @@ -116,9 +115,8 @@ sample_texture_nearest(vector float texcoord) vector float -sample_texture_bilinear(vector float texcoord) +sample_texture_bilinear(uint unit, vector float texcoord) { - const uint unit = 0; static const vec_uint4 offset_x = {0, 0, 1, 1}; static const vec_uint4 offset_y = {0, 1, 0, 1}; diff --git a/src/gallium/drivers/cell/spu/spu_texture.h b/src/gallium/drivers/cell/spu/spu_texture.h index 95eb87080f..f7c9738be8 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.h +++ b/src/gallium/drivers/cell/spu/spu_texture.h @@ -37,11 +37,11 @@ invalidate_tex_cache(void); extern vector float -sample_texture_nearest(vector float texcoord); +sample_texture_nearest(uint unit, vector float texcoord); extern vector float -sample_texture_bilinear(vector float texcoord); +sample_texture_bilinear(uint unit, vector float texcoord); #endif /* SPU_TEXTURE_H */ diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c index 17e337bbdf..51abcb1757 100644 --- a/src/gallium/drivers/cell/spu/spu_tri.c +++ b/src/gallium/drivers/cell/spu/spu_tri.c @@ -311,17 +311,43 @@ emit_quad( int x, int y, mask_t mask ) if (spu.texture[0].start) { /* texture mapping */ + const uint unit = 0; vector float texcoords[4]; eval_coeff(2, (float) x, (float) y, texcoords); if (spu_extract(mask, 0)) - colors[0] = spu.sample_texture(texcoords[0]); + colors[0] = spu.sample_texture(unit, texcoords[0]); if (spu_extract(mask, 1)) - colors[1] = spu.sample_texture(texcoords[1]); + colors[1] = spu.sample_texture(unit, texcoords[1]); if (spu_extract(mask, 2)) - colors[2] = spu.sample_texture(texcoords[2]); + colors[2] = spu.sample_texture(unit, texcoords[2]); if (spu_extract(mask, 3)) - colors[3] = spu.sample_texture(texcoords[3]); + colors[3] = spu.sample_texture(unit, texcoords[3]); + + + if (spu.texture[1].start) { + /* multi-texture mapping */ + const uint unit = 1; + vector float colors1[4]; + + eval_coeff(3, (float) x, (float) y, texcoords); + + if (spu_extract(mask, 0)) + colors1[0] = spu.sample_texture(unit, texcoords[0]); + if (spu_extract(mask, 1)) + colors1[1] = spu.sample_texture(unit, texcoords[1]); + if (spu_extract(mask, 2)) + colors1[2] = spu.sample_texture(unit, texcoords[2]); + if (spu_extract(mask, 3)) + colors1[3] = spu.sample_texture(unit, texcoords[3]); + + /* hack: modulate first texture by second */ + colors[0] = spu_mul(colors[0], colors1[0]); + colors[1] = spu_mul(colors[1], colors1[1]); + colors[2] = spu_mul(colors[2], colors1[2]); + colors[3] = spu_mul(colors[3], colors1[3]); + } + } else { /* simple shading */ |