diff options
Diffstat (limited to 'src/gallium/drivers/i965/brw_wm_sampler_state.c')
-rw-r--r-- | src/gallium/drivers/i965/brw_wm_sampler_state.c | 170 |
1 files changed, 35 insertions, 135 deletions
diff --git a/src/gallium/drivers/i965/brw_wm_sampler_state.c b/src/gallium/drivers/i965/brw_wm_sampler_state.c index a8993f9312..32692d533c 100644 --- a/src/gallium/drivers/i965/brw_wm_sampler_state.c +++ b/src/gallium/drivers/i965/brw_wm_sampler_state.c @@ -76,8 +76,9 @@ static GLint S_FIXED(GLfloat value, GLuint frac_bits) } -static struct brw_winsys_buffer *upload_default_color( struct brw_context *brw, - const GLfloat *color ) +static struct brw_winsys_buffer * +upload_default_color( struct brw_context *brw, + const GLfloat *color ) { struct brw_sampler_default_color sdc; @@ -117,63 +118,6 @@ static void brw_update_sampler_state(struct wm_sampler_entry *key, { _mesa_memset(sampler, 0, sizeof(*sampler)); - switch (key->minfilter) { - case GL_NEAREST: - sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST; - sampler->ss0.mip_filter = BRW_MIPFILTER_NONE; - break; - case GL_LINEAR: - sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR; - sampler->ss0.mip_filter = BRW_MIPFILTER_NONE; - break; - case GL_NEAREST_MIPMAP_NEAREST: - sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST; - sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST; - break; - case GL_LINEAR_MIPMAP_NEAREST: - sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR; - sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST; - sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR; - sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR; - break; - default: - break; - } - - /* Set Anisotropy: - */ - if (key->max_aniso > 1.0) { - sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC; - sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC; - - if (key->max_aniso > 2.0) { - sampler->ss3.max_aniso = MIN2((key->max_aniso - 2) / 2, - BRW_ANISORATIO_16); - } - } - else { - switch (key->magfilter) { - case GL_NEAREST: - sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST; - break; - case GL_LINEAR: - sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR; - break; - default: - break; - } - } - - sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r); - sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s); - sampler->ss1.t_wrap_mode = translate_wrap_mode(key->wrap_t); - /* Cube-maps on 965 and later must use the same wrap mode for all 3 * coordinate dimensions. Futher, only CUBE and CLAMP are valid. */ @@ -198,36 +142,7 @@ static void brw_update_sampler_state(struct wm_sampler_entry *key, } - /* Set shadow function: - */ - if (key->comparemode == GL_COMPARE_R_TO_TEXTURE_ARB) { - /* Shadowing is "enabled" by emitting a particular sampler - * message (sample_c). So need to recompile WM program when - * shadow comparison is enabled on each/any texture unit. - */ - sampler->ss0.shadow_function = - intel_translate_shadow_compare_func(key->comparefunc); - } - - /* Set LOD bias: - */ - sampler->ss0.lod_bias = S_FIXED(CLAMP(key->lod_bias, -16, 15), 6); - - sampler->ss0.lod_preclamp = 1; /* OpenGL mode */ - sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */ - - /* Set BaseMipLevel, MaxLOD, MinLOD: - * - * XXX: I don't think that using firstLevel, lastLevel works, - * because we always setup the surface state as if firstLevel == - * level zero. Probably have to subtract firstLevel from each of - * these: - */ - sampler->ss0.base_level = U_FIXED(0, 1); - sampler->ss1.max_lod = U_FIXED(MIN2(MAX2(key->maxlod, 0), 13), 6); - sampler->ss1.min_lod = U_FIXED(MIN2(MAX2(key->minlod, 0), 13), 6); - sampler->ss2.default_color_pointer = sdc_bo->offset >> 5; /* reloc */ } @@ -237,57 +152,42 @@ static void brw_wm_sampler_populate_key(struct brw_context *brw, struct wm_sampler_key *key) { - int unit; + int nr = MIN2(brw->curr.number_textures, + brw->curr.number_samplers); + int i; memset(key, 0, sizeof(*key)); - for (unit = 0; unit < BRW_MAX_TEX_UNIT; unit++) { - if (ctx->Texture.Unit[unit]._ReallyEnabled) { - struct wm_sampler_entry *entry = &key->sampler[unit]; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *texObj = texUnit->_Current; - struct intel_texture_object *intelObj = intel_texture_object(texObj); - struct gl_texture_image *firstImage = - texObj->Image[0][intelObj->firstLevel]; - - entry->tex_target = texObj->Target; - - entry->seamless_cube_map = (texObj->Target == GL_TEXTURE_CUBE_MAP) - ? ctx->Texture.CubeMapSeamless : GL_FALSE; - - entry->wrap_r = texObj->WrapR; - entry->wrap_s = texObj->WrapS; - entry->wrap_t = texObj->WrapT; - - entry->maxlod = texObj->MaxLod; - entry->minlod = texObj->MinLod; - entry->lod_bias = texUnit->LodBias + texObj->LodBias; - entry->max_aniso = texObj->MaxAnisotropy; - entry->minfilter = texObj->MinFilter; - entry->magfilter = texObj->MagFilter; - entry->comparemode = texObj->CompareMode; - entry->comparefunc = texObj->CompareFunc; - - brw->sws->bo_unreference(brw->wm.sdc_bo[unit]); - if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { - float bordercolor[4] = { - texObj->BorderColor[0], - texObj->BorderColor[0], - texObj->BorderColor[0], - texObj->BorderColor[0] - }; - /* GL specs that border color for depth textures is taken from the - * R channel, while the hardware uses A. Spam R into all the - * channels for safety. - */ - brw->wm.sdc_bo[unit] = upload_default_color(brw, bordercolor); - } else { - brw->wm.sdc_bo[unit] = upload_default_color(brw, - texObj->BorderColor); - } - key->sampler_count = unit + 1; + for (i = 0; i < nr; i++) { + const struct brw_texture *tex = brw->curr.texture[i]; + const struct brw_sampler *sampler = brw->curr.sampler[i]; + struct wm_sampler_entry *entry = &key->sampler[i]; + + entry->tex_target = texObj->Target; + entry->seamless_cube_map = FALSE; /* XXX: add this to gallium */ + entry->ss0 = sampler->ss0; + entry->ss1 = sampler->ss1; + entry->ss3 = sampler->ss3; + + brw->sws->bo_unreference(brw->wm.sdc_bo[i]); + if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { + float bordercolor[4] = { + texObj->BorderColor[0], + texObj->BorderColor[0], + texObj->BorderColor[0], + texObj->BorderColor[0] + }; + /* GL specs that border color for depth textures is taken from the + * R channel, while the hardware uses A. Spam R into all the + * channels for safety. + */ + brw->wm.sdc_bo[i] = upload_default_color(brw, bordercolor); + } else { + brw->wm.sdc_bo[i] = upload_default_color(brw, texObj->BorderColor); } } + + key->sampler_count = nr; } /* All samplers must be uploaded in a single contiguous array, which @@ -354,7 +254,7 @@ static void upload_wm_samplers( struct brw_context *brw ) const struct brw_tracked_state brw_wm_samplers = { .dirty = { - .mesa = _NEW_TEXTURE, + .mesa = PIPE_NEW_BOUND_TEXTURES | PIPE_NEW_SAMPLER, .brw = 0, .cache = 0 }, |