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Diffstat (limited to 'src/gallium/drivers/i965/brw_wm_surface_state.c')
-rw-r--r--src/gallium/drivers/i965/brw_wm_surface_state.c181
1 files changed, 79 insertions, 102 deletions
diff --git a/src/gallium/drivers/i965/brw_wm_surface_state.c b/src/gallium/drivers/i965/brw_wm_surface_state.c
index f7cc5153a8..86dcb74b5b 100644
--- a/src/gallium/drivers/i965/brw_wm_surface_state.c
+++ b/src/gallium/drivers/i965/brw_wm_surface_state.c
@@ -30,11 +30,6 @@
*/
-#include "main/mtypes.h"
-#include "main/texformat.h"
-#include "main/texstore.h"
-#include "shader/prog_parameter.h"
-
#include "intel_mipmap_tree.h"
#include "intel_batchbuffer.h"
#include "intel_tex.h"
@@ -70,90 +65,87 @@ static GLuint translate_tex_target( GLenum target )
}
-static GLuint translate_tex_format( GLuint mesa_format, GLenum internal_format,
+static GLuint translate_tex_format( GLuint mesa_format,
GLenum depth_mode )
{
- switch( mesa_format ) {
- case MESA_FORMAT_L8:
+ switch( pipe_format ) {
+ case PIPE_FORMAT_L8_UNORM:
return BRW_SURFACEFORMAT_L8_UNORM;
- case MESA_FORMAT_I8:
+ case PIPE_FORMAT_I8_UNORM:
return BRW_SURFACEFORMAT_I8_UNORM;
- case MESA_FORMAT_A8:
+ case PIPE_FORMAT_A8_UNORM:
return BRW_SURFACEFORMAT_A8_UNORM;
- case MESA_FORMAT_AL88:
+ case PIPE_FORMAT_A8L8_UNORM:
return BRW_SURFACEFORMAT_L8A8_UNORM;
- case MESA_FORMAT_RGB888:
- assert(0); /* not supported for sampling */
- return BRW_SURFACEFORMAT_R8G8B8_UNORM;
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
- case MESA_FORMAT_ARGB8888:
- if (internal_format == GL_RGB)
- return BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
- else
- return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+ case PIPE_FORMAT_R8G8B8X8_UNORM:
+ return BRW_SURFACEFORMAT_R8G8B8X8_UNORM;
- case MESA_FORMAT_RGBA8888_REV:
- if (internal_format == GL_RGB)
- return BRW_SURFACEFORMAT_R8G8B8X8_UNORM;
- else
- return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
+ case PIPE_FORMAT_:
+ return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
- case MESA_FORMAT_RGB565:
+ case PIPE_FORMAT_RGB565:
return BRW_SURFACEFORMAT_B5G6R5_UNORM;
- case MESA_FORMAT_ARGB1555:
+ case PIPE_FORMAT_ARGB1555:
return BRW_SURFACEFORMAT_B5G5R5A1_UNORM;
- case MESA_FORMAT_ARGB4444:
+ case PIPE_FORMAT_ARGB4444:
return BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
- case MESA_FORMAT_YCBCR_REV:
+
+ case PIPE_FORMAT_L16_UNORM:
+ return BRW_SURFACEFORMAT_L16_UNORM;
+
+ case PIPE_FORMAT_I16_UNORM:
+ return BRW_SURFACEFORMAT_I16_UNORM;
+
+ case PIPE_FORMAT_A16_UNORM:
+ return BRW_SURFACEFORMAT_A16_UNORM;
+
+ case PIPE_FORMAT_YCBCR_REV:
return BRW_SURFACEFORMAT_YCRCB_NORMAL;
- case MESA_FORMAT_YCBCR:
+ case PIPE_FORMAT_YCBCR:
return BRW_SURFACEFORMAT_YCRCB_SWAPUVY;
- case MESA_FORMAT_RGB_FXT1:
- case MESA_FORMAT_RGBA_FXT1:
+ case PIPE_FORMAT_RGB_FXT1:
+ case PIPE_FORMAT_RGBA_FXT1:
return BRW_SURFACEFORMAT_FXT1;
- case MESA_FORMAT_Z16:
- if (depth_mode == GL_INTENSITY)
- return BRW_SURFACEFORMAT_I16_UNORM;
- else if (depth_mode == GL_ALPHA)
- return BRW_SURFACEFORMAT_A16_UNORM;
- else
- return BRW_SURFACEFORMAT_L16_UNORM;
-
- case MESA_FORMAT_RGB_DXT1:
+ case PIPE_FORMAT_RGB_DXT1:
return BRW_SURFACEFORMAT_DXT1_RGB;
- case MESA_FORMAT_RGBA_DXT1:
+ case PIPE_FORMAT_RGBA_DXT1:
return BRW_SURFACEFORMAT_BC1_UNORM;
- case MESA_FORMAT_RGBA_DXT3:
+ case PIPE_FORMAT_RGBA_DXT3:
return BRW_SURFACEFORMAT_BC2_UNORM;
- case MESA_FORMAT_RGBA_DXT5:
+ case PIPE_FORMAT_RGBA_DXT5:
return BRW_SURFACEFORMAT_BC3_UNORM;
- case MESA_FORMAT_SARGB8:
+ case PIPE_FORMAT_R8G8B8A8_SRGB:
return BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB;
- case MESA_FORMAT_SLA8:
+ case PIPE_FORMAT_A8L8_SRGB:
return BRW_SURFACEFORMAT_L8A8_UNORM_SRGB;
- case MESA_FORMAT_SL8:
+ case PIPE_FORMAT_L8_SRGB:
return BRW_SURFACEFORMAT_L8_UNORM_SRGB;
- case MESA_FORMAT_SRGB_DXT1:
+ case PIPE_FORMAT_SRGB_DXT1:
return BRW_SURFACEFORMAT_BC1_UNORM_SRGB;
- case MESA_FORMAT_S8_Z24:
+ case PIPE_FORMAT_S8_Z24:
/* XXX: these different surface formats don't seem to
* make any difference for shadow sampler/compares.
*/
@@ -164,10 +156,10 @@ static GLuint translate_tex_format( GLuint mesa_format, GLenum internal_format,
else
return BRW_SURFACEFORMAT_L24X8_UNORM;
- case MESA_FORMAT_DUDV8:
+ case PIPE_FORMAT_DUDV8:
return BRW_SURFACEFORMAT_R8G8_SNORM;
- case MESA_FORMAT_SIGNED_RGBA8888_REV:
+ case PIPE_FORMAT_SIGNED_RGBA8888_REV:
return BRW_SURFACEFORMAT_R8G8B8A8_SNORM;
default:
@@ -195,12 +187,12 @@ brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling)
}
}
-static dri_bo *
+static struct brw_winsys_buffer *
brw_create_texture_surface( struct brw_context *brw,
struct brw_surface_key *key )
{
struct brw_surface_state surf;
- dri_bo *bo;
+ struct brw_winsys_buffer *bo;
memset(&surf, 0, sizeof(surf));
@@ -234,7 +226,7 @@ brw_create_texture_surface( struct brw_context *brw,
else
surf.ss1.base_addr = key->offset;
- surf.ss2.mip_count = key->last_level - key->first_level;
+ surf.ss2.mip_count = key->last_level;
surf.ss2.width = key->width - 1;
surf.ss2.height = key->height - 1;
brw_set_surface_tiling(&surf, key->tiling);
@@ -270,41 +262,30 @@ brw_create_texture_surface( struct brw_context *brw,
}
static void
-brw_update_texture_surface( GLcontext *ctx, GLuint unit )
+brw_update_texture_surface( struct brw_context *brw, GLuint unit )
{
- struct brw_context *brw = brw_context(ctx);
- struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
- struct intel_texture_object *intelObj = intel_texture_object(tObj);
- struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
+ struct pipe_texture *tex = brw->texture[unit];
struct brw_surface_key key;
const GLuint surf = SURF_INDEX_TEXTURE(unit);
memset(&key, 0, sizeof(key));
- if (intelObj->imageOverride) {
- key.pitch = intelObj->pitchOverride / intelObj->mt->cpp;
- key.depth = intelObj->depthOverride;
- key.bo = NULL;
- key.offset = intelObj->textureOffset;
- } else {
- key.format = firstImage->TexFormat->MesaFormat;
- key.internal_format = firstImage->InternalFormat;
- key.pitch = intelObj->mt->pitch;
- key.depth = firstImage->Depth;
- key.bo = intelObj->mt->region->buffer;
- key.offset = 0;
- }
-
- key.target = tObj->Target;
- key.depthmode = tObj->DepthMode;
- key.first_level = intelObj->firstLevel;
- key.last_level = intelObj->lastLevel;
- key.width = firstImage->Width;
- key.height = firstImage->Height;
- key.cpp = intelObj->mt->cpp;
- key.tiling = intelObj->mt->region->tiling;
-
- dri_bo_unreference(brw->wm.surf_bo[surf]);
+ key.format = tex->base.format;
+ key.pitch = tex->pitch;
+ key.depth = tex->base.depth[0];
+ key.bo = tex->buffer;
+ key.offset = 0;
+
+ key.target = tObj->target; /* translated to BRW enum */
+ /* key.depthmode = tObj->DepthMode; */ /* XXX: add this to gallium? or the state tracker? */
+ key.first_level = 0;
+ key.last_level = tex->base.last_level;
+ key.width = tex->base.depth[0];
+ key.height = tex->base.height[0];
+ key.cpp = tex->cpp;
+ key.tiling = tex->tiling;
+
+ brw->sws->bo_unreference(brw->wm.surf_bo[surf]);
brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
BRW_SS_SURFACE,
&key, sizeof(key),
@@ -321,13 +302,13 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
* Create the constant buffer surface. Vertex/fragment shader constants will be
* read from this buffer with Data Port Read instructions/messages.
*/
-dri_bo *
+struct brw_winsys_buffer *
brw_create_constant_surface( struct brw_context *brw,
struct brw_surface_key *key )
{
const GLint w = key->width - 1;
struct brw_surface_state surf;
- dri_bo *bo;
+ struct brw_winsys_buffer *bo;
memset(&surf, 0, sizeof(surf));
@@ -374,7 +355,6 @@ brw_create_constant_surface( struct brw_context *brw,
static drm_intel_bo *
brw_wm_update_constant_buffer(struct brw_context *brw)
{
- struct intel_context *intel = &brw->intel;
struct brw_fragment_program *fp =
(struct brw_fragment_program *) brw->fragment_program;
const struct gl_program_parameter_list *params = fp->program.Base.Parameters;
@@ -399,7 +379,7 @@ brw_wm_update_constant_buffer(struct brw_context *brw)
* The constant buffer will be (re)allocated here if needed.
*/
static void
-brw_update_wm_constant_surface( GLcontext *ctx,
+brw_update_wm_constant_surface( struct brw_context *brw,
GLuint surf)
{
struct brw_context *brw = brw_context(ctx);
@@ -412,7 +392,7 @@ brw_update_wm_constant_surface( GLcontext *ctx,
/* If we're in this state update atom, we need to update WM constants, so
* free the old buffer and create a new one for the new contents.
*/
- dri_bo_unreference(fp->const_buffer);
+ brw->sws->bo_unreference(fp->const_buffer);
fp->const_buffer = brw_wm_update_constant_buffer(brw);
/* If there's no constant buffer, then no surface BO is needed to point at
@@ -426,7 +406,7 @@ brw_update_wm_constant_surface( GLcontext *ctx,
memset(&key, 0, sizeof(key));
- key.format = MESA_FORMAT_RGBA_FLOAT32;
+ key.format = PIPE_FORMAT_RGBA_FLOAT32;
key.internal_format = GL_RGBA;
key.bo = fp->const_buffer;
key.depthmode = GL_NONE;
@@ -442,7 +422,7 @@ brw_update_wm_constant_surface( GLcontext *ctx,
key.width, key.height, key.depth, key.cpp, key.pitch);
*/
- dri_bo_unreference(brw->wm.surf_bo[surf]);
+ brw->sws->bo_unreference(brw->wm.surf_bo[surf]);
brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
BRW_SS_SURFACE,
&key, sizeof(key),
@@ -464,7 +444,6 @@ brw_update_wm_constant_surface( GLcontext *ctx,
*/
static void prepare_wm_constant_surface(struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
struct brw_fragment_program *fp =
(struct brw_fragment_program *) brw->fragment_program;
GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER;
@@ -507,8 +486,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
struct gl_renderbuffer *rb,
unsigned int unit)
{
- GLcontext *ctx = &brw->intel.ctx;
- dri_bo *region_bo = NULL;
+ struct brw_winsys_buffer *region_bo = NULL;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_region *region = irb ? irb->region : NULL;
struct {
@@ -528,16 +506,16 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
key.surface_type = BRW_SURFACE_2D;
switch (irb->texformat->MesaFormat) {
- case MESA_FORMAT_ARGB8888:
+ case PIPE_FORMAT_ARGB8888:
key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
break;
- case MESA_FORMAT_RGB565:
+ case PIPE_FORMAT_RGB565:
key.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
break;
- case MESA_FORMAT_ARGB1555:
+ case PIPE_FORMAT_ARGB1555:
key.surface_format = BRW_SURFACEFORMAT_B5G5R5A1_UNORM;
break;
- case MESA_FORMAT_ARGB4444:
+ case PIPE_FORMAT_ARGB4444:
key.surface_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
break;
default:
@@ -569,7 +547,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
key.color_blend = (!ctx->Color._LogicOpEnabled &&
ctx->Color.BlendEnabled);
- dri_bo_unreference(brw->wm.surf_bo[unit]);
+ brw->sws->bo_unreference(brw->wm.surf_bo[unit]);
brw->wm.surf_bo[unit] = brw_search_cache(&brw->surface_cache,
BRW_SS_SURFACE,
&key, sizeof(key),
@@ -646,10 +624,10 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
* Constructs the binding table for the WM surface state, which maps unit
* numbers to surface state objects.
*/
-static dri_bo *
+static struct brw_winsys_buffer *
brw_wm_get_binding_table(struct brw_context *brw)
{
- dri_bo *bind_bo;
+ struct brw_winsys_buffer *bind_bo;
assert(brw->wm.nr_surfaces <= BRW_WM_MAX_SURF);
@@ -692,7 +670,6 @@ brw_wm_get_binding_table(struct brw_context *brw)
static void prepare_wm_surfaces(struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
GLuint i;
int old_nr_surfaces;
@@ -724,12 +701,12 @@ static void prepare_wm_surfaces(struct brw_context *brw )
brw_update_texture_surface(ctx, i);
brw->wm.nr_surfaces = surf + 1;
} else {
- dri_bo_unreference(brw->wm.surf_bo[surf]);
+ brw->sws->bo_unreference(brw->wm.surf_bo[surf]);
brw->wm.surf_bo[surf] = NULL;
}
}
- dri_bo_unreference(brw->wm.bind_bo);
+ brw->sws->bo_unreference(brw->wm.bind_bo);
brw->wm.bind_bo = brw_wm_get_binding_table(brw);
if (brw->wm.nr_surfaces != old_nr_surfaces)