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Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_fs_sse.c')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_fs_sse.c169
1 files changed, 0 insertions, 169 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_fs_sse.c b/src/gallium/drivers/llvmpipe/lp_fs_sse.c
deleted file mode 100644
index 61c40dd4b3..0000000000
--- a/src/gallium/drivers/llvmpipe/lp_fs_sse.c
+++ /dev/null
@@ -1,169 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/**
- * Execute fragment shader using runtime SSE code generation.
- */
-
-#include "lp_context.h"
-#include "lp_state.h"
-#include "lp_fs.h"
-#include "lp_quad.h"
-
-#include "pipe/p_state.h"
-#include "pipe/p_defines.h"
-#include "util/u_memory.h"
-#include "tgsi/tgsi_exec.h"
-#include "tgsi/tgsi_sse2.h"
-
-
-#if defined(PIPE_ARCH_X86)
-
-#include "rtasm/rtasm_x86sse.h"
-
-
-
-/**
- * Subclass of lp_fragment_shader
- */
-struct lp_sse_fragment_shader
-{
- struct lp_fragment_shader base;
- struct x86_function sse2_program;
- tgsi_sse2_fs_function func;
- float immediates[TGSI_EXEC_NUM_IMMEDIATES][4];
-};
-
-
-/** cast wrapper */
-static INLINE struct lp_sse_fragment_shader *
-lp_sse_fragment_shader(const struct lp_fragment_shader *base)
-{
- return (struct lp_sse_fragment_shader *) base;
-}
-
-
-static void
-fs_sse_prepare( const struct lp_fragment_shader *base,
- struct tgsi_exec_machine *machine,
- struct tgsi_sampler **samplers )
-{
- machine->Samplers = samplers;
-}
-
-
-/* TODO: codegenerate the whole run function, skip this wrapper.
- * TODO: break dependency on tgsi_exec_machine struct
- * TODO: push Position calculation into the generated shader
- * TODO: process >1 quad at a time
- */
-static unsigned
-fs_sse_run( const struct lp_fragment_shader *base,
- struct tgsi_exec_machine *machine,
- struct quad_header *quad )
-{
- struct lp_sse_fragment_shader *shader = lp_sse_fragment_shader(base);
-
- /* Compute X, Y, Z, W vals for this quad -- place in temp[0] for now */
- lp_setup_pos_vector(quad->posCoef,
- (float)quad->input.x0, (float)quad->input.y0,
- machine->Temps);
-
- /* init kill mask */
- tgsi_set_kill_mask(machine, 0x0);
- tgsi_set_exec_mask(machine, 1, 1, 1, 1);
-
- shader->func( machine,
- machine->Consts,
- (const float (*)[4])shader->immediates,
- machine->InterpCoefs
- // , &machine->QuadPos
- );
-
- return ~(machine->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0]);
-}
-
-
-static void
-fs_sse_delete( struct lp_fragment_shader *base )
-{
- struct lp_sse_fragment_shader *shader = lp_sse_fragment_shader(base);
-
- x86_release_func( &shader->sse2_program );
- FREE(shader);
-}
-
-
-struct lp_fragment_shader *
-llvmpipe_create_fs_sse(struct llvmpipe_context *llvmpipe,
- const struct pipe_shader_state *templ)
-{
- struct lp_sse_fragment_shader *shader;
-
- if (!llvmpipe->use_sse)
- return NULL;
-
- shader = CALLOC_STRUCT(lp_sse_fragment_shader);
- if (!shader)
- return NULL;
-
- x86_init_func( &shader->sse2_program );
-
- if (!tgsi_emit_sse2( templ->tokens, &shader->sse2_program,
- shader->immediates, FALSE )) {
- FREE(shader);
- return NULL;
- }
-
- shader->func = (tgsi_sse2_fs_function) x86_get_func( &shader->sse2_program );
- if (!shader->func) {
- x86_release_func( &shader->sse2_program );
- FREE(shader);
- return NULL;
- }
-
- shader->base.shader.tokens = NULL; /* don't hold reference to templ->tokens */
- shader->base.prepare = fs_sse_prepare;
- shader->base.run = fs_sse_run;
- shader->base.delete = fs_sse_delete;
-
- return &shader->base;
-}
-
-
-#else
-
-/* Maybe put this variant in the header file.
- */
-struct lp_fragment_shader *
-llvmpipe_create_fs_sse(struct llvmpipe_context *llvmpipe,
- const struct pipe_shader_state *templ)
-{
- return NULL;
-}
-
-#endif